Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.12 @ 15:24:54 Player: Asterix Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2556) 2556 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6456 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Fission Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Improved Target Analyzer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Improved Assault Rifle Magnetic Acceleration Cannon Power Maul > --- INVENTORY -------- Light Nuclear Core Armored Leg Armored Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Thermal Generator Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Medium Armor Plating Heavy Ion Cannon Mini Grenade Launcher Datajack Great Maul [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . 1 . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . 1 1 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 79 | 6 2 12 11 10 8 . 30 Power 11 | 1 . 4 . . 2 . 4 Engine 8 | 1 . 4 . . 2 . 1 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 26 | 2 . 2 3 4 1 . 14 Treads 11 | 2 . 2 3 2 1 . 1 Leg 4 | . . . . . . . 4 Wheel 6 | . . . . . . . 6 Hover . | . . . . . . . . Flight 5 | . . . . 2 . . 3 Utility 17 | 1 2 3 3 2 2 . 4 Device 7 | . 1 1 2 1 . . 2 Storage 2 | 1 . 1 . . . . . Processor 5 | . 1 1 1 . . . 2 Hackware . | . . . . . . . . Protection 3 | . . . . 1 2 . . Artifact . | . . . . . . . . Weapon 25 | 2 . 3 5 4 3 . 8 Energy Gun 3 | 1 . 1 1 . . . . Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 6 | 1 . 1 3 . 1 . . Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 5 | . . . . 2 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . 1 1 . 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . 1 Unidentified Prototypes 2 | . . 1 1 . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 9 | . . . . . 9 . . Parts Lost 26 | . . 5 . . 6 . 15 Power 7 | . . 1 . . 1 . 5 Propulsion 6 | . . 2 . . 1 . 3 Utility 4 | . . 1 . . 1 . 2 Weapon 9 | . . 1 . . 3 . 5 Highest Loss Streak 5 | . . 2 . . 5 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 97 95 99 97 88 84 75 Engine 14 | . 14 20 18 15 14 15 7 Core 1 | . . . . . . . 5 Treads 11 | . 28 21 17 12 9 7 . Wheel 1 | . . . . . . . 6 Device 6 | . 11 3 6 4 7 7 5 Storage 7 | . 3 11 9 7 7 7 6 Processor 15 | . 10 16 20 17 15 15 13 Protection 3 | . . . . 7 6 7 3 Energy Gun 1 | . 14 3 2 . . . . Energy Cannon 1 | . . . . . . . 5 Ballistic Gun 7 | . 14 10 15 7 3 7 3 Ballistic Cannon 1 | . . . . 2 3 . . Launcher 3 | . . . . 6 6 7 2 Impact Weapon 6 | . . 7 9 7 7 7 5 Special Melee Weapon 1 | . . . . 4 2 . . Naked Turns . | . . . . . . . . Heaviest Build 92 | 11 12 59 67 79 79 70 92 Greatest Support 44 | 40 40 40 44 44 44 20 32 Greatest Overweight (x) 24 | . . 2 3 24 3 3 21 Average Overweight (x) 2 | . . 1 1 1 2 3 3 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 19 | 7 5 20 20 20 20 20 20 Most Carried 20 | 2 5 5 16 16 18 13 20 Average Carried 11 | . 1 2 10 14 14 13 14 Final Capacity 20 | 8 5 20 20 20 20 20 20 Final Carried 16 | . 5 4 16 15 13 13 7 Class Distribution -------------------- 84% | Mutant 8% | Scavenger-Gunner 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1796 | 259 56 151 115 52 249 . 914 Remotely . | . . . . . . . . Salvage Created 3341 | 79 278 613 279 146 368 . 1578 Parts 149 | 1 27 23 7 6 5 . 80 Haulers Intercepted 4 | . 1 1 2 . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 57 | . 9 15 3 1 10 . 19 Melee 7 | . . . 1 1 2 . 3 Guns 25 | . 9 11 1 . . . 4 Cannons 5 | . . . . . 1 . 4 AOE 6 | . . . . . . . 6 Classes Destroyed 16 | 1 4 2 1 2 2 . 4 Worker 9 | . . . 1 . . . 8 Builder 9 | . . . . . . . 9 Tunneler 1 | . . . . . . . 1 Hauler 4 | . 1 1 2 . . . . Recycler 7 | 1 . . . 1 . . 5 Operator 1 | . . . . 1 . . . Watcher 4 | . 1 . 1 . . . 2 Swarmer 12 | . 6 2 . . . . 4 Grunt 24 | . 3 11 2 . 4 . 4 Brawler 1 | . . . . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 7 | . . 1 1 . 1 . 4 Specialist 2 | . . . . . . . 2 Hunter 5 | . . . . 1 2 . 2 Programmer 3 | . . . . . . . 3 Thief 2 | . . . . . 2 . . Best Kill Streak 9 | 1 6 4 1 2 2 . 9 Combat Bots Only 4 | . 3 4 1 1 2 . 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 693 | . 58 111 10 18 191 . 305 Missed 212 | . 17 24 6 3 57 . 105 Damage Taken 4915 | . 278 806 46 167 1127 . 2491 Core 1162 | . 63 138 9 . 100 . 852 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1409 | . 92 251 14 47 348 . 657 Core Remaining (%) 84 | 100 74 65 98 . . 85 . Volleys Fired 152 | 2 36 51 5 . 9 . 49 Largest 3 | 2 2 2 2 . 1 . 3 Hottest 153 | 70 70 90 70 . 48 . 153 Shots Fired 252 | 4 60 79 10 . 16 . 83 Gun 185 | 4 60 79 10 . 5 . 27 Cannon 42 | . . . . . 9 . 33 Launcher 25 | . . . . . 2 . 23 Special . | . . . . . . . . Kinetic 147 | 2 36 46 5 . 14 . 44 Thermal 75 | 2 24 28 5 . . . 16 Explosive 25 | . . . . . 2 . 23 Electromagnetic 5 | . . 5 . . . . . Robot Hit Streak 25 | 3 9 25 9 . 12 . 19 Robot Miss Streak 2 | . 2 2 1 . 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 259 | 3 42 85 15 6 24 . 84 Core Hits 119 | 2 16 25 5 2 3 . 66 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 16 | . . 4 1 . 6 . 5 Critical Strikes 24 | . 1 6 1 . 6 . 10 Burn 3 | . 1 2 . . . . . Blast 3 | . . . . . . . 3 Smash 18 | . . 4 1 . 6 . 7 Melee Attacks 63 | . . 14 6 6 18 . 19 Impact 61 | . . 14 6 5 18 . 18 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 15 | . . 2 3 2 . . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7275 | 43 426 1133 461 283 950 . 3979 Guns 1624 | 35 426 698 90 . . . 375 Cannons 1003 | . . . . . 217 . 786 Explosions 1648 | . . . . . . . 1648 Melee 2988 | . . 435 371 283 733 . 1166 Ramming 12 | 8 . . . . . . 4 Kinetic 1618 | 10 189 326 38 . 217 . 838 Thermal 946 | 25 237 309 52 . . . 323 Explosive 1648 | . . . . . . . 1648 Electromagnetic 63 | . . 63 . . . . . Impact 2988 | . . 435 371 283 733 . 1166 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 1 1 . 9 9 4 Average Corruption 5 | . . 1 1 . 9 9 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 77 | . . 1 3 . 58 1 14 Message Errors 20 | . . . 1 . 17 1 1 Matter Fused 16 | . . . . . 11 . 5 Heat Flow Errors 6 | . . 1 . . 4 . 1 Energy Discharges 11 | . . . 1 . 8 . 2 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 12 | . . . . . 8 . 4 Data Loss (major) 2 | . . . 1 . 1 . . Misfires 8 | . . . . . 7 . 1 Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 1379 | . . 140 194 61 347 . 637 Projectiles 47 | . . . . . 14 . 33 Explosions . | . . . . . . . . Melee 1332 | . . 140 194 61 333 . 604 Knockbacks 22 | . . 3 2 . 6 . 11 Impact 13 | . . 3 2 . 2 . 6 Kinetic 7 | . . . . . 4 . 3 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 260 | . . . . . . . 260 Shots 14 | . . . . . . . 14 Rammed 8 | 1 . 1 . . . . 6 Targets Rammed 8 | 1 . 1 . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 405 | 60 244 253 21 . 244 . 405 Average Temperature 107 | 30 87 76 8 . 60 . 152 Received Heat Transfer 1890 | . 84 465 18 . 495 . 828 Effects 9 | . 1 . . . . . 8 Energy Bleed 1 | . . . . . . . 1 Interference 7 | . 1 . . . . . 6 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 38 | . . 4 6 4 4 . 20 Impact Corruptions 47 | . . 7 6 2 11 . 21 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 2 . . . . 1 Heat Transferred 2479 | 74 777 1073 148 . . . 407 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen 2 | . . . . . 2 . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 324 | 5 249 244 84 75 . . 324 Initial 89 | . 2 89 . 20 . . . Average 83 | 1 169 107 30 29 . . 108 Maximum Alert Level 1 | . 1 1 . . . . 1 Low Security (%) 90 | 100 56 88 100 100 . . 90 Level 1 9 | . 43 11 . . . . 9 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 2 5 1 . . 9 Investigation 4 | . 1 2 1 . . . . Extermination 3 | . . . . . . . 3 Reinforcement 5 | . . . 2 1 . . 2 Assault 1 | . . . 1 . . . . Garrison 5 | . . . 1 . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 2 | . . 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 11 19 5 1 11 . 30 Peak Tracking Total 7 | . 3 4 2 1 3 . 7 Tactical Retreats 3 | . . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . . 3 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 5 | . . . . . . . 5 Max in Single Turn 2 | . . . . . . . 2 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 8 | . 2 3 1 . . . 2 Terminals 8 | . 2 3 1 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 5 11 3 . . . 2 Successful 13 | . 4 6 1 . . . 2 Failed 8 | . 1 5 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 5 11 3 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 6 1 . . . 2 Record 5 | . 2 3 . . . . . Robot Analysis 1 | . . . 1 . . . . Open DSF 1 | . . . . . . . 1 Unreport Threat 1 | . . 1 . . . . . Dispatch Records 1 | . . . . . . . 1 Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 1 1 . . . 2 Full Trace Events 3 | . 1 1 1 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat . | . . . . . . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released 2 | . . . 2 . . . . Machine Destruction 2 | . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 7512 | 109 381 1114 1166 582 2352 20 1788 Spaces Moved 2690 | 72 136 355 365 186 718 6 852 Core 41 | 22 . . . 6 . . 13 Treads 1810 | 50 136 355 365 180 718 6 . Legs 168 | . . . . . . . 168 Wheels 629 | . . . . . . . 629 Hover . | . . . . . . . . Flight 42 | . . . . . . . 42 Fastest Speed 50 | 50 160 240 225 225 225 400 105 Average Speed 234 | 126 160 241 238 258 316 400 176 Slowest Speed 1250 | 160 160 320 400 1250 400 400 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 21 | 5 28 30 23 5 65 2 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . . 1 . 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug 21 | . . . . . . . 21 Terrain Destroyed 138 | . . . . . 20 . 118 Melee . | . . . . . . . . Projectile 5 | . . . . . 1 . 4 AOE 133 | . . . . . 19 . 114 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3555 | 86 249 519 643 286 765 5 1002 Wait 444 | . 67 75 227 66 8 . 1 Move 2683 | 71 135 354 364 185 717 5 852 Hop . | . . . . . . . . Pick Up 75 | 6 7 8 22 8 4 . 20 Fast Attach . | . . . . . . . . Attach 75 | 6 2 11 10 10 7 . 29 Detach 19 | . 1 2 2 4 1 . 9 Swap 4 | . . 1 1 . 1 . 1 Drop 32 | . 1 2 6 7 . . 16 Fire 152 | 2 36 51 5 . 9 . 49 Melee 63 | . . 14 6 6 18 . 19 Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush 2 | 1 . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 15) 490 | -10/Materials | Identified exit to Materials 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1526 | -9/Materials | Discovered new exit (range 15) 1603 | -9/Materials | Identified exit to Materials 1605 | -9/Materials | Entered another Materials area 1605 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2166 | -8/Materials | Garrison activated, responded to threat 2678 | -8/Materials | Discovered new exit (range 3) 2730 | -8/Materials | Identified exit to Factory 2771 | -8/Materials | Entered Factory 2771 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3244 | -7/Factory | Discovered new exit (range 13) 3353 | -7/Factory | Entered Lower Caves 4464 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4537 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 5347 | -7/Lower Caves | Identified exit to Lower Caves 5359 | -7/Lower Caves | Learned Factory emergency access door positions 5705 | -7/Lower Caves | Entered another Lower Caves area 5705 | -7/Lower Caves | Discovered new exit (range 6) 5725 | -7/Lower Caves | Entered Factory 5725 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6330 | -6/Factory | Build established: Scavenger-Gunner 6676 | -6/Factory | Crushed by falling debris 6704 | -6/Factory | Garrison activated, responded to threat 6766 | -6/Factory | Lost 4 parts (1p1n2w) 6927 | -6/Factory | Cargo convoy interrupted 7031 | -6/Factory | Build established: Mutant 7237 | -6/Factory | Garrison activated, responded to threat 7434 | -6/Factory | Core integrity fell below 50% 7453 | -6/Factory | Lost 4 parts (2n1u1w) 7476 | -6/Factory | Core integrity fell below 20% 7513 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. Slammed into G-50 Soldier. K-01 Serf collects debris. K-01 Serf cleans the Terminal. Slammed into G-50 Soldier. K-01 Serf cleans the DSF Access. K-01 Serf collects debris. K-01 Serf cleans the Terminal. Identified Target Analyzer. Jacked G-50 Soldier... K-01 Serf cleans the Terminal. Dropped Lyr. Medium Armor Plating. Dropped Hrd. Medium Armor Plating. Identified Imp. Medium Treads. K-01 Serf cleans the Terminal. Dropped Imp. Medium Treads. Targeting Computer destroyed. Slammed into K-01 Serf. Acquired 23 matter. Critical hit (Burn: +37). 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""???????????????????????????+ ??? | | ?????????? ?????????????????????????????# ???? | | ????????????????????????????????????????###+#???# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 47 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed TerrainServoFlakker Manual? 0 Play Time 00:59:46 Cumulative 10.0 hours Start 2024.06.12 @ 08:24:28 End 2024.06.12 @ 15:24:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 9 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 504c7c67-6f63-4933-8506-dbabbf76a62f