Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 03:36:57 Player: shapeshifter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (128) 640 Value Destroyed (3554) 3554 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2740) 2740 TOTAL SCORE: 13234 Bonus ------- High Alert Combat Kills 215 Follower Combat Kills 2175 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -550 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 74/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Target Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Experimental Sensor Array Advanced Remote Force Field Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Weapon Cycler Zionite Weapon Casing > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Reinforced Fission Core Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Cooling System Large Storage Unit Hardened Heavy Armor Plating Advanced Remote Force Field Mobile Refinery Mk. CCLXVII Hacking Drone Bay Heavy Phase Cannon Heavy Phase Cannon Neutron Cannon Neutron Cannon Micro-nuke Launcher Improved Remote Datajack [Rating: 116] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Linear Gravjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . Utility 5 | . . . 1 . . . 3 . . . . . . 1 . . Weapon 2 | . . . . . . . 1 . . . . . . 1 . . Parts Attached 101 | 6 3 7 22 5 6 2 7 10 1 1 1 . . 5 1 24 Power 16 | 1 . 4 4 1 . . 1 4 . . . . . . . 1 Engine 10 | 1 . 3 4 1 . . 1 . . . . . . . . . Core 2 | . . 1 . . . . . . . . . . . . . 1 Reactor 4 | . . . . . . . . 4 . . . . . . . . Propulsion 27 | 2 . 1 7 2 . 2 1 3 . . . . . . . 9 Treads 26 | 2 . 1 7 2 . 2 1 3 . . . . . . . 8 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . Utility 35 | 1 2 2 6 . 4 . 4 1 1 . 1 . . 2 1 10 Device 16 | . . 2 3 . 3 . 1 1 . . 1 . . 1 . 4 Storage 6 | 1 2 . . . . . . . . . . . . 1 . 2 Processor 5 | . . . 1 . 1 . 2 . . . . . . . . 1 Hackware 2 | . . . . . . . . . . . . . . . . 2 Protection 6 | . . . 2 . . . 1 . 1 . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 23 | 2 1 . 5 2 2 . 1 2 . 1 . . . 3 . 4 Energy Gun 9 | 2 . . 5 . . . . . . . . . . . . 2 Energy Cannon 7 | . . . . 2 . . . . . 1 . . . 3 . 1 Ballistic Gun 2 | . 1 . . . . . 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 3 . 2 . 2 . . . . . . 2 1 6 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . . . . Parts Lost 38 | . . 2 7 . . . 2 . . . . . . . . 27 Power 6 | . . 1 2 . . . . . . . . . . . . 3 Propulsion 12 | . . 1 1 . . . 2 . . . . . . . . 8 Utility 10 | . . . 2 . . . . . . . . . . . . 8 Weapon 10 | . . . 2 . . . . . . . . . . . . 8 Highest Loss Streak 21 | . . 2 2 . . . 1 . . . . . . . . 21 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 3 Average Backups 9 | 2 3 4 9 11 10 12 12 11 11 11 11 11 11 10 11 11 Power . | . 1 . . 1 1 1 . . 1 1 1 1 1 1 1 . Propulsion 1 | . . . 1 2 . . 3 2 1 1 1 1 1 1 1 2 Utility 5 | . 1 1 3 5 6 8 6 6 7 7 7 7 7 6 7 6 Weapon 1 | . 1 1 2 2 2 2 1 1 1 1 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 23 | . . . 3 2 3 . 3 7 . . . . . . . 5 Power 2 | . . . 1 . . . . 1 . . . . . . . . Propulsion 7 | . . . . 1 . . 1 4 . . . . . . . 1 Utility 8 | . . . . 1 1 . 1 2 . . . . . . . 3 Weapon 4 | . . . 1 . 2 . 1 . . . . . . . . . Tool/Special 2 | . . . 1 . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 85 99 94 99 100 99 93 89 82 80 80 62 80 80 82 64 Engine 6 | . 14 11 8 11 11 11 12 6 . . . . . . . . Reactor 4 | . . . . . . . . 6 13 13 13 13 13 11 11 7 Treads 22 | . 28 27 31 32 33 32 22 16 13 13 13 13 13 11 11 11 Device 13 | . . 13 9 11 15 22 20 14 13 13 13 13 13 15 16 13 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 6 6 5 5 4 Processor 4 | . . . 1 . 5 . 10 13 8 6 6 6 6 5 5 4 Protection 3 | . . . 9 11 . . . 5 6 6 6 6 6 5 5 3 Energy Gun 5 | . 21 14 19 14 . . . . . . . . . . . 1 Energy Cannon 13 | . . . . 7 21 22 13 13 13 18 20 2 20 22 23 12 Ballistic Gun 2 | . 6 14 . . . . 5 5 . . . . . . . . Peak Build Rating 116 | 6 7 18 21 22 33 34 67 93 95 95 94 94 94 112 112 116 Average Rating 55 | 5 6 8 17 21 26 30 62 81 94 94 93 81 94 106 109 88 On Entrance 57 | . 6 6 10 21 22 28 34 67 93 95 94 94 94 94 110 110 Avg Prop Armor Cover (%) 33 | . . . . . . . . . . . . . . . . 33 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 175 | 11 27 30 38 50 50 48 66 90 97 97 96 96 96 110 110 175 Greatest Support 150 | 40 40 40 60 60 60 76 106 150 150 150 150 150 150 150 150 150 Greatest Overweight (x) 3 | . . . . . . . . 1 . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 Most Carried 23 | 4 5 9 15 15 15 15 15 15 15 15 15 15 15 15 15 23 Average Carried 12 | 2 3 7 12 14 14 15 14 14 15 14 15 15 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 4 7 15 13 15 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 32% | Scavenger-Mutant 27% | Tank 20% | Mutant 13% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Tank | -6/Waste Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Data Miner Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Matter Collected 1836 | 260 57 152 243 60 100 43 69 212 . 30 . . 60 60 92 398 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5230 | 127 369 363 1176 50 . 53 78 . . 123 61 . 57 367 758 1648 Parts 222 | 9 18 31 60 2 . 1 8 . . 3 1 . 3 11 10 65 Haulers Intercepted 7 | . 1 . 3 . . . . . . . . . . 1 . 2 Recyclers Shooed 2 | 1 . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 1 7 . . . 6 3 . 17 . . . Prevented 1 | . . . . . . 1 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 87 | . 7 16 23 2 . 2 1 . . 2 1 . 2 5 3 23 Guns 50 | . 7 16 23 . . . . . . . . . . . . 4 Cannons 20 | . . . . 2 . 2 1 . . 2 1 . 2 4 3 3 AOE 15 | . . . . . . . . . . . . . . 1 . 14 Classes Destroyed 20 | 1 5 1 3 1 . . 1 . . . 1 . 1 1 1 4 Worker 8 | . . . 1 . . . . . . . . . . . . 7 Builder 10 | . . 2 1 1 . . . . . . . . . 2 . 4 Tunneler 5 | 5 . . . . . . . . . . . . . . . . Hauler 7 | . 1 . 3 . . . . . . . . . . 1 . 2 Recycler 5 | . 1 . 2 . . . . . . . . . . . . 2 Drone 2 | . . . . . . . . . . . . . 2 . . . Watcher 4 | . 1 . 1 . . . 1 . . . . . . 1 . . Swarmer 26 | . 3 12 9 . . 2 . . . . . . . . . . Grunt 27 | . 4 4 6 . . . . . . 2 . . 1 4 . 6 Brawler 5 | . . . 1 . . . . . . . . . . . . 4 Duelist 1 | . . . . . . . . . . . . . . . . 1 Protector 2 | . . . . . . . . . . . . . . . . 2 Sentry 8 | . . . 7 . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . . . . . 1 Hunter 8 | . . . . . . . . . . . . . . 2 . 6 Programmer 3 | . . . . . . . 1 . . . . . . . . 2 Compactor 3 | . . . . . . . . . . . . . . . 3 . Assembled 2 | . . . . 2 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 29 | 2 2 4 6 1 . 2 1 . . 2 1 . 1 7 1 29 Combat Bots Only 19 | . 2 3 6 1 . 2 1 . . 2 1 . 1 2 1 19 Max Kills in Single Turn 5 | 1 1 2 2 1 . 1 1 . . 1 1 . 1 3 1 5 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . 1 . 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 743 | . 43 46 134 5 . 18 . . . 1 12 . . 24 . 460 Missed 201 | . 12 13 33 . . 3 . . . 1 4 . . 9 . 126 Hits 542 | . 31 33 101 5 . 15 . . . . 8 . . 15 . 334 Melee 16 | . . . 3 5 . . . . . . . . . . . 8 Projectile 526 | . 31 33 98 . . 15 . . . . 8 . . 15 . 326 AOE 7 | . . . . . . . . . . . . . . . . 7 Critical Strikes 21 | . . . 2 1 . 1 . . . . . . . . . 17 Damage Taken 10018 | . 361 354 1122 157 . 235 . 14 . . 214 . . 428 . 7133 Core 1424 | . 106 59 166 . . 68 . 7 . . . . . 39 . 979 Absorbed by Shields 6 | . . . . . . . . 6 . . . . . . . . Reduced by Siege Mode 124 | . . . . . . . . . . . . . . . . 124 Redirected to Shielding 151 | . . . . . . . . . . . . . . . . 151 Regen/Repaired (Parts) 561 | . . . . . . . . 343 . . . . . . 136 82 Core Remaining (%) 68 | 100 . 34 . . . 41 . . . . . . 99 . . . Volleys Fired 304 | 15 39 34 78 11 . 14 9 . . 6 4 . 6 17 20 51 Largest 4 | 2 2 2 2 2 . 2 3 . . 3 3 . 3 4 4 4 Hottest 360 | 90 90 70 110 130 . 130 160 . . 220 220 . 220 360 360 360 Shots Fired 640 | 30 78 68 147 22 . 23 17 . . 18 12 . 18 68 79 60 Gun 349 | 30 78 68 147 2 . . 4 . . . . . . . . 20 Cannon 279 | . . . . 20 . 23 13 . . 18 12 . 18 68 79 28 Launcher 12 | . . . . . . . . . . . . . . . . 12 Special . | . . . . . . . . . . . . . . . . . Kinetic 48 | . 9 34 1 . . . 4 . . . . . . . . . Thermal 580 | 30 69 34 146 22 . 23 13 . . 18 12 . 18 68 79 48 Explosive 12 | . . . . . . . . . . . . . . . . 12 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 6 8 15 17 4 . 2 5 . . 3 7 . 3 7 25 9 Robot Miss Streak 6 | 2 5 2 3 5 . 4 2 . . 1 2 . 5 2 2 6 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 6 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 368 | 20 46 52 89 5 1 4 7 . . 4 7 . 6 25 57 45 Core Hits 230 | 5 19 24 38 3 . 3 4 . . 3 2 . 4 17 11 97 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 12 | . 3 3 5 1 . . . . . . . . . . . . Burn 12 | . 3 3 5 1 . . . . . . . . . . . . Melee Attacks 2 | . . . . . 2 . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13871 | 238 557 656 1747 121 . 144 180 . . 107 270 . 204 1752 2151 5744 Guns 5155 | 238 557 656 1747 41 . . 40 . . . . . . . . 1876 Cannons 4778 | . . . . 80 . 144 140 . . 107 270 . 204 926 2151 756 Explosions 3916 | . . . . . . . . . . . . . . 826 . 3090 Melee . | . . . . . . . . . . . . . . . . . Ramming 22 | . . . . . . . . . . . . . . . . 22 Kinetic 489 | . 54 381 14 . . . 40 . . . . . . . . . Thermal 9978 | 238 503 275 1733 121 . 144 140 . . 107 270 . 204 1047 2151 3045 Explosive 3196 | . . . . . . . . . . . . . . 519 . 2677 Electromagnetic 186 | . . . . . . . . . . . . . . 186 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 1 . . . . 1 1 1 1 1 17 Average Corruption 2 | . . . . . . 1 . . . . 1 1 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 42 | . . . . . . 3 . . . . 7 . 6 . 2 24 Message Errors 10 | . . . . . . . . . . . 2 . . . 1 7 Matter Fused 5 | . . . . . . 1 . . . . . . 1 . . 3 Heat Flow Errors 6 | . . . . . . 2 . . . . 1 . 1 . . 2 Energy Discharges 4 | . . . . . . . . . . . 1 . 2 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 1 . 1 . . . Data Loss (major) 6 | . . . . . . . . . . . 2 . 1 . . 3 Misfires 1 | . . . . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 263 | . . . . . . . . . . . 32 . . 68 . 163 Projectiles 42 | . . . . . . . . . . . 32 . . 10 . . Explosions 221 | . . . . . . . . . . . . . . 58 . 163 Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 301 | . . . . . . . . . . . . . . 42 . 259 Shots 6 | . . . . . . . . . . . . . . 1 . 5 Rammed 4 | . . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 396 | 120 219 121 228 135 . 189 59 . . 288 341 . 206 338 396 147 Average Temperature 83 | 41 79 38 70 59 . 58 30 . . 150 140 . 88 142 183 51 Received Heat Transfer 1584 | . 156 129 324 . . 54 . . . . . . . 108 . 813 Effects 4 | . . . . . . . . . . . 1 . . . 3 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . 1 . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 16 | . . . . . . . . . . . . . . . . 16 Longest Duration 16 | . . . . . . . . . . . . . . . . 16 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Melted 37 | 3 5 2 11 . . . . . . 1 . . . 1 . 14 Heat Transferred 13540 | 596 1621 1036 3848 259 . 222 185 . . 148 333 . 259 803 1184 3046 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 2 . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Maximum Alert Level 3 | . . . 1 . . . . . . . . . . 2 . 3 Low Security (%) 81 | 100 100 100 48 100 . . 100 100 100 . . . . 56 100 41 Level 1 14 | . . . 51 . . . . . . . . . . 20 . 32 Level 2 1 | . . . . . . . . . . . . . . 22 . 4 Level 3 3 | . . . . . . . . . . . . . . . . 21 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 795 | 10 95 130 308 81 . . 126 19 60 . . . . 437 143 795 Initial 150 | . 3 . 18 81 . . . 19 . . . . . 150 141 . Average 93 | 2 27 48 152 13 . . 22 . 11 . . . . 228 47 291 Influence Increases 5395 | 25 292 390 677 13 . 303 204 7 60 460 200 . 292 641 36 1795 Destroy 0b10 Robot/C 2440 | . 140 320 460 . . 160 80 . 20 220 80 . 160 100 . 700 Destroy 0b10 Robot/NC 235 | 25 15 10 40 5 . . 10 . . . . . 10 20 . 100 Destroy Leader 506 | . 34 60 128 . . 20 24 . 10 10 20 . 20 34 . 146 Allied During Kill 1027 | . . . . . . 123 40 . 30 230 100 . 102 8 . 394 Successful Hack 92 | . 28 . 16 . . . . . . . . . . 24 . 24 Disable Machine 150 | . . . . . . . 45 . . . . . . 75 . 30 Destroy Structure 465 | . . . 3 8 . . 5 7 . . . . . 140 36 266 Advance Influence 150 | . . . . . . . . . . . . . . 150 . . Partial Spotted 30 | . 15 . . . . . . . . . . . . . . 15 Lose Combat Pursuer 300 | . 60 . 30 . . . . . . . . . . 90 . 120 Influence Decreases 4614 | 20 297 342 515 223 . 303 147 64 60 420 240 . 292 238 439 1014 Entered New Map 469 | . 2 . 30 129 . . . 38 . . 8 . . . 262 . Time Decay 3235 | 20 295 322 435 94 . 303 137 26 60 340 212 . 232 198 177 384 Lost Part 350 | . . 20 50 . . . 10 . . . . . . . . 270 Lost Ally 560 | . . . . . . . . . . 80 20 . 60 40 . 360 Squads Dispatched 16 | . . . . 1 . . 1 . . . . . . 4 . 10 Investigation 3 | . . . . 1 . . . . . . . . . 1 . 1 Extermination 4 | . . . . . . . 1 . . . . . . . . 3 Reinforcement 5 | . . . . . . . . . . . . . . 2 . 3 Assault . | . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Distress Signals 1 | . . . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 178 | . 12 15 28 2 . 8 5 1 . 7 9 . 7 14 6 64 Peak Tracking Total 12 | . 4 3 5 1 . 4 2 1 . 7 4 . 5 4 2 12 Tactical Retreats 11 | . 3 . 1 . . . . . . . . . . 2 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Traps Triggered 8 | . . . . . . . 1 . 1 . . . . 3 . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Disabled 12 | . . . . . . . 3 . . 1 1 . . 5 . 2 Max in Single Turn 2 | . . . . . . . 1 . . . 1 . . 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Machines Accessed 29 | . 7 . 7 1 . . 1 . 1 . 2 3 1 1 . 5 Terminals 12 | . 5 . 6 . . . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . . . 1 . . . . . . 3 Scanalyzers 4 | . . . 1 . . . 1 . . . . . . 1 . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 74 | . 15 . 15 1 . . 4 . 1 . 4 22 1 3 . 8 Successful 51 | . 6 . 9 1 . . 1 . 1 . 4 22 1 3 . 3 Failed 22 | . 9 . 5 . . . 3 . . . . . . . . 5 Catastrophic 2 | . 1 . . . . . . . . . . . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 66 | . 12 . 10 . 1 . 16 . 3 . . . . 12 . 12 Terminals 26 | . 12 . 13 . . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 9 | . 3 . . . . . . . 1 . . . . . . 5 Scanalyzers 10 | . . . 2 . . . 4 . . . . . . 3 . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 31 | . . . 3 1 . . . . . . 4 22 1 . . . Record 10 | . . . . . . . . . . . 3 6 1 . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . Open Door 2 | . . . . 1 . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . . . . . . . 1 . . . . . . . Scanalyzer 6 | . . . 1 . . . 1 . . . . . . 3 . 1 Retrieve Study 6 | . . . 1 . . . 1 . . . . . . 3 . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 5 . 5 . . . . . . . . . . . . . Terminals 10 | . 5 . 5 . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 5 . 7 . . . 1 . . . . . . 1 . 4 Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 4 . . . . . . 3 . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . . . . . . . 1 Time 93 | . . . . . . . . . . . . . . . . 93 Total Robot Build Rating 14 | . . . . . . . . . . . . . . . . 14 Part Schematics Acquired 24 | . . . . . 14 . . . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . . 1 . . . . . . 3 . 1 Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 7 . . . . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 2 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Total Allies 54 | . . . . . 6 . . 20 . 2 3 . . 2 18 3 Largest Group 22 | . . . . . 6 6 4 22 21 21 20 7 7 3 19 22 Highest-Rated Group 905 | . . . . . 344 344 211 900 875 860 828 230 230 170 741 905 Highest-Rated Ally 96 | . . . . . 96 96 96 96 96 96 96 46 46 85 85 85 Zionite Dispatches 2 | . . . . . . . . . . . . . . 1 . 1 Heavy 1 | . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 350 | . . . . . . 43 14 7 13 47 37 . 42 8 26 113 Total Damage 12341 | . . . . . . 1176 330 372 227 1520 1524 . 841 184 1927 4240 Kills 65 | . . . . . . 8 4 2 1 10 11 . 8 . 4 17 Allies Corrupted 9 | . . . . . . . . . . . 7 . . . . 2 Allies Melted 1 | . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Active Infowar (turns) 9510 | . . 999 335 . 978 . 801 836 351 1294 1266 160 594 410 617 869 Optics 1209 | . . . 231 . 978 . . . . . . . . . . . Sensors 7190 | . . 2 . . . . 791 836 351 1294 1266 160 594 410 617 869 Terrain 80 | . . . 80 . . . . . . . . . . . . . Structural 1021 | . . 997 24 . . . . . . . . . . . . . Decoding 1762 | . . . . . . . 801 836 125 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 1 . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . 19 11 4 . . . . . . . Traps 2 | . . . . . . . 1 . 1 . . . . . . . Emergency Access 3 | . . . . . . . 2 . 1 . . . . . . . Items 24 | . . . . . . . 11 11 2 . . . . . . . Machines 4 | . . . . . . . 4 . . . . . . . . . Guards 1 | . . . . . . . 1 . . . . . . . . . Zionite Intel Received 6 | . . . . . . . 4 . . . . . . 1 . 1 Main Access 1 | . . . . . . . 1 . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Turns Passed 14816 | 155 1214 1020 1404 561 1801 1076 830 836 351 1294 1270 160 594 410 617 1223 Spaces Moved 7873 | 70 413 554 589 315 1041 646 480 431 174 730 746 96 332 199 303 754 Core 59 | 14 . . . . . . . . . . . . . . . 45 Treads 7633 | 56 413 554 589 315 1041 646 480 431 174 730 746 96 332 199 303 528 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 181 | . . . . . . . . . . . . . . . . 181 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 40 Average Speed 157 | 138 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 131 Slowest Speed 290 | 160 160 160 160 160 160 160 160 240 160 160 160 160 160 160 160 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 6 77 92 52 74 89 77 18 95 4 73 88 68 58 10 87 27 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 9 | . . 1 3 1 3 . . . . . . 1 . . . . Known Exits Taken 8 | . 1 1 1 . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . . . . . . . . . Scrap Searched 16 | . . 2 . 1 3 2 . . . 3 4 . 1 . . . Spaces Dug 17 | . . . . . . 7 2 . . 1 . . . 7 . . Terrain Destroyed 255 | . . . . 9 . 9 4 . . 9 1 . 6 79 17 121 Melee . | . . . . . . . . . . . . . . . . . Projectile 80 | . . . . 9 . 9 4 . . 9 1 . 6 18 17 7 AOE 175 | . . . . . . . . . . . . . . 61 . 114 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Total 9754 | 99 890 619 908 352 1177 673 528 583 247 843 814 103 381 245 379 913 Wait 1182 | . 429 12 166 7 106 6 15 104 70 80 52 2 44 15 52 22 Move 7859 | 69 412 553 588 314 1040 645 480 430 173 729 745 95 331 199 302 754 Hop . | . . . . . . . . . . . . . . . . . Pick Up 115 | 9 4 9 33 5 8 . 8 11 . 1 . . . 3 . 24 Fast Attach 37 | . . . 3 3 2 2 4 7 2 1 2 3 . 3 2 3 Attach 67 | 6 3 3 14 1 3 . 5 1 . . . . . 3 . 28 Detach 9 | . . . . . . . . . . . . . . 1 1 7 Swap 34 | . . 5 7 2 5 2 3 6 . . . . . . . 4 Drop 107 | . 3 3 19 9 11 4 4 23 2 2 2 3 . 4 2 16 Fire 304 | 15 39 34 78 11 . 14 9 . . 6 4 . 6 17 20 51 Melee 2 | . . . . . 2 . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 34 | . . . . . . . . 1 . 24 9 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [Exi] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 4) 638 | -10/Materials | Discovered new exit (range 11) 710 | -10/Materials | Discovered new exit (range 16) 1052 | -10/Materials | Loaded intel: 15 trap records 1102 | -10/Materials | Identified exit to Subcaves 1102 | -10/Materials | Identified exit to Mines 1142 | -10/Materials | Learned Storage trap positions 1174 | -10/Materials | Identified exit to Materials 1198 | -10/Materials | Learned Storage stockpile data 1230 | -10/Materials | Learned Materials trap positions 1274 | -10/Materials | Learned Storage garrison access intel 1330 | -10/Materials | Learned location of 2 exits from Materials 1370 | -10/Materials | Entered Mines 1451 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1492 | -10/Mines | Discovered exit to Subcaves (range 6) 1575 | -10/Mines | Found a hidden stash of uninstalled traps 1684 | -10/Mines | Learned location of 1 exit from Materials 1708 | -10/Mines | Core integrity fell below 50% 1737 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1747 | -10/Mines | Found Prototype Device 1885 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1885 | -10/Mines | Discovered new exit (range 6) 2093 | -10/Mines | Discovered exit to Materials (range 13) 2120 | -10/Mines | Discovered exit to Materials (range 3) 2263 | -10/Mines | Learned location of Storage (-7) 2387 | -10/Mines | Identified Exp. Sensor Array 2390 | -10/Mines | Entered Materials 2390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2391 | -9/Materials | Identified exit to Materials 2391 | -9/Materials | Identified exit to Mines 2392 | -9/Materials | Loaded intel: 19 trap records 2532 | -9/Materials | Discovered exit to Mines (range 20) 2797 | -9/Materials | Build established: Scavenger-Mutant 3047 | -9/Materials | Central database locked down 3390 | -9/Materials | Learned 2 Storage zone layouts 3521 | -9/Materials | Learned Storage emergency access door positions 3570 | -9/Materials | Learned location of Mines (-9) 3610 | -9/Materials | Learned Storage trap positions 3735 | -9/Materials | Learned Recycling recycling unit intel 3794 | -9/Materials | Entered Mines 3809 | -9/Mines | Learned location of Zion (-7) 3910 | -9/Mines | Discovered exit to Materials (range 9) 4112 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4155 | -9/Mines | Met a Derelict shopkeep closing up shop 4285 | -9/Mines | Excavation squad dispatched 4285 | -9/Mines | A large section of the Mines collapsed 4355 | -9/Mines | Entered Zion 4413 | -7/Zion | Discovered new exit (range 15) 4430 | -7/Zion | Found Prototype Energy Gun 4653 | -7/Zion | Identified exit to Deep Caves 4736 | -7/Zion | Learned location of Quarantine (-3) 4883 | -7/Zion | Met Imprinter 4978 | -7/Zion | Found Prototype Device 4978 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5049 | -7/Zion | Given A8's code to call for help 5121 | -7/Zion | Learned location of Warlord (-5) 5406 | -7/Zion | Given the Hacking Drone Bay 5407 | -7/Zion | Found Prototype Device 5419 | -7/Zion | Identified Hacking Drone Bay 5600 | -7/Zion | Imprinted 5603 | -7/Zion | Declared Zion's savior 5856 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5858 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6156 | -7/Zion | Entered Proximity Caves 6156 | -6/Proximity Caves | Accompanied by 6 allies 6253 | -6/Proximity Caves | Core integrity fell below 50% 7204 | -6/Proximity Caves | Discovered new exit (range 3) 7232 | -6/Proximity Caves | Entered Factory 7232 | -6/Factory | Accompanied by 4 allies 7232 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7682 | -6/Factory | Retrieved Zion intel report: Active Terminals 7720 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7727 | -6/Factory | Build established: Scavenger-Skirmisher 7729 | -6/Factory | Retrieved Zion intel report: Main Access 7729 | -6/Factory | Identified exit to Factory 7870 | -6/Factory | P-60 Hacker assimilated allied CA-K8H(M) 8026 | -6/Factory | Retrieved Zion intel report: Emergency Access 8034 | -6/Factory | Discovered new exit (range 15) 8062 | -6/Factory | Sucked down chute 8062 | -6/Factory | Entered Waste 8063 | -6/Waste | Joined by Warlord forces that had cleared the area 8087 | -6/Waste | 2 allies followed down the chute 8182 | -6/Waste | A Compactor rumbled back to life 8182 | -6/Waste | Allies destroyed C-40 Crusher 8242 | -6/Waste | Discovered new exit (range 16) 8864 | -6/Waste | Identified exit to Factory 8898 | -6/Waste | Entered Factory 8898 | -6/Factory | Accompanied by 21 allies 8924 | -6/Factory | Discovered new exit (range 6) 8932 | -6/Factory | Identified exit to Lower Caves 9249 | -6/Factory | Entered Lower Caves 9249 | -6/Lower Caves | Accompanied by 21 allies 9292 | -6/Lower Caves | Build established: Tank 9555 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9597 | -6/Lower Caves | Lost 5 allies 9768 | -6/Lower Caves | Learned 12 Factory zone layouts 9994 | -6/Lower Caves | Discovered new exit (range 16) 10477 | -6/Lower Caves | Identified exit to Lower Caves 10543 | -6/Lower Caves | Entered another Lower Caves area 10543 | -6/Lower Caves | Accompanied by 18 allies 10702 | -6/Lower Caves | Discovered exit to Factory (range 15) 10903 | -6/Lower Caves | Learned Research terminal intel 10903 | -6/Lower Caves | Learned Research garrison access intel 10994 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11212 | -6/Lower Caves | Lost 12 allies 11372 | -6/Lower Caves | Learned 4 Factory zone layouts 11510 | -6/Lower Caves | Discovered new exit (range 10) 11523 | -6/Lower Caves | Identified exit to Data Miner 11708 | -6/Lower Caves | Encountered a Warlord checkpoint 11813 | -6/Lower Caves | Entered Data Miner 11813 | -6/Data Miner | Accompanied by 7 allies 11815 | -6/Data Miner | Discovered new exit (range 6) 11826 | -6/Data Miner | Identified exit to Proximity Caves 11849 | -6/Data Miner | Met Data Miner 11879 | -6/Data Miner | Learned location of Section 7 (-3) 11879 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11906 | -6/Data Miner | Received God Mode back door access code from Data Miner 11973 | -6/Data Miner | Entered Proximity Caves 11973 | -5/Proximity Caves | Accompanied by 7 allies 12038 | -5/Proximity Caves | Lost 4 allies 12077 | -5/Proximity Caves | Spotter reported a threat 12289 | -5/Proximity Caves | Learned Factory non-interactive machine intel 12444 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12567 | -5/Proximity Caves | Entered Factory 12567 | -5/Factory | Accompanied by 3 allies 12567 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12569 | -5/Factory | Loaded intel: 179 non-interactive machine locations 12766 | -5/Factory | Incoming investigation squad redirected 12789 | -5/Factory | Garrison activated, responded to threat 12897 | -5/Factory | Retrieved Zion intel report: Branch Access 12897 | -5/Factory | Identified exit to Upper Caves 12898 | -5/Factory | Zion Heavy squad teleported in 12953 | -5/Factory | Build established: Scavenger-Tank 12977 | -5/Factory | Sucked down chute 12977 | -5/Factory | Entered Waste 12989 | -5/Waste | Spotted C-40 Crusher 12997 | -5/Waste | Spotted C-40 Crusher 13007 | -5/Waste | Allies destroyed C-40 Crusher 13013 | -5/Waste | Destroyed C-40 Crusher 13022 | -5/Waste | 4 allies followed down the chute 13039 | -5/Waste | Spotted C-40 Crusher 13052 | -5/Waste | Spotted C-40 Crusher 13058 | -5/Waste | Allies destroyed C-40 Crusher 13071 | -5/Waste | Allies destroyed C-40 Crusher 13079 | -5/Waste | Found Prototype Protection 13079 | -5/Waste | Identified Zio. Weapon Casing 13114 | -5/Waste | Spotted C-40 Crusher 13131 | -5/Waste | Destroyed C-40 Crusher 13202 | -5/Waste | Spotted C-40 Crusher 13208 | -5/Waste | Destroyed C-40 Crusher 13333 | -5/Waste | Discovered new exit (range 11) 13463 | -5/Waste | Warlord forces began an assault 13567 | -5/Waste | Identified exit to Factory 13594 | -5/Waste | Entered Factory 13594 | -5/Factory | Accompanied by 19 allies 13711 | -5/Factory | Fabricated X-77 Beamer? 13852 | -5/Factory | Zion Heavy Resupply teleported in 14226 | -5/Factory | Identified Storm Laser 14252 | -5/Factory | Lost 3 allies 14357 | -5/Factory | Garrison activated, responded to threat 14384 | -5/Factory | Cargo convoy interrupted 14466 | -5/Factory | Lost 17 allies 14480 | -5/Factory | System corruption reached 10% 14555 | -5/Factory | Destroyed 19 combat bots 14589 | -5/Factory | Lost 21 parts (2p6n6u7w) 14701 | -5/Factory | Core integrity fell below 50% 14736 | -5/Factory | Zion dispatch access revoked 14744 | -5/Factory | Build established: Mutant 14747 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14810 | -5/Factory | Core integrity fell below 20% 14817 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14772_ Connecting with Recycling Unit... 14772_ ALERT: Suspicious activity at Recycling Unit F006. Dispatching Investigation squad. 14774_ System corrupted: Heat flow error (+123). 14794_ System corrupted: Adv. Cooling System fused. 14800_ Linear Gravjet destroyed. 14805_ Triggered Ambush Trap. 14805_ S-27 Virus emerges from a hatch in the floor. 14805_ G-50 Soldier emerges from a hatch in the floor. 14806_ Slammed into G-50 Soldier. 14809_ Critical hit (Burn: +37). 14809_ S-27 Virus destroyed. 14809_ Acquired 27 matter. 14810_ Penetrated by Slug. 14812_ Critical hit (Burn: +37). 14816_ Penetrated by Slug. 14816_ Adv. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????=????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ??????????? #????????????????????????????????????? | | ??????????? #????????????????????????????????????? | | ??????????? #????##########?????####?????????????? | | ??????#??"" #????# #????? !#?????????????? | | ??????# """ #????# """ #????? #?????????????? | | ??????# #????# ! 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""" # """"""" # # | | ??????# ] #?# """ !# """""""?# ! # | | ??????# #?# #????"????# =# | | ??????# #?# """ #?????????# "" " =# | | ??????#* #?# ???"" #?????????# "" "" # | | ??????# ""T"" #???????" #?????????#/ """ """ + | | ??????# """"" #??????? #?????????# """ """ # | | ??????##########???????####?????????# """ """ ==# | | ????????????????????????????????????#! ? = # | | ########????????????????????????????# ??? # | | #????????????????????????????###???######## | | #?????????????????????????????????????????# | | #?????????????????????????????????????????# | | !! #?????????????????????????????????????????? | | "" !| ??????????????????????????????????????????? | | "" ! ??????????????????????????????????????????? | | "" ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 41 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 25 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 57 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Gravmag System | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Force Booster | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ X-77 Beamer | x2 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Hvy. Ion Cannon | -6/Factory | Hacked Hvy. Phase Cannon | -5/Factory | Hacked Imp. Heavy Treads | -5/Factory | Hacked Antimatter Reactor | -5/Factory | Hacked Arm. Medium Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... Challenges ------------ None Game ------ Seed PortableScrapoidBuckler Manual? 0 Play Time 01:20:56 Cumulative 590.7 hours Start 2025.12.03 @ 02:16:39 End 2025.12.03 @ 03:36:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 760 Rogue 760 Adventurer 0 Explorer 0 Win Type - Total 21 Types 10/1/2/2/2/0/2/2/0/0 Lore% 94 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19987318-75b2-4e87-9231-a03197ac850c