Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 15:31:25 Player: G4-R3D Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2120) 2120 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 5280 Bonus ------- High Alert Combat Kills 165 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 98/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Laser Autogun Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating Advanced System Shield > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg High-capacity Storage Unit Signal Interpreter Signal Interpreter Improved Medium Laser Improved Medium Laser Heavy Laser Autogun Autogun Proton Missile Launcher Mini Grenade Launcher Datajack Plasma Cutter Maul [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 71 | 6 10 20 27 1 7 Power 6 | 1 1 . 3 . 1 Engine 3 | 1 1 . 1 . . Core 2 | . . . 2 . . Reactor 1 | . . . . . 1 Propulsion 26 | 2 2 10 10 1 1 Treads 1 | . . . 1 . . Leg 23 | 2 2 8 9 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 13 | 1 3 3 4 . 2 Device 4 | . 1 . 2 . 1 Storage 3 | 1 1 . 1 . . Processor 1 | . . 1 . . . Hackware 1 | . . . . . 1 Protection 4 | . 1 2 1 . . Artifact . | . . . . . . Weapon 26 | 2 4 7 10 . 3 Energy Gun 11 | 1 1 3 6 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 9 | 1 3 4 1 . . Ballistic Cannon . | . . . . . . Launcher 4 | . . . 2 . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . 1 3 1 . 2 Corrupted Parts 1 | . . . . . 1 System Corruption 5 | . . . . . 5 Parts Lost 17 | . . . 7 . 10 Power 3 | . . . 2 . 1 Propulsion 7 | . . . 3 . 4 Utility 4 | . . . 2 . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 10 | . . . 6 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 99 97 89 31 Engine 9 | . 14 11 5 . . Core 1 | . . . 2 7 2 Leg 31 | . 28 32 35 35 11 Device 2 | . . . 6 7 2 Storage 10 | . 14 11 9 7 2 Processor 6 | . . 11 9 7 2 Protection 9 | . 10 11 9 7 2 Energy Gun 3 | . 3 . 11 . . Energy Cannon 1 | . . . 3 7 2 Ballistic Gun 16 | . 24 21 2 7 2 Peak Build Rating 34 | 6 14 19 23 28 34 Average Rating 15 | 4 11 16 19 26 10 On Entrance 14 | . 6 14 16 23 28 Naked Turns 100 | . . . . . 100 Heaviest Build 61 | 13 39 39 61 61 61 Greatest Support 58 | 20 20 30 40 58 58 Greatest Overweight (x) 3 | . 1 1 1 1 3 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 13 | 7 9 15 17 20 9 Most Carried 16 | 1 15 15 15 16 16 Average Carried 11 | . 7 14 13 15 7 Final Capacity 20 | 8 15 15 20 20 5 Final Carried 16 | 1 15 15 14 16 3 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1544 | 250 295 644 355 . . Remotely . | . . . . . . Salvage Created 2240 | . 442 871 927 . . Parts 131 | . 35 46 50 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 55 | . 13 16 26 . . Guns 36 | . 13 16 7 . . Cannons 2 | . . . 2 . . AOE 17 | . . . 17 . . Classes Destroyed 10 | . 4 3 3 . . Worker 2 | . 1 . 1 . . Builder 3 | . . . 3 . . Hauler 2 | . . 2 . . . Mechanic 1 | . . . 1 . . Watcher 4 | . 2 1 1 . . Swarmer 10 | . 6 . 4 . . Grunt 37 | . 7 13 17 . . Brawler 2 | . . 1 1 . . Sentry 4 | . . 2 2 . . Hunter 2 | . . . 2 . . Best Kill Streak 13 | . 4 5 13 . . Combat Bots Only 11 | . 3 5 11 . . Max Kills in Single Turn 4 | . 2 1 4 . . Gunslinging 1 | . 1 . . . . Exploded 4 | . . . 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 231 | . 37 57 119 . 18 Missed 63 | . 10 13 39 . 1 Damage Taken 2963 | . 282 537 1303 . 841 Core 1013 | . 80 58 173 . 702 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 107 | . . 107 . . . Core Remaining (%) 80 | 100 68 85 68 . . Volleys Fired 149 | . 30 59 53 . 7 Largest 2 | . 2 2 2 . 2 Hottest 131 | . 60 79 131 . 103 Shots Fired 294 | . 59 118 105 . 12 Gun 263 | . 59 118 81 . 5 Cannon 17 | . . . 10 . 7 Launcher 14 | . . . 14 . . Special . | . . . . . . Kinetic 165 | . 49 111 . . 5 Thermal 115 | . 10 7 91 . 7 Explosive 14 | . . . 14 . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 7 16 9 . 8 Robot Miss Streak 5 | . 4 5 4 . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 197 | . 31 84 71 . 11 Core Hits 111 | . 22 26 61 . 2 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 3 . . Burn 3 | . . . 3 . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4885 | . 454 1339 2821 . 271 Guns 2844 | . 454 1333 980 . 77 Cannons 375 | . . . 200 . 175 Explosions 1637 | . . . 1637 . . Melee . | . . . . . . Ramming 29 | . . 6 4 . 19 Kinetic 1646 | . 351 1218 . . 77 Thermal 1573 | . 103 115 1180 . 175 Explosive 1637 | . . . 1637 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . . 20 Average Corruption 12 | . . . . . 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . . . 12 . . Projectiles . | . . . . . . Explosions 12 | . . . 12 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 75 | . . . 57 . 18 Shots 3 | . . . 3 . . Rammed 2 | . . . . . 2 Targets Rammed 5 | . . 2 1 . 2 Kicked 3 | . . 2 1 . . Crushed . | . . . . . . Highest Temperature 302 | . 63 268 302 . . Average Temperature 63 | . 25 42 93 . . Received Heat Transfer 981 | . 105 264 612 . . Effects 4 | . . . 4 . . Interference 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 3 3 . . Heat Transferred 3370 | . 225 259 2627 . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 665 | . 243 341 665 127 44 Initial 127 | . . 22 102 127 44 Average 142 | . 84 105 323 127 12 Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 77 | 100 93 85 27 100 100 Level 1 16 | . 6 14 44 . . Level 2 6 | . . . 28 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 3 5 1 . Investigation 7 | . 1 3 2 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 8 | . 2 3 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 21 29 38 1 6 Peak Tracking Total 9 | . 4 5 9 1 6 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 21 | . 7 9 4 1 . Terminals 16 | . 6 5 4 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 65 | . 22 28 13 2 . Successful 32 | . 10 16 6 . . Failed 33 | . 12 12 7 2 . Catastrophic 5 | . 1 1 2 1 . Database Lockouts . | . . . . . . Manual 46 | . 16 19 9 2 . Terminals 55 | . 21 19 13 2 . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 5 4 . . Robot Analysis 4 | . 1 3 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 3 | . 1 1 1 . . Garrison Index 1 | . . 1 . . . Unreport Threat 4 | . 1 . 3 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 5 3 2 . . Terminals 9 | . 4 3 2 . . Botnet 9 | . 4 3 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 6 6 4 1 . Full Trace Events 10 | . 3 4 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 4 | . 1 3 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3598 | 57 1116 1248 795 209 173 Spaces Moved 1832 | 42 586 534 388 109 173 Core 158 | 4 . . . . 154 Treads . | . . . . . . Legs 1674 | 38 586 534 388 109 19 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 190 50 Average Speed 161 | 113 170 190 147 190 68 Slowest Speed 200 | 120 190 190 190 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 94 47 44 4 90 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . . . 58 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 57 | . . . 57 . . Terrain Rammed 1 | . . . . . 1 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2199 | 48 653 674 500 112 212 Wait 80 | . 6 31 21 . 22 Move 1828 | 41 585 533 387 109 173 Hop . | . . . . . . Pick Up 29 | 1 14 10 2 2 . Fast Attach 30 | 6 5 6 7 1 5 Attach 13 | . . 4 7 . 2 Detach 6 | . 2 2 2 . . Swap 28 | . 5 10 13 . . Drop 30 | . 6 17 7 . . Fire 149 | . 30 59 53 . 7 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick 3 | . . 2 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 10) 332 | -10/Materials | Build established: Mutant 445 | -10/Materials | Identified exit to Mines 793 | -10/Materials | Discovered new exit (range 3) 1174 | -10/Materials | Entered another Materials area 1174 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1608 | -9/Materials | Discovered new exit (range 7) 1899 | -9/Materials | Repaired Autogun? 1932 | -9/Materials | Repaired Hrd. Light Armor Plating? 2124 | -9/Materials | Identified exit to Mines 2281 | -9/Materials | Discovered new exit (range 16) 2422 | -9/Materials | Entered another Materials area 2422 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2859 | -8/Materials | Destroyed 11 combat bots 2864 | -8/Materials | Lost 6 parts (1p3n2u) 3081 | -8/Materials | Build established: Scavenger-Mutant 3103 | -8/Materials | Discovered new exit (range 16) 3217 | -8/Materials | Entered Factory 3217 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3426 | -7/Factory | Sucked down chute 3426 | -7/Factory | Entered Waste 3441 | -7/Waste | EMP discharged 3441 | -7/Waste | Spotted C-40 Crusher 3445 | -7/Waste | Spotted C-40 Crusher 3461 | -7/Waste | Spotted C-40 Crusher 3472 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3475 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3478 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3481 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3481 | -7/Waste | Spotted C-40 Crusher 3484 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3485 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3487 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3495 | -7/Waste | Spotted C-40 Crusher 3508 | -7/Waste | Crushed by Compactor (1 part destroyed) 3523 | -7/Waste | Spotted C-40 Crusher 3525 | -7/Waste | Discovered new exit (range 15) 3529 | -7/Waste | Core integrity fell below 50% 3534 | -7/Waste | System corruption reached 10% 3537 | -7/Waste | Crushed by Compactor (1 part destroyed) 3541 | -7/Waste | EMP discharged 3547 | -7/Waste | Core integrity fell below 20% 3568 | -7/Waste | Lost 10 parts (1p4n2u3w) 3599 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03496_ Imp. Heat Sink crushed. 03499_ Acquired Prototype Impact Weapon. 03499_ Identified Thunder Hammer. 03508_ Thunder Hammer crushed. 03516_ Slammed into C-40 Crusher. 03525_ EXIT=FOUND 03531_ ALERT: Foreign system detected. Charging EMP. 03533_ Acquired Corrupted Prototype Reactor. 03533_ Identified Fusion Reactor. 03533_ Integrated Corrupted Fusion Reactor (+5). 03537_ Slammed into C-40 Crusher. 03537_ Fusion Reactor crushed. 03541_ System corrupted (+8). 03542_ YSN5 4AKEPQLFK,|V&YUPJGQX 03553_ Slammed into Wall. 03561_ System corrupted: Substantial component data lost. 03576_ Y8M=FD1R012