Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 23:40:02 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (268) 1340 Value Destroyed (5427) 5427 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (994) 994 TOTAL SCORE: 10581 Bonus ------- High Alert Combat Kills 995 Follower Combat Kills 54 Friendly Fire -55 Cogmind --------- Core Integrity 496/700 Matter 9/300 Energy 280/280 System Corruption 8% Temperature Cool (0) Movement Treading (570) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads (fused) > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer Improved Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Advanced Beam Rifle Minigun Heavy Flail > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Disposable Heat Sink Disposable Heat Sink Large Matter Pod (10) Improved Power Shielding Backup Plating I Heavy Armor Plating Heavy Armor Plating Reflective Plating Reflective Plating Medium Reflective Plating Medium Reflective Plating Hacking Suite System Restoration Module Gauss Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Assault Cannon Flak Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Disposable Heat Sink Disposable Heat Sink Large Matter Pod Improved Targeting Computer Improved Power Shielding Heavy Armor Plating Heavy Armor Plating Reflective Plating Reflective Plating Hardlight Generator Hacking Suite Gauss Cannon Gauss Cannon Gauss Cannon Heavy Flail [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 3 | . . . 2 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 136 | 6 16 2 51 5 37 19 Power 18 | 1 1 1 4 2 5 4 Engine 15 | 1 1 1 4 2 3 3 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 25 | 2 3 . 11 . 5 4 Treads 25 | 2 3 . 11 . 5 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 5 . 13 1 9 5 Device 7 | . . . 2 . 4 1 Storage 8 | 1 4 . 2 . . 1 Processor 6 | . 1 . 2 . 1 2 Hackware 3 | . . . 1 . 1 1 Protection 10 | . . . 6 1 3 . Artifact . | . . . . . . . Weapon 59 | 2 7 1 23 2 18 6 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 16 | 2 5 . 8 . . 1 Ballistic Cannon 27 | . . . 9 1 14 3 Launcher 11 | . 2 1 6 . 2 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 40 | . . 3 11 1 18 7 Power 7 | . . 2 2 . 3 . Propulsion 10 | . . . 4 . 3 3 Utility 11 | . . . 3 1 6 1 Weapon 12 | . . 1 2 . 6 3 Highest Loss Streak 5 | . . 2 4 1 5 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 83 95 90 93 86 Engine 8 | . 14 8 8 2 4 4 Core 1 | . . . . . 4 . Treads 23 | . 27 28 21 22 16 26 Device 3 | . . . . . 14 1 Storage 9 | . 13 14 6 11 9 6 Processor 11 | . 13 14 7 11 11 17 Hackware 1 | . . . 3 . . 7 Protection 10 | . . . 25 21 7 . Ballistic Gun 7 | . 16 4 7 . . . Ballistic Cannon 9 | . . . 9 11 20 17 Launcher 5 | . 11 13 3 . . . Naked Turns . | . . . . . . . Heaviest Build 107 | 12 88 87 99 97 107 107 Greatest Support 83 | 40 40 40 43 40 43 83 Greatest Overweight (x) 31 | . 2 2 4 31 5 5 Average Overweight (x) 1 | . . 2 . 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 17 | 6 7 25 13 25 25 24 Most Carried 25 | 1 25 25 25 25 25 25 Average Carried 15 | . 5 24 12 23 24 20 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 1 25 25 25 24 25 25 Class Distribution -------------------- 81% | Mutant 12% | Gunner 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 7015 | 232 1737 97 2191 57 2080 621 Remotely 554 | . . . . . 554 . Salvage Created 10661 | . 5090 159 3190 31 1732 459 Parts 721 | . 372 10 231 12 75 21 Haulers Intercepted 10 | . 2 . 5 . 2 1 Recyclers Shooed 37 | . 26 1 10 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 143 | . 16 5 50 4 52 16 Guns 41 | . 16 2 23 . . . Cannons 76 | . . . 13 4 47 12 AOE 24 | . . 3 14 . 5 2 Classes Destroyed 16 | . 9 1 4 . . 2 Worker 80 | . 62 . 12 . 4 2 Builder 86 | . 65 . 21 . . . Tunneler 3 | . 3 . . . . . Hauler 10 | . 2 . 5 . 2 1 Recycler 40 | . 26 . 12 . 2 . Mechanic 2 | . . . 2 . . . Operator 3 | . 2 . 1 . . . Watcher 12 | . 3 . 4 . 4 1 Swarmer 30 | . 9 . 8 4 5 4 Grunt 78 | . 7 4 30 . 33 4 Brawler 5 | . . . 3 . 2 . Duelist 5 | . . . 1 . 3 1 Protector 2 | . . . 1 . 1 . Sentry 18 | . . 1 7 . 8 2 Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . . 3 Best Kill Streak 6 | . 6 2 6 4 6 3 Combat Bots Only 5 | . 3 2 5 4 5 3 Max Kills in Single Turn 3 | . 3 1 2 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 931 | . 72 47 242 10 338 222 Missed 280 | . 25 12 72 2 100 69 Damage Taken 8714 | . 512 558 1712 66 3891 1975 Core 1053 | . 36 94 223 10 486 204 Absorbed by Shields 32 | . . . . . . 32 Redirected to Shielding 94 | . . . 11 . 83 . Ignored by Resistances 105 | . . . 105 . . . Regen/Repaired (Parts) 1060 | . 226 . 28 . 216 590 Core Remaining (%) 50 | 100 . 48 . 41 11 . Volleys Fired 1591 | . 1045 33 295 7 159 52 Largest 3 | . 2 1 2 1 3 3 Hottest 140 | . 40 30 78 39 132 140 Shots Fired 2064 | . 1117 33 439 7 344 124 Gun 1381 | . 1091 27 260 . . 3 Cannon 626 | . . . 162 7 336 121 Launcher 57 | . 26 6 17 . 8 . Special . | . . . . . . . Kinetic 2004 | . 1091 27 422 7 336 121 Thermal 3 | . . . . . . 3 Explosive 57 | . 26 6 17 . 8 . Electromagnetic . | . . . . . . . Robot Hit Streak 32 | . 23 11 32 5 11 10 Robot Miss Streak 6 | . 5 3 6 2 6 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 1335 | . 739 22 270 6 213 85 Core Hits 647 | . 329 15 149 4 126 24 Critical Kills 5 | . 4 . 1 . . . Critical Parts Destroyed 3 | . 3 . . . . . Critical Strikes 25 | . 7 . 7 . 7 4 Destroy 8 | . 7 . 1 . . . Blast 17 | . . . 6 . 7 4 Melee Attacks 31 | . . . . 1 5 25 Impact 27 | . . . . . 2 25 Slashing 4 | . . . . 1 3 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 21013 | . 6173 497 5613 126 5866 2738 Guns 8606 | . 5789 155 2622 . . 40 Cannons 8735 | . . . 1752 95 4951 1937 Explosions 3015 | . 384 342 1239 . 881 169 Melee 629 | . . . . 31 30 568 Ramming 28 | . . . . . 4 24 Kinetic 17301 | . 5789 155 4374 95 4951 1937 Thermal 209 | . . . . . . 209 Explosive 2846 | . 384 342 1239 . 881 . Electromagnetic . | . . . . . . . Impact 568 | . . . . . . 568 Slashing 61 | . . . . 31 30 . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 1 8 Average Corruption 1 | . . . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked 12 | . . . . . . 12 Effects 62 | . . . . . 49 13 Message Errors 15 | . . . . . 12 3 Matter Fused 15 | . . . . . 11 4 Heat Flow Errors 6 | . . . . . 5 1 Energy Discharges 5 | . . . . . 4 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 10 | . . . . . 8 2 Data Loss (major) 3 | . . . . . 3 . Misfires 3 | . . . . . 3 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 400 | . 40 2 57 . 87 214 Projectiles 194 | . . . 53 . 56 85 Explosions 77 | . 40 2 4 . 31 . Melee 129 | . . . . . . 129 Knockbacks 94 | . . . 10 . 63 21 Impact . | . . . . . . . Kinetic 91 | . . . 10 . 61 20 Secondary 3 | . . . . . 2 1 Self-Inflicted Damage 259 | . 39 36 31 . 153 . Shots 11 | . 2 2 3 . 4 . Rammed 10 | . . . . . 3 7 Targets Rammed 10 | . . . . . 3 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 389 | . 12 9 389 . 243 345 Average Temperature 69 | . 6 5 76 . 44 83 Received Heat Transfer 3366 | . 138 288 564 . 1845 531 Effects 10 | . . . 10 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 174 | . . . . . . 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 1226 | . 789 307 1226 477 957 549 Initial 477 | . . 307 . 477 3 429 Average 370 | . 310 121 405 233 493 456 Maximum Alert Level 4 | . 3 1 4 2 3 2 Low Security (%) 33 | 100 39 67 39 51 12 . Level 1 26 | . 30 32 12 24 37 24 Level 2 24 | . 19 . 28 24 18 75 Level 3 13 | . 10 . 8 . 32 . Level 4 2 | . . . 9 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 2 | . . . 1 . 1 . Squads Dispatched 34 | . 5 . 13 . 10 6 Investigation 11 | . 3 . 4 . 3 1 Extermination 3 | . . . . . . 3 Reinforcement 14 | . 2 . 6 . 4 2 Assault 5 | . . . 3 . 2 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . . 4 . 3 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 14 | . 1 . 5 . 7 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 209 | . 28 6 72 4 80 19 Peak Tracking Total 7 | . 5 2 5 4 7 4 Tactical Retreats 6 | . 1 . . . 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 19 | . 3 1 5 . 3 7 Max in Single Turn 2 | . 1 1 2 . 2 2 Garrison Access 3 | . . . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 37 | . 8 . 11 . 10 8 Terminals 21 | . 6 . 8 . 6 1 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . 1 . 1 2 Recycling Units 7 | . 1 . 2 . 2 2 Scanalyzers 1 | . . . . . . 1 Garrison Access 3 | . . . . . 1 2 Total Hacks 117 | . 32 . 34 . 31 20 Successful 64 | . 21 . 20 . 8 15 Failed 53 | . 11 . 14 . 23 5 Catastrophic 7 | . 1 . . . 5 1 Database Lockouts . | . . . . . . . Manual 60 | . 16 . 19 . 24 1 Terminals 66 | . 20 . 23 . 21 2 Fabricators . | . . . . . . . Repair Stations 18 | . 4 . 2 . 2 10 Recycling Units 26 | . 8 . 9 . 6 3 Scanalyzers 2 | . . . . . . 2 Garrison Access 5 | . . . . . 2 3 Terminal Hacks 16 | . 5 . 8 . 1 2 Record 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 3 | . 1 . 1 . 1 . Recycling Unit Index 1 | . . . 1 . . . Alert Level 1 | . . . . . . 1 Dispatch Records 2 | . 1 . 1 . . . Maintenance Status 1 | . . . 1 . . . Security Status 1 | . . . . . . 1 Surveillance Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . 4 . 2 . 2 7 Scan Component 9 | . 2 . 1 . 1 5 Repair 6 | . 2 . 1 . 1 2 Recycling Unit Hacks 9 | . 5 . 2 . 1 1 Report Inventory 6 | . 3 . 2 . 1 . Retrieve Matter 2 | . 1 . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 3 | . . . . . 1 2 Seal Access 3 | . . . . . 1 2 Unauthorized Hacks 19 | . 7 . 8 . 3 1 Terminals 10 | . 5 . 4 . 1 . Assimilate 1 | . . . 1 . . . Botnet 9 | . 5 . 3 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 2 . 4 . 2 1 Reject 3 | . 1 . 2 . . . Mask 6 | . 1 . 2 . 2 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 6 . 7 . 7 6 Full Trace Events 12 | . 3 . 3 . 5 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 2 . 1 . 1 2 Time 195 | . 52 . 26 . 38 79 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 1 . . . Highest-Rated Group 40 | . . 40 16 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 1 | . . . 1 . . . ROAM 1 | . . . 1 . . . Ally Attacks 23 | . . 12 11 . . . Total Damage 292 | . . 177 115 . . . Kills 4 | . . 1 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 25437 | 69 7062 1852 6908 1665 5976 1905 Spaces Moved 6628 | 39 1647 548 1896 459 1491 548 Core 12 | 2 . . . 10 . . Treads 6616 | 37 1647 548 1896 449 1491 548 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 160 330 325 246 Average Speed 263 | 154 181 320 232 357 343 267 Slowest Speed 1600 | 160 320 320 490 1600 570 570 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 4 100 90 76 81 78 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 4 | . . 3 . 1 . . Spaces Dug 41 | . 31 . 6 . 4 . Terrain Destroyed 458 | . 142 27 120 . 127 42 Melee 4 | . . . . . 4 . Projectile 67 | . . . 8 . 41 18 AOE 387 | . 142 27 112 . 82 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 12834 | 45 4825 623 3989 475 2049 828 Wait 4159 | . 2065 32 1607 1 302 152 Move 6622 | 38 1646 547 1895 458 1490 548 Hop . | . . . . . . . Pick Up 159 | 1 34 5 72 2 25 20 Fast Attach 47 | 6 6 . 14 1 10 10 Attach 39 | . . 1 15 3 11 9 Detach 17 | . 1 . 9 . 2 5 Swap 51 | . 10 1 23 1 16 . Drop 108 | . 18 4 59 1 26 . Fire 1591 | . 1045 33 295 7 159 52 Melee 31 | . . . . 1 5 25 Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | . . . . . 3 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 5) 426 | -10/Materials | Discovered new exit (range 14) 833 | -10/Materials | Discovered new exit (range 14) 1276 | -10/Materials | Repaired Lgt. Treads 1304 | -10/Materials | Repaired Lgt. Treads 1335 | -10/Materials | Discovered new exit (range 13) 1433 | -10/Materials | Discovered new exit (range 8) 7132 | -10/Materials | Entered Mines 7848 | -10/Mines | Discovered new exit (range 15) 7941 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 8267 | -10/Mines | Learned location of Zion (-7) 8303 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 8348 | -10/Mines | Core integrity fell below 50% 8482 | -10/Mines | Discovered new exit (range 6) 8984 | -10/Mines | Entered Materials 8984 | -9/Materials | Accompanied by 1 ally 8984 | -9/Materials | Evolved 2 slots: Utility x2 8985 | -9/Materials | Identified exit to Mines 9152 | -9/Materials | Lost 4 parts (2n1u1w) 9271 | -9/Materials | Lost 3 parts (1n2u) 9559 | -9/Materials | Build established: Scavenger-Mutant 9740 | -9/Materials | Repaired Core Shielding 9993 | -9/Materials | Build established: Mutant 10226 | -9/Materials | Discovered new exit (range 7) 11203 | -9/Materials | Identified exit to Storage 11259 | -9/Materials | Discovered new exit (range 8) 14584 | -9/Materials | First assault squad dispatched 14998 | -9/Materials | Core integrity fell below 50% 15517 | -9/Materials | Sterilization system engaged 15517 | -9/Materials | Non-combat units ordered to evacuate 15617 | -9/Materials | Combat units ordered to evacuate 15817 | -9/Materials | Ambient heat levels rising (+10) 15892 | -9/Materials | Entered Mines 15906 | -9/Mines | Met a Derelict bent on vengeance 16234 | -9/Mines | Found a hidden stash of uninstalled traps 16390 | -9/Mines | Learned location of Storage (-9) 16574 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 16843 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 17050 | -9/Mines | Learned Materials emergency access door positions 17524 | -9/Mines | Discovered new exit (range 12) 17557 | -9/Mines | Entered Materials 17557 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 17992 | -8/Materials | Garrison activated, responded to threat 18081 | -8/Materials | Lost 4 parts (3u1w) 18287 | -8/Materials | Build established: Bomber 18910 | -8/Materials | Discovered new exit (range 14) 19506 | -8/Materials | Build established: Gunner 20022 | -8/Materials | Build established: Mutant 21088 | -8/Materials | Repaired Arm. Treads 21212 | -8/Materials | Discovered new exit (range 8) 21239 | -8/Materials | Core integrity fell below 50% 21557 | -8/Materials | First assault squad dispatched 21603 | -8/Materials | Build established: Gunner 22029 | -8/Materials | Identified exit to Factory 22816 | -8/Materials | Core integrity fell below 20% 22822 | -8/Materials | Lost 5 parts (2n1u2w) 22864 | -8/Materials | Sterilization system engaged 22864 | -8/Materials | Non-combat units ordered to evacuate 22964 | -8/Materials | Combat units ordered to evacuate 23081 | -8/Materials | Build established: Mutant 23164 | -8/Materials | Ambient heat levels rising (+10) 23314 | -8/Materials | Ambient heat levels rising (+10) 23464 | -8/Materials | Ambient heat levels rising (+10) 23533 | -8/Materials | Entered Factory 23533 | -7/Factory | Evolved 2 slots: Propulsion x2 23714 | -7/Factory | Repaired Broken Arm. Treads 23741 | -7/Factory | Repaired Huge Storage Unit 24119 | -7/Factory | Build established: Gunner 24656 | -7/Factory | Discovered new exit (range 2) 24944 | -7/Factory | Cargo convoy interrupted 25043 | -7/Factory | Build established: Mutant 25438 | -7/Factory | Self-destructed Last Messages --------------- 25252_ Imp. Heat Sink fried. 25259_ Acquired 29 matter. 25266_ System corrupted: Energy discharge (-75). 25293_ System corrupted: Heat flow error (+186). 25308_ Acquired Med. Reflective Plating. 25324_ Acquired Minigun. 25335_ System corrupted: Arm. Treads fused. 25350_ Acquired Prototype Energy Gun. 25350_ Identified Adv. Beam Rifle. 25360_ System corrupted: Matter fused (-5). 25367_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 25379_ System corrupted: Matter fused (-7). 25399_ EHNBQOQJWE6J4CR0RW//UUFYH|YB 25428_ Penetrated by Slug. 25428_ Critical hit (Burn: +28). 25431_ Penetrated by Slug. 25432_ System corrupted: Matter fused (-9). 25433_ Slug penetrates Wall. 25436_ Penetrated by Slug. 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"""" """ | | ???????????????????????# [ #?# """" """ | | ???????????????????????# [ #?# """" """ | | ???????????????????????# #?# """" | | ????????????????????##########+######## """ | | ????????????????????# + """" | | ????????????????????# ###### """" | | ????????????????????# @ #????# | | ????????????????????# #????# | | ????????????????????# #????# "" "" | | ????????????????????# x #????# ""G"" | | ????????????????????# u ############+#### | | ??????????????????? x | | ?????????????????? | | ????????????????? % % | | ???????????????? w | | ??????????????? | | ??????????????##########+##### #######+########### | | ?????????????????????????????#u#???? ???????????? | | ?????????????????????????????# #??"" ????????????? | | ?????????????????????????????? ???"??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Resistance: TH 10 Core Shielding 20 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Hvy. Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningUtilityChronowheel Manual? 0 Play Time 01:34:54 Cumulative 48.4 hours Start 2024.04.17 @ 22:01:57 End 2024.04.17 @ 23:40:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 48 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1015382d-84eb-4b7e-8cd0-24829e8cddcd