Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 17:08:08 Player: aRandomVoice Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (2994) 2994 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 7191 Bonus ------- High Alert Combat Kills 257 Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 34/100 System Corruption 0% Temperature Cool (9) Movement Core (850) Ox16 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Gauss Cannon > --- INVENTORY (20) --- Huge Storage Unit Small Matter Pod (50) Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Improved Cooling System High-capacity Storage Unit > --- WEAPON ----------- Heavy Laser Force Rifle Ion Cannon High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Angular Momentum Engine Aluminum Leg Wheel Wheel Wheel Improved Cooling System Huge Storage Unit Small Matter Pod Targeting Computer Advanced Targeting Computer Ion Cannon Ion Cannon Minigun Gauss Cannon [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . 1 . 1 . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 1 . . Weapon 2 | . . 1 . . 1 . Parts Attached 102 | 8 7 28 30 5 10 14 Power 22 | 1 1 9 6 1 1 3 Engine 20 | 1 1 9 5 1 1 2 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 29 | 2 4 7 9 . 3 4 Treads . | . . . . . . . Leg 13 | . . . 9 . 3 1 Wheel 16 | 2 4 7 . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 3 1 2 7 3 2 3 Device 11 | 2 1 . 4 . 2 2 Storage 6 | 1 . 2 1 2 . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 30 | 2 1 10 8 1 4 4 Energy Gun 6 | 2 . 2 . . 2 . Energy Cannon 7 | . . 3 1 1 . 2 Ballistic Gun 11 | . . 3 5 . 2 1 Ballistic Cannon 5 | . 1 2 1 . . 1 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 . . 3 . Parts Lost 63 | . 5 11 19 . 5 23 Power 15 | . 1 3 4 . 1 6 Propulsion 17 | . 2 4 5 . . 6 Utility 9 | . 1 . 3 . 1 4 Weapon 22 | . 1 4 7 . 3 7 Highest Loss Streak 13 | . 5 3 9 . 5 13 To Critical Strikes 1 | . 1 . . . . . Average Slot Usage (%) 91 | . 95 93 91 92 88 85 Engine 16 | . 11 20 14 23 19 11 Core 1 | . . . 3 . . 3 Leg 12 | . . . 22 23 24 9 Wheel 10 | . 27 21 . . . 11 Device 12 | . 12 11 12 7 15 13 Storage 8 | . 14 10 9 7 6 6 Protection 1 | . . . 4 6 . . Energy Gun 6 | . 24 6 . . 5 11 Energy Cannon 4 | . . 3 5 7 6 5 Ballistic Gun 7 | . . 7 11 7 6 4 Ballistic Cannon 3 | . 3 11 1 . . . Launcher 2 | . . . 6 7 . . Peak Build Rating 49 | 9 9 18 29 32 49 49 Average Rating 23 | 6 6 13 24 31 39 41 On Entrance 20 | . 7 9 16 29 32 49 Naked Turns . | . . . . . . . Heaviest Build 84 | 15 16 33 67 83 83 84 Greatest Support 57 | 26 32 26 51 35 57 57 Greatest Overweight (x) 19 | . . 2 11 2 2 19 Average Overweight (x) . | . . . . 2 1 2 Largest Inventory Capacity 25 | 8 8 10 20 25 20 20 Average Capacity 13 | 7 8 8 11 20 20 20 Most Carried 16 | 3 6 10 12 14 16 15 Average Carried 7 | 1 3 6 7 10 13 8 Final Capacity 20 | 8 8 10 20 20 20 20 Final Carried 15 | 3 2 7 11 14 15 3 Class Distribution -------------------- 28% | Scavenger-Gunner 16% | Mutant 16% | Scavenger-Skirmisher 14% | Scavenger-Mutant 10% | Tank 6% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2828 | 280 141 935 915 112 201 244 Remotely . | . . . . . . . Salvage Created 3779 | 317 338 1172 1095 133 204 520 Parts 248 | 26 27 97 62 6 9 21 Haulers Intercepted 4 | . . 1 2 1 . . Recyclers Shooed 5 | 1 2 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 77 | . 7 28 25 2 3 12 Guns 33 | . 4 11 11 . 2 5 Cannons 34 | . 2 17 7 . 1 7 AOE 10 | . 1 . 7 2 . . Classes Destroyed 13 | 3 4 3 2 . . 1 Worker 18 | 2 1 11 2 . 2 . Builder 5 | . 2 . 3 . . . Tunneler 6 | 6 . . . . . . Hauler 4 | . . 1 2 1 . . Recycler 4 | 1 1 2 . . . . Operator 2 | . . 1 . 1 . . Watcher 12 | . 2 5 4 . 1 . Swarmer 31 | . 6 15 4 . . 6 Grunt 28 | . 1 7 10 2 3 5 Duelist 1 | . . . . . . 1 Sentry 13 | . . 6 7 . . . Specialist 2 | . . . 2 . . . Hunter 2 | . . . 2 . . . Best Kill Streak 9 | 4 4 9 7 3 5 4 Combat Bots Only 6 | . 4 6 6 2 3 4 Max Kills in Single Turn 3 | 1 1 2 3 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 647 | . 51 166 195 3 56 176 Missed 161 | . 14 46 44 1 17 39 Damage Taken 7728 | . 428 1321 2633 137 760 2449 Core 1595 | . 92 198 453 . 98 754 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 196 | . . 196 . . . . Core Remaining (%) 66 | 100 63 50 17 100 . . Volleys Fired 330 | 22 47 105 83 4 21 48 Largest 4 | 2 2 3 3 3 3 4 Hottest 234 | 90 90 126 126 115 115 234 Shots Fired 691 | 44 92 239 150 11 50 105 Gun 403 | 44 83 102 74 4 28 68 Cannon 260 | . 9 137 52 4 21 37 Launcher 28 | . . . 24 3 1 . Special . | . . . . . . . Kinetic 338 | . 9 168 86 4 28 43 Thermal 241 | 22 47 45 40 4 21 62 Explosive 28 | . . . 24 3 1 . Electromagnetic 84 | 22 36 26 . . . . Robot Hit Streak 9 | 6 8 9 8 3 4 9 Robot Miss Streak 14 | 3 5 14 6 6 7 5 Penetration Max 1 | . . . 1 . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 364 | 26 49 109 82 6 26 66 Core Hits 199 | 10 18 58 65 10 14 24 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 11 | . 3 4 . . . 4 Burn 4 | . 2 . . . . 2 Destroy 2 | . . 1 . . . 1 Blast 5 | . 1 3 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8494 | 344 751 2041 2771 342 621 1624 Guns 3754 | 344 580 761 827 45 360 837 Cannons 2890 | . 65 1139 622 47 230 787 Explosions 1850 | . 106 141 1322 250 31 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3452 | . 65 1234 1007 45 360 741 Thermal 2675 | 141 416 516 442 47 230 883 Explosive 1535 | . . . 1322 182 31 . Electromagnetic 832 | 203 270 291 . 68 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 172 | . . 11 80 36 2 43 Projectiles 66 | . . . 21 . 2 43 Explosions 106 | . . 11 59 36 . . Melee . | . . . . . . . Knockbacks 14 | . . 6 4 . . 4 Impact . | . . . . . . . Kinetic 14 | . . 6 4 . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 345 | . . 26 209 110 . . Shots 12 | . . 1 8 3 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 528 | 150 511 489 528 131 511 54 Average Temperature 169 | 53 186 136 335 65 229 20 Received Heat Transfer 2901 | . 177 390 900 18 399 1017 Effects 72 | . 10 16 39 . 7 . Shutdowns 15 | . 2 4 9 . . . Energy Bleed 9 | . . . 6 . 3 . Interference 21 | . 4 11 6 . . . Matter Decay 8 | . 3 . 4 . 1 . Short Circuit 5 | . . 1 4 . . . Damage (minor) 6 | . 1 . 5 . . . Damage (major) 7 | . . . 4 . 3 . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | 2 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 4 . . . 2 Heat Transferred 5554 | 407 1223 1112 740 74 370 1628 Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 3 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 792 | 45 225 589 792 470 178 . Initial 359 | . 29 10 215 359 132 . Average 299 | 23 121 348 429 420 101 . Maximum Alert Level 3 | . 1 2 3 2 . . Low Security (%) 36 | 100 86 23 . . 100 . Level 1 23 | . 13 30 38 15 . . Level 2 38 | . . 45 55 84 . . Level 3 1 | . . . 6 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 2 4 . . . Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 7 | . . 4 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 11 46 41 3 4 17 Peak Tracking Total 8 | . 4 7 8 2 3 7 Tactical Retreats 8 | . 1 3 3 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 6 | . 1 . 2 3 . . Max in Single Turn 3 | . 1 . 1 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 3 | . 1 2 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 1 9 . . . . Successful 9 | . 1 8 . . . . Failed 1 | . . 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 9 | . . 9 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 8 . . . . Scan Component 4 | . . 4 . . . . Repair 4 | . . 4 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 2 | . . 2 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 4 . . . . Time 142 | . . 142 . . . . Parts Recycled . | . . . . . . . Recycled Matter 10 | . 10 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 4863 | 239 417 1295 1175 438 650 649 Spaces Moved 2657 | 177 294 874 488 158 292 374 Core 18 | 12 . . 2 . . 4 Treads . | . . . . . . . Legs 956 | . . . 451 158 292 55 Wheels 1683 | 165 294 874 35 . . 315 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 105 262 186 110 Average Speed 134 | 87 90 91 182 262 193 131 Slowest Speed 1000 | 90 100 110 600 262 262 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 44 45 40 3 5 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 8 | . . . 8 . . . Terrain Destroyed 210 | . 12 7 170 11 7 3 Melee . | . . . . . . . Projectile 13 | . . 1 9 . . 3 AOE 197 | . 12 6 161 11 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3342 | 216 352 1164 643 174 336 457 Wait 134 | . . 116 . . . 18 Move 2651 | 176 293 873 487 157 291 374 Hop . | . . . . . . . Pick Up 95 | 10 4 30 32 6 11 2 Fast Attach 6 | . . 3 3 . . . Attach 87 | 7 6 22 26 2 10 14 Detach 3 | . 1 1 . 1 . . Swap 10 | 1 1 3 1 3 1 . Drop 26 | . . 11 11 1 2 1 Fire 330 | 22 47 105 83 4 21 48 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 240 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 12) 505 | -10/Materials | Discovered new exit (range 14) 540 | -10/Materials | Discovered new exit (range 15) 601 | -10/Materials | Lost 5 parts (1p2n1u1w) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 773 | -9/Materials | Repaired Sml. Storage Unit 804 | -9/Materials | Repaired Med. Laser 832 | -9/Materials | Repaired Wheel? 1497 | -9/Materials | Build established: Scavenger-Skirmisher 1668 | -9/Materials | Lost 3 parts (1p1n1w) 1846 | -9/Materials | Repaired Broken Adv. Beam Cannon 1931 | -9/Materials | Discovered new exit (range 10) 1952 | -9/Materials | Entered another Materials area 1952 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2143 | -8/Materials | Lost 3 parts (1p2w) 2179 | -8/Materials | Core integrity fell below 50% 2211 | -8/Materials | Lost 9 parts (2p2n2u3w) 2563 | -8/Materials | Discovered new exit (range 9) 2621 | -8/Materials | Lost 3 parts (1p1n1w) 2884 | -8/Materials | Build established: Scavenger-Gunner 3090 | -8/Materials | Discovered new exit (range 15) 3119 | -8/Materials | Core integrity fell below 20% 3127 | -8/Materials | Entered Factory 3127 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3383 | -7/Factory | Discovered new exit (range 8) 3416 | -7/Factory | Build established: Tank 3565 | -7/Factory | Entered another Factory area 3565 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3698 | -6/Factory | Lost 5 parts (1p1u3w) 3858 | -6/Factory | Discovered new exit (range 15) 4022 | -6/Factory | Build established: Scavenger-Gunner 4215 | -6/Factory | Entered Lower Caves 4380 | -6/Lower Caves | Lost 8 parts (3p2n1u2w) 4773 | -6/Lower Caves | Attracted the attention of an 0b10 base 4805 | -6/Lower Caves | Core integrity fell below 50% 4825 | -6/Lower Caves | Core integrity fell below 20% 4843 | -6/Lower Caves | Lost 13 parts (3p4n2u4w) 4864 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04822_ G-50 Soldier destroyed. 04828_ Critical hit (Burn: +37). 04833_ Adv. Heat Sink fries itself beyond repair. 04833_ Acquired 46 matter. 04841_ Slug penetrates G-50 Soldier. 04845_ G-50 Soldier knocked back. 04845_ G-50 Soldier destroyed. 04849_ Slug penetrates G-50 Soldier. 04850_ Critical hit (Burn: +37). 04855_ G-50 Soldier suffers critical hit (Blast). 04855_ Destroyed Hvy. Laser. 04855_ G-50 Soldier destroyed. 04857_ G-50 Soldier knocked back. 04858_ Adv. Heat Sink destroyed. 04859_ Destroyed Lgt. Angular Momentum Engine. 04859_ G-50 Soldier knocked back. 04862_ Lgt. Angular Momentum Engine fries itself beyond repair. 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T # #?????? | | #?????????????????????# #?""""""""# #?????? | | ##?????????????????????# ########### #?????? | | ##??????????????????????# #?????? | | ####???????????????????????# #?????? | | #??????????????????????????#################?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 36 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructDisposableProjector Manual? 0 Play Time 01:02:55 Cumulative 14.3 hours Start 2025.02.05 @ 15:41:02 End 2025.02.05 @ 17:08:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 24 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 75711187-814d-4314-9606-87a113e3e3ae