Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 18:38:47

Player: LogicGhost

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (451)      451
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2636

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     34/300
Energy                     100/100
System Corruption          0%
Temperature                Hot (212)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (4) ------
    Structural Scanner
    Targeting Computer
    Targeting Computer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Structural Scanner
           Targeting Computer
    Medium Armor Plating
           Reactive Plating
>          --- WEAPON -----------
           Pulse Rifle
  Advanced Beam Cannon
>          --- INVENTORY --------
           Titanium Leg
     Small Storage Unit
   Compact Battery
           Assault Cannon
           Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Targeting Computer
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Reactive Plating
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 6   5   6   .   20  
  Power                    4    | 1   .   2   .   1   
    Engine                 4    | 1   .   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   2   2   .   4   
    Treads                 2    | 2   .   .   .   .   
    Leg                    8    | .   2   2   .   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   3   1   .   7   
    Device                 2    | .   1   .   .   1   
    Storage                5    | 1   2   .   .   2   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   1   .   8   
    Energy Gun             3    | .   .   .   .   3   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          3    | 2   .   .   .   1   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 16   | .   .   1   .   15  
  Power                    4    | .   .   1   .   3   
  Propulsion               4    | .   .   .   .   4   
  Utility                  4    | .   .   .   .   4   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      12   | .   .   1   .   12  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     91   | .   90  92  100 89  
  Engine                   14   | .   14  14  22  11  
  Treads                   2    | .   14  .   .   .   
  Leg                      21   | .   14  22  22  24  
  Device                   8    | .   4   11  11  7   
  Storage                  9    | .   14  11  11  6   
  Processor                9    | .   .   11  11  11  
  Protection               4    | .   .   .   .   10  
  Energy Gun               1    | .   .   .   .   5   
  Ballistic Gun            11   | .   28  15  11  2   
  Ballistic Cannon         6    | .   .   6   11  8   
Peak Build Rating          26   | 6   7   17  17  26  
  Average Rating           15   | 4   6   12  17  22  
  On Entrance              9    | .   6   7   17  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 13  14  25  25  43  
  Greatest Support         51   | 40  40  34  34  51  
  Greatest Overweight (x)  5    | .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   8   
  Average Capacity         7    | 5   8   8   8   5   
  Most Carried             6    | 5   6   6   5   5   
  Average Carried          3    | .   2   3   5   3   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            5    | .   4   5   5   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           585  | 194 .   292 33  66  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            487  | .   .   277 .   210 
  Parts                    26   | .   .   17  .   9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  14   | .   .   7   .   7   
  Guns                     5    | .   .   4   .   1   
  Cannons                  5    | .   .   3   .   2   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          6    | .   .   5   .   1   
  Worker                   1    | .   .   1   .   .   
  Recycler                 2    | .   .   1   .   1   
  Swarmer                  6    | .   .   3   .   3   
  Grunt                    4    | .   .   2   .   2   
  Sentry                   3    | .   .   2   .   1   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           4    | .   .   4   .   3   
  Combat Bots Only         3    | .   .   3   .   3   
Max Kills in Single Turn   2    | .   .   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        213  | .    .    44   .    169  
  Missed                   52   | .    .    19   .    33   
Damage Taken               2761 | .    .    267  .    2494 
  Core                     598  | .    .    28   .    570  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   146  | .    .    .    .    146  
  Regen/Repaired (Parts)   125  | .    .    .    .    125  
Core Remaining (%)         97   | 100  100  .    93   .    
Volleys Fired              50   | .    .    23   .    27   
  Largest                  2    | .    .    2    .    2    
  Hottest                  131  | .    .    64   .    131  
Shots Fired                96   | .    .    46   .    50   
  Gun                      51   | .    .    32   .    19   
  Cannon                   37   | .    .    14   .    23   
  Launcher                 8    | .    .    .    .    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  75   | .    .    46   .    29   
  Thermal                  13   | .    .    .    .    13   
  Explosive                8    | .    .    .    .    8    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    .    9    .    9    
  Robot Miss Streak        4    | .    .    2    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           55   | .    .    27   .    28   
  Core Hits                36   | .    .    13   .    23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1358 | .    .    402  .    956  
  Guns                     441  | .    .    233  .    208  
  Cannons                  509  | .    .    169  .    340  
  Explosions               408  | .    .    .    .    408  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  789  | .    .    402  .    387  
  Thermal                  161  | .    .    .    .    161  
  Explosive                408  | .    .    .    .    408  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    2    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    2    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      206  | .    .    .    .    206  
  Shots                    4    | .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        400  | .    .    67   .    400  
  Average Temperature      130  | .    .    31   .    158  
  Received Heat Transfer   558  | .    .    105  .    453  
  Effects                  3    | .    .    .    .    3    
    Shutdowns              3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         333  | .    .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             237  | .   20  237 25  131 
  Initial                  25   | .   .   8   25  9   
  Average                  63   | .   10  114 25  68  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         96   | 100 100 88  100 100 
  Level 1                  3    | .   .   11  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   5   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           2    | .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   1   15  .   17  
  Peak Tracking Total      8    | .   1   6   .   8   
  Tactical Retreats        3    | .   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          10   | .   4   4   1   1   
  Terminals                7    | .   3   3   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   11  9   4   4   
  Successful               17   | .   8   5   .   4   
  Failed                   11   | .   3   4   4   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   
  Terminals                21   | .   9   8   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   
  Recycling Units          3    | .   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   6   4   .   .   
  Record                   1    | .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   
  Scan Component           2    | .   .   .   .   2   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       3    | .   2   1   .   .   
  Report Inventory         2    | .   1   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   2   1   1   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   
  Time                     76   | .   .   .   .   76  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1523 | 91  238 459 195 540 
Spaces Moved               873  | 46  154 285 151 237 
  Core                     22   | 20  .   .   .   2   
  Treads                   99   | 26  73  .   .   .   
  Legs                     752  | .   81  285 151 235 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 130 50  
  Average Speed            129  | 112 138 126 130 130 
  Slowest Speed            300  | 160 160 130 130 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   44  27  46  30  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          95   | .   .   2   .   93  
  Melee                    .    | .   .   .   .   .   
  Projectile               9    | .   .   2   .   7   
  AOE                      86   | .   .   .   .   86  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1173 | 86  179 343 150 415 
  Wait                     169  | 29  8   14  .   118 
  Move                     869  | 45  153 284 150 237 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 6   8   9   .   9   
  Fast Attach              1    | .   .   .   .   1   
  Attach                   25   | 6   3   5   .   11  
  Detach                   4    | .   2   2   .   .   
  Swap                     11   | .   2   1   .   8   
  Drop                     12   | .   3   5   .   4   
  Fire                     50   | .   .   23  .   27  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   15 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 14)
  299 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Entered another Materials area
  330 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  775 | -9/Materials  | Discovered new exit (range 9)
  789 | -9/Materials  | Entered Mines
  823 | -9/Mines      | Assembled infested the area
  828 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  974 | -9/Mines      | Discovered new exit (range 8)
  984 | -9/Mines      | Entered Materials
  984 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1084 | -8/Materials  | Garrison activated, responded to threat
 1168 | -8/Materials  | Lost 3 parts (1p1n1u)
 1217 | -8/Materials  | Repaired Titanium Leg
 1257 | -8/Materials  | Repaired Titanium Leg
 1510 | -8/Materials  | Core integrity fell below 50%
 1522 | -8/Materials  | Core integrity fell below 20%
 1524 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Slug penetrates Earth.
U-05 Engineer lays Concrete.
Penetrated by Slug.
Assault Cannon destroyed.
Pulse Rifle destroyed.
U-05 Engineer builds a Wall.
Penetrated by Slug.
Power failure, Rnf. Deuterium Engine shutdown.
M-13 Machinist repairs X-62 Marksman.
Penetrated by Slug.
U-05 Engineer lays Concrete.
Titanium Leg destroyed.
U-05 Engineer lays Concrete.
Penetrated by Slug. <x2>
Electrolysis Chamber disabled.
Rnf. Deuterium Engine destroyed.
U-05 Engineer builds a Wall.
M-13 Machinist repairs W-25 Informer.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| "" #   ###      [ ##?  #?????????????              |
|    #   ###     ![ ##   #?????????????              |
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| ??##       =      !  %  #????????????              |
| ??##     % %      !% %  #????????????              |
| ??##     """            #????????????              |
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| ?? #            #????    ????????????              |
| ?? #            #????""" ""??????????              |
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| ?? #     """"   #?????"" ""??????????              |
| ??##!    """"   #       ?  ??????????              |
| ??##            #####+##?##+?????????              |
|                        #### #????????              |
|                             #######??              |
| ?       [              ############??              |
| ?##########  "         #!          ??              |
| ?????????####+######w h#        ?????              |
| ?????????    "   ?%#m %  """ """?????              |
| ???????##      [  ##u  % """ """  ? #              |
| ???????##         ##*xs  " " """    #              |
| ???????##         s%s    @       !  #              |
| ???????##"           x  #########??##              |
| ???????##T               ""######????              |
| ???????##"        #         "##??????              |
| ???????##         "         "###?????              |
| ???????###########"         " ##?????              |
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| ?????????????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              MetafiberHackingGun
  Manual?         0
Play Time         00:26:21
  Cumulative      4.8 hours
  Start           2024.12.29 @ 18:15:03
  End             2024.12.29 @ 18:38:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37f49bd4-ac1d-4711-96c9-8b285c41e763