Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.19 @ 13:09:38

Player: skye

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (73)      365
Value Destroyed (3024)     3024
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (520)                520
              TOTAL SCORE: 7409

 Bonus
-------
High Alert Combat Kills    20
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     248/300
Energy                     200/200
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Cold Fusion Reactor
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core
     Light Fission Core
           ECM Suite
           Authchip [R/Combat]
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
   Armored Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
  Improved Core Shielding
  Improved Medium Armor Plating
           Authchip [R/Combat]
>          --- WEAPON -----------
           Plasma Rifle
           Phase Cannon
           Coil Gun
>          --- INVENTORY --------
     Light Fission Core
           Carbon-fiber Leg
           ECM Suite
           Authchip [R/Combat]
           Datajack
[Rating: 66]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Compact Battery
  Processor                Signal Interpreter
  Hackware                 Authchip [R/Combat]
  Protection               Improved Core Shielding
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   2   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   1   
  Utility                  3    | .   .   .   .   1   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             127  | 5   9   7   5   33  1   21  46  
  Power                    25   | 1   1   1   1   9   .   1   11  
    Engine                 15   | 1   1   1   1   8   .   .   3   
    Core                   8    | .   .   .   .   1   .   1   6   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               40   | 2   4   1   1   11  .   9   12  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   1   1   7   .   1   9   
    Wheel                  6    | .   .   .   .   3   .   2   1   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 12   | .   4   .   .   1   .   6   1   
  Utility                  32   | .   2   2   2   7   1   7   11  
    Device                 20   | .   .   2   2   5   .   4   7   
    Storage                1    | .   .   .   .   .   .   1   .   
    Processor              4    | .   2   .   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   1   1   .   
    Protection             5    | .   .   .   .   2   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   3   1   6   .   4   12  
    Energy Gun             12   | 1   1   1   .   4   .   .   5   
    Energy Cannon          3    | .   .   .   .   .   .   1   2   
    Ballistic Gun          8    | 1   1   2   .   .   .   1   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   
    Launcher               2    | .   .   .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   .   2   
Parts Lost                 63   | .   1   1   .   18  .   15  28  
  Power                    12   | .   .   .   .   7   .   .   5   
  Propulsion               21   | .   1   .   .   4   .   6   10  
  Utility                  18   | .   .   1   .   4   .   6   7   
  Weapon                   12   | .   .   .   .   3   .   3   6   
  Highest Loss Streak      10   | .   1   1   .   5   .   8   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     60   | .   82  80  85  69  55  36  46  
  Engine                   5    | .   14  11  11  7   .   .   2   
  Core                     1    | .   .   .   .   2   .   1   2   
  Leg                      8    | .   5   4   11  12  7   2   7   
  Wheel                    2    | .   .   .   .   5   7   3   1   
  Flight                   8    | .   20  22  22  7   .   7   3   
  Device                   7    | .   .   3   8   10  15  9   5   
  Processor                5    | .   9   11  11  6   .   .   3   
  Hackware                 2    | .   .   .   .   .   1   5   4   
  Protection               2    | .   3   6   .   1   7   1   3   
  Energy Gun               6    | .   20  11  11  8   7   1   2   
  Ballistic Gun            1    | .   7   10  3   .   .   .   1   
  Slashing Weapon          2    | .   .   .   6   6   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             49   | 8   8   7   8   26  12  12  49  
  Greatest Support         76   | 20  20  8   8   42  16  24  76  
  Greatest Overweight (x)  6    | .   1   .   .   4   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   5   5   5   
  Average Carried          4    | .   4   4   4   4   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 53% | Mutant
 35% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  
Matter Collected           1596 | 134  131  132  73   313  .    187  626  
  Remotely                 83   | .    .    .    .    83   .    .    .    
Salvage Created            3500 | .    158  167  51   1474 .    254  1396 
  Parts                    161  | .    15   10   3    65   .    17   51   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  64   | .   8   3   1   26  .   5   21  
  Melee                    9    | .   .   .   .   7   .   2   .   
  Guns                     35   | .   8   3   1   12  .   1   10  
  Cannons                  10   | .   .   .   .   .   .   2   8   
  AOE                      5    | .   .   .   .   4   .   .   1   
Classes Destroyed          13   | .   2   2   1   3   .   3   2   
  Worker                   3    | .   .   .   .   .   .   .   3   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   2   
  Watcher                  2    | .   .   1   .   1   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   
  Grunt                    36   | .   2   1   .   18  .   2   13  
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   1   1   .   .   1   
  Sentry                   9    | .   .   2   .   6   .   .   1   
  Specialist               1    | .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   .   1   4   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           10   | .   6   1   1   10  .   2   6   
  Combat Bots Only         8    | .   6   1   1   8   .   2   4   
Max Kills in Single Turn   4    | .   2   1   1   2   .   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   1   
  Melee                    1    | .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  
Hostile Shots Fired        803  | .    33   34   2    195  .    201  338  
  Missed                   277  | .    14   14   .    62   .    88   99   
Damage Taken               6860 | .    143  220  55   1744 .    1363 3335 
  Core                     2073 | .    46   36   55   491  .    585  860  
  Absorbed by Shields      142  | .    .    .    .    .    .    142  .    
  Redirected to Shielding  102  | .    .    .    .    .    .    .    102  
  Ignored by Resistances   1976 | .    47   64   15   501  .    425  924  
  Regen/Repaired (Parts)   60   | .    10   .    .    50   .    .    .    
Core Remaining (%)         56   | 100  81   .    77   10   .    16   .    
Volleys Fired              259  | .    18   15   4    101  .    25   96   
  Largest                  3    | .    2    2    2    2    .    1    3    
  Hottest                  190  | .    80   60   60   89   .    56   190  
Shots Fired                337  | .    35   30   7    107  .    25   133  
  Gun                      276  | .    35   30   7    98   .    22   84   
  Cannon                   52   | .    .    .    .    .    .    3    49   
  Launcher                 9    | .    .    .    .    9    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  85   | .    2    15   3    .    .    4    61   
  Thermal                  199  | .    33   .    .    73   .    21   72   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          53   | .    .    15   4    34   .    .    .    
  Robot Hit Streak         28   | .    10   9    12   24   .    17   28   
  Robot Miss Streak        3    | .    2    1    .    2    .    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    3    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    
Shots Hit Robots           305  | .    26   25   7    105  .    31   111  
  Core Hits                158  | .    11   8    4    52   .    11   72   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         11   | .    .    .    .    4    .    2    5    
    Burn                   9    | .    .    .    .    4    .    1    4    
    Destroy                1    | .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    1    .    
Melee Attacks              19   | .    .    .    .    11   .    8    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    11   .    8    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7112 | .    291  317  70   2364 .    758  3312 
  Guns                     4020 | .    291  255  70   1382 .    342  1680 
  Cannons                  1324 | .    .    .    .    .    .    97   1227 
  Explosions               1074 | .    .    62   .    627  .    .    385  
  Melee                    671  | .    .    .    .    352  .    319  .    
  Ramming                  23   | .    .    .    .    3    .    .    20   
  Kinetic                  1630 | .    7    90   25   .    .    117  1391 
  Thermal                  3954 | .    284  62   .    1385 .    322  1901 
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          834  | .    .    165  45   624  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 671  | .    .    .    .    352  .    319  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    .    1    
  Average Corruption       1    | .    .    .    .    3    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    1    .    .    1    
    Matter Fused           1    | .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            92   | .    .    .    .    1    .    .    91   
  Projectiles              3    | .    .    .    .    .    .    .    3    
  Explosions               89   | .    .    .    .    1    .    .    88   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    .    1    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    1    7    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    4    .    107  .    .    38   
  Shots                    8    | .    .    1    .    6    .    .    1    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             6    | .    .    .    .    3    .    .    3    
  Kicked                   5    | .    .    .    .    3    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        438  | .    204  70   .    438  .    .    345  
  Average Temperature      99   | .    83   25   .    138  .    .    88   
  Received Heat Transfer   3455 | .    60   141  .    1242 .    473  1539 
  Effects                  3    | .    .    .    .    2    .    .    1    
    Shutdowns              1    | .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Fried              8    | .    .    .    .    8    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    2    .    .    2    
  Combat Hostiles          4    | .    .    .    .    2    .    .    2    
  Parts Melted             8    | .    .    .    .    4    .    .    4    
  Heat Transferred         7948 | .    625  100  .    3088 .    777  3358 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    2    .    4    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Peak Influence             449  | .   251 280 137 449 104 63  320 
  Initial                  104  | .   .   90  92  45  104 63  21  
  Average                  114  | .   160 189 120 115 104 50  111 
Maximum Alert Level        2    | .   1   1   .   2   .   .   1   
  Low Security (%)         83   | 100 54  46  100 87  100 100 84  
  Level 1                  15   | .   45  53  .   10  .   .   15  
  Level 2                  .    | .   .   .   .   2   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   .   7   .   1   8   
  Investigation            2    | .   .   1   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   3   
  Reinforcement            9    | .   .   .   .   4   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Distress Signals           5    | .   1   .   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              117  | .   13  15  3   36  .   13  37  
  Peak Tracking Total      10   | .   5   10  2   7   .   7   5   
  Tactical Retreats        6    | .   .   .   1   1   .   1   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Traps Triggered            11   | .   .   .   .   3   .   6   2   
  Indirectly               1    | .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Machines Disabled          3    | .   .   .   .   1   .   .   2   
  Max in Single Turn       2    | .   .   .   .   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Machines Accessed          26   | .   7   5   .   7   1   .   6   
  Terminals                22   | .   6   4   .   6   1   .   5   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   1   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                49   | .   17  9   .   11  1   .   11  
  Successful               21   | .   7   3   .   5   1   .   5   
  Failed                   28   | .   10  6   .   6   .   .   6   
    Catastrophic           7    | .   4   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   35   | .   13  7   .   8   .   .   7   
  Terminals                41   | .   14  8   .   9   1   .   9   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          5    | .   3   .   .   2   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   4   2   .   3   1   .   4   
  Record                   2    | .   .   .   .   .   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Terminal Index           5    | .   1   1   .   2   .   .   1   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   3   .   .   2   .   .   .   
  Scan Component           2    | .   1   .   .   1   .   .   .   
  Repair                   2    | .   1   .   .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   6   4   .   6   .   .   5   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   64  
  Total Part Build Rating  16   | .   .   .   .   .   .   .   16  
Parts Repaired             2    | .   1   .   .   1   .   .   .   
  Time                     64   | .   26  .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  
Turns Passed               3897 | 53   284  227  189  1262 83   310  1489 
Spaces Moved               3368 | 41   401  415  365  862  82   201  1001 
  Core                     429  | 5    .    .    .    20   .    15   389  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     738  | 36   29   .    .    384  .    18   271  
  Wheels                   557  | .    .    .    .    280  82   67   128  
  Hover                    36   | .    .    .    .    .    .    .    36   
  Flight                   1608 | .    372  415  365  178  .    101  177  
  Fastest Speed            32   | 50   37   37   47   47   100  32   37   
  Average Speed            81   | 111  43   40   47   104  100  64   107  
  Slowest Speed            350  | 120  120  47   47   250  100  120  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    2    6    5    4    .    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    56   42   68   44   2    89   17   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          57   | .    .    5    .    16   .    .    36   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    3    
  AOE                      54   | .    .    5    .    16   .    .    33   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  
Total                      4113 | 46   476  442  369  1087 82   334  1277 
  Wait                     185  | .    30   .    .    66   .    15   74   
  Move                     3321 | 40   396  402  354  853  81   194  1001 
  Hop                      20   | .    2    6    5    4    .    3    .    
  Pick Up                  28   | 1    10   5    .    4    .    4    4    
  Fast Attach              89   | 5    5    1    1    21   1    18   37   
  Attach                   16   | .    1    3    1    5    .    2    4    
  Detach                   11   | .    3    2    .    1    .    2    3    
  Swap                     22   | .    3    3    3    7    .    1    5    
  Drop                     53   | .    8    5    1    11   .    8    20   
  Fire                     259  | .    18   15   4    101  .    25   96   
  Melee                    19   | .    .    .    .    11   .    8    .    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     5    | .    .    .    .    3    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            84   | .    .    .    .    .    .    54   30   
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Repaired Flight Unit
  265 | -10/Materials | Identified exit to Materials
  315 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Entered another Materials area
  338 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  459 | -9/Materials  | Discovered new exit (range 16)
  464 | -9/Materials  | Identified exit to Materials
  536 | -9/Materials  | Discovered new exit (range 16)
  544 | -9/Materials  | Identified exit to Mines
  565 | -9/Materials  | Entered Mines
  594 | -9/Mines      | Met a Derelict bent on vengeance
  650 | -9/Mines      | Discovered exit to Materials (range 4)
  754 | -9/Mines      | Entered Materials
  754 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  755 | -8/Materials  | Identified exit to Factory
 1384 | -8/Materials  | Build established: Scavenger-Mutant
 1387 | -8/Materials  | Lost 3 parts (1p1u1w)
 1449 | -8/Materials  | Repaired Pulse Rifle
 1681 | -8/Materials  | Core integrity fell below 50%
 1714 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 1801 | -8/Materials  | Garrison activated, responded to threat
 1916 | -8/Materials  | Core integrity fell below 20%
 1955 | -8/Materials  | Lost 3 parts (2p1n)
 1975 | -8/Materials  | Destroyed 8 combat bots
 1982 | -8/Materials  | Discovered exit to Factory (range 8)
 2016 | -8/Materials  | Entered Factory
 2016 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2052 | -7/Factory    | Identified exit to DSF
 2099 | -7/Factory    | Entered DSF
 2134 | -7/DSF        | Additional patrols routed to DSF
 2200 | -7/DSF        | Lost 7 parts (2n3u2w)
 2243 | -7/DSF        | Discovered new exit (range 16)
 2288 | -7/DSF        | Core integrity fell below 50%
 2368 | -7/DSF        | Core integrity fell below 20%
 2370 | -7/DSF        | Lost 8 parts (4n3u1w)
 2409 | -7/DSF        | Entered Factory
 2409 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2584 | -6/Factory    | Build established: Mutant
 2667 | -6/Factory    | Fabricated Antimissile System (x2)
 2766 | -6/Factory    | Lost 8 parts (2p3n1u2w)
 2889 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 3255 | -6/Factory    | Core integrity fell below 50%
 3291 | -6/Factory    | Lost 10 parts (1p5n3u1w)
 3803 | -6/Factory    | Core integrity fell below 20%
 3833 | -6/Factory    | Lost 4 parts (1p1n2w)
 3898 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
P-60 Hacker destroyed.
Acquired Gravmag System.
Acquired Remote Datajack.
Acquired 49 matter.
Acquired Mic. Nuclear Core.
Acquired Imp. Heat Sink.
K-01 Serf cleans the Terminal.
K-01 Serf collects debris.
Connecting with Terminal...
Hvy. Laser destroyed.
Critical hit (Burn: +37).
K-01 Serf cleans the Pressure Siphon.
Gravmag System destroyed.
K-01 Serf cleans the Pressure Siphon.
Mic. Nuclear Core destroyed.
Remote Datajack destroyed.
Critical hit (Burn: +37).
System corrupted: Imp. Heat Sink rejected.
Acquired Prototype Reactor.
Identified Cold Fusion Reactor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          34
Energy Capacity            970
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Point Defense Rating       240
Evasion (%)                63
Targeting Accuracy         8
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Antimissile System | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              TransmissionPoweredThrower
  Manual?         0
Play Time         00:53:09
  Cumulative      18.8 hours
  Start           2024.03.19 @ 11:20:52
  End             2024.03.19 @ 13:09:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 983b99ba-b197-48ea-b0f3-6e71321157f6