Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 15:17:55 Player: TotallyRasta Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (1974) 1974 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7654 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 67/300 Energy 99/100 System Corruption 20% Temperature Cool (198) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Micro Fission Core Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun High-powered Shock Rifle Tesla Rifle Variable Charge Gun Hypervelocity Coil Gun Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Wheel Hardened Heavy Armor Plating Improved Medium Armor Plating Lightning Gun High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 1 . Utility 3 | . . . . . . . 1 1 . 1 Weapon 4 | . . . 1 . . . 1 . 1 1 Parts Attached 108 | 6 6 1 22 4 1 1 25 19 3 20 Power 16 | 1 . 1 7 . . 1 3 1 1 1 Engine 11 | 1 . 1 7 . . 1 1 . . . Core 5 | . . . . . . . 2 1 1 1 Reactor . | . . . . . . . . . . . Propulsion 29 | 2 1 . 4 4 . . 9 6 1 2 Treads 3 | . . . . . . . 2 1 . . Leg . | . . . . . . . . . . . Wheel 22 | 2 1 . 4 4 . . 3 5 1 2 Hover 4 | . . . . . . . 4 . . . Flight . | . . . . . . . . . . . Utility 21 | 1 2 . 4 . 1 . 2 5 1 5 Device . | . . . . . . . . . . . Storage 3 | 1 1 . . . . . . . . 1 Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 17 | . 1 . 4 . . . 2 5 1 4 Artifact . | . . . . . . . . . . . Weapon 42 | 2 3 . 7 . . . 11 7 . 12 Energy Gun 20 | . . . 4 . . . 3 3 . 10 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 2 . . 2 . . . . . . 2 Ballistic Cannon 2 | . 1 . . . . . . 1 . . Launcher 3 | . . . 1 . . . 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 9 | . . . . . . . 7 2 . . Slashing Weapon 2 | . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . Parts Lost 50 | . . . 8 . . . 13 10 . 19 Power 5 | . . . 2 . . . 2 1 . . Propulsion 12 | . . . 3 . . . 5 1 . 3 Utility 11 | . . . 2 . . . 1 2 . 6 Weapon 22 | . . . 1 . . . 5 6 . 10 Highest Loss Streak 14 | . . . 4 . . . 10 10 . 14 Average Slot Usage (%) 82 | . 88 100 80 97 100 100 87 71 73 67 Engine 6 | . 14 14 10 11 11 11 6 . . . Core 2 | . . . . . . . 1 6 6 4 Wheel 21 | . 28 28 27 30 33 33 7 12 20 14 Hover 1 | . . . . . . . 9 1 . . Storage 9 | . 14 14 11 11 11 11 9 7 6 4 Processor 3 | . . . . . 5 11 9 4 . . Protection 8 | . 2 14 9 11 5 . 4 13 13 14 Energy Gun 13 | . . . 12 33 33 33 5 . 20 19 Ballistic Gun 2 | . 12 . 1 . . . . . . 3 Ballistic Cannon 3 | . 11 . . . . . . 2 6 3 Impact Weapon 5 | . . . . . . . 26 18 . . Slashing Weapon 2 | . 4 28 7 . . . . . . . Naked Turns 57 | . . . . . . . . . . 57 Heaviest Build 91 | 12 45 44 48 44 44 41 58 78 84 91 Greatest Support 66 | 26 26 26 30 30 30 30 33 56 66 66 Greatest Overweight (x) 5 | . 1 1 4 2 1 1 5 4 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 1 . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 9 Most Carried 12 | . 10 12 11 9 8 10 9 10 11 10 Average Carried 7 | . 4 10 7 6 7 9 6 6 8 7 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | . 10 12 6 7 8 8 9 4 9 2 Class Distribution -------------------- 52% | Mutant 15% | Scavenger-Skirmisher 14% | Tank 10% | Scavenger-Tank 5% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1570 | 147 332 12 232 71 . 44 230 114 198 190 Remotely . | . . . . . . . . . . . Salvage Created 2426 | . 471 75 487 52 . 123 620 339 69 190 Parts 173 | . 35 8 44 6 . 14 34 15 3 14 Haulers Intercepted 4 | . 2 . 1 . . . 1 . . . Recyclers Shooed 6 | . . . 3 . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 56 | . 12 3 14 . . 7 11 5 1 3 Melee 13 | . . 3 5 . . . 5 . . . Guns 22 | . 5 . 6 . . 7 2 . . 2 Cannons 10 | . 7 . . . . . . 2 . 1 AOE 7 | . . . 3 . . . 1 3 . . Classes Destroyed 14 | . 5 . 4 . . . 2 2 . 1 Worker 8 | . 1 . 1 2 . . 2 2 . . Builder 7 | . 1 . 1 . . . 1 4 . . Tunneler 1 | . . . . . . . 1 . . . Hauler 4 | . 2 . 1 . . . 1 . . . Recycler 1 | . . . . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 1 | . . . . . . . . 1 . . Swarmer 20 | . 3 2 6 . . 7 2 . . . Grunt 22 | . 9 1 3 . . . 5 3 . 1 Duelist 1 | . . . 1 . . . . . . . Sentry 10 | . . . 4 . . . 3 2 1 . Hunter 1 | . . . . . . . 1 . . . Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 6 | . 3 2 5 2 . 4 5 6 1 1 Combat Bots Only 5 | . 3 2 5 . . 4 2 3 1 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 2 1 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 2 | . . . 1 . . . 1 2 . . Melee 1 | . . 1 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Damage Taken 8832 | . 210 157 1199 . . 147 1244 2507 87 3281 Core 2185 | . 54 59 218 . . 26 298 517 . 1013 Absorbed by Shields 142 | . . . . . . . . . . 142 Core Remaining (%) 60 | 100 . 54 . . . 39 45 26 100 . Volleys Fired 130 | . 23 . 31 2 . 8 18 21 2 25 Largest 6 | . 2 . 3 3 . 3 4 2 4 6 Hottest 323 | . 55 . 120 120 . 120 160 78 213 323 Shots Fired 272 | . 46 . 61 6 . 24 31 31 8 65 Gun 195 | . 23 . 54 6 . 24 29 . 6 53 Cannon 58 | . 23 . . . . . . 21 2 12 Launcher 19 | . . . 7 . . . 2 10 . . Special . | . . . . . . . . . . . Kinetic 101 | . 46 . 14 . . . . 21 2 18 Thermal 19 | . . . 16 . . . . . . 3 Explosive 19 | . . . 7 . . . 2 10 . . Electromagnetic 133 | . . . 24 6 . 24 29 . 6 44 Robot Hit Streak 13 | . 13 . 7 3 . 4 8 6 10 6 Robot Miss Streak 9 | . 1 . 4 2 . 2 3 1 . 9 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 4 | . . . 2 . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 249 | . 39 6 57 3 . 12 66 28 8 30 Core Hits 114 | . 22 4 28 2 . 7 21 19 1 10 Critical Hits 3 | . . . . . . . . 2 1 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Melee Attacks 155 | . 5 11 37 . . . 59 43 . . Impact 102 | . . . . . . . 59 43 . . Slashing 53 | . 5 11 37 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . 4 . 5 . . . 4 5 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 26 | . 1 . 5 . . . 19 1 . . Damage Inflicted 6187 | . 798 92 1409 42 . 124 1679 1495 177 371 Guns 1455 | . 256 . 380 42 . 121 242 . 105 309 Cannons 748 | . 264 . . . . . . 368 54 62 Explosions 941 | . . . 315 . . . 149 477 . . Melee 3022 | . 278 92 714 . . . 1288 650 . . Ramming 21 | . . . . . . 3 . . 18 . Kinetic 1052 | . 520 . 48 . . . . 368 54 62 Thermal 256 | . . . 189 . . . 30 . . 37 Explosive 911 | . . . 315 . . . 119 477 . . Electromagnetic 925 | . . . 143 42 . 121 242 . 105 272 Impact 1938 | . . . . . . . 1288 650 . . Slashing 1084 | . 278 92 714 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . 27 . 20 Average Corruption 15 | . . . . . . . . 25 . 8 Corruption Purged . | . . . . . . . . . . . Effects 60 | . . . . . . . . 39 . 21 Message Errors 11 | . . . . . . . . 5 . 6 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . . 2 . 1 Energy Discharges 4 | . . . . . . . . 3 . 1 Data Loss (minor) 5 | . . . . . . . . 3 . 2 Alerts 1 | . . . . . . . . 1 . . Misdirections 8 | . . . . . . . . 5 . 3 Targeting Errors 22 | . . . . . . . . 19 . 3 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 540 | . 80 . 103 . . . 144 213 . . Projectiles 5 | . . . . . . . . 5 . . Explosions 33 | . . . . . . . 33 . . . Melee 502 | . 80 . 103 . . . 111 208 . . Knockbacks 12 | . 3 . . . . . 4 5 . . Impact 8 | . . . . . . . 3 5 . . Kinetic 3 | . 3 . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 208 | . . . 106 . . 1 35 57 9 . Shots 6 | . . . 3 . . . 1 2 . . Rammed 4 | . . . . . . 1 . 1 2 . Targets Rammed 4 | . . . . . . 1 . 1 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 672 | . 18 . 436 60 . 204 190 234 354 672 Average Temperature 188 | . 8 . 168 36 . 103 84 91 223 335 Received Heat Transfer 1323 | . 96 27 192 . . . 405 270 36 297 Effects 47 | . . . 2 . . . . . 2 43 Shutdowns 7 | . . . 1 . . . . . . 6 Energy Bleed 6 | . . . 1 . . . . . 1 4 Interference 5 | . . . . . . . . . . 5 Matter Decay 7 | . . . . . . . . . 1 6 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 17 | . . . . . . . . . . 17 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 12 | . . . . . . . 3 8 1 . Impact Corruptions 16 | . . . . . . . 7 9 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 531 | . . . 444 . . . 50 . . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 338 | . 227 157 338 156 . 160 130 224 109 115 Initial 131 | . . 72 61 131 . . . 58 109 21 Average 91 | . 117 122 229 149 . 30 45 85 91 25 Maximum Alert Level 1 | . 1 . 1 . . . . 1 . . Low Security (%) 87 | 100 91 100 30 100 . 100 100 88 100 100 Level 1 12 | . 8 . 69 . . . . 11 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 1 . . 1 Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 3 | . 1 . 1 . . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 8 | . 1 . 5 . . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 19 5 36 . . 7 16 7 1 20 Peak Tracking Total 9 | . 4 3 8 . . 4 5 3 1 9 Tactical Retreats 9 | . 1 1 3 . . . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 14 | . . . . . . . . 7 2 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . 2 . . . . . 1 . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 4 | . . . . 1 . . . 2 . 1 Max in Single Turn 1 | . . . . 1 . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 9 | . 5 . . . 1 . 1 1 . 1 Terminals 7 | . 5 . . . . . 1 1 . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 15 | . 9 . . . 1 . 3 1 . 1 Successful 9 | . 6 . . . 1 . 2 . . . Failed 6 | . 3 . . . . . 1 1 . 1 Catastrophic 2 | . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 8 | . 5 . . . 1 . 2 . . . Terminals 13 | . 9 . . . . . 3 1 . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 6 . . . 1 . 2 . . . Branch Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 3 | . 2 . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 2 | . 1 . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 4 . . . . . 1 1 . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 2 | . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . 2 . Highest-Rated Group 61 | . . . . . . . . . 61 . Highest-Rated Ally 32 | . . . . . . . . . 32 . Total Orders . | . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . 3 . Total Damage 154 | . . . . . . . . . 154 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4909 | 39 656 187 629 131 211 568 584 721 482 701 Spaces Moved 3385 | 35 517 149 371 128 233 470 250 403 396 433 Core 106 | 3 . . . . . . . . . 103 Treads 60 | . . . . . . . 60 . . . Legs . | . . . . . . . . . . . Wheels 3142 | 32 517 149 371 128 233 470 113 403 396 330 Hover 77 | . . . . . . . 77 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 100 90 90 90 90 90 96 96 50 Average Speed 99 | 87 94 100 94 92 90 90 139 107 102 92 Slowest Speed 200 | 100 100 100 120 100 90 90 200 120 103 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . 6 . . Exploration Rate (%) 34 | 3 69 36 31 38 62 83 21 15 9 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 . 2 . . . . Spaces Dug 23 | . . . . . . . . 23 . . Terrain Destroyed 124 | . . . 32 . . . 18 69 . 5 Melee 15 | . . . . . . . . 15 . . Projectile 9 | . . . . . . . . 4 . 5 AOE 100 | . . . 32 . . . 18 50 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 4451 | 40 628 167 538 135 234 597 372 590 468 682 Wait 529 | . 65 5 55 . . 115 37 42 30 180 Move 3375 | 34 516 148 370 127 232 469 249 402 395 433 Hop . | . . . . . . . . . . . Pick Up 30 | . 8 1 7 . . 1 . 6 4 3 Fast Attach 41 | 6 4 . 5 1 1 . 10 10 1 3 Attach 44 | . 1 . 11 . . . 11 8 1 12 Detach 29 | . 4 . 6 . 1 . 8 5 3 2 Swap 23 | . 1 1 6 3 . 1 4 1 1 5 Drop 37 | . 2 2 16 2 . 2 . 8 2 3 Fire 130 | . 23 . 31 2 . 8 18 21 2 25 Melee 110 | . 4 10 31 . . . 35 30 . . Ram 4 | . . . . . . 1 . 1 2 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 88 | . . . . . . . . 56 16 16 Rewire 11 | . . . . . . . . . 11 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 13) 470 | -10/Materials | Identified exit to Mines 696 | -10/Materials | Entered Mines 859 | -10/Mines | Discovered new exit (range 5) 883 | -10/Mines | Entered Materials 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1029 | -9/Materials | Lost 3 parts (1p1n1u) 1088 | -9/Materials | Lost 4 parts (1p1n1u1w) 1458 | -9/Materials | Core integrity fell below 50% 1477 | -9/Materials | Discovered new exit (range 12) 1512 | -9/Materials | Entered Mines 1639 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1640 | -9/Mines | Discovered new exit (range 5) 1643 | -9/Mines | Entered Exiles 1664 | -9/Exiles | Met 8R-AWN 1680 | -9/Exiles | Met EX-HEX 1709 | -9/Exiles | Met EX-BIN 1719 | -9/Exiles | Aligned with FarCom system 1720 | -9/Exiles | Given EX-Vault access code 1743 | -9/Exiles | Opened EX-Vault 1748 | -9/Exiles | Found Prototype Processor 1748 | -9/Exiles | Identified 0b10 Alert Chip 1780 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1807 | -9/Exiles | Met EX-DEC 1847 | -9/Exiles | Discovered new exit (range 10) 1854 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1854 | -9/Exiles | Entered Mines 2035 | -8/Mines | Build established: Scavenger-Skirmisher 2401 | -8/Mines | Discovered new exit (range 10) 2422 | -8/Mines | Entered Materials 2422 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2563 | -8/Materials | Lost 10 parts (1p4n5w) 2793 | -8/Materials | Build established: Mutant 2922 | -8/Materials | Core integrity fell below 50% 2986 | -8/Materials | Discovered new exit (range 9) 3006 | -8/Materials | Entered Factory 3006 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3436 | -7/Factory | Crushed by falling debris 3437 | -7/Factory | Crushed by falling debris 3440 | -7/Factory | Crushed by falling debris 3440 | -7/Factory | System corruption reached 10% 3446 | -7/Factory | Crushed by falling debris 3459 | -7/Factory | Crushed by falling debris 3459 | -7/Factory | Core integrity fell below 50% 3469 | -7/Factory | Crushed by falling debris 3500 | -7/Factory | Lost 10 parts (1p1n2u6w) 3684 | -7/Factory | Discovered new exit (range 15) 3727 | -7/Factory | Entered another Factory area 3727 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3995 | -6/Factory | Build established: Tank 4205 | -6/Factory | Discovered new exit (range 4) 4209 | -6/Factory | Entered another Factory area 4209 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4794 | -5/Factory | System corruption reached 10% 4802 | -5/Factory | Core integrity fell below 50% 4853 | -5/Factory | Released all parts (3) 4873 | -5/Factory | Core integrity fell below 20% 4884 | -5/Factory | Lost 14 parts (2n4u8w) 4910 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04853_ Hrd. Heavy Armor Plating destroyed. 04853_ Released Arm. Huge Wheel. 04853_ Released Lrg. Storage Unit. 04853_ Released Mic. Fission Core. 04857_ System corrupted: Component data lost. 04864_ Triggered Stasis Trap. 04864_ A bubble of rippling energy engulfs the area. 04864_ Field strength at 94. 04864_ Field strength at 83. 04865_ Field strength at 72. 04866_ Field strength at 61. 04867_ Field strength at 39. 04868_ Field strength at 33. 04869_ Field strength at 17. 04870_ Stasis field depleted. 04872_ U-05 Engineer lays Concrete. 04873_ U-05 Engineer destroyed. 04876_ System corrupted: Matter fused (-9). 04894_ System corrupted: Energy discharge (-26). 04909_ System corrupted: Heat flow error (+229). 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" " "?# # # " ??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumAntimatterBarrier Manual? 0 Play Time 01:03:45 Cumulative 95.3 hours Start 2021.02.06 @ 14:17:13 End 2021.02.06 @ 15:17:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0b306f0-9114-45db-b6c9-82af07b56ae1