Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 17:23:11 Player: Cray_ Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1566) 1566 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 6338 Bonus ------- Follower Combat Kills 242 Friendly Fire -150 Cogmind --------- Core Integrity 1150/1150 Matter 25/300 Energy 74/100 System Corruption 0% Temperature Cool (0) Movement Treading (245) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads Armored Medium Treads > --- UTILITY (10) ----- High-capacity Storage Unit Improved Sensor Array Targeting Computer Core Analyzer Improved Weapon Cycler Makeshift Light Armor Plating Reactive Plating System Guard > --- WEAPON (3) ------- Gauss Rifle Railgun Rocket Launcher > --- INVENTORY (20) --- Light Angular Momentum Engine Enhanced Armored Leg Matter Compressor (0) Improved Signal Interpreter Improved Melee Analysis Suite Improved Target Analyzer Recoil Nullifier Microactuators Improved Reaction Control System Improved Shock Absorption System System Restoration Module Tesla Rifle Battle Rifle Battle Cannon Improved Proton Missile Launcher Missile Launcher Heavy Rocket Launcher Improved Datajack Lance Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Targeting Computer Core Analyzer Improved Weapon Cycler Makeshift Light Armor Plating Reactive Plating System Guard > --- WEAPON ----------- Gauss Rifle Railgun Rocket Launcher > --- INVENTORY -------- Light Angular Momentum Engine Enhanced Armored Leg Matter Compressor Improved Signal Interpreter Improved Melee Analysis Suite Improved Target Analyzer Recoil Nullifier Microactuators Improved Reaction Control System Improved Shock Absorption System System Restoration Module Tesla Rifle Battle Rifle Battle Cannon Improved Proton Missile Launcher Missile Launcher Heavy Rocket Launcher Improved Datajack Lance Lance [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Core Analyzer Protection Makeshift Light Armor Plating Weapon Battle Rifle Energy Gun EM Pulse Gun Ballistic Gun Battle Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Slots Evolved 12 | . . . . . 10 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 8 | . . . . . 6 2 Weapon 1 | . . . . . 1 . Parts Attached 59 | 6 . 6 15 8 23 1 Power 5 | 1 . . 1 1 2 . Engine 3 | 1 . . 1 1 . . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 12 | 2 . . 4 1 5 . Treads 9 | 2 . . 2 1 4 . Leg 1 | . . . . . 1 . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 . 1 3 3 10 . Device 5 | . . 1 1 . 3 . Storage 5 | 1 . . 1 2 1 . Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection 5 | . . . 1 1 3 . Artifact . | . . . . . . . Weapon 24 | 2 . 5 7 3 6 1 Energy Gun 6 | 2 . 1 2 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . 1 2 1 1 1 Ballistic Cannon 2 | . . . 1 . 1 . Launcher 7 | . . 3 2 . 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 17 | . 1 . 7 2 7 . Power 3 | . . . 1 . 2 . Propulsion 5 | . . . 2 . 3 . Utility 3 | . . . . 1 2 . Weapon 6 | . 1 . 4 1 . . Highest Loss Streak 4 | . 1 . 4 2 3 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 84 93 81 82 79 68 Engine 5 | . 14 14 6 4 . . Core 1 | . . . . . 5 . Treads 21 | . 28 28 17 26 18 10 Device 8 | . . 7 13 6 6 10 Storage 11 | . 14 14 14 14 5 5 Processor 3 | . . . . . 11 15 Protection 4 | . . . . 2 12 10 Energy Gun 4 | . 27 13 2 . 1 . Ballistic Gun 13 | . . 13 13 19 10 10 Ballistic Cannon 3 | . . . 3 6 1 . Launcher 2 | . . . 6 . 1 5 Peak Build Rating 60 | 6 6 7 16 20 59 60 Average Rating 18 | 5 5 6 10 16 49 54 On Entrance 14 | . 6 5 7 12 20 54 Naked Turns . | . . . . . . . Heaviest Build 72 | 14 14 16 32 31 72 66 Greatest Support 98 | 40 40 40 40 48 98 57 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 Average Capacity 12 | 7 8 8 14 15 16 20 Most Carried 20 | 5 4 5 14 15 19 20 Average Carried 8 | . 2 3 11 13 15 19 Final Capacity 20 | 8 8 8 15 15 20 20 Final Carried 20 | . 4 4 11 15 19 20 Class Distribution -------------------- 61% | Mutant 12% | Gunner 9% | Derelict-Mutant 7% | Commander-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Derelict-Mutant | -7/Recycling Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -10 -7 -5 -4 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Matter Collected 1521 | 260 . 103 425 140 593 . Remotely . | . . . . . . . Salvage Created 1537 | 56 316 66 204 216 679 . Parts 84 | 6 16 12 15 7 28 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . 3 . . . 5 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . 16 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Combat Hostiles Destroyed 39 | 3 5 6 5 1 19 . Guns 18 | 3 3 1 3 . 8 . Cannons 2 | . . . 1 1 . . AOE 19 | . 2 5 1 . 11 . Classes Destroyed 14 | 2 4 1 2 1 4 . Worker 3 | . 1 1 . . 1 . Builder 1 | . . . . . 1 . Tunneler 3 | 1 . 2 . . . . Recycler 2 | . 1 . . . 1 . Operator 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 14 | . . 6 . . 8 . Grunt 8 | . 5 . . . 3 . Brawler 1 | . . . . . 1 . Sentry 1 | . . . 1 . . . Hunter 2 | . . . . . 2 . Programmer 7 | . . . . 1 6 . Subdweller 4 | . . . 4 . . . Assembled 3 | 3 . . . . . . Best Kill Streak 4 | 2 4 4 1 1 4 . Combat Bots Only 4 | 1 3 3 1 1 4 . Max Kills in Single Turn 2 | 2 2 2 1 1 2 . Gunslinging . | . . . . . . . Exploded 2 | . 2 2 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Fac Hostile Shots Fired 240 | 12 17 9 37 36 129 . Missed 75 | 4 7 2 10 15 37 . Damage Taken 2797 | 135 115 71 620 282 1574 . Core 270 | . 11 25 98 20 116 . Absorbed by Shields 17 | . . . . 17 . . Ignored by Resistances 60 | . . . . . 60 . Core Remaining (%) 75 | 100 . . . 38 88 . Volleys Fired 152 | 14 25 10 33 12 58 . Largest 3 | 2 2 2 2 2 3 . Hottest 123 | 90 90 80 76 73 123 . Shots Fired 292 | 28 50 20 49 18 127 . Gun 218 | 28 50 14 27 13 86 . Cannon 32 | . . . 9 5 18 . Launcher 42 | . . 6 13 . 23 . Special . | . . . . . . . Kinetic 160 | . . 9 33 18 100 . Thermal 44 | 14 25 5 . . . . Explosive 42 | . . 6 13 . 23 . Electromagnetic 46 | 14 25 . 3 . 4 . Robot Hit Streak 8 | 4 8 2 8 4 8 . Robot Miss Streak 9 | 6 9 3 2 2 4 . Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 167 | 12 28 3 26 33 65 . Core Hits 108 | 5 14 11 10 4 64 . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 2 | . . . 1 . 1 . Destroy 2 | . . . 1 . 1 . Melee Attacks 23 | . . . . 23 . . Impact 4 | . . . . 4 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 18 | . . . . 18 . . Combat Hostiles 12 | . . . . 12 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4896 | 154 507 294 483 614 2844 . Guns 1989 | 154 376 51 313 143 952 . Cannons 334 | . . . 109 109 116 . Explosions 2211 | . 131 243 61 . 1776 . Melee 362 | . . . . 362 . . Ramming . | . . . . . . . Kinetic 1688 | . . 26 386 252 1024 . Thermal 433 | 64 282 87 . . . . Explosive 2018 | . . 181 61 . 1776 . Electromagnetic 395 | 90 225 . 36 . 44 . Impact 362 | . . . . 362 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 3 5 . Average Corruption 2 | . . . . 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . 18 5 . Message Errors 4 | . . . . 3 1 . Matter Fused 4 | . . . . 2 2 . Heat Flow Errors 6 | . . . . 5 1 . Energy Discharges 3 | . . . . 2 1 . Data Loss (minor) 3 | . . . . 3 . . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 75 | . . 2 . 53 20 . Projectiles 33 | . . . . 33 . . Explosions 22 | . . 2 . . 20 . Melee 20 | . . . . 20 . . Knockbacks 5 | . . . . 2 3 . Impact 1 | . . . . 1 . . Kinetic 3 | . . . . 1 2 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 58 | . . 13 21 . 24 . Shots 5 | . . 1 2 . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 279 | 180 156 18 2 186 279 . Average Temperature 60 | 78 46 10 2 67 67 . Received Heat Transfer 297 | . 66 . 189 6 36 . Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 903 | 185 544 174 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Peak Influence 364 | 20 170 244 . 106 364 121 Initial 121 | . . . . . 11 121 Average 67 | 1 28 114 . 25 168 121 Maximum Alert Level 1 | . . 1 . . 1 . Low Security (%) 88 | 100 100 84 . 100 63 100 Level 1 11 | . . 15 . . 36 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . . . 5 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 5 | . 2 . . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | 5 14 6 5 7 29 . Peak Tracking Total 5 | 2 4 3 1 4 5 . Tactical Retreats 5 | 1 . . . 3 1 . Traps | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . 1 . . . Machines | -11 -10 -10 -10 -7 -5 -4 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Disabled 4 | . . 3 . . 1 . Max in Single Turn 2 | . . 2 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Accessed 8 | . . 1 1 3 3 . Terminals 4 | . . 1 . 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . . 3 9 4 6 . Successful 16 | . . 1 9 2 4 . Failed 6 | . . 2 . 2 2 . Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 8 | . . 3 . 3 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 4 | . . . . 1 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . . 1 9 1 2 . Record 11 | . . . 8 1 2 . Zone Layout 1 | . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . Report Inventory 2 | . . . . 1 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 . 2 2 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 10 | . . . . 10 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 7 . Highest-Rated Group 170 | . . . . 170 110 . Highest-Rated Ally 40 | . . . . 40 30 . Total Orders . | . . . . . . . Ally Attacks 66 | . . . . 18 48 . Total Damage 841 | . . . . 200 641 . Kills 8 | . . . . 3 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -4 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Turns Passed 9469 | 2374 431 716 2265 1578 2002 103 Spaces Moved 4173 | 591 218 368 1049 883 1023 41 Core 11 | 11 . . . . . . Treads 4046 | 580 218 368 933 883 1023 41 Legs . | . . . . . . . Wheels 116 | . . . 116 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 110 160 160 245 Average Speed 173 | 157 160 160 196 166 167 245 Slowest Speed 260 | 160 160 160 260 260 245 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 46 48 93 53 92 22 1 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 16 | . . 1 15 . . . Spaces Dug 57 | . . 21 9 1 26 . Terrain Destroyed 241 | . 7 62 59 1 112 . Melee . | . . . . . . . Projectile 3 | . . . 2 1 . . AOE 238 | . 7 62 57 . 112 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Total 6169 | 2004 250 473 1205 968 1226 43 Wait 1672 | 1388 4 88 80 23 89 . Move 4167 | 590 217 367 1048 882 1022 41 Hop . | . . . . . . . Pick Up 65 | 6 4 2 20 13 19 1 Fast Attach 8 | . . . . 1 7 . Attach 29 | 6 . 2 8 3 10 . Detach 3 | . . . . . 3 . Swap 22 | . . 4 7 4 6 1 Drop 25 | . . . 9 7 9 . Fire 152 | 14 25 10 33 12 58 . Melee 23 | . . . . 23 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous 2 | . . . . . 2 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 935 | -11/Scrapyard | Assembled infested the area 2375 | -11/Scrapyard | Entered Materials 2376 | -10/Materials | Build established: Mutant 2515 | -10/Materials | Discovered new exit (range 8) 2806 | -10/Materials | Entered Mines 2868 | -10/Mines | Discovered new exit (range 12) 3069 | -10/Mines | Discovered new exit (range 8) 3076 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3240 | -10/Mines | Identified exit to Subcaves 3522 | -10/Mines | Entered Subcaves 3523 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3567 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 3598 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3632 | -10/Subcaves | Disturbed a concealed Subdweller 3727 | -10/Subcaves | Discovered new exit (range 12) 3787 | -10/Subcaves | Discovered new exit (range 13) 4208 | -10/Subcaves | Disturbed a concealed Subdweller 4256 | -10/Subcaves | Lost 4 parts (1p1n2w) 4519 | -10/Subcaves | Visited 4L-MR0's lab 4968 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4977 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 5201 | -10/Subcaves | Core integrity fell below 50% 5411 | -10/Subcaves | Discovered new exit (range 12) 5563 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 5604 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 5787 | -10/Subcaves | Entered Recycling 5788 | -7/Recycling | Met a Zionite searching for Scraptown 6080 | -7/Recycling | Build established: Derelict-Mutant 6979 | -7/Recycling | Build established: Commander-Mutant 7174 | -7/Recycling | Discovered new exit (range 8) 7365 | -7/Recycling | Entered Factory 7365 | -5/Factory | Accompanied by 7 allies 7365 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 7430 | -5/Factory | Lost 4 allies 7774 | -5/Factory | Build established: Scavenger-Tank 8099 | -5/Factory | P-70 Sage assimilated allied Fighter 4a 8313 | -5/Factory | Lost 3 parts (1p1n1u) 8614 | -5/Factory | Build established: Gunner 9265 | -5/Factory | Discovered new exit (range 13) 9318 | -5/Factory | Discovered new exit (range 12) 9367 | -5/Factory | Entered another Factory area 9367 | -4/Factory | Evolved 2 slots: Utility x2 9470 | -4/Factory | Self-destructed Last Messages --------------- Overheating: System interference. Targeting Computer temporarily disabled. Imp. Sensor Array temporarily disabled. The unstable cave ceiling collapses. P-70 Sage destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Acquired Matter Compressor. >J6VNFFRT DU7 E LGAIDR EXIT=FOUND System corrupted: Matter fused (-6). EXIT=FOUND Connecting with DSF Access... PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Acquired Railgun. Connecting with Terminal... Current location identified: Factory Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ??????????? | | ?????????????????????????????????? #?????????? | | ?????????????????????????????????? #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????######### #?????????? | | ???????????????????????? # #?????????? | | ???????????????????????#"" # #?????????? | | ???????????????????????#"F """ # #?????????? | | ???????????????????????#""" """ # #?????????? | | ???????????????????????#""" """ # #?????????? | | ???????????????????????# # #?????????? | | ???????????????????????# """ # +?????????? | | ???????????????????????# """ + #?????????? | | ???????????????????????# """ # #?????????? | | ???????????????????????# @// # #?????????? | | ???????????????????????# =// """ # #?????????? | | ???????????????????????# =/ """ # #?????????? | | ???????????????????????# """ # #?????????? | | ???????????????????????# # #?????????? | | ???????????????????????# # #?????????? | | ???????????????????????# ! # #?????????? | | ???????????????????????########### ##########? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # """ "" #? | | ?????????????????????????????????# # """ "" #? | | ?????????????????????????????????# # """ T" #? | | ?????????????????????????????????# + "" #? | | ?????????????????????????????????# # """ "" #? | | ?????????????????????????????????# # """ #? | | ?????????????????????????????????# # """ #? | | ?????????????????????????????????####### #? | | ???????????????????????????????????????##########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 1125 Resistance: KI 20 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Challenges ------------ None Game ------ Seed MeleeScanCanceller Manual? 0 Play Time 01:18:13 Cumulative 19.1 hours Start 2025.04.11 @ 13:04:24 End 2025.04.11 @ 17:23:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 46fde1a0-ee6a-4b97-8eb8-c4ca36b8589f