Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 00:29:05 Player: f_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1703) 1703 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 5432 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 506 Entered Garrisons 200 Friendly Fire -50 Cogmind --------- Core Integrity 301/550 Matter 263/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite Improved Power Shielding Hardened Light Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Cooling System Relay Coupler [NC] (26) Gauss Rifle Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON ----------- Makeshift Axe Makeshift Axe > --- INVENTORY -------- Light Nuclear Core Wheel Cooling System Improved Cooling System Trap Scanner Signal Interpreter Improved Signal Interpreter Transport Network Coupler Improved Melee Analysis Suite Improved Power Shielding Light Armor Plating Hardened Light Armor Plating Reflective Plating EM Shotgun High-powered Shotgun Gauss Rifle Flak Cannon Rocket Launcher Datajack [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Hardened Light Armor Plating Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 61 | 4 4 2 13 8 1 2 13 14 Power 6 | 1 . 1 1 1 . . 1 1 Engine 5 | 1 . 1 1 . . . 1 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 8 | 2 . . . 2 . . 3 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 8 | 2 . . . 2 . . 3 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 2 1 5 1 . 1 5 7 Device 2 | . . 1 1 . . . . . Storage 3 | 1 1 . 1 . . . . . Processor 3 | . . . 1 . . . . 2 Hackware 2 | . . . . . . . 2 . Protection 13 | . 1 . 2 1 . 1 3 5 Artifact . | . . . . . . . . . Weapon 24 | . 2 . 7 4 1 1 4 5 Energy Gun 5 | . 1 . 1 1 . . . 2 Energy Cannon 3 | . . . 3 . . . . . Ballistic Gun 5 | . 1 . 2 1 . 1 . . Ballistic Cannon 3 | . . . 1 1 . . . 1 Launcher 3 | . . . . . . . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 13 | . . . 1 2 . 1 2 7 Power 1 | . . . . . . . 1 . Propulsion 6 | . . . 1 1 . . 1 3 Utility 5 | . . . . 1 . 1 . 3 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 3 | . . . 1 1 . 1 1 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 84 100 99 90 100 97 97 77 Engine 7 | . 14 14 11 6 . . 6 8 Core 2 | . . . . 4 11 11 1 . Wheel 18 | . 28 28 21 13 22 22 16 8 Device 5 | . . 14 11 4 . . . . Storage 10 | . 14 14 11 11 11 11 9 7 Processor 7 | . . . 11 11 11 11 . 5 Hackware 4 | . . . . . . . 18 18 Protection 15 | . 9 . 11 16 22 19 27 15 Energy Gun 6 | . 9 14 5 3 11 11 2 2 Energy Cannon 2 | . . . 2 11 . . . . Ballistic Gun 6 | . 9 14 9 5 2 8 2 . Ballistic Cannon 1 | . . . 4 . . . . 2 Slashing Weapon 2 | . . . . 1 . . 10 8 Special Melee Weapon 1 | . . . . . 8 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 10 29 33 62 65 63 64 70 68 Greatest Support 28 | 26 26 26 26 26 26 26 28 22 Greatest Overweight (x) 21 | . 1 1 3 21 2 2 5 6 Average Overweight (x) 2 | . . 1 1 2 2 2 3 4 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 17 | 6 12 15 16 20 20 20 20 17 Most Carried 20 | 4 5 12 16 17 19 20 19 19 Average Carried 14 | 2 3 5 14 15 17 19 16 14 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 Final Carried 19 | 3 5 12 16 16 19 19 19 5 Class Distribution -------------------- 73% | Mutant 23% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 1305 | 103 . 63 631 162 . . 192 154 Remotely . | . . . . . . . . . Salvage Created 1780 | . 100 34 402 474 . . 446 324 Parts 114 | . 14 7 22 18 . . 32 21 Haulers Intercepted 6 | . 1 . 5 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 42 | . . 2 11 9 . . 9 11 Melee 10 | . . . . 1 . . 7 2 Guns 8 | . . 2 1 3 . . 1 1 Cannons 14 | . . . 7 5 . . . 2 AOE 10 | . . . 3 . . . 1 6 Classes Destroyed 10 | . 2 1 2 4 . . 1 . Builder 3 | . . . . 1 . . 2 . Hauler 6 | . 1 . 5 . . . . . Recycler 1 | . . . . 1 . . . . Operator 2 | . . . 1 . . . 1 . Watcher 2 | . 2 . . . . . . . Swarmer 12 | . . 2 5 . . . 2 3 Grunt 23 | . . . 6 6 . . 5 6 Brawler 1 | . . . . 1 . . . . Duelist 4 | . . . . 2 . . . 2 Sentry 2 | . . . . . . . 2 . Best Kill Streak 6 | . 2 2 4 6 . . 4 6 Combat Bots Only 6 | . . 2 4 5 . . 4 6 Max Kills in Single Turn 4 | . 1 1 2 1 . . 2 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 2 . . . 1 4 Melee 1 | . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 233 | . . 15 48 55 . 4 47 64 Missed 58 | . . 5 7 12 . 2 12 20 Damage Taken 2830 | . . 86 543 669 . 28 531 973 Core 535 | . . . 136 137 . 13 34 215 Absorbed by Shields 8 | . . . . . . . . 8 Ignored by Resistances 53 | . . . 49 . . . . 4 Core Remaining (%) 76 | 100 . 100 . . . 28 . . Volleys Fired 138 | . 7 5 67 22 . 2 10 25 Largest 2 | . 2 2 2 2 . 1 2 1 Hottest 112 | . 60 60 112 100 . 75 103 45 Shots Fired 203 | . 12 10 98 37 . 2 19 25 Gun 132 | . 12 10 52 24 . 2 18 14 Cannon 66 | . . . 46 13 . . . 7 Launcher 5 | . . . . . . . 1 4 Special . | . . . . . . . . . Kinetic 114 | . 7 5 66 20 . . 9 7 Thermal 48 | . 5 5 22 5 . 2 9 . Explosive 5 | . . . . . . . 1 4 Electromagnetic 36 | . . . 10 12 . . . 14 Robot Hit Streak 8 | . 3 5 6 7 . 2 3 8 Robot Miss Streak 13 | . 2 4 13 4 . 1 8 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . 2 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 168 | . 7 4 67 29 4 1 28 28 Core Hits 111 | . 4 3 40 17 . . 13 34 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 7 | . . . 2 2 . . 3 . Burn 3 | . . . 2 1 . . . . Destroy 1 | . . . . . . . 1 . Sever 3 | . . . . 1 . . 2 . Melee Attacks 51 | . . . . 6 4 . 30 11 Impact . | . . . . . . . . . Slashing 47 | . . . . 6 . . 30 11 Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . 1 4 . 4 . Combat Hostiles 4 | . . . . . 4 . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 4591 | . 82 62 1413 735 . 21 1249 1029 Guns 1383 | . 82 62 587 284 . 21 159 188 Cannons 1035 | . . . 655 227 . . . 153 Explosions 880 | . . . 171 39 . . 143 527 Melee 1293 | . . . . 185 . . 947 161 Ramming . | . . . . . . . . . Kinetic 1446 | . 49 27 889 230 . . 98 153 Thermal 762 | . 33 35 424 124 . 21 61 64 Explosive 606 | . . . . . . . 143 463 Electromagnetic 484 | . . . 100 196 . . . 188 Impact . | . . . . . . . . . Slashing 1293 | . . . . 185 . . 947 161 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . . 9 14 . . 85 14 Projectiles . | . . . . . . . . . Explosions 54 | . . . 9 14 . . 17 14 Melee 68 | . . . . . . . 68 . Knockbacks 11 | . . . 10 . . . . 1 Impact . | . . . . . . . . . Kinetic 11 | . . . 10 . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 206 | . . . 67 37 . . . 102 Shots 6 | . . . 2 1 . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 450 | . . . 252 386 . 89 450 169 Average Temperature 110 | . . . 57 165 . 48 222 74 Received Heat Transfer 906 | . . . 240 243 . . 144 279 Effects 6 | . . . 1 3 . . 2 . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 2 | . . . 1 . . . 1 . Short Circuit 2 | . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 5 1 . . . . Heat Transferred 1462 | . 75 75 792 272 . 37 111 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 2 1 . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 591 | . 36 209 376 259 . 41 591 575 Initial 254 | . . 13 81 72 . . 15 254 Average 215 | . 14 101 219 123 . 38 270 448 Maximum Alert Level 2 | . . 1 1 1 . . 2 2 Low Security (%) 54 | 100 100 91 39 92 . 100 36 . Level 1 29 | . . 8 60 7 . . 41 17 Level 2 15 | . . . . . . . 21 82 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 1 1 1 . . 3 . Investigation 3 | . . 1 . . . . 2 . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 4 | . 1 . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 4 6 22 14 . 1 27 13 Peak Tracking Total 6 | . 3 3 4 5 . 1 6 6 Tactical Retreats 5 | . . . 1 3 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 7 | . . . 1 . . . 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 2 | . . . 1 . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 8 | . 1 1 2 . 1 . 2 1 Terminals 4 | . 1 . 2 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 15 | . 4 1 4 . 1 . 2 3 Successful 9 | . 4 1 2 . 1 . 1 . Failed 6 | . . . 2 . . . 1 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . 1 . 2 . 2 . 2 . Terminals 11 | . 4 . 4 . . . . 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 6 | . 3 1 1 . 1 . . . Record 1 | . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 2 . . . 1 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 6 | . . 3 . 1 2 . . . Largest Group 3 | . . 3 2 1 3 3 3 1 Highest-Rated Group 73 | . . 40 32 31 73 73 73 31 Highest-Rated Ally 31 | . . 16 16 31 31 31 31 31 Total Orders . | . . . . . . . . . Ally Attacks 111 | . . 15 18 . 6 4 63 5 Total Damage 1549 | . . 136 253 . 43 63 968 86 Kills 26 | . . 6 4 . . 1 14 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 3733 | 32 142 318 996 728 537 51 416 513 Spaces Moved 2504 | 28 114 277 706 455 434 37 223 230 Core 43 | 9 . . . 2 . . . 32 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 2461 | 19 114 277 706 453 434 37 223 198 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 105 120 120 120 115 115 Average Speed 122 | 77 98 105 111 138 120 120 131 164 Slowest Speed 1100 | 90 105 105 145 1100 120 120 165 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 36 59 55 68 88 13 32 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 59 | . . . 10 7 . . 10 32 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 59 | . . . 10 7 . . 10 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 2902 | 38 132 293 820 506 447 41 297 328 Wait 41 | . 1 3 10 8 6 . 3 10 Move 2497 | 27 113 276 705 454 433 36 223 230 Hop . | . . . . . . . . . Pick Up 63 | 7 6 7 15 6 3 1 12 6 Fast Attach . | . . . . . . . . . Attach 29 | 4 3 . 3 4 . 1 5 9 Detach . | . . . . . . . . . Swap 32 | . 1 2 10 4 1 1 8 5 Drop 27 | . 1 . 10 2 . . 8 6 Fire 138 | . 7 5 67 22 . 2 10 25 Melee 49 | . . . . 6 4 . 28 11 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 26 | . . . . . . . . 26 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 8) 175 | -10/Materials | Entered Mines 183 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 281 | -10/Mines | Learned Materials garrison access intel 310 | -10/Mines | Build established: Mutant 451 | -10/Mines | Discovered new exit (range 7) 465 | -10/Mines | Met a Derelict shopkeep closing up shop 493 | -10/Mines | Entered Materials 493 | -9/Materials | Accompanied by 2 allies 493 | -9/Materials | Evolved 2 slots: Utility x2 733 | -9/Materials | Discovered new exit (range 11) 742 | -9/Materials | Identified exit to Materials 1464 | -9/Materials | Discovered new exit (range 12) 1486 | -9/Materials | Identified exit to Mines 1489 | -9/Materials | Entered Mines 1501 | -9/Mines | Learned Materials emergency access door positions 1527 | -9/Mines | Learned Materials garrison access intel 1675 | -9/Mines | Discovered exit to Materials (range 14) 1826 | -9/Mines | Core integrity fell below 50% 2085 | -9/Mines | Learned location of Zion (-6) 2196 | -9/Mines | Met a Derelict testing a Signal Generator 2211 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2211 | -9/Mines | Discovered new exit (range 5) 2217 | -9/Mines | Entered Exiles 2217 | -9/Exiles | Found Exiles lab destroyed 2217 | -9/Exiles | Accompanied by 1 ally 2270 | -9/Exiles | Discovered new exit (range 14) 2738 | -9/Exiles | Discovered new exit (range 10) 2754 | -9/Exiles | Entered Mines 2754 | -8/Mines | Accompanied by 3 allies 2785 | -8/Mines | Discovered exit to Materials (range 14) 2805 | -8/Mines | Entered Materials 2805 | -8/Materials | Accompanied by 3 allies 2805 | -8/Materials | Evolved 2 slots: Utility x2 2807 | -8/Materials | Loaded intel: 1 garrison access location 3139 | -8/Materials | Build established: Hacker-Mutant 3218 | -8/Materials | Identified exit to Garrison 3221 | -8/Materials | Entered Garrison 3221 | -8/Garrison | Accompanied by 1 ally 3288 | -8/Garrison | Triggered checkpoint 3347 | -8/Garrison | Lost 3 parts (2n1u) 3428 | -8/Garrison | Triggered checkpoint 3543 | -8/Garrison | Garrison Relay disabled 3734 | -8/Garrison | Self-destructed Last Messages --------------- 03543_ Relay Coupler [NC] tumbles out of relay unit. 03543_ Relay Coupler [Swarmer] tumbles out of relay unit. 03548_ Acquired Relay Coupler [NC]. 03560_ Connecting with Garrison Terminal... 03560_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. 03622_ Dropped Cooling System. 03623_ Dropped Signal Interpreter. 03639_ Wheel destroyed. 03641_ G-47 Trooper knocked back. 03641_ G-47 Trooper destroyed. 03647_ Critical hit (Burn: +37). 03649_ G-47 Trooper destroyed. 03651_ Dropped Hcp. Storage Unit. 03651_ Dropped Flak Cannon. 03652_ Dropped Mak. Axe. 03655_ Acquired 16 matter. 03702_ Acquired 48 matter. 03732_ Dropped Lgt. Nuclear Core. 03733_ Acquired Corrupted Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????####" | | ?????????????????????????????????????????????# ^ | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# #" | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ????????????????????????? ??????????????????# #? | | ????????????????????????? ??????????????????# #? | | ????????????????????????? ????????????????### #? | | ????????????????????????? #???????????????# #? | | ????????????????????????# #???????????????# #? | | ????????????????????????# #???????????????# ! #? | | ????????????????????????# #???????????????### #? | | ????????????????????????# #?????????????????#/!#? | | ????????????????????????# #??#####??????????# #? | | ????????????????????????# #?## #??????????#= #? | | ????????????????????????# #?# ##??????????#] #? | | ????????????????????????# #?# #??????????#/[#? | | ????????????????????????# #?# #??????????#]!#? | | ???????????????????????## #?#### #??????????#!!#? | | ???????????????????????##* ###### ############!!#? | | ?????????????????????###=@[= /= *!!#? | | ?????????????????????#!** *= !!%=!#? | | ?????????????????????# #% # #################++#? | | ?????????????????????# # =% ##??????????###### ## | | ???????????????????????# [ #??????????#"" " | | ???????????????????????# *% #??????????#"! ! | | ???????????????????????## ##??????????#"! ! | | ???????????????????????# ##???????????#"! ! | | ???????????????????????# ! #???????????#"! ! | | ???????????????????????#*%= #???????????#"! ! | | ??????????????????????? = ???????????#"! ! | | ?????????????????????? #??????????#"" " | | ?????????????????????? #??????????#"""!!!!"" | | ?????????????????????? # #??????????#""""""""" | | ????????????????????? # ##??????????########## | | ????????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ? ????????????????????? | | ??????????????????? ? ???????????????????? | | ??????????????????? ?## ##???????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 50 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices True Hacker Challenges ------------ None Game ------ Seed NetworkCooledLegs Manual? 0 Play Time 00:48:34 Cumulative 103.9 hours Start 2024.03.30 @ 15:34:00 End 2024.03.31 @ 00:29:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 97 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 60x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f860308-7fa4-4558-bafa-806035f1aea5