Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.29 @ 22:28:01 Player: Winged Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1715) 1715 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5012 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 80/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (6) ------ Fusion Compressor Advanced Heat Sink Advanced Signal Interpreter Advanced ECM Suite > --- WEAPON (4) ------- Electrolaser > --- INVENTORY (4) ---- Improved Heat Sink Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Fusion Compressor Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Proton Cannon Phase Cannon Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink Targeting Computer Energy Filter Transmission Jammer Advanced ECM Suite Pulse Rifle Force Rifle Gauss Rifle Remote Datajack Remote Datajack [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 1 . 2 Weapon 2 | . . . 1 1 . Parts Attached 84 | 7 4 6 37 15 15 Power 8 | 2 . 1 5 . . Engine 5 | 2 . 1 2 . . Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 13 | 2 . 1 8 1 1 Treads . | . . . . . . Leg 10 | 2 . 1 6 . 1 Wheel 3 | . . . 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 1 7 2 5 Device 13 | 1 . 1 5 1 5 Storage 2 | . 1 . 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 45 | 2 2 3 17 12 9 Energy Gun 14 | 1 . 2 4 4 3 Energy Cannon 6 | . 1 . . 1 4 Ballistic Gun 11 | 1 1 1 6 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . . . 3 1 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 8 | . . . 4 4 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . . . 7 5 15 Power 2 | . . . 1 . 1 Propulsion 4 | . . . 2 . 2 Utility 5 | . . . 1 . 4 Weapon 16 | . . . 3 5 8 Highest Loss Streak 15 | . . . 4 2 15 Average Slot Usage (%) 90 | . 93 98 94 81 72 Engine 6 | . 14 11 6 . . Core 2 | . . . 2 7 4 Leg 16 | . 28 31 17 . . Wheel 5 | . . . 4 15 10 Device 14 | . 7 11 17 9 15 Storage 8 | . 7 11 9 7 5 Processor 8 | . 8 11 9 7 6 Protection 1 | . . . . 5 4 Energy Gun 8 | . 2 7 13 5 . Energy Cannon 3 | . 7 3 . 5 13 Ballistic Gun 10 | . 18 11 9 6 4 Slashing Weapon 2 | . . . 3 7 1 Naked Turns . | . . . . . . Heaviest Build 66 | 9 13 18 35 48 66 Greatest Support 56 | 20 20 30 35 56 56 Greatest Overweight (x) 8 | . . . 2 . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 6 6 10 10 10 Average Capacity 8 | 4 5 6 9 10 9 Most Carried 10 | 4 6 6 10 10 10 Average Carried 7 | 2 4 5 8 6 9 Final Capacity 10 | 4 6 6 10 10 4 Final Carried 10 | 4 6 6 10 10 2 Class Distribution -------------------- 71% | Mutant 13% | Skirmisher 8% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1221 | 275 . 126 550 95 175 Remotely . | . . . . . . Salvage Created 2052 | 69 . 297 1409 102 175 Parts 113 | 4 . 22 77 1 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | 1 . 6 28 2 3 Melee 12 | . . . 9 2 1 Guns 19 | 1 . 3 14 . 1 Cannons 4 | . . 3 . . 1 AOE 3 | . . . 3 . . Classes Destroyed 8 | 2 . 2 3 1 . Worker 3 | 1 . . 2 . . Tunneler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 2 | . . 1 1 . . Swarmer 6 | . . . 6 . . Grunt 26 | 1 . 4 18 . 3 Sentry 7 | . . 2 4 1 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | 1 . 2 6 1 2 Combat Bots Only 3 | 1 . 2 3 1 2 Max Kills in Single Turn 2 | 1 . 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4889 | 73 . 147 1532 652 2485 Core 1123 | 30 . . 175 60 858 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 88 88 100 68 91 . Volleys Fired 101 | 7 6 14 54 8 12 Largest 4 | 2 2 2 3 4 4 Hottest 283 | 70 80 80 144 209 283 Shots Fired 208 | 12 12 28 121 18 17 Gun 174 | 12 8 21 115 12 6 Cannon 25 | . 4 7 . 3 11 Launcher 6 | . . . 6 . . Special 3 | . . . . 3 . Kinetic 93 | 5 8 14 51 5 10 Thermal 48 | 7 4 14 12 6 5 Explosive 1 | . . . 1 . . Electromagnetic 63 | . . . 57 4 2 Robot Hit Streak 12 | 4 1 4 12 6 7 Robot Miss Streak 8 | 3 8 2 5 2 4 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 163 | 8 2 16 105 20 12 Core Hits 92 | 3 1 10 58 4 16 Critical Hits 3 | . . . 3 . . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 46 | . . . 31 15 . Impact . | . . . . . . Slashing 46 | . . . 31 15 . Piercing . | . . . . . . Sneak Attacks 2 | . . . 1 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3918 | 83 34 209 2532 625 435 Guns 1744 | 83 16 139 1243 119 144 Cannons 398 | . 18 70 . 28 282 Explosions 386 | . . . 386 . . Melee 1381 | . . . 903 478 . Ramming 9 | . . . . . 9 Kinetic 958 | 19 16 67 497 69 290 Thermal 654 | 64 18 142 277 50 103 Explosive 49 | . . . 49 . . Electromagnetic 867 | . . . 806 28 33 Impact . | . . . . . . Slashing 1381 | . . . 903 478 . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Effects 4 | . . . 4 . . Message Errors 2 | . . . 2 . . Data Loss (minor) 1 | . . . 1 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 157 | . . . 71 86 . Projectiles . | . . . . . . Explosions 8 | . . . 8 . . Melee 149 | . . . 63 86 . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary 3 | . . . . . 3 Self-Inflicted Damage 50 | . . . 47 . 3 Shots 1 | . . . 1 . . Rammed 5 | . . . . . 5 Targets Rammed 6 | . . . . . 6 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 523 | 126 40 78 202 213 523 Average Temperature 99 | 55 20 32 80 77 322 Received Heat Transfer 1479 | 42 . 51 702 192 492 Effects 12 | . . . . . 12 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1162 | 185 37 333 348 111 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 480 | 25 55 229 480 288 161 Initial 218 | . 16 22 96 218 140 Average 158 | 6 37 158 189 238 130 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 67 | 100 100 68 67 . 100 Level 1 29 | . . 31 27 99 . Level 2 2 | . . . 5 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 2 4 2 1 Investigation 3 | . . 1 2 . . Extermination . | . . . . . . Reinforcement 6 | . 1 1 2 2 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 3 . . Communications Jammed 1 | . . . 1 . . Distress Signals 1 | . . . 1 . . Times Spotted 87 | 1 4 9 58 6 9 Peak Tracking Total 6 | 1 3 3 5 2 6 Tactical Retreats 8 | . . . 7 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . 2 3 6 1 . Terminals 8 | . 2 2 4 . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 6 7 15 1 . Successful 22 | . 4 4 13 1 . Failed 7 | . 2 3 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 6 4 10 . . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . . 4 . . Recycling Units 4 | . . 3 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 4 1 9 . . Record 7 | . 1 . 6 . . Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . . . 1 . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 4 | . . 3 1 . . Recycle Component 1 | . . 1 . . . Process 2 | . . 1 1 . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 2 4 1 . Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 53 | . . . 53 . . Parts Recycled 1 | . . 1 . . . Recycled Matter 183 | . . 5 178 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2865 | 147 338 322 1410 352 296 Spaces Moved 1761 | 97 257 214 822 239 132 Core 24 | 21 . . . . 3 Treads . | . . . . . . Legs 970 | 76 257 214 419 . 4 Wheels 767 | . . . 403 239 125 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 110 100 50 Average Speed 114 | 104 120 120 117 100 110 Slowest Speed 450 | 120 120 120 180 100 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 8 40 27 59 5 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . 14 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 14 | . . . 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2345 | 130 276 255 1110 310 264 Wait 259 | 12 2 10 122 25 88 Move 1756 | 96 256 213 821 238 132 Hop . | . . . . . . Pick Up 48 | 6 4 5 21 6 6 Fast Attach 30 | 5 3 3 10 2 7 Attach 21 | 1 1 1 8 7 3 Detach 2 | . . . . 2 . Swap 33 | 1 . 2 19 6 5 Drop 43 | 2 4 7 24 1 5 Fire 101 | 7 6 14 54 8 12 Melee 46 | . . . 31 15 . Ram . | . . . . . . Kick 6 | . . . . . 6 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 102 | -11/Scrapyard | Discovered new exit (range 8) 148 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 10) 435 | -10/Materials | Identified exit to Materials 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 784 | -9/Materials | Discovered new exit (range 16) 800 | -9/Materials | Identified exit to Materials 808 | -9/Materials | Entered another Materials area 808 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1144 | -8/Materials | Lost 4 parts (1n1u2w) 1708 | -8/Materials | Repaired Broken Hpw. Shotgun 1958 | -8/Materials | Discovered new exit (range 13) 1974 | -8/Materials | Identified exit to Factory 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2540 | -7/Factory | Discovered new exit (range 9) 2569 | -7/Factory | Identified exit to Factory 2570 | -7/Factory | Entered another Factory area 2570 | -6/Factory | Evolved 2 slots: Utility x2 2782 | -6/Factory | Garrison activated, responded to threat 2835 | -6/Factory | Core integrity fell below 50% 2851 | -6/Factory | Core integrity fell below 20% 2866 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 52 matter. Slug penetrates G-67 Veteran. Gauss Rifle destroyed. Acquired Force Rifle. Force Rifle destroyed. Slammed into G-67 Veteran. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. Slammed into G-67 Veteran. Kicked G-67 Veteran out of the way. G-50 Soldier misfires. Slammed into G-67 Veteran. G-67 Veteran destroyed. [Achievement: Fist Fight] Acquired 85 matter. G-50 Soldier IFF system glitched. S-27 Virus destroyed. Acquired Electrolaser. Acquired Adv. Heat Sink. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????# #?????????????????????????? | | ???########### #?????????????????????????? | | ??? # #?????????????????????????? | | ??"""" """" # #?????????????????????????? | | ? 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