Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.30 @ 22:45:04 Player: Rainynight Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (2000) 2000 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 5325 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 118 Cogmind --------- Core Integrity 0/700 Matter 76/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Light Treads Light Treads Improved Aluminum Leg Light Armor Plating Light Armor Plating Improved Light Armor Plating Beam Rifle Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Shotgun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 1 | . . . . . 1 . . Weapon 3 | . . . 2 . . 1 . Parts Attached 109 | 6 15 1 14 14 19 27 13 Power 13 | 1 2 1 1 3 . 4 1 Engine 8 | 1 2 1 1 1 . 2 . Core 5 | . . . . 2 . 2 1 Reactor . | . . . . . . . . Propulsion 23 | 2 5 . 3 1 4 5 3 Treads 6 | . 1 . . . 1 4 . Leg 15 | . 4 . 3 1 3 1 3 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 3 . 1 2 6 5 3 Device 5 | . 2 . . . . 1 2 Storage 3 | 1 . . . 1 1 . . Processor 2 | . 1 . . . 1 . . Hackware 1 | . . . . . 1 . . Protection 10 | . . . 1 1 3 4 1 Artifact . | . . . . . . . . Weapon 52 | 2 5 . 9 8 9 13 6 Energy Gun 24 | 1 5 . 5 2 1 9 1 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 11 | 1 . . 3 3 3 1 . Ballistic Cannon 7 | . . . . 1 4 1 1 Launcher 6 | . . . 1 1 1 2 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 55 | . 3 . . 11 . 18 23 Power 7 | . . . . 1 . 3 3 Propulsion 11 | . . . . 2 . 4 5 Utility 11 | . 1 . . 2 . 4 4 Weapon 26 | . 2 . . 6 . 7 11 Highest Loss Streak 23 | . 3 . . 3 . 14 23 Average Slot Usage (%) 90 | . 91 100 96 89 93 86 73 Engine 6 | . 14 14 11 3 . 4 6 Core 4 | . . . . 7 9 8 4 Treads 2 | . 2 . . . . 5 15 Leg 19 | . 16 28 22 21 23 14 1 Wheel 1 | . 8 . . . . . . Device 1 | . 6 . . . . 2 3 Storage 9 | . 14 14 11 11 7 7 7 Processor 3 | . 1 14 9 . 1 1 . Protection 6 | . . . 1 10 14 8 4 Energy Gun 14 | . 19 28 28 7 2 9 20 Energy Cannon 1 | . . . . . 4 . . Ballistic Gun 9 | . 5 . 11 18 22 . . Ballistic Cannon 5 | . . . . 9 3 18 1 Naked Turns . | . . . . . . . . Heaviest Build 72 | 10 14 13 30 46 53 72 60 Greatest Support 60 | 20 20 20 26 26 41 60 60 Greatest Overweight (x) 16 | . 1 . 1 2 1 1 16 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 10 Average Capacity 7 | 5 6 6 6 6 8 10 10 Most Carried 10 | 6 6 6 6 6 10 10 5 Average Carried 5 | 3 6 5 5 4 6 7 3 Final Capacity 10 | 6 6 6 6 10 10 10 10 Final Carried 10 | 6 6 6 6 5 10 4 . Class Distribution -------------------- 35% | Tank 32% | Mutant 16% | Gunner 5% | Scavenger-Tank 4% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Matter Collected 1794 | 163 252 10 251 375 325 312 106 Remotely . | . . . . . . . . Salvage Created 1866 | . 336 . 452 146 350 322 260 Parts 122 | . 19 . 34 5 22 22 20 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 58 | . 9 . 11 14 7 9 8 Melee 2 | . . . . . . . 2 Guns 28 | . 9 . 4 8 6 1 . Cannons 7 | . . . . 4 1 2 . AOE 21 | . . . 7 2 . 6 6 Classes Destroyed 12 | . 3 . 1 1 2 4 1 Worker 1 | . . . . . . 1 . Builder 1 | . . . . . . . 1 Tunneler 1 | . . . . . . 1 . Recycler 1 | . . . . . . 1 . Operator 1 | . . . . . 1 . . Watcher 4 | . 1 . 2 . . 1 . Swarmer 13 | . 3 . . 3 . 4 3 Grunt 21 | . 6 . 7 1 1 1 5 Sentry 10 | . . . 4 . 3 3 . Hunter 3 | . . . . . 3 . . Programmer 1 | . . . . . . 1 . Assembled 10 | . . . . 10 . . . Best Kill Streak 7 | . 3 . 7 4 2 6 7 Combat Bots Only 7 | . 2 . 7 4 2 4 6 Max Kills in Single Turn 4 | . 1 . 4 2 1 2 3 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 2 . 2 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Damage Taken 7302 | . 503 . 125 1450 548 2447 2229 Core 1256 | . 97 . 26 267 152 282 432 Absorbed by Shields 24 | . . . . . . . 24 Core Remaining (%) 64 | 100 . 61 . 26 72 . . Volleys Fired 124 | . 27 . 15 24 17 27 14 Largest 5 | . 2 . 4 4 4 5 5 Hottest 250 | . 100 . 194 206 192 250 250 Shots Fired 322 | . 52 . 41 74 67 55 33 Gun 233 | . 52 . 36 47 53 22 23 Cannon 72 | . . . . 26 14 24 8 Launcher 17 | . . . 5 1 . 9 2 Special . | . . . . . . . . Kinetic 161 | . 15 . 12 54 48 24 8 Thermal 77 | . 11 . 24 19 19 4 . Explosive 17 | . . . 5 1 . 9 2 Electromagnetic 67 | . 26 . . . . 18 23 Robot Hit Streak 12 | . 11 . 7 3 6 8 12 Robot Miss Streak 11 | . 2 . 4 11 2 8 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 176 | . 36 . 24 19 37 32 28 Core Hits 131 | . 20 . 23 29 17 26 16 Critical Hits 6 | . . . 1 . 1 2 2 Critical Kills 2 | . . . 1 . . 1 . Critical Parts Destroyed 4 | . . . . . 1 1 2 Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5320 | . 496 . 896 758 545 1194 1431 Guns 1980 | . 442 . 311 354 386 249 238 Cannons 864 | . . . . 210 159 295 200 Explosions 2093 | . 53 . 585 194 . 619 642 Melee 345 | . . . . . . . 345 Ramming 38 | . 1 . . . . 31 6 Kinetic 1435 | . 78 . 116 383 363 295 200 Thermal 1103 | . 142 . 195 181 182 89 314 Explosive 1683 | . . . 585 194 . 576 328 Electromagnetic 716 | . 275 . . . . 203 238 Impact . | . . . . . . . . Slashing 345 | . . . . . . . 345 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 3 . 3 4 Average Corruption 3 | . . . . 3 . 2 3 Corruption Purged . | . . . . . . . . Effects 29 | . . . . 12 . 9 8 Message Errors 5 | . . . . 3 . 1 1 Matter Fused 9 | . . . . 3 . 2 4 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . 1 . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 1 2 Targeting Errors 7 | . . . . 4 . 3 . Weapon Failures 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 128 | . . . 21 16 . 12 79 Projectiles 7 | . . . . 3 . . 4 Explosions 116 | . . . 21 13 . 12 70 Melee 5 | . . . . . . . 5 Knockbacks 8 | . . . . 1 . 3 4 Impact 1 | . . . . . . 1 . Kinetic 6 | . . . . 1 . 2 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 436 | . 41 . 43 . . 181 171 Shots 14 | . 1 . 1 . . 8 4 Rammed 6 | . 2 . . . . 1 3 Targets Rammed 7 | . 2 . . . . 2 3 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 449 | . 159 . 337 449 351 396 327 Average Temperature 143 | . 54 . 136 206 96 188 134 Received Heat Transfer 1826 | . 156 . 45 182 54 480 909 Effects 16 | . . . . 4 1 9 2 Shutdowns 3 | . . . . 3 . . . Energy Bleed 3 | . . . . . . 3 . Interference 7 | . . . . . . 5 2 Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . 1 . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 1 1 . . 1 Heat Transferred 2154 | . 309 . 518 346 370 161 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 1 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Peak Influence 458 | . 252 16 458 300 216 287 299 Initial 100 | . . 16 5 100 11 9 53 Average 111 | . 124 16 198 151 72 84 133 Maximum Alert Level 2 | . 1 . 2 1 1 1 1 Low Security (%) 76 | 100 72 100 51 62 84 89 70 Level 1 22 | . 28 . 40 37 15 10 29 Level 2 1 | . . . 8 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 2 1 3 2 1 6 5 Investigation 7 | . 1 . . 2 . 2 2 Extermination 1 | . . . . . . 1 . Reinforcement 7 | . 1 . 2 . 1 . 3 Assault 2 | . . 1 1 . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Distress Signals 6 | . 1 . 2 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 14 . 18 28 10 17 26 Peak Tracking Total 10 | . 3 1 9 10 2 5 9 Tactical Retreats 11 | . 1 . . 3 . 3 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Disabled 11 | . 1 . . 6 . 2 2 Max in Single Turn 4 | . 1 . . 4 . 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Accessed 16 | . 2 . 1 2 4 5 2 Terminals 13 | . 2 . 1 1 3 4 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 42 | . 4 . 2 7 13 12 4 Successful 18 | . 1 . . 2 8 6 1 Failed 24 | . 3 . 2 5 5 6 3 Catastrophic 6 | . 1 . 1 2 . . 2 Database Lockouts . | . . . . . . . . Manual 39 | . 4 . 2 6 11 12 4 Terminals 37 | . 4 . 2 6 11 10 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 6 | . . . . 2 2 2 . Open Door 1 | . . . . 1 . . . Unreport Threat 4 | . . . . 1 2 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 1 . . . 4 4 1 Terminals 10 | . 1 . . . 4 4 1 Track 1 | . . . . . 1 . . Botnet 9 | . 1 . . . 3 4 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 . 1 1 3 5 2 Full Trace Events 6 | . 1 . 1 1 . 2 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . 11 . . . . Total Damage 150 | . . . 150 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Turns Passed 3372 | 41 475 313 436 604 626 615 262 Spaces Moved 1886 | 34 273 259 275 332 308 316 89 Core 7 | 3 . . . . . . 4 Treads 223 | . 34 . . . . 108 81 Legs 1561 | . 175 259 275 332 308 208 4 Wheels 95 | 31 64 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 150 160 Average Speed 138 | 77 121 120 123 148 145 156 182 Slowest Speed 850 | 80 160 120 150 180 150 180 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 32 | 3 35 63 32 62 30 9 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 2 | . . . . 2 . . . Terrain Destroyed 146 | . 5 . 39 53 2 37 10 Melee . | . . . . . . . . Projectile 32 | . . . . 16 2 14 . AOE 114 | . 5 . 39 37 . 23 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Total 2386 | 45 367 261 350 388 447 389 139 Wait 164 | . 38 . 19 11 80 6 10 Move 1879 | 33 272 258 274 331 307 315 89 Hop . | . . . . . . . . Pick Up 38 | 6 1 1 9 2 10 8 1 Fast Attach 60 | 6 13 . 6 9 12 6 8 Attach 26 | . . . . 4 2 15 5 Detach 4 | . . . 1 1 1 1 . Swap 23 | . 2 1 8 1 5 6 . Drop 52 | . 12 1 18 5 13 3 . Fire 124 | . 27 . 15 24 17 27 14 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick 7 | . 2 . . . . 2 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 391 | -10/Materials | Lost 3 parts (1u2w) 501 | -10/Materials | Discovered new exit (range 13) 517 | -10/Materials | Entered Mines 754 | -10/Mines | Met a Derelict testing a Signal Generator 764 | -10/Mines | Found Signal Generator 816 | -10/Mines | Discovered new exit (range 5) 830 | -10/Mines | Entered Materials 830 | -9/Materials | Accompanied by 1 ally 830 | -9/Materials | Evolved 2 slots: Weapon x2 1090 | -9/Materials | Destroyed 7 combat bots 1184 | -9/Materials | Discovered new exit (range 16) 1266 | -9/Materials | Entered Mines 1325 | -9/Mines | Met a Derelict shopkeep closing up shop 1385 | -9/Mines | Assembled infested the area 1390 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1445 | -9/Mines | Lost 3 parts (1u2w) 1496 | -9/Mines | Crushed by falling debris 1512 | -9/Mines | Core integrity fell below 50% 1580 | -9/Mines | Lost 3 parts (1p1n1w) 1811 | -9/Mines | Build established: Tank 1816 | -9/Mines | Discovered new exit (range 13) 1870 | -9/Mines | Entered Materials 1870 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1890 | -8/Materials | Lost 3 parts (1n1u1w) 1928 | -8/Materials | Repaired Mni. Grenade Launcher 2491 | -8/Materials | Discovered new exit (range 4) 2496 | -8/Materials | Entered Factory 2496 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2497 | -7/Factory | Identified exit to Storage 2939 | -7/Factory | Lost 14 parts (2p3n2u7w) 3049 | -7/Factory | Lost 4 parts (1p1n2u) 3087 | -7/Factory | Discovered exit to Storage (range 5) 3111 | -7/Factory | Entered Storage 3266 | -7/Storage | Core integrity fell below 50% 3362 | -7/Storage | Core integrity fell below 20% 3373 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03347_ U-05 Engineer lays Concrete. 03348_ G-47 Trooper knocked back. 03349_ U-05 Engineer lays Concrete. 03350_ U-05 Engineer builds a Door. 03350_ Slammed into K-01 Serf. 03350_ Destabilizing: Core damaged (-7). 03351_ Acquired 35 matter. 03351_ U-05 Engineer lays Concrete. 03351_ Aluminum Leg destroyed. 03355_ System corrupted: Matter fused (-8). 03355_ Aluminum Leg destroyed. 03356_ Gauss Cannon destroyed. 03357_ Acquired Particle Gun. 03358_ Particle Gun destroyed. 03362_ Rnf. Deuterium Engine destroyed. 03362_ Matter Filter destroyed. 03364_ Remote Datajack destroyed. 03368_ Acquired Datajack. 03369_ Datajack destroyed. 03372_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????####+##+#########+########### | | ?????????????? ### #????? | | ?????????????? + #????? | | ???????????#?? ### #????? | | ???????????# ?? ??????# #################????? | | ???????????#/###+####### #????????????????????? | | ???????????# #????????????????????? | | ?????????### ###??????????????????? | | ?????????? 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