Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.16 @ 05:14:25 Player: iromakkem Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1425) 1425 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4765 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 140/140 System Corruption 0% Temperature Critical (4485) Movement Core (1100) Ox21 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Cryofiber Web Large Storage Unit Improved Terrain Scanner Improved Utility Shielding Hardened Light Armor Plating > --- WEAPON (4) ------- Shock Rifle Heavy Ion Cannon Gauss Rifle Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Structural Scanner Improved Propulsion Shielding Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Ion Cannon Assault Cannon Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Terrain Scanner Improved Utility Shielding Hardened Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Ion Cannon Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Structural Scanner Improved Propulsion Shielding Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Ion Cannon Assault Cannon Grenade Launcher Axe [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Transport Network Coupler Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon 2 | . . 1 1 . . Parts Attached 80 | 9 9 20 29 2 11 Power 11 | 2 1 1 5 . 2 Engine 10 | 2 1 1 4 . 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 14 | 3 1 2 5 . 3 Treads 5 | 1 . 2 2 . . Leg 9 | 2 1 . 3 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 2 8 7 2 3 Device 4 | . . . 3 1 . Storage 8 | 2 1 5 . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 10 | . . 3 3 1 3 Artifact . | . . . . . . Weapon 31 | 2 5 9 12 . 3 Energy Gun 13 | 1 3 . 8 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 1 1 4 1 . 1 Ballistic Cannon 3 | . . 1 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 6 | . 1 4 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 17 | . . 1 12 . 4 Power 5 | . . . 3 . 2 Propulsion 4 | . . 1 2 . 1 Utility 3 | . . . 2 . 1 Weapon 5 | . . . 5 . . Highest Loss Streak 10 | . . 1 10 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 99 94 100 98 Engine 13 | . 14 10 14 15 13 Treads 7 | . . 9 10 15 7 Leg 13 | . 28 12 6 . 7 Device 4 | . . . 6 15 15 Storage 11 | . 17 11 9 7 7 Processor 5 | . 10 9 3 . . Protection 7 | . . 12 7 15 15 Energy Gun 15 | . 13 11 19 15 13 Ballistic Gun 11 | . 14 16 7 7 7 Ballistic Cannon 4 | . . 3 7 7 7 Peak Build Rating 45 | 7 10 19 28 32 45 Average Rating 18 | 5 8 15 21 31 38 On Entrance 15 | . 7 10 18 28 32 Naked Turns . | . . . . . . Heaviest Build 105 | 15 19 105 50 43 64 Greatest Support 46 | 20 20 46 46 40 40 Greatest Overweight (x) 21 | . 1 2 10 1 21 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 25 | 8 10 25 15 15 15 Average Capacity 12 | 7 8 12 15 15 15 Most Carried 17 | 5 10 17 15 14 15 Average Carried 10 | 3 7 10 13 13 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 4 10 15 15 13 15 Class Distribution -------------------- 37% | Tank 36% | Mutant 12% | Scavenger-Tank 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1520 | 295 118 194 705 . 208 Remotely . | . . . . . . Salvage Created 2083 | 228 378 194 897 . 386 Parts 121 | 16 21 10 49 . 25 Haulers Intercepted 5 | . 1 1 3 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 40 | . 10 5 17 . 8 Melee 2 | . . . 2 . . Guns 33 | . 10 5 14 . 4 Cannons 5 | . . . 1 . 4 Classes Destroyed 11 | 3 4 1 1 . 2 Worker 6 | 4 2 . . . . Tunneler 4 | 4 . . . . . Hauler 5 | . 1 1 3 . . Recycler 2 | 1 . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 17 | . 6 3 6 . 2 Grunt 15 | . 4 . 8 . 3 Sentry 4 | . . 2 2 . . Specialist 2 | . . . . . 2 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 6 | 5 6 3 4 . 6 Combat Bots Only 6 | . 4 3 4 . 6 Max Kills in Single Turn 2 | 1 1 1 2 . 2 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 292 | . 72 37 132 . 51 Missed 77 | . 27 12 25 . 13 Damage Taken 4102 | 43 467 239 1676 . 1677 Core 1232 | . 65 45 379 . 743 Absorbed by Shields . | . . . . . . Redirected to Shielding 213 | . . 2 73 . 138 Core Remaining (%) 73 | 100 74 88 31 . . Volleys Fired 145 | 21 44 15 50 . 15 Largest 4 | 2 2 3 4 . 4 Hottest 196 | 60 79 118 196 . 178 Shots Fired 403 | 42 88 45 168 . 60 Gun 361 | 42 88 43 143 . 45 Cannon 42 | . . 2 25 . 15 Launcher . | . . . . . . Special . | . . . . . . Kinetic 205 | 21 44 30 80 . 30 Thermal 87 | . 24 15 47 . 1 Explosive . | . . . . . . Electromagnetic 111 | 21 20 . 41 . 29 Robot Hit Streak 11 | 5 8 8 11 . 8 Robot Miss Streak 16 | 2 5 16 7 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 229 | 24 46 19 103 . 37 Core Hits 101 | 11 21 9 45 . 15 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . Critical Strikes 10 | . 2 1 6 . 1 Burn 6 | . 2 . 4 . . Destroy 2 | . . 1 1 . . Blast 1 | . . . . . 1 Smash 1 | . . . 1 . . Melee Attacks 30 | . 9 14 7 . . Impact 30 | . 9 14 7 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3605 | 358 568 276 1752 . 651 Guns 2837 | 240 558 254 1356 . 429 Cannons 454 | . . 22 210 . 222 Explosions 142 | 115 . . 27 . . Melee 153 | . . . 153 . . Ramming 19 | 3 10 . 6 . . Kinetic 1588 | 82 231 189 725 . 361 Thermal 895 | 115 248 87 425 . 20 Explosive . | . . . . . . Electromagnetic 950 | 158 79 . 443 . 270 Impact 153 | . . . 153 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 28 | . . . 28 . . Projectiles . | . . . . . . Explosions 5 | . . . 5 . . Melee 23 | . . . 23 . . Knockbacks 5 | . 1 . 2 . 2 Impact 2 | . 1 . 1 . . Kinetic 3 | . . . 1 . 2 Secondary . | . . . . . . Self-Inflicted Damage 66 | 43 . . 23 . . Shots 3 | 2 . . 1 . . Rammed 2 | . . 1 1 . . Targets Rammed 8 | 2 4 1 1 . . Kicked 6 | 2 4 . . . . Crushed . | . . . . . . Highest Temperature 4485 | 52 255 202 514 . 4485 Average Temperature 393 | 21 53 77 186 . 1752 Received Heat Transfer 996 | . 177 27 675 . 117 Effects 55 | . . . 15 . 40 Shutdowns 9 | . . . 4 . 5 Energy Bleed 6 | . . . 3 . 3 Interference 7 | . . . 2 . 5 Matter Decay 5 | . . . 2 . 3 Short Circuit 7 | . . . 1 . 6 Damage (minor) 8 | . . . . . 8 Damage (major) 6 | . . . 2 . 4 Damage (core) 7 | . . . 1 . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 . 1 . . Heat Transferred 2444 | 100 777 222 1308 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 3 . . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 311 | 45 311 130 195 33 208 Initial 33 | . 29 9 18 33 23 Average 83 | 23 115 46 84 33 134 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 94 | 100 96 100 100 100 50 Level 1 5 | . 3 . . . 49 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 7 | . 1 2 2 . 2 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 1 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 6 | . 2 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 17 6 26 . 12 Peak Tracking Total 8 | . 4 3 8 . 4 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 4 | . 2 1 . 1 . Terminals 4 | . 2 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 3 . 1 . Successful 4 | . 2 1 . 1 . Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 4 3 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 1 . 1 . Record 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 3794 | 333 863 729 1424 52 393 Spaces Moved 1687 | 162 544 327 539 21 94 Core 14 | 3 . . 4 . 7 Treads 543 | . . 147 327 21 48 Legs 1130 | 159 544 180 208 . 39 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 250 190 Average Speed 171 | 118 120 181 207 250 302 Slowest Speed 1100 | 120 190 320 550 250 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 9 58 22 31 1 62 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 15 | . 5 10 . . . Terrain Destroyed 36 | 17 5 10 4 . . Melee 15 | . 5 10 . . . Projectile 3 | . . . 3 . . AOE 18 | 17 . . 1 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2240 | 262 662 402 724 22 168 Wait 155 | 62 21 2 49 . 21 Move 1682 | 161 543 326 538 20 94 Hop . | . . . . . . Pick Up 73 | 5 17 14 28 . 9 Fast Attach 20 | 6 2 3 5 . 4 Attach 41 | 2 5 4 23 2 5 Detach 5 | 1 1 . 3 . . Swap 19 | 1 2 13 1 . 2 Drop 52 | 1 14 10 19 . 8 Fire 145 | 21 44 15 50 . 15 Melee 30 | . 9 14 7 . . Ram . | . . . . . . Kick 6 | 2 4 . . . . Crush 2 | . . 1 1 . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 334 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Discovered new exit (range 12) 895 | -10/Materials | Discovered new exit (range 16) 1034 | -10/Materials | Derelicts attacked the area 1197 | -10/Materials | Entered another Materials area 1197 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1663 | -9/Materials | Discovered new exit (range 16) 1926 | -9/Materials | Entered another Materials area 1926 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2067 | -8/Materials | Build established: Tank 2121 | -8/Materials | Core integrity fell below 50% 2149 | -8/Materials | Lost 10 parts (2p2n1u5w) 3018 | -8/Materials | Build established: Scavenger-Gunner 3266 | -8/Materials | Discovered new exit (range 4) 3350 | -8/Materials | Entered Factory 3350 | -7/Factory | Evolved 2 slots: Utility x2 3400 | -7/Factory | Identified exit to DSF 3402 | -7/Factory | Entered DSF 3469 | -7/DSF | Additional patrols routed to DSF 3495 | -7/DSF | Build established: Tank 3609 | -7/DSF | Lost 4 parts (2p1n1u) 3619 | -7/DSF | Sterilization system engaged 3639 | -7/DSF | Ambient heat levels rising (+10) 3654 | -7/DSF | Ambient heat levels rising (+10) 3669 | -7/DSF | Ambient heat levels rising (+10) 3684 | -7/DSF | Ambient heat levels rising (+10) 3699 | -7/DSF | Ambient heat levels rising (+10) 3714 | -7/DSF | Ambient heat levels rising (+10) 3729 | -7/DSF | Ambient heat levels rising (+10) 3744 | -7/DSF | Ambient heat levels rising (+10) 3759 | -7/DSF | Ambient heat levels rising (+10) 3774 | -7/DSF | Ambient heat levels rising (+10) 3783 | -7/DSF | Core integrity fell below 50% 3786 | -7/DSF | Core integrity fell below 20% 3789 | -7/DSF | Ambient heat levels rising (+10) 3796 | -7/DSF | Core destroyed Last Messages --------------- (-10). 03770_ Overheating: Hrd. Light Armor Plating damaged (-42). 03772_ Overheating: Core damaged (-105). 03774_ ALERT: Ambient heat levels +10. 03776_ Power failure, Lgt. Deuterium Engine shutdown. 03777_ Overheating: Gauss Rifle damaged (-25). 03779_ Overheating: Energy bleed (-26). 03781_ Overheating: Matter decay (-35). 03783_ Overheating: Core damaged (-105). 03784_ Overheating: Energy bleed (-19). 03785_ Overheating: Core damaged (-133). 03786_ Overheating: Core damaged (-98). 03787_ Power failure, Lgt. Deuterium Engine shutdown. 03789_ ALERT: Ambient heat levels +10. 03794_ Overheating: Broken Imp. Carbon-fiber Leg damaged (-23). 03796_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? #??????#????#????#???? | | ??????????????????????? ##??????????#????#???? | | ??????????????????????? ???????????#????#???? | | ??????????????????????? ?????????##??##?????? | | ??????????????????????? ???#??????##??????#?# | | ??????????????????????# ###?##????#??????????? | | ??????????????????????] !!?#?#?##??#?????#???? | | ??????????????????????] !!#?#???#???????#???#? | | ??????????????????????] !???#?#????#??#??#???? | | ????????????????###???# ###?#####??######????? | | ????????????#/??#!!!?## %###===#[[[## !!####?? | | ????????? ##///#!!!##% =##===#[[[#" !!" ???? | | ???????? ^^ ! =%=%= % % ####?? | | ???????? ^ @%!%^[[ =[%% " ##?? | | ???????? ^ % ! *^%* =[=[% " #?? | | ???????????## #===##% %%##!!!; ##%==!####?? | | ????????????????#=???## ###!!!# ## ![!#?#??? | | ???????????#????????### ###???##?###[ ###????? | | ????????????????????#!! !!#???#?## !!###???# | | ????????#???????????#!! !!####???#% !#####?? | | ??????????????#?????#!! !!##????## #?#??#? | | ????????????????????### ###??##?#### ###?#??? | | ????????????#???????#]] !!#??#?#?#!! #?#???# | | ???????????#????????#] !!##?????#!! ! #?##??? | | ????????????????????#][[ !!########## ##?#???? | | ????????#??#????????### ### #!!### ###????? | | ??????????????????#?### ### # !## ""####?? | | ??????????????#?#?#?# ! ^^ """""#?# | | ?????????????#??????# ! ""##"??? | | ???????????????????## # !!#!!##"""""#????# | | ????????????????????# #########"""""#???#? | | ?????????????????#??##########??#???##"####????? | | ?????????????#???????#????????#??????#"#????#??? | | ?????????????????????????????????????#""#??????? | | ?????????????????????????????????#????##???#???? | | ?????????????????????????????????#?#???????????? | | ???????????????????????????????#???????????????? | | ??????????????#?#?????????????????#????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicVampiricAxe Manual? 0 Play Time 00:53:42 Cumulative 22.2 hours Start 2024.12.16 @ 04:10:47 End 2024.12.16 @ 05:14:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 522d48c9-78f7-412f-898f-049a83be4387