Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.22 @ 01:08:26 Player: Zeke Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3103) 3103 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 7517 Bonus ------- High Alert Combat Kills 559 Follower Combat Kills 119 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Small Storage Unit Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Advanced Cooling System Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Force Field Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Compact Battery Signal Interpreter Advanced Targeting Computer Light Regenerative Plating System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Autogun > --- INVENTORY -------- F-cell Engine Armored Treads Aluminum Leg Heat Sink Improved Terrain Scanner Improved Targeting Computer Remote Datajack [Rating: 43] Favorites ----------- Power Enhanced Nuclear Core Engine F-cell Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Regenerative Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Autogun Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Slots Evolved 6 | . . . 2 . . 4 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 4 | . . . 1 . . 3 . . Weapon . | . . . . . . . . . Parts Attached 76 | 6 4 4 25 5 . 29 1 2 Power 13 | 1 1 . 4 2 . 4 . 1 Engine 7 | 1 1 . . 1 . 3 . 1 Core 6 | . . . 4 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 31 | 2 . 1 13 2 . 12 . 1 Treads 1 | . . . . . . . . 1 Leg 29 | 2 . 1 13 2 . 11 . . Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 1 2 . . 10 1 . Device 5 | . . . 2 . . 3 . . Storage 3 | 1 . . . . . 2 . . Processor 4 | . 1 1 . . . 2 . . Hackware . | . . . . . . . . . Protection 4 | . . . . . . 3 1 . Artifact . | . . . . . . . . . Weapon 16 | 2 2 2 6 1 . 3 . . Energy Gun 15 | 2 2 2 6 1 . 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . 3 . . Parts Lost 22 | . . . 1 . . 11 . 10 Power 2 | . . . . . . . . 2 Propulsion 10 | . . . . . . 6 . 4 Utility 7 | . . . 1 . . 4 . 2 Weapon 3 | . . . . . . 1 . 2 Highest Loss Streak 6 | . . . 1 . . 4 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 98 98 100 86 92 65 Engine 4 | . 14 14 . . 11 5 . 4 Core 5 | . . . 10 10 . 1 7 1 Leg 27 | . 28 27 32 32 33 23 23 10 Device 7 | . . . 10 11 11 5 7 6 Storage 10 | . 14 14 11 11 11 10 7 7 Processor 15 | . 13 14 11 11 11 14 23 23 Protection 3 | . . . . . . 8 7 5 Energy Gun 18 | . 28 28 21 21 22 12 15 3 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 14 16 16 17 22 22 31 26 23 Greatest Support 60 | 20 20 20 30 30 30 60 40 40 Greatest Overweight (x) 7 | 1 . 1 1 . . 2 . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 8 8 Most Carried 8 | 2 8 8 8 8 8 8 8 8 Average Carried 7 | 1 6 7 6 7 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 7 8 8 7 8 6 Class Distribution -------------------- 75% | Scavenger-Mutant 14% | Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Matter Collected 1124 | 205 85 50 180 120 18 378 88 . Remotely . | . . . . . . . . . Salvage Created 3548 | . 119 108 1201 636 56 1368 . 60 Parts 229 | . 10 8 76 49 10 75 . 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Combat Hostiles Destroyed 87 | . 4 5 29 17 5 26 . 1 Guns 86 | . 4 5 29 17 5 25 . 1 Classes Destroyed 12 | . 2 1 3 . 1 5 . . Worker 2 | . . . 1 . . 1 . . Builder 3 | . . . . . . 3 . . Recycler 1 | . . . . . . 1 . . Drone 5 | . . . . . 5 . . . Watcher 9 | . 2 . 4 1 . 2 . . Swarmer 27 | . . 3 6 8 . 10 . . Grunt 22 | . 4 2 13 . . 2 . 1 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . Sentry 22 | . . . 9 9 . 4 . . Hunter 5 | . . . . . . 5 . . Programmer 4 | . . . . . . 4 . . Best Kill Streak 9 | . 4 3 9 3 2 5 . 1 Combat Bots Only 9 | . 2 3 9 3 2 4 . 1 Max Kills in Single Turn 2 | . 2 1 2 2 1 2 . 1 Gunslinging 1 | . 1 . 1 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Damage Taken 4983 | . 89 150 493 419 . 2455 . 1377 Core 949 | . 31 56 46 109 . 380 . 327 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 883 | . . . 39 189 . 530 102 23 Core Remaining (%) 75 | 100 . 65 . . 61 . . . Volleys Fired 235 | . 9 9 65 32 15 100 . 5 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 130 | . 130 130 130 122 122 122 . 111 Shots Fired 419 | . 18 17 116 64 30 164 . 10 Gun 419 | . 18 17 116 64 30 164 . 10 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 18 | . . . . . . 18 . . Thermal 392 | . 18 17 116 64 30 142 . 5 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . 4 . 5 Robot Hit Streak 28 | . 13 10 28 20 2 15 . 12 Robot Miss Streak 5 | . 3 3 5 3 4 5 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 2 . 4 3 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . Shots Hit Robots 297 | . 18 16 79 45 11 121 . 7 Core Hits 175 | . 29 16 51 18 5 53 . 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | . . . 3 3 . 13 . . Burn 19 | . . . 3 3 . 13 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5667 | . 269 113 1451 900 231 2574 . 129 Guns 5583 | . 269 113 1447 900 220 2505 . 129 Cannons . | . . . . . . . . . Explosions 55 | . . . . . . 55 . . Melee . | . . . . . . . . . Ramming 29 | . . . 4 . 11 14 . . Kinetic 153 | . . . . . . 153 . . Thermal 5379 | . 269 113 1447 900 220 2350 . 80 Explosive . | . . . . . . . . . Electromagnetic 106 | . . . . . . 57 . 49 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 1 1 Average Corruption 1 | . . . . . 1 1 1 1 Corruption Purged 3 | . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . . . 3 15 12 1 Message Errors 6 | . . . . . 1 2 3 . Matter Fused 10 | . . . . . 2 3 5 . Heat Flow Errors 6 | . . . . . . 4 2 . Energy Discharges 5 | . . . . . . 3 1 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 6 | . . . 1 . 1 4 . . Kicked 6 | . . . 1 . 1 4 . . Crushed . | . . . . . . . . . Highest Temperature 437 | . 312 379 248 184 108 437 192 224 Average Temperature 83 | . 113 174 55 48 36 94 87 110 Received Heat Transfer 1521 | . 66 90 273 99 . 489 . 504 Effects 10 | . . 3 . . . 7 . . Interference 5 | . . 3 . . . 2 . . Matter Decay 2 | . . . . . . 2 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 28 | . . 1 5 6 . 16 . . Heat Transferred 11095 | . 340 130 3064 1887 407 5119 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Peak Influence 1128 | . 129 177 546 530 356 1128 . . Initial 961 | . . 42 . 156 163 961 . . Average 382 | . 59 72 345 306 250 781 . . Maximum Alert Level 4 | . . . 2 2 1 4 . . Low Security (%) 31 | 100 100 100 16 11 30 . . . Level 1 26 | . . . 42 56 69 . . . Level 2 25 | . . . 40 31 . 37 . . Level 3 16 | . . . . . . 62 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 4 2 . 6 . 1 Investigation 6 | . 1 . 4 . . 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 3 | . . . . 1 . 2 . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered 3 | . . . . . . 3 . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Distress Signals 5 | . . . 3 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 6 5 43 23 11 45 . 19 Peak Tracking Total 13 | . 2 3 6 5 2 6 . 13 Tactical Retreats 10 | . . . 2 4 . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Traps Triggered 8 | . 1 . 7 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 2 | . . . . 2 . . . . Reprogrammed 6 | . . . 6 . . . . . Reused 4 | . . . 4 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . . 4 . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Machines Disabled 2 | . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Machines Accessed 34 | . 1 . 10 12 6 4 1 . Terminals 25 | . 1 . 8 10 4 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 4 | . . . 1 2 . 1 . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 70 | . 3 . 21 26 12 7 1 . Successful 46 | . 2 . 12 16 9 6 1 . Failed 24 | . 1 . 9 10 3 1 . . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 17 | . . . 2 10 4 1 . . Terminals 49 | . 3 . 16 20 8 2 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 11 | . . . 3 6 . 2 . . Recycling Units 4 | . . . . . 4 . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 2 . 8 10 7 2 1 . Record 2 | . 1 . . . 1 . . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 4 | . . . . 3 . . 1 . Open DSF 1 | . . . . . . 1 . . Branch Access Points 4 | . . . 1 1 1 1 . . Emergency Access Points 3 | . . . . 1 2 . . . Terminal Index 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 2 | . . . . 2 . . . . Reprogram Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 10 | . . . 2 6 . 2 . . Scan Component 5 | . . . 1 3 . 1 . . Repair 5 | . . . 1 3 . 1 . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 2 | . . . . . 2 . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . . . 5 9 5 2 . . Full Trace Events 3 | . . . 1 . 1 1 . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 116 | . . . . . . 116 . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 1 3 . 1 . . Time 158 | . . . 38 112 . 8 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Total Allies 13 | . . 3 . 10 . . . . Largest Group 10 | . . 3 3 10 7 6 . . Highest-Rated Group 88 | . . 40 40 88 64 56 . . Highest-Rated Ally 16 | . . 16 16 16 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 119 | . . . 34 8 73 4 . . Total Damage 744 | . . . 282 77 341 44 . . Kills 24 | . . . 8 1 15 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Turns Passed 7841 | 80 369 874 1488 996 522 1551 1851 110 Spaces Moved 5379 | 53 271 656 968 575 379 891 1527 59 Core 10 | 8 . . . . . . . 2 Treads 14 | . . . . . . . . 14 Legs 5299 | 45 271 656 968 575 379 835 1527 43 Wheels 56 | . . . . . . 56 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 115 120 120 Average Speed 121 | 114 120 120 120 120 120 128 120 147 Slowest Speed 400 | 120 120 190 190 120 120 260 120 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 5 37 96 81 80 85 24 98 15 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . 1 . . 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . 3 . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . . . . 10 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 10 | . . . . . . 10 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Total 6249 | 72 297 723 1177 816 416 1130 1546 72 Wait 448 | 6 . 45 79 198 22 80 12 6 Move 5371 | 52 270 655 967 574 378 890 1526 59 Hop . | . . . . . . . . . Pick Up 69 | 8 10 5 22 4 . 16 4 . Fast Attach 21 | . 1 1 4 3 . 12 . . Attach 25 | 6 1 1 7 . . 8 . 2 Detach . | . . . . . . . . . Swap 30 | . 2 2 14 2 . 9 1 . Drop 44 | . 4 5 18 3 . 11 3 . Fire 235 | . 9 9 65 32 15 100 . 5 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . . 1 . 1 4 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 7) 450 | -10/Materials | Entered Mines 499 | -10/Mines | Learned location of Storage (-9) 565 | -10/Mines | Discovered new exit (range 11) 772 | -10/Mines | Discovered new exit (range 3) 780 | -10/Mines | Identified exit to Materials 926 | -10/Mines | Learned 4 Materials zone layouts 998 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1065 | -10/Mines | Build established: Scavenger-Mutant 1324 | -10/Mines | Entered Materials 1324 | -9/Materials | Accompanied by 3 allies 1324 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1325 | -9/Materials | Identified exit to Materials 1607 | -9/Materials | Destroyed 9 combat bots 1636 | -9/Materials | Discovered new exit (range 15) 1653 | -9/Materials | Identified exit to Mines 1753 | -9/Materials | Identified exit to Storage 2103 | -9/Materials | Repaired Lgt. Nuclear Core 2753 | -9/Materials | Discovered exit to Materials (range 16) 2812 | -9/Materials | Entered Storage 2945 | -9/Storage | Repaired Adv. Beam Rifle 3025 | -9/Storage | Identified exit to Recycling 3166 | -9/Storage | Discovered exit to Materials (range 16) 3232 | -9/Storage | Learned location of Armory (-3) 3270 | -9/Storage | Found Prototype Protection 3535 | -9/Storage | Repaired Aluminum Leg 3563 | -9/Storage | Repaired Aluminum Leg 3716 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3781 | -9/Storage | Garrison activated, responded to threat 3790 | -9/Storage | Used back door to open Recycling access 3808 | -9/Storage | Entered Recycling 3808 | -9/Recycling | Accompanied by 7 allies 3818 | -9/Recycling | Spotter reported a threat 3831 | -9/Recycling | Spotter reported a threat 3831 | -9/Recycling | Spotter reported a threat 3833 | -9/Recycling | Spotter reported a threat 3853 | -9/Recycling | Spotter reported a threat 3854 | -9/Recycling | Spotter reported a threat 3878 | -9/Recycling | Spotter reported a threat 3884 | -9/Recycling | Spotter reported a threat 3907 | -9/Recycling | Discovered new exit (range 10) 3917 | -9/Recycling | Identified exit to Factory 3924 | -9/Recycling | Spotter reported a threat 3928 | -9/Recycling | Spotter reported a threat 3944 | -9/Recycling | Spotter reported a threat 4005 | -9/Recycling | Spotter reported a threat 4005 | -9/Recycling | Spotter reported a threat 4018 | -9/Recycling | Build established: Commander-Mutant 4032 | -9/Recycling | Spotter reported a threat 4118 | -9/Recycling | Spotter reported a threat 4143 | -9/Recycling | Spotter reported a threat 4143 | -9/Recycling | Spotter reported a threat 4171 | -9/Recycling | Spotter reported a threat 4215 | -9/Recycling | Spotter reported a threat 4215 | -9/Recycling | Spotter reported a threat 4248 | -9/Recycling | Spotter reported a threat 4287 | -9/Recycling | Spotter reported a threat 4287 | -9/Recycling | Spotter reported a threat 4318 | -9/Recycling | Spotter reported a threat 4330 | -9/Recycling | Entered Factory 4330 | -7/Factory | Accompanied by 6 allies 4330 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4497 | -7/Factory | Identified Lgt. Regenerative Plating 4728 | -7/Factory | Lost 4 parts (3n1u) 4730 | -7/Factory | Search patrols dispatched 4931 | -7/Factory | Discovered new exit (range 6) 4937 | -7/Factory | Identified exit to Factory 4965 | -7/Factory | Build established: Mutant 5113 | -7/Factory | Identified exit to Lower Caves 5130 | -7/Factory | Search patrols dispatched 5317 | -7/Factory | Build established: Scavenger-Mutant 5496 | -7/Factory | Repaired Sml. Storage Unit 5530 | -7/Factory | Search patrols dispatched 5783 | -7/Factory | Core integrity fell below 50% 5881 | -7/Factory | Entered Lower Caves 6114 | -7/Lower Caves | Encountered a Warlord checkpoint 6723 | -7/Lower Caves | Discovered new exit (range 16) 6752 | -7/Lower Caves | Identified exit to Lower Caves 7732 | -7/Lower Caves | Entered another Lower Caves area 7745 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7791 | -7/Lower Caves | Lost 4 parts (1p1n2w) 7834 | -7/Lower Caves | Core integrity fell below 20% 7842 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07752_ I-36 Angel unfolds itself. 07753_ Aluminum Leg fries itself beyond repair. 07754_ Penetrated by Slug. 07754_ Aluminum Leg destroyed. 07756_ Enh. Nuclear Core destroyed. 07757_ Adv. Beam Rifle destroyed. 07757_ Slug penetrates L-41 Fighter. 07760_ Shock Rifle destroyed. 07765_ Y-64 Sentinel misfires. 07765_ Slug penetrates I-36 Angel. 07767_ Slug penetrates L-41 Fighter. 07797_ Carbon-fiber Leg destroyed. 07800_ Critical hit (Burn: +37). 07816_ Lgt. Regenerative Plating destroyed. 07819_ Critical hit (Burn: +37). 07827_ Penetrated by Slug. 07835_ Arm. Treads destroyed. 07836_ Imp. Terrain Scanner destroyed. 07839_ Penetrated by Slug. 07842_ F-cell Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????############?????????? | | ????????????????????????????# #????#?#??? | | ??????????????????????#?????# """ ##?#??????? | | ????????????????????????????# """""" ##????#??? | | ????????????????????????????# """ """ ##??????# | | ????????????????????????????# """ #??????## | | ?????????????????????????#??# """ """ ######### | | ??????????????????????????#?# """""" #### | | ?????????????????????? ?????# """ ### | | ?????????????????????????#??## ###### # | | ????????????????????????##??# | | ?????????????????????????#??# | | ????????????????????????????# #### | | ?????????????????????? ????## ##?## | | ??????????????#???????????## ##??## | | ??????????????????????????# ##??# ### | | ??????????????????????????## #??# ##?# | | ?????????????????? ????????## #??# ##??### | | ????????????????????????#???## #?# #?????### | | ?????????????????????????????# #?# ##???#???## | | ?????????????????????????????# ### #?##??#???## | | ???????????????????????#?????# ## #??????????# | | ????????????????????????###### #?#????????? | | ???????????????????????## ## #??????????? | | ?????????????????####$## lggg #?????????? | | ????????????# h@lg g ##???? ????? | | ???????????# # bg #??????????? | | ??????????# ############ #?????????? | | ??????????? ????????????### ???????? | | ??????????????????????????????? ??????? | | ??????????????????????????????? ?????? | | ??????????????????????????????? ??????? | | ??????????????????????????????? # ###??????? | | ??????????????????????????????? ## #????????? | | ??????????????????????????????? #? #????????? | | ??????????????????????????????? #?? #????????? | | ????????????????????????????????##?? ??????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 19 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -9/Materials | Scanalyzed Shotgun | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedOpticalTorch Manual? 0 Play Time 01:58:01 Cumulative 29.8 hours Start 2023.01.15 @ 23:43:46 End 2023.01.22 @ 01:08:26 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 20 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bdbe19a-a9b8-44aa-b4a8-44b8235a52b4