Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 22:57:16 Player: perambulator Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (3243) 3243 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6388 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 45/100 System Corruption 35% Temperature Cool (72) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (10) --- Light Nuclear Core Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Core Analyzer Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Large Storage Unit Assault Rifle Light Assault Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Weapon Shielding Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . 1 . . . . Parts Attached 91 | 6 4 12 31 9 6 23 Power 11 | 1 1 2 3 1 . 3 Engine 7 | 1 1 2 2 . . 1 Core 4 | . . . 1 1 . 2 Reactor . | . . . . . . . Propulsion 17 | 2 . 1 7 3 . 4 Treads 14 | 2 . 1 7 3 . 1 Leg 3 | . . . . . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 1 5 8 2 . 8 Device 3 | . . . . . . 3 Storage 3 | 1 . 1 . . . 1 Processor 7 | . . . 4 1 . 2 Hackware 1 | . . . . 1 . . Protection 11 | . 1 4 4 . . 2 Artifact . | . . . . . . . Weapon 38 | 2 2 4 13 3 6 8 Energy Gun 12 | . . 1 3 . 3 5 Energy Cannon . | . . . . . . . Ballistic Gun 22 | 2 2 3 9 2 2 2 Ballistic Cannon 4 | . . . 1 1 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 2 | . . . . . 2 . System Corruption 10 | . . . . . 10 . Parts Lost 46 | . 1 3 19 3 9 11 Power 9 | . 1 1 2 1 1 3 Propulsion 8 | . . 1 3 2 . 2 Utility 11 | . . 1 5 . 3 2 Weapon 18 | . . . 9 . 5 4 Highest Loss Streak 14 | . 1 2 14 2 7 3 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 81 | . 92 98 78 92 36 57 Engine 6 | . 12 10 7 . . 3 Core 1 | . . . . 6 1 2 Treads 19 | . 28 21 21 27 4 . Leg 1 | . . . . . . 7 Device 1 | . . . . . . 5 Storage 9 | . 14 11 9 7 1 5 Processor 7 | . . . 3 26 9 10 Protection 8 | . 9 20 11 . . 4 Energy Gun 5 | . . 10 8 . 7 9 Ballistic Gun 15 | . 27 22 15 9 2 3 Ballistic Cannon 1 | . . . . 7 1 . Peak Build Rating 39 | 6 7 12 29 39 36 33 Average Rating 17 | 4 6 10 14 36 17 22 On Entrance 12 | . 6 7 11 29 36 . Naked Turns 40 | . . . . . 18 22 Heaviest Build 42 | 14 15 37 42 41 38 38 Greatest Support 82 | 40 40 40 60 82 62 33 Greatest Overweight (x) 10 | 1 . . 8 . 3 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 10 Average Capacity 10 | 7 8 9 15 15 7 9 Most Carried 15 | 1 6 15 15 10 10 5 Average Carried 6 | . 3 7 12 7 3 3 Final Capacity 15 | 8 8 15 15 15 5 10 Final Carried 14 | 1 4 14 10 10 2 4 Class Distribution -------------------- 35% | Mutant 29% | Scavenger-Gunner 16% | Tank 8% | Scavenger-Tank 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2499 | 205 241 440 581 401 204 427 Remotely . | . . . . . . . Salvage Created 4022 | . 288 1006 803 441 499 985 Parts 199 | . 26 72 44 18 4 35 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 2 . . 1 . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 70 | . 9 21 14 10 2 14 Guns 62 | . 9 21 13 4 2 13 Cannons 7 | . . . 1 6 . . Classes Destroyed 15 | . 4 5 3 1 1 1 Worker 3 | . . 2 1 . . . Builder 2 | . . . . . . 2 Recycler 7 | . . 1 1 . . 5 Operator 1 | . 1 . . . . . Watcher 2 | . 1 . . . . 1 Swarmer 8 | . 5 3 . . . . Grunt 29 | . 4 9 7 3 . 6 Brawler 2 | . . 1 . . . 1 Duelist 1 | . . 1 . . . . Sentry 16 | . . 7 3 3 . 3 Specialist 1 | . . . 1 . . . Hunter 6 | . . . 2 2 . 2 Programmer 4 | . . . . 2 . 2 Heavy 1 | . . . 1 . . . Compactor 2 | . . . . . 2 . Best Kill Streak 10 | . 5 10 3 2 1 6 Combat Bots Only 9 | . 3 9 2 2 1 3 Max Kills in Single Turn 3 | . 1 2 1 1 1 3 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 642 | . 60 83 156 91 7 245 Missed 205 | . 14 27 30 31 . 103 Damage Taken 6491 | . 490 826 2605 596 311 1663 Core 1463 | . 179 91 487 79 177 450 Absorbed by Shields . | . . . . . . . Redirected to Shielding 147 | . 5 70 19 . . 53 Regen/Repaired (Parts) 157 | . 114 43 . . . . Core Remaining (%) 54 | 100 28 77 11 . . . Volleys Fired 255 | . 29 53 70 29 14 60 Largest 3 | . 2 3 3 3 3 3 Hottest 195 | . 40 90 116 96 140 195 Shots Fired 626 | . 58 155 180 81 28 124 Gun 564 | . 58 155 173 52 17 109 Cannon 62 | . . . 7 29 11 15 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 428 | . 58 103 119 81 25 42 Thermal 178 | . . 52 61 . 2 63 Explosive . | . . . . . . . Electromagnetic 20 | . . . . . 1 19 Robot Hit Streak 20 | . 12 14 14 13 20 9 Robot Miss Streak 9 | . 7 3 6 2 1 9 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 4 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 442 | . 33 106 125 55 24 99 Core Hits 221 | . 19 47 51 23 8 73 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 19 | . 1 4 9 1 2 2 Burn 11 | . . 4 6 . . 1 Destroy 5 | . 1 . 2 . 2 . Blast 2 | . . . 1 1 . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7239 | . 441 1404 1702 1106 518 2068 Guns 5798 | . 431 1390 1445 655 261 1616 Cannons 1091 | . . . 233 449 257 152 Explosions 287 | . . . . . . 287 Melee . | . . . . . . . Ramming 63 | . 10 14 24 2 . 13 Kinetic 4433 | . 431 866 1096 1104 466 470 Thermal 2566 | . . 524 582 . 52 1408 Explosive . | . . . . . . . Electromagnetic 177 | . . . . . . 177 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 37 | . 3 1 . 2 37 37 Average Corruption 20 | . 2 1 . 1 19 33 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 87 | . 8 2 . 3 16 58 Message Errors 14 | . 1 . . . 2 11 Matter Fused 23 | . 5 . . . 2 16 Heat Flow Errors 6 | . . . . . 2 4 Energy Discharges 18 | . 1 . . 2 3 12 Parts Rejected 6 | . . . . . 2 4 Data Loss (minor) 7 | . 1 . . 1 1 4 Data Loss (major) 1 | . . . . . . 1 Misdirections 4 | . . . . . 2 2 Weapon Failures 8 | . . 2 . . 2 4 Overload Shots . | . . . . . . . Overflow Damage 85 | . . . 25 . . 60 Projectiles 25 | . . . 25 . . . Explosions 60 | . . . . . . 60 Melee . | . . . . . . . Knockbacks 8 | . . . 4 2 . 2 Impact 1 | . . . 1 . . . Kinetic 7 | . . . 3 2 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 112 | . . . . . . 112 Shots 2 | . . . . . . 2 Rammed 13 | . 2 4 5 2 . . Targets Rammed 17 | . 2 4 6 2 . 3 Kicked 3 | . . . . . . 3 Crushed 1 | . . . 1 . . . Highest Temperature 702 | . 2 211 702 66 256 478 Average Temperature 113 | . 2 78 179 19 62 128 Received Heat Transfer 1707 | . 63 261 702 123 . 558 Effects 38 | . . 2 32 . . 4 Shutdowns 5 | . . . 4 . . 1 Energy Bleed 7 | . . . 7 . . . Interference 7 | . . 2 2 . . 3 Matter Decay 4 | . . . 4 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 3 | . . . 3 . . . Damage (major) 9 | . . . 9 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 16 | . . 5 5 . . 6 Heat Transferred 6892 | . . 1850 2035 . 112 2895 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 361 | . 257 361 306 224 48 312 Initial 105 | . . . 105 84 48 24 Average 108 | . 87 145 156 102 10 99 Maximum Alert Level 1 | . 1 1 1 1 . 1 Low Security (%) 82 | 100 79 60 84 96 100 83 Level 1 17 | . 20 39 15 3 . 16 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 2 4 5 . 4 Investigation 1 | . . . . 1 . . Extermination 3 | . . . . 1 . 2 Reinforcement 8 | . . 2 3 1 . 2 Assault 1 | . . . 1 . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 13 | . 1 7 2 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 19 36 31 20 6 19 Peak Tracking Total 8 | . 7 7 8 4 4 4 Tactical Retreats 5 | . 2 . 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 10 | . 4 1 3 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 6 | . . . 1 1 . 4 Max in Single Turn 2 | . . . 1 1 . 2 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 9 | . 3 2 . 4 . . Terminals 5 | . 2 1 . 2 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . 1 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 8 6 . 11 . . Successful 17 | . 7 3 . 7 . . Failed 8 | . 1 3 . 4 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 3 4 . 5 . . Fabricators . | . . . . . . . Repair Stations 11 | . 5 2 . 4 . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 1 . 4 . . Open DSF 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . Surveillance Status 1 | . . . . 1 . . Zone Layout 3 | . 1 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 4 2 . 2 . . Scan Component 5 | . 2 1 . 2 . . Repair 3 | . 2 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 . 3 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 1 . . . . Time 78 | . 52 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . 6 . Total Damage 102 | . . . . . 102 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 5360 | 86 1283 895 911 944 250 991 Spaces Moved 2680 | 51 704 409 349 513 187 467 Core 265 | 5 . . 15 . 168 77 Treads 2064 | 46 704 409 334 513 19 39 Legs 351 | . . . . . . 351 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 152 50 50 Average Speed 158 | 152 160 160 178 159 108 161 Slowest Speed 550 | 160 160 160 450 161 200 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 83 45 23 13 78 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . . . 3 5 . 41 Melee . | . . . . . . . Projectile 8 | . . . 3 5 . . AOE 41 | . . . . . . 41 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3222 | 57 801 530 485 572 206 571 Wait 114 | . 57 26 12 8 . 11 Move 2675 | 50 703 408 348 513 186 467 Hop . | . . . . . . . Pick Up 50 | 1 5 18 12 9 . 5 Fast Attach 53 | 6 3 5 16 . 3 20 Attach 33 | . 1 4 15 7 3 3 Detach 1 | . . 1 . . . . Swap 5 | . . 3 . 2 . . Drop 19 | . 1 8 6 2 . 2 Fire 255 | . 29 53 70 29 14 60 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush 14 | . 2 4 6 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 10) 583 | -10/Materials | Discovered new exit (range 15) 608 | -10/Materials | Core integrity fell below 50% 846 | -10/Materials | Discovered new exit (range 16) 1023 | -10/Materials | Repaired Assault Rifle 1051 | -10/Materials | Repaired Assault Rifle 1313 | -10/Materials | Discovered new exit (range 7) 1370 | -10/Materials | Entered another Materials area 1370 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1679 | -9/Materials | Build established: Tank 1882 | -9/Materials | Repaired Weapon Shielding 1979 | -9/Materials | Destroyed 9 combat bots 2239 | -9/Materials | Discovered new exit (range 16) 2265 | -9/Materials | Entered another Materials area 2265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2568 | -8/Materials | Build established: Scavenger-Tank 2922 | -8/Materials | Core integrity fell below 50% 2952 | -8/Materials | Lost 14 parts (1p3n2u8w) 3039 | -8/Materials | Discovered new exit (range 7) 3078 | -8/Materials | Core integrity fell below 20% 3176 | -8/Materials | Entered Factory 3176 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3377 | -7/Factory | Build established: Scavenger-Gunner 3939 | -7/Factory | Garrison activated, responded to threat 4120 | -7/Factory | Sucked down chute 4120 | -7/Factory | Entered Waste 4121 | -7/Waste | Met a frightened Derelict 4133 | -7/Waste | Spotted C-40 Crusher 4135 | -7/Waste | EMP discharged 4144 | -7/Waste | Spotted C-40 Crusher 4160 | -7/Waste | Destroyed C-40 Crusher 4168 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4171 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4174 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4177 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4202 | -7/Waste | Spotted C-40 Crusher 4204 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4215 | -7/Waste | System corruption reached 10% 4228 | -7/Waste | Destroyed C-40 Crusher 4235 | -7/Waste | EMP discharged 4235 | -7/Waste | Lost 7 parts (1p2u4w) 4288 | -7/Waste | Spotted C-40 Crusher 4335 | -7/Waste | EMP discharged 4335 | -7/Waste | System corruption reached 30% 4343 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4347 | -7/Waste | Spotted C-40 Crusher 4352 | -7/Waste | Crushed by Compactor (1 part destroyed) 4356 | -7/Waste | Spotted C-40 Crusher 4361 | -7/Waste | Discovered new exit (range 16) 4370 | -7/Waste | Entered Factory 4489 | -7/Factory | Build established: Mutant 4601 | -7/Factory | Core integrity fell below 50% 5149 | -7/Factory | Core integrity fell below 20% 5361 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-57). W-25 Informer sends out distress signal. System corrupted: Heat flow error (+100). System corrupted: Matter fused (-5). Slug penetrates G-47 Trooper. Flak Gun destroyed. Mic. Nuclear Core destroyed. System corrupted: Gauss Rifle rejected. Imp. Light Armor Plating destroyed. Melted Particle Gun. G-47 Trooper destroyed. System corrupted: Gatling Laser failed to cycle. Critical hit (Burn: +37). System corrupted: Matter fused (-7). G-47 Trooper destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????" ?????# """ ????????????????? | | ???? ?""" ?????# ^""" """ """???????????????? | | ???" 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