Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.01 @ 16:32:19 Player: terminallyCapricious Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (4273) 4273 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 8486 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 603/850 Matter 282/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Sensor Array > --- WEAPON (4) ------- Flak Gun Heavy Mace Great Maul > --- INVENTORY (10) --- High-capacity Storage Unit Relay Coupler [NC] (28) Gatling Laser Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Focal Shield > --- WEAPON ----------- Gauss Cannon Heavy Mace Heavy Mace Great Maul > --- INVENTORY -------- Titanium Leg High-capacity Storage Unit Relay Coupler [NC] Heavy Rocket Launcher Improved Datajack [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 2 . . . Weapon 2 | . . 2 . . . . . Parts Attached 102 | 6 12 23 20 2 3 27 9 Power 9 | 1 1 2 2 . . 2 1 Engine 7 | 1 1 2 2 . . 1 . Core 1 | . . . . . . 1 . Reactor 1 | . . . . . . . 1 Propulsion 27 | 2 . 4 4 . 1 14 2 Treads 17 | 2 . 4 4 . 1 5 1 Leg 7 | . . . . . . 6 1 Wheel 1 | . . . . . . 1 . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 15 | 1 2 1 3 2 . 3 3 Device 6 | . 1 . 1 1 . 1 2 Storage 5 | 1 1 1 . . . 1 1 Processor 1 | . . . . 1 . . . Hackware 2 | . . . 1 . . 1 . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 51 | 2 9 16 11 . 2 8 3 Energy Gun 4 | 1 1 2 . . . . . Energy Cannon 3 | . . 1 2 . . . . Ballistic Gun 16 | 1 2 7 4 . . 1 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 13 | . 4 4 2 . 2 1 . Special Weapon 3 | . 2 1 . . . . . Impact Weapon 11 | . . 1 3 . . 5 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 17 | . . 1 . . 7 2 7 Power 4 | . . . . . 1 2 1 Propulsion 5 | . . . . . 2 . 3 Utility 3 | . . 1 . . 1 . 1 Weapon 5 | . . . . . 3 . 2 Highest Loss Streak 7 | . . 1 . . 7 1 5 To Critical Strikes 2 | . . . . . 1 . 1 Average Slot Usage (%) 78 | . 97 96 100 90 69 62 54 Engine 6 | . 13 10 9 7 5 2 . Reactor 1 | . . . . . . . 5 Treads 17 | . 28 22 27 23 16 8 12 Leg 3 | . . . . . . 10 2 Device 8 | . 11 8 8 9 10 7 8 Storage 6 | . 14 11 9 7 5 . 2 Hackware 1 | . . . 9 7 5 . . Energy Gun 3 | . 8 11 . . . . . Energy Cannon 4 | . . 7 17 15 5 . . Ballistic Gun 9 | . 10 23 16 15 7 . . Ballistic Cannon 1 | . . . . . . 1 3 Launcher 1 | . 7 . 1 . 5 . . Impact Weapon 11 | . . . . . . 28 17 Peak Build Rating 33 | 6 7 15 24 29 30 32 33 Average Rating 19 | 5 6 13 22 25 21 24 25 On Entrance 12 | . 6 7 14 23 29 1 21 Naked Turns 29 | . . . . . 29 . . Heaviest Build 44 | 13 20 41 44 43 42 27 41 Greatest Support 63 | 40 40 40 60 60 60 63 63 Greatest Overweight (x) 9 | . . 1 . . 1 4 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 20 10 Average Capacity 9 | 7 8 13 15 15 12 5 7 Most Carried 15 | 5 5 13 15 15 15 5 6 Average Carried 6 | . 2 9 11 13 12 4 4 Final Capacity 15 | 8 10 15 15 15 5 5 10 Final Carried 14 | . 4 12 14 14 5 5 5 Class Distribution -------------------- 62% | Mutant 16% | Hacker-Gunner 15% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2231 | 227 225 551 525 42 . 515 146 Remotely . | . . . . . . . . Salvage Created 5487 | . 259 1168 1337 . 491 1143 1089 Parts 235 | . 30 68 85 . 2 35 15 Haulers Intercepted 12 | . 2 4 5 . . 1 . Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 88 | . 9 25 25 . 2 15 12 Melee 17 | . . . . . . 12 5 Guns 22 | . 4 13 5 . . . . Cannons 21 | . . 6 15 . . . . AOE 18 | . 5 6 5 . 2 . . Classes Destroyed 16 | . 6 2 4 . 1 3 . Worker 6 | . 2 . 1 . . 2 1 Builder 10 | . 3 1 4 . . 1 1 Tunneler 3 | . . . . . . 2 1 Hauler 12 | . 2 4 5 . . 1 . Recycler 7 | . . . 1 . . 3 3 Mechanic 2 | . . . 2 . . . . Operator 3 | . . 1 . . . 1 1 Watcher 13 | . 3 3 2 . . 4 1 Swarmer 17 | . 5 5 7 . . . . Grunt 40 | . 4 13 9 . . 8 6 Brawler 3 | . . . 1 . . 1 1 Duelist 1 | . . . 1 . . . . Sentry 16 | . . 7 7 . . 1 1 Hunter 2 | . . . . . . 1 1 Programmer 7 | . . . . . . 4 3 Compactor 2 | . . . . . 2 . . Best Kill Streak 7 | . 6 5 7 . 1 4 4 Combat Bots Only 4 | . 3 4 4 . 1 3 3 Max Kills in Single Turn 4 | . 2 4 3 . 1 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 2 . 1 . . Melee 2 | . . . . . . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 386 | . 33 73 67 . 6 93 114 Missed 97 | . 6 20 22 . . 27 22 Damage Taken 3933 | . 213 540 491 . 350 1048 1291 Core 837 | . 52 103 69 . 135 231 247 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1040 | . 69 165 142 . 89 218 357 Regen/Repaired (Parts) 329 | . 25 52 . . . . 252 Core Remaining (%) 77 | 100 79 74 87 . . 47 . Volleys Fired 148 | . 38 47 52 . 8 1 2 Largest 4 | . 2 4 4 . 2 1 1 Hottest 189 | . 120 180 189 . 69 39 48 Shots Fired 385 | . 55 167 147 . 12 1 3 Gun 231 | . 35 128 67 . . . 1 Cannon 103 | . . 32 69 . . . 2 Launcher 40 | . 10 6 11 . 12 1 . Special 11 | . 10 1 . . . . . Kinetic 176 | . 20 86 67 . . . 3 Thermal 169 | . 25 75 69 . . . . Explosive 40 | . 10 6 11 . 12 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 42 | . 22 42 16 . 17 . 2 Robot Miss Streak 3 | . 1 3 3 . 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 357 | . 41 101 89 . 10 60 56 Core Hits 170 | . 33 53 56 . 9 13 6 Critical Kills 8 | . . . . . . 6 2 Critical Parts Destroyed 35 | . . 2 . . . 20 13 Critical Strikes 48 | . 1 3 . . . 26 18 Burn 2 | . 1 1 . . . . . Destroy 1 | . . 1 . . . . . Blast 1 | . . . . . . . 1 Smash 44 | . . 1 . . . 26 17 Melee Attacks 162 | . . 1 4 . . 93 64 Impact 162 | . . 1 4 . . 93 64 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 23 | . . 1 2 . . 13 7 Combat Hostiles 2 | . . . . . . 2 . Follow-up Attacks 22 | . . . . . . 14 8 Damage Inflicted 14533 | . 1182 2167 3101 13 1984 3411 2675 Guns 2051 | . 278 1072 678 . . . 23 Cannons 1725 | . . 495 1200 . . . 30 Explosions 4377 | . 688 492 1022 . 1984 191 . Melee 6124 | . . 84 198 . . 3220 2622 Ramming 16 | . . . 3 13 . . . Kinetic 1509 | . 116 662 678 . . . 53 Thermal 2507 | . 378 929 1200 . . . . Explosive 4271 | . 688 386 1022 . 1984 191 . Electromagnetic 106 | . . 106 . . . . . Impact 6124 | . . 84 198 . . 3220 2622 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 1 . . . 9 5 Average Corruption 3 | . 1 1 . . . 4 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . . 5 . . . 35 22 Message Errors 11 | . . 1 . . . 5 5 Matter Fused 18 | . . . . . . 11 7 Heat Flow Errors 6 | . . . . . . 4 2 Energy Discharges 15 | . . 2 . . . 10 3 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 6 | . . 1 . . . 3 2 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 2812 | . 18 94 121 . . 1499 1080 Projectiles 45 | . 4 10 31 . . . . Explosions 37 | . 14 . 14 . . 9 . Melee 2730 | . . 84 76 . . 1490 1080 Knockbacks 26 | . . . . . . 12 14 Impact 25 | . . . . . . 12 13 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 171 | . 20 2 25 . 124 . . Shots 8 | . 2 1 1 . 4 . . Rammed 2 | . 1 . . 1 . . . Targets Rammed 3 | . 1 . 1 1 . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 409 | . 85 409 185 . . 265 158 Average Temperature 75 | . 23 95 56 . . 128 77 Received Heat Transfer 1122 | . 78 219 225 . . 195 405 Effects 3 | . . 2 . . . 1 . Shutdowns 1 | . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . Short Circuit 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 24 | . . 1 1 . . 10 12 Combat Hostiles 10 | . . . . . . 3 7 Parts Fried 40 | . . 1 2 . . 15 22 Impact Corruptions 97 | . . 2 4 . . 52 39 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 2 4 1 . . . . Heat Transferred 5051 | . 1005 2122 1924 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 461 | . 215 283 431 72 52 461 203 Initial 96 | . . 20 30 72 20 9 96 Average 103 | . 59 96 208 72 24 132 49 Maximum Alert Level 2 | . 1 1 2 . . 2 1 Low Security (%) 80 | 100 99 85 52 100 100 68 95 Level 1 17 | . . 14 43 . . 29 4 Level 2 1 | . . . 3 . . 2 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 2 5 2 . . 7 6 Investigation 9 | . 2 4 . . . 1 2 Extermination 6 | . . . . . . 4 2 Reinforcement 3 | . . 1 . . . 1 1 Assault 2 | . . . 1 . . 1 . Garrison 2 | . . . 1 . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 8 | . 2 3 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 19 38 34 . 5 28 20 Peak Tracking Total 6 | . 6 4 5 . 4 4 4 Tactical Retreats 17 | . 2 6 . . . 8 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 10 | . . 5 1 1 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 15 | . . 4 6 . . 5 . Max in Single Turn 3 | . . 1 2 . . 3 . Garrison Access 2 | . . . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 25 | . 5 5 4 1 . 6 4 Terminals 14 | . 3 4 3 . . 2 2 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . 1 1 . . . . 1 Recycling Units 5 | . 1 . 1 1 . 2 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 71 | . 14 16 9 2 . 14 16 Successful 39 | . 7 7 7 2 . 8 8 Failed 32 | . 7 9 2 . . 6 8 Catastrophic 5 | . 2 1 . . . . 2 Database Lockouts . | . . . . . . . . Manual 12 | . 4 4 3 . . 1 . Terminals 40 | . 8 13 7 . . 6 6 Fabricators 1 | . . . . . . 1 . Repair Stations 15 | . 3 3 . . . . 9 Recycling Units 11 | . 3 . 2 2 . 4 . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 3 1 Terminal Hacks 21 | . 5 5 5 . . 5 1 Record 3 | . . . . . . 2 1 Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Alert Level 4 | . 1 . 2 . . 1 . Unreport Threat 3 | . . 1 2 . . . . Locate Traps 2 | . 2 . . . . . . Security Status 1 | . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Transport Status 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 10 | . 2 2 . . . . 6 Scan Component 5 | . 1 1 . . . . 3 Repair 5 | . 1 1 . . . . 3 Recycling Unit Hacks 6 | . . . 2 2 . 2 . Retrieve Matter 3 | . . . 1 1 . 1 . Retrieve Components 3 | . . . 1 1 . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 5 4 3 1 . 5 4 Full Trace Events 6 | . 3 1 . . . 1 1 Feedback Events 2 | . 1 . . . . . 1 Corruption 2 | . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 1 . . . . 3 Time 166 | . 26 26 . . . . 114 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . . . 3 1 . 10 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . 2 . . 2 . Machine Destruction 4 | . . . 2 . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 9466 | 265 1075 2064 1242 236 137 2614 1833 Spaces Moved 4258 | 63 538 975 607 137 112 1233 593 Core 164 | 17 . . . . 64 78 5 Treads 3377 | 46 538 975 607 137 48 633 393 Legs 717 | . . . . . . 522 195 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 120 160 Average Speed 159 | 130 160 165 160 160 97 151 181 Slowest Speed 500 | 160 160 240 160 160 240 250 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 39 | 6 85 72 36 4 92 16 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 21 | . . . 1 . . 18 2 Terrain Destroyed 289 | . 57 53 58 . 66 52 3 Melee 21 | . . . 1 . . 18 2 Projectile 7 | . . . 6 . . . 1 AOE 261 | . 57 53 51 . 66 34 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 6343 | 247 676 1305 761 155 126 1828 1245 Wait 1580 | 169 80 230 46 11 3 467 574 Move 4252 | 62 537 974 606 137 111 1232 593 Hop . | . . . . . . . . Pick Up 90 | 8 7 20 18 3 . 21 13 Fast Attach . | . . . . . . . . Attach 46 | 6 2 6 5 2 2 14 9 Detach 4 | . . 1 1 . 1 1 . Swap 56 | . 10 17 15 . 1 13 . Drop 41 | 2 1 9 13 1 . 11 4 Fire 148 | . 38 47 52 . 8 1 2 Melee 123 | . . 1 4 . . 68 50 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . 1 . 1 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 266 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 10) 637 | -10/Materials | Discovered new exit (range 16) 759 | -10/Materials | Discovered new exit (range 12) 1033 | -10/Materials | Discovered new exit (range 16) 1221 | -10/Materials | Repaired Ion Engine 1341 | -10/Materials | Entered another Materials area 1341 | -9/Materials | Evolved 2 slots: Weapon x2 1699 | -9/Materials | Build established: Gunner 2010 | -9/Materials | Discovered new exit (range 3) 2340 | -9/Materials | Discovered new exit (range 15) 2471 | -9/Materials | Discovered new exit (range 16) 2620 | -9/Materials | Repaired Ion Engine 2819 | -9/Materials | Discovered new exit (range 15) 2908 | -9/Materials | Build established: Scavenger-Gunner 2999 | -9/Materials | Discovered new exit (range 4) 3216 | -9/Materials | Build established: Gunner 3342 | -9/Materials | Discovered new exit (range 9) 3405 | -9/Materials | Entered another Materials area 3405 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3525 | -8/Materials | Garrison activated, responded to threat 3709 | -8/Materials | Build established: Hacker-Gunner 4564 | -8/Materials | Discovered new exit (range 10) 4647 | -8/Materials | Entered Factory 4647 | -7/Factory | Evolved 2 slots: Utility x2 4883 | -7/Factory | Sucked down chute 4883 | -7/Factory | Entered Waste 4931 | -7/Waste | Spotted C-40 Crusher 4935 | -7/Waste | Destroyed C-40 Crusher 4935 | -7/Waste | Spotted C-40 Crusher 4936 | -7/Waste | Spotted C-40 Crusher 4939 | -7/Waste | Spotted C-40 Crusher 4980 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4983 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4985 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4986 | -7/Waste | Destroyed C-40 Crusher 4987 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4988 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4988 | -7/Waste | Spotted C-40 Crusher 4991 | -7/Waste | Crushed by Compactor (1 part destroyed) 5001 | -7/Waste | Spotted C-40 Crusher 5012 | -7/Waste | Discovered new exit (range 16) 5020 | -7/Waste | Entered Factory 5022 | -7/Factory | Lost 7 parts (1p2n1u3w) 5280 | -7/Factory | Build established: Mutant 7291 | -7/Factory | Crushed by falling debris 7291 | -7/Factory | Core integrity fell below 50% 7625 | -7/Factory | Discovered new exit (range 6) 7634 | -7/Factory | Entered another Factory area 7634 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7650 | -6/Factory | Identified exit to Garrison 8011 | -6/Factory | Repaired Great Maul 8819 | -6/Factory | Lost 5 parts (2n1u2w) 9015 | -6/Factory | Repaired Imp. Sensor Array 9054 | -6/Factory | Repaired Hvy. Mace 9458 | -6/Factory | Garrison activated, responded to threat 9467 | -6/Factory | Self-destructed Last Messages --------------- 09434_ K-01 Serf collects debris. 09434_ Sneak attack on R-10 Processor. 09434_ Destroyed Hpw. Tractor Beam. 09434_ Destroyed Imp. Ion Engine. 09434_ R-10 Processor system corrupted by crushing effect. 09434_ R-10 Processor knocked back. 09435_ System corrupted: Component data lost. 09435_ R-10 Processor system terminally corrupted. 09435_ Com. Wheel fried. 09435_ Field Recycling Unit fried. 09435_ Com. Wheel fried. 09437_ K-01 Serf collects debris. 09455_ System corrupted: Matter fused (-8). 09457_ K-01 Serf collects debris. 09458_ G-50 Soldier calls for garrison reinforcements. 09458_ ALERT: Activating Garrison Access F002. 09463_ Cold Fusion Reactor destroyed. 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" " /???????????????? | | ???????????????????# # " " " #???????????????? | | ???????????????????# g# " " " #???????????????? | | ???????????????????# # " " " #???????????????? | | ???????????????????# # #???????????????? | | ???????????????????# ##+##################???? | | ???????????????????# #???# #???? | | ???????????????????# @ g#???# #???? | | ???????????????????# g ##### #???? | | ???????????????????# m # #???? | | ???????????????????# %# % #???? | | ???????????????????+ %+ #???? | | ?????????????????? # %#% #???? | | ????????????????? # # #???? | | ???????????????? ?# ###### # #???? | | ??????????????? ??# #????# # #???? | | ?????????????? [ ??# #????# #% #???? | | ??????????????? ???# #????# # #???? | | ???????????????????# ######+##############???? | | ???????????????????# # #??????????? | | ???????????????????# # % #??????????? | | ???????????????????# # #??????????? | | #################### # """ """ #??????????? | | # """ """ #??????????? | | # """ """ #??????????? | | + #??????????? | | # * #??????????? | | # ! #??????????? | | ##############% # ! #??????????? | | % # # # ""T"" #??????????? | | %+ " " """ # + """"" #??????????? | | ####### "R" """"" + ##############??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous GoHome() Let's See Who's Tougher Part-time Excavator Challenges ------------ None Game ------ Seed LayeredDroneMegatreads Manual? 0 Play Time 01:22:33 Cumulative 20.2 hours Start 2024.09.01 @ 14:54:42 End 2024.09.01 @ 16:32:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ce659d83-d321-4a09-a223-847b6320f7ea