Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.21 @ 17:56:55

Player: Relth

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (793)      793
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2556

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             550/550
Matter                     195/300
Energy                     93/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (4) ---
  Light Treads
  Light Treads
  Light Treads
>       --- UTILITY (3) ------
        Heat Sink
  Large Storage Unit
        Sensor Array
>       --- WEAPON (3) -------
        Particle Cannon
  Heavy Assault Rifle
>       --- INVENTORY (10) ---
        Heat Sink
  Small Battery (100)
        Seismic Analyzer

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Heat Sink
  Large Storage Unit
  Light Armor Plating
>       --- WEAPON -----------
        Particle Cannon
  Heavy Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Heat Sink
  Small Battery
        Sensor Array
        Seismic Analyzer
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             36   | 6   7   21  2   
  Power                    5    | 1   .   3   1   
    Engine                 5    | 1   .   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   4   7   .   
    Treads                 5    | .   .   5   .   
    Leg                    6    | 2   2   2   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   2   5   1   
    Device                 4    | .   1   2   1   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   1   6   .   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          6    | 1   1   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   2   7   .   
  Power                    1    | .   .   1   .   
  Propulsion               4    | .   1   3   .   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   1   3   .   
  Highest Loss Streak      2    | .   2   2   .   
Average Slot Usage (%)     91   | .   94  90  81  
  Engine                   10   | .   14  10  9   
  Treads                   7    | .   .   9   27  
  Leg                      19   | .   21  18  .   
  Wheel                    1    | .   5   .   .   
  Device                   8    | .   9   8   18  
  Storage                  11   | .   14  11  9   
  Processor                6    | .   .   8   .   
  Protection               2    | .   .   3   .   
  Energy Gun               1    | .   5   .   .   
  Energy Cannon            1    | .   .   1   9   
  Ballistic Gun            18   | .   22  17  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 12  18  32  28  
  Greatest Support         60   | 20  20  60  60  
  Greatest Overweight (x)  2    | 2   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 14   | 6   10  14  10  
  Average Capacity         9    | 5   7   9   10  
  Most Carried             8    | 6   8   8   4   
  Average Carried          6    | 3   6   6   3   
  Final Capacity           10   | 6   8   10  10  
  Final Carried            8    | 6   8   5   3   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           825  | 190 219 416 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1032 | .   219 813 .   
  Parts                    72   | .   12  60  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  27   | .   5   22  .   
  Guns                     27   | .   5   22  .   
Classes Destroyed          6    | .   1   5   .   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  10   | .   .   10  .   
  Grunt                    13   | .   5   8   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           5    | .   3   5   .   
  Combat Bots Only         5    | .   3   5   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1589 | .    226  1363 .    
  Core                     339  | .    38   301  .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         69   | 100  84   24   .    
Volleys Fired              124  | .    19   105  .    
  Largest                  2    | .    2    2    .    
  Hottest                  91   | .    60   91   .    
Shots Fired                209  | .    38   171  .    
  Gun                      195  | .    38   157  .    
  Cannon                   14   | .    .    14   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  180  | .    32   148  .    
  Thermal                  29   | .    6    23   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         26   | .    7    26   .    
  Robot Miss Streak        3    | .    1    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           140  | .    26   114  .    
  Core Hits                61   | .    10   51   .    
  Critical Hits            4    | .    .    4    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 4    | .    .    4    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1523 | .    285  1238 .    
  Guns                     1392 | .    285  1107 .    
  Cannons                  101  | .    .    101  .    
  Explosions               30   | .    .    30   .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1282 | .    230  1052 .    
  Thermal                  211  | .    55   156  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          30   | .    .    30   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        60   | .    60   30   .    
  Average Temperature      15   | .    29   9    .    
  Received Heat Transfer   558  | .    126  432  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         435  | .    125  310  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             427  | .   140 427 180 
  Average Influence        173  | .   60  214 180 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         63   | 100 100 50  100 
  Level 1                  21   | .   .   29  .   
  Level 2                  14   | .   .   19  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   4   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   2   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   10  45  .   
  Peak Tracking Total      8    | .   4   8   .   
  Tactical Retreats        9    | .   .   9   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1583 | 73   312  1191 7    
Spaces Moved               586  | 51   148  384  3    
  Core                     16   | 16   .    .    .    
  Treads                   175  | .    .    172  3    
  Legs                     368  | 35   121  212  .    
  Wheels                   27   | .    27   .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   120  160  
  Average Speed            129  | 112  112  138  160  
  Slowest Speed            180  | 150  120  180  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       20   | 4    41   35   1    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1211 | 64  257 885 5   
  Wait                     431  | .   69  362 .   
  Move                     583  | 50  147 383 3   
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 8   9   5   .   
  Fast Attach              16   | 4   2   10  .   
  Attach                   18   | 2   5   9   2   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   2   .   
  Drop                     15   | .   6   9   .   
  Fire                     124  | .   19  105 .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 16)
  386 | -10/Materials | Entered another Materials area
  386 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1118 | -9/Materials  | Core integrity fell below 50%
 1430 | -9/Materials  | Build established: Scavenger-Mutant
 1561 | -9/Materials  | Discovered new exit (range 11)
 1577 | -9/Materials  | Entered another Materials area
 1577 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1584 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01515_ Lgt. Treads severed.
01518_ R-06 Scavenger collects Ion Engine.
01518_ Acquired Lgt. Treads.
01522_ Triggered Blade Trap.
01522_ Massive razor-sharp blades shoot up from within the floor.
01522_ Lgt. Armor Plating severed.
01522_ Lgt. Treads severed.
01522_ R-06 Scavenger collects Lgt. Armor Plating.
01525_ Acquired Lgt. Treads.
01525_ T-07 Excavator is excavating.
01539_ C-30 ARC bursts open, deploying its payload.
01539_ G-47 Trooper unfolds itself.
01539_ G-34 Mercenary unfolds itself. <x2>
01560_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01561_ EXIT=FOUND
01567_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M009.
PARAMETERS=PROPULSION_1,WEAPON_1
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionMicroStabilizer
  Manual?         0
Play Time         00:33:37
  Cumulative      11.3 hours
  Start           2020.04.21 @ 17:15:56
  End             2020.04.21 @ 17:56:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a5738c0-5fdc-4369-a26b-8c84b902cc3c