Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.24 @ 23:36:50 Player: Torako Result: Destroyed by as-46843 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (93) 465 Value Destroyed (3732) 3732 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2747) 2747 TOTAL SCORE: 12184 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 76 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -104 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (5) ------ Experimental Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Bomb Factory No. 2 GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Leg Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Zionite Light Carapace Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Experimental Heat Sink Zionite Biocell Zionite Biocell High-capacity Matter Pod Zionite Metafield Generator Experimental Signal Interpreter Advanced Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Phasing AFG Shock Rifle Phasing Sabre CR-A16's Pointy Stick Dirty Bomb Trap Dirty Bomb Trap [Rating: 102] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Experimental Optical Array Protection Heavy Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . . . . Utility 3 | . . . 1 1 . . . . 1 . . . . Weapon 2 | . . 1 . 1 . . . . . . . . . Parts Attached 186 | 8 11 7 24 8 4 . . 2 14 2 21 45 40 Power 17 | 1 1 . 3 . . . . . 3 1 2 3 3 Engine 5 | 1 1 . . . . . . . 1 . . 1 1 Core 9 | . . . 3 . . . . . 2 1 2 1 . Reactor 3 | . . . . . . . . . . . . 1 2 Propulsion 38 | 2 3 2 6 2 . . . 1 2 1 9 5 5 Treads . | . . . . . . . . . . . . . . Leg 33 | . 1 1 6 2 . . . 1 2 1 9 5 5 Wheel 5 | 2 2 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 76 | 3 3 2 6 3 . . . 1 4 . 5 29 20 Device 32 | 1 . 1 2 1 . . . . 3 . 1 17 6 Storage 6 | 1 1 . . 1 . . . . . . . . 3 Processor 8 | 1 . . . . . . . . 1 . 1 5 . Hackware . | . . . . . . . . . . . . . . Protection 30 | . 2 1 4 1 . . . 1 . . 3 7 11 Artifact . | . . . . . . . . . . . . . . Weapon 55 | 2 4 3 9 3 4 . . . 5 . 5 8 12 Energy Gun 17 | . 3 3 4 1 . . . . . . . . 6 Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 31 | 2 1 . 4 2 2 . . . 4 . 3 8 5 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . . . 2 . . . 1 . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 1 . . . . . . . 8 11 Corrupted Parts 11 | . . . . . . . . . . . 8 3 . System Corruption 66 | . . . . . . . . . . . 49 17 . Parts Lost 63 | . 8 . 11 . . . . 1 2 . 11 . 30 Power 5 | . 1 . 1 . . . . . 1 . 1 . 1 Propulsion 22 | . 3 . 5 . . . . . 1 . 5 . 8 Utility 17 | . 1 . 3 . . . . 1 . . 3 . 9 Weapon 19 | . 3 . 2 . . . . . . . 2 . 12 Highest Loss Streak 11 | . 8 . 7 . . . . 1 1 . 7 . 11 Average Slot Usage (%) 93 | . 96 99 97 91 92 92 92 92 92 93 95 98 86 Engine 1 | . 14 11 . . . . . . 4 . . . . Core 4 | . . . 8 7 7 7 7 7 1 6 6 . . Reactor 1 | . . . . . . . . . . . . 5 5 Leg 28 | . 5 17 25 30 30 30 30 30 33 33 31 32 24 Wheel 2 | . 21 14 9 . . . . . . . . . . Device 8 | . 6 2 9 7 7 7 7 7 11 6 5 11 6 Storage 6 | . 4 11 9 7 7 7 7 7 6 6 6 6 7 Processor 3 | . 9 . . . . . . . . 6 8 7 5 Protection 6 | . 7 8 9 7 7 7 7 7 6 6 8 5 8 Energy Gun 3 | . 10 32 20 . . . . . . . . . 11 Ballistic Gun 23 | . 14 . 5 29 29 30 30 30 25 26 24 26 11 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 105 | 12 32 40 44 76 80 77 77 82 91 88 88 105 82 Greatest Support 112 | 20 20 20 54 68 68 68 68 68 88 85 90 90 112 Greatest Overweight (x) 4 | . 3 3 2 1 1 1 1 1 1 1 1 1 4 Average Overweight (x) . | . . 2 1 . 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 15 15 18 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 15 15 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 4 9 13 17 19 20 20 19 19 19 17 19 18 Final Capacity 20 | 5 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 8 15 15 20 20 20 20 20 20 20 14 20 5 Class Distribution -------------------- 57% | Tank 17% | Scavenger-Gunner 14% | Scavenger-Tank 4% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4030 | 233 201 80 409 289 149 164 . 83 488 128 405 722 679 Remotely . | . . . . . . . . . . . . . . Salvage Created 4305 | 105 334 108 1271 407 166 140 . . 556 . 789 . 429 Parts 217 | 7 25 5 64 25 7 7 . . 20 . 33 . 24 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 6 7 . . . . 10 2 . Prevented 27 | . . . . . 1 . . . . . 26 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 88 | . 6 1 30 7 7 3 . . 11 . 13 . 10 Guns 72 | . 6 . 28 7 2 3 . . 11 . 6 . 9 AOE 14 | . . . 2 . 5 . . . . . 6 . 1 Classes Destroyed 14 | 2 4 1 2 1 . . . . . . 2 . 2 Worker 2 | . 1 1 . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Watcher 3 | . 1 1 . 1 . . . . . . . . . Swarmer 18 | . . . 7 . 4 . . . 4 . 3 . . Grunt 39 | . 6 . 16 2 3 3 . . 2 . 7 . . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . 1 . . Sentry 15 | . . 1 6 3 . . . . 4 . 1 . . Programmer 3 | . . . . 2 . . . . 1 . . . . Z-Light 5 | . . . . . . . . . . . . . 5 Assembled 4 | . . . . . . . . . . . . . 4 Best Kill Streak 7 | 3 2 2 7 1 4 2 . . 3 . 6 . 3 Combat Bots Only 7 | . 2 1 7 1 4 2 . . 3 . 6 . 3 Max Kills in Single Turn 3 | 1 1 1 3 1 2 1 . . 1 . 3 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . . . 2 . 2 . . . . . 3 . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 10886 | . 701 43 1475 323 327 114 . 124 925 87 1966 . 4801 Core 1329 | . 172 12 206 30 34 18 . . 30 . 153 . 674 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 31 97 62 . . . . 88 . . . . . Volleys Fired 250 | 11 52 6 55 16 7 7 . 8 26 . 24 . 38 Largest 4 | 2 2 3 3 4 4 4 . 4 4 . 4 . 4 Hottest 240 | 40 105 180 180 100 103 103 . 103 108 . 111 . 240 Shots Fired 706 | 22 98 18 152 64 16 28 . 32 98 . 61 1 116 Gun 685 | 22 98 18 152 64 12 28 . 32 96 . 51 1 111 Cannon . | . . . . . . . . . . . . . . Launcher 21 | . . . . . 4 . . . 2 . 10 . 5 Special . | . . . . . . . . . . . . . . Kinetic 488 | 22 72 . 27 64 12 28 . 32 96 . 51 1 83 Thermal 159 | . 23 18 99 . . . . . . . . . 19 Explosive 4 | . . . . . 4 . . . . . . . . Electromagnetic 46 | . 3 . 26 . . . . . 2 . 10 . 5 Phasic 9 | . . . . . . . . . . . . . 9 Robot Hit Streak 12 | 5 10 10 11 12 7 3 . 5 12 . 7 . 5 Robot Miss Streak 8 | 2 5 5 3 6 4 1 . 2 3 . 4 . 8 Penetration Max 1 | . . . . . . . . . . . 1 . . Secondary Targets 16 | . 1 . 8 . . . . . 3 . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . 1 . 1 Shots Hit Robots 418 | 13 67 13 104 33 9 15 . 21 56 . 38 . 49 Core Hits 220 | 6 26 3 55 19 14 7 . 4 26 . 34 . 26 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . 2 1 . 1 . . Critical Strikes 11 | . . 1 6 . . . . 2 1 . 1 . . Burn 7 | . . 1 6 . . . . . . . . . . Destroy 4 | . . . . . . . . 2 1 . 1 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9028 | 105 677 202 1809 587 559 274 . 445 1154 . 1865 . 1351 Guns 7237 | 105 677 202 1695 587 143 274 . 445 1154 . 807 . 1148 Cannons . | . . . . . . . . . . . . . . Explosions 1786 | . . . 109 . 416 . . . . . 1058 . 203 Melee . | . . . . . . . . . . . . . . Ramming 5 | . . . 5 . . . . . . . . . . Kinetic 5092 | 105 451 . 297 587 143 274 . 445 1154 . 807 . 829 Thermal 1817 | . 188 202 1174 . . . . . . . . . 253 Explosive 416 | . . . . . 416 . . . . . . . . Electromagnetic 1632 | . 38 . 333 . . . . . . . 1058 . 203 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 66 | . . . . . . . . . . . . . 66 Highest Corruption 49 | . . . . 2 2 2 2 2 1 . 49 49 8 Average Corruption 3 | . . . . 1 2 2 2 2 1 . 34 43 1 Corruption Purged 1 | . . . . . . . . . 1 . . . . Effects 48 | . . . . 8 6 6 1 3 2 . 16 3 3 Message Errors 16 | . . . . 5 2 1 . 1 2 . 2 1 2 Matter Fused 3 | . . . . . . . . . . . 2 1 . Heat Flow Errors 10 | . . . . 2 1 2 1 1 . . 3 . . Energy Discharges 5 | . . . . . 1 2 . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . 1 2 1 . 1 . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 19 | . . . 7 . . . . . . . . . 12 Projectiles . | . . . . . . . . . . . . . . Explosions 19 | . . . 7 . . . . . . . . . 12 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 299 | . . . 52 . 59 . . . 144 . 44 . . Shots 13 | . . . 1 . 2 . . . 4 . 6 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 . . . . . . . . . 1 Kicked 2 | . . . 1 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 511 | . 261 369 511 201 128 186 132 191 19 . 213 384 360 Average Temperature 93 | . 57 127 132 29 30 35 85 31 6 . 51 202 123 Received Heat Transfer 3515 | . 414 9 639 63 36 63 . 24 189 36 644 . 1398 Effects 8 | . . 1 4 . . . . . . . . 2 1 Shutdowns 2 | . . . 1 . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 2 | . . 1 1 . . . . . . . . . . Short Circuit 3 | . . . 2 . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried 14 | . . . . . . . . . . . 9 . 5 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Melted 9 | . . 3 6 . . . . . . . . . . Heat Transferred 4505 | . 446 592 3134 . . . . . . . . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 598 | 15 221 65 598 218 . . . . 475 . . . . Initial 203 | . 9 8 27 203 . . . . . . . . . Average 147 | 4 95 23 312 103 . . . . 164 . . . . Maximum Alert Level 2 | . 1 . 2 1 . . . . 2 . . . . Low Security (%) 66 | 100 97 100 36 70 . . . . 53 . . . . Level 1 23 | . 2 . 12 29 . . . . 41 . . . . Level 2 10 | . . . 51 . . . . . 4 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . 4 4 . . . . 5 . 1 . . Investigation 5 | . . . 3 2 . . . . . . . . . Extermination 2 | . . . . 2 . . . . . . . . . Reinforcement 4 | . 2 . 1 . . . . . 1 . . . . Assault 2 | . . . . . . . . . 1 . 1 . . Garrison 3 | . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 3 | . 1 . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 173 | . 17 2 43 13 8 5 . 1 14 3 20 . 47 Peak Tracking Total 36 | . 4 1 12 4 4 3 . 1 3 3 7 . 36 Tactical Retreats 8 | . 2 . 2 . 1 1 . . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 5 | . 1 . 3 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . 3 Traps Extracted . | . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . 4 Triggered 1 | . . . . . 1 . . . . . . . . Fabricated Traps 5 | . . . . . . . . . . . . 5 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 6 | . . . 1 . . . . . 3 . 1 . 1 Max in Single Turn 2 | . . . 1 . . . . . 2 . 1 . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 16 | . 2 1 2 5 . . 4 . 2 . . . . Terminals 6 | . 1 1 1 3 . . . . . . . . . Fabricators 3 | . . . . 2 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 59 | . 6 2 5 17 . . 27 . 2 . . . . Successful 37 | . 2 . 4 4 . . 27 . . . . . . Failed 22 | . 4 2 1 13 . . . . 2 . . . . Catastrophic 3 | . . 1 . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . 3 2 2 8 . . . . 1 . . 4 . Terminals 21 | . 3 2 3 13 . . . . . . . . . Fabricators 5 | . . . . 4 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 3 . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Terminal Hacks 32 | . . . 2 3 . . 27 . . . . . . Record 11 | . . . . . . . 11 . . . . . . Part Schematic 7 | . . . . . . . 7 . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . Track 2 | . 1 . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 2 1 2 5 . . . . 2 . . . . Full Trace Events 3 | . 1 . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . Highest-Rated Group 95 | . . . . . . . . 95 95 . . . . Highest-Rated Ally 95 | . . . . . . . . 95 95 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 16 5 . . . . Total Damage 656 | . . . . . . . . 521 135 . . . . Kills 2 | . . . . . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 . 1 . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 9889 | 98 464 289 701 1345 820 681 169 513 1056 822 285 1752 894 Spaces Moved 5311 | 61 265 204 394 626 385 323 83 238 472 434 134 1275 417 Core 24 | 8 . . . . . . . . . . . . 16 Treads . | . . . . . . . . . . . . . . Legs 4554 | . . . 183 626 385 323 83 238 472 434 134 1275 401 Wheels 733 | 53 265 204 211 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 120 205 205 205 125 126 126 120 120 50 Average Speed 158 | 76 89 115 115 200 205 205 205 204 183 188 134 121 158 Slowest Speed 440 | 80 125 125 200 205 205 205 205 205 206 206 206 200 440 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 45 24 27 17 72 46 70 50 11 65 25 88 64 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 7 | . . . . . 1 . 1 1 . . . 4 . Known Exits Taken 2 | . . . . 1 . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 . 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . 2 . . 3 . 2 1 5 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 103 | . . . 3 . 43 . . . 37 . 1 . 19 Melee . | . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . . 7 . 1 . 17 AOE 76 | . . . 3 . 43 . . . 30 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 6333 | 92 407 244 526 692 405 329 82 250 615 442 196 1480 573 Wait 337 | . 65 16 10 17 6 . . 2 80 . 7 96 38 Move 5298 | 60 264 203 393 625 384 322 82 237 471 433 133 1274 417 Hop . | . . . . . . . . . . . . . . Pick Up 116 | 9 11 9 20 13 2 . . 1 11 3 7 20 10 Fast Attach 78 | 8 5 1 10 2 . . . . 4 . 1 23 24 Attach 54 | . 5 2 10 2 . . . 1 6 1 13 3 11 Detach 22 | . 1 1 2 . . . . . 1 . . 10 7 Swap 54 | . 1 4 4 4 4 . . 1 4 1 7 19 5 Drop 118 | 4 3 2 21 13 2 . . . 12 4 4 35 18 Fire 250 | 11 52 6 55 16 7 7 . 8 26 . 24 . 38 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . 1 . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 15) 351 | -10/Materials | Core integrity fell below 50% 378 | -10/Materials | Build established: Mutant 389 | -10/Materials | Lost 8 parts (1p3n1u3w) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 753 | -9/Materials | Discovered new exit (range 16) 852 | -9/Materials | Entered another Materials area 852 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1167 | -8/Materials | Build established: Scavenger-Tank 1264 | -8/Materials | Lost 7 parts (1p3n1u2w) 1276 | -8/Materials | Destroyed 7 combat bots 1469 | -8/Materials | Discovered new exit (range 16) 1553 | -8/Materials | Entered Factory 1553 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1830 | -7/Factory | Build established: Tank 2210 | -7/Factory | Identified exit to Storage 2210 | -7/Factory | Identified exit to Lower Caves 2780 | -7/Factory | Discovered new exit (range 5) 2898 | -7/Factory | Entered Lower Caves 2941 | -7/Lower Caves | Encountered a Warlord checkpoint 2977 | -7/Lower Caves | Learned Factory trap positions 3004 | -7/Lower Caves | Learned location of Zion (-6) 3078 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3689 | -7/Lower Caves | Discovered new exit (range 14) 3718 | -7/Lower Caves | Entered another Lower Caves area 3807 | -7/Lower Caves | Discovered new exit (range 5) 4286 | -7/Lower Caves | Identified exit to Data Miner 4399 | -7/Lower Caves | Entered Data Miner 4399 | -7/Data Miner | Discovered new exit (range 6) 4438 | -7/Data Miner | Met Data Miner 4490 | -7/Data Miner | Learned location of Section 7 (-2) 4490 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4520 | -7/Data Miner | Received God Mode back door access code from Data Miner 4568 | -7/Data Miner | Entered Proximity Caves 4864 | -6/Proximity Caves | Spotted B-75 Beast 4866 | -6/Proximity Caves | Escorted by Enhanced Grunt 4898 | -6/Proximity Caves | Allies destroyed B-75 Beast 5051 | -6/Proximity Caves | Discovered new exit (range 14) 5081 | -6/Proximity Caves | Entered Factory 5081 | -6/Factory | Accompanied by 1 ally 5081 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5082 | -6/Factory | Loaded intel: 110 trap records 5605 | -6/Factory | Garrison activated, responded to threat 5848 | -6/Factory | Incoming assault squad redirected 6065 | -6/Factory | Discovered new exit (range 16) 6137 | -6/Factory | Entered Lower Caves 6318 | -6/Lower Caves | Learned Factory non-interactive machine intel 6920 | -6/Lower Caves | Discovered new exit (range 15) 6954 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6959 | -6/Lower Caves | Entered another Lower Caves area 6972 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7007 | -6/Lower Caves | System corruption reached 10% 7026 | -6/Lower Caves | System corruption reached 30% 7033 | -6/Lower Caves | Learned Factory interactive machine intel 7162 | -6/Lower Caves | Lost 7 parts (1p2n2u2w) 7187 | -6/Lower Caves | Spotted B-75 Beast 7234 | -6/Lower Caves | Discovered new exit (range 10) 7244 | -6/Lower Caves | Entered Zion 7302 | -6/Zion | System corruption cleaned by Quarantine Array 7320 | -6/Zion | System corruption cleaned by Quarantine Array 7427 | -6/Zion | Learned location of Warlord (-4) 7497 | -6/Zion | Build established: Scavenger-Gunner 7543 | -6/Zion | Found Prototype Device 7544 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 7654 | -6/Zion | Found Prototype Device 7654 | -6/Zion | Identified Phasing AFG 7747 | -6/Zion | Found Prototype Processor 7747 | -6/Zion | Identified Exp. Signal Interpreter 7751 | -6/Zion | Found Prototype Processor 7751 | -6/Zion | Identified Exp. Terrain Scan Processor 7778 | -6/Zion | Found Prototype Processor 7778 | -6/Zion | Identified Exp. Core Analyzer 7820 | -6/Zion | Found Exp. Signal Interpreter 7878 | -6/Zion | Found CR-A16's Pointy Stick 7895 | -6/Zion | Given the Hacking Drone Bay 7896 | -6/Zion | Found Prototype Device 7896 | -6/Zion | Identified Hacking Drone Bay 7999 | -6/Zion | Learned Factory machine intel 8024 | -6/Zion | Received a hallucinogenic algorithm 8067 | -6/Zion | Visited the Megawrench Repair Shop 8067 | -6/Zion | Megawrench repaired 14 parts 8157 | -6/Zion | Discovered new exit (range 19) 8272 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8565 | -6/Zion | Found Prototype Device 8565 | -6/Zion | Identified Bomb Factory No. 2 8975 | -6/Zion | Opened final containment barrier to the Deep Caves 8994 | -6/Zion | Discovered new exit (range 3) 8994 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8996 | -6/Zion | Entered Deep Caves 9070 | -6/Deep Caves | Attacked by Z-Imprinter 9144 | -6/Deep Caves | Core integrity fell below 50% 9147 | -6/Deep Caves | Destroyed Z-Imprinter 9161 | -6/Deep Caves | Found Prototype Device 9161 | -6/Deep Caves | Identified Zio. Metafield Generator 9178 | -6/Deep Caves | Lost 9 parts (1p2n2u4w) 9190 | -6/Deep Caves | Found Prototype Protection 9190 | -6/Deep Caves | Identified Zio. Weapon Casing 9314 | -6/Deep Caves | Found Prototype Protection 9314 | -6/Deep Caves | Identified Zio. Heavy Carapace 9330 | -6/Deep Caves | Found Zio. Heavy Carapace 9349 | -6/Deep Caves | Z-Facility disabled 9388 | -6/Deep Caves | Found Zio. Weapon Casing 9405 | -6/Deep Caves | Found Zio. Weapon Casing 9406 | -6/Deep Caves | Lost 11 parts (3n4u4w) 9456 | -6/Deep Caves | Found Zio. Weapon Casing 9801 | -6/Deep Caves | Spotted as-52799 9840 | -6/Deep Caves | Found Corrupted GOLEM Unit 9858 | -6/Deep Caves | Triggered Deep Caves wall 9862 | -6/Deep Caves | Exposed GOLEM chamber 9883 | -6/Deep Caves | Core integrity fell below 20% 9890 | -6/Deep Caves | Destroyed by as-46843 with Assembled Heavy Rifle Last Messages --------------- as-63534 destroyed. Switching to secondary target: as-44730. Zio. Laser-S destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+4). Zio. Biocell destroyed. System corrupted by crushing effect (+2). Knocked back. Overheating: Energy bleed (-11). as-31479 destroyed. GOLEM Unit springs to life. as-95428 GOLEM Unit beginning Prototype Leg integration. Zio. Composite Leg I destroyed. Dropped Hcp. Storage Unit. Zio. Phaser-S destroyed. Dropped Zio. Heavy Carapace. Acquired Corrupted GOLEM Unit. Zio. Composite Leg I destroyed. TJ-JB3(g) destroyed. as-58343 destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# ####??? | | ????????????????????????????????????????# #### | | ???????????????????????? ??????????????# ""# | | ???????????????????????? ???????????????# | | ?? ????????? # ????? ???????????????# | | ?? ????? #???? #??????????????# ##### | | ?? #???# #?????????????# ##???# | | ?? ! ???? #????????????# ####?# | | ?? / #????# ????????????# #?? | | ?? /= ##???# ???????????## "" #?? | | ?# ! #???# ???????????# """ #?? | | ? #???# ???????????# " #?? | | ?# ! /=! #???# ??????????## #?# | | ?# #???# ##????##### ###### | | ?"" = = #???# ###### #??## | | ?" #???# #??# | | ?"! = = #???## ##??# | | ?" = ##???### #???## | | ?"" = = * #?????# ##???## | | ?# #????## #????# | | ?" = * #???## #????# | | ?" = a a * h ##### ##????# | | ?" a % a @ ##????## | | ?""" =! * a aa ### ####?????# | | ?" !![! %a aa a ##?## #????????# | | ?"" !/!!! a aa #### ##???## #???????## | | ?" !!/ ! a aa #??###?????## #???????? | | ?"" !! a % a ##???????????## #???????? | | ?" #?????????????### ##???????? | | ?" ### " ##???????????????####????????? | | ?""" ###?# ;; "##????????????????????????????? | | ??" ???####" " #????????????????????????????? | | ??######??????#######????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 500 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 1200 Core Shielding 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetEnergyExoskeleton Manual? 0 Play Time 01:23:15 Cumulative 279.8 hours Start 2021.06.23 @ 08:47:31 End 2021.06.24 @ 23:36:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 273 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/0/4/2/0/0/0/0/0 Lore% 84 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 820362e2-d39f-4e6f-8552-7115e00eadae