Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.11 @ 00:29:58 Player: M3-5OS Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (191) 955 Value Destroyed (7299) 7299 Prototype IDs (24) 480 Alien Tech Used (5) 1000 Bonus (4914) 4914 TOTAL SCORE: 21948 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 315 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/1300 Matter 168/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Grenade Launcher Phasing Sabre Spear Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Small Battery Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Particle Accelerator Experimental Core Shielding Advanced System Shield > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Spear > --- INVENTORY -------- Transdimensional Reconstructor Improved Grenade Launcher Phasing Sabre Spear Spear [Rating: 149] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Utility Shielding Artifact Phase Armor Weapon Improved Assault Rifle Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Slots Evolved 15 | . 1 . 2 2 2 . 2 . . . . 2 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . 2 . . . . 2 . . . . . . . Utility 6 | . 1 . . . 1 . . . . . . . 2 . . . . 2 . Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . Parts Attached 168 | . 14 2 8 7 1 1 5 . . . 15 12 6 15 29 9 4 11 29 Power 19 | . . . . 1 . 1 . . . . 3 3 2 2 3 1 1 . 2 Engine 5 | . . . . 1 . . . . . . 3 1 . . . . . . . Core 7 | . . . . . . 1 . . . . . 1 1 2 2 . . . . Reactor 7 | . . . . . . . . . . . . 1 1 . 1 1 1 . 2 Propulsion 61 | . 6 . 3 2 . . 3 . . . 5 7 . 4 11 3 1 3 13 Treads 14 | . 6 . 3 2 . . 3 . . . . . . . . . . . . Leg 35 | . . . . . . . . . . . 4 1 . . 11 3 1 3 12 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . 1 6 . . . . . . 1 Flight 4 | . . . . . . . . . . . . . . 4 . . . . . Utility 32 | . 3 . . 1 1 . 1 . . . 3 1 3 1 7 5 . 1 5 Device 15 | . 2 . . 1 . . . . . . 2 . 1 . 4 3 . 1 1 Storage 5 | . 1 . . . . . . . . . . 1 . . 2 . . . 1 Processor 8 | . . . . . 1 . 1 . . . . . 2 1 1 . . . 2 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . Protection 2 | . . . . . . . . . . . 1 . . . . 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon 56 | . 5 2 5 3 . . 1 . . . 4 1 1 8 8 . 2 7 9 Energy Gun 13 | . 3 1 . 1 . . . . . . . . . . 5 . . 3 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | . 1 1 4 1 . . 1 . . . 1 . . . . . 1 1 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . . . . . . . . . . . . 2 . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . 3 . 1 2 1 . . . . Piercing Weapon 7 | . . . . . . . . . . . . 1 . . 1 . . 3 2 Special Melee Weapon 5 | . . . . . . . . . . . . . . 4 1 . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . 1 . . . 5 . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . System Corruption 4 | . . . . . . . . . . . . . . . 4 . . . . Parts Lost 61 | . 2 1 1 . . 1 3 . . . 10 2 4 1 7 . . . 29 Power 6 | . . . . . . . . . . . 1 . 1 1 1 . . . 2 Propulsion 26 | . . . . . . . . . . . 5 1 3 . 3 . . . 14 Utility 12 | . . . . . . 1 2 . . . . 1 . . 1 . . . 7 Weapon 17 | . 2 1 1 . . . 1 . . . 4 . . . 2 . . . 6 Highest Loss Streak 14 | . 1 1 1 . . 1 3 . . . 8 2 3 1 2 . . . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 99 95 85 90 90 87 87 87 73 86 74 37 83 94 98 91 86 Engine 6 | . 12 12 10 8 7 7 6 6 6 6 5 2 . . . . . . . Core 2 | . . . . . . 3 6 6 6 6 1 3 4 4 5 5 2 . . Reactor 1 | . . . . . . . . . . . . 4 4 . 3 5 7 9 8 Treads 18 | . 23 25 30 33 28 28 37 37 37 37 20 . . . . . . . . Leg 8 | . 1 . . . . . . . . . 8 2 . . 29 39 40 36 31 Hover 3 | . . . . . . . . . . . 2 33 25 . . . . . . Device 12 | . 25 25 20 16 14 14 4 . . . 3 10 8 . 8 9 10 10 5 Storage 7 | . 12 12 10 8 7 7 6 6 6 6 3 3 4 . 7 6 . . 3 Processor 4 | . . . . . . 1 6 6 6 6 6 1 7 4 9 10 10 9 13 Protection 1 | . . . . . . . . . . . 1 5 4 . . 1 5 4 2 Energy Gun 9 | . 19 18 4 8 7 7 2 . . . . . . . 11 15 15 12 5 Ballistic Gun 8 | . 3 6 24 20 21 21 20 25 25 25 14 . . . . . 3 1 6 Slashing Weapon 1 | . . . . . . . . . . . 4 11 9 3 . . . . . Naked Turns 44 | . . . . . . . . . . . . . 22 19 . . . . 3 Heaviest Build 73 | 17 30 31 34 35 35 40 40 38 38 38 38 47 53 17 39 43 58 61 73 Greatest Support 208 | 20 46 46 69 83 83 83 126 126 126 126 126 88 63 16 170 200 200 208 206 Greatest Overweight (x) 4 | . 1 . . . . . . . . . 1 1 1 1 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 12 | 10 14 15 15 15 15 15 15 15 15 15 11 12 14 5 5 5 5 5 5 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 12 15 5 5 5 5 5 5 Average Carried 11 | 7 13 13 14 14 14 15 14 14 15 15 10 9 13 4 4 4 4 4 4 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 5 15 5 5 5 5 5 5 5 Final Carried 15 | 8 13 15 15 15 15 15 15 15 15 15 5 11 5 4 5 5 5 5 3 Class Distribution -------------------- 48% | Hacker-Mutant 28% | Scavenger-Gunner 5% | Hacker-Gunner 4% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Gunner | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Matter Collected 4236 | 200 1023 10 101 218 10 33 123 36 91 . 314 158 62 121 458 . 245 53 980 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8849 | 57 2052 240 326 446 . 56 275 . 184 . 543 445 690 145 528 . 235 87 2540 Parts 482 | 3 132 14 28 30 . 7 8 . 5 . 21 21 32 16 16 . 19 . 130 Haulers Intercepted 4 | . 2 . 1 . . . . . . . . . 1 . . . . . . Recyclers Shooed 5 | . 4 . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 124 | . 11 11 5 8 . 3 4 . 4 . 9 7 6 7 7 . 6 1 35 Melee 30 | . . . . . . . . . . . 5 7 6 2 3 . . . 7 Guns 83 | . 11 11 5 8 . 3 4 . 4 . 4 . . . 3 . 2 1 27 AOE 10 | . . . . . . . . . . . . . . 5 . . 4 . 1 Classes Destroyed 19 | 1 7 2 1 . . 1 . . 1 . 2 1 1 . 1 . . . 1 Worker 30 | . 29 . . . . . . . . . . . . . . . . . 1 Builder 19 | . 15 1 . . . . . . . . . 1 2 . . . . . . Tunneler 2 | . 2 . . . . . . . . . . . . . . . . . . Hauler 4 | . 2 . 1 . . . . . . . . . 1 . . . . . . Recycler 13 | 1 10 . . 1 . . . . . . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . Watcher 6 | . 3 . . 3 . . . . . . . . . . . . . . . Swarmer 21 | . 2 2 . 5 . . . . 2 . . . . 4 . . 4 . 2 Cutter 3 | . . . . . . 3 . . . . . . . . . . . . . Grunt 42 | . 9 2 . . . . 3 . 1 . 8 4 . . 3 . 2 . 10 Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . Researcher 7 | . . . . . . . . . . . . . . . . . . . 7 Sentry 15 | . . . 5 3 . . 1 . . . . 1 1 . . . . 1 3 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . . . . . . . . 2 . . . . . 9 Programmer 20 | . . . . . . . . . . . . 2 3 3 1 . . . 11 Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | 1 4 3 4 7 . 3 3 . 2 . 3 3 4 4 2 . 4 1 6 Combat Bots Only 6 | . 3 3 4 3 . 3 3 . 2 . 3 3 3 4 2 . 4 1 6 Max Kills in Single Turn 4 | 1 1 1 1 1 . 2 1 . 1 . 1 1 1 4 1 . 2 1 3 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . 1 Exploded 4 | . . . . . . . . . . . . . . 4 . . 2 . 1 Melee 1 | . . . . . . . . . . . 1 1 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Damage Taken 11907 | . 556 245 211 130 . 136 238 . 103 . 1294 722 598 426 951 . 152 83 6062 Core 2388 | . 62 31 29 . . 12 27 . . . 136 130 226 192 263 . . 11 1269 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Core 750 | . . . . . . . . . . . . . . . . . . . 750 Redirected to Shielding 192 | . . . . . . . . . . . 3 28 9 . . . . 7 145 Core Remaining (%) 82 | 100 . 62 92 100 . 98 . . . . 80 87 . . . . 40 . . Volleys Fired 402 | 2 176 19 12 16 . 4 10 . 7 . 25 . . 5 17 . 8 4 97 Largest 4 | 2 2 2 3 4 . 4 4 . 4 . 4 . . 1 4 . 4 3 4 Hottest 318 | 90 95 95 88 111 . 111 111 . 89 . 89 . . 36 291 . 256 226 318 Shots Fired 899 | 4 285 38 33 60 . 16 37 . 29 . 69 . . 5 39 2 24 12 246 Gun 834 | 4 234 38 33 60 . 16 37 . 29 . 69 . . . 39 2 21 12 240 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 65 | . 51 . . . . . . . . . . . . 5 . . 3 . 6 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 434 | . 60 . 24 44 . 12 31 . 29 . 69 . . . . . 5 . 160 Thermal 275 | 4 127 5 . . . . . . . . . . . . 29 2 16 12 80 Explosive 65 | . 51 . . . . . . . . . . . . 5 . . 3 . 6 Electromagnetic 125 | . 47 33 9 16 . 4 6 . . . . . . . 10 . . . . Robot Hit Streak 72 | 4 53 72 20 22 . 12 33 . 42 . 31 . . 35 38 23 40 11 36 Robot Miss Streak 3 | . 2 1 1 2 . 3 1 . . . 2 . . . 1 . 1 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 17 | . . . 1 . . 2 . . . . 1 . . . 2 . . . 11 Max Gunslinging Chain 2 | . . . 1 . . 1 . . . . 1 . . . 1 . . . 2 Shots Hit Robots 889 | 4 184 31 28 40 . 13 34 . 23 . 83 37 34 19 93 1 17 12 236 Core Hits 444 | 2 107 28 12 20 . 5 19 . 10 . 31 16 15 14 35 . 11 5 114 Critical Kills 10 | . . . . . . . . . . . . . . . . . . . 10 Critical Parts Destroyed 16 | . 1 . . . . . . . . . 1 . . . . . . . 14 Critical Strikes 47 | . 8 1 . . . . . . . . 6 2 1 1 1 . 2 . 25 Burn 11 | . 7 1 . . . . . . . . . . . . 1 . 2 . . Destroy 26 | . 1 . . . . . . . . . 1 . . . . . . . 24 Sever 8 | . . . . . . . . . . . 5 2 . 1 . . . . . Impale 2 | . . . . . . . . . . . . . 1 . . . . . 1 Melee Attacks 276 | . . . 2 . . . . . . . 21 73 51 15 61 . . 18 35 Impact 2 | . . . 2 . . . . . . . . . . . . . . . . Slashing 106 | . . . . . . . . . . . 21 35 38 6 6 . . . . Piercing 168 | . . . . . . . . . . . . 38 13 9 55 . . 18 35 Sneak Attacks 12 | . . . . . . . . . . . 1 2 7 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . Follow-up Attacks 20 | . . . . . . . . . . . . 4 16 . . . . . . Damage Inflicted 20332 | 49 3218 408 467 528 . 189 456 . 301 . 1638 1344 1427 814 1155 . 814 329 7195 Guns 12489 | 49 2110 395 405 528 . 189 456 . 301 . 847 . . . 747 . 394 302 5766 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 2750 | . 1104 . 62 . . . . . . . . . . 462 . . 420 . 702 Melee 5066 | . . . . . . . . . . . 791 1344 1427 352 408 . . 27 717 Ramming 27 | . 4 13 . . . . . . . . . . . . . . . . 10 Kinetic 5999 | . 557 . 264 308 . 136 339 . 301 . 847 . . . . . 70 . 3177 Thermal 5053 | 49 1119 38 62 . . . . . . . . . . . 570 . 324 302 2589 Explosive 2613 | . 1029 . . . . . . . . . . . . 462 . . 420 . 702 Electromagnetic 1574 | . 509 357 141 220 . 53 117 . . . . . . . 177 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3435 | . . . . . . . . . . . 791 859 1152 330 303 . . . . Piercing 1631 | . . . . . . . . . . . . 485 275 22 105 . . 27 717 Highest Corruption 8 | . . . . . . . 1 1 1 1 1 2 2 3 8 8 8 . 8 Average Corruption 3 | . . . . . . . 1 1 1 1 1 1 1 2 6 8 8 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 111 | . . . . . . . . 8 2 2 6 . 2 11 22 10 16 . 32 Message Errors 20 | . . . . . . . . 1 . . 2 . . 4 3 2 2 . 6 Matter Fused 35 | . . . . . . . . 5 1 . 1 . 1 3 6 3 4 . 11 Heat Flow Errors 10 | . . . . . . . . 1 . . 1 . . 2 3 1 1 . 1 Energy Discharges 9 | . . . . . . . . 1 . . . . . . 2 1 1 . 4 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 11 | . . . . . . . . . . 2 . . 1 2 4 . 1 . 1 Data Loss (major) 9 | . . . . . . . . . . . 1 . . . 1 1 5 . 1 Misfires 7 | . . . . . . . . . 1 . . . . . 3 2 1 . . Alerts 2 | . . . . . . . . . . . . . . . . . 1 . 1 Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 350 | . 45 . . . . . . . . . 3 39 144 47 10 . 16 . 46 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 107 | . 45 . . . . . . . . . . . . . . . 16 . 46 Melee 243 | . . . . . . . . . . . 3 39 144 47 10 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 364 | . 317 . 27 . . . . . . . . . . . . . . . 20 Shots 22 | . 20 . 1 . . . . . . . . . . . . . . . 1 Rammed 6 | . 1 3 . . . . . . . . . . . . . . . . 2 Targets Rammed 7 | . 1 3 . . . . . . . . . . . . . . . . 3 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 539 | 60 363 206 97 166 . . 202 266 24 . 218 333 . 191 539 161 484 366 169 Average Temperature 81 | 30 57 69 39 40 . . 80 140 11 . 98 87 . 72 192 74 187 189 56 Received Heat Transfer 2608 | . 204 107 90 63 . . 96 . 63 . 832 156 93 81 199 . 57 18 549 Effects 11 | . . . . . . . . . . . 3 . . . 6 . 2 . . Shutdowns 4 | . . . . . . . . . . . . . . . 3 . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . 3 . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . 1 . 1 . . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Melted 15 | . 4 1 . . . . . . . . . . . . 2 . 2 4 2 Heat Transferred 8663 | 124 3545 185 100 . . . . . . . . . . . 1027 . 670 459 2553 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Peak Influence 409 | 5 236 125 185 242 40 96 122 . . . . 328 207 . . . . 89 409 Initial 150 | . 2 . . . 24 21 37 . . . . 150 33 . . . . . 37 Average 77 | 4 49 23 124 69 32 57 82 . . . . 103 63 . . . . 37 207 Maximum Alert Level 2 | . 1 . . 1 . . . . . . . 1 1 . . . . . 2 Low Security (%) 86 | 100 96 100 100 89 100 100 100 . . . . 75 93 . . . . 100 28 Level 1 13 | . 3 . . 10 . . . . . . . 24 6 . . . . . 71 Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 2 . . 1 . . . . . 1 1 . . . . . 17 Investigation 5 | . 2 . . . . . . . . . . . . . . . . . 3 Extermination 7 | . . . . . . . . . . . . 1 1 . . . . . 5 Reinforcement 12 | . . . 2 . . 1 . . . . . . . . . . . . 9 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Distress Signals 5 | . 2 . . . . . . . . . . . 1 . . . . . 2 Communications Jammed 1 | . . . . . . . . . . . . 1 . . . . . . . Distress Signals 1 | . . . . . . . . . . . . 1 . . . . . . . Times Spotted 198 | . 19 12 6 12 . 4 4 . 11 . 15 12 14 9 7 . 7 5 61 Peak Tracking Total 9 | . 5 5 4 3 . 3 3 . 3 . 5 4 9 4 2 . 5 2 8 Tactical Retreats 14 | . 1 . . . . 1 . . 1 . 3 2 1 1 . . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Traps Triggered 8 | . 3 . . . . . 1 . . . . 2 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Machines Disabled 18 | . 14 . . 1 . . . . . . . . . . . . . . 3 Max in Single Turn 2 | . 2 . . 1 . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Machines Accessed 27 | . 5 . 1 1 2 . 1 1 3 4 . 1 . 1 . 2 . 1 4 Terminals 14 | . 4 . 1 1 1 . 1 . . . . 1 . . . . . 1 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 80 | . 20 . 3 2 5 . 1 1 4 29 . 1 . 1 . 2 . 1 10 Successful 63 | . 13 . 3 2 4 . 1 1 4 29 . 1 . 1 . 2 . 1 1 Failed 17 | . 7 . . . 1 . . . . . . . . . . . . . 9 Catastrophic 3 | . . . . . . . . . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 11 | . 5 . . 2 3 . . . . . . . . . . . . . 1 Terminals 35 | . 15 . 3 2 2 . 1 . . . . 1 . . . . . 1 10 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 5 . . . 3 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 56 | . 9 . 3 2 1 . 1 1 4 29 . 1 . 1 . 2 . 1 1 Record 17 | . . . . . . . . . 2 11 . 1 . . . 2 . . 1 Part Schematic 9 | . . . . . . . . . . 9 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . 3 . . . . . . . . . Open Door 5 | . . . . . . . . 1 2 . . . . 1 . . . 1 . Open DSF 2 | . . . . . 1 . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . Patrol Status 2 | . 2 . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 . . . 3 . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 4 . . . 3 . . . . . . . . . . . . . . Monitor 2 | . 1 . . . 1 . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . Recyclers 2 | . 1 . . . 1 . . . . . . . . . . . . . . Mask 2 | . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 4 . 1 1 2 . . . . . . . . . . . . . 3 Full Trace Events 7 | . 4 . . . . . . . . . . . . . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 6 . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 9 . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Total Allies 4 | . . . . . . . . . 3 . 1 . . . . . . . . Largest Group 3 | . . . . . . . . . 3 . 1 . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . 93 . 96 . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 31 . 96 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 77 | . . . . . . . . . 67 . 10 . . . . . . . . Total Damage 1398 | . . . . . . . . . 1030 . 368 . . . . . . . . Kills 10 | . . . . . . . . . 6 . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . 2 . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 89 | . . . . . . . . . . . . . . . . . . 27 62 Items 89 | . . . . . . . . . . . . . . . . . . 27 62 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Turns Passed 15319 | 19 4210 1104 410 511 253 73 446 1164 654 244 976 1075 477 550 748 243 550 362 1250 Spaces Moved 8812 | 11 2220 566 173 247 156 37 237 722 356 152 520 490 649 364 554 181 348 247 582 Core 214 | . . . . . . . . . . . . . 45 168 . . . . 1 Treads 5001 | . 2067 566 173 247 156 37 237 722 356 152 288 . . . . . . . . Legs 1949 | 11 153 . . . . . . . . . 5 . . . 426 181 348 247 578 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 1324 | . . . . . . . . . . . 227 490 604 . . . . . 3 Flight 324 | . . . . . . . . . . . . . . 196 128 . . . . Fastest Speed 26 | 120 120 160 160 160 160 160 160 161 161 161 90 38 44 26 26 120 120 115 50 Average Speed 130 | 120 157 160 160 160 160 160 160 161 161 161 148 55 54 39 101 120 120 115 118 Slowest Speed 320 | 120 240 160 160 160 160 160 161 161 161 161 250 170 105 115 190 120 120 120 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 2 97 102 16 27 4 43 5 85 55 72 76 13 18 51 66 62 67 7 58 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . . 2 2 . 2 . . 2 2 . 2 . . Spaces Dug 46 | . 10 . 1 . . . . . . . . 20 6 . . . . 6 3 Terrain Destroyed 342 | . 214 . 3 . . . . . . . . 20 6 23 . . 17 7 52 Melee 36 | . . . 1 . . . . . . . . 20 6 . . . . 6 3 Projectile 19 | . . . . . . . . . . . . . . . . . . 1 18 AOE 287 | . 214 . 2 . . . . . . . . . . 23 . . 17 . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Total 11727 | 13 2656 726 278 329 161 41 283 725 421 151 658 1220 744 753 722 207 466 288 885 Wait 1902 | . 213 125 73 50 . . 23 . 59 . 58 636 50 347 47 . 104 . 117 Move 8793 | 10 2219 565 172 246 155 36 236 721 355 151 519 489 648 363 553 180 347 246 582 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 90 | 1 21 5 5 3 3 . 6 2 . . 11 15 8 2 5 1 . . 2 Fast Attach 89 | . . 1 2 1 . 1 . . . . 5 4 6 11 20 10 1 5 22 Attach 53 | . 7 1 3 3 1 . 4 . . . 10 8 . 4 5 . 1 2 4 Detach 11 | . . . . 2 . . . . . . 1 . . 3 2 . 1 2 . Swap 32 | . 7 . 3 3 . . 1 . . . . . . . 4 . 2 4 8 Drop 96 | . 12 3 6 5 2 . 3 2 . . 8 10 7 3 8 10 2 7 8 Fire 402 | 2 176 19 12 16 . 4 10 . 7 . 25 . . 5 17 . 8 4 97 Melee 235 | . . . 2 . . . . . . . 21 58 25 15 61 . . 18 35 Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . . . . 1 Crush 4 | . 1 3 . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . 7 Rewire 10 | . . 4 . . . . . . . . . . . . . 6 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 3) 20 | -11/Junkyard | Entered Materials 20 | -10/Materials | Evolved 1 slot: Utility x1 183 | -10/Materials | Identified exit to Materials 183 | -10/Materials | Discovered exit to Materials (range 14) 315 | -10/Materials | Build established: Hacker-Mutant 610 | -10/Materials | Identified exit to Mines 610 | -10/Materials | Discovered exit to Mines (range 11) 1094 | -10/Materials | Discovered exit to Materials (range 15) 1257 | -10/Materials | Discovered exit to Materials (range 6) 4230 | -10/Materials | Entered Mines 4272 | -10/Mines | Discovered exit to Materials (range 9) 4289 | -10/Mines | Assembled infested the area 4520 | -10/Mines | Learned location of 1 exit from Materials 4539 | -10/Mines | Learned 8 Materials zone layouts 4727 | -10/Mines | Discovered exit to Materials (range 8) 4755 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5334 | -10/Mines | Entered Materials 5334 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5335 | -9/Materials | Identified exit to Materials 5744 | -9/Materials | Entered another Materials area 5744 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5831 | -8/Materials | Build established: Hacker-Skirmisher 6194 | -8/Materials | Identified exit to Factory 6194 | -8/Materials | Discovered exit to Factory (range 8) 6243 | -8/Materials | Identified exit to Storage 6255 | -8/Materials | Entered Factory 6255 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6307 | -7/Factory | Build established: Scavenger-Skirmisher 6508 | -7/Factory | Identified exit to DSF 6508 | -7/Factory | Entered DSF 6538 | -7/DSF | Additional patrols routed to DSF 6557 | -7/DSF | Identified exit to Factory 6557 | -7/DSF | Discovered exit to Factory (range 16) 6581 | -7/DSF | Entered Factory 6581 | -6/Factory | Evolved 2 slots: Propulsion x2 6795 | -6/Factory | Lost 3 parts (2u1w) 7019 | -6/Factory | Identified exit to Lower Caves 7019 | -6/Factory | Discovered exit to Lower Caves (range 5) 7027 | -6/Factory | Entered Lower Caves 7073 | -6/Lower Caves | Build established: Scavenger-Gunner 7502 | -6/Lower Caves | Encountered a Warlord checkpoint 8006 | -6/Lower Caves | Identified exit to Lower Caves 8006 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 8191 | -6/Lower Caves | Entered another Lower Caves area 8245 | -6/Lower Caves | A Commander dispatched an escort 8278 | -6/Lower Caves | Identified exit to Factory 8278 | -6/Lower Caves | Discovered exit to Factory (range 10) 8823 | -6/Lower Caves | Identified exit to Data Miner 8823 | -6/Lower Caves | Discovered exit to Data Miner (range 8) 8845 | -6/Lower Caves | Entered Data Miner 8845 | -6/Data Miner | Identified exit to Proximity Caves 8845 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 8876 | -6/Data Miner | Met Data Miner 8918 | -6/Data Miner | Learned location of Section 7 (-2) 8918 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8947 | -6/Data Miner | Received God Mode back door access code from Data Miner 9089 | -6/Data Miner | Entered Proximity Caves 9209 | -5/Proximity Caves | Escorted by Enhanced Grunt 9210 | -5/Proximity Caves | Spotter reported a threat 9698 | -5/Proximity Caves | Lost 8 parts (1p3n4w) 9876 | -5/Proximity Caves | Learned location of 1 exit from Factory 9944 | -5/Proximity Caves | Build established: Hacker-Mutant 10053 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10065 | -5/Proximity Caves | Entered Factory 10065 | -5/Factory | Evolved 2 slots: Propulsion x2 10066 | -5/Factory | Identified exit to Factory 11124 | -5/Factory | Crushed by falling debris 11140 | -5/Factory | Entered another Factory area 11140 | -4/Factory | Evolved 2 slots: Utility x2 11141 | -4/Factory | Identified exit to Armory 11534 | -4/Factory | Lost 3 parts (1p2n) 11595 | -4/Factory | Released all parts (14) 11615 | -4/Factory | Identified exit to Upper Caves 11615 | -4/Factory | Discovered exit to Upper Caves (range 5) 11617 | -4/Factory | Entered Upper Caves 11631 | -4/Upper Caves | Encountered a Warlord checkpoint 11816 | -4/Upper Caves | Learned Research non-interactive machine intel 12107 | -4/Upper Caves | Build established: Scavenger-Sprinter 12164 | -4/Upper Caves | Identified exit to Upper Caves 12164 | -4/Upper Caves | Discovered exit to Upper Caves (range 10) 12167 | -4/Upper Caves | Entered another Upper Caves area 12169 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 12182 | -4/Upper Caves | Identified exit to Research 12182 | -4/Upper Caves | Discovered exit to Research (range 11) 12204 | -4/Upper Caves | Encountered a Warlord checkpoint 12215 | -4/Upper Caves | Ambushed by wild Derelicts 12582 | -4/Upper Caves | Core integrity fell below 50% 12881 | -4/Upper Caves | Build established: Scavenger-Gunner 12889 | -4/Upper Caves | Identified exit to Zhirov 12889 | -4/Upper Caves | Discovered exit to Zhirov (range 16) 12915 | -4/Upper Caves | Entered Zhirov 12915 | -4/Zhirov | Identified exit to Proximity Caves 12915 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 12937 | -4/Zhirov | Met Zhirov 12977 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13000 | -4/Zhirov | Found Alien Artifact 13000 | -4/Zhirov | Identified Integrated Dissipator 13000 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13036 | -4/Zhirov | Found Alien Artifact 13158 | -4/Zhirov | Entered Proximity Caves 13708 | -3/Proximity Caves | Entered Research 13708 | -3/Research | Evolved 2 slots: Utility x2 13709 | -3/Research | Loaded intel: 66 non-interactive machine locations 13771 | -3/Research | Spotted B-86 Titan 14062 | -3/Research | Identified exit to Quarantine 14062 | -3/Research | Discovered exit to Quarantine (range 9) 14070 | -3/Research | Entered Quarantine 14205 | -3/Quarantine | Scanned by Researcher 14271 | -3/Quarantine | Build established: Hacker-Gunner 14322 | -3/Quarantine | Found Alien Artifact 14322 | -3/Quarantine | Identified Core Reset Matrix 14322 | -3/Quarantine | Identified Transdimensional Reconstructor 14322 | -3/Quarantine | Used Core Reset Matrix 14326 | -3/Quarantine | Detected hypermatrix surge 14326 | -3/Quarantine | Sensed 4 artifacts in vicinity 14621 | -3/Quarantine | Found Phase Armor 14650 | -3/Quarantine | Lost 14 parts (2p6n2u4w) 14725 | -3/Quarantine | Core integrity fell below 50% 14954 | -3/Quarantine | Found Subatomic Replicator 14962 | -3/Quarantine | Used Subatomic Replicator to create Supercharged TR 15120 | -3/Quarantine | Core integrity fell below 20% 15300 | -3/Quarantine | Warped through subspace 15317 | -3/Quarantine | Released all parts (11) 15320 | -3/Quarantine | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 15314_ Slug penetrates H-77 Assassin. 15314_ Slug penetrates Wall. 15314_ Slug penetrates H-77 Assassin. 15314_ Slug penetrates Wall. 15316_ Penetrated by Slug. 15317_ K-01 Serf collects debris. 15317_ Released Flexi-carbon Leg. 15317_ Released Coil Gun. 15317_ Released Mic. Antimatter Reactor. 15317_ Released Spear. 15317_ Released Adv. Terrain Scan Processor. 15317_ Released 0b10 Decoder Chip [Looter]. 15317_ Released Adv. Target Analyzer. 15317_ Released Mic. Antimatter Reactor. 15317_ Released Myomer Leg. 15317_ Released Imp. Targeting Computer. 15317_ Released Coil Gun. 15317_ Slammed into H-77 Assassin. 15320_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 2M. 15320_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????# ? #????????? | | ????????????????????????????#= """ """ #????????? | | ????????????????????????????? """ """ !#????????? | | ????????????????????????????# """*""" #????????? | | ????????????????????????????#! [%| % #????????? | | ??????????????????????????????####+###+!#????????? | | ????????????????????????######### [##????????? | | ????????????????????????# # #?????????? | | ????????????????????????#] [ [ + #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????######/## #?????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????# ####?????????? | | ???????????????????????##????# #????????????? | | ??????????????????????? ??# #????????????? | | ????????????????????????"""" # #????????????? | | ????????????????????????"""" + #????????????? | | ????????????????????????"""" # #######??????? | | ???????????????????????????" # # """#??????? | | ??????????????????????????? ?# # """#??????? | | ?????????????????!????######## # ""#??????? | | ??????????????=??????## # # + """#??????? | | ?????????????????????####+####+# # """#??????? | | ????????????????# # hh # #######??????? | | ????????????????# @*=* # #????????????? | | ????????????????# g/= # #????????????? | | ??######????????# # k + #????????????? | | ?? ????? k += # #????????????? | | ?? ???% A ?? #%! # #????????????? | | ?? ???? ????????#= # #####????????? | | ?? ?????????????# = # #????????? | | ??#% #?????????????######;#### #????????? | | ??# #??????????????### **!%!" #????????? | | ??# #????????????????# # ] ####????????? | | ??# #????????????????# = ""?# ! #???????????? | | ??# #????????????????# ""?### ###???????????? | | ### +????????????????#! "????# #?????????????? | | #????????????????# ????# #?????????????? | | #????????????????####?????# #?????????????? | | #?????????????????????????# #?????????????? | | ########################### #?????????????? | | ### #?????????????? | | $$# #?????????????? | | $%# #?????????????? | | + #?????????????? | | =## ############################?????????????? | | ] ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 57 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Power Amplification 30 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hvy. Gatling Laser | -3/Quarantine | Archive Adv. Gravity Neutralizer | -3/Quarantine | Archive Helical Railgun | -3/Quarantine | Archive Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Archive G-67 Veteran | -3/Quarantine | Archive R-06 Scavenger | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Phase Armor Subatomic Replicator Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed DefensePortableInitializer Manual? 0 Play Time 01:56:37 Cumulative 79.1 hours Start 2023.10.10 @ 22:10:24 End 2023.11.11 @ 00:29:58 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 41 Rogue 3 Adventurer 7 Explorer 31 Win Type - Total 7 Types 5/0/0/2/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c1fe8b7-f256-4226-a6ef-828a1542686e