Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.24 @ 00:25:42 // Winter2019/RPGLIKE Player: Rumbl3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (1741) 1741 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (5979) 5979 TOTAL SCORE: 12940 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 418 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 5000 Friendly Fire -1353 Cogmind --------- Core Integrity 0/2150 Matter 80/300 Energy 208/1100 System Corruption 0% Temperature Cool (316) Movement Walking (150) Location -6/Factory Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg Zionite Glidesys I > --- UTILITY (6) ------ Assembled Biocell Array Advanced Sensor Array Experimental Signal Interpreter Experimental Targeting Computer GOLEM Unit > --- WEAPON (3) ------- Zionite Phaser-S Assembled Focal Cannon Katana > --- INVENTORY (6) ---- Long-range Terrain Scanner Surveybot 24 Scanner Advanced Phase Shifter Shock Bomb Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Assembled Biocell Array Advanced Sensor Array Experimental Signal Interpreter Experimental Targeting Computer GOLEM Unit > --- WEAPON ----------- Zionite Phaser-S Assembled Focal Cannon Katana > --- INVENTORY -------- Long-range Terrain Scanner Surveybot 24 Scanner Advanced Phase Shifter Shock Bomb Launcher Rocket Launcher [Rating: 108] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Improved VTOL Module Leg Assembled Alloy Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Advanced Sensor Array Device Advanced Sensor Array Storage Zionite Biocell Processor Advanced Signal Interpreter Protection Zionite Weapon Casing Weapon Katana Energy Gun Lightning Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Slots Evolved 11 | 3 . . 1 . . 1 2 1 3 . . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | 1 . . . . . . 1 . 1 . . Utility 5 | 1 . . 1 . . 1 . 1 1 . . Weapon 2 | 1 . . . . . . 1 . . . . Parts Attached 115 | 5 3 7 7 26 12 3 4 7 31 9 1 Power 11 | . 1 1 1 3 1 . . . 3 1 . Engine 7 | . 1 1 1 3 . . . . 1 . . Core 1 | . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . 2 1 . Propulsion 25 | 2 1 3 . 9 2 . 1 . 7 . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 5 | 2 . . . 2 1 . . . . . . Hover 13 | . 1 . . 4 . . 1 . 7 . . Flight 7 | . . 3 . 3 1 . . . . . . Utility 28 | 2 1 . 3 2 1 1 . 5 7 6 . Device 18 | 1 . . 2 2 1 . . 2 4 6 . Storage 1 | . . . . . . . . . 1 . . Processor 8 | 1 1 . 1 . . 1 . 3 1 . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 51 | 1 . 3 3 12 8 2 3 2 14 2 1 Energy Gun 12 | . . . 1 3 1 . . . 5 1 1 Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 13 | 1 . 3 1 4 3 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 12 | . . . . . 2 1 1 1 7 . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 12 | . . . 1 4 2 . 1 1 2 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 4 . . 1 4 9 . . Parts Lost 8 | . . . . . . . . 1 5 . 2 Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . . . . . . . 2 . 1 Utility 3 | . . . . . . . . 1 1 . 1 Weapon 1 | . . . . . . . . . 1 . . Highest Loss Streak 3 | . . . . . . . . 1 3 . 2 Average Slot Usage (%) 93 | . 99 100 100 98 96 100 91 90 89 81 85 Engine 4 | . 14 14 12 11 . . . . . . . Core 3 | . . . . . 8 11 9 8 2 . . Reactor 1 | . . . . . . . . . 3 4 6 Leg 1 | . . . . . . . . . . 9 13 Wheel 3 | . 23 1 . 3 3 . . . . . . Hover 9 | . 4 1 . 16 . . 7 8 19 13 12 Flight 11 | . . 24 25 4 21 24 18 16 2 . . Device 18 | . 14 14 22 25 25 24 18 16 14 13 13 Storage 1 | . . . . . . . . . 5 6 6 Processor 16 | . 13 14 12 12 12 13 18 23 22 13 13 Energy Gun 2 | . . . 3 6 . 10 . . 1 4 2 Ballistic Gun 9 | . 28 28 21 12 16 1 1 . . . . Launcher 3 | . . . . . 4 1 4 3 4 9 4 Special Weapon 2 | . . . . . . . 7 8 6 . . Slashing Weapon 3 | . . . . 3 3 10 5 4 1 4 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 9 9 7 12 19 17 17 18 18 26 55 65 Greatest Support 88 | 31 31 13 13 25 17 17 17 21 88 54 70 Greatest Overweight (x) 1 | . . . . . . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | 2 2 3 4 5 6 6 6 6 6 6 6 Average Capacity 4 | 2 2 2 3 4 5 6 6 6 6 6 6 Most Carried 6 | 2 2 3 4 5 6 6 6 6 6 6 6 Average Carried 4 | 1 1 2 3 4 5 6 5 6 5 5 5 Final Capacity 6 | 2 2 3 4 5 6 6 6 6 6 6 6 Final Carried 6 | 2 2 3 4 5 6 6 6 6 6 6 5 Class Distribution -------------------- 39% | Scout 21% | Mutant 14% | Scavenger-Scout 13% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -7/Deep Caves Mutant | -6/Proximity Caves Golem | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Matter Collected 2147 | 386 190 122 101 405 264 40 132 145 362 . . Remotely . | . . . . . . . . . . . . Salvage Created 3343 | 260 253 75 545 1197 314 . 79 150 379 . 91 Parts 166 | 20 19 11 26 66 13 . . 1 7 . 3 Haulers Intercepted 5 | . 1 . 1 3 . . . . . . . Recyclers Shooed 5 | . . . 1 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 72 | . 9 5 4 17 5 . . . 31 . 1 Guns 38 | . 9 5 4 15 4 . . . . . 1 AOE 34 | . . . . 2 1 . . . 31 . . Classes Destroyed 14 | 3 4 . 1 2 1 . 1 . 2 . . Worker 5 | 2 . . 1 2 . . . . . . . Tunneler 9 | 7 . . 1 . 1 . . . . . . Hauler 5 | . 1 . 1 3 . . . . . . . Recycler 3 | 1 . . 1 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 5 | . 1 . 1 2 1 . . . . . . Swarmer 15 | . 6 5 1 3 . . . . . . . Grunt 15 | . 3 . . 9 3 . . . . . . Duelist 2 | . . . . 1 . . . . . . 1 Sentry 8 | . . . 3 3 2 . . . . . . Hunter 1 | . . . . 1 . . . . . . . Z-Light 3 | . . . . . . . . . 3 . . Packrat 1 | . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . 1 . . . . Assembled 28 | . . . . . . . . . 28 . . Thug 1 | . . . 1 . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . Best Kill Streak 25 | 3 3 3 4 5 2 . . . 25 . 1 Combat Bots Only 25 | . 3 3 2 4 2 . . . 25 . 1 Max Kills in Single Turn 11 | 1 2 2 2 3 1 . 1 . 11 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 11 | . . . . 2 1 . . . 11 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Damage Taken 4676 | . 385 137 32 1026 286 15 69 . 2026 237 463 Core 3816 | . 311 115 25 854 230 12 54 . 1659 188 368 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 2972 | . 220 70 25 601 172 12 54 . 1311 158 349 Core Remaining (%) 52 | 100 . 65 65 27 . . . . . 3 . Volleys Fired 256 | 34 40 13 24 68 39 . 4 . 25 . 9 Largest 2 | 2 2 2 2 2 2 . 1 . 2 . 2 Hottest 88 | 40 40 40 65 88 61 . 33 . 55 . 85 Shots Fired 455 | 68 80 26 48 121 69 . 4 . 28 . 11 Gun 416 | 68 80 26 48 119 63 . . . 3 . 9 Cannon 4 | . . . . 2 . . . . . . 2 Launcher 28 | . . . . . 6 . 4 . 18 . . Special 7 | . . . . . . . . . 7 . . Kinetic 344 | 68 80 26 41 67 62 . . . . . . Thermal 2 | . . . . . . . . . . . 2 Explosive 13 | . . . . . . . 4 . 9 . . Electromagnetic 80 | . . . 7 54 7 . . . 12 . . Phasic 9 | . . . . . . . . . . . 9 Robot Hit Streak 16 | 8 5 3 11 16 9 . . . 6 . 9 Robot Miss Streak 8 | 2 4 4 2 4 8 . . . 2 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 2 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . Shots Hit Robots 282 | 39 39 7 34 89 41 . 2 4 18 . 9 Core Hits 225 | 14 16 6 21 56 17 . 1 2 90 . 2 Critical Hits 3 | . 1 . 1 . 1 . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . . Melee Attacks 45 | . . . 1 12 8 2 5 4 10 3 . Impact . | . . . . . . . . . . . . Slashing 45 | . . . 1 12 8 2 5 4 10 3 . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . 2 1 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9283 | 387 411 70 363 1881 937 . 212 384 4353 . 285 Guns 3407 | 387 411 70 334 1329 602 . . . 43 . 231 Cannons 98 | . . . . 44 . . . . . . 54 Explosions 4450 | . . . 29 289 157 . . . 3975 . . Melee 1317 | . . . . 213 178 . 212 384 330 . . Ramming 11 | . . . . 6 . . . . 5 . . Kinetic 2206 | 387 411 70 226 510 602 . . . . . . Thermal 1116 | . . . 29 289 . . . . 744 . 54 Explosive 2899 | . . . . . . . . . 2899 . . Electromagnetic 1503 | . . . 108 863 157 . . . 375 . . Impact . | . . . . . . . . . . . . Slashing 1317 | . . . . 213 178 . 212 384 330 . . Piercing . | . . . . . . . . . . . . Phasic 231 | . . . . . . . . . . . 231 Highest Corruption 10 | . . . . 5 . . . . 10 10 . Average Corruption 6 | . . . . 3 . . . . 9 10 . Corruption Purged . | . . . . . . . . . . . . Effects 29 | . . . . 12 . . . . 3 14 . Message Errors 6 | . . . . 2 . . . . . 4 . Matter Fused 3 | . . . . . . . . . 2 1 . Heat Flow Errors 2 | . . . . . . . . . . 2 . Energy Discharges 5 | . . . . 3 . . . . . 2 . Data Loss (minor) 5 | . . . . 1 . . . . 1 3 . Misdirections 2 | . . . . . . . . . . 2 . Targeting Errors 5 | . . . . 5 . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 691 | . . . . 124 100 . 95 160 212 . . Projectiles . | . . . . . . . . . . . . Explosions 116 | . . . . 33 . . . . 83 . . Melee 575 | . . . . 91 100 . 95 160 129 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 466 | . . . . 64 . . . . 402 . . Shots 2 | . . . . 1 . . . . 1 . . Rammed 2 | . . . . 1 . . . . 1 . . Targets Rammed 2 | . . . . 1 . . . . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 307 | . 12 8 105 285 95 . . . 248 261 307 Average Temperature 60 | . 6 3 20 75 38 . . . 69 119 127 Received Heat Transfer 1178 | . 108 . 9 360 111 . 12 . 383 24 171 Effects 2 | . . . . 2 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . 5 1 . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 325 | . . . . 250 . . . . 50 . 25 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 2 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Peak Influence 632 | 50 301 280 357 632 371 . . . . . 36 Average Influence 238 | 28 165 219 222 400 266 . . . . . 10 Maximum Alert Level 2 | . 1 1 1 2 1 . . . . . . Low Security (%) 39 | 100 60 57 51 8 5 . . . . . 100 Level 1 46 | . 39 42 48 34 94 . . . . . . Level 2 13 | . . . . 57 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . 1 . . 1 2 . . . . . . Investigation 1 | . . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . . . Assault 1 | . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Distress Signals 4 | . 2 . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 138 | . 16 6 6 31 9 6 1 . 53 7 3 Peak Tracking Total 36 | . 5 3 2 7 2 3 1 . 36 6 3 Tactical Retreats 7 | . 1 . . 2 1 1 . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Traps Triggered 2 | . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Machines Disabled 6 | . . . . . 2 . 1 . 3 . . Max in Single Turn 1 | . . . . . 1 . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Machines Accessed 18 | . 2 . 3 5 5 . . 1 . . 2 Terminals 12 | . 1 . 2 4 3 . . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 1 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 49 | . 4 . 10 12 12 . . 5 . . 6 Successful 29 | . 2 . 6 8 5 . . 5 . . 3 Failed 20 | . 2 . 4 4 7 . . . . . 3 Catastrophic 3 | . . . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 2 . 7 7 5 . 1 5 . . 5 Terminals 34 | . 2 . 9 10 7 . . . . . 6 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 2 . 1 2 2 . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 1 . 2 4 1 . . 5 . . . Part Schematic 5 | . . . . . . . . 5 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Alert Level 3 | . . . 1 2 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 1 1 . . . . . . Report Inventory 3 | . . . 1 1 1 . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 32 | . 3 . 7 8 6 . . . . . 8 Terminals 10 | . 1 . 3 2 1 . . . . . 3 Track 2 | . . . 1 . . . . . . . 1 Botnet 3 | . . . 1 1 . . . . . . 1 Operators 5 | . 1 . 1 1 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . Mask 2 | . . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 16 | . 2 . 2 5 5 . . . . . 2 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Total Allies 9 | . . 2 . . . . . 7 . . . Largest Group 7 | . . 2 2 . . . . 7 7 . . Highest-Rated Group 313 | . . 41 41 . . . . 313 313 . . Highest-Rated Ally 94 | . . 31 31 . . . . 94 94 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 82 | . . 4 8 . . . . . 70 . . Total Damage 1550 | . . 63 104 . . . . . 1383 . . Kills 17 | . . 1 3 . . . . . 13 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Turns Passed 4696 | 272 350 315 259 633 634 124 258 664 684 383 120 Spaces Moved 5165 | 81 265 490 358 492 740 311 394 982 726 260 66 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 47 | 1 . . . . . . . . . 45 1 Wheels 370 | 80 155 . . . 135 . . . . . . Hover 2851 | . 110 24 . 411 . . 318 982 726 215 65 Flight 1897 | . . 466 358 81 605 311 76 . . . . Fastest Speed 32 | 80 65 37 37 32 32 32 32 50 48 66 76 Average Speed 52 | 89 79 38 37 48 42 32 54 56 52 88 137 Slowest Speed 170 | 120 90 65 37 60 90 32 110 110 66 170 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 5 51 95 34 43 23 60 59 86 79 45 1 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 4 | . . 1 . . . 1 1 1 . . . Spaces Dug 74 | . . . 1 9 5 2 53 . 2 2 . Terrain Destroyed 126 | . . . 1 22 12 2 53 . 32 2 2 Melee 23 | . . . 1 9 5 2 2 . 2 2 . Projectile 2 | . . . . . . . . . . . 2 AOE 101 | . . . . 13 7 . 51 . 30 . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Total 6628 | 217 332 594 442 745 999 330 423 1078 979 405 84 Wait 897 | 96 11 76 44 100 178 15 16 76 146 133 6 Move 5152 | 80 264 487 357 491 739 310 393 981 725 259 66 Hop 1 | . . 1 . . . . . . . . . Pick Up 14 | 1 1 1 2 2 3 . . . 4 . . Fast Attach 49 | 5 2 2 3 9 3 1 1 6 17 . . Attach 4 | . . . . . . . 1 . 2 1 . Detach 9 | 1 1 . . 1 . . 1 2 2 1 . Swap 63 | . 1 5 4 17 9 2 2 2 12 8 1 Drop 60 | . 3 7 5 16 5 . . 2 20 . 2 Fire 256 | 34 40 13 24 68 39 . 4 . 25 . 9 Melee 45 | . . . 1 12 8 2 5 4 10 3 . Ram 2 | . . . . 1 . . . . 1 . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 76 | . 9 2 2 28 15 . . 5 15 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 273 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 14) 571 | -10/Materials | Identified exit to Materials 590 | -10/Materials | Discovered new exit (range 6) 622 | -10/Materials | Identified exit to Mines 623 | -10/Materials | Entered Mines 625 | -10/Mines | Reached level 2 738 | -10/Mines | Discovered exit to Materials (range 16) 749 | -10/Mines | Learned Materials terminal intel 846 | -10/Mines | Build established: Scavenger-Mutant 938 | -10/Mines | Entered Materials 938 | -9/Materials | Accompanied by 2 allies 939 | -9/Materials | Loaded intel: 12 terminal locations 940 | -9/Materials | Reached level 3 943 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 998 | -9/Materials | Upgraded with Utility slot (x1) 1013 | -9/Materials | Discovered new exit (range 5) 1015 | -9/Materials | Identified exit to Storage 1123 | -9/Materials | Discovered exit to Storage (range 9) 1129 | -9/Materials | Reached level 4 1194 | -9/Materials | Discovered new exit (range 7) 1195 | -9/Materials | Identified exit to Materials 1197 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Reached level 5 1281 | -8/Materials | Core integrity fell below 50% 1298 | -8/Materials | Build established: Scavenger-Scout 1469 | -8/Materials | Reached level 6 1475 | -8/Materials | Core integrity fell below 20% 1597 | -8/Materials | First assault squad dispatched 1822 | -8/Materials | Discovered new exit (range 3) 1825 | -8/Materials | Identified exit to Factory 1830 | -8/Materials | Entered Factory 1831 | -7/Factory | Core integrity fell below 50% 1832 | -7/Factory | Reached level 7 1977 | -7/Factory | Reached level 8 2075 | -7/Factory | Discovered new exit (range 6) 2079 | -7/Factory | Core integrity fell below 20% 2084 | -7/Factory | Identified exit to Factory 2277 | -7/Factory | Identified exit to Lower Caves 2319 | -7/Factory | Build established: Scout 2443 | -7/Factory | Discovered exit to Factory (range 23) 2464 | -7/Factory | Entered Lower Caves 2465 | -7/Lower Caves | Encountered a Warlord checkpoint 2566 | -7/Lower Caves | Upgraded with Utility slot (x1) 2580 | -7/Lower Caves | Discovered new exit (range 13) 2584 | -7/Lower Caves | Identified exit to Lower Caves 2588 | -7/Lower Caves | Entered another Lower Caves area 2590 | -7/Lower Caves | Reached level 9 2591 | -7/Lower Caves | Discovered exit to Factory (range 22) 2624 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2625 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 2625 | -7/Lower Caves | Upgraded with Weapon slot (x1) 2626 | -7/Lower Caves | Found Prototype Special Weapon 2626 | -7/Lower Caves | Identified Molecular Deconstructor 2660 | -7/Lower Caves | Encountered a Warlord checkpoint 2769 | -7/Lower Caves | Discovered new exit (range 21) 2832 | -7/Lower Caves | Spotted B-75 Beast 2845 | -7/Lower Caves | Identified exit to Zion 2846 | -7/Lower Caves | Entered Zion 2934 | -7/Zion | Discovered new exit (range 14) 2971 | -7/Zion | Found Prototype Processor 2971 | -7/Zion | Identified Exp. Targeting Computer 2974 | -7/Zion | Found Prototype Processor 2974 | -7/Zion | Identified Exp. Terrain Scan Processor 2980 | -7/Zion | Found Prototype Processor 2980 | -7/Zion | Identified Exp. Signal Interpreter 2984 | -7/Zion | Upgraded with Utility slot (x1) 3113 | -7/Zion | Learned Factory scanalyzer intel 3118 | -7/Zion | Learned location of Quarantine (-2) 3186 | -7/Zion | Discovered new exit (range 24) 3241 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3263 | -7/Zion | Given A8's code to call for help 3367 | -7/Zion | Gained Derelict followers 3407 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3408 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3408 | -7/Zion | Opened final containment barrier to the Deep Caves 3449 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3451 | -7/Zion | Identified exit to Deep Caves 3510 | -7/Zion | Entered Deep Caves 3510 | -7/Deep Caves | Accompanied by 7 allies 3512 | -7/Deep Caves | Reached level 10 3586 | -7/Deep Caves | Z-Facility disabled 3593 | -7/Deep Caves | Attacked by Z-Imprinter 3615 | -7/Deep Caves | Allies destroyed Z-Imprinter 3639 | -7/Deep Caves | Found Prototype Protection 3639 | -7/Deep Caves | Identified Zio. Weapon Casing 3667 | -7/Deep Caves | Upgraded with Utility slot (x1) 3915 | -7/Deep Caves | Discovered new exit (range 21) 3952 | -7/Deep Caves | Found Surveybot 24 Chip 3955 | -7/Deep Caves | Found Surveybot 24 Scanner 4075 | -7/Deep Caves | Spotted as-77210 4096 | -7/Deep Caves | Allies destroyed as-77210 4115 | -7/Deep Caves | Triggered Deep Caves wall 4115 | -7/Deep Caves | Reached level 11 4117 | -7/Deep Caves | Exposed GOLEM chamber 4122 | -7/Deep Caves | Spotted AS-31429 4129 | -7/Deep Caves | Reached level 12 4135 | -7/Deep Caves | Spotted AS-95123 4138 | -7/Deep Caves | System corruption reached 10% 4144 | -7/Deep Caves | Found GOLEM Unit 4157 | -7/Deep Caves | Destroyed 25 combat bots 4161 | -7/Deep Caves | Upgraded with Propulsion slot (x1) 4161 | -7/Deep Caves | Upgraded with Power slot (x1) 4170 | -7/Deep Caves | Lost 3 parts (1n1u1w) 4190 | -7/Deep Caves | Identified exit to Proximity Caves 4194 | -7/Deep Caves | Entered Proximity Caves 4196 | -6/Proximity Caves | Reached level 13 4485 | -6/Proximity Caves | Build established: Mutant 4552 | -6/Proximity Caves | Discovered exit to Factory (range 20) 4561 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4577 | -6/Proximity Caves | Entered Factory 4578 | -6/Factory | Loaded intel: 4 scanalyzer locations 4578 | -6/Factory | Core integrity fell below 50% 4578 | -6/Factory | Core integrity fell below 20% 4579 | -6/Factory | Reached level 14 4697 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Trojan loaded successfully. Testing... Operator tracking enabled and active. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 04633_ Asb. Focal Cannon integration complete. 04676_ Zio. Biocell destroyed. 04677_ GOLEM Unit beginning Asb. Biocell Array integration. 04687_ Zio. Glidesys I destroyed. 04687_ Upgraded: Core Integrity (+100) 04689_ L-41 Fighter destroyed. 04693_ Asb. Biocell Array integration complete. 04693_ Upgraded: Core Integrity (+50) Map ----- +----------------------------------------------------+ | ??????# #???????????????? | | ??????# #???????????????? | | ??????# "" """ #???????????????? | | ??????# "" """ #???????????????? | | ??????# "T """ #???????????????? | | ??????# ""[ #???????????????? | | ??????# "" #???????????????? | | ??????# * #???????????????? | | ??????#####+#####???????????????? | | ???????# #????????????????? | | ???????# #????????????????? | | ???????# #????????????????? | | ???????# #????????????????? | | ???????# #????????????????? | | ########## #????????????????? | | # T # #????????????????? | | # # #????????????????? | | # """" ; +????????????????? | | # """" ; #????????????????? | | # """" g # #????????????????? | | # """" # #????????????????? | | # """" g # #????????????????? | | # """" !# #????????????????? | | # """" =%; #????????????????? | | # !# #????????????????? | | # """" @# #????????????????? | | # """" # #????????????????? | | # """" # #????????????????? | | # """" # #????????????????? | | # """" # #????????????????? | | # """" # #????????????????? | | # """" # +????????????????? | | # + ?????????????????? | | ?######### ???????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 45 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2310 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 12 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Levels Raised 13 | . . 1 2 2 2 . 1 . 3 1 1 XP Earned 23197 | 3000 1120 1243 2618 3898 2585 500 500 650 4433 1000 1650 XP Spent 21510 | 2550 . 750 1800 1250 1895 1100 1600 2320 5680 765 1800 Upgrades 57 | 9 . 1 2 1 8 1 2 7 17 3 6 Power Slot 1 | . . . . . . . . . 1 . . Propulsion Slot 3 | 1 . . . . . . 1 . 1 . . Utility Slot 5 | 1 . . 1 . . 1 . 1 1 . . Weapon Slot 2 | 1 . . . . . . 1 . . . . Core Integrity 31 | . . . . . 4 . . 4 14 3 6 Mass Support 2 | 1 . . . . . . . 1 . . . Inventory Capacity 6 | 2 . 1 1 1 1 . . . . . . Sight Range 1 | 1 . . . . . . . . . . . Sensor Range 2 | 1 . . . . 1 . . . . . . Terrain Scan Density 3 | 1 . . . . 2 . . . . . . Ranged Accuracy 1 | . . . . . . . . 1 . . . Protomatter Created 496 | . 59 13 . 209 115 . . 40 60 . . Integrity Restored 1662 | . 177 39 27 627 345 . . 120 327 . . Core 1662 | . 177 39 27 627 345 . . 120 327 . . Protomatter Decayed 11 | . . . . . . . 10 . 1 . . Game ------ Seed HackingHeatKit Manual? 0 Play Time 01:43:23 Cumulative 299.2 hours Start 2019.12.23 @ 22:39:15 End 2019.12.24 @ 00:25:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0 Lore% 81 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a1f957b-c7a0-494c-be78-ecc3f3635905