Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 23:59:24 Player: ButtBot Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1639) 1639 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5184 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 19/300 Energy 159/240 System Corruption 0% Temperature Critical (2418) Movement Walking (260) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Transmission Jammer > --- WEAPON (4) ------- Pulse Rifle Heavy Machine Gun Heavy Machine Gun Rocket Launcher > --- INVENTORY (20) --- Ion Engine Heavy Ion Engine Nuclear Core Nuclear Core Light Nuclear Core Improved Heat Sink Advanced Visual Processing Unit Targeting Computer Improved Targeting Computer Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Authchip [R/Combat] Heavy EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon Coil Gun Heavy Machine Gun Light Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Pulse Rifle Heavy Machine Gun Heavy Machine Gun Rocket Launcher > --- INVENTORY -------- Ion Engine Heavy Ion Engine Nuclear Core Nuclear Core Light Nuclear Core Improved Heat Sink Advanced Visual Processing Unit Targeting Computer Improved Targeting Computer Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Authchip [R/Combat] Heavy EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Heavy Machine Gun Light Cannon [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 2 | . . . . 1 1 . Parts Attached 52 | 6 5 12 . 13 2 14 Power 7 | 1 . 2 . 2 . 2 Engine 2 | 1 . . . 1 . . Core 5 | . . 2 . 1 . 2 Reactor . | . . . . . . . Propulsion 14 | 2 . 5 . 2 . 5 Treads . | . . . . . . . Leg 14 | 2 . 5 . 2 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 1 . 4 1 . Device 4 | . 1 . . 2 1 . Storage 3 | 1 1 . . 1 . . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 3 4 . 5 1 7 Energy Gun 8 | 2 1 . . 5 . . Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun 8 | . 2 1 . . . 5 Ballistic Cannon 3 | . . 2 . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 10 | . 1 1 . 3 . 5 Power 2 | . . 1 . 1 . . Propulsion 4 | . . . . 1 . 3 Utility . | . . . . . . . Weapon 4 | . 1 . . 1 . 2 Highest Loss Streak 3 | . 1 1 . 2 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 99 100 99 100 96 Engine 5 | . 14 . . 2 . . Core 6 | . . 10 11 6 7 6 Leg 35 | . 28 44 44 36 30 28 Device 6 | . 11 1 . 6 15 15 Storage 11 | . 14 11 11 9 7 7 Processor 6 | . . 9 11 11 7 7 Energy Gun 6 | . 7 . . 19 23 11 Energy Cannon 4 | . . 8 11 3 7 1 Ballistic Gun 8 | . 20 2 . . . 7 Ballistic Cannon 5 | . . 10 11 3 . 2 Naked Turns . | . . . . . . . Heaviest Build 97 | 14 90 93 93 97 61 66 Greatest Support 51 | 20 20 46 46 51 51 51 Greatest Overweight (x) 4 | . 4 2 2 2 1 2 Average Overweight (x) 1 | . 2 1 2 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 20 20 Average Capacity 22 | 7 20 25 25 24 20 20 Most Carried 25 | 6 21 25 25 25 19 20 Average Carried 19 | 3 11 24 25 24 18 18 Final Capacity 25 | 8 25 25 25 20 20 20 Final Carried 25 | 6 21 25 25 20 18 20 Class Distribution -------------------- 69% | Mutant 21% | Gunner 4% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac DSF Matter Collected 973 | 232 223 162 . 231 . 125 Remotely . | . . . . . . . Salvage Created 1755 | . 420 492 . 299 . 544 Parts 105 | . 27 37 . 17 . 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 45 | . 12 12 . 8 . 13 Guns 21 | . 12 3 . 2 . 4 Cannons 15 | . . 8 . 5 . 2 AOE 7 | . . 1 . 1 . 5 Classes Destroyed 9 | . 3 3 . 1 . 2 Tunneler 2 | . . 1 . 1 . . Recycler 1 | . 1 . . . . . Watcher 5 | . . 4 . 1 . . Swarmer 16 | . 6 3 . 4 . 3 Grunt 17 | . 6 7 . 2 . 2 Sentry 3 | . . 2 . 1 . . Specialist 6 | . . . . . . 6 Hunter 2 | . . . . 1 . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 5 | . 4 3 . 5 . 3 Combat Bots Only 5 | . 3 3 . 5 . 3 Max Kills in Single Turn 2 | . 1 2 . 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac DSF Damage Taken 2794 | . 459 375 . 372 . 1588 Core 876 | . 67 59 . 16 . 734 Absorbed by Shields 84 | . . . . . . 84 Core Remaining (%) 88 | 100 73 . 85 97 . . Volleys Fired 108 | . 39 35 . 14 . 20 Largest 4 | . 2 2 . 3 . 4 Hottest 225 | . 60 95 . 169 . 225 Shots Fired 244 | . 67 70 . 42 . 65 Gun 151 | . 67 15 . 26 . 43 Cannon 84 | . . 55 . 16 . 13 Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 139 | . 55 50 . 8 . 26 Thermal 55 | . 12 . . 20 . 23 Explosive 9 | . . . . . . 9 Electromagnetic 41 | . . 20 . 14 . 7 Robot Hit Streak 22 | . 22 7 . 10 . 9 Robot Miss Streak 3 | . 3 3 . 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 152 | . 42 43 . 27 . 40 Core Hits 87 | . 21 23 . 15 . 28 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 1 . 2 . 3 Burn 3 | . . . . 1 . 2 Destroy 1 | . 1 . . . . . Blast 3 | . . 1 . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3522 | . 550 980 . 664 . 1328 Guns 1384 | . 545 81 . 309 . 449 Cannons 1165 | . . 786 . 239 . 140 Explosions 958 | . . 103 . 116 . 739 Melee . | . . . . . . . Ramming 15 | . 5 10 . . . . Kinetic 1269 | . 479 478 . 81 . 231 Thermal 884 | . 66 103 . 323 . 392 Explosive 589 | . . . . . . 589 Electromagnetic 765 | . . 389 . 260 . 116 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 67 | . . 36 . 16 . 15 Projectiles 36 | . . 36 . . . . Explosions 31 | . . . . 16 . 15 Melee . | . . . . . . . Knockbacks 9 | . . 9 . . . . Impact . | . . . . . . . Kinetic 7 | . . 7 . . . . Secondary 2 | . . 2 . . . . Self-Inflicted Damage 106 | . . 35 . 71 . . Shots 3 | . . 1 . 2 . . Rammed . | . . . . . . . Targets Rammed 3 | . 1 2 . . . . Kicked 3 | . 1 2 . . . . Crushed . | . . . . . . . Highest Temperature 2418 | . 2 144 . 350 . 2418 Average Temperature 306 | . 2 39 . 118 . 716 Received Heat Transfer 495 | . 162 126 . 117 . 90 Effects 41 | . . . . . . 41 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Interference 6 | . . . . . . 6 Matter Decay 6 | . . . . . . 6 Short Circuit 3 | . . . . . . 3 Damage (minor) 6 | . . . . . . 6 Damage (major) 7 | . . . . . . 7 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 3 . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 4 | . . . . 4 . . Heat Transferred 1784 | . 150 150 . 668 . 816 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 1 . 2 . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Peak Influence 369 | . 143 210 38 223 9 369 Initial 38 | . . . 38 14 9 6 Average 78 | . 56 61 38 103 9 191 Maximum Alert Level 1 | . . 1 . 1 . 1 Low Security (%) 88 | 100 100 92 100 71 100 59 Level 1 11 | . . 7 . 28 . 40 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 8 | . 2 2 . 1 . 3 Investigation 3 | . 2 1 . . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 . 1 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac DSF Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 16 26 . 10 . 14 Peak Tracking Total 6 | . 3 5 . 6 . 4 Tactical Retreats 4 | . . . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac DSF Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac DSF Machines Accessed 10 | . 4 3 . 2 1 . Terminals 6 | . 3 1 . 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 11 19 . 3 1 . Successful 25 | . 6 15 . 3 1 . Failed 9 | . 5 4 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 9 5 . 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 4 | . 2 . . 2 . . Scanalyzers 13 | . . 13 . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 2 . 1 1 . Record 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . 1 1 . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . Report Inventory 2 | . 1 . . 1 . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer 13 | . . 13 . . . . Insert Component 8 | . . 8 . . . . Analyze 5 | . . 5 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 1 . 2 . . Full Trace Events 4 | . 3 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . 7 . . 10 . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac DSF Turns Passed 3688 | 85 1209 1344 81 524 18 427 Spaces Moved 1226 | 61 352 422 32 205 9 145 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 1222 | 57 352 422 32 205 9 145 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 260 190 190 186 Average Speed 238 | 115 281 251 260 207 190 188 Slowest Speed 400 | 120 400 260 260 260 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 63 29 24 22 . 82 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 58 | . . 2 . 8 . 48 Melee . | . . . . . . . Projectile 2 | . . . . 1 . 1 AOE 56 | . . 2 . 7 . 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac DSF Total 1804 | 72 510 643 31 277 10 261 Wait 309 | . 86 147 . 25 . 51 Move 1220 | 60 351 421 31 204 8 145 Hop . | . . . . . . . Pick Up 56 | 6 20 13 . 9 . 8 Fast Attach 11 | 6 2 . . 2 . 1 Attach 28 | . 2 8 . 8 2 8 Detach 11 | . 2 4 . 3 . 2 Swap 13 | . 1 4 . 3 . 5 Drop 29 | . 6 9 . 9 . 5 Fire 108 | . 39 35 . 14 . 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 1 2 . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 7) 1223 | -10/Materials | Discovered new exit (range 13) 1295 | -10/Materials | Entered another Materials area 1295 | -9/Materials | Evolved 2 slots: Propulsion x2 2576 | -9/Materials | Discovered new exit (range 17) 2639 | -9/Materials | Entered Mines 2681 | -9/Mines | Discovered new exit (range 16) 2720 | -9/Mines | Entered Materials 2720 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3004 | -8/Materials | Build established: Gunner 3221 | -8/Materials | Discovered new exit (range 6) 3244 | -8/Materials | Entered Factory 3244 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3260 | -7/Factory | Identified exit to DSF 3262 | -7/Factory | Entered DSF 3299 | -7/DSF | Additional patrols routed to DSF 3484 | -7/DSF | Lost 3 parts (2n1w) 3515 | -7/DSF | Sterilization system engaged 3535 | -7/DSF | Ambient heat levels rising (+10) 3550 | -7/DSF | Ambient heat levels rising (+10) 3565 | -7/DSF | Ambient heat levels rising (+10) 3580 | -7/DSF | Ambient heat levels rising (+10) 3595 | -7/DSF | Ambient heat levels rising (+10) 3610 | -7/DSF | Ambient heat levels rising (+10) 3625 | -7/DSF | Ambient heat levels rising (+10) 3640 | -7/DSF | Ambient heat levels rising (+10) 3652 | -7/DSF | Core integrity fell below 50% 3655 | -7/DSF | Ambient heat levels rising (+10) 3666 | -7/DSF | Core integrity fell below 20% 3670 | -7/DSF | Ambient heat levels rising (+10) 3685 | -7/DSF | Ambient heat levels rising (+10) 3690 | -7/DSF | Core destroyed Last Messages --------------- 03676_ Overheating: Broken Aluminum Leg damaged (-4). 03676_ Overheating: Imp. Heat Sink damaged (-4). 03676_ Overheating: Pulse Rifle damaged (-3). 03677_ Overheating: Matter decay (-3). 03679_ Overheating: Hvy. Machine Gun damaged (-93). 03681_ Overheating: Matter decay (-2). 03685_ Overheating: Hcp. Storage Unit damaged (-229). 03685_ Overheating: Broken Aluminum Leg damaged (-5). 03685_ ALERT: Ambient heat levels +10. 03686_ Overheating: System interference. 03686_ Rocket Launcher temporarily disabled. 03686_ Pulse Rifle temporarily disabled. 03688_ Overheating: System interference. 03688_ Imp. Heat Sink temporarily disabled. 03688_ Imp. Targeting Computer temporarily disabled. 03688_ Imp. Heat Sink temporarily disabled. 03689_ VSS Leg broken. 03689_ Overheating: Short circuit. 03690_ Power failure, Nuclear Core shutdown. 03690_ Overheating: Core damaged (-140). 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[[#????????[ ????????? | | ???????### ###??????### ##???????? | | ???????#!! !!#??????#[[ [#???????? | | ???????#!! !!#??????#[[@ [#???????? | | ???????#!!^ !!########## ##???????? | | ???????### ###[[[#[[### ###??????? | | ???????### ###[[[#[[## ""###????? | | ???????# """""????? | | ???????# ""##"????? | | ???????#!! ]]#]]]#[[##"""""#??????? | | ???????#!! ]]#########"""""#??????? | | ???????#########???????##"####??????? | | ????????????????????????#"#?????????? | | ????????????????????????#""?????????? | | ?????????????????????????##?????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 55 Targeting Accuracy 6 Authchip Count 1 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileMatterShifter Manual? 0 Play Time 00:39:00 Cumulative 8.5 hours Start 2023.11.14 @ 21:17:30 End 2023.11.14 @ 23:59:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b824a8f8-0373-4729-93a7-e9326846a7d3