Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 22:02:22 Player: jumpy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (1657) 1657 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 6502 Bonus ------- Follower Combat Kills 85 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Coil Gun Coil Gun Coil Gun Coil Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Thunder Leg Wheel > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Advanced Shield Generator > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Advanced Cooling System Improved Transmission Jammer Layered Medium Armor Plating Coil Gun Coil Gun Coil Gun Coil Gun Advanced EMP Blaster Improved Datajack [Rating: 76] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Gravmag System Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Heavy Machine Gun Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . 1 1 1 . . 1 Utility 4 | . . . 1 1 1 1 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 54 | 8 2 4 9 3 4 5 2 . 17 Power 7 | 1 1 1 1 . 1 1 . . 1 Engine 5 | 1 1 1 1 . . . . . 1 Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 . 1 3 1 1 1 1 . 4 Treads 6 | 2 . 1 3 . . . . . . Leg 5 | . . . . 1 . . . . 4 Wheel 1 | . . . . . . . 1 . . Hover 2 | . . . . . 1 1 . . . Flight . | . . . . . . . . . . Utility 13 | 2 1 1 1 1 . 1 1 . 5 Device 4 | 1 . 1 . 1 . . . . 1 Storage 3 | 1 1 . . . . . 1 . . Processor 4 | . . . . . . 1 . . 3 Hackware 1 | . . . . . . . . . 1 Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | 3 . 1 4 1 2 2 . . 7 Energy Gun 5 | 1 . . 4 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 2 . 1 . . . 2 . . 6 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . . . Parts Lost 19 | . . . 9 2 . . 2 . 6 Power 2 | . . . . . . . . . 2 Propulsion 7 | . . . 3 1 . . 2 . 1 Utility 3 | . . . 1 1 . . . . 1 Weapon 7 | . . . 5 . . . . . 2 Highest Loss Streak 8 | . . . 8 2 . . 2 . 6 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 3 7 10 13 5 5 5 4 3 4 Power 1 | 1 2 2 2 3 1 1 1 1 . Propulsion 1 | 1 2 3 5 1 1 1 . . . Utility 1 | . 2 3 3 . 1 1 . . 1 Weapon 1 | . 1 1 1 . 1 1 1 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 22 | 1 . 2 11 1 2 . . . 5 Power 6 | . . 2 1 1 2 . . . . Propulsion 5 | 1 . . 4 . . . . . . Utility 7 | . . . 3 . . . . . 4 Weapon 4 | . . . 3 . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 63 | . 100 100 75 11 8 39 45 46 79 Engine 5 | . 14 14 10 . . . . . 3 Core 2 | . . . . . . 6 6 6 4 Treads 9 | . 28 28 20 . . . . . . Leg 3 | . . . . 6 . . . . 15 Wheel 1 | . . . . . . . 2 6 4 Hover 1 | . . . . . . 9 6 . . Device 5 | . 14 14 10 4 . . . . 2 Storage 6 | . 14 14 10 . . . 2 6 4 Processor 5 | . . . . . . 2 6 6 21 Energy Gun 2 | . . . 14 . . . . . . Ballistic Gun 12 | . 28 28 8 . . 12 13 13 12 Slashing Weapon 2 | . . . . . 3 6 6 6 3 Peak Build Rating 76 | 7 8 13 18 9 13 35 35 29 76 Average Rating 23 | 5 7 11 13 3 5 30 31 29 59 On Entrance 13 | . 7 7 13 1 1 13 35 29 29 Avg Prop Armor Cover (%) 2 | . . . . . . . . . 2 Naked Turns 172 | . . . 56 21 63 . . . 32 Heaviest Build 48 | 12 29 35 45 6 9 18 28 28 48 Greatest Support 75 | 40 40 40 40 10 9 18 18 10 75 Greatest Overweight (x) 2 | . . . 1 . . 1 2 2 2 Average Overweight (x) . | . . . . . . . . 2 . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 10 10 10 Average Capacity 9 | 6 9 15 14 5 5 5 7 10 9 Most Carried 15 | 7 8 14 15 5 5 5 5 3 10 Average Carried 7 | 3 7 10 13 4 4 5 4 3 4 Final Capacity 15 | 8 15 15 5 5 5 5 10 10 5 Final Carried 13 | 7 7 13 5 5 5 5 3 3 5 Class Distribution -------------------- 84% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 1516 | 328 122 78 232 . 54 98 . . 604 Remotely . | . . . . . . . . . . Salvage Created 2964 | 161 168 84 1045 105 103 376 20 . 902 Parts 142 | 12 11 5 46 6 7 18 . . 37 Haulers Intercepted 6 | . 1 . 4 . . 1 . . . Recyclers Shooed 6 | 1 . . 4 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 35 | . 3 2 14 1 1 2 1 . 11 Melee 2 | . . . . . 1 1 . . . Guns 27 | . 3 2 10 . . 1 1 . 10 AOE 5 | . . . 3 1 . . . . 1 Classes Destroyed 10 | 2 4 . 1 1 1 . . . 1 Worker 9 | . 1 . 7 . . . . . 1 Tunneler 5 | 4 . . . . . 1 . . . Hauler 6 | . 1 . 4 . . 1 . . . Recycler 9 | 1 . . 2 1 1 1 . . 3 Swarmer 6 | . 1 . . . . . . . 5 Saboteur 1 | . . . . . . . . . 1 Grunt 14 | . 2 2 10 . . . . . . Sentry 7 | . . . 4 . . 1 . . 2 Hunter 2 | . . . . 1 . . . . 1 Programmer 5 | . . . . . 1 1 1 . 2 Best Kill Streak 5 | 1 2 2 5 2 1 2 1 . 4 Combat Bots Only 4 | . 1 2 4 1 1 1 1 . 4 Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 1 . 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . 2 1 . . . . 1 Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 487 | . 37 4 112 36 20 42 12 . 224 Missed 137 | . 5 1 19 13 11 9 2 . 77 Hits 350 | . 32 3 93 23 9 33 10 . 147 Projectile 350 | . 32 3 93 23 9 33 10 . 147 Critical Strikes 7 | . 1 1 2 . 1 . . . 2 Damage Taken 4711 | . 323 43 1236 308 136 304 152 . 2209 Core 1889 | . 79 . 394 188 136 78 . . 1014 Absorbed by Shields 144 | . . . . . . . . . 144 Core Remaining (%) 67 | 100 . 68 1 65 80 . . 90 . Volleys Fired 146 | 11 24 4 53 2 . 6 9 . 37 Largest 3 | 2 2 2 3 1 . 2 2 . 3 Hottest 135 | 40 40 45 135 36 . 30 30 . 103 Shots Fired 304 | 22 48 8 110 2 . 12 18 . 84 Gun 299 | 22 48 8 110 . . 12 18 . 81 Cannon . | . . . . . . . . . . Launcher 5 | . . . . 2 . . . . 3 Special . | . . . . . . . . . . Kinetic 224 | 22 48 8 35 . . 12 18 . 81 Thermal 2 | . . . 2 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 78 | . . . 73 2 . . . . 3 Robot Hit Streak 12 | 4 9 5 12 . . 11 6 . 11 Robot Miss Streak 7 | 2 2 1 5 . . 4 1 . 7 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 3 | . 1 . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 Shots Hit Robots 222 | 12 34 6 78 . 7 16 13 . 56 Core Hits 112 | 7 9 5 36 5 1 7 2 . 40 Critical Kills 4 | . . . . . . . . . 4 Critical Parts Destroyed 4 | . . . . . . . . . 4 Critical Strikes 10 | . . . 1 . 1 . . . 8 Destroy 8 | . . . . . . . . . 8 Corrupt 1 | . . . 1 . . . . . . Sever 1 | . . . . . 1 . . . . Melee Attacks 21 | . . . . . 11 10 . . . Impact . | . . . . . . . . . . Slashing 21 | . . . . . 11 10 . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . 3 5 . . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5778 | 149 382 102 1791 226 376 693 356 . 1703 Guns 3581 | 149 382 102 1333 . . 168 356 . 1091 Cannons . | . . . . . . . . . . Explosions 1212 | . . . 395 205 . . . . 612 Melee 901 | . . . . . 376 525 . . . Ramming 84 | . . . 63 21 . . . . . Kinetic 2771 | 149 382 102 523 . . 168 356 . 1091 Thermal 556 | . . . 424 132 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1466 | . . . 781 73 . . . . 612 Impact . | . . . . . . . . . . Slashing 901 | . . . . . 376 525 . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 1 1 1 2 2 1 Average Corruption 1 | . . . . 1 1 1 1 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . 2 2 1 . . Matter Fused 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 2 . . . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 234 | . . . . . 122 112 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 234 | . . . . . 122 112 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 9 | . . . . 9 . . . . . Shots . | . . . . . . . . . . Rammed 19 | . . . 14 5 . . . . . Targets Rammed 19 | . . . 14 5 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 355 | . 24 25 355 . . 5 . . 110 Average Temperature 109 | . 9 15 150 . . 5 . . 39 Received Heat Transfer 1419 | . 144 45 624 99 18 30 9 . 450 Effects 2 | . . . 2 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 5 | . . . 5 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 574 | . . . 474 100 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 96 | 100 100 100 83 100 100 100 . . 100 Level 1 3 | . . . 16 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 267 | 5 55 64 267 187 99 39 . . 132 Initial 109 | . . 8 13 109 75 39 . . . Average 37 | . 16 13 67 138 36 11 . . 42 Influence Increases 1702 | 25 133 124 590 138 182 92 90 . 328 Destroy 0b10 Robot/C 760 | . 60 100 280 20 20 40 20 . 220 Destroy 0b10 Robot/NC 145 | 25 10 . 65 5 5 15 . . 20 Destroy Leader 232 | . 22 20 88 10 10 22 10 . 50 Allied During Kill 4 | . . 4 . . . . . . . Successful Hack 27 | . 11 . 7 . 9 . . . . Disable Machine 60 | . . . 15 15 . 15 . . 15 Destroy Structure 39 | . . . 15 13 3 . . . 8 Partial Spotted 30 | . . . 15 . 15 . . . . Lose Combat Pursuer 405 | . 30 . 105 75 120 . 60 . 15 Influence Decreases 1617 | 25 111 110 367 230 267 174 90 . 243 Entered New Map 322 | . . 14 23 150 92 43 . . . Time Decay 1098 | 25 111 76 257 60 175 131 80 . 183 Lost Part 177 | . . . 87 20 . . 10 . 60 Lost Ally 20 | . . 20 . . . . . . . Squads Dispatched 13 | . 1 1 2 2 2 1 . . 4 Investigation 3 | . 1 . 1 1 . . . . . Extermination 3 | . . . . . 1 1 . . 1 Reinforcement 4 | . . . 1 1 1 . . . 1 Assault 1 | . . 1 . . . . . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . 1 . 4 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 12 2 24 16 14 2 5 . 29 Peak Tracking Total 10 | . 3 2 6 10 5 1 4 . 10 Tactical Retreats 12 | . 1 . 2 2 4 . 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . . . 1 1 1 . . . 1 Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts 49 | . . . . . 49 . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . Reprogrammed 4 | . . . . . 4 . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 4 | . . . 1 1 . 1 . . 1 Max in Single Turn 1 | . . . 1 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 12 | . 2 1 3 . 2 2 . . 2 Terminals 9 | . 2 . 2 . 2 1 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 27 | . 6 1 9 . 4 3 . . 4 Successful 13 | . 2 1 5 . 4 1 . . . Failed 14 | . 4 . 4 . . 2 . . 4 Catastrophic 6 | . 1 . 1 . . 2 . . 2 Database Lockouts . | . . . . . . . . . . Manual 4 | . 1 . 2 . . 1 . . . Terminals 21 | . 6 . 5 . 4 2 . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 9 | . 1 1 2 . 4 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Locate Traps 2 | . . . . . 1 1 . . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 . 2 . 1 2 . . 2 Full Trace Events 3 | . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . . Total Damage 212 | . . 212 . . . . . . . Kills 3 | . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 2915 | 104 325 419 721 62 . 211 232 43 798 Optics 1284 | . . . . . . 211 232 43 798 Sensors 62 | . . . . 62 . . . . . Seismic 1569 | 104 325 419 721 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 3962 | 246 325 419 777 121 510 451 232 43 838 Spaces Moved 3130 | 126 158 236 411 112 665 513 278 40 591 Core 790 | 7 . . 108 51 547 . . . 77 Treads 816 | 119 158 236 303 . . . . . . Legs 509 | . . . . 61 . . . . 448 Wheels 193 | . . . . . . . 87 40 66 Hover 822 | . . . . . 118 513 191 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 50 50 50 56 56 110 50 Average Speed 99 | 153 160 160 135 88 51 72 72 110 116 Slowest Speed 240 | 160 160 160 240 120 60 120 110 110 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 6 40 59 41 18 19 13 49 11 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 3 | . . . . . 3 . . . . Terrain Destroyed 32 | . . . 14 11 3 . . . 4 Melee 3 | . . . . . 3 . . . . Projectile 4 | . . . . . . . . . 4 AOE 25 | . . . 14 11 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 3649 | 155 187 269 528 131 812 566 293 39 669 Wait 160 | . 2 14 23 7 65 32 5 . 12 Move 3121 | 125 157 235 410 111 664 512 277 39 591 Hop . | . . . . . . . . . . Pick Up 32 | 8 . 6 8 1 2 . . . 7 Fast Attach 33 | 7 . . 4 2 3 4 . . 13 Attach 5 | . . . 1 1 . . 2 . 1 Detach 1 | . . . . 1 . . . . . Swap 22 | 2 2 6 6 . 1 1 . . 4 Drop 25 | 2 2 4 9 1 2 1 . . 4 Fire 146 | 11 24 4 53 2 . 6 9 . 37 Melee 21 | . . . . . 11 10 . . . Ram 6 | . . . 1 5 . . . . . Kick . | . . . . . . . . . . Crush 13 | . . . 13 . . . . . . Escape Stasis 15 | . . . . . 15 . . . . Rewire . | . . . . . . . . . . Trap 49 | . . . . . 49 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 247 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 15) 572 | -10/Materials | Entered Mines 577 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 678 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 785 | -10/Mines | Met a Derelict testing a Signal Generator 940 | -10/Mines | Learned location of 1 exit from Materials 975 | -10/Mines | Discovered new exit (range 11) 991 | -10/Mines | Entered Materials 991 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 992 | -9/Materials | Identified exit to Storage 1160 | -9/Materials | Identified exit to Mines 1712 | -9/Materials | Released all parts (3) 1713 | -9/Materials | Core integrity fell below 50% 1740 | -9/Materials | Core integrity fell below 20% 1741 | -9/Materials | Lost 8 parts (3n1u4w) 1759 | -9/Materials | Discovered new exit (range 15) 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1887 | -8/Materials | Discovered new exit (range 3) 1889 | -8/Materials | Entered Factory 1889 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2370 | -7/Factory | Discovered new exit (range 11) 2399 | -7/Factory | Entered another Factory area 2399 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2723 | -6/Factory | Discovered new exit (range 12) 2850 | -6/Factory | Entered Lower Caves 2865 | -6/Lower Caves | Learned 8 Factory zone layouts 2901 | -6/Lower Caves | Encountered a Warlord checkpoint 3075 | -6/Lower Caves | Discovered new exit (range 6) 3082 | -6/Lower Caves | Entered another Lower Caves area 3093 | -6/Lower Caves | Discovered new exit (range 12) 3125 | -6/Lower Caves | Entered Factory 3125 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3126 | -5/Factory | Identified exit to Factory 3843 | -5/Factory | Garrison activated, responded to threat 3913 | -5/Factory | Cargo convoy interrupted 3923 | -5/Factory | Released all parts (11) 3948 | -5/Factory | Core integrity fell below 50% 3955 | -5/Factory | Core integrity fell below 20% 3963 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03923_ Released Adv. Targeting Computer. 03923_ Released Core Analyzer. 03923_ Released Arm. Leg. 03924_ Penetrated by Slug. 03925_ K-01 Serf collects debris. 03937_ Acquired Imp. Plasma Cutter. 03945_ Imp. Plasma Cutter destroyed. 03949_ Penetrated by Slug. 03951_ Slug penetrates Wall. 03951_ Slug penetrates Door. 03953_ Penetrated by Slug. 03953_ Slug penetrates Wall. 03954_ Penetrated by Slug. 03955_ K-01 Serf collects debris. 03956_ Penetrated by Slug. 03957_ Subcomponent Replicator disabled. 03957_ Slug penetrates Subcomponent Replicator. 03962_ Triggered Proton Bomb Trap. 03962_ A bubble of electromagnetic force engulfs the area. 03962_ Subcomponent Replicator disabled. 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