Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 11:21:19 Player: s0lid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (2997) 2997 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 8212 Bonus ------- High Alert Combat Kills 310 Follower Combat Kills 35 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 288/290 System Corruption 5% Temperature Cool (10) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Medium Storage Unit 0b10 Decoder Chip [Looter] Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- Axe > --- INVENTORY (10) --- Light Ion Engine Micro Nuclear Core Gravmag System Small Matter Pod (50) Matter Compressor (250) Shock Rifle Gatling Laser Beamcaster CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Microactuators > --- WEAPON ----------- Beamcaster RU-N14's Throwing Claymores Scythe Ripper > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Experimental Sensor Array Advanced Targeting Computer Target Analyzer Microactuators Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Heavy Particle Gun Gauss Rifle Heavy Rocket Launcher [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Biomechanical Wings Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . . 2 1 . . . 2 Weapon 2 | . . . . . 1 1 . . . . Parts Attached 135 | 7 6 9 . . 30 29 . 10 12 32 Power 11 | 1 1 . . . 3 1 . . 1 4 Engine 6 | 1 1 . . . 1 . . . . 3 Core 5 | . . . . . 2 1 . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 35 | 3 2 2 . . 8 4 . 2 2 12 Treads 5 | 1 . . . . . . . . . 4 Leg 19 | . . 2 . . 6 4 . 1 2 4 Wheel 4 | 2 . . . . . . . . . 2 Hover 1 | . . . . . . . . . . 1 Flight 6 | . 2 . . . 2 . . 1 . 1 Utility 47 | 1 1 2 . . 11 17 . 2 6 7 Device 20 | . . . . . 6 9 . 2 . 3 Storage 5 | 1 . 1 . . 1 1 . . . 1 Processor 10 | . . 1 . . 2 1 . . 4 2 Hackware 2 | . . . . . . . . . 2 . Protection 10 | . 1 . . . 2 6 . . . 1 Artifact . | . . . . . . . . . . . Weapon 42 | 2 2 5 . . 8 7 . 6 3 9 Energy Gun 16 | 2 . 4 . . 2 4 . 1 1 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . 1 1 . . 4 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 3 | . . . . . . . . . . 3 Special Weapon 6 | . 1 . . . 2 1 . 1 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . 3 1 3 Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 1 . 2 . 2 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . 4 Parts Lost 37 | . . . . . 1 2 . . 10 24 Power 3 | . . . . . . . . . 1 2 Propulsion 15 | . . . . . . 1 . . 5 9 Utility 9 | . . . . . . . . . 2 7 Weapon 10 | . . . . . 1 1 . . 2 6 Highest Loss Streak 7 | . . . . . 1 1 . . 5 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 81 96 100 100 98 98 100 99 70 69 Engine 2 | . 14 14 14 14 1 2 . . . 4 Core 5 | . . . . . 7 4 7 7 3 . Leg 21 | . . 19 28 28 26 22 23 22 10 8 Device 10 | . . . . . 9 12 15 14 7 6 Storage 7 | . . 9 14 14 9 7 7 7 3 2 Processor 13 | . . 10 14 14 9 10 15 15 21 25 Protection 3 | . 12 4 . . 7 6 . . . . Energy Gun 5 | . 18 12 14 14 2 10 15 2 . 2 Ballistic Gun 8 | . 8 14 14 14 18 14 7 . . . Special Weapon 1 | . . 1 . . 6 2 . . . . Slashing Weapon 8 | . . . . . . 2 7 21 13 4 Piercing Weapon 2 | . . . . . . . . 5 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 14 14 14 14 14 36 51 43 42 45 37 Greatest Support 50 | 32 32 30 30 30 45 50 50 50 50 44 Greatest Overweight (x) 12 | . . . . . 1 1 . 1 12 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 15 15 15 15 10 Average Capacity 11 | 6 5 7 8 8 9 13 15 15 10 6 Most Carried 15 | 5 5 8 8 8 10 15 14 15 15 10 Average Carried 11 | 3 4 6 7 8 9 13 14 14 9 6 Final Capacity 15 | 8 5 8 8 8 10 15 15 15 5 10 Final Carried 15 | 5 5 8 8 8 10 14 14 15 4 10 Class Distribution -------------------- 35% | Gladiator 15% | Scavenger-Gunner 11% | Scavenger-Mutant 11% | Scavenger-Skirmisher 9% | Skirmisher 6% | Derelict-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Matter Collected 2658 | 220 25 170 . 11 807 642 . 116 95 572 Remotely . | . . . . . . . . . . . Salvage Created 3333 | . 25 . . . 1187 1049 . . 366 706 Parts 175 | . 2 . . . 66 58 . . 13 36 Haulers Intercepted 5 | . . . . . 4 1 . . . . Recyclers Shooed 4 | . . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 2 8 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 56 | . . . . . 13 16 . . 14 13 Melee 9 | . . . . . . 2 . . 2 5 Guns 29 | . . . . . 13 14 . . 1 1 AOE 17 | . . . . . . . . . 11 6 Classes Destroyed 14 | . 1 . . . 8 3 . . 1 1 Worker 3 | . . . . . 2 1 . . . . Builder 2 | . . . . . . . . . . 2 Tunneler 1 | . . . . . . 1 . . . . Hauler 5 | . . . . . 4 1 . . . . Recycler 3 | . . . . . 2 1 . . . . Mechanic 2 | . . . . . 1 . . . . 1 Watcher 6 | . 1 . . . 2 3 . . . . Swarmer 10 | . . . . . . 1 . . 6 3 Grunt 18 | . . . . . 4 5 . . 4 5 Brawler 3 | . . . . . . . . . 2 1 Duelist 2 | . . . . . 1 . . . 1 . Sentry 9 | . . . . . 5 2 . . 1 1 Hunter 7 | . . . . . 3 2 . . . 2 Programmer 7 | . . . . . . 6 . . . 1 Best Kill Streak 12 | . 1 . . . 3 4 . . 12 7 Combat Bots Only 12 | . . . . . 2 4 . . 12 5 Max Kills in Single Turn 4 | . 1 . . . 2 1 . . 4 3 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 3 Melee 1 | . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 535 | . 2 14 . . 62 99 . . 79 279 Missed 175 | . . 7 . . 15 40 . . 19 94 Damage Taken 5767 | . 34 72 . . 866 748 . . 1245 2802 Core 1368 | . . 10 . . 48 76 . . 378 856 Absorbed by Shields 24 | . . . . . . 24 . . . . Regen/Repaired (Parts) 69 | . . . . . 69 . . . . . Core Remaining (%) 80 | 100 . . . 96 91 . . . 35 . Volleys Fired 140 | . 2 . . . 68 44 . . 12 14 Largest 4 | . 2 . . . 3 4 . . 1 2 Hottest 211 | . 60 . . . 131 211 . . 75 100 Shots Fired 330 | . 4 . . . 163 131 . . 12 20 Gun 316 | . 4 . . . 163 131 . . 7 11 Cannon 4 | . . . . . . . . . . 4 Launcher 5 | . . . . . . . . . . 5 Special 5 | . . . . . . . . . 5 . Kinetic 234 | . 2 . . . 136 92 . . . 4 Thermal 73 | . . . . . 27 39 . . 7 . Explosive 5 | . . . . . . . . . 5 . Electromagnetic 18 | . 2 . . . . . . . . 16 Robot Hit Streak 11 | . 1 . . . 11 10 . . 11 5 Robot Miss Streak 4 | . 1 . . . 3 4 . . 1 2 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 3 | . . . . . . 3 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 218 | . 2 . . . 84 88 . . 20 24 Core Hits 131 | . 1 . . . 36 44 . . 23 27 Critical Kills 5 | . . . . . 2 3 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 13 | . . . . . 4 3 . . 3 3 Burn 1 | . . . . . 1 . . . . . Destroy 6 | . . . . . 3 3 . . . . Corrupt 1 | . . . . . . . . . . 1 Sever 5 | . . . . . . . . . 3 2 Melee Attacks 34 | . . . . . . 3 . . 11 20 Impact . | . . . . . . . . . . . Slashing 33 | . . . . . . 3 . . 10 20 Piercing 1 | . . . . . . . . . 1 . Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 7755 | . 42 . . . 1885 2011 . . 2291 1526 Guns 4071 | . 42 . . . 1859 1948 . . 129 93 Cannons . | . . . . . . . . . . . Explosions 2673 | . . . . . 26 . . . 1753 894 Melee 900 | . . . . . . 63 . . 298 539 Ramming . | . . . . . . . . . . . Kinetic 2764 | . . . . . 1524 1240 . . . . Thermal 1573 | . . . . . 335 708 . . 129 401 Explosive 1753 | . . . . . . . . . 1753 . Electromagnetic 654 | . 42 . . . 26 . . . . 586 Impact . | . . . . . . . . . . . Slashing 989 | . . . . . . 63 . . 387 539 Piercing 22 | . . . . . . . . . 22 . Highest Corruption 11 | . . . . . . 11 11 11 . 5 Average Corruption 5 | . . . . . . 5 11 11 . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 47 | . . . . . . 39 5 1 . 2 Message Errors 4 | . . . . . . 3 1 . . . Matter Fused 16 | . . . . . . 14 . 1 . 1 Heat Flow Errors 4 | . . . . . . 4 . . . . Energy Discharges 5 | . . . . . . 4 1 . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 12 | . . . . . . 8 3 . . 1 Data Loss (major) 2 | . . . . . . 2 . . . . Misfires 1 | . . . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 153 | . . . . . . . . . 79 74 Projectiles . | . . . . . . . . . . . Explosions 101 | . . . . . . . . . 79 22 Melee 52 | . . . . . . . . . . 52 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 370 | . . . . . . . . . . 370 Shots 9 | . . . . . . . . . . 9 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 466 | . 8 . . . 398 466 . . 161 33 Average Temperature 127 | . 5 . . . 161 108 . . 83 11 Received Heat Transfer 744 | . 12 24 . . 153 73 . . 175 307 Effects 10 | . . . . . 4 6 . . . . Shutdowns 3 | . . . . . 2 1 . . . . Energy Bleed 2 | . . . . . . 2 . . . . Interference 3 | . . . . . . 3 . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . 1 4 . . . . Heat Transferred 2543 | . . . . . 703 1368 . . 222 250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Peak Influence 1177 | . 22 113 . . 271 212 . . . 1177 Initial 1016 | . . 8 . . . 88 . . . 1016 Average 225 | . 8 105 . . 89 94 . . . 945 Maximum Alert Level 4 | . . . . . 1 1 . . . 4 Low Security (%) 81 | 100 100 100 . 100 93 99 . . . . Level 1 2 | . . . . . 6 . . . . . Level 2 . | . . . . . . . . . . 3 Level 3 10 | . . . . . . . . . . 64 Level 4 5 | . . . . . . . . . . 32 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . . . . 2 4 . . 1 4 Investigation 1 | . . . . . . 1 . . . . Extermination 5 | . . . . . . 3 . . . 2 Reinforcement 4 | . . . . . 2 . . . . 2 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 3 9 . . 22 21 . . 28 22 Peak Tracking Total 10 | . 2 7 . . 4 3 . . 8 10 Tactical Retreats 15 | . . 2 . . 3 . . . 6 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Traps Triggered 3 | . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Disabled 11 | . . . . . 3 . . . 1 7 Max in Single Turn 5 | . . . . . 1 . . . 1 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Accessed 15 | . . . 1 . 8 5 . . . 1 Terminals 7 | . . . . . 6 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . . 1 2 . . . . Recycling Units 3 | . . . . . 1 1 . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . . . 23 . 15 8 . . . 4 Successful 35 | . . . 23 . 7 3 . . . 2 Failed 15 | . . . . . 8 5 . . . 2 Catastrophic 3 | . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . . . . . 7 2 . . . 3 Terminals 14 | . . . . . 12 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . . . . . 2 2 . . . . Recycling Units 8 | . . . . . 1 3 . . . 4 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 27 | . . . 23 . 4 . . . . . Record 23 | . . . 23 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . 1 1 . . . 1 Report Inventory 3 | . . . . . 1 1 . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . . 1 Terminals 1 | . . . . . . 1 . . . . Botnet 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Monitor 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . . . . 7 3 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Total Allies 3 | . . . . 2 . . . . 1 . Largest Group 2 | . . . . 2 2 . . . 1 . Highest-Rated Group 45 | . . . . 45 45 . . . 25 . Highest-Rated Ally 31 | . . . . 31 31 . . . 25 . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . . Total Damage 168 | . . . . . 168 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 76 | . . . . . . . . . . 76 Traps 8 | . . . . . . . . . . 8 Items 63 | . . . . . . . . . . 63 Machines 3 | . . . . . . . . . . 3 Patrols 1 | . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Turns Passed 9331 | 64 70 296 508 114 1991 1744 101 3148 477 818 Spaces Moved 7035 | 50 104 341 422 86 1314 1106 83 2493 500 536 Core 490 | 4 . . . . . . . . 358 128 Treads 24 | 2 . . . . . . . . . 22 Legs 6060 | . . 158 422 86 1314 1106 83 2493 142 256 Wheels 163 | 44 11 . . . . . . . . 108 Hover 1 | . . . . . . . . . . 1 Flight 297 | . 93 183 . . . . . . . 21 Fastest Speed 37 | 50 37 37 120 120 120 120 123 123 50 40 Average Speed 114 | 98 43 75 120 120 120 130 123 123 75 101 Slowest Speed 650 | 160 100 120 120 120 190 193 123 195 650 190 Overloaded Moves 1 | . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 3 24 61 80 29 54 22 12 86 60 14 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . Known Exits Taken 4 | . . . . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched 3 | . . . . 1 . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 99 | . . . . . 3 1 . . 33 62 Melee . | . . . . . . . . . . . Projectile 5 | . . . . . 2 1 . . 2 . AOE 93 | . . . . . . . . . 31 62 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Total 7957 | 61 126 378 424 97 1579 1305 82 2580 578 747 Wait 451 | . 2 17 . 12 128 89 . 39 28 136 Move 7025 | 49 103 340 421 85 1313 1105 82 2492 499 536 Hop . | . . . . . . . . . . . Pick Up 65 | 4 4 6 1 . 12 16 . 16 . 6 Fast Attach 68 | 7 3 3 . . 14 5 . 7 2 27 Attach 18 | . 1 1 . . 2 6 . . 7 1 Detach 13 | 1 2 . . . 4 1 . 1 4 . Swap 49 | . 2 5 . . 14 18 . 3 3 4 Drop 85 | . 7 6 2 . 24 18 . 22 3 3 Fire 140 | . 2 . . . 68 44 . . 12 14 Melee 33 | . . . . . . 3 . . 10 20 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 10 | . . . . . . . . . 10 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 10) 135 | -10/Materials | Entered Mines 153 | -10/Mines | Discovered new exit (range 14) 158 | -10/Mines | Learned 4 Materials zone layouts 164 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 166 | -10/Mines | Found Prototype Device 180 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 200 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 425 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 426 | -10/Mines | Discovered new exit (range 5) 431 | -10/Mines | Entered Exiles 447 | -10/Exiles | Discovered new exit (range 15) 460 | -10/Exiles | Met 8R-AWN 482 | -10/Exiles | Met EX-HEX 504 | -10/Exiles | Build established: Scavenger-Mutant 537 | -10/Exiles | Met EX-DEC 585 | -10/Exiles | Visited The Gauntlet 807 | -10/Exiles | Learned location of Zion (-7) 925 | -10/Exiles | Discovered new exit (range 12) 939 | -10/Exiles | Entered Mines 977 | -9/Mines | Found a hidden stash of uninstalled traps 1030 | -9/Mines | Discovered new exit (range 10) 1053 | -9/Mines | Entered Materials 1053 | -8/Materials | Accompanied by 2 allies 1053 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1054 | -8/Materials | Identified exit to Factory 1058 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1369 | -8/Materials | Build established: Scavenger-Gunner 2422 | -8/Materials | Repaired Carbon-fiber Leg 2979 | -8/Materials | Discovered exit to Factory (range 15) 3019 | -8/Materials | Build established: Scavenger-Skirmisher 3044 | -8/Materials | Entered Factory 3044 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4365 | -7/Factory | Build established: Scavenger-Gunner 4654 | -7/Factory | System corruption reached 10% 4684 | -7/Factory | Discovered new exit (range 15) 4700 | -7/Factory | Build established: Skirmisher 4787 | -7/Factory | Identified exit to Lower Caves 4788 | -7/Factory | Entered Lower Caves 4803 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4806 | -7/Lower Caves | Identified exit to Zion 4889 | -7/Lower Caves | Entered Zion 4924 | -7/Zion | System corruption cleaned by Quarantine Array 5006 | -7/Zion | Found Prototype Special Weapon 5009 | -7/Zion | Identified RU-N14's Throwing Claymores 5028 | -7/Zion | Learned location of Data Miner (-6) 5268 | -7/Zion | Build established: Gladiator 5745 | -7/Zion | Learned Factory emergency access door positions 5831 | -7/Zion | Received a visual enhancement algorithm 7658 | -7/Zion | Found Prototype Device 7658 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7700 | -7/Zion | Discovered new exit (range 13) 7734 | -7/Zion | Found CR-A16's Pointy Stick 7800 | -7/Zion | Identified exit to Proximity Caves 8037 | -7/Zion | Entered Proximity Caves 8162 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8193 | -6/Proximity Caves | Spotter reported a threat 8217 | -6/Proximity Caves | Destroyed 12 combat bots 8225 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 8247 | -6/Proximity Caves | Spotter reported a threat 8307 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 8307 | -6/Proximity Caves | Spotter reported a threat 8321 | -6/Proximity Caves | Spotter reported a threat 8327 | -6/Proximity Caves | Learned Factory security intel 8374 | -6/Proximity Caves | Spotter reported a threat 8423 | -6/Proximity Caves | Core integrity fell below 50% 8438 | -6/Proximity Caves | Discovered new exit (range 15) 8478 | -6/Proximity Caves | Spotter reported a threat 8514 | -6/Proximity Caves | Entered Factory 8514 | -6/Factory | Evolved 2 slots: Utility x2 8632 | -6/Factory | Build established: Derelict-Mutant 8633 | -6/Factory | Lost 3 parts (1n2w) 8864 | -6/Factory | Search patrols dispatched 8976 | -6/Factory | Core integrity fell below 50% 8989 | -6/Factory | Lost 6 parts (1p1n3u1w) 9041 | -6/Factory | Lost 4 parts (3n1u) 9062 | -6/Factory | Core integrity fell below 20% 9214 | -6/Factory | Search patrols dispatched 9332 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09319_ Slug penetrates G-50 Soldier. 09321_ U-05 Engineer lays Concrete. 09321_ >> MONITOR: Recycling Unit F002 accepting Unknown Hover Unit (100%). 09321_ U-05 Engineer lays Concrete. 09322_ U-05 Engineer builds a Door. 09322_ Slug penetrates Subcomponent Replicator. 09324_ >> MONITOR: Recycling Unit F002 accepting Backup Laser I (100%). 09325_ U-05 Engineer lays Concrete. 09327_ >> MONITOR: Recycling Unit F002 accepting Corrupted Adv. Heat Sink (76%). 09327_ U-05 Engineer lays Concrete. 09328_ Slug penetrates Subcomponent Replicator. 09328_ Wheel destroyed. 09329_ G-50 Soldier destroyed. 09329_ U-05 Engineer lays Concrete. 09330_ G-50 Soldier misfires. 09331_ Penetrated by Slug. 09331_ Flexi-carbon Leg destroyed. 09332_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | # ] + #??????!???????! | | # #### #??????????????? | | # #??# #???????]??????? | | # #??# #??????????????? | | # #??# ######?????????? | | ##########/###??# # #?????]=!?? | | ###T ###?# #????# # #?????]=??? | | ^ ### ##???# # #?????=!??? | | ^ ##### # #??^?????=? | | ^ + #?^???????? | | ^^ # #?????????? | | ^ # #??????]??? | | ####### ###### ## ###### ##????? | | ??????# #????# ## #??*?? | | ???####+######+## #????? | | ???# # +????? | | ???# # #????? | | ???# # """"""""" #????? | | ???# # """"""""" #!???? | | ???# + """"""""" #????? | | ???# # """"""""" #????+ | | ???# # """""""???? #????? | | ???# # """"""""" ? #????+ | | ???# ####+###### #????? | | ???# !# g !=# """"""""" ?????????? | | ???# # """@# """""""?????????????? | | ???# # h""""[=# """"??????????????? | | ######+########## ! """ hg# """""?????????????? | | #?????# # """""?????????????? | | #?????# "F"" u# =%"""""????????????? | | #?????# """" %u === #????????? | | #?????# =#%=!%|| #????????? | | #?????###########[[ #????????? | | ##### ######### ??????# !!= #????????? | | ????# # ???????# !!= ????????? | | ????# # ???????# != ????????? | | ????# # """ ?T????# ????????? | | ????# # """ ""???# !! ?????????? | | ##### # """ ???? " ! ?????????? | | # #[! ?????# "%" ??????????? | | # #[! """ ??????? ""Y" ??????????? | | # #[ """ ?????? "?????????????? | | # # """ #??? ####?????????????? | | # + #??? #?????????????????? | | + # #??? ???????????????????? | | # # +?????????????????????????? | | # #########+####?????????????????????????? | | # #??????????????????????!???????????????? | | # #??????????????????????????????????????? | | # ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 10 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- Antigrav System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gravmag System | -7/Zion | Archive Force Field | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed CommNetworkCalibrator Manual? 0 Play Time 01:51:37 Cumulative 143.5 hours Start 2024.06.15 @ 19:59:38 End 2024.06.16 @ 11:21:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 56 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3bf819f-9716-4ac5-934e-47e4d4dc1325