Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.10 @ 05:37:37 Player: GGOBC-006 Result: Destroyed self via exploding Z-Power Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (929) 929 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3379 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Heat Sink Targeting Computer Makeshift Transmission Jammer Hardened Light Armor Plating > --- WEAPON (2) ------- Barrage Gun Rocket Launcher > --- INVENTORY (4) ---- Heavy Ion Engine Tactical Coordination Suite Heavy Beamcaster Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Heat Sink Tactical Coordination Suite Tactical Coordination Suite Hardened Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Disposable Heat Sink Rocket Launcher [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Barrage Gun Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 54 | 7 5 33 2 6 1 Power 8 | 1 . 7 . . . Engine 8 | 1 . 7 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 7 1 . . Treads . | . . . . . . Leg 2 | . . 2 . . . Wheel 9 | 2 1 5 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 2 13 . 4 . Device 15 | 1 1 10 . 3 . Storage . | . . . . . . Processor 4 | 1 1 1 . 1 . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 14 | 2 2 6 1 2 1 Energy Gun 3 | . . 2 . 1 . Energy Cannon 3 | . . 2 1 . . Ballistic Gun 7 | 2 2 2 . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 6 | . 1 4 1 . . Power . | . . . . . . Propulsion 4 | . 1 3 . . . Utility 1 | . . 1 . . . Weapon 1 | . . . 1 . . Highest Loss Streak 1 | . 1 1 1 . . Average Slot Usage (%) 98 | . 98 96 99 99 100 Engine 11 | . 14 11 11 11 11 Wheel 21 | . 27 17 22 22 22 Device 24 | . 14 31 33 24 22 Processor 9 | . 14 9 . 8 11 Protection 7 | . . 1 11 11 11 Energy Gun 6 | . . 4 1 10 10 Energy Cannon 4 | . . 8 20 1 . Ballistic Gun 11 | . 27 8 . 10 11 Naked Turns . | . . . . . . Heaviest Build 32 | 7 8 23 24 32 27 Greatest Support 26 | 20 20 26 20 20 20 Greatest Overweight (x) 5 | . . 5 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 4 4 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 3 4 4 4 4 Class Distribution -------------------- 27% | Messiah-Mutant 26% | Scavenger-Mutant 23% | Mutant 21% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 1191 | 374 67 661 20 40 29 Remotely . | . . . . . . Salvage Created 1696 | 220 139 1138 170 . 29 Parts 125 | 22 15 81 7 . . Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 28 | . 2 20 3 . 3 Guns 13 | . 2 8 . . 3 Cannons 15 | . . 12 3 . . Classes Destroyed 11 | 3 2 5 . . 1 Worker 4 | 2 . 2 . . . Builder 2 | . . 2 . . . Tunneler 8 | 5 1 1 1 . . Hauler 3 | . . 3 . . . Recycler 3 | 1 . 2 . . . Operator 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 8 | . . 8 . . . Grunt 11 | . 2 6 3 . . Sentry 6 | . . 6 . . . Assembled 3 | . . . . . 3 Best Kill Streak 8 | 5 3 8 2 . 3 Combat Bots Only 6 | . 2 6 2 . 3 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 1477 | . 125 875 107 . 370 Core 504 | . 43 224 23 . 214 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 161 | 28 11 98 16 . 8 Largest 2 | 2 2 2 2 . 2 Hottest 136 | 40 40 113 136 . 109 Shots Fired 305 | 48 22 196 24 . 15 Gun 214 | 48 22 127 3 . 14 Cannon 90 | . . 69 21 . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 180 | 48 22 103 . . 7 Thermal 97 | . . 69 21 . 7 Explosive 1 | . . . . . 1 Electromagnetic 27 | . . 24 3 . . Robot Hit Streak 18 | 10 6 18 10 . 10 Robot Miss Streak 6 | 2 5 6 1 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 150 | 29 12 83 18 . 8 Core Hits 69 | 12 7 40 5 . 5 Critical Hits 10 | . . 8 2 . . Critical Kills 4 | . . 3 1 . . Critical Parts Destroyed 5 | . . 4 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2482 | 341 153 1451 340 . 197 Guns 1319 | 341 153 637 15 . 173 Cannons 1139 | . . 814 325 . . Explosions 24 | . . . . . 24 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1059 | 341 153 531 . . 34 Thermal 1278 | . . 814 325 . 139 Explosive 24 | . . . . . 24 Electromagnetic 121 | . . 106 15 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 11 | . . . 11 . . Projectiles 11 | . . . 11 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 464 | . . . . . 464 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 303 | . 6 198 . . 303 Average Temperature 83 | . 2 68 . . 160 Received Heat Transfer 462 | . 75 258 60 . 69 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2257 | . . 1443 592 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 325 | 40 53 325 117 . . Average Influence 103 | 19 29 163 103 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 81 | 100 100 61 100 . . Level 1 18 | . . 38 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 6 26 5 . 4 Peak Tracking Total 5 | . 3 5 3 . 3 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 5 | . . 4 . . 1 Max in Single Turn 3 | . . 3 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 9 | . 3 6 . . . Terminals 8 | . 2 6 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 14 26 . . . Successful 29 | . 10 19 . . . Failed 11 | . 4 7 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 42 | . 8 21 . 13 . Terminals 37 | . 11 26 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 8 . . . Robot Analysis 3 | . 1 2 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Alert Level 3 | . 1 2 . . . Unreport Threat 3 | . 1 2 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 3 11 . . . Terminals 14 | . 3 11 . . . Track 4 | . 1 3 . . . Assimilate 1 | . . 1 . . . Botnet 6 | . 2 4 . . . Disrupt 1 | . . 1 . . . Operators 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 6 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 7 | . . . 3 4 . Largest Group 4 | . . . 3 4 . Highest-Rated Group 152 | . . . 40 152 . Highest-Rated Ally 40 | . . . 16 40 . Total Orders . | . . . . . . Ally Attacks 6 | . . . 5 . 1 Total Damage 73 | . . . 46 . 27 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 4420 | 168 639 1023 291 2014 285 Spaces Moved 3191 | 103 268 657 269 1715 179 Core 6 | 3 . 3 . . . Treads . | . . . . . . Legs 74 | . . 74 . . . Wheels 3111 | 100 268 580 269 1715 179 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 90 90 90 Average Speed 88 | 79 80 89 90 90 90 Slowest Speed 300 | 80 80 300 90 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 34 40 51 89 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 49 | . . 49 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 49 | . . 49 . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 4480 | 141 674 899 293 2185 288 Wait 1026 | . 382 83 5 456 100 Move 3186 | 102 267 656 268 1714 179 Hop . | . . . . . . Pick Up 12 | 4 3 2 1 2 . Fast Attach 32 | 7 1 19 . 5 . Attach 2 | . 1 . 1 . . Detach . | . . . . . . Swap 20 | . 3 14 1 1 1 Drop 41 | . 6 27 1 7 . Fire 161 | 28 11 98 16 . 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 9) 707 | -10/Materials | Repaired Assault Rifle 808 | -10/Materials | Entered another Materials area 808 | -9/Materials | Evolved 2 slots: Utility x2 831 | -9/Materials | Identified exit to Mines 1640 | -9/Materials | Core integrity fell below 50% 1706 | -9/Materials | Build established: Scavenger-Mutant 1737 | -9/Materials | Discovered new exit (range 9) 1831 | -9/Materials | Entered Mines 1972 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1989 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1991 | -9/Mines | Learned location of Zion (-7) 2052 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2096 | -9/Mines | Assembled infested the area 2101 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2122 | -9/Mines | Entered Zion 2299 | -7/Zion | Received a hallucinogenic algorithm 2357 | -7/Zion | Visited the Megawrench Repair Shop 2357 | -7/Zion | Megawrench repaired 5 parts 2523 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2535 | -7/Zion | Build established: Derelict-Mutant 2664 | -7/Zion | Discovered new exit (range 11) 2687 | -7/Zion | Given A8's code to call for help 3094 | -7/Zion | Opened final containment barrier to the Deep Caves 3108 | -7/Zion | Discovered new exit (range 3) 3108 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3197 | -7/Zion | Imprinted 3199 | -7/Zion | Declared Zion's savior 3489 | -7/Zion | Build established: Messiah-Mutant 4136 | -7/Zion | Entered Deep Caves 4136 | -7/Deep Caves | Accompanied by 4 allies 4419 | -7/Deep Caves | Attacked by Z-Imprinter 4421 | -7/Deep Caves | Destroyed self via exploding Z-Power Last Messages --------------- GOAL=ESCAPE 5Q-TCW(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 5Q-TCW(M) slips into the shadows. VE-5PV(M) slips into the shadows. 45-SAQ(M) slips into the shadows. VW-3BW(M) slips into the shadows. Destroyed Asb. F-torch. as-38912 destroyed. as-00147 destroyed. Switching to secondary target: as-88128. as-88128 destroyed. Acquired 5 matter. Acquired 14 matter. Acquired 10 matter. YR-5PM(o) is busy at the terminal. NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Z-Power explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????### #??????######???? | | ??????????????????????????? ## # ????### ##??? | | ????????????????????????? ##### #??? | | ??????????????????????? #??? | | ?????????????????????? ???? | | ???????????????????? #???? | | ????????????????????? #???? | | ????????????????????"" ##??? | | ????????????????????"" #### | | ???????????????????""" | | ???????????????????""" | | ??????????????????? | | ???????????????????""" ## | | ????????????????"""""" ###? | | ???????????????""""""" ##??? | | ??????????????"""""""" I #???? | | ??????????????""" " " #???? | | ??????????????""""o o #??? | | ??????????????""" #??? | | ??????????????""""o #??? | | ??????????????"""" ##??? | | ??????????????"""""" #???? | | ????????????????""""""o @ #??? | | ??????????????" #??? | | ?????????????"" ##??? | | ?????????????"" ##???? | | ?????????????"" #????? | | ?????????????"" ?????? | | ?????????????"" ??????? | | ??????????????" ??????? | | ??????????????" ???????? | | ??????????????" ?????????? | | ??????????????""""""""o ???????????? | | ????????????????"""" ????????????? | | ????????????????????? ??????????????? | | ????????????????????? ????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps The One Challenges ------------ None Game ------ Seed SalvagePoweredSpear Manual? 0 Play Time 00:46:46 Cumulative 25.5 hours Start 2020.07.10 @ 04:48:44 End 2020.07.10 @ 05:37:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 40 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ead85c39-acc9-478b-9431-549751413bd6