Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.02 @ 21:07:56 Player: DURANDAL Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (138) 690 Value Destroyed (5166) 5166 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1712) 1712 TOTAL SCORE: 15528 Bonus ------- Follower Combat Kills 218 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -106 Cogmind --------- Core Integrity 0/1150 Matter 279/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- VTOL Module Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Compact Matter Pod Core Analyzer Weapon Cycler Advanced Hardlight Generator Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Armored Medium Treads Armored Medium Treads Compact Battery [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . 2 . . Utility 5 | . . . 2 . . . . . . . . . 1 . . . . 2 . . . Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Parts Attached 125 | 6 4 1 11 2 1 3 9 24 3 . . 9 13 . 2 2 . 10 . 11 14 Power 20 | 1 1 . 3 . . 1 . 4 1 . . 2 . . 1 . . 1 . 2 3 Engine 8 | 1 1 . 2 . . . . 3 1 . . . . . . . . . . . . Core 12 | . . . 1 . . 1 . 1 . . . 2 . . 1 . . 1 . 2 3 Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 33 | 2 1 . 2 1 . . 5 5 . . . 2 6 . . . . 2 . 4 3 Treads 29 | 2 1 . 2 1 . . 5 5 . . . . 5 . . . . 2 . 4 2 Leg 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . . Utility 33 | 1 2 . 2 1 1 1 4 7 1 . . 2 3 . . . . 2 . 3 3 Device 10 | . 1 . . 1 . 1 . 2 . . . . 1 . . . . . . 2 2 Storage 9 | 1 1 . 1 . 1 . 2 1 . . . . . . . . . 1 . 1 . Processor 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . Hackware 3 | . . . . . . . . . . . . 1 2 . . . . . . . . Protection 9 | . . . 1 . . . 2 3 1 . . 1 . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 . 1 4 . . 1 . 8 1 . . 3 4 . 1 2 . 5 . 2 5 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Ballistic Gun 31 | 2 . 1 4 . . 1 . 5 1 . . 2 2 . 1 2 . 5 . 2 3 Ballistic Cannon 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 1 . . . . 1 . . . . . . . . Parts Lost 101 | . 3 3 2 1 . 3 2 16 6 3 . 6 3 . . . 1 15 . 10 27 Power 18 | . 1 1 1 . . . . 3 . . . 2 . . . . 1 2 . 1 6 Propulsion 28 | . 1 1 1 . . . 2 5 2 2 . . . . . . . 6 . 2 6 Utility 24 | . . . . 1 . 2 . 4 1 1 . 1 1 . . . . 2 . 4 7 Weapon 31 | . 1 1 . . . 1 . 4 3 . . 3 2 . . . . 5 . 3 8 Highest Loss Streak 12 | . 2 3 2 1 . 3 1 10 3 3 . 6 2 . . . 1 9 . 9 12 To Critical Strikes 3 | . . 1 . . . . . . . . . . . . . . . 1 . 1 . Average Backups 15 | 1 4 9 8 10 9 9 14 18 17 19 20 15 16 18 19 19 18 15 14 6 1 Power 2 | 1 . 1 . 2 2 2 2 1 3 4 4 2 1 1 1 2 1 1 2 1 1 Propulsion 1 | . . . . 1 1 1 1 2 . . . . 2 4 4 2 2 . . 1 . Utility 8 | . . 1 1 2 2 3 6 7 10 12 13 11 10 10 11 10 10 8 8 2 . Weapon 3 | . 2 6 5 5 4 3 4 5 2 3 3 1 2 3 3 4 5 5 4 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . 1 . 3 . 1 1 4 1 . 1 . 1 1 . . 1 . . . 7 1 Power 5 | . . . 1 . . . . 1 . 1 . 1 1 . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Utility 10 | . . . . . . . 4 . . . . . . . . 1 . . . 5 . Weapon 5 | . 1 . 1 . 1 1 . . . . . . . . . . . . . 1 . Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 91 88 92 91 100 87 97 94 88 73 61 72 91 100 100 100 99 82 63 75 61 Engine 6 | . 14 8 7 11 11 1 . 6 14 15 15 . . . . . 5 2 . . . Core 6 | . . . 2 . . 9 9 7 . . . 13 12 13 13 13 6 4 5 8 8 Treads 19 | . 28 25 18 22 22 22 34 28 20 8 . . 19 26 26 26 26 13 5 16 16 Device 3 | . 9 14 11 11 20 10 . 1 . . . . 1 . . . . 4 5 11 14 Storage 12 | . 14 14 20 22 23 22 18 14 15 15 15 7 6 6 6 6 6 11 10 6 3 Processor 4 | . . . . . . . . 2 7 7 7 7 6 6 6 6 6 5 5 4 . Hackware 4 | . . . . . . . . . . . . 6 13 13 13 13 13 11 10 8 5 Protection 5 | . . . 9 2 . . 16 8 5 3 . 6 3 6 6 6 6 1 . . 1 Ballistic Gun 18 | . 24 25 21 22 22 21 18 18 21 23 23 11 15 13 15 20 20 16 21 17 8 Ballistic Cannon 1 | . . . . . . . . 2 . . . . 1 6 6 6 6 2 . . . Peak Build Rating 99 | 6 8 9 16 17 18 19 29 47 38 37 32 37 65 65 67 67 65 71 51 99 88 Average Rating 42 | 4 6 7 13 15 17 18 25 36 35 34 32 34 56 65 65 64 64 59 51 81 59 On Entrance 35 | . 6 7 6 16 17 18 19 29 38 37 32 32 37 65 65 67 64 65 51 51 64 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 13 17 18 29 29 29 29 64 88 76 74 72 62 81 81 83 83 85 87 65 65 44 Greatest Support 204 | 40 40 40 40 40 40 40 82 82 80 40 3 30 110 110 110 110 110 110 27 204 179 Greatest Overweight (x) 24 | . . . 6 . . . 1 13 1 23 23 15 3 . . . . 24 2 2 . Average Overweight (x) . | . . . . . . . . . . 4 23 1 . . . . . 1 2 . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 7 8 10 10 10 10 10 16 20 20 20 20 20 20 20 20 20 20 20 20 7 5 Most Carried 20 | 5 10 9 10 10 10 10 20 20 19 20 20 20 20 19 20 20 20 19 15 20 5 Average Carried 15 | 1 4 9 8 9 9 9 14 18 17 19 20 15 16 18 19 19 19 16 15 6 1 Final Capacity 20 | 8 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 1 10 9 10 10 10 10 20 19 19 20 20 15 18 19 20 20 19 15 15 3 1 Class Distribution -------------------- 17% | Gunner 15% | Scavenger-Mutant 15% | Derelict-Gunner 14% | Mutant 9% | Hacker-Gunner 8% | Scavenger-Tank 6% | Scavenger-Skirmisher 5% | Scavenger-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -4/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Matter Collected 5040 | 226 189 26 230 85 20 102 248 1119 535 128 . 131 669 17 32 49 90 282 . 619 243 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5857 | . 366 40 409 169 . 155 441 1475 465 81 . 199 364 29 . . 110 396 . 830 328 Parts 337 | . 27 3 32 17 . 6 25 77 19 4 . 8 24 . . . 8 26 . 41 20 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 1 . . . . . 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . 18 4 . 12 . 2 . 2 7 . . . . Prevented 6 | . . . . . . . . . . . . 6 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Combat Hostiles Destroyed 117 | . 10 3 11 6 . 3 7 25 9 3 . 3 7 1 . . 2 8 . 11 8 Melee 2 | . . . . . . . . 2 . . . . . . . . . . . . . Guns 98 | . 10 3 11 6 . 3 7 13 9 3 . 3 2 1 . . 2 7 . 10 8 Cannons 13 | . . . . . . . . 8 . . . . 5 . . . . . . . . AOE 1 | . . . . . . . . . . . . . . . . . . 1 . . . Classes Destroyed 14 | . 4 . 1 . . . 1 3 1 . . . 3 . . . . . . 1 . Worker 10 | . . . . . . . 1 8 . . . . 1 . . . . . . . . Builder 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . Hauler 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . Recycler 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . Swarmer 31 | . 6 3 4 3 . . . 3 . 3 . . . 1 . . . . . 2 6 Cutter 4 | . . . . . . . . . . . . . . . . . . . . 4 . Grunt 50 | . 4 . 5 3 . 3 3 14 8 . . 3 1 . . . . 3 . 2 1 Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . Sentry 11 | . . . 2 . . . 4 3 . . . . 1 . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . 2 . . . . . . . . Hunter 9 | . . . . . . . . . . . . . 1 . . . 2 4 . 2 . Programmer 6 | . . . . . . . . 5 . . . . 1 . . . . . . . . Heavy 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . Best Kill Streak 6 | . 6 3 4 3 . 3 2 6 3 3 . 2 4 1 . . 2 2 . 4 4 Combat Bots Only 5 | . 5 3 4 3 . 3 2 4 3 3 . 2 4 1 . . 2 2 . 4 4 Max Kills in Single Turn 2 | . 2 1 1 2 . 1 1 2 1 1 . 1 1 1 . . 1 2 . 1 2 Gunslinging 1 | . 1 . . 1 . . . 1 . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Hostile Shots Fired 1451 | . 76 17 30 51 . 29 41 303 61 24 . 48 98 4 . . 24 95 . 257 293 Missed 401 | . 22 2 8 12 . 7 12 87 18 4 . 10 27 2 . . 3 18 . 72 97 Hits 1050 | . 54 15 22 39 . 22 29 216 43 20 . 38 71 2 . . 21 77 . 185 196 Melee 13 | . . . . . . . . . . . . . . . . . . . . 13 . Projectile 1037 | . 54 15 22 39 . 22 29 216 43 20 . 38 71 2 . . 21 77 . 172 196 AOE 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Critical Strikes 40 | . 1 1 1 2 . 1 1 8 1 . . 1 2 . . . 1 4 . 11 5 Part Disruptions 2 | . . . . . . . . . . . . . 2 . . . . . . . . Damage Taken 16059 | . 680 177 232 386 . 392 438 3161 687 290 . 723 1056 32 . . 372 1551 . 2034 3848 Core 2334 | . 91 9 66 63 . 48 78 281 108 18 . 188 81 . . . 38 110 . 200 955 Absorbed by Shields 1344 | . . . . . . . . . . . . . . . . . . . . 1312 32 Redirected to Shielding 313 | . . . . . . . 63 114 53 83 . . . . . . . . . . . Core Remaining (%) 70 | 100 . 60 . . . 55 85 . . . . 15 . . . . 86 89 . . . Volleys Fired 406 | . 38 3 18 15 . 10 27 81 36 6 . 20 22 1 . . 5 38 . 40 46 Largest 4 | . 2 2 2 2 . 2 2 3 3 3 . 3 4 4 . . 4 4 . 4 3 Hottest 171 | . 40 43 46 46 . 46 46 111 91 84 . 84 171 171 . . 122 122 . 114 134 Shots Fired 973 | . 69 6 36 30 . 19 54 213 90 18 . 30 78 4 . . 20 114 . 100 92 Gun 879 | . 69 6 36 30 . 19 54 173 88 18 . 29 51 2 . . 15 97 . 100 92 Cannon 93 | . . . . . . . . 40 2 . . . 27 2 . . 5 17 . . . Launcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 933 | . 69 6 36 30 . 19 54 212 90 18 . 29 57 3 . . 20 114 . 100 76 Thermal 38 | . . . . . . . . . . . . . 21 1 . . . . . . 16 Explosive 1 | . . . . . . . . . . . . 1 . . . . . . . . . Electromagnetic 1 | . . . . . . . . 1 . . . . . . . . . . . . . Robot Hit Streak 24 | . 7 3 9 24 . 8 21 22 21 3 . 8 21 2 . . 8 12 . 6 19 Robot Miss Streak 10 | . 3 2 6 2 . 1 2 10 2 6 . 2 10 3 . . 2 3 . 4 6 Penetration Max 1 | . . . . . . . . 1 1 1 . . 1 . . . . . . 1 1 Secondary Targets 16 | . 4 1 . 2 . . . 2 . . . 1 . . . . . . . 4 2 Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 . . . 1 . . . . . . . 1 1 Shots Hit Robots 626 | . 42 4 27 22 . 16 44 131 64 7 . 20 53 2 . . 13 65 . 55 61 Core Hits 296 | . 21 3 17 9 . 8 17 63 21 5 . 11 30 1 . . 7 26 . 38 19 Critical Kills 4 | . . . . . . . . 1 . . . . . . . . . 1 . 2 . Critical Parts Destroyed 7 | . . . . . . . . 2 . . . . 1 . . . . . . 3 1 Critical Strikes 15 | . . . . . . . . 6 . . . . 1 . . . . 2 . 5 1 Destroy 11 | . . . . . . . . 3 . . . . 1 . . . . 1 . 5 1 Blast 4 | . . . . . . . . 3 . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12266 | . 440 57 391 344 . 247 695 3277 809 223 . 431 1297 32 . . 197 1399 . 1378 1049 Guns 9817 | . 433 49 380 344 . 242 672 2050 782 223 . 397 748 6 . . 151 955 . 1354 1031 Cannons 1685 | . . . . . . . . 678 27 . . . 549 26 . . 46 359 . . . Explosions 476 | . . . . . . . . 358 . . . 34 . . . . . 84 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 288 | . 7 8 11 . . 5 23 191 . . . . . . . . . 1 . 24 18 Kinetic 10867 | . 433 49 380 344 . 242 672 2728 809 223 . 397 858 6 . . 197 1314 . 1354 861 Thermal 635 | . . . . . . . . . . . . . 439 26 . . . . . . 170 Explosive 118 | . . . . . . . . . . . . 34 . . . . . 84 . . . Electromagnetic 358 | . . . . . . . . 358 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 9 9 9 9 3 3 3 3 . . . . . Average Corruption 7 | . . . . . . . . 6 9 9 9 9 3 3 3 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 223 | . . . . . . . . 41 59 35 33 24 18 10 1 2 . . . . . Message Errors 55 | . . . . . . . . 11 11 10 9 6 5 2 1 . . . . . . Matter Fused 61 | . . . . . . . . 10 19 10 6 8 3 3 . 2 . . . . . Heat Flow Errors 22 | . . . . . . . . 3 7 3 5 1 2 1 . . . . . . . Energy Discharges 21 | . . . . . . . . 5 4 2 5 2 2 1 . . . . . . . Parts Rejected 4 | . . . . . . . . 3 1 . . . . . . . . . . . . Parts Fused 4 | . . . . . . . . . 1 . 2 . 1 . . . . . . . . Data Loss (minor) 22 | . . . . . . . . 2 6 5 5 2 1 1 . . . . . . . Data Loss (major) 16 | . . . . . . . . 3 3 5 . 1 2 2 . . . . . . . Misfires 8 | . . . . . . . . 2 3 . . 3 . . . . . . . . . Alerts 4 | . . . . . . . . . 2 . 1 1 . . . . . . . . . Weapon Failures 6 | . . . . . . . . 2 2 . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 33 | . . . . . . . . 32 . . . . . 1 . . . . . . . Projectiles 30 | . . . . . . . . 29 . . . . . 1 . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 3 | . . . . . . . . 3 . . . . . . . . . . . . . Knockbacks 18 | . . . . . . . . 11 . . . . . . . . 2 5 . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . 7 . . . . . . . . 2 5 . . . Secondary 3 | . . . . . . . . 3 . . . . . . . . . . . . . Self-Inflicted Damage 113 | . . . . . . . . 105 . . . . . . . . . . . . 8 Shots 1 | . . . . . . . . 1 . . . . . . . . . . . . . Rammed 44 | . 2 1 2 . . 2 2 24 . . . . . . . . . 1 . 7 3 Targets Rammed 51 | . 2 1 2 . . 2 3 29 . . . . . . . . . 1 . 7 4 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crushed 6 | . . . . . . . 1 5 . . . . . . . . . . . . . Highest Temperature 554 | . 48 2 20 40 . 17 23 341 263 314 237 236 554 210 . . 169 290 . 446 299 Average Temperature 124 | . 15 1 10 14 . 10 6 134 90 179 87 111 234 89 . . 93 91 . 132 95 Received Heat Transfer 3622 | . 198 . 90 132 . 216 198 876 405 . . 342 57 . . . . 72 . 202 834 Effects 36 | . . . . . . . . 11 1 1 . . 20 . . . . . . 3 . Shutdowns 7 | . . . . . . . . . . . . . 6 . . . . . . 1 . Energy Bleed 7 | . . . . . . . . 3 1 1 . . 1 . . . . . . 1 . Interference 14 | . . . . . . . . 8 . . . . 6 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . 3 . . . . . . 1 . Heat Transferred 1196 | . . . . . . . . . . . . . 850 50 . . . . . . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 200 | . . . . . . . . 200 . . . . . . . . . . . . . LE Corruption 3 | . . . . . . . . 3 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Maximum Alert Level 2 | . . . . . . . . 1 . . . . 2 . . . . . . 1 1 Low Security (%) 76 | 100 100 100 100 100 . 100 100 72 . . . . . . . . . 100 100 98 70 Level 1 18 | . . . . . . . . 27 . . . . 68 . . . . . . 1 29 Level 2 4 | . . . . . . . . . . . . . 31 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . 1 . Peak Influence 600 | . 105 90 118 108 . 30 85 352 . . . . 600 . . . . 174 7 225 303 Initial 600 | . . 20 15 38 . . . 15 . . . . 600 . . . . . 7 . 168 Average 122 | . 44 64 58 30 . 2 27 129 . . . . 374 . . . . 41 3 109 195 Influence Increases 4341 | . 267 70 278 140 . 70 247 826 210 70 . 125 981 20 . . 50 382 . 325 280 Destroy 0b10 Robot/C 2440 | . 200 60 220 120 . 60 140 500 180 60 . 100 200 20 . . 40 160 . 220 160 Destroy 0b10 Robot/NC 140 | . 10 . 5 . . . 10 70 . . . 5 20 . . . . 5 . 15 . Destroy Leader 540 | . 42 10 42 20 . 10 62 140 30 10 . 10 74 . . . 10 40 . 30 10 Allied During Kill 39 | . . . . . . . . . . . . 10 29 . . . . . . . . Successful Hack 54 | . 15 . 9 . . . . 10 . . . . 20 . . . . . . . . Disable Machine 150 | . . . . . . . . 30 . . . . 15 . . . . 105 . . . Destroy Structure 108 | . . . 2 . . . 5 46 . . . . 8 . . . . 42 . . 5 Advance Influence 600 | . . . . . . . . . . . . . 600 . . . . . . . . Lose Combat Pursuer 270 | . . . . . . . 30 30 . . . . 15 . . . . 30 . 60 105 Influence Decreases 4163 | . 214 83 219 239 . 70 213 516 554 70 . 125 646 335 20 . 50 366 16 100 327 Entered New Map 461 | . . 33 25 61 . . . 19 128 . . . . 125 4 . . . 9 . 57 Time Decay 2648 | . 184 20 194 168 . 40 193 350 366 58 . 85 446 210 16 . 50 261 7 . . Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . . . . . . . . Lost Part 884 | . 30 30 . 10 . 30 20 147 60 12 . 40 30 . . . . 105 . 100 270 Lost Ally 20 | . . . . . . . . . . . . . 20 . . . . . . . . Squads Dispatched 28 | . 1 . . . . . 3 12 . . . . 5 . . . . 5 . 2 . Investigation 3 | . . . . . . . . 3 . . . . . . . . . . . . . Extermination 7 | . . . . . . . . 4 . . . . 2 . . . . 1 . . . Reinforcement 18 | . 1 . . . . . 3 5 . . . . 3 . . . . 4 . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Distress Signals 7 | . 1 1 . . . . 1 3 . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 190 | . 17 12 15 7 . 3 10 36 9 3 . 4 13 2 . . 2 14 . 21 22 Peak Tracking Total 18 | . 4 18 4 4 . 3 3 7 3 3 . 3 4 1 . . 2 2 . 7 11 Tactical Retreats 14 | . . 1 . . . . 2 2 . . . . 1 . . . . 2 . 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Traps Triggered 6 | . . . . . . . . 1 . . . . 2 . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Machines Disabled 10 | . . . . . . . . 2 . . . . 1 . . . . 7 . . . Max in Single Turn 5 | . . . . . . . . 1 . . . . . . . . . 5 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Machines Accessed 24 | . 4 . 2 . 1 . 1 4 . 1 4 . 3 . . . . 3 1 . . Terminals 16 | . 4 . 2 . . . 1 4 . . . . 2 . . . . 2 1 . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 71 | . 13 . 6 . 1 . 1 6 . 1 30 . 5 . . . . 7 1 . . Successful 45 | . 5 . 2 . 1 . . 3 . 1 30 . 2 . . . . . 1 . . Failed 26 | . 8 . 4 . . . 1 3 . . . . 3 . . . . 7 . . . Catastrophic 4 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 17 | . 5 . 6 . 1 . . . . . . . 1 . . 2 . 2 . . . Terminals 35 | . 13 . 6 . . . 1 6 . . . . 3 . . . . 5 1 . . Fabricators 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . 1 . . . 1 . . 3 . 1 30 . 1 . . . . . 1 . . Record 13 | . . . . . . . . 1 . . 11 . 1 . . . . . . . . Part Schematic 12 | . . . . . . . . . . . 12 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . . . Open DSF 3 | . . . . . . . . 2 . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 . 2 . . . . . . . . . 1 . . . . . . . . Terminals 7 | . 4 . 2 . . . . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . Botnet 6 | . 4 . 2 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 2 . . . 1 2 . . . . 2 . . . . 3 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Total Allies 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Largest Group 2 | . . . . . . . . . . . . 1 2 . . . . . . . . Highest-Rated Group 122 | . . . . . . . . . . . . 96 122 . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 96 . . . . . . . . Initial Warlord ECA Mod 10 | . . . . . . . . . . . . . . . . . . . . . 10 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . . 9 16 . . . . . . . . Total Damage 694 | . . . . . . . . . . . . 185 509 . . . . . . . . Kills 10 | . . . . . . . . . . . . 3 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Active Infowar (turns) 1876 | . 387 40 450 599 376 24 . . . . . . . . . . . . . . . Structural 1876 | . 387 40 450 599 376 24 . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 3 1 . 1 . 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Turns Passed 16244 | 60 537 40 450 599 376 514 771 2141 1514 1058 924 866 1109 656 257 1288 1072 810 37 486 679 Spaces Moved 7343 | 36 253 19 184 332 233 296 375 1026 639 275 78 297 511 403 153 789 648 272 12 191 321 Core 161 | 9 . . 3 . . . . 1 . 40 78 1 . . . . . 7 . . 22 Treads 6800 | 27 253 19 181 332 233 296 375 1025 639 235 . . 429 403 153 789 648 265 12 191 295 Legs 382 | . . . . . . . . . . . . 296 82 . . . . . . . 4 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 156 156 160 240 1200 190 160 162 162 162 162 160 330 163 50 Average Speed 194 | 132 160 160 166 160 160 160 159 162 218 380 1200 256 181 162 162 162 162 238 330 175 159 Slowest Speed 1250 | 160 160 160 350 160 160 160 240 700 240 1200 1200 800 330 162 162 162 162 1250 330 330 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 57 10 19 65 62 60 41 36 74 50 69 60 16 60 34 81 80 9 1 90 37 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . . . Scrap Searched 13 | . . . . . . 1 . . 2 2 . 2 . 2 1 1 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 93 | . . . . . . . . 51 1 . . 8 3 1 . . 3 23 . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . 9 1 . . . 3 1 . . 3 5 . 2 1 AOE 68 | . . . . . . . . 42 . . . 8 . . . . . 18 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Gar Total 8561 | 48 323 23 293 372 237 320 494 1276 692 286 77 381 636 404 162 799 661 372 11 276 418 Wait 420 | . 13 . 61 17 . 2 47 85 8 2 . 50 71 . . 3 3 41 . 3 14 Move 7322 | 35 252 18 183 331 232 295 374 1025 638 274 77 296 510 402 152 788 647 271 11 190 321 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 166 | 7 13 . 13 4 2 5 24 23 5 2 . 4 15 1 3 3 2 8 . 18 14 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach 115 | 6 3 1 7 1 . 2 5 22 5 . . 9 11 . . . 1 12 . 14 16 Detach 1 | . . . . . . . . . . . . 1 . . . . . . . . . Swap 32 | . 1 . 4 1 1 1 5 8 . . . . 6 . 2 2 . 1 . . . Drop 40 | . 1 . 5 3 2 3 9 3 . 1 . 1 1 . 2 3 2 . . 4 . Fire 406 | . 38 3 18 15 . 10 27 81 36 6 . 20 22 1 . . 5 38 . 40 46 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . 5 . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crush 42 | . 2 1 2 . . 2 3 24 . . . . . . . . . 1 . 7 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . 1 . . . . 3 . 1 . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -4/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 13) 488 | -10/Materials | Discovered new exit (range 13) 598 | -10/Materials | Entered Mines 599 | -10/Mines | Assembled infested the area 604 | -10/Mines | Assisted by a Guerilla fighting off Assembled 606 | -10/Mines | Discovered new exit (range 15) 638 | -10/Mines | Entered Materials 638 | -9/Materials | Evolved 2 slots: Utility x2 656 | -9/Materials | Lost 3 parts (1p1n1w) 990 | -9/Materials | Discovered new exit (range 7) 1053 | -9/Materials | Discovered new exit (range 11) 1088 | -9/Materials | Entered Mines 1324 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1328 | -9/Mines | Found Prototype Device 1677 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1677 | -9/Mines | Discovered new exit (range 5) 1687 | -9/Mines | Entered Exiles 1726 | -9/Exiles | Met 8R-AWN 1753 | -9/Exiles | Met EX-HEX 1798 | -9/Exiles | Met EX-BIN 1820 | -9/Exiles | Aligned with FarCom system 1822 | -9/Exiles | Given EX-Vault access code 1859 | -9/Exiles | Opened EX-Vault 1870 | -9/Exiles | Found Latent Energy Streamer 1905 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1925 | -9/Exiles | Exiles lab attacked by MAIN.C 2046 | -9/Exiles | Discovered new exit (range 12) 2063 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2063 | -9/Exiles | Entered Mines 2126 | -8/Mines | Lost 3 parts (2u1w) 2207 | -8/Mines | Discovered new exit (range 6) 2390 | -8/Mines | Build established: Scavenger-Mutant 2577 | -8/Mines | Entered Materials 2577 | -8/Materials | Evolved 2 slots: Propulsion x2 2806 | -8/Materials | Met 7R-MNS 3320 | -8/Materials | Discovered new exit (range 16) 3348 | -8/Materials | Entered Factory 3348 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3349 | -7/Factory | Caught up to 7R-MNS 3659 | -7/Factory | Build established: Scavenger-Tank 4482 | -7/Factory | Build established: Scavenger-Skirmisher 4649 | -7/Factory | Lost 10 parts (2p3n2u3w) 5470 | -7/Factory | Discovered new exit (range 11) 5489 | -7/Factory | Entered Lower Caves 5678 | -7/Lower Caves | Core integrity fell below 50% 5798 | -7/Lower Caves | Build established: Scavenger-Gunner 5877 | -7/Lower Caves | Lost 3 parts (1n2w) 6533 | -7/Lower Caves | Build established: Gunner 6833 | -7/Lower Caves | Discovered new exit (range 8) 6884 | -7/Lower Caves | Learned 4 Factory zone layouts 6908 | -7/Lower Caves | Learned location of 1 exit from Factory 7003 | -7/Lower Caves | Entered another Lower Caves area 7224 | -7/Lower Caves | Learned 4 Factory zone layouts 7261 | -7/Lower Caves | Found DCF Scrap (11 items) 7616 | -7/Lower Caves | Lost 3 parts (2n1u) 7881 | -7/Lower Caves | Discovered new exit (range 16) 8061 | -7/Lower Caves | Entered Data Miner 8061 | -7/Data Miner | Discovered new exit (range 6) 8289 | -7/Data Miner | Met Data Miner 8529 | -7/Data Miner | Learned location of Section 7 (-2) 8529 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8709 | -7/Data Miner | Received God Mode back door access code from Data Miner 8985 | -7/Data Miner | Entered Proximity Caves 9012 | -6/Proximity Caves | Core integrity fell below 20% 9018 | -6/Proximity Caves | Spotter reported a threat 9050 | -6/Proximity Caves | Lost 6 parts (2p1u3w) 9089 | -6/Proximity Caves | Spotter reported a threat 9107 | -6/Proximity Caves | Spotter reported a threat 9110 | -6/Proximity Caves | Escorted by Enhanced Grunt 9228 | -6/Proximity Caves | Spotter reported a threat 9326 | -6/Proximity Caves | Build established: Scavenger-Mutant 9368 | -6/Proximity Caves | Learned Factory terminal intel 9681 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9822 | -6/Proximity Caves | Discovered new exit (range 6) 9851 | -6/Proximity Caves | Entered Factory 9851 | -6/Factory | Accompanied by 1 ally 9851 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9852 | -6/Factory | Identified exit to Factory 9854 | -6/Factory | Loaded intel: 24 terminal locations 10201 | -6/Factory | Search patrols dispatched 10484 | -6/Factory | Build established: Hacker-Skirmisher 10832 | -6/Factory | Discovered new exit (range 15) 10960 | -6/Factory | Entered Lower Caves 11247 | -6/Lower Caves | Build established: Hacker-Gunner 11443 | -6/Lower Caves | Learned Factory stockpile data 11601 | -6/Lower Caves | Discovered new exit (range 8) 11616 | -6/Lower Caves | Entered another Lower Caves area 11816 | -6/Lower Caves | Identified exit to Zion 11873 | -6/Lower Caves | Entered Zion 11951 | -6/Zion | Discovered new exit (range 15) 11995 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12071 | -6/Zion | System corruption cleaned by Quarantine Array 12208 | -6/Zion | Learned location of Quarantine (-2) 12289 | -6/Zion | Learned Factory emergency access door positions 12386 | -6/Zion | Rebuked by Imprinter 12445 | -6/Zion | Build established: Derelict-Gunner 12744 | -6/Zion | Received a hallucinogenic algorithm 12744 | -6/Zion | Ran a hallucination algorithm 12744 | -6/Zion | Ran a hallucination algorithm 13161 | -6/Zion | Entered Proximity Caves 14219 | -5/Proximity Caves | Discovered exit to Factory (range 9) 14233 | -5/Proximity Caves | Entered Factory 14233 | -5/Factory | Evolved 2 slots: Utility x2 14234 | -5/Factory | Identified exit to Upper Caves 14705 | -5/Factory | Lost 9 parts (1p4n1u3w) 14874 | -5/Factory | Discovered new exit (range 5) 14975 | -5/Factory | Build established: Hacker-Gunner 15034 | -5/Factory | Lost 3 parts (1p2w) 15043 | -5/Factory | Entered another Factory area 15043 | -4/Factory | Evolved 2 slots: Propulsion x2 15080 | -4/Factory | Identified exit to DSF 15080 | -4/Factory | Entered DSF 15128 | -4/DSF | Additional patrols routed to DSF 15436 | -4/DSF | Sterilization system engaged 15456 | -4/DSF | Ambient heat levels rising (+10) 15471 | -4/DSF | Ambient heat levels rising (+10) 15486 | -4/DSF | Ambient heat levels rising (+10) 15501 | -4/DSF | Ambient heat levels rising (+10) 15512 | -4/DSF | Lost 9 parts (1p2n3u3w) 15513 | -4/DSF | Discovered new exit (range 14) 15516 | -4/DSF | Ambient heat levels rising (+10) 15531 | -4/DSF | Ambient heat levels rising (+10) 15546 | -4/DSF | Ambient heat levels rising (+10) 15561 | -4/DSF | Ambient heat levels rising (+10) 15566 | -4/DSF | Entered Garrison 15790 | -4/Garrison | Triggered checkpoint 15898 | -4/Garrison | Spotted B-86 Titan 16029 | -4/Garrison | Lost 9 parts (3n3u3w) 16128 | -4/Garrison | Lost 3 parts (2p1u) 16152 | -4/Garrison | Triggered checkpoint 16205 | -4/Garrison | Core integrity fell below 50% 16216 | -4/Garrison | Core integrity fell below 20% 16243 | -4/Garrison | Discovered new exit (range 10) 16245 | -4/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 16206_ Slammed into S-27 Virus. 16207_ Slammed into G-67 Veteran. 16208_ Broken Weapon Cycler destroyed. 16208_ Slammed into G-67 Veteran. 16215_ Acquired Autogun. 16216_ Acquired VTOL Module. 16221_ S-27 Virus destroyed. 16222_ Acquired 28 matter. 16230_ Kicked S-27 Virus out of the way. 16230_ Lgt. Nuclear Core destroyed. 16232_ Critical hit (Burn: +50). 16233_ Acquired Autogun. 16236_ Penetrated by Slug. 16236_ Autogun destroyed. 16236_ Slug penetrates Wall. 16240_ Flexi-carbon Leg destroyed. 16243_ EXIT=FOUND 16244_ Autogun destroyed. [Achievement: Back For More] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????? ???????????????????????????? | | ??????????????? ??????? ???????????????????? | | ??????????????? ??????? ???????????????????? | | ??????????????? ??????? ???????????????????? | | ??????????????? ??????? ???????????????????? | | ??????????????? ??????? ???Y???????????????? | | ???????????????g??????? ???????????????????? | | ??????????????# #?????? ???????????????????? | | ??????????????# #?????# #??????????????????? | | ??????????????# #?????# #??????????????????? | | ??????????????# #?????# #??????????????????? | | ??????????????# #?????# #??????????????????? | | ??????????????# #?????# #??????????????????? | | ??????????????# #?????# #??????????????????? | | ??????????????# #?????# #??????????????????? | | ##??????#??#### #?????# #??????????????????? | | T######+##"#"""+#######+###### < #?????????? | | =%g*g ss @ #?????????? | | gg g #?????????? | | g #?????????? | | ########"########################?????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #??????g?????????????????????????? | | #????? #????????????????????????????????? | | #?????# ????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# ?????????????????????????????????? | | #????? ?????????????????????????????????? | | #????? ?????????????????????????????????? | | #?????###?????????????????????????????????? | | #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 29 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Jamming Amplifier | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Remote Force Field | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Back For More Explorer Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed SurgeImpactPerforator Manual? 0 Play Time 02:07:26 Cumulative 27.5 hours Start 2025.08.02 @ 07:35:00 End 2025.08.02 @ 21:07:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20816906-6c41-4035-836f-d9445c12cf64