Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 00:22:55 Player: TheGoodBud Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (4290) 4290 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 8685 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/850 Matter 30/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced Terrain Scanner Core Analyzer Matter Filter Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Gatling Laser Heavy Particle Cannon Heavy Battle Rifle Heavy Battle Rifle Flak Cannon Remote Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Spiked Treads Spiked Treads Spiked Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Heart of Steel > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Core Analyzer Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Medium Reactive Plating Gatling Laser Heavy Particle Cannon Heavy Battle Rifle Flak Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Remote Datajack Makeshift Sword [Rating: 67] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 1 . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 123 | 7 5 2 27 19 14 27 6 16 Power 15 | 1 1 . 4 1 1 1 4 2 Engine 12 | 1 1 . 4 1 1 1 3 . Core 3 | . . . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 36 | 3 1 . 5 4 7 12 . 4 Treads 18 | 1 1 . 5 1 2 6 . 2 Leg 18 | 2 . . . 3 5 6 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 1 . 10 7 . 4 . 4 Device 8 | . . . 3 4 . . . 1 Storage 6 | 1 . . 4 1 . . . . Processor 3 | . . . . 2 . 1 . . Hackware . | . . . . . . . . . Protection 10 | . 1 . 3 . . 3 . 3 Artifact . | . . . . . . . . . Weapon 45 | 2 2 2 8 7 6 10 2 6 Energy Gun 11 | 1 . . . 1 5 3 . 1 Energy Cannon 3 | . . . . . . 3 . . Ballistic Gun 24 | 1 2 2 7 4 1 3 2 2 Ballistic Cannon 2 | . . . 1 1 . . . . Launcher 4 | . . . . 1 . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 1 . 1 Parts Lost 50 | . 1 . 13 5 1 9 2 19 Power 7 | . . . 1 . . 2 2 2 Propulsion 18 | . . . 5 1 1 4 . 7 Utility 11 | . . . 5 . . 2 . 4 Weapon 14 | . 1 . 2 4 . 1 . 6 Highest Loss Streak 13 | . 1 . 3 2 1 9 1 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 89 100 85 87 96 78 98 78 Engine 9 | . 14 14 10 9 15 5 9 3 Core 1 | . . . . . . . 3 5 Treads 20 | . 28 28 25 10 3 15 30 21 Leg 3 | . . . . 7 23 3 . 1 Device 5 | . . . 10 12 15 . . 6 Storage 9 | . 14 14 11 10 7 7 7 6 Processor 7 | . . . . 11 7 14 15 10 Protection 5 | . 4 14 6 . . 6 7 1 Energy Gun 3 | . 11 . . 1 8 8 1 . Ballistic Gun 15 | . 16 28 16 23 7 3 21 18 Ballistic Cannon 1 | . . . 3 . 5 . . . Slashing Weapon 1 | . . . . . . 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 13 17 16 59 66 68 68 77 76 Greatest Support 80 | 20 40 40 63 40 53 80 80 80 Greatest Overweight (x) 22 | . . . 2 3 2 21 . 22 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 11 20 20 20 20 20 Most Carried 20 | 2 2 6 10 10 15 19 19 20 Average Carried 10 | . 1 4 7 8 10 12 18 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 Final Carried 19 | 1 2 6 8 9 12 19 18 14 Class Distribution -------------------- 55% | Mutant 26% | Derelict-Gunner 13% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 3610 | 270 50 104 967 368 266 372 317 896 Remotely . | . . . . . . . . . Salvage Created 5161 | . 241 162 1226 467 167 432 852 1614 Parts 296 | . 18 17 87 28 9 16 46 75 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . . . 3 2 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 62 | . . . . . . 16 46 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 110 | . 6 8 34 7 3 11 25 16 Melee 2 | . . . . . . 2 . . Guns 89 | . 6 8 23 7 1 6 25 13 Cannons 16 | . . . 11 . 2 3 . . AOE 3 | . . . . . . . . 3 Classes Destroyed 12 | . 4 . 4 1 . . 1 2 Worker 4 | . . . 1 . . . . 3 Builder 2 | . 1 . . . . . . 1 Recycler 8 | . . . 1 . . . . 7 Watcher 9 | . 1 . 4 2 . . . 2 Swarmer 41 | . 3 6 14 . . 4 14 . Grunt 43 | . 3 2 11 3 1 6 10 7 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . Sentry 14 | . . . 8 2 2 1 . 1 Specialist 2 | . . . . . . . . 2 Hunter 4 | . . . . 2 . . . 2 Programmer 4 | . . . . . . . . 4 Best Kill Streak 12 | . 3 3 7 2 1 4 7 12 Combat Bots Only 7 | . 3 3 6 2 1 4 7 3 Max Kills in Single Turn 2 | . 2 1 2 1 1 1 2 2 Gunslinging 1 | . 1 . 1 . . . 1 . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 896 | . 23 55 234 64 56 79 81 304 Missed 255 | . 6 10 72 16 19 15 21 96 Damage Taken 9411 | . 261 387 1845 768 152 1165 931 3902 Core 1792 | . 97 55 179 72 50 395 82 862 Absorbed by Shields 212 | . . . . . 148 64 . . Redirected to Shielding 50 | . . . 50 . . . . . Regen/Repaired (Parts) 243 | . . . . . . . . 243 Core Remaining (%) 60 | 100 . 39 55 86 . . 24 . Volleys Fired 342 | . 25 20 137 37 11 16 33 63 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 240 | . 60 40 62 93 240 240 146 143 Shots Fired 784 | . 49 40 263 99 33 33 96 171 Gun 711 | . 49 40 215 99 24 24 96 164 Cannon 66 | . . . 48 . 9 9 . . Launcher 7 | . . . . . . . . 7 Special . | . . . . . . . . . Kinetic 682 | . 26 40 263 88 23 . 89 153 Thermal 61 | . . . . . 10 33 7 11 Explosive 7 | . . . . . . . . 7 Electromagnetic 34 | . 23 . . 11 . . . . Robot Hit Streak 12 | . 8 10 9 11 9 12 9 9 Robot Miss Streak 8 | . 5 2 5 6 6 8 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 24 | . 2 4 3 1 . 1 11 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 Shots Hit Robots 458 | . 27 23 151 66 19 31 58 83 Core Hits 260 | . 14 14 57 22 15 26 38 74 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . 3 1 . . . 1 Critical Strikes 7 | . . . 4 1 . 1 . 1 Destroy 5 | . . . 3 1 . . . 1 Blast 1 | . . . 1 . . . . . Sever 1 | . . . . . . 1 . . Melee Attacks 6 | . . . . . . 6 . . Impact . | . . . . . . . . . Slashing 6 | . . . . . . 6 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9315 | . 323 238 2222 873 337 776 1316 3230 Guns 6988 | . 323 238 1653 873 220 502 1316 1863 Cannons 788 | . . . 569 . 117 102 . . Explosions 1367 | . . . . . . . . 1367 Melee 172 | . . . . . . 172 . . Ramming . | . . . . . . . . . Kinetic 6481 | . 157 238 2222 731 212 . 1183 1738 Thermal 1147 | . . . . . 125 604 133 285 Explosive 1207 | . . . . . . . . 1207 Electromagnetic 308 | . 166 . . 142 . . . . Impact . | . . . . . . . . . Slashing 172 | . . . . . . 172 . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 3 . . . . 7 Average Corruption 2 | . . . 3 . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . 7 . . . . 4 Message Errors 2 | . . . 2 . . . . . Matter Fused 2 | . . . 2 . . . . . Energy Discharges 3 | . . . 2 . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . 12 . . . . 12 Projectiles 12 | . . . 12 . . . . . Explosions 12 | . . . . . . . . 12 Melee . | . . . . . . . . . Knockbacks 7 | . . . 4 . 3 . . . Impact . | . . . . . . . . . Kinetic 7 | . . . 4 . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 250 | . . . . . . . . 250 Shots 5 | . . . . . . . . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 716 | . 113 39 385 32 349 716 417 149 Average Temperature 107 | . 36 9 205 10 102 272 144 43 Received Heat Transfer 2395 | . 129 57 498 243 60 469 270 669 Effects 26 | . . . . . . 21 5 . Shutdowns 6 | . . . . . . 4 2 . Energy Bleed 3 | . . . . . . 2 1 . Interference 9 | . . . . . . 7 2 . Matter Decay 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 2 | . . . . . . 2 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . 3 . 2 Heat Transferred 2199 | . . . . . 250 1273 300 376 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 535 | . 172 136 535 277 123 . . 302 Initial 198 | . . 66 . 198 88 . . 127 Average 150 | . 84 75 230 199 70 . . 132 Maximum Alert Level 2 | . . . 2 1 . . . 1 Low Security (%) 76 | 100 100 100 47 50 100 . . 95 Level 1 15 | . . . 28 49 . . . 4 Level 2 8 | . . . 24 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 4 . 5 1 2 . . 7 Investigation 8 | . 2 . 2 1 1 . . 2 Extermination 3 | . . . . . 1 . . 2 Reinforcement 6 | . 2 . 1 . . . . 3 Assault 2 | . . . 2 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 7 | . . . 2 2 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 11 8 50 13 6 12 27 36 Peak Tracking Total 12 | . 2 3 6 4 2 4 5 12 Tactical Retreats 4 | . . . 2 . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 6 | . . . . 1 . . . 5 Max in Single Turn 2 | . . . . 1 . . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 22 | . 3 1 8 2 1 2 1 4 Terminals 16 | . 2 1 7 2 1 . 1 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 75 | . 8 1 34 5 4 2 3 18 Successful 49 | . 5 1 21 4 2 2 3 11 Failed 26 | . 3 . 13 1 2 . . 7 Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 53 | . 4 1 31 5 4 . 3 5 Fabricators . | . . . . . . . . . Repair Stations 15 | . . . 3 . . . . 12 Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 36 | . 1 1 20 4 2 2 3 3 Record 16 | . . . 8 1 2 . 3 2 Robot Analysis 2 | . . . 2 . . . . . Open Door 2 | . . . . . . 2 . . Emergency Access Points 2 | . . . 2 . . . . . Alert Level 4 | . . . 3 1 . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 2 | . . . 2 . . . . . Maintenance Status 2 | . . . 1 1 . . . . Security Status 1 | . . . . 1 . . . . Investigation Status 1 | . . . . . . . . 1 Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . 1 . . . . 7 Scan Component 5 | . . . 1 . . . . 4 Repair 3 | . . . . . . . . 3 Recycling Unit Hacks 4 | . 4 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 7 1 1 . . 2 Full Trace Events 8 | . 2 . 2 1 1 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . . . 3 Time 108 | . . . . . . . . 108 Parts Recycled . | . . . . . . . . . Recycled Matter 142 | . 142 . . . . . . . Retrieved Matter 142 | . 142 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 146 | . . . . . . . 146 . Highest-Rated Ally 146 | . . . . . . . 146 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 9217 | 87 339 1076 2046 617 712 2107 1055 1178 Spaces Moved 3910 | 48 156 618 826 172 261 859 554 416 Core 8 | 2 . . . . . 5 . 1 Treads 3469 | 37 156 618 826 95 59 756 554 368 Legs 433 | 9 . . . 77 202 98 . 47 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 190 162 162 160 Average Speed 187 | 147 160 160 177 235 201 224 162 189 Slowest Speed 1150 | 160 160 160 320 330 260 1100 162 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 44 98 72 21 7 84 44 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 12 | . . 1 . . . 9 2 . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 123 | . . . 10 . . 1 . 112 Melee . | . . . . . . . . . Projectile 14 | . . . 10 . . 1 . 3 AOE 109 | . . . . . . . . 109 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 5127 | 62 198 669 1168 309 424 992 635 670 Wait 668 | 3 13 25 166 67 124 59 41 170 Move 3902 | 47 155 617 825 171 260 858 553 416 Hop . | . . . . . . . . . Pick Up 41 | 2 . 4 5 10 7 10 . 3 Fast Attach 43 | 6 2 . 12 3 1 10 3 6 Attach 34 | . 1 . 5 9 4 8 . 7 Detach 13 | 1 . . . 2 2 7 . 1 Swap 46 | 1 2 2 10 7 9 9 3 3 Drop 32 | 2 . 1 8 3 6 9 2 1 Fire 342 | . 25 20 137 37 11 16 33 63 Melee 6 | . . . . . . 6 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 12) 334 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered Mines 533 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 569 | -10/Mines | Learned Materials terminal intel 858 | -10/Mines | Learned Materials stockpile data 859 | -10/Mines | Discovered new exit (range 5) 1037 | -10/Mines | Core integrity fell below 50% 1246 | -10/Mines | Discovered new exit (range 6) 1247 | -10/Mines | Learned location of Storage (-9) 1503 | -10/Mines | Entered Materials 1503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1505 | -9/Materials | Loaded intel: 11 terminal locations 1612 | -9/Materials | Discovered new exit (range 15) 1843 | -9/Materials | Discovered new exit (range 15) 2090 | -9/Materials | Lost 3 parts (1p1n1u) 2252 | -9/Materials | Discovered new exit (range 14) 2843 | -9/Materials | Discovered new exit (range 16) 3012 | -9/Materials | Discovered new exit (range 12) 3463 | -9/Materials | Discovered new exit (range 16) 3503 | -9/Materials | First assault squad dispatched 3549 | -9/Materials | Entered another Materials area 3549 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4039 | -8/Materials | Build established: Scavenger-Skirmisher 4058 | -8/Materials | Discovered new exit (range 14) 4164 | -8/Materials | Identified exit to Factory 4166 | -8/Materials | Entered Factory 4166 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4416 | -7/Factory | Discovered new exit (range 13) 4444 | -7/Factory | Identified exit to Lower Caves 4878 | -7/Factory | Entered Lower Caves 4914 | -7/Lower Caves | Core integrity fell below 50% 4962 | -7/Lower Caves | Lost 9 parts (2p4n2u1w) 5204 | -7/Lower Caves | Build established: Mutant 5512 | -7/Lower Caves | Learned Factory emergency access door positions 5641 | -7/Lower Caves | Encountered a Warlord checkpoint 5849 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6779 | -7/Lower Caves | Build established: Derelict-Gunner 6784 | -7/Lower Caves | Found Prototype Device 6889 | -7/Lower Caves | Spotted B-75 Beast 6939 | -7/Lower Caves | Discovered new exit (range 12) 6955 | -7/Lower Caves | Identified exit to Lower Caves 6985 | -7/Lower Caves | Entered another Lower Caves area 7006 | -7/Lower Caves | Encountered a Warlord checkpoint 7356 | -7/Lower Caves | Attracted the attention of an 0b10 base 7402 | -7/Lower Caves | Learned Extension terminal intel 7402 | -7/Lower Caves | Learned Armory terminal intel 7405 | -7/Lower Caves | Destroyed 7 combat bots 7964 | -7/Lower Caves | Discovered new exit (range 9) 7992 | -7/Lower Caves | NK-0LA showed up to help 7994 | -7/Lower Caves | NK-0LA revealed a hidden path 8022 | -7/Lower Caves | Identified exit to Factory 8040 | -7/Lower Caves | Entered Factory 8040 | -6/Factory | Evolved 2 slots: Utility x2 8041 | -6/Factory | Identified Heart of Steel 8151 | -6/Factory | Discovered new exit (range 14) 8182 | -6/Factory | Identified exit to Factory 8796 | -6/Factory | Repaired Lgt. Nuclear Core 8828 | -6/Factory | Repaired Spk. Treads 8874 | -6/Factory | Repaired Lgt. Nuclear Core 9168 | -6/Factory | Cargo convoy interrupted 9197 | -6/Factory | Core integrity fell below 50% 9216 | -6/Factory | Core integrity fell below 20% 9218 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- K-01 Serf collects debris. R-10 Processor destroyed. Destroyed Hpw. Tractor Beam. R-10 Processor destroyed. Penetrated by Slug. Slug penetrates Wall. Nuclear Reactor explodes. K-01 Serf destroyed. U-05 Engineer lays Concrete. System corrupted: Imp. Grenade Launcher failed to launch. K-01 Serf collects debris. Fusion Modulator explodes. R-10 Processor destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slug penetrates Wall. Lyr. Light Armor Plating destroyed. Penetrated by Slug. Imp. Grenade Launcher destroyed. 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[ p =% ## # """ # | | ?????????? * % * !* # + "S # | | ?????????? i =!%%=h%*k k # """ # | | ???????????###h####### = %%! ! # # "" # | | ?????????????????????#####! = %= ## # # | | ?????????????????????????#! ] * ;# # / | | ?????????????????????????# ;# # # | | ?????????????????????????# ;# #####+#### | | ?????????????????????????# ! ;; #???# #??? | | ?????????????????????????# [% ;; #####+#### | | ?????????????????????????# ! ;# # ] | | ?????????????????????????#% ;; # | | ??????????????????????????/ ?# # | | ??????????????????????????" ????# # """ | | ??????????????????????????" ??????? # """ " " | | ??????????????????????????"???????? # """ "G" | | ???????????????????+??????????????? ??# " | | ????????????????????????????????????????# | | ?????????????????????????????????????? ###+###### | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! I Spy Librarian Made in Tau Ceti IV Oops Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed SmartbombTripodSaw Manual? 0 Play Time 01:54:42 Cumulative 4.2 hours Start 2024.05.01 @ 16:33:47 End 2024.05.03 @ 00:22:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9cb86f5b-8c0a-4199-89f5-a03070e213e4