Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.23 @ 18:14:13 Player: jes Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1436) 1436 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (793) 793 TOTAL SCORE: 4304 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 150 Met Imprinter 300 Was Imprinted 300 Friendly Fire -6 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 74/100 System Corruption 0% Temperature Cool (142) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Large Storage Unit 0b10 Decoder Chip [Scout] Hardened Light Armor Plating Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Plasma Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit 0b10 Decoder Chip [Scout] Hardened Light Armor Plating Beam Rifle Light Assault Rifle Rocket Launcher Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 48 | 6 7 3 16 . 1 15 Power 6 | 1 1 1 1 . . 2 Engine 5 | 1 1 1 1 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 2 7 . 1 4 Treads . | . . . . . . . Leg 16 | 2 . 2 7 . 1 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 2 . 2 . . . Device . | . . . . . . . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . 1 . 2 . . . Artifact . | . . . . . . . Weapon 21 | 2 4 . 6 . . 9 Energy Gun 6 | 1 1 . 1 . . 3 Energy Cannon 4 | . 3 . . . . 1 Ballistic Gun 8 | 1 . . 4 . . 3 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . . . 7 . . 16 Power 3 | . . . 1 . . 2 Propulsion 10 | . . . 4 . . 6 Utility 2 | . . . 1 . . 1 Weapon 8 | . . . 1 . . 7 Highest Loss Streak 7 | . . . 2 . . 7 Average Slot Usage (%) 95 | . 98 100 98 100 100 84 Engine 9 | . 14 14 10 11 11 3 Core 1 | . . . . . . 4 Leg 37 | . 28 28 42 44 44 32 Storage 11 | . 14 14 11 11 11 11 Protection 11 | . 12 14 11 11 11 10 Energy Gun 6 | . 1 . 2 11 11 8 Energy Cannon 4 | . 12 14 3 . . 1 Ballistic Gun 12 | . 14 14 16 11 11 10 Naked Turns . | . . . . . . . Heaviest Build 43 | 10 30 31 37 34 34 43 Greatest Support 53 | 20 20 25 45 40 43 53 Greatest Overweight (x) 9 | 2 1 1 1 . . 9 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 Average Carried 8 | . 6 9 8 10 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 1 8 10 10 10 10 4 Class Distribution -------------------- 44% | Messiah-Mutant 38% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1254 | 214 172 76 591 . 10 191 Remotely . | . . . . . . . Salvage Created 2175 | . 245 213 1438 . . 279 Parts 141 | . 14 15 104 . . 8 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 6 | . 1 . 5 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 5 3 24 . . 9 Guns 30 | . 5 2 18 . . 5 Cannons 5 | . . 1 4 . . . AOE 5 | . . . 2 . . 3 Classes Destroyed 11 | . 5 . 5 . . 1 Worker 5 | . . . 5 . . . Builder 6 | . 1 2 3 . . . Hauler 2 | . . . 2 . . . Recycler 5 | . 1 1 3 . . . Operator 2 | . . . 2 . . . Watcher 6 | . 1 . 5 . . . Swarmer 18 | . 4 1 7 . . 6 Grunt 14 | . 1 2 11 . . . Duelist 1 | . . . 1 . . . Sentry 6 | . . . 5 . . 1 Hunter 2 | . . . . . . 2 Best Kill Streak 12 | . 4 3 12 . . 3 Combat Bots Only 5 | . 3 3 5 . . 3 Max Kills in Single Turn 5 | . 1 2 5 . . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3004 | . 208 92 1132 . . 1572 Core 418 | . . 12 75 . . 331 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 95 . . . . Volleys Fired 158 | . 24 10 91 . . 33 Largest 2 | . 2 2 2 . . 2 Hottest 121 | . 88 80 88 . . 121 Shots Fired 309 | . 48 20 182 . . 59 Gun 237 | . 27 10 148 . . 52 Cannon 65 | . 21 10 31 . . 3 Launcher 7 | . . . 3 . . 4 Special . | . . . . . . . Kinetic 197 | . 24 10 141 . . 22 Thermal 105 | . 24 10 38 . . 33 Explosive 7 | . . . 3 . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 7 2 21 . . 7 Robot Miss Streak 5 | . 4 3 4 . . 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 169 | . 21 9 106 . . 33 Core Hits 92 | . 10 6 61 . . 15 Critical Hits 2 | . . . 1 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3389 | . 309 135 2137 . . 808 Guns 2220 | . 228 66 1474 . . 452 Cannons 463 | . 81 69 283 . . 30 Explosions 706 | . . . 380 . . 326 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1850 | . 217 66 1410 . . 157 Thermal 873 | . 92 69 387 . . 325 Explosive 442 | . . . 116 . . 326 Electromagnetic 224 | . . . 224 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . 9 . . 6 Projectiles 7 | . . . 7 . . . Explosions 8 | . . . 2 . . 6 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 98 | . . . 48 . . 50 Shots 4 | . . . 2 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 508 | . 361 220 233 . . 508 Average Temperature 113 | . 146 77 67 . . 176 Received Heat Transfer 573 | . 72 42 378 . . 81 Effects 11 | . 3 . . . . 8 Shutdowns 3 | . 1 . . . . 2 Energy Bleed 4 | . 2 . . . . 2 Interference 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . 4 . . 1 Heat Transferred 1907 | . 173 148 840 . . 746 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 535 | . 159 85 535 187 . . Average Influence 151 | . 61 30 268 187 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 66 | 100 100 100 30 100 . . Level 1 25 | . . . 53 . . . Level 2 7 | . . . 15 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 1 3 . . 1 Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 8 4 38 . . 24 Peak Tracking Total 11 | . 3 4 4 . . 11 Tactical Retreats 3 | . 1 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 11 | . 3 1 6 . 1 . Terminals 6 | . 1 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 8 1 17 . 6 . Successful 25 | . 6 1 12 . 6 . Failed 7 | . 2 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . . . . . 10 . Terminals 18 | . 4 . 14 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 2 1 10 . 6 . Record 4 | . 1 . 3 . . . Part Schematic 6 | . . . . . 6 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Recycling Unit Index 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Hauler Manifests 4 | . . . 4 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 1 . 6 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 47 | . . . . . . 47 Total Damage 1036 | . . . . . . 1036 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4492 | 56 402 602 994 36 1380 1022 Spaces Moved 2908 | 39 212 366 512 30 1138 611 Core 57 | 11 . . . . . 46 Treads . | . . . . . . . Legs 2851 | 28 212 366 512 30 1138 565 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 Average Speed 131 | 113 139 150 120 120 120 147 Slowest Speed 500 | 150 150 150 150 120 120 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 43 62 40 12 87 73 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 3 Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . 25 . . 23 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 46 | . . . 25 . . 21 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3290 | 48 272 400 708 30 1154 678 Wait 120 | 3 11 15 71 1 11 8 Move 2902 | 38 211 365 511 29 1137 611 Hop . | . . . . . . . Pick Up 28 | 1 11 3 9 . 2 2 Fast Attach 16 | 6 1 1 4 . . 4 Attach 24 | . 5 . 9 . . 10 Detach 11 | . 4 . 3 . . 4 Swap 8 | . 1 2 3 . 1 1 Drop 23 | . 4 4 7 . 3 5 Fire 158 | . 24 10 91 . . 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 350 | -10/Materials | Repaired Lgt. Ion Engine 428 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Entered Mines 554 | -10/Mines | Met a Derelict shopkeep closing up shop 685 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 863 | -10/Mines | Learned location of Storage (-8) 1046 | -10/Mines | Discovered new exit (range 9) 1061 | -10/Mines | Entered Materials 1061 | -9/Materials | Evolved 2 slots: Propulsion x2 1922 | -9/Materials | Build established: Scavenger-Mutant 2043 | -9/Materials | Discovered new exit (range 11) 2055 | -9/Materials | Entered Mines 2083 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2091 | -9/Mines | Entered Zion 2499 | -7/Zion | Imprinted 2501 | -7/Zion | Declared Zion's savior 2684 | -7/Zion | Received a hallucinogenic algorithm 2788 | -7/Zion | Build established: Messiah-Mutant 3430 | -7/Zion | Discovered new exit (range 12) 3471 | -7/Zion | Entered Proximity Caves 3471 | -6/Proximity Caves | Accompanied by 4 allies 3655 | -6/Proximity Caves | Learned 4 Factory zone layouts 4003 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4179 | -6/Proximity Caves | Core integrity fell below 50% 4219 | -6/Proximity Caves | Lost 7 parts (1p4n2w) 4296 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 4479 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4492 | -6/Proximity Caves | Core integrity fell below 20% 4493 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 04329_ Found Mak. Sensor Array. 04329_ Found Launcher Guidance Computer. 04337_ Acquired Phase Cannon. 04343_ Acquired 10 matter. 04478_ Hrd. Light Armor Plating destroyed. 04478_ Penetrated by Slug. 04479_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04483_ Y-64 Sentinel: "REQUESTING BACKUP." 04484_ Slug penetrates V3-KYC(M). 04486_ S-27 Virus destroyed. 04487_ Slug penetrates V3-KYC(M). 04489_ V3-KYC(M) destroyed. 04489_ L-41 Fighter suffers critical hit. 04489_ Destroyed Carbon-fiber Leg. 04490_ Penetrated by Slug. 04491_ Phase Cannon destroyed. 04492_ C-30 ARC bursts open, deploying its payload. 04492_ G-67 Veteran unfolds itself. 04492_ L-41 Fighter unfolds itself. 04492_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?####????????????????###????????????????????????? | | #?# #?????????###?#### ######???????????????????? | | ### #????????## ### #???????????????????? | | #???????## #???????????????????? | | #??????## ## #???????????????????? | | ##????## ## ##???????????????????????? | | ## ###### #### #???????????????????????? | | ### #??## ## #????????????????????? | | ??## #?###@* #????????????????????? | | ???## ###### #???#gl #???????????????????? | | ????# #####?????###??? g ?????????????????? | | ????# ###???????????????Y ;g###gg ??????????????? | | ????###???????????????? # ??? l ????????????? | | ???????????????????????# + "???? ??????????? | | ???????????????????????#### "#????? #??????????? | | ???????????????????????????? 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Y#??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed HoverSensorLauncher Manual? 0 Play Time 01:26:49 Cumulative 11.1 hours Start 2020.01.22 @ 23:20:39 End 2020.01.23 @ 18:14:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0ec9921-8c1c-4e23-80a1-f6488834cce3