Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 23:34:22 Player: Lazuli Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (127) 635 Value Destroyed (4703) 4703 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 12157 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/1450 Matter 89/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Targeting Computer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Improved Linear Gravjet Matter Compressor (250) Railgun Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Triangulator Enhanced Optical Array Improved Sensor Array Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced ECM Suite Improved Reaction Control System Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon Compact Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Antigrav System Improved Antigrav System Matter Compressor Enhanced Gauss Cannon [Rating: 130] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Triangulator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . 4 2 2 . . 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . . . 1 . . . 1 Utility 11 | . . . 2 2 2 . . 2 . . . 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 180 | 6 8 3 33 37 20 3 . 36 8 2 . 6 18 Power 26 | 1 . 1 2 5 1 1 . 5 1 2 . 3 4 Engine 11 | 1 . 1 1 4 1 1 . 1 . 1 . . . Core 8 | . . . 1 1 . . . 4 1 1 . . . Reactor 7 | . . . . . . . . . . . . 3 4 Propulsion 51 | 2 2 . 8 12 7 1 . 11 2 . . . 6 Treads 1 | . . . . 1 . . . . . . . . . Leg 12 | 2 2 . 8 . . . . . . . . . . Wheel 3 | . . . . 3 . . . . . . . . . Hover 33 | . . . . 7 7 1 . 11 2 . . . 5 Flight 2 | . . . . 1 . . . . . . . . 1 Utility 59 | 1 4 . 9 11 8 1 . 13 3 . . 3 6 Device 25 | . 2 . 4 2 1 . . 6 3 . . 3 4 Storage 5 | 1 2 . 1 . . . . 1 . . . . . Processor 18 | . . . 3 6 5 1 . 2 . . . . 1 Hackware 4 | . . . 1 . 2 . . . . . . . 1 Protection 7 | . . . . 3 . . . 4 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 2 2 14 9 4 . . 7 2 . . . 2 Energy Gun 3 | . . . 3 . . . . . . . . . . Energy Cannon 6 | . 1 . 1 2 . . . 2 . . . . . Ballistic Gun 13 | 2 1 1 4 1 1 . . 3 . . . . . Ballistic Cannon 12 | . . 1 . 2 3 . . 2 2 . . . 2 Launcher 2 | . . . 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 6 | . . . 4 2 . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . 1 2 . . 2 1 . . 1 1 Parts Lost 72 | . . . 6 15 3 5 . 14 . . . 1 28 Power 10 | . . . . 3 . 1 . 3 . . . . 3 Propulsion 26 | . . . 3 8 2 3 . 2 . . . . 8 Utility 25 | . . . 2 2 . 1 . 5 . . . 1 14 Weapon 11 | . . . 1 2 1 . . 4 . . . . 3 Highest Loss Streak 13 | . . . 4 9 2 4 . 3 . . . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 97 85 96 94 86 91 100 100 100 89 80 Engine 4 | . 14 13 6 5 6 5 6 . . . 5 2 . Core 2 | . . . 2 1 . . . 4 10 9 5 2 . Leg 10 | . 28 28 35 4 . . . . . . . . . Hover 13 | . . . . 14 23 21 13 16 26 26 26 23 18 Device 10 | . 13 14 6 3 5 6 6 8 18 21 21 18 17 Storage 4 | . 14 14 9 2 . . . 3 . . . . . Processor 24 | . . . 16 33 40 39 40 35 23 21 21 19 18 Hackware 3 | . . . 2 . 5 6 6 5 5 5 5 4 7 Protection 1 | . . . . 2 . . . 2 5 5 5 4 1 Energy Cannon 2 | . 13 7 1 1 . . . 1 2 . . . . Ballistic Gun 5 | . 14 14 6 . 3 6 6 5 1 . . . . Ballistic Cannon 4 | . . 6 . 7 7 6 6 2 6 10 10 9 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 62 | 13 22 18 27 30 27 25 17 42 47 55 55 62 52 Greatest Support 56 | 20 20 20 50 45 36 36 18 44 55 55 55 55 56 Greatest Overweight (x) 3 | 1 1 . . 3 1 . . 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 10 10 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 9 6 5 5 5 5 5 5 5 5 5 Most Carried 10 | 4 8 8 10 10 5 5 5 5 5 5 5 5 5 Average Carried 5 | 1 7 8 9 5 4 4 4 4 4 5 5 4 4 Final Capacity 10 | 8 8 8 10 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 4 8 8 9 5 5 4 5 5 5 5 5 5 4 Class Distribution -------------------- 63% | Mutant 30% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Matter Collected 4358 | 150 244 42 785 454 483 225 . 1184 86 216 12 215 262 Remotely 787 | . 165 . 117 20 . . . 485 . . . . . Salvage Created 3737 | . 248 . 810 758 401 168 . 919 57 53 . 210 113 Parts 232 | . 16 . 58 37 35 13 . 49 2 8 . 6 8 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 13 . . . 8 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 92 | . 7 . 23 13 14 6 . 17 1 4 . 2 5 Melee 1 | . . . . 1 . . . . . . . . . Guns 33 | . 5 . 13 . 4 3 . 8 . . . . . Cannons 39 | . 2 . . 7 7 3 . 8 1 4 . 2 5 AOE 14 | . . . 10 . 3 . . 1 . . . . . Classes Destroyed 13 | . 3 . 8 2 . . . . . . . . . Worker 8 | . . . 4 . 1 . . 3 . . . . . Builder 5 | . . . 2 1 . . . 2 . . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 3 | . . . . 1 . . . 1 . . . 1 . Mechanic 2 | . . . 1 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 15 | . 1 . 2 3 3 . . 2 2 . . 2 . Swarmer 31 | . 3 . 6 . 10 4 . 4 . 4 . . . Grunt 26 | . 4 . 9 9 . . . 4 . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . Sentry 11 | . . . 5 . 2 1 . 2 1 . . . . Hunter 8 | . . . 2 1 . . . 3 . . . 2 . Programmer 14 | . . . . 2 2 1 . 4 . . . . 5 Best Kill Streak 16 | . 2 . 16 9 5 4 . 7 1 4 . 3 3 Combat Bots Only 8 | . 2 . 8 5 4 4 . 4 1 4 . 2 3 Max Kills in Single Turn 6 | . 1 . 6 1 3 1 . 2 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . 4 . 3 . . 1 . . . . . Melee 1 | . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Hostile Shots Fired 894 | . 15 . 104 181 89 42 . 149 13 15 . 26 260 Missed 310 | . 3 . 35 45 36 15 . 48 8 4 . 16 100 Damage Taken 10089 | . 121 . 1061 2122 675 385 . 1832 83 168 . 120 3522 Core 2815 | . 57 . 172 483 122 47 . 416 . 29 . 22 1467 Absorbed by Shields 69 | . . . . . . . . 16 . . . . 53 Regen/Repaired (Parts) 250 | . . . . 46 173 . . 31 . . . . . Core Remaining (%) 76 | 100 . 77 68 31 . . 80 58 . . 97 98 . Volleys Fired 306 | . 23 1 59 44 37 13 . 68 13 5 . 14 29 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 . 2 2 Hottest 158 | . 88 88 93 96 96 76 . 126 158 117 . 117 127 Shots Fired 539 | . 44 2 99 60 63 26 . 128 26 10 . 28 53 Gun 215 | . 21 1 86 7 18 13 . 68 1 . . . . Cannon 311 | . 23 1 . 53 45 13 . 60 25 10 . 28 53 Launcher 13 | . . . 13 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 413 | . 21 1 43 26 63 26 . 121 21 10 . 28 53 Thermal 113 | . 23 1 43 34 . . . 7 5 . . . . Explosive 13 | . . . 13 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 23 | . 5 . 20 11 10 20 . 23 13 2 . 8 12 Robot Miss Streak 7 | . 7 . 2 3 2 1 . 2 1 1 . 1 2 Penetration Max 1 | . . . . . 1 1 . 1 . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 367 | . 20 . 79 51 32 16 . 87 16 6 . 21 39 Core Hits 198 | . 9 . 57 20 21 8 . 54 6 4 . 9 10 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 4 . . . . . . . . . Critical Strikes 23 | . . . 1 5 1 1 . 6 1 1 . 4 3 Burn 1 | . . . 1 . . . . . . . . . . Blast 18 | . . . . 1 1 1 . 6 1 1 . 4 3 Smash 4 | . . . . 4 . . . . . . . . . Melee Attacks 15 | . . . 4 11 . . . . . . . . . Impact 14 | . . . 4 10 . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . . . Damage Inflicted 11991 | . 357 . 2857 1450 1203 455 . 2584 544 233 . 648 1660 Guns 3141 | . 133 . 1226 68 214 206 . 1274 20 . . . . Cannons 6254 | . 224 . . 973 677 249 . 1066 524 233 . 648 1660 Explosions 2174 | . . . 1622 . 308 . . 244 . . . . . Melee 409 | . . . . 409 . . . . . . . . . Ramming 13 | . . . 9 . 4 . . . . . . . . Kinetic 7668 | . 133 . 562 434 891 455 . 2208 444 233 . 648 1660 Thermal 2035 | . 224 . 664 607 308 . . 132 100 . . . . Explosive 1866 | . . . 1622 . . . . 244 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 368 | . . . . 368 . . . . . . . . . Slashing 41 | . . . . 41 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 2 1 3 3 3 . . . . 17 Average Corruption 2 | . . . . 2 1 2 3 2 . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 50 | . . . . 1 5 5 . 22 . . . . 17 Message Errors 13 | . . . . . . 3 . 5 . . . . 5 Matter Fused 10 | . . . . 1 2 1 . 5 . . . . 1 Heat Flow Errors 4 | . . . . . . . . 1 . . . . 3 Energy Discharges 9 | . . . . . 1 . . 5 . . . . 3 Parts Rejected 2 | . . . . . . . . 1 . . . . 1 Parts Fused 2 | . . . . . 1 . . 1 . . . . . Data Loss (minor) 4 | . . . . . 1 1 . 1 . . . . 1 Data Loss (major) 2 | . . . . . . . . 2 . . . . . Misfires 1 | . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 651 | . . . 36 248 122 22 . 41 20 7 . 61 94 Projectiles 266 | . . . . 20 12 22 . 30 20 7 . 61 94 Explosions 157 | . . . 36 . 110 . . 11 . . . . . Melee 228 | . . . . 228 . . . . . . . . . Knockbacks 46 | . . . . 5 4 2 . 7 2 2 . 6 18 Impact 1 | . . . . 1 . . . . . . . . . Kinetic 41 | . . . . 4 4 2 . 5 2 2 . 6 16 Secondary 4 | . . . . . . . . 2 . . . . 2 Self-Inflicted Damage 215 | . . . . . 154 . . 61 . . . . . Shots 3 | . . . . . 2 . . 1 . . . . . Rammed 1 | . . . . . 1 . . . . . . . . Targets Rammed 3 | . . . 2 . 1 . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 309 | . 135 . 186 258 135 7 . 288 180 . . 6 309 Average Temperature 56 | . 38 . 48 74 43 3 . 50 51 . . 4 108 Received Heat Transfer 2134 | . 39 . 324 1044 108 24 . 532 18 . . . 45 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . . . 7 . . . . . . . . . Impact Corruptions 8 | . . . . 8 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . 3 2 . . . . . . . . . Heat Transferred 3497 | . 407 . 1517 1073 150 . . 200 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Peak Influence 473 | . 145 . 473 336 373 . . 433 255 . . 270 360 Initial 172 | . . . 14 171 83 . . 21 172 . . 90 151 Average 188 | . 53 . 204 217 192 . . 264 192 . . 190 160 Maximum Alert Level 2 | . . . 2 1 1 . . 2 1 . . 1 1 Low Security (%) 52 | 100 100 . 62 45 51 . . 22 25 . . 54 56 Level 1 43 | . . . 18 54 48 . . 73 74 . . 45 43 Level 2 4 | . . . 18 . . . . 3 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . 6 3 7 . . 6 2 . . . 6 Investigation 6 | . . . 1 . 1 . . 2 1 . . . 1 Extermination 7 | . . . . 2 2 . . 1 . . . . 2 Reinforcement 13 | . 2 . 5 1 1 . . 3 . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . 3 . . . 1 . . . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Distress Signals 13 | . 1 . 6 . 1 . . 3 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 210 | . 16 . 40 20 28 6 . 36 7 8 . 6 43 Peak Tracking Total 18 | . 4 . 6 5 5 4 . 7 3 4 . 4 18 Tactical Retreats 24 | . 3 . 2 2 3 . . 4 1 . . . 9 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Traps Triggered 8 | . 1 . 2 . . . . 2 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Machines Disabled 10 | . 1 . 1 1 5 . . 2 . . . . . Max in Single Turn 3 | . 1 . 1 1 3 . . 2 . . . . . Garrison Access 3 | . . . 1 . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Machines Accessed 70 | . 4 . 10 5 20 2 . 13 7 1 . . 8 Terminals 35 | . 4 . 6 1 11 . . 5 4 . . . 4 Fabricators 8 | . . . . 2 3 . . 2 . . . . 1 Repair Stations 7 | . . . . 2 2 . . 2 . . . . 1 Recycling Units 7 | . . . 2 . 2 . . 1 2 . . . . Scanalyzers 5 | . . . 1 . . . . 2 . . . . 2 Garrison Access 5 | . . . 1 . 2 . . 1 1 . . . . Total Hacks 174 | . 9 . 35 12 55 2 . 26 18 1 . . 16 Successful 90 | . 2 . 16 5 36 2 . 16 6 1 . . 6 Failed 84 | . 7 . 19 7 19 . . 10 12 . . . 10 Catastrophic 16 | . 1 . 5 2 4 . . 1 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 39 | . 5 . 11 . 14 . . 1 3 . . . 5 Terminals 98 | . 9 . 22 2 34 . . 10 12 . . . 9 Fabricators 13 | . . . . 4 3 . . 4 . . . . 2 Repair Stations 23 | . . . . 6 11 . . 4 . . . . 2 Recycling Units 17 | . . . 7 . 5 . . 1 4 . . . . Scanalyzers 13 | . . . 4 . . . . 6 . . . . 3 Garrison Access 7 | . . . 2 . 2 . . 1 2 . . . . Terminal Hacks 31 | . 2 . 6 . 14 2 . 2 1 1 . . 3 Record 1 | . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . 1 . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . Alert Level 6 | . 1 . . . 3 . . 1 . . . . 1 Unreport Threat 3 | . . . . . 2 . . . . . . . 1 Disarm Traps 1 | . . . . . 1 . . . . . . . . Investigation Status 2 | . . . . . 1 . . . . . . . 1 Reinforcement Status 1 | . . . 1 . . . . . . . . . . Recall Reinforcements 3 | . . . 2 . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 2 | . . . 1 . 1 . . . . . . . . Zone Layout 4 | . . . . . 3 . . . 1 . . . . Fabricator Hacks 6 | . . . . 1 1 . . 4 . . . . . Network Status 2 | . . . . 1 1 . . . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . 2 . . . . . Repair Station Hacks 16 | . . . . 4 10 . . 2 . . . . . Scan Component 8 | . . . . 2 5 . . 1 . . . . . Repair 8 | . . . . 2 5 . . 1 . . . . . Recycling Unit Hacks 13 | . . . 4 . 4 . . 1 4 . . . . Report Inventory 3 | . . . 1 . 1 . . . 1 . . . . Retrieve Matter 7 | . . . 2 . 2 . . 1 2 . . . . Retrieve Components 3 | . . . 1 . 1 . . . 1 . . . . Scanalyzer 9 | . . . 3 . . . . 5 . . . . 1 Insert Component 4 | . . . 1 . . . . 2 . . . . 1 Analyze 5 | . . . 2 . . . . 3 . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . 1 . . . . . Seal Access 3 | . . . 1 . 1 . . 1 . . . . . Unauthorized Hacks 12 | . . . 2 . 6 . . 1 1 . . . 2 Terminals 12 | . . . 2 . 6 . . 1 1 . . . 2 Assimilate 4 | . . . . . 4 . . . . . . . . Botnet 8 | . . . 2 . 2 . . 1 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 61 | . 3 . 9 5 18 . . 12 6 . . . 8 Full Trace Events 4 | . . . . . 1 . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 228 | . . . . . . . . 228 . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . Parts Repaired 8 | . . . . 2 5 . . 1 . . . . . Time 366 | . . . . 82 256 . . 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 66 | . . . 66 . . . . . . . . . . Retrieved Components 14 | . . . 2 . 10 . . . 2 . . . . Parts Scanalyzed 4 | . . . 1 . . . . 2 . . . . 1 Part Schematics Acquired 3 | . . . 1 . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Total Allies 2 | . . . . . 2 . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . Highest-Rated Group 26 | . . . . . 26 . . . . . . . . Highest-Rated Ally 26 | . . . . . 26 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Turns Passed 8651 | 65 1056 156 1345 913 1159 429 66 1591 502 361 119 168 721 Spaces Moved 9564 | 47 509 123 820 884 1518 714 124 1895 764 709 248 192 1017 Core 116 | 9 . . . 15 . . . . . . . . 92 Treads 6 | . . . . 6 . . . . . . . . . Legs 1581 | 38 509 123 820 91 . . . . . . . . . Wheels 8 | . . . . 8 . . . . . . . . . Hover 7853 | . . . . 764 1518 714 124 1895 764 709 248 192 925 Flight . | . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 120 48 45 45 51 46 48 48 48 48 48 Average Speed 63 | 111 120 120 120 61 49 47 51 58 48 48 48 49 51 Slowest Speed 250 | 120 190 120 120 250 116 52 51 150 50 48 48 100 102 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 95 5 69 26 47 80 16 41 20 78 29 7 25 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . . 1 . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 12 | . . 3 . . . 2 3 . . 4 . . . Spaces Dug 39 | . . . 3 . 12 3 . 11 8 . . . 2 Terrain Destroyed 191 | . . . 66 3 54 4 . 32 12 4 . 6 10 Melee 3 | . . . 3 . . . . . . . . . . Projectile 70 | . . . 1 3 16 4 . 14 12 4 . 6 10 AOE 118 | . . . 62 . 38 . . 18 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Total 11593 | 56 910 129 1076 1169 1864 777 126 2257 869 719 247 237 1157 Wait 1330 | . 356 . 106 162 280 44 . 213 69 2 . 19 79 Move 9551 | 46 508 122 819 883 1517 713 123 1894 763 708 247 191 1017 Hop . | . . . . . . . . . . . . . . Pick Up 81 | 4 6 . 27 13 4 2 2 10 7 . . 1 5 Fast Attach 80 | 6 5 3 6 15 9 . . 18 3 1 . 5 9 Attach 53 | . . . 14 12 2 3 . 12 4 . . . 6 Detach 22 | . 2 . 5 6 . . . 6 3 . . . . Swap 47 | . 3 . 13 10 9 . . 6 1 1 . 1 3 Drop 82 | . 7 3 21 14 5 . 1 12 6 2 . 6 5 Fire 306 | . 23 1 59 44 37 13 . 68 13 5 . 14 29 Melee 14 | . . . 4 10 . . . . . . . . . Ram 1 | . . . . . 1 . . . . . . . . Kick 2 | . . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 18 . . . . 4 Rewire 2 | . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 13) 253 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 15) 656 | -10/Materials | Discovered new exit (range 6) 996 | -10/Materials | Discovered new exit (range 13) 1122 | -10/Materials | Entered Subcaves 1154 | -10/Subcaves | Discovered new exit (range 8) 1254 | -10/Subcaves | Identified exit to Materials 1278 | -10/Subcaves | Entered Materials 1278 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1803 | -8/Materials | Discovered new exit (range 16) 1853 | -8/Materials | Build established: Scavenger-Mutant 2214 | -8/Materials | Destroyed 8 combat bots 2221 | -8/Materials | Lost 4 parts (2n1u1w) 2285 | -8/Materials | Build established: Mutant 2623 | -8/Materials | Entered Factory 2623 | -7/Factory | Evolved 2 slots: Utility x2 2664 | -7/Factory | Build established: Scavenger-Mutant 2846 | -7/Factory | Lost 6 parts (1p4n1u) 2887 | -7/Factory | Core integrity fell below 50% 2923 | -7/Factory | Lost 9 parts (2p4n1u2w) 3037 | -7/Factory | Build established: Mutant 3055 | -7/Factory | Repaired Axe 3371 | -7/Factory | Repaired Imp. Deuterium Engine 3516 | -7/Factory | Build established: Scavenger-Mutant 3526 | -7/Factory | Discovered new exit (range 14) 3536 | -7/Factory | Entered another Factory area 3536 | -6/Factory | Evolved 2 slots: Utility x2 3616 | -6/Factory | Discovered new exit (range 6) 3689 | -6/Factory | Identified exit to Lower Caves 3843 | -6/Factory | Garrison activated, responded to threat 3984 | -6/Factory | Build established: Mutant 4050 | -6/Factory | Repaired Gravmag System 4182 | -6/Factory | Repaired Cld. Aerolev Unit 4232 | -6/Factory | Repaired Gauss Cannon 4278 | -6/Factory | Repaired Gravmag System 4323 | -6/Factory | Repaired Gravmag System 4472 | -6/Factory | Discovered new exit (range 19) 4695 | -6/Factory | Entered Lower Caves 4965 | -6/Lower Caves | Discovered new exit (range 11) 4966 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5006 | -6/Lower Caves | Learned Factory stockpile data 5019 | -6/Lower Caves | Lost 4 parts (1p2n1u) 5053 | -6/Lower Caves | Learned Armory emergency access door positions 5124 | -6/Lower Caves | Entered another Lower Caves area 5134 | -6/Lower Caves | Discovered new exit (range 17) 5190 | -6/Lower Caves | Entered Factory 5190 | -5/Factory | Evolved 2 slots: Utility x2 5481 | -5/Factory | Fabricated Cld. Aerolev Unit (x1) 5636 | -5/Factory | Spotted B-75 Beast 5743 | -5/Factory | Lost 3 parts (1p2u) 5977 | -5/Factory | Fabricated Cld. Aerolev Unit? 6140 | -5/Factory | Repaired Gyrokinetic Inverter 6288 | -5/Factory | Identified exit to Factory 6781 | -5/Factory | Entered another Factory area 6781 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6799 | -4/Factory | Garrison activated, responded to threat 7082 | -4/Factory | Spotted B-86 Titan 7102 | -4/Factory | Build established: Scavenger-Mutant 7280 | -4/Factory | Discovered new exit (range 6) 7283 | -4/Factory | Entered Upper Caves 7431 | -4/Upper Caves | Encountered a Warlord checkpoint 7610 | -4/Upper Caves | Discovered new exit (range 10) 7644 | -4/Upper Caves | Entered another Upper Caves area 7644 | -4/Upper Caves | Discovered new exit (range 13) 7650 | -4/Upper Caves | Encountered a Warlord checkpoint 7763 | -4/Upper Caves | Entered Research 7763 | -3/Research | Evolved 2 slots: Utility x2 7922 | -3/Research | Discovered new exit (range 12) 7931 | -3/Research | Entered another Research area 7931 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8339 | -2/Research | Build established: Hacker-Mutant 8460 | -2/Research | Garrison activated, responded to threat 8475 | -2/Research | System corruption reached 10% 8566 | -2/Research | Lost 12 parts (2p4n4u2w) 8606 | -2/Research | Core integrity fell below 50% 8621 | -2/Research | Core integrity fell below 20% 8652 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 08604_ Field strength at 2. 08605_ Penetrated by Slug. 08605_ Stasis field depleted. 08605_ Penetrated by Slug. 08608_ Slug penetrates Wall. 08608_ W-44 Eye sends out distress signal. 08612_ Acquired Railgun. 08613_ Imp. Hacking Suite destroyed. 08615_ Hacking Suite destroyed. 08623_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08626_ W-44 Eye sends out distress signal. 08631_ Enh. Optical Array destroyed. 08638_ System corrupted: Component data lost. 08650_ T-07 Excavator destroyed. 08650_ C-57 Dissector knocked back. 08650_ Knocked back. 08651_ Adv. Targeting Computer destroyed. 08651_ Knocked back. 08651_ S-43 Plague knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##########??? | | ?????????????????????????????????????# #??? | | ????????????????????????????????###### #??? | | ????????????????????????????????#! # """" #??? | | ????????????????????????##+###??# # """" #??? | | ???????????????????????? #?# / """" #??? | | ???????????????????????? #?# ! # """" #??? | | ??????????????????# ??? #?## ## " #??? | | ??????????????????# """"" ##?# ##! #??? | | ??????????????????# """"" #?# ## #??? | | ??????????????????# """"" #?# s####/######??? | | ????????????????### ### ## #### | | ??????????????? ## # # | | ??????????????? # # " | | ??????????????? = ss# + " | | ??????????????? ## *% sss """ # " | | ???????????????###?#+#### s# """ # | | ???????????????????# # # """ # | | ???????????????????# #c # # | | ???????????????????# @ # # | | ???????????????????# # ########## | | ???????????????????# # " | | ???????????????????# ?# A ####### | | ???????????????????# ?## # # ### #?????? | | ???????????????????# ???### # #?????? | | ???????????????????# ?????? # #?????? | | ???????????????????# ???????? """ # #?????? | | ???????????????????# ???????? "Y" # #?????? | | ???????????????????##???????? # #?????? | | ????????????????????????????# ? # #?????? | | ????????????????????????????#[! ?????# #?????? | | ????????????????????????????#[!? ?????# #?????? | | ?????????????????????????????#??#+????# #?????? | | ??????????????????????????????????????#/##+#?????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????H??? ?????????? | | ?????????????????????????????????????###??######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# ""F"" | | ??????????????????????????????????????????# "" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 37 Energy Capacity 515 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Evasion (%) 67 Targeting Accuracy 45 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Cld. Aerolev Unit | -5/Factory | Scanalyzed Gyrokinetic Inverter | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Aerolev Unit | x1 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Perfect Aim Use The Force Challenges ------------ None Game ------ Seed WaveExperimentalEngine Manual? 0 Play Time 04:10:35 Cumulative 44.3 hours Start 2024.04.21 @ 22:18:48 End 2024.06.18 @ 23:34:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 16 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 0a46fac4-c076-45cb-baaa-de4a36f17c07