Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.31 @ 16:57:51 Player: aoemica Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1313) 1313 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1163) 1163 TOTAL SCORE: 7316 Bonus ------- Follower Combat Kills 563 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 961/1000 Matter 260/300 Energy 700/790 System Corruption 6% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Waste Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Energy Well Tactical Coordination Suite Microactuators Improved Medium Armor Plating Improved Medium Armor Plating Improved Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- Precision Shock Rifle Heavy Beamcaster Chainsword > --- INVENTORY (16) --- Fission Core Light Fission Core Improved Carbon-fiber Leg Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster High-capacity Storage Unit Advanced Sensor Array Improved Hacking Suite Precision Shock Rifle Heavy Particle Gun Advanced Assault Cannon Heavy Flak Cannon Shock Bomb Launcher Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Energy Well Tactical Coordination Suite Microactuators Improved Medium Armor Plating Improved Medium Armor Plating Improved Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Precision Shock Rifle Heavy Beamcaster Chainsword > --- INVENTORY -------- Fission Core Light Fission Core Improved Carbon-fiber Leg Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster High-capacity Storage Unit Advanced Sensor Array Improved Hacking Suite Precision Shock Rifle Heavy Particle Gun Advanced Assault Cannon Heavy Flak Cannon Shock Bomb Launcher Rocket Launcher Great Axe [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Slots Evolved 10 | . . . 2 . . . 6 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . Utility 7 | . . . 2 . . . 4 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 79 | 7 9 6 30 2 3 5 14 3 . Power 8 | 1 1 1 3 . 1 1 . . . Engine 8 | 1 1 1 3 . 1 1 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 1 3 6 . . . 5 1 . Treads . | . . . . . . . . . . Leg 4 | . . . . . . . 3 1 . Wheel 14 | 2 1 3 6 . . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 2 . 6 1 2 1 6 2 . Device 10 | . . . 3 . 1 1 4 1 . Storage 7 | 2 2 . 2 . . . . 1 . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . . 1 . . Protection 4 | . . . 1 1 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 31 | 2 5 2 15 1 . 3 3 . . Energy Gun 12 | 2 2 1 5 . . . 2 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . 2 . 3 . . 1 . . . Ballistic Cannon 5 | . 1 . 3 1 . . . . . Launcher 7 | . . 1 4 . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . Parts Lost 14 | . 3 3 7 . . . 1 . . Power 1 | . . 1 . . . . . . . Propulsion 4 | . 1 1 2 . . . . . . Utility 2 | . . . 1 . . . 1 . . Weapon 7 | . 2 1 4 . . . . . . Highest Loss Streak 3 | . 2 3 3 . . . 1 . . Average Slot Usage (%) 95 | . 91 99 89 100 100 100 90 96 100 Engine 10 | . 13 13 11 11 11 11 6 5 5 Leg 1 | . . . . . . . 7 22 23 Wheel 21 | . 27 27 20 22 22 22 12 . . Device 8 | . . . 8 11 11 11 18 18 17 Storage 21 | . 21 28 22 22 22 22 13 13 17 Protection 6 | . . . 5 11 11 11 10 11 11 Energy Gun 8 | . 20 13 9 . . . 11 11 11 Ballistic Gun 5 | . 1 . 8 11 11 11 . . . Ballistic Cannon 5 | . 5 6 3 11 11 5 . . . Launcher 2 | . . 7 . . . 5 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 17 33 36 49 50 58 66 85 90 90 Greatest Support 80 | 26 26 26 32 32 32 32 60 80 80 Greatest Overweight (x) 4 | . 1 2 3 1 1 2 4 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 14 14 20 16 16 16 16 16 16 Average Capacity 14 | 6 11 14 15 16 16 16 16 16 16 Most Carried 16 | 6 14 14 16 15 16 16 16 16 16 Average Carried 14 | 3 10 13 14 14 15 16 15 15 16 Final Capacity 16 | 8 14 14 16 16 16 16 16 16 16 Final Carried 16 | 6 14 14 16 14 16 16 16 16 16 Class Distribution -------------------- 41% | Messiah-Mutant 35% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Matter Collected 1520 | 270 169 126 650 . 50 104 151 . . Remotely . | . . . . . . . . . . Salvage Created 1826 | 86 312 240 995 . . 38 155 . . Parts 94 | 2 25 6 53 . . 3 5 . . Haulers Intercepted 4 | . 2 . 1 . . . 1 . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Combat Hostiles Destroyed 37 | . 6 6 22 . . 2 1 . . Guns 15 | . 4 1 9 . . . 1 . . Cannons 10 | . 1 3 6 . . . . . . AOE 12 | . 1 2 7 . . 2 . . . Classes Destroyed 9 | 1 5 1 2 . . . . . . Worker 3 | . 1 . 2 . . . . . . Hauler 4 | . 2 . 1 . . . 1 . . Recycler 8 | 1 . 2 5 . . . . . . Watcher 4 | . 2 . 2 . . . . . . Swarmer 12 | . 4 2 4 . . 2 . . . Grunt 17 | . 2 2 13 . . . . . . Brawler 1 | . . . 1 . . . . . . Sentry 5 | . . . 4 . . . 1 . . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 9 | 1 4 2 9 . . 2 1 . . Combat Bots Only 6 | . 3 2 6 . . 2 1 . . Max Kills in Single Turn 2 | 1 1 1 2 . . 2 1 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 1 2 . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Damage Taken 2419 | 27 334 246 1015 . . 165 469 163 . Core 365 | . 32 25 229 . . 7 33 39 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . 77 . . . 41 96 . . Volleys Fired 174 | 1 47 27 80 . . 6 13 . . Largest 2 | 2 2 2 2 . . 1 2 . . Hottest 136 | 90 90 79 104 . . 33 136 . . Shots Fired 286 | 2 82 34 136 . . 6 26 . . Gun 196 | 2 65 19 84 . . . 26 . . Cannon 70 | . 17 12 41 . . . . . . Launcher 20 | . . 3 11 . . 6 . . . Special . | . . . . . . . . . . Kinetic 122 | . 33 12 74 . . . 3 . . Thermal 82 | 1 5 12 51 . . . 13 . . Explosive 20 | . . 3 11 . . 6 . . . Electromagnetic 62 | 1 44 7 . . . . 10 . . Robot Hit Streak 12 | 2 6 6 12 . . 1 11 . . Robot Miss Streak 6 | . 3 4 6 . . . 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 190 | 2 39 23 100 . . 1 21 4 . Core Hits 132 | 1 15 19 89 . . 2 6 . . Critical Hits 4 | . 1 1 1 . . . . 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . 1 1 1 . . . . 1 . Melee Attacks 21 | . . . . . . . 15 6 . Impact . | . . . . . . . . . . Slashing 21 | . . . . . . . 15 6 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4270 | 52 611 429 2503 . . 177 375 123 . Guns 1852 | 12 467 149 849 . . . 375 . . Cannons 811 | . 108 178 525 . . . . . . Explosions 1484 | 40 36 102 1129 . . 177 . . . Melee 123 | . . . . . . . . 123 . Ramming . | . . . . . . . . . . Kinetic 1276 | . 208 178 839 . . . 51 . . Thermal 970 | 40 36 137 535 . . . 222 . . Explosive 1408 | . . 102 1129 . . 177 . . . Electromagnetic 493 | 12 367 12 . . . . 102 . . Impact . | . . . . . . . . . . Slashing 123 | . . . . . . . . 123 . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . . Average Corruption 1 | . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . . 4 . . Energy Discharges 3 | . . . . . . . 3 . . Data Loss (minor) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 54 | . 1 . 53 . . . . . . Projectiles 1 | . 1 . . . . . . . . Explosions 53 | . . . 53 . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . 1 1 1 . . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . 1 1 1 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 69 | 27 19 . . . . 23 . . . Shots 3 | 1 1 . . . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 313 | 42 162 120 242 . . . 313 . . Average Temperature 72 | 24 63 44 76 . . . 113 . . Received Heat Transfer 720 | . 117 60 372 . . 12 96 63 . Effects 3 | . . . . . . . 3 . . Energy Bleed 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1271 | . . 180 758 . . . 333 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Peak Influence 343 | 5 127 126 343 33 . . 307 174 60 Average Influence 82 | 2 60 49 125 29 . . 101 118 51 Maximum Alert Level 1 | . . . 1 . . . 1 . . Low Security (%) 92 | 100 100 100 87 100 . . 77 100 100 Level 1 7 | . . . 12 . . . 22 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . 3 . . . 4 1 . Investigation 3 | . . . 2 . . . . 1 . Extermination 2 | . . . . . . . 2 . . Reinforcement 3 | . . . 1 . . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Distress Signals 4 | . 1 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 13 9 43 . . 10 18 6 2 Peak Tracking Total 7 | . 3 3 6 . . 3 7 4 2 Tactical Retreats 15 | . 1 2 7 . . 1 4 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Traps Triggered 3 | . . . 1 . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Machines Disabled 11 | . 2 2 1 . . . 6 . . Max in Single Turn 1 | . 1 1 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Machines Accessed 20 | . 6 1 9 . 1 . 3 . . Terminals 14 | . 5 1 8 . . . . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 67 | . 24 4 28 . 6 . 5 . . Successful 42 | . 15 3 16 . 6 . 2 . . Failed 24 | . 9 1 11 . . . 3 . . Catastrophic 2 | . . . 1 . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . . Manual 49 | . 13 1 21 . . . 12 2 . Terminals 52 | . 22 4 26 . . . . . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 4 | . 2 . 2 . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 28 | . 11 2 9 . 6 . . . . Part Schematic 6 | . . . . . 6 . . . . Prototype ID Bank 9 | . 4 . 5 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Fabricator Index 1 | . 1 . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Zone Layout 4 | . 1 1 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . Scan Component 2 | . 1 . 1 . . . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 9 | . 2 1 5 . . . 1 . . Terminals 8 | . 2 1 5 . . . . . . Track 3 | . . 1 2 . . . . . . Botnet 5 | . 2 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Recyclers 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 6 1 8 . . . 3 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 52 | . 26 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Total Allies 12 | . . . . . 6 . 3 3 . Largest Group 6 | . . . . . 6 6 3 3 . Highest-Rated Group 202 | . . . . . 202 202 126 84 . Highest-Rated Ally 42 | . . . . . 39 39 42 28 . Zionite Dispatches 2 | . . . . . . . 1 1 . Fire 1 | . . . . . . . . 1 . Hacker 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 76 | . . . . . . 27 38 11 . Total Damage 2150 | . . . . . . 957 1020 173 . Kills 17 | . . . . . . 9 7 1 . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 2 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 . . Component Stockpiles 1 | . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Turns Passed 6697 | 65 883 901 1238 451 1146 871 942 185 15 Spaces Moved 4880 | 51 551 784 727 391 952 639 665 110 10 Core 1 | 1 . . . . . . . . . Treads . | . . . . . . . . . . Legs 320 | . . . . . . . 200 110 10 Wheels 4559 | 50 551 784 727 391 952 639 465 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 110 110 110 103 150 150 Average Speed 107 | 87 94 95 101 110 110 118 118 150 150 Slowest Speed 240 | 90 110 120 130 110 110 120 240 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 84 99 58 77 91 55 20 3 22 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 11 | . . 1 . . 1 1 8 . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 . 1 . . Scrap Searched 8 | . . 1 . . 4 3 . . . Spaces Dug 49 | . . . . . . 34 15 . . Terrain Destroyed 162 | 1 9 13 56 . . 68 15 . . Melee 15 | . . . . . . . 15 . . Projectile 2 | . 1 1 . . . . . . . AOE 145 | 1 8 12 56 . . 68 . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Total 6020 | 65 842 908 1089 412 1052 743 775 124 10 Wait 756 | 1 198 80 233 20 89 93 39 3 . Move 4872 | 50 550 783 726 390 951 638 664 110 10 Hop . | . . . . . . . . . . Pick Up 58 | 6 21 6 6 . 4 . 13 2 . Fast Attach 29 | 7 4 1 8 . 1 . 8 . . Attach 17 | . 3 2 3 2 . . 5 2 . Detach 6 | . 2 . 1 . 1 . 2 . . Swap 33 | . 2 3 19 . 2 5 1 1 . Drop 53 | . 15 6 13 . 4 1 14 . . Fire 174 | 1 47 27 80 . . 6 13 . . Melee 21 | . . . . . . . 15 6 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 14) 678 | -10/Materials | Repaired EM Pulse Gun 802 | -10/Materials | Discovered new exit (range 6) 949 | -10/Materials | Entered Mines 1007 | -10/Mines | Assembled infested the area 1088 | -10/Mines | Learned Materials security intel 1168 | -10/Mines | Discovered new exit (range 8) 1214 | -10/Mines | Lost 3 parts (1p1n1w) 1285 | -10/Mines | Learned location of 1 exit from Materials 1616 | -10/Mines | Discovered new exit (range 15) 1648 | -10/Mines | Learned location of Storage (-7) 1850 | -10/Mines | Entered Materials 1850 | -9/Materials | Evolved 2 slots: Utility x2 1851 | -9/Materials | Identified exit to Mines 2417 | -9/Materials | Repaired Com. Wheel 2605 | -9/Materials | Discovered new exit (range 7) 2977 | -9/Materials | Core integrity fell below 50% 3016 | -9/Materials | Lost 3 parts (1n2w) 3076 | -9/Materials | Central database locked down 3088 | -9/Materials | Entered Mines 3145 | -9/Mines | Learned 4 Materials zone layouts 3210 | -9/Mines | Discovered new exit (range 10) 3262 | -9/Mines | Build established: Scavenger-Mutant 3329 | -9/Mines | Discovered new exit (range 9) 3476 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3528 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3539 | -9/Mines | Entered Zion 3564 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3598 | -7/Zion | Found Prototype Device 3598 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3620 | -7/Zion | Learned Factory stockpile data 3715 | -7/Zion | Learned Factory terminal intel 3725 | -7/Zion | Learned location of Armory (-4) 3891 | -7/Zion | Imprinted 3893 | -7/Zion | Declared Zion's savior 4033 | -7/Zion | Given A8's code to call for help 4092 | -7/Zion | Learned Factory emergency access door positions 4131 | -7/Zion | Gained Derelict followers 4199 | -7/Zion | Build established: Messiah-Mutant 4281 | -7/Zion | Received a hallucinogenic algorithm 4577 | -7/Zion | Discovered new exit (range 11) 4685 | -7/Zion | Entered Proximity Caves 4685 | -6/Proximity Caves | Accompanied by 6 allies 4685 | -6/Proximity Caves | Learned location of Extension (-5) 4686 | -6/Proximity Caves | Identified exit to Factory 4841 | -6/Proximity Caves | Spotted B-75 Beast 5556 | -6/Proximity Caves | Entered Factory 5556 | -6/Factory | Accompanied by 2 allies 5556 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5559 | -6/Factory | Loaded intel: 20 terminal locations 5726 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6119 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6120 | -6/Factory | Zion Hacker squad teleported in 6149 | -6/Factory | Discovered new exit (range 12) 6440 | -6/Factory | Discovered new exit (range 4) 6498 | -6/Factory | Entered another Factory area 6498 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6595 | -5/Factory | Zion Fire squad teleported in 6683 | -5/Factory | Sucked down chute 6683 | -5/Factory | Entered Waste 6688 | -5/Waste | Spotted C-40 Crusher 6695 | -5/Waste | Spotted C-40 Crusher 6698 | -5/Waste | EMP discharged 6698 | -5/Waste | Self-destructed Last Messages --------------- [ 2 : VS-HTB(i)/Fire(3) ] [ 3 : Resource Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 06595_ VS-HTB(i): "For Zion!" 06602_ G-50 Soldier overheating. 06605_ G-50 Soldier heat damages core (-16). 06614_ Penetrated by Slug. 06625_ Slug penetrates VS-HTB(i). 06639_ Slug penetrates Nuclear Reactor. 06643_ G-50 Soldier suffers critical hit. 06643_ Destroyed Hvy. Laser. 06651_ 40-0T8(i) destroyed. 06683_ Triggered Chute Trap. 06683_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 06688_ ALERT: Foreign system detected. Charging EMP. 06698_ System corrupted (+6). 06698_ Broken Stasis Beam fried beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# ####@ #######?????????????? | | ??????????# ?????????? | | ??????????#] ! CC ????????? | | ??????????# CC ?????????? | | ??????????# ! ?????????? | | ??????????# #### ######## ??????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ?????????????????????????CC #???????????????????? | | ?????????????????????????CC #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 44 Offensive Hacking 12 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionAdvancedStripper Manual? 0 Play Time 01:01:12 Cumulative 106.8 hours Start 2020.05.31 @ 15:51:37 End 2020.05.31 @ 16:57:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 64 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 62 Gallery% 71 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bde8f19-1727-456b-9c7f-668d02acc71a