Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.24 @ 00:25:42 // Winter2019/RPGLIKE

Player: Rumbl3

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (104)     520
Value Destroyed (1741)     1741
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (5979)               5979
              TOTAL SCORE: 12940

 Bonus
-------
High Alert Combat Kills    114
Follower Combat Kills      418
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      5000
Friendly Fire              -1353

 Cogmind 
---------
Core Integrity             0/2150
Matter                     80/300
Energy                     208/1100
System Corruption          0%
Temperature                Cool (316)
Movement                   Walking (150)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
     Assembled Flux Generator
>              --- PROPULSION (4) ---
     Assembled Alloy Leg
     Assembled Alloy Leg
       Zionite Glidesys I
>              --- UTILITY (6) ------
     Assembled Biocell Array
      Advanced Sensor Array
  Experimental Signal Interpreter
  Experimental Targeting Computer
               GOLEM Unit
>              --- WEAPON (3) -------
       Zionite Phaser-S
     Assembled Focal Cannon
               Katana
>              --- INVENTORY (6) ----
    Long-range Terrain Scanner
               Surveybot 24 Scanner
      Advanced Phase Shifter
               Shock Bomb Launcher
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
     Assembled Alloy Leg
     Assembled Alloy Leg
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
     Assembled Biocell Array
      Advanced Sensor Array
  Experimental Signal Interpreter
  Experimental Targeting Computer
               GOLEM Unit
>              --- WEAPON -----------
       Zionite Phaser-S
     Assembled Focal Cannon
               Katana
>              --- INVENTORY --------
    Long-range Terrain Scanner
               Surveybot 24 Scanner
      Advanced Phase Shifter
               Shock Bomb Launcher
               Rocket Launcher
[Rating: 108]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Improved VTOL Module
  Leg                      Assembled Alloy Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Storage                  Zionite Biocell
  Processor                Advanced Signal Interpreter
  Protection               Zionite Weapon Casing
Weapon                     Katana
  Energy Gun               Lightning Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Slots Evolved              11   | 3   .   .   1   .   .   1   2   1   3   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | 1   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  5    | 1   .   .   1   .   .   1   .   1   1   .   .   
  Weapon                   2    | 1   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             115  | 5   3   7   7   26  12  3   4   7   31  9   1   
  Power                    11   | .   1   1   1   3   1   .   .   .   3   1   .   
    Engine                 7    | .   1   1   1   3   .   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   2   1   .   
  Propulsion               25   | 2   1   3   .   9   2   .   1   .   7   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   .   2   1   .   .   .   .   .   .   
    Hover                  13   | .   1   .   .   4   .   .   1   .   7   .   .   
    Flight                 7    | .   .   3   .   3   1   .   .   .   .   .   .   
  Utility                  28   | 2   1   .   3   2   1   1   .   5   7   6   .   
    Device                 18   | 1   .   .   2   2   1   .   .   2   4   6   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              8    | 1   1   .   1   .   .   1   .   3   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 1   .   3   3   12  8   2   3   2   14  2   1   
    Energy Gun             12   | .   .   .   1   3   1   .   .   .   5   1   1   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   3   1   4   3   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   .   2   1   1   1   7   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   1   4   2   .   1   1   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   1   4   .   .   1   4   9   .   .   
Parts Lost                 8    | .   .   .   .   .   .   .   .   1   5   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   2   .   1   
  Utility                  3    | .   .   .   .   .   .   .   .   1   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   .   1   3   .   2   
Average Slot Usage (%)     93   | .   99  100 100 98  96  100 91  90  89  81  85  
  Engine                   4    | .   14  14  12  11  .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   8   11  9   8   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   4   6   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   9   13  
  Wheel                    3    | .   23  1   .   3   3   .   .   .   .   .   .   
  Hover                    9    | .   4   1   .   16  .   .   7   8   19  13  12  
  Flight                   11   | .   .   24  25  4   21  24  18  16  2   .   .   
  Device                   18   | .   14  14  22  25  25  24  18  16  14  13  13  
  Storage                  1    | .   .   .   .   .   .   .   .   .   5   6   6   
  Processor                16   | .   13  14  12  12  12  13  18  23  22  13  13  
  Energy Gun               2    | .   .   .   3   6   .   10  .   .   1   4   2   
  Ballistic Gun            9    | .   28  28  21  12  16  1   1   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   4   1   4   3   4   9   4   
  Special Weapon           2    | .   .   .   .   .   .   .   7   8   6   .   .   
  Slashing Weapon          3    | .   .   .   .   3   3   10  5   4   1   4   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 9   9   7   12  19  17  17  18  18  26  55  65  
  Greatest Support         88   | 31  31  13  13  25  17  17  17  21  88  54  70  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 2   2   3   4   5   6   6   6   6   6   6   6   
  Average Capacity         4    | 2   2   2   3   4   5   6   6   6   6   6   6   
  Most Carried             6    | 2   2   3   4   5   6   6   6   6   6   6   6   
  Average Carried          4    | 1   1   2   3   4   5   6   5   6   5   5   5   
  Final Capacity           6    | 2   2   3   4   5   6   6   6   6   6   6   6   
  Final Carried            6    | 2   2   3   4   5   6   6   6   6   6   6   5   

 Class Distribution 
--------------------
 39% | Scout
 21% | Mutant
 14% | Scavenger-Scout
 13% | Scavenger-Mutant
  6% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
  Scavenger-Scout | -9/Materials
  Scavenger-Scout | -8/Materials
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Zion
            Scout | -7/Deep Caves
           Mutant | -6/Proximity Caves
            Golem | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Matter Collected           2147 | 386  190  122  101  405  264  40   132  145  362  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3343 | 260  253  75   545  1197 314  .    79   150  379  .    91   
  Parts                    166  | 20   19   11   26   66   13   .    .    1    7    .    3    
Haulers Intercepted        5    | .    1    .    1    3    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    1    4    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Combat Hostiles Destroyed  72   | .   9   5   4   17  5   .   .   .   31  .   1   
  Guns                     38   | .   9   5   4   15  4   .   .   .   .   .   1   
  AOE                      34   | .   .   .   .   2   1   .   .   .   31  .   .   
Classes Destroyed          14   | 3   4   .   1   2   1   .   1   .   2   .   .   
  Worker                   5    | 2   .   .   1   2   .   .   .   .   .   .   .   
  Tunneler                 9    | 7   .   .   1   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   1   3   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   1   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   1   2   1   .   .   .   .   .   .   
  Swarmer                  15   | .   6   5   1   3   .   .   .   .   .   .   .   
  Grunt                    15   | .   3   .   .   9   3   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   3   3   2   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                28   | .   .   .   .   .   .   .   .   .   28  .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           25   | 3   3   3   4   5   2   .   .   .   25  .   1   
  Combat Bots Only         25   | .   3   3   2   4   2   .   .   .   25  .   1   
Max Kills in Single Turn   11   | 1   2   2   2   3   1   .   1   .   11  .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 11   | .   .   .   .   2   1   .   .   .   11  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Damage Taken               4676 | .    385  137  32   1026 286  15   69   .    2026 237  463  
  Core                     3816 | .    311  115  25   854  230  12   54   .    1659 188  368  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       2972 | .    220  70   25   601  172  12   54   .    1311 158  349  
Core Remaining (%)         52   | 100  .    65   65   27   .    .    .    .    .    3    .    
Volleys Fired              256  | 34   40   13   24   68   39   .    4    .    25   .    9    
  Largest                  2    | 2    2    2    2    2    2    .    1    .    2    .    2    
  Hottest                  88   | 40   40   40   65   88   61   .    33   .    55   .    85   
Shots Fired                455  | 68   80   26   48   121  69   .    4    .    28   .    11   
  Gun                      416  | 68   80   26   48   119  63   .    .    .    3    .    9    
  Cannon                   4    | .    .    .    .    2    .    .    .    .    .    .    2    
  Launcher                 28   | .    .    .    .    .    6    .    4    .    18   .    .    
  Special                  7    | .    .    .    .    .    .    .    .    .    7    .    .    
  Kinetic                  344  | 68   80   26   41   67   62   .    .    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Explosive                13   | .    .    .    .    .    .    .    4    .    9    .    .    
  Electromagnetic          80   | .    .    .    7    54   7    .    .    .    12   .    .    
  Phasic                   9    | .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         16   | 8    5    3    11   16   9    .    .    .    6    .    9    
  Robot Miss Streak        8    | 2    4    4    2    4    8    .    .    .    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    2    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           282  | 39   39   7    34   89   41   .    2    4    18   .    9    
  Core Hits                225  | 14   16   6    21   56   17   .    1    2    90   .    2    
  Critical Hits            3    | .    1    .    1    .    1    .    .    .    .    .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    .    .    .    .    .    .    
Melee Attacks              45   | .    .    .    1    12   8    2    5    4    10   3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 45   | .    .    .    1    12   8    2    5    4    10   3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    2    1    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9283 | 387  411  70   363  1881 937  .    212  384  4353 .    285  
  Guns                     3407 | 387  411  70   334  1329 602  .    .    .    43   .    231  
  Cannons                  98   | .    .    .    .    44   .    .    .    .    .    .    54   
  Explosions               4450 | .    .    .    29   289  157  .    .    .    3975 .    .    
  Melee                    1317 | .    .    .    .    213  178  .    212  384  330  .    .    
  Ramming                  11   | .    .    .    .    6    .    .    .    .    5    .    .    
  Kinetic                  2206 | 387  411  70   226  510  602  .    .    .    .    .    .    
  Thermal                  1116 | .    .    .    29   289  .    .    .    .    744  .    54   
  Explosive                2899 | .    .    .    .    .    .    .    .    .    2899 .    .    
  Electromagnetic          1503 | .    .    .    108  863  157  .    .    .    375  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1317 | .    .    .    .    213  178  .    212  384  330  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   231  | .    .    .    .    .    .    .    .    .    .    .    231  
Highest Corruption         10   | .    .    .    .    5    .    .    .    .    10   10   .    
  Average Corruption       6    | .    .    .    .    3    .    .    .    .    9    10   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    12   .    .    .    .    3    14   .    
    Message Errors         6    | .    .    .    .    2    .    .    .    .    .    4    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    2    1    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      5    | .    .    .    .    3    .    .    .    .    .    2    .    
    Data Loss (minor)      5    | .    .    .    .    1    .    .    .    .    1    3    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Targeting Errors       5    | .    .    .    .    5    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            691  | .    .    .    .    124  100  .    95   160  212  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               116  | .    .    .    .    33   .    .    .    .    83   .    .    
  Melee                    575  | .    .    .    .    91   100  .    95   160  129  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      466  | .    .    .    .    64   .    .    .    .    402  .    .    
  Shots                    2    | .    .    .    .    1    .    .    .    .    1    .    .    
  Rammed                   2    | .    .    .    .    1    .    .    .    .    1    .    .    
Targets Rammed             2    | .    .    .    .    1    .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        307  | .    12   8    105  285  95   .    .    .    248  261  307  
  Average Temperature      60   | .    6    3    20   75   38   .    .    .    69   119  127  
  Received Heat Transfer   1178 | .    108  .    9    360  111  .    12   .    383  24   171  
  Effects                  2    | .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    5    1    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         325  | .    .    .    .    250  .    .    .    .    50   .    25   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    2    1    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Peak Influence             632  | 50  301 280 357 632 371 .   .   .   .   .   36  
  Average Influence        238  | 28  165 219 222 400 266 .   .   .   .   .   10  
Maximum Alert Level        2    | .   1   1   1   2   1   .   .   .   .   .   .   
  Low Security (%)         39   | 100 60  57  51  8   5   .   .   .   .   .   100 
  Level 1                  46   | .   39  42  48  34  94  .   .   .   .   .   .   
  Level 2                  13   | .   .   .   .   57  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   1   2   .   .   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Distress Signals           4    | .   2   .   1   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   16  6   6   31  9   6   1   .   53  7   3   
  Peak Tracking Total      36   | .   5   3   2   7   2   3   1   .   36  6   3   
  Tactical Retreats        7    | .   1   .   .   2   1   1   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Traps Triggered            2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Machines Disabled          6    | .   .   .   .   .   2   .   1   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Machines Accessed          18   | .   2   .   3   5   5   .   .   1   .   .   2   
  Terminals                12   | .   1   .   2   4   3   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   1   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   4   .   10  12  12  .   .   5   .   .   6   
  Successful               29   | .   2   .   6   8   5   .   .   5   .   .   3   
  Failed                   20   | .   2   .   4   4   7   .   .   .   .   .   3   
    Catastrophic           3    | .   .   .   1   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   2   .   7   7   5   .   1   5   .   .   5   
  Terminals                34   | .   2   .   9   10  7   .   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   1   2   2   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   1   .   2   4   1   .   .   5   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   2   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   1   1   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   1   1   1   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         32   | .   3   .   7   8   6   .   .   .   .   .   8   
  Terminals                10   | .   1   .   3   2   1   .   .   .   .   .   3   
    Track                  2    | .   .   .   1   .   .   .   .   .   .   .   1   
    Botnet                 3    | .   .   .   1   1   .   .   .   .   .   .   1   
    Operators              5    | .   1   .   1   1   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   1   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   2   5   5   .   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Total Allies               9    | .    .    2    .    .    .    .    .    7    .    .    .    
  Largest Group            7    | .    .    2    2    .    .    .    .    7    7    .    .    
  Highest-Rated Group      313  | .    .    41   41   .    .    .    .    313  313  .    .    
  Highest-Rated Ally       94   | .    .    31   31   .    .    .    .    94   94   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               82   | .    .    4    8    .    .    .    .    .    70   .    .    
  Total Damage             1550 | .    .    63   104  .    .    .    .    .    1383 .    .    
  Kills                    17   | .    .    1    3    .    .    .    .    .    13   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac 
Turns Passed               4696 | 272 350 315 259 633 634 124 258 664 684 383 120 
Spaces Moved               5165 | 81  265 490 358 492 740 311 394 982 726 260 66  
  Core                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     47   | 1   .   .   .   .   .   .   .   .   .   45  1   
  Wheels                   370  | 80  155 .   .   .   135 .   .   .   .   .   .   
  Hover                    2851 | .   110 24  .   411 .   .   318 982 726 215 65  
  Flight                   1897 | .   .   466 358 81  605 311 76  .   .   .   .   
  Fastest Speed            32   | 80  65  37  37  32  32  32  32  50  48  66  76  
  Average Speed            52   | 89  79  38  37  48  42  32  54  56  52  88  137 
  Slowest Speed            170  | 120 90  65  37  60  90  32  110 110 66  170 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       48   | 5   51  95  34  43  23  60  59  86  79  45  1   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Known Exits Taken        10   | .   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             4    | .   .   1   .   .   .   1   1   1   .   .   .   
Spaces Dug                 74   | .   .   .   1   9   5   2   53  .   2   2   .   
Terrain Destroyed          126  | .   .   .   1   22  12  2   53  .   32  2   2   
  Melee                    23   | .   .   .   1   9   5   2   2   .   2   2   .   
  Projectile               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      101  | .   .   .   .   13  7   .   51  .   30  .   .   

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Total                      6628 | 217  332  594  442  745  999  330  423  1078 979  405  84   
  Wait                     897  | 96   11   76   44   100  178  15   16   76   146  133  6    
  Move                     5152 | 80   264  487  357  491  739  310  393  981  725  259  66   
  Hop                      1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Pick Up                  14   | 1    1    1    2    2    3    .    .    .    4    .    .    
  Fast Attach              49   | 5    2    2    3    9    3    1    1    6    17   .    .    
  Attach                   4    | .    .    .    .    .    .    .    1    .    2    1    .    
  Detach                   9    | 1    1    .    .    1    .    .    1    2    2    1    .    
  Swap                     63   | .    1    5    4    17   9    2    2    2    12   8    1    
  Drop                     60   | .    3    7    5    16   5    .    .    2    20   .    2    
  Fire                     256  | 34   40   13   24   68   39   .    4    .    25   .    9    
  Melee                    45   | .    .    .    1    12   8    2    5    4    10   3    .    
  Ram                      2    | .    .    .    .    1    .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            76   | .    9    2    2    28   15   .    .    5    15   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Sto x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    1 | -11/Scrapyard      | Discovered new exit (range 1)
  273 | -11/Scrapyard      | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  503 | -10/Materials      | Discovered new exit (range 14)
  571 | -10/Materials      | Identified exit to Materials
  590 | -10/Materials      | Discovered new exit (range 6)
  622 | -10/Materials      | Identified exit to Mines
  623 | -10/Materials      | Entered Mines
  625 | -10/Mines          | Reached level 2
  738 | -10/Mines          | Discovered exit to Materials (range 16)
  749 | -10/Mines          | Learned Materials terminal intel
  846 | -10/Mines          | Build established: Scavenger-Mutant
  938 | -10/Mines          | Entered Materials
  938 | -9/Materials       | Accompanied by 2 allies
  939 | -9/Materials       | Loaded intel: 12 terminal locations
  940 | -9/Materials       | Reached level 3
  943 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  998 | -9/Materials       | Upgraded with Utility slot (x1)
 1013 | -9/Materials       | Discovered new exit (range 5)
 1015 | -9/Materials       | Identified exit to Storage
 1123 | -9/Materials       | Discovered exit to Storage (range 9)
 1129 | -9/Materials       | Reached level 4
 1194 | -9/Materials       | Discovered new exit (range 7)
 1195 | -9/Materials       | Identified exit to Materials
 1197 | -9/Materials       | Entered another Materials area
 1199 | -8/Materials       | Reached level 5
 1281 | -8/Materials       | Core integrity fell below 50%
 1298 | -8/Materials       | Build established: Scavenger-Scout
 1469 | -8/Materials       | Reached level 6
 1475 | -8/Materials       | Core integrity fell below 20%
 1597 | -8/Materials       | First assault squad dispatched
 1822 | -8/Materials       | Discovered new exit (range 3)
 1825 | -8/Materials       | Identified exit to Factory
 1830 | -8/Materials       | Entered Factory
 1831 | -7/Factory         | Core integrity fell below 50%
 1832 | -7/Factory         | Reached level 7
 1977 | -7/Factory         | Reached level 8
 2075 | -7/Factory         | Discovered new exit (range 6)
 2079 | -7/Factory         | Core integrity fell below 20%
 2084 | -7/Factory         | Identified exit to Factory
 2277 | -7/Factory         | Identified exit to Lower Caves
 2319 | -7/Factory         | Build established: Scout
 2443 | -7/Factory         | Discovered exit to Factory (range 23)
 2464 | -7/Factory         | Entered Lower Caves
 2465 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2566 | -7/Lower Caves     | Upgraded with Utility slot (x1)
 2580 | -7/Lower Caves     | Discovered new exit (range 13)
 2584 | -7/Lower Caves     | Identified exit to Lower Caves
 2588 | -7/Lower Caves     | Entered another Lower Caves area
 2590 | -7/Lower Caves     | Reached level 9
 2591 | -7/Lower Caves     | Discovered exit to Factory (range 22)
 2624 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 2625 | -7/Lower Caves     | Upgraded with Propulsion slot (x1)
 2625 | -7/Lower Caves     | Upgraded with Weapon slot (x1)
 2626 | -7/Lower Caves     | Found Prototype Special Weapon
 2626 | -7/Lower Caves     | Identified Molecular Deconstructor
 2660 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2769 | -7/Lower Caves     | Discovered new exit (range 21)
 2832 | -7/Lower Caves     | Spotted B-75 Beast
 2845 | -7/Lower Caves     | Identified exit to Zion
 2846 | -7/Lower Caves     | Entered Zion
 2934 | -7/Zion            | Discovered new exit (range 14)
 2971 | -7/Zion            | Found Prototype Processor
 2971 | -7/Zion            | Identified Exp. Targeting Computer
 2974 | -7/Zion            | Found Prototype Processor
 2974 | -7/Zion            | Identified Exp. Terrain Scan Processor
 2980 | -7/Zion            | Found Prototype Processor
 2980 | -7/Zion            | Identified Exp. Signal Interpreter
 2984 | -7/Zion            | Upgraded with Utility slot (x1)
 3113 | -7/Zion            | Learned Factory scanalyzer intel
 3118 | -7/Zion            | Learned location of Quarantine (-2)
 3186 | -7/Zion            | Discovered new exit (range 24)
 3241 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 3263 | -7/Zion            | Given A8's code to call for help
 3367 | -7/Zion            | Gained Derelict followers
 3407 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3408 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3408 | -7/Zion            | Opened final containment barrier to the Deep Caves
 3449 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 3451 | -7/Zion            | Identified exit to Deep Caves
 3510 | -7/Zion            | Entered Deep Caves
 3510 | -7/Deep Caves      | Accompanied by 7 allies
 3512 | -7/Deep Caves      | Reached level 10
 3586 | -7/Deep Caves      | Z-Facility disabled
 3593 | -7/Deep Caves      | Attacked by Z-Imprinter
 3615 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 3639 | -7/Deep Caves      | Found Prototype Protection
 3639 | -7/Deep Caves      | Identified Zio. Weapon Casing
 3667 | -7/Deep Caves      | Upgraded with Utility slot (x1)
 3915 | -7/Deep Caves      | Discovered new exit (range 21)
 3952 | -7/Deep Caves      | Found Surveybot 24 Chip
 3955 | -7/Deep Caves      | Found Surveybot 24 Scanner
 4075 | -7/Deep Caves      | Spotted as-77210
 4096 | -7/Deep Caves      | Allies destroyed as-77210
 4115 | -7/Deep Caves      | Triggered Deep Caves wall
 4115 | -7/Deep Caves      | Reached level 11
 4117 | -7/Deep Caves      | Exposed GOLEM chamber
 4122 | -7/Deep Caves      | Spotted AS-31429
 4129 | -7/Deep Caves      | Reached level 12
 4135 | -7/Deep Caves      | Spotted AS-95123
 4138 | -7/Deep Caves      | System corruption reached 10%
 4144 | -7/Deep Caves      | Found GOLEM Unit
 4157 | -7/Deep Caves      | Destroyed 25 combat bots
 4161 | -7/Deep Caves      | Upgraded with Propulsion slot (x1)
 4161 | -7/Deep Caves      | Upgraded with Power slot (x1)
 4170 | -7/Deep Caves      | Lost 3 parts (1n1u1w)
 4190 | -7/Deep Caves      | Identified exit to Proximity Caves
 4194 | -7/Deep Caves      | Entered Proximity Caves
 4196 | -6/Proximity Caves | Reached level 13
 4485 | -6/Proximity Caves | Build established: Mutant
 4552 | -6/Proximity Caves | Discovered exit to Factory (range 20)
 4561 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4577 | -6/Proximity Caves | Entered Factory
 4578 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 4578 | -6/Factory         | Core integrity fell below 50%
 4578 | -6/Factory         | Core integrity fell below 20%
 4579 | -6/Factory         | Reached level 14
 4697 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Operator tracking enabled and active.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
04633_ Asb. Focal Cannon integration complete.
04676_ Zio. Biocell destroyed.
04677_ GOLEM Unit beginning Asb. Biocell Array integration.
04687_ Zio. Glidesys I destroyed.
04687_ Upgraded: Core Integrity (+100)
04689_ L-41 Fighter destroyed.
04693_ Asb. Biocell Array integration complete.
04693_ Upgraded: Core Integrity (+50)

 Map 
-----
+----------------------------------------------------+
|                  ??????#         #???????????????? |
|                  ??????#         #???????????????? |
|                  ??????# ""  """ #???????????????? |
|                  ??????# ""  """ #???????????????? |
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|                  ??????# ""[     #???????????????? |
|                  ??????# ""      #???????????????? |
|                  ??????#    *    #???????????????? |
|                  ??????#####+#####???????????????? |
|                  ???????#       #????????????????? |
|                  ???????#       #????????????????? |
|                  ???????#       #????????????????? |
|                  ???????#       #????????????????? |
|                  ???????#       #????????????????? |
|                  ##########     #????????????????? |
|                  # T      #     #????????????????? |
|                  #        #     #????????????????? |
|                  # """"   ;     +????????????????? |
|                  # """"   ;     #????????????????? |
|                  # """" g #     #????????????????? |
|                  # """"   #     #????????????????? |
|                  # """" g #     #????????????????? |
|                  # """"  !#     #????????????????? |
|                  # """" =%;     #????????????????? |
|                  #       !#     #????????????????? |
|                  # """"  @#     #????????????????? |
|                  # """"   #     #????????????????? |
|                  # """"   #     #????????????????? |
|                  # """"   #     #????????????????? |
|                  # """"   #     #????????????????? |
|                  # """"   #     #????????????????? |
|                  # """"   #     +????????????????? |
|                  #        +     ?????????????????? |
|                  ?#########   ???????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          45
Energy Capacity            1160
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2310
Weapon Shielding           100
Evasion (%)                63
Targeting Accuracy         12

 Item Schematics 
-----------------
      Beamcaster | -7/Zion | Free
 Hvy. Beamcaster | -7/Zion | Free
   Battle Cannon | -7/Zion | Free
     Slug Cannon | -7/Zion | Free
          Ripper | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Levels Raised              13    | .    .    1    2    2    2    .    1    .    3    1    1    
  XP Earned                23197 | 3000 1120 1243 2618 3898 2585 500  500  650  4433 1000 1650 
  XP Spent                 21510 | 2550 .    750  1800 1250 1895 1100 1600 2320 5680 765  1800 
Upgrades                   57    | 9    .    1    2    1    8    1    2    7    17   3    6    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Propulsion Slot          3     | 1    .    .    .    .    .    .    1    .    1    .    .    
  Utility Slot             5     | 1    .    .    1    .    .    1    .    1    1    .    .    
  Weapon Slot              2     | 1    .    .    .    .    .    .    1    .    .    .    .    
  Core Integrity           31    | .    .    .    .    .    4    .    .    4    14   3    6    
  Mass Support             2     | 1    .    .    .    .    .    .    .    1    .    .    .    
  Inventory Capacity       6     | 2    .    1    1    1    1    .    .    .    .    .    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             2     | 1    .    .    .    .    1    .    .    .    .    .    .    
  Terrain Scan Density     3     | 1    .    .    .    .    2    .    .    .    .    .    .    
  Ranged Accuracy          1     | .    .    .    .    .    .    .    .    1    .    .    .    
Protomatter Created        496   | .    59   13   .    209  115  .    .    40   60   .    .    
  Integrity Restored       1662  | .    177  39   27   627  345  .    .    120  327  .    .    
    Core                   1662  | .    177  39   27   627  345  .    .    120  327  .    .    
Protomatter Decayed        11    | .    .    .    .    .    .    .    10   .    1    .    .    

 Game 
------
Seed              HackingHeatKit
  Manual?         0
Play Time         01:43:23
  Cumulative      299.2 hours
  Start           2019.12.23 @ 22:39:15
  End             2019.12.24 @ 00:25:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0
Lore%             81
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a1f957b-c7a0-494c-be78-ecc3f3635905