Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.04 @ 13:15:15 Player: notverysmot Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (3615) 3615 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 9389 Bonus ------- High Alert Combat Kills 144 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 88/100 System Corruption 11% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- KE Penetrator > --- INVENTORY (5) ---- Improved Kinecellerator Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Drone Bay Drone Bay > --- WEAPON ----------- Proton Cannon Plasma Cannon High-powered Shotgun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Armored Wheel Power Amplifier Coolant Injector Large Battery Energy Filter Utility Shielding Hacking Suite Drone Bay Heavy Particle Cannon High-powered Shotgun Flak Gun [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility High-capacity Matter Pod Device Improved Particle Charger Storage High-capacity Matter Pod Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 4 | . . . 1 1 . 1 . . . 1 Weapon 3 | . . . 1 . . 1 . . . 1 Parts Attached 143 | 11 14 2 22 37 8 21 3 3 11 11 Power 15 | 2 . . 1 6 3 2 1 . . . Engine 8 | 2 . . 1 5 . . . . . . Core 7 | . . . . 1 3 2 1 . . . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 . . 13 8 1 2 . . 6 4 Treads 9 | . . . 5 3 . . . . 1 . Leg 12 | 2 . . . . . 1 . . 5 4 Wheel 13 | . . . 6 5 1 1 . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . 2 . . . . . . . Utility 39 | 2 2 2 4 10 2 10 . 3 3 1 Device 16 | 1 . . 3 3 . 8 . . . 1 Storage 8 | 1 2 2 . 1 . . . . 2 . Processor 3 | . . . . . . . . 2 1 . Hackware 2 | . . . . 1 . 1 . . . . Protection 10 | . . . 1 5 2 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 53 | 5 12 . 4 13 2 7 2 . 2 6 Energy Gun 20 | 5 6 . 1 4 . . . . 1 3 Energy Cannon 8 | . . . 1 2 1 4 . . . . Ballistic Gun 9 | . 2 . . 3 1 1 . . 1 1 Ballistic Cannon 8 | . 1 . 2 2 . 1 2 . . . Launcher 5 | . 3 . . 2 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 41 | . . . 3 3 1 2 4 . 14 14 Power 4 | . . . 1 1 . . 1 . 1 . Propulsion 13 | . . . 1 . . 1 1 . 4 6 Utility 11 | . . . . 1 1 1 . . 5 3 Weapon 13 | . . . 1 1 . . 2 . 4 5 Highest Loss Streak 14 | . . . 1 3 1 1 4 . 13 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 100 97 89 83 84 86 55 53 24 Engine 5 | . 14 14 9 7 3 . . . . . Core 5 | . . . . 1 10 13 12 6 3 . Treads 1 | . . . 4 1 . . . . 1 2 Leg 4 | . 28 28 . . . . 6 6 6 7 Wheel 11 | . . . 16 16 15 12 11 6 . . Device 5 | . 4 . 7 5 . 11 11 5 . . Storage 16 | . 24 28 22 18 15 13 12 6 7 3 Processor 1 | . . . . . . . . 2 13 6 Hackware 1 | . . . . . . 1 6 6 5 . Protection 6 | . . . 3 12 14 6 . 1 3 . Energy Cannon 6 | . . . 10 3 2 12 17 . . . Ballistic Gun 6 | . 7 . . 9 19 5 . . . . Ballistic Cannon 7 | . 2 14 20 8 . 5 6 13 7 . Launcher 2 | . 12 14 1 3 . . . . . . Peak Build Rating 59 | 9 9 8 15 34 44 59 56 46 45 37 Average Rating 31 | 5 8 8 12 29 42 53 52 39 32 17 On Entrance 25 | . 9 8 8 15 34 43 56 37 45 23 Naked Turns 10 | . . . . . . . . . . 10 Heaviest Build 83 | 10 31 33 40 45 56 83 71 44 40 17 Greatest Support 69 | 20 20 20 46 69 56 56 40 28 51 52 Greatest Overweight (x) 5 | . 1 1 3 1 . 1 2 1 2 5 Average Overweight (x) . | . . 1 . . . . 1 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 5 9 15 15 15 15 15 13 5 5 5 Most Carried 15 | 5 11 11 15 15 15 15 14 4 5 5 Average Carried 11 | 3 7 9 12 14 13 13 12 1 4 3 Final Capacity 15 | 5 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 5 9 11 13 15 13 14 . 3 4 2 Class Distribution -------------------- 40% | Tank 21% | Mutant 11% | Hacker-Gunner 10% | Skirmisher 7% | Gunner 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Hacker-Tank | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Matter Collected 3036 | 319 125 222 455 680 240 504 . . 456 35 Remotely . | . . . . . . . . . . . Salvage Created 3438 | 159 135 . 730 822 270 678 . . 384 260 Parts 188 | 13 8 . 56 51 10 27 . . 12 11 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 5 | . 1 . . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 72 | 1 2 . 19 17 9 12 . . 7 5 Melee 1 | . . . . . . . . . . 1 Guns 22 | 1 1 . . 3 7 4 . . 3 3 Cannons 37 | . . . 16 9 . 8 . . 4 . AOE 11 | . 1 . 3 5 2 . . . . . Classes Destroyed 15 | 3 1 . 6 1 . 2 . . 2 . Worker 5 | 1 1 . 2 . 1 . . . . . Builder 5 | . . . 3 1 . 1 . . . . Tunneler 4 | 4 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 3 | . 1 . 1 1 . . . . . . Operator 4 | . . . 2 2 . . . . . . Watcher 8 | . . . 5 2 . 1 . . . . Swarmer 12 | . . . 7 . 4 1 . . . . Grunt 36 | 1 2 . 8 11 3 5 . . 4 2 Brawler 2 | . . . . . . 2 . . . . Duelist 3 | . . . 1 . . 1 . . . 1 Sentry 13 | . . . 3 6 2 1 . . . 1 Specialist 2 | . . . . . . . . . 2 . Hunter 3 | . . . . . . 2 . . . 1 Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 14 | 5 3 . 14 9 5 6 . . 2 5 Combat Bots Only 11 | 1 2 . 11 6 4 5 . . 2 5 Max Kills in Single Turn 5 | 1 2 . 5 2 3 2 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . 3 2 2 . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Hostile Shots Fired 821 | 5 12 . 69 76 99 92 4 . 264 200 Missed 260 | 1 1 . 19 21 41 26 1 . 82 68 Damage Taken 7756 | 58 114 . 420 772 653 1004 130 . 2579 2026 Core 2081 | 18 8 . 62 116 94 108 36 . 636 1003 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 313 | . . . . 168 103 42 . . . . Ignored by Resistances 2186 | 18 32 . 130 209 194 278 33 . 728 564 Regen/Repaired (Parts) 14 | . . . . 14 . . . . . . Core Remaining (%) 72 | 92 . 89 84 78 86 . . . 8 . Volleys Fired 207 | 11 11 . 46 42 17 32 . . 33 15 Largest 4 | 2 2 . 3 3 3 4 . . 2 2 Hottest 283 | 90 80 . 138 165 125 283 . . 120 160 Shots Fired 482 | 21 18 . 121 118 51 93 . . 40 20 Gun 202 | 21 14 . 4 50 48 28 . . 20 17 Cannon 251 | . . . 113 50 3 65 . . 20 . Launcher 26 | . 4 . 4 18 . . . . . . Special 3 | . . . . . . . . . . 3 Kinetic 287 | . 8 . 71 77 48 46 . . 35 2 Thermal 121 | 4 . . 42 13 3 36 . . 5 18 Explosive 26 | . 4 . 4 18 . . . . . . Electromagnetic 48 | 17 6 . 4 10 . 11 . . . . Robot Hit Streak 19 | 6 6 . 8 19 12 13 . . 12 15 Robot Miss Streak 4 | 2 2 . 3 2 4 3 . . 1 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 321 | 14 11 . 63 80 41 57 . . 32 23 Core Hits 180 | 7 11 . 34 41 26 31 . . 13 17 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | 1 . . 2 . . . . . 3 2 Burn 2 | . . . . . . . . . 1 1 Blast 4 | . . . 2 . . . . . 2 . Corrupt 1 | 1 . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . 1 . . . 4 Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . 1 . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8961 | 257 324 . 1405 2311 1110 1652 . . 1056 846 Guns 3112 | 203 115 . 65 685 768 458 . . 315 503 Cannons 3870 | . . . 1164 730 50 1194 . . 732 . Explosions 1756 | 54 209 . 169 890 292 . . . . 142 Melee 142 | . . . . . . . . . . 142 Ramming 22 | . . . 7 6 . . . . 9 . Kinetic 4344 | . 64 . 612 1106 768 779 . . 957 58 Thermal 2556 | 79 . . 552 184 342 663 . . 90 646 Explosive 1268 | . 209 . 169 890 . . . . . . Electromagnetic 629 | 178 51 . 65 125 . 210 . . . . Impact . | . . . . . . . . . . . Slashing 142 | . . . . . . . . . . 142 Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 19 19 19 11 Average Corruption 15 | . . . . . . . 11 19 19 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 34 | . . . . . . . 9 4 19 2 Message Errors 10 | . . . . . . . 2 2 5 1 Matter Fused 4 | . . . . . . . 2 . 2 . Heat Flow Errors 3 | . . . . . . . 1 1 1 . Energy Discharges 4 | . . . . . . . 1 1 2 . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . 2 . 1 . Data Loss (major) 2 | . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 276 | . . . 35 43 93 74 . . 21 10 Projectiles 161 | . . . 35 31 . 74 . . 21 . Explosions 115 | . . . . 12 93 . . . . 10 Melee . | . . . . . . . . . . . Knockbacks 16 | . . . 3 6 . 1 . . 6 . Impact . | . . . . . . . . . . . Kinetic 16 | . . . 3 6 . 1 . . 6 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 296 | 22 . . 3 57 214 . . . . . Shots 6 | 1 . . . 2 3 . . . . . Rammed 2 | . . . 1 1 . . . . . . Targets Rammed 4 | . . . 1 1 . . . . 1 1 Kicked 2 | . . . . . . . . . 1 1 Crushed . | . . . . . . . . . . . Highest Temperature 459 | 188 36 . 428 335 261 459 252 277 62 155 Average Temperature 99 | 97 12 . 119 72 74 131 140 139 16 73 Received Heat Transfer 2361 | 24 87 . 126 459 201 252 . . 789 423 Effects 12 | . . . 5 2 3 2 . . . . Shutdowns 2 | . . . 1 . . 1 . . . . Energy Bleed 3 | . . . 3 . . . . . . . Interference 6 | . . . . 2 3 1 . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted . | . . . . . . . . . . . Heat Transferred 4120 | 174 . . 999 333 224 957 . . 300 1133 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Peak Influence 613 | 45 115 37 514 613 427 352 44 . 148 136 Initial 181 | . 25 37 12 148 181 180 44 . . 46 Average 210 | 18 82 37 352 333 217 216 23 . 78 83 Maximum Alert Level 2 | . . . 2 2 2 1 . . . . Low Security (%) 52 | 100 100 100 13 27 38 41 100 100 100 100 Level 1 30 | . . . 34 30 58 58 . . . . Level 2 16 | . . . 52 41 2 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 6 2 4 . . 2 . Investigation 8 | . 1 . 1 2 1 3 . . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . . . 1 1 1 1 . . 2 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Distress Signals 6 | . 1 . 3 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | 1 5 . 27 26 9 15 4 . 15 11 Peak Tracking Total 9 | 1 3 . 9 5 4 4 4 . 6 6 Tactical Retreats 6 | . . . . 3 . . . . 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Traps Triggered 8 | . . . 1 . 3 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Machines Disabled 22 | . . . 4 2 14 1 . . . 1 Max in Single Turn 9 | . . . 2 1 9 1 . . . 1 Garrison Access 2 | . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Machines Accessed 24 | . 3 . 4 6 3 5 . 2 . 1 Terminals 14 | . 2 . 3 5 1 1 . 2 . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . Garrison Access 2 | . . . . . . 1 . . . 1 Total Hacks 71 | . 9 . 14 20 7 13 . 7 . 1 Successful 51 | . 9 . 10 13 3 10 . 5 . 1 Failed 19 | . . . 4 6 4 3 . 2 . . Catastrophic 4 | . . . 2 1 . 1 . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 3 | . . . . 3 . . . . . . Terminals 46 | . 3 . 12 17 3 4 . 7 . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 3 | . . . . 3 . . . . . . Recycling Units 10 | . 6 . . . . 4 . . . . Scanalyzers 8 | . . . 2 . 2 4 . . . . Garrison Access 2 | . . . . . . 1 . . . 1 Terminal Hacks 31 | . 3 . 8 11 1 3 . 5 . . Record 14 | . . . 3 8 . 1 . 2 . . Prototype ID Bank 2 | . . . 1 . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 5 | . . . 2 1 1 1 . . . . Locate Traps 1 | . . . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 10 | . 6 . . . . 4 . . . . Recycle Component 2 | . 2 . . . . . . . . . Process 2 | . 2 . . . . . . . . . Report Inventory 3 | . 1 . . . . 2 . . . . Retrieve Matter 2 | . 1 . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 6 | . . . 2 . 2 2 . . . . Insert Component 4 | . . . 1 . 1 2 . . . . Analyze 2 | . . . 1 . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 . 2 5 2 2 . 1 . . Full Trace Events 8 | . 1 . 2 3 . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 19 | . . . . 19 . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . Recycled Matter 24 | . 24 . . . . . . . . . Retrieved Matter 24 | . 24 . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . . Total Damage 126 | . . . . . . . 126 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Turns Passed 4608 | 176 278 172 647 1006 693 807 218 91 313 207 Spaces Moved 2998 | 109 154 88 372 641 589 547 191 72 123 112 Core 48 | 20 . . . . . . . . 11 17 Treads 115 | . . . 72 31 . . . . 12 . Legs 497 | 89 154 88 . . . . . . 71 95 Wheels 2338 | . . . 300 610 589 547 191 72 29 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 95 95 100 100 100 115 100 50 Average Speed 115 | 107 141 190 109 112 100 111 112 115 168 118 Slowest Speed 300 | 120 190 190 240 240 100 115 130 115 260 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 7 30 31 36 46 18 18 92 2 77 4 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . . . 9 . 1 . . . . Terrain Destroyed 262 | . 32 . 11 138 58 11 . . 4 8 Melee 1 | . . . . . . 1 . . . . Projectile 22 | . . . . 8 . 10 . . 4 . AOE 239 | . 32 . 11 130 58 . . . . 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac DSF Fac Total 3724 | 147 192 93 515 834 660 674 194 80 181 154 Wait 151 | . 1 . 35 62 19 30 1 . . 3 Move 2989 | 108 153 87 371 640 588 547 190 71 122 112 Hop . | . . . . . . . . . . . Pick Up 139 | 14 9 3 23 28 13 24 . 5 12 8 Fast Attach 4 | . . . . . 1 . . . 2 1 Attach 64 | 8 . . 5 13 3 10 3 3 9 10 Detach 5 | 1 . . . 1 1 1 . 1 . . Swap 75 | 3 14 2 17 24 4 11 . . . . Drop 81 | 2 4 1 17 23 14 18 . . 2 . Fire 207 | 11 11 . 46 42 17 32 . . 33 15 Melee 5 | . . . . . . 1 . . . 4 Ram 2 | . . . 1 1 . . . . . . Kick 2 | . . . . . . . . . 1 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 177 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 3) 378 | -10/Materials | Discovered new exit (range 14) 455 | -10/Materials | Entered Mines 459 | -10/Mines | Learned location of Storage (-8) 599 | -10/Mines | Discovered new exit (range 15) 627 | -10/Mines | Entered Materials 627 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 756 | -9/Materials | Destroyed 11 combat bots 903 | -9/Materials | Discovered new exit (range 14) 925 | -9/Materials | Build established: Skirmisher 1208 | -9/Materials | Discovered new exit (range 4) 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1810 | -8/Materials | Lost 3 parts (1p1u1w) 1881 | -8/Materials | Repaired Lgt. Deuterium Engine 1955 | -8/Materials | Build established: Tank 2021 | -8/Materials | Garrison activated, responded to threat 2104 | -8/Materials | Discovered new exit (range 10) 2172 | -8/Materials | Central database locked down 2265 | -8/Materials | Discovered new exit (range 8) 2280 | -8/Materials | Entered Factory 2280 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2880 | -7/Factory | Discovered new exit (range 15) 2973 | -7/Factory | Entered another Factory area 2973 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3780 | -6/Factory | Sucked down chute 3780 | -6/Factory | Entered Waste 3781 | -6/Waste | Met a frightened Derelict 3795 | -6/Waste | EMP discharged 3800 | -6/Waste | Spotted C-40 Crusher 3839 | -6/Waste | Spotted C-40 Crusher 3858 | -6/Waste | Spotted C-40 Crusher 3866 | -6/Waste | Build established: Hacker-Gunner 3895 | -6/Waste | EMP discharged 3895 | -6/Waste | System corruption reached 10% 3923 | -6/Waste | Spotted C-40 Crusher 3925 | -6/Waste | Spotted C-40 Crusher 3940 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3968 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3971 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3987 | -6/Waste | Discovered new exit (range 11) 3995 | -6/Waste | EMP discharged 3998 | -6/Waste | Entered Factory 4002 | -6/Factory | Lost 4 parts (1p1n2w) 4087 | -6/Factory | Identified exit to DSF 4089 | -6/Factory | Entered DSF 4140 | -6/DSF | Additional patrols routed to DSF 4319 | -6/DSF | Core integrity fell below 50% 4367 | -6/DSF | Core integrity fell below 20% 4382 | -6/DSF | Discovered new exit (range 14) 4402 | -6/DSF | Entered Factory 4402 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4429 | -5/Factory | Lost 13 parts (1p3n5u4w) 4563 | -5/Factory | Core integrity fell below 50% 4595 | -5/Factory | Core integrity fell below 20% 4603 | -5/Factory | System corruption reached 10% 4609 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- P-70 Sage resets R-10 Processor, system corruption cleaned. Kicked R-10 Processor. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Subcomponent Replicator. Subcomponent Replicator disabled. Penetrated by Slug. Flexi-carbon Leg destroyed. Acquired KE Penetrator. Slug penetrates Subcomponent Replicator. Penetrated by Slug. Slug penetrates P-70 Sage. [Achievement: Please Form A Line] P-70 Sage resets H-66 Slayer, system corruption cleaned. K-01 Serf collects debris. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ####+#############+###### ??????????????????????? | | "????????????????????? | | ""???????????????????? | | ???????????????????? | | ???????????????????? | | #????????????????????? | | ####+#####+##### #????????????????????? | | ## # #????????????????????? | | ## # #????????????????????? | | ## # #????????????????????? | | ## # #????????????????????? | | ## # #????????????????????? | | ## + #????????????????????? | | ## ### ####R #????????????????????? | | ## #?# #??# ###+?????????????????? | | ## #?# #??# ?????????????????? | | ### #?# #??# / ?????????????????? | | ??# #?# #??# ??? ?????????????? | | ??################+#### """ ????????????? | | ?????????# % # """"" ?????????????? | | ?????????# # """"" ?????????????? | | ????????## % % #R h u ???????????????? | | ????????# % # h""" u???????????????? | | ????????## k % #p """ ????????????????? | | ?????????# Rp/ @ """"" " "?????????? | | ?????????# # k u ?????????? | | ?????????# # ?????????? | | ?????????# % ##### ##########???????????? | | ?????????# #????+#????????????????????? | | ?????????# !#????? ????????????????????? | | ?????????# #????? ???????????????????? | | ?????????##########+###?????? ???????????????????? | | ?????????? ???????? ??????????????????? | | ????????? ???????? ?????????????????? | | ????????? """ """ ???????? ?????????????????? | | ??????????""""" """???????????? ????????????????? | | ??????????""??? "??????????????!!????????????????? | | ????????????????????????????????!????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 26 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot GoHome() Hey, That's Mine! It's Just You Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Excavator Part-time Mechanic Party Time Please Form A Line Remodeling Safety First Serviceable Loadout Shopping List System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DeliveryGravitonLattice Manual? 0 Play Time 01:59:06 Cumulative 2.3 hours Start 2025.02.03 @ 23:02:06 End 2025.02.04 @ 13:15:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 071abc4f-1db7-49d3-a407-754cad7f3026