Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 09:35:33 Player: szymekc Result: Destroyed by G-47 Trooper with Riot Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (379) 379 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5350) 5350 TOTAL SCORE: 6274 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 350 Cogmind --------- Core Integrity 0/160 Matter 297/300 Energy 199/200 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit X0-1V1's Piety Tracker > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (20) --- Ion Engine Subdweller Power Source Wheel Subdweller Monowheel Subdweller Monowheel Flight Unit Improved Heat Sink Medium Storage Unit Machine Analyzer Subdweller Optics Seismic Detector Seismic Detector Transport Network Coupler Light Armor Plating Tractor Beam Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Subdweller Power Source Wheel Subdweller Monowheel Subdweller Monowheel Flight Unit Improved Heat Sink Medium Storage Unit Subdweller Optics Seismic Detector Seismic Detector Transport Network Coupler Light Armor Plating Tractor Beam [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 6 4 3 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 3 | 2 . 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 4 1 Device 3 | 1 2 . Storage 2 | . 1 1 Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 7 | . 7 12 Power 1 | . 2 1 Propulsion 1 | . . 2 Utility 5 | . 4 7 Weapon . | . . . Tool/Special . | . . . Unused Backups 15 | . 3 12 Power 5 | . 3 2 Propulsion 4 | . . 4 Utility 6 | . . 6 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 14 | . 14 14 Treads 28 | . 28 28 Device 14 | . 14 14 Storage 11 | . 9 14 Protection 2 | . 3 . Ballistic Gun 27 | . 28 27 Peak Build Rating 22 | 6 20 22 Average Rating 11 | 4 8 20 On Entrance 8 | . 6 20 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 50 | 10 20 50 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 5 10 20 Average Capacity 10 | 5 8 14 Most Carried 15 | 1 10 15 Average Carried 8 | . 7 12 Final Capacity 20 | 5 10 20 Final Carried 15 | 1 10 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 715 | 326 257 132 Remotely . | . . . Salvage Created 655 | 131 392 132 Parts 46 | 12 26 8 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 4 | . . 4 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 10 | . 7 3 Guns 9 | . 7 2 Classes Destroyed 6 | 2 3 1 Tunneler 4 | 4 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Swarmer 1 | . 1 . Grunt 7 | . 6 1 Subdweller 2 | . . 2 Best Kill Streak 5 | 5 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 76 | . 30 46 Missed 16 | . 7 9 Hits 60 | . 23 37 Projectile 60 | . 23 37 Critical Strikes 1 | . 1 . Damage Taken 906 | . 276 630 Core 162 | . 74 88 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 70 | 11 39 20 Largest 2 | 2 2 2 Hottest 40 | 40 40 40 Shots Fired 135 | 22 78 35 Gun 135 | 22 78 35 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 135 | 22 78 35 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | 4 7 15 Robot Miss Streak 3 | 3 3 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 93 | 12 52 29 Core Hits 31 | 6 18 7 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1200 | 158 687 355 Guns 1195 | 158 682 355 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 5 | . 5 . Kinetic 1195 | 158 682 355 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . 2 . Targets Rammed 2 | . 2 . Kicked . | . . . Crushed . | . . . Highest Temperature 29 | . 29 . Average Temperature 10 | . 10 . Received Heat Transfer 174 | . 162 12 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 54 | 5 54 . Initial . | . . . Average 11 | 1 12 . Influence Increases 245 | 25 200 20 Destroy 0b10 Robot/C 160 | . 140 20 Destroy 0b10 Robot/NC 35 | 25 10 . Destroy Leader 44 | . 44 . Successful Hack 5 | . 5 . Destroy Structure 1 | . 1 . Influence Decreases 233 | 25 200 8 Time Decay 233 | 25 200 8 Squads Dispatched 3 | . 3 . Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 17 4 Peak Tracking Total 3 | . 3 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 1 | . 1 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 3 | . 3 . Good Acts 3 | . . 3 Bad Acts 2 | . 1 1 Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 802 | 52 750 . Seismic 802 | 52 750 . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1337 | 135 780 422 Spaces Moved 583 | 60 343 180 Core 3 | 3 . . Treads 580 | 57 343 180 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 169 | 154 160 192 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 5 67 17 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 794 | 77 495 222 Wait 104 | . 92 12 Move 581 | 59 342 180 Hop . | . . . Pick Up 19 | 1 12 6 Fast Attach 7 | 6 1 . Attach 1 | . . 1 Detach . | . . . Swap 5 | . 3 2 Drop 5 | . 4 1 Fire 70 | 11 39 20 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | . 2 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 16) 492 | -10/Materials | Discovered new exit (range 16) 770 | -10/Materials | Discovered new exit (range 14) 846 | -10/Materials | Discovered new exit (range 10) 885 | -10/Materials | Made a sacrifice at D.C.S.S. Altar Unit 886 | -10/Materials | Core integrity fell below 50% 916 | -10/Materials | Entered Subcaves 917 | -10/Subcaves | Approached by a straggling Scientist 980 | -10/Subcaves | Learned 2 Materials zone layouts 1101 | -10/Subcaves | Core integrity fell below 20% 1134 | -10/Subcaves | Melee accuracy permanently improved by X0-1V1 (+9%) 1338 | -10/Subcaves | Destroyed by G-47 Trooper with Riot Gun Last Messages --------------- 01134_ X0-1V1: "Any self-respecting god will have their pound of flesh." (permanent +9% melee accuracy) 01136_ Dropped Ion Engine. 01140_ Subatomizers dissect the Wheel. 01141_ Acquired Sub. Optics. 01149_ Acquired Wheel. 01152_ Acquired Sub. Monowheel. 01161_ Acquired 26 matter. 01162_ Subatomizers dissect the Machine Analyzer. 01166_ Acquired Machine Analyzer. 01320_ Assault Rifle destroyed. 01323_ X0-1V1 feels inspired! G-34 Mercenary Sml. Laser replaced by EM Shotgun. G-47 Trooper Particle Gun replaced by Riot Gun. 01327_ G-34 Mercenary destroyed. 01329_ Acquired 15 matter. 01332_ Acquired 3 matter. 01332_ Subatomizers dissect the Ion Engine. 01333_ EM Shotgun fries itself beyond repair. 01338_ X0-1V1 guffaws! Map ----- +----------------------------------------------------+ | ??????????????????????????????????????" " ?# | | ?????????????????????????????????????" " "#?# | | ????????????????????????????????????" " #### # | | ????????????????????????????????????####??# # | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????## ##? | | ???????????????????????????????????????????## #?? | | ????????????????????????????????????????????## #?? | | ?????????????????????????????????????????????###?? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????????? ##????# | | ???????????????????? ??????????????? #???# | | ????????????????? ? ??????????????? ???# | | ?????????????????? ?%???????????????? ###### | | ??????????????????# ???????????????? ???# | | ??????????????????? ?????????????????# ??? | | ???????????????????# ??#??????????????# ??## | | ???????????????????# #? ####???????????# ??? | | ???????????????????? ?? ##????????### #???# | | ?????????????#??????? ?? #???????## ##### | | ????????????? ?####? #? #??????## ## | | ????????????? "" # ## ## #??????# | | ?????????????#" #???????????# | | ????????????????# ##??????????# ## | | ?????????????????# *@ #?????????## ## | | ?????????????????### ##g# #?????????# ##### | | ???????????????????# ##??????#### ### | | ???????????????????# #???????# | | ???????????????????# ## ##??????# | | ????????????????"" #?## ####???# | | ????????????? "" #???## ##### #### | | ???????????? " ?????## ## ##??##### | | ????????????? ## ???????## #???????## | | ????????????? #??# ????????##### ##????????# | | ?????????????"????#?????????????########?????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetZipMesh Manual? 0 Play Time 00:08:42 Cumulative 1272.9 hours Start 2026.06.24 @ 09:28:38 End 2026.06.24 @ 09:35:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 399 Adventurer 2 Explorer 0 Win Type - Total 106 Types 33/24/23/2/1/1/16/2/1/3 Lore% 98 Gallery% 92 Achievement% 91 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f09d381d-0a46-4288-8144-c85896bfc1d3