Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.31 @ 23:23:30 Player: Hanyouslayer Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (137) 685 Value Destroyed (5086) 5086 Prototype IDs (11) 220 Alien Tech Used (4) 800 Bonus (6185) 6185 TOTAL SCORE: 19276 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 1413 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -455 Cogmind --------- Core Integrity 0/1300 Matter 14/300 Energy 98/100 System Corruption 8% Temperature Cool (1) Movement Walking (100) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Matter Drive > --- PROPULSION (6) --- Advanced Medium Treads Enhanced Biometal Leg > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transdimensional Reconstructor Core Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Medium Treads Heavy Siege Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Improved Particle Charger Focal Shield Phase Redirector Improved Corruption Screen > --- WEAPON ----------- Compact HERF Cannon Heavy Linear Accelerator > --- INVENTORY -------- Neutrino Core Heavy Antimatter Reactor Heavy Antimatter Reactor Matter Drive Improved Treads Compact Wheel Advanced Heat Sink Improved Terrain Scanner Advanced Melee Analysis Suite Precision Energy Filter Advanced Force Field High-powered Tractor Beam Improved Field Recycling Unit Heavy Proton Cannon Compact HERF Cannon Core Cannon Railgun Micro-nuke Launcher Tactical Quantum Warhead Sigix Containment Pod [Rating: 158] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Slots Evolved 14 | . . 2 . 2 2 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 2 . . . . . . . . 2 . Utility 8 | . . 1 . . 2 2 . . 1 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 252 | 8 5 13 11 37 13 9 7 6 13 27 1 34 15 53 Power 34 | 1 . 2 3 3 1 . . . 2 2 . 4 4 12 Engine 11 | 1 . 2 3 3 1 . . . 1 . . . . . Core 11 | . . . . . . . . . . . . 4 2 5 Reactor 12 | . . . . . . . . . 1 2 . . 2 7 Propulsion 62 | 4 . 4 4 15 2 . 3 . 1 6 1 10 5 7 Treads 37 | . . 1 4 7 2 . 3 . 1 6 1 4 5 3 Leg 15 | 2 . 3 . 8 . . . . . . . . . 2 Wheel 9 | 2 . . . . . . . . . . . 6 . 1 Hover 1 | . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 66 | 1 2 2 2 5 3 5 2 . 6 10 . 13 4 11 Device 37 | . 1 . . . 2 4 2 . 4 6 . 8 2 8 Storage 7 | 1 1 . 1 1 . . . . . 1 . 1 1 . Processor 10 | . . 2 . 1 1 . . . . . . 4 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . 1 3 . 1 . . 2 3 . . . . Artifact 2 | . . . . . . . . . . . . . . 2 Weapon 90 | 2 3 5 2 14 7 4 2 6 4 9 . 7 2 23 Energy Gun 14 | 2 1 1 . 2 . 1 . 2 3 1 . . . 1 Energy Cannon 23 | . 1 . . 1 1 2 . 2 . 5 . 2 1 8 Ballistic Gun 19 | . . 4 2 3 3 1 . . . . . 1 . 5 Ballistic Cannon 11 | . . . . 5 1 . . . . 1 . 1 1 2 Launcher 11 | . 1 . . 2 . . 1 1 . 2 . 1 . 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 2 Slashing Weapon 7 | . . . . 1 2 . 1 1 1 . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 . 1 . . . . . . . . 4 8 Parts Lost 72 | . . 1 2 4 . . . . 1 24 . 7 1 32 Power 10 | . . . . 1 . . . . . 3 . 1 . 5 Propulsion 19 | . . 1 . 1 . . . . . 5 . 4 . 8 Utility 25 | . . . 1 1 . . . . 1 10 . 1 1 10 Weapon 18 | . . . 1 1 . . . . . 6 . 1 . 9 Highest Loss Streak 24 | . . 1 1 3 . . . . 1 24 . 6 1 22 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 100 99 99 100 100 93 93 93 84 4 71 82 73 Engine 6 | . 14 11 11 9 7 6 6 6 5 4 . . . . Core 1 | . . . . . . . . . . . . 6 8 3 Reactor 1 | . . . . . . . . . 5 4 . . . 4 Treads 14 | . . . 17 18 30 26 20 20 17 10 4 7 16 14 Leg 6 | . 28 21 4 17 . . . . . . . . . . Device 13 | . 11 11 8 . 7 16 20 20 22 19 . 16 22 15 Storage 7 | . 14 11 11 9 7 6 6 6 5 4 . 3 4 3 Processor 11 | . . 11 11 9 15 13 13 13 11 9 . 14 19 17 Protection 4 | . . . 2 8 7 9 6 6 5 13 . . . . Energy Gun 4 | . 18 1 11 2 . 3 . 4 10 6 . . . . Energy Cannon 3 | . 9 8 . . . 7 6 12 5 7 . 2 . 2 Ballistic Gun 7 | . . 23 21 16 6 2 . . . . . . . 3 Ballistic Cannon 2 | . . . . 7 14 5 . . . . . . 3 . Slashing Weapon 1 | . . . . . . . 5 . . . . 5 4 . Naked Turns 68 | . . . . . . . . . . 23 9 . . 36 Heaviest Build 169 | 14 31 37 57 65 68 78 81 82 98 119 . 105 169 169 Greatest Support 212 | 26 20 20 40 83 85 85 118 118 125 145 3 32 212 212 Greatest Overweight (x) 7 | . 1 1 1 2 . . . . . 3 . 4 6 7 Average Overweight (x) . | . . 1 . . . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 5 15 25 25 Average Capacity 18 | 7 10 15 17 20 20 20 20 20 20 19 5 12 21 23 Most Carried 25 | 6 11 15 20 20 20 20 20 20 20 20 5 15 18 25 Average Carried 16 | 3 8 14 16 19 18 19 19 19 19 18 5 9 11 18 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 5 5 15 25 5 Final Carried 20 | 6 11 15 20 20 20 19 20 20 20 5 5 14 16 3 Class Distribution -------------------- 33% | Gunner 25% | Mutant 22% | Scavenger-Gunner 12% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Scavenger-Gunner | -5/Factory Tank | -4/Factory Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Matter Collected 4310 | 232 93 351 367 787 200 110 290 40 202 370 . 404 73 791 Remotely 554 | . . . . . . . . . . 72 . 306 . 176 Salvage Created 5770 | . 122 571 672 888 196 107 1160 . 237 148 . 768 43 858 Parts 284 | . 22 34 45 72 9 3 12 . 9 13 . 27 . 38 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 105 | . 9 14 17 26 4 2 . . 4 2 . 8 1 18 Melee 6 | . . . . . . . . . . . . 6 . . Guns 48 | . 5 10 17 9 1 1 . . 3 . . . . 2 Cannons 34 | . 1 4 . 11 3 . . . 1 1 . 1 1 11 AOE 14 | . 3 . . 6 . . . . . 1 . . . 4 Classes Destroyed 13 | . 2 4 . 4 . . . . . 1 . . . 2 Worker 14 | . . 2 1 3 . . . . 2 2 . 3 . 1 Builder 9 | . . 1 . 4 . . . . . 1 . 1 . 2 Tunneler 1 | . . . . 1 . . . . . . . . . . Recycler 5 | . . . . 1 1 . . . . . . 2 . 1 Watcher 3 | . 1 2 . . . . . . . . . . . . Swarmer 29 | . 9 4 . 9 . . . . . . . 4 . 3 Grunt 38 | . . 6 10 10 3 . . . 3 1 . 2 . 3 Duelist 1 | . . . . 1 . . . . . . . . . . Protector 2 | . . . . . . . . . . 1 . . . 1 Sentry 22 | . . 4 7 5 1 1 . . 1 . . 2 1 . Specialist 3 | . . . . . . . . . . . . . . 3 Hunter 4 | . . . . 1 . 1 . . . . . . . 2 Programmer 3 | . . . . . . . . . . . . . . 3 Lightning 3 | . . . . . . . . . . . . . . 3 Best Kill Streak 11 | . 3 4 3 11 3 1 . . 2 3 . 3 1 7 Combat Bots Only 6 | . 3 3 3 6 3 1 . . 2 1 . 2 1 4 Max Kills in Single Turn 5 | . 2 2 1 5 1 1 . . 1 3 . 1 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . 2 . . 2 . . . . . 1 . . . 2 Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Damage Taken 16718 | . 141 376 779 1326 160 370 . 10 160 5543 . 1283 85 6485 Core 2931 | . 27 139 127 204 26 22 . . . 918 . 231 14 1223 Absorbed by Shields 1460 | . . . . . . . . . . 13 . 644 88 715 Reduced by Siege Mode 248 | . . . . . . . . . . . . . . 248 Redirected to Core 131 | . . . . . . . . . . . . . . 131 Redirected to Shielding 92 | . . . 3 34 . . . . . 55 . . . . Regen/Repaired (Parts) 298 | . . . . . . . . . . . . 298 . . Core Remaining (%) 72 | 100 89 . 33 62 96 . . 97 100 . . . . . Volleys Fired 240 | . 14 30 37 45 10 8 . 2 9 12 . 3 4 66 Largest 3 | . 2 3 3 3 3 3 . 3 3 3 . 1 1 3 Hottest 300 | . 100 108 106 118 121 188 . 223 208 260 . 105 83 300 Shots Fired 597 | . 24 90 108 133 30 24 . 4 27 27 . 3 4 123 Gun 381 | . 17 63 108 96 10 8 . 1 18 7 . . . 53 Cannon 201 | . 6 27 . 32 20 16 . 2 9 17 . 3 4 65 Launcher 15 | . 1 . . 5 . . . 1 . 3 . . . 5 Special . | . . . . . . . . . . . . . . . Kinetic 370 | . . 63 71 115 30 12 . . . 2 . . 4 73 Thermal 145 | . 14 27 37 13 . 8 . 3 18 18 . 3 . 4 Explosive 15 | . 1 . . 5 . . . 1 . 3 . . . 5 Electromagnetic 67 | . 9 . . . . 4 . . 9 4 . . . 41 Robot Hit Streak 32 | . 2 23 17 16 7 17 . 18 18 7 . 8 5 32 Robot Miss Streak 9 | . 3 3 3 9 2 2 . 1 2 1 . 1 . 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 457 | . 9 56 77 85 20 19 25 2 20 15 . 37 4 88 Core Hits 254 | . 10 27 36 66 10 6 7 1 14 16 . 13 1 47 Critical Kills 4 | . . . . . . . . . . . . 1 . 3 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 12 | . . . 1 . . . 1 . . . . 5 . 5 Burn 1 | . . . 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . Destroy 4 | . . . . . . . . . . . . . . 4 Corrupt 1 | . . . . . . . . . . . . . . 1 Sever 4 | . . . . . . . 1 . . . . 3 . . Impale 1 | . . . . . . . . . . . . 1 . . Melee Attacks 98 | . . . . 2 7 . 25 1 1 . . 46 . 16 Impact 4 | . . . . . . . . . . . . . . 4 Slashing 80 | . . . . 2 7 . 25 1 1 . . 40 . 4 Piercing 14 | . . . . . . . . . . . . 6 . 8 Sneak Attacks 9 | . . . . . . . . . . . . 9 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . . Damage Inflicted 16018 | . 369 1062 1324 2077 477 386 1041 43 474 1589 . 1656 328 5192 Guns 4571 | . 106 676 1324 926 203 100 . 23 346 133 . . . 734 Cannons 5486 | . 34 386 . 579 274 286 . 20 102 282 . 76 328 3119 Explosions 3195 | . 215 . . 572 . . . . . 1170 . . . 1238 Melee 2736 | . . . . . . . 1041 . 14 . . 1580 . 101 Ramming 30 | . 14 . . . . . . . 12 4 . . . . Kinetic 6002 | . . 676 890 1352 477 105 . . . 55 . . 328 2119 Thermal 3442 | . 140 386 434 153 . 208 . 43 308 894 . 76 . 800 Explosive 2489 | . 159 . . 572 . . . . . 520 . . . 1238 Electromagnetic 1319 | . 56 . . . . 73 . . 140 116 . . . 934 Impact 101 | . . . . . . . . . . . . . . 101 Slashing 2393 | . . . . . . . 1041 . 14 . . 1338 . . Piercing 242 | . . . . . . . . . . . . 242 . . Highest Corruption 9 | . . . . 4 . . . . . 4 9 9 . 8 Average Corruption 6 | . . . . 4 . . . . . 3 8 9 . 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 24 | . . . . . . . . . 8 . . 1 . 15 Effects 52 | . . . . 12 . . . . . 5 2 26 . 7 Message Errors 16 | . . . . 5 . . . . . 1 . 7 . 3 Matter Fused 12 | . . . . 1 . . . . . 2 . 8 . 1 Heat Flow Errors 4 | . . . . 1 . . . . . . . 3 . . Energy Discharges 5 | . . . . . . . . . . . . 3 . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . 2 . . . . . . 2 3 . . Data Loss (major) 5 | . . . . 2 . . . . . 2 . . . 1 Misfires 1 | . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 731 | . 11 10 . 18 . . 94 . . 33 . 273 . 292 Projectiles 105 | . . 10 . . . . . . . . . 13 . 82 Explosions 272 | . 11 . . 18 . . . . . 33 . . . 210 Melee 354 | . . . . . . . 94 . . . . 260 . . Knockbacks 37 | . . . . 14 3 2 . . . 1 . . . 17 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 29 | . . . . 11 2 2 . . . 1 . . . 13 Secondary 7 | . . . . 3 1 . . . . . . . . 3 Self-Inflicted Damage 391 | . 4 . . 22 . . . . . 2 . . . 363 Shots 8 | . 1 . . 1 . . . . . . . . . 6 Rammed 2 | . . . . . . . . . 1 1 . . . . Targets Rammed 5 | . 2 . . . . . . . 2 1 . . . . Kicked 2 | . 2 . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . Highest Temperature 460 | . 120 292 215 352 58 150 . . 105 460 . 238 . 162 Average Temperature 84 | . 63 91 62 93 26 74 . . 23 174 . 98 . 73 Received Heat Transfer 3053 | . . 99 294 180 57 48 . 6 36 1692 . 189 12 440 Effects 1 | . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Siege Activations 2 | . . . . . . . . . . . . . . 2 Total Turns 79 | . . . . . . . . . . . . . . 79 Longest Duration 44 | . . . . . . . . . . . . . . 44 Robots Corrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 13 | . . . . . . 1 . . . 4 . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . . 1 . . Combat Hostiles 2 | . . . . . . 1 . . . . . 1 . . Parts Melted 5 | . . . . . . 2 . . 3 . . . . . Heat Transferred 4406 | . 322 814 1036 301 . 296 . 87 660 816 . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Peak Influence 1163 | . 337 374 510 727 430 192 . 371 1163 825 238 391 155 378 Initial 527 | . . 57 94 162 287 115 . . 181 527 193 166 120 . Average 288 | . 158 201 305 362 313 142 . 191 606 625 218 225 98 219 Maximum Alert Level 4 | . 1 1 2 3 2 . . 1 4 3 1 1 . 1 Low Security (%) 38 | 100 86 47 11 22 . 100 100 56 3 . 7 42 100 27 Level 1 40 | . 13 52 84 37 90 . . 43 15 . 92 57 . 72 Level 2 16 | . . . 3 34 9 . . . 49 84 . . . . Level 3 4 | . . . . 5 . . . . 29 15 . . . . Level 4 . | . . . . . . . . . 1 . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 2 3 2 2 . . 1 8 6 . 2 1 6 Investigation 8 | . . . 2 1 . . . . 2 1 . . . 2 Extermination 6 | . . . . . 1 . . . 1 1 . 1 1 1 Reinforcement 14 | . 1 2 1 1 1 . . 1 2 2 . 1 . 2 Assault 3 | . . . . . . . . . . 2 . . . 1 Garrison 3 | . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Distress Signals 11 | . 1 1 1 3 . . . . 1 . . 1 . 3 Communications Jammed 35 | . . . . . . . . . . . . 35 . . Distress Signals 35 | . . . . . . . . . . . . 35 . . Times Spotted 222 | . 14 19 24 45 5 3 . 5 21 32 5 23 1 25 Peak Tracking Total 21 | . 5 5 4 7 3 1 . 3 6 21 5 9 1 7 Tactical Retreats 12 | . . 1 2 3 . . . . . 2 . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Traps Triggered 14 | . . 1 1 . . 1 . . 3 4 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Machines Disabled 28 | . 2 1 1 3 . . . . 5 5 . . . 11 Max in Single Turn 5 | . 1 1 1 2 . . . . 1 5 . . . 1 Garrison Access 3 | . . . . 1 . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Machines Accessed 28 | . 2 . 7 6 . . . . 2 1 . 5 1 4 Terminals 18 | . 2 . 7 4 . . . . . . . 2 . 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 1 . . . . 1 1 . 1 . . Recycling Units 2 | . . . . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . 1 . . 1 . 1 Total Hacks 63 | . 5 . 13 13 . . . . 4 2 . 16 3 7 Successful 23 | . 1 . 6 5 . . . . . . . 7 2 2 Failed 40 | . 4 . 7 8 . . . . 4 2 . 9 1 5 Catastrophic 7 | . 1 . . 1 . . . . . . . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . 1 Terminals 37 | . 5 . 13 8 . . . . . . . 6 . 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 9 | . . . . 4 . . . . 1 2 . 2 . . Recycling Units 7 | . . . . . . . . . . . . 4 3 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 . . . . 3 . . 4 . 2 Terminal Hacks 14 | . 1 . 6 3 . . . . . . . 2 . 2 Record 1 | . . . . . . . . . . . . . . 1 Open Door 4 | . . . 3 . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . 1 . . Locate Traps 6 | . 1 . 2 2 . . . . . . . 1 . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . . . . . . . 2 . . Scan Component 2 | . . . . 1 . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . . . . . . . . 2 2 . Report Inventory 2 | . . . . . . . . . . . . 1 1 . Retrieve Components 2 | . . . . . . . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 3 3 . . . . 2 1 . 4 1 2 Full Trace Events 6 | . 1 . 1 1 . . . . 1 . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . Time 34 | . . . . . . . . . . . . 34 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . 3 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Total Allies 23 | . . . . . . . 20 3 . . . . . . Largest Group 23 | . . . . . . . 20 23 20 8 . . . . Highest-Rated Group 847 | . . . . . . . 754 847 747 327 . . . . Highest-Rated Ally 50 | . . . . . . . 50 50 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 219 | . . . . . . . . 55 116 48 . . . . Total Damage 5876 | . . . . . . . . 1052 3658 1166 . . . . Kills 41 | . . . . . . . . 9 25 7 . . . . Allies Corrupted 2 | . . . . . . . . . . 2 . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Turns Passed 10278 | 54 735 846 1097 1395 549 452 554 268 953 722 89 891 516 1157 Spaces Moved 5382 | 43 479 331 393 575 290 228 284 136 524 431 127 708 277 556 Core 648 | 2 . . . . . . . . . 48 127 331 . 140 Treads 3013 | . . 2 314 234 290 228 284 136 524 383 . . 254 364 Legs 1245 | 1 479 329 79 341 . . . . . . . . . 16 Wheels 476 | 40 . . . . . . . . . . . 377 23 36 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 160 160 158 158 158 163 163 50 50 50 166 50 Average Speed 151 | 85 138 190 212 182 159 158 162 163 163 149 50 91 169 137 Slowest Speed 260 | 120 190 240 240 260 162 158 163 163 163 200 50 145 240 205 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . . . . . . 1 Exploration Rate (%) 35 | 3 72 34 60 55 8 6 96 5 21 13 83 14 6 52 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 31 | . . . . 2 7 . . 1 . 2 . 8 . 11 Terrain Destroyed 253 | . 12 . . 37 11 2 . 22 . 48 . 9 . 112 Melee 28 | . . . . 2 7 . . 1 . . . 8 . 10 Projectile 44 | . . . . 2 4 2 . . . 6 . 1 . 29 AOE 181 | . 12 . . 33 . . . 21 . 42 . . . 73 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Fac Was Fac Res Qua Total 6911 | 56 529 485 575 848 346 306 345 176 604 486 151 882 318 804 Wait 653 | . 15 85 116 135 16 47 6 28 32 2 24 68 8 71 Move 5369 | 42 478 330 392 574 289 228 283 135 523 431 126 707 276 555 Hop . | . . . . . . . . . . . . . . . Pick Up 123 | 6 9 12 10 21 5 6 8 1 11 3 . 14 9 8 Fast Attach 62 | 6 2 5 3 3 . 1 2 1 4 4 1 17 2 11 Attach 95 | . . 3 2 8 2 3 . . 3 15 . 14 10 35 Detach 41 | . . 1 . 1 . 1 . 1 . 2 . 9 5 21 Swap 96 | 2 3 5 6 26 11 5 5 5 6 8 . 3 3 8 Drop 133 | . 6 14 9 33 6 7 16 2 13 8 . 5 1 13 Fire 240 | . 14 30 37 45 10 8 . 2 9 12 . 3 4 66 Melee 94 | . . . . 2 7 . 25 1 1 . . 42 . 16 Ram 1 | . . . . . . . . . . 1 . . . . Kick 2 | . 2 . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 7) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1094 | -9/Materials | Build established: Gunner 1530 | -9/Materials | Discovered new exit (range 8) 1636 | -9/Materials | Entered Storage 2286 | -9/Storage | Core integrity fell below 50% 2682 | -9/Storage | Discovered new exit (range 16) 2733 | -9/Storage | Entered Materials 2733 | -8/Materials | Evolved 2 slots: Propulsion x2 3033 | -8/Materials | Build established: Scavenger-Gunner 3544 | -8/Materials | Crushed by falling debris 3588 | -8/Materials | Lost 3 parts (1n1u1w) 4086 | -8/Materials | Discovered new exit (range 12) 4128 | -8/Materials | Entered Factory 4128 | -7/Factory | Evolved 2 slots: Utility x2 4178 | -7/Factory | Discovered new exit (range 9) 4502 | -7/Factory | Discovered new exit (range 16) 4677 | -7/Factory | Entered another Factory area 4677 | -6/Factory | Evolved 2 slots: Utility x2 4835 | -6/Factory | Build established: Gunner 5129 | -6/Factory | Sucked down chute 5129 | -6/Factory | Entered Waste 5130 | -6/Waste | Joined by Warlord forces that had cleared the area 5471 | -6/Waste | Build established: Mutant 5528 | -6/Waste | Discovered new exit (range 16) 5683 | -6/Waste | Entered Factory 5683 | -6/Factory | Accompanied by 20 allies 5771 | -6/Factory | Allied Derelicts emerged from ambush trap array 5913 | -6/Factory | Discovered new exit (range 5) 5951 | -6/Factory | Entered another Factory area 5951 | -5/Factory | Accompanied by 20 allies 5951 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6265 | -5/Factory | Build established: Scavenger-Gunner 6608 | -5/Factory | Garrison activated, responded to threat 6773 | -5/Factory | Cargo convoy interrupted 6875 | -5/Factory | Discovered new exit (range 8) 6904 | -5/Factory | Entered another Factory area 6904 | -4/Factory | Accompanied by 8 allies 6904 | -4/Factory | Evolved 2 slots: Utility x2 7404 | -4/Factory | First assault squad dispatched 7503 | -4/Factory | Build established: Tank 7589 | -4/Factory | Released all parts (7) 7592 | -4/Factory | Core integrity fell below 50% 7622 | -4/Factory | Lost 24 parts (3p5n10u6w) 7626 | -4/Factory | Sucked down chute 7626 | -4/Factory | Entered Waste 7630 | -4/Waste | Spotted C-40 Crusher 7641 | -4/Waste | EMP discharged 7655 | -4/Waste | Spotted C-40 Crusher 7655 | -4/Waste | Spotted C-40 Crusher 7656 | -4/Waste | Spotted C-40 Crusher 7661 | -4/Waste | Spotted C-40 Crusher 7704 | -4/Waste | Discovered new exit (range 16) 7705 | -4/Waste | Spotted C-40 Crusher 7715 | -4/Waste | Entered Factory 7863 | -4/Factory | Build established: Mutant 7874 | -4/Factory | Discovered new exit (range 16) 7935 | -4/Factory | Found Enh. Force Lance 8016 | -4/Factory | Identified exit to Research 8075 | -4/Factory | Core integrity fell below 20% 8236 | -4/Factory | Build established: Scavenger-Mutant 8513 | -4/Factory | Repaired Hvy. Linear Accelerator 8600 | -4/Factory | Spotted B-86 Titan 8606 | -4/Factory | Entered Research 8606 | -3/Research | Evolved 2 slots: Propulsion x2 8634 | -3/Research | Lost 6 parts (1p4n1u) 8765 | -3/Research | Discovered new exit (range 15) 8837 | -3/Research | Identified exit to Quarantine 9122 | -3/Research | Entered Quarantine 9200 | -3/Quarantine | Found Alien Reactor 9200 | -3/Quarantine | Identified Matter Drive 9370 | -3/Quarantine | Found Alien Energy Cannon 9370 | -3/Quarantine | Identified Core Cannon 9427 | -3/Quarantine | Build established: Mutant 9597 | -3/Quarantine | Found Alien Artifact 9612 | -3/Quarantine | Found Prototype Launcher 9716 | -3/Quarantine | Identified Tactical Quantum Warhead 9734 | -3/Quarantine | Identified Phase Redirector 9875 | -3/Quarantine | Found Alien Artifact 9875 | -3/Quarantine | Identified Core Reset Matrix 9875 | -3/Quarantine | Used Core Reset Matrix 9879 | -3/Quarantine | Detected hypermatrix surge 9879 | -3/Quarantine | Sensed 11 artifacts in vicinity 9887 | -3/Quarantine | Met incapacitated Sigix Warrior 9887 | -3/Quarantine | Lockdown squad dispatched 9904 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9907 | -3/Quarantine | Unlocked Sigix quarantine chamber 9971 | -3/Quarantine | Spotted Lightning 9973 | -3/Quarantine | Spotted Lightning 9973 | -3/Quarantine | Spotted Lightning 10033 | -3/Quarantine | Destroyed Lightning 10069 | -3/Quarantine | Destroyed Lightning 10084 | -3/Quarantine | Destroyed Lightning 10099 | -3/Quarantine | Lost 22 parts (3p5n8u6w) 10171 | -3/Quarantine | Core integrity fell below 50% 10188 | -3/Quarantine | Core integrity fell below 20% 10222 | -3/Quarantine | Lost 7 parts (2p3n1u1w) 10248 | -3/Quarantine | Found Transdimensional Reconstructor 10279 | -3/Quarantine | Crushed by falling debris 10279 | -3/Quarantine | Smashed by cave-in Last Messages --------------- 10197_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10199_ Penetrated by Slug. 10200_ O-32 Director uses terminal to summon reinforcements. 10200_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q004. 10200_ O-32 Director locks terminal. 10218_ System corrupted: Substantial component data lost. 10223_ Triggered Segregator Trap. 10223_ Arcs of energy rise from the floor. 10223_ Exp. Optical Array blown off. 10237_ System corrupted: Matter fused (-6). 10248_ Acquired Transdimensional Reconstructor. 10257_ System corrupted: Energy discharge (-37). 10259_ Acquired Prototype Leg. 10259_ Identified Enh. Biometal Leg. 10272_ Acquired Unknown Treads. 10272_ Identified Adv. Medium Treads. 10273_ Slug penetrates Wall. 10279_ The unstable cave ceiling collapses. 10279_ Crushed by falling debris. 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" #???????????????????????? | | "" ][[ ![[ #?? #???????????????????????? | | "" ][[ ![ #?? #???????????????????????? | | #??? #???????????????????????? | | +??? #???????????????????????? | | ###########+####????######???????????????????????? | | ????????? ???????????????????????????????????? | | ????????# """?????????????????????????????????? | | ????????# "/" ???????????????????????????????? | | ????????# """ #??????????????????????????????? | | ????????# " "" #??????????????????????????????? | | ????????# """"" #??????????????????????????????? | | ?####???# #??????????????????????????????? | | ?#T"#???# #??????????????????????????????? | | ## "###############??????????????????????????????? | | #????????????????????????????????????????? | | #??????????#######???????/???????????????? | | ############;; ##??????????????????????? | | # ; @#??????????????????????? | | #### # T ; ##??????????????????????? | | #### # """ #####???????????????????????? | | T # # """ #???????????????????????????? | | # # """ #???????????????????????????? | | # # #???????????????????????????? | | # + """ """ ####????????????????????????? | | + # """ """ "" #????????????????????????? | | # # """ """ """#????????????????????????? | | " # # S"#????????????????????????? | | #### # ####????????????????????????? | | ?? # #???????????????????????????? | | ? ##############???????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ####/####????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | | ???+[????????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 57 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Corruption Block 15 Armor Coverage 675 Resistance: KI 25 Power Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Core Cannon Phase Redirector Core Reset Matrix Achievements -------------- Alien Roots Below No Signal Total Silence We Are Legion Challenges ------------ None Game ------ Seed CloakingThermicNeutralizer Manual? 0 Play Time 03:06:17 Cumulative 31.5 hours Start 2022.05.31 @ 00:36:16 End 2022.05.31 @ 23:23:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 9 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1ed84f5d-4b59-4e0f-ae1b-5bc57f4827b6