Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.21 @ 20:24:32 Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (1) 5 Value Destroyed (30) 30 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (14805) 14805 TOTAL SCORE: 25800 Bonus ------- Pacifist 8592 Follower Combat Kills 716 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Win 3000 Win Speed 1597 Cogmind --------- Core Integrity 1286/1600 Matter 292/300 Energy 238/240 System Corruption 6% Temperature Cool (4) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (9) --- Impulse Thruster Impulse Thruster Array > --- UTILITY (12) ----- Advanced Weight Redist. System Machine Analyzer Spectral Analyzer Advanced Signal Interpreter Antimissile System > --- WEAPON (2) ------- Nanosword Plasma Lance > --- INVENTORY (5) ---- Light Quantum Reactor Q-thruster Q-thruster Q-thruster Chronowheel Peak State ------------ > --- POWER ------------ Light Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Spectral Analyzer Advanced Signal Interpreter Centrium Light Armor Plating Advanced Force Field Antimissile System Advanced Hacking Suite > --- WEAPON ----------- Nanosword Plasma Lance > --- INVENTORY -------- Q-thruster Q-thruster Q-thruster Chronowheel Transdimensional Reconstructor [Rating: 158] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion VTOL Module Treads Medium Treads Flight Unit VTOL Module Utility Machine Analyzer Device Weight Redist. System Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun Backup Laser III Impact Weapon Heavy Hammer Slashing Weapon Nanosword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 1 . . . . . . 1 . . 1 . . . . . 1 1 Utility 10 | . . . 1 . . . 1 1 . . . . 1 . 1 . . 1 . . . . 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 83 | 2 . . 2 4 1 1 7 . 1 1 . . 4 5 9 . . 2 1 . 3 . 22 7 11 Power 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 1 Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 Propulsion 35 | 2 . . 1 3 . 1 2 . . 1 . . 1 3 5 . . 1 . . 1 . 5 2 7 Treads 5 | 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . 1 . 1 2 . . 1 . . 1 3 5 . . 1 . . 1 . 5 2 7 Utility 35 | . . . 1 1 1 . 4 . . . . . 3 2 3 . . 1 . . 2 . 13 2 2 Device 17 | . . . . 1 1 . . . . . . . . 1 1 . . 1 . . 1 . 8 1 2 Storage 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Processor 8 | . . . 1 . . . 2 . . . . . 1 . 1 . . . . . . . 2 1 . Hackware 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Protection 6 | . . . . . . . 2 . . . . . 1 1 1 . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 7 | . . . . . . . 1 . 1 . . . . . 1 . . . . . . . 3 . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . . . . 1 . . . . . . . 2 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . . . . . . . . . . . . 1 . 4 2 2 Parts Lost 43 | . . . 2 . . . 2 . 1 . . 2 1 2 . . . 5 3 . . . 9 7 9 Power 5 | . . . . . . . . . 1 . . . . . . . . 1 1 . . . 1 1 . Propulsion 23 | . . . 2 . . . 1 . . . . 2 . 2 . . . 2 2 . . . 3 3 6 Utility 14 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 5 3 3 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 6 | . . . 1 . . . 2 . 1 . . 2 1 1 . . . 5 3 . . . 5 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 28 28 29 38 60 66 76 69 65 69 76 70 61 79 93 94 94 81 64 57 62 68 74 63 69 Engine 3 | . . . . . . . 8 7 3 . . . 3 13 11 11 11 8 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 7 Treads 3 | . 28 28 23 18 22 14 . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . 3 11 18 22 23 23 23 30 26 17 18 29 29 29 27 17 10 12 15 16 13 25 Device 8 | . . . . 6 16 22 9 . . . . . . 2 10 11 11 10 15 15 15 15 15 12 10 Processor 15 | . . . 5 11 11 11 15 23 23 23 23 23 20 20 17 17 17 15 15 15 15 15 14 13 12 Hackware 2 | . . . . . . . . . . . . . 5 6 2 . . . . . . . 4 4 2 Protection 4 | . . . . . . . 8 7 7 7 7 7 6 6 8 11 11 8 5 5 5 5 3 4 3 Impact Weapon 3 | . . . . . . . 4 7 7 7 7 7 6 6 5 5 5 5 5 5 5 5 3 . . Slashing Weapon 1 | . . . . . . . . . 1 7 7 5 . . 4 5 5 3 . . . . . 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | . . . . 1 1 1 9 9 10 10 10 10 12 14 23 23 23 23 19 19 24 24 47 60 57 Greatest Support 76 | 3 3 3 3 3 3 3 12 12 12 12 12 12 14 24 31 31 31 31 23 23 27 27 52 64 76 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 8 8 7 5 Most Carried 8 | 1 2 3 5 5 5 5 5 3 3 3 3 4 5 5 5 5 5 5 5 5 6 6 8 8 5 Average Carried 4 | . 1 2 3 4 4 5 3 3 3 3 3 3 4 3 4 5 5 5 4 5 5 6 7 6 4 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 5 5 Final Carried 8 | 1 2 3 5 5 5 5 3 3 3 3 3 4 4 5 5 5 5 5 5 5 6 6 8 5 5 Class Distribution -------------------- 47% | Scout 18% | Mutant 10% | Sprinter 6% | Ninja 4% | Scavenger-Scout 4% | Commander-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Extension Scavenger-Scout | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Ninja | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 930 | 169 51 . 10 45 . 20 . . 21 44 . 10 35 57 . 23 . . 23 . . . 243 80 99 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 137 | . . . . . . . . . . . . . . . . . . . . . . . . . 137 Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 5354 | . 89 106 338 97 . . 256 131 59 98 . 172 26 250 . 8 . 421 227 . . . 1265 793 1018 Core 1128 | . 31 36 102 15 . . 33 80 19 52 . 34 . 19 . . . 87 45 . . . 240 105 230 Absorbed by Shields 1278 | . . . . . . . . . . . . . . 9 . 9 . 14 17 . . . 324 304 601 Redirected to Shielding 104 | . . . . . . . . . . . . . . . . . . 24 34 . . . 46 . . Core Remaining (%) 86 | 100 . 73 . . . 70 94 . . . . 73 . 97 . . 100 . . . . 88 81 92 80 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Core Hits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 90 | . . . . . . . 5 2 . 9 . 4 1 6 6 . . 2 2 . . . 7 21 25 Impact 39 | . . . . . . . 5 2 . 7 . 2 1 6 5 . . 2 2 . . . 7 . . Slashing 46 | . . . . . . . . . . 2 . 2 . . 1 . . . . . . . . 20 21 Piercing 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 99 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 98 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 98 | . . . . . . . . . . . . . . . . . . . . . . . . . 98 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 98 | . . . . . . . . . . . . . . . . . . . . . . . . . 98 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 2 2 . . . . . . . . . . 1 1 . . . 1 1 1 1 1 8 6 6 Average Corruption 1 | . 2 2 . . . . . . . . . . 1 1 . . . 1 1 1 1 1 5 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 22 | . . 1 . . . . . . . . . . 1 3 . . . . . . . 1 6 6 4 Message Errors 6 | . . . . . . . . . . . . . 1 1 . . . . . . . . 3 1 . Matter Fused 6 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 2 Heat Flow Errors 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Energy Discharges 5 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 98 | . . . . . . . . . . . . . . . . . . . . . . . . . 98 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 98 | . . . . . . . . . . . . . . . . . . . . . . . . . 98 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . . . . . . . . . . . . . . . . . . . 114 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 259 | . . . . . . . 10 . . . . . . 259 . . . . . . . . . 199 1 Average Temperature 124 | . . . . . . . 5 . . . . . . 203 . . . . . . . . . 102 1 Received Heat Transfer 598 | . . 6 147 24 . . 72 27 9 12 . 18 . 46 . . . 18 27 . . . 77 91 24 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 696 | . 23 8 72 87 . . 141 63 . . . . 96 491 409 . . 226 . . . . 400 696 647 Initial 264 | . . 8 2 27 . . . 63 . . . . 46 46 176 . . 193 . . . . . 160 264 Average 228 | . 15 8 41 58 . . 35 37 . . . . 72 294 357 . . 146 . . . . 156 410 443 Maximum Alert Level 2 | . . . . . . . . . . . . . . 2 2 . . 1 . . . . 2 2 2 Low Security (%) 48 | 100 100 100 100 100 . 100 100 100 . . . . 100 22 7 . . 80 . . . . 55 15 . Level 1 29 | . . . . . . . . . . . . . . 52 90 . . 19 . . . . 41 23 35 Level 2 22 | . . . . . . . . . . . . . . 25 2 . . . . . . . 2 61 64 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 1 . . . . . . . . . . 2 . . . . . . . . 3 1 5 Investigation 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Reinforcement 8 | . . . 1 . . . . . . . . . . 2 . . . . . . . . 2 . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 15 | . . . 1 . . . 2 . . . . . . 2 1 . . . . . . . 3 3 3 Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . . . . . 24 . . Distress Signals 24 | . . . . . . . . . . . . . . . . . . . . . . . 24 . . Times Spotted 276 | . 4 23 12 5 . . 11 5 9 2 . 12 3 33 5 9 . 5 8 . . . 29 41 60 Peak Tracking Total 19 | . 4 19 8 3 . . 12 5 12 1 . 10 2 6 5 5 . 4 8 . . . 18 13 17 Tactical Retreats 52 | . . 1 . 2 . . 2 . 3 1 . 1 . 9 . 3 . . 1 . . . 9 11 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 20 | . 1 . . . . . . 1 . . . . 1 6 . . . 2 . . . . 4 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 56 | . 2 1 3 1 2 . 3 6 . . 4 . 1 3 5 . . 4 . . 4 . 7 5 5 Terminals 31 | . 2 . 1 . . . 1 3 . . . . . 1 5 . . 4 . . . . 5 4 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . Recycling Units 10 | . . . 1 . . . 1 3 . . . . . 2 . . . . . . . . 2 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 131 | . 7 1 8 1 3 . 5 8 . . 28 . 1 4 8 . . 8 . . 17 . 13 11 8 Successful 84 | . 3 1 3 1 3 . 2 4 . . 28 . 1 2 3 . . 2 . . 17 . 7 5 2 Failed 47 | . 4 . 5 . . . 3 4 . . . . . 2 5 . . 6 . . . . 6 6 6 Catastrophic 9 | . 1 . 1 . . . 1 . . . . . . 1 . . . 2 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 17 | . 4 . 2 . 1 . . . . . . . . 1 3 . . 3 . . . . . . 3 Terminals 63 | . 7 . 4 . . . 2 4 . . . . . 2 8 . . 8 . . . . 11 9 8 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . Recycling Units 13 | . . . 2 . . . 1 4 . . . . . 2 . . . . . . . . 2 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 73 | . 3 1 1 1 3 . . 2 . . 28 . . . 3 . . 2 . . 17 . 6 4 2 Record 19 | . . . . . 2 . . . . . 11 . . . . . . . . . 5 . . 1 . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Branch Access Points 4 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 Locate Traps 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 2 . Zone Layout 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Refit 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 2 . . . 1 2 . . . . . 1 . . . . . . . . 1 1 . Retrieve Components 8 | . . . 2 . . . 1 2 . . . . . 1 . . . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Track 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 2 . 2 . . . 2 3 . . . . 1 2 4 . . 4 . . . . 6 4 4 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . . . . . 2 6 . . . . . 7 . . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . . . 13 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total Allies 28 | . . . . . . . . . . . . 1 . 27 . . . . . . . . . . . Largest Group 10 | . . . . . . . . . . . . 1 . 10 10 . . . . . . . . . . Highest-Rated Group 314 | . . . . . . . . . . . . 96 . 314 293 . . . . . . . . . . Highest-Rated Ally 159 | . . . . . . . . . . . . 96 . 159 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 156 | . . . . . . . . . . . . 3 . 124 29 . . . . . . . . . . Total Damage 3246 | . . . . . . . . . . . . . . 2777 469 . . . . . . . . . . Kills 30 | . . . . . . . . . . . . . . 24 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . 1 . 1 . . . 1 . . 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 4546 | 18 44 61 121 222 118 235 135 155 73 188 25 91 170 705 200 104 31 96 129 48 44 65 491 515 462 Spaces Moved 10901 | 27 86 113 226 411 231 360 318 467 224 522 79 256 478 849 607 380 113 263 371 165 126 241 1319 1263 1406 Core 1474 | 27 86 113 226 411 231 360 19 . . . . . . 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9427 | . . . . . . . 299 467 224 522 79 256 478 848 607 380 113 263 371 165 126 241 1319 1263 1406 Fastest Speed 20 | 50 50 50 50 50 50 50 30 32 32 32 32 32 32 27 20 27 27 27 29 29 27 27 23 32 23 Average Speed 33 | 50 50 50 50 50 50 50 33 32 32 32 32 32 33 33 26 27 27 29 32 29 28 27 29 34 25 Slowest Speed 119 | 50 50 50 50 50 50 50 114 32 32 32 32 117 34 100 27 27 27 34 34 29 29 27 34 119 39 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 114 | . . . . . . . 3 5 . . . . 15 17 7 . 1 2 . . . . 38 9 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 3 30 23 32 66 64 79 40 21 47 70 73 58 14 86 25 63 18 15 53 44 61 43 63 50 45 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 5 | . . . . . 1 . . . . . 1 . . . . . . . . . 3 . . . . Known Exits Taken 23 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 4 . 1 . . 2 4 . 1 . . . 1 . . 2 . . . . . . Spaces Dug 70 | . . . . . . . 5 1 . 5 . 2 1 5 4 . . 2 1 . . . 6 18 20 Terrain Destroyed 112 | . . . . . . . 5 1 . 5 . 2 1 5 4 . . 2 1 . . . 6 18 62 Melee 70 | . . . . . . . 5 1 . 5 . 2 1 5 4 . . 2 1 . . . 6 18 20 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 42 | . . . . . . . . . . . . . . . . . . . . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total 11556 | 29 86 116 232 425 232 414 333 463 224 529 78 258 469 1241 628 380 111 275 374 164 132 240 1365 1307 1451 Wait 320 | . . 3 . 8 . 51 2 . . . . . . 215 8 1 . . . . . . 13 18 1 Move 10659 | 26 85 112 225 410 230 359 311 456 223 521 78 255 449 817 592 379 110 258 370 164 125 240 1247 1244 1373 Hop 102 | . . . . . . . 3 5 . . . . 13 14 7 . 1 2 . . . . 33 9 15 Pick Up 32 | 1 1 1 3 1 1 . . . . . . . 1 2 2 . . . 1 . 3 . 9 3 3 Fast Attach 52 | 2 . . 1 4 . 1 4 . 1 1 . . 3 4 5 . . 2 . . 1 . 13 2 8 Attach 28 | . . . 1 . 1 . 3 . . . . . 1 1 2 . . . 1 . 2 . 7 5 4 Detach 7 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 3 1 Swap 5 | . . . . . . . . . . . . . . . 2 . . . . . 1 . 2 . . Drop 27 | . . . . 2 . 1 4 . . . . . 1 2 5 . . . . . . . 8 3 1 Fire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 80 | . . . . . . . 5 2 . 7 . 2 1 6 5 . . 2 2 . . . 7 20 21 Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 168 | . . . . . . . . . . . . . . 108 . . . 11 . . . . 25 . 24 Rewire 74 | . . . . . . 2 . . . . . . . 72 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 19 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Identified exit to Mines 63 | -10/Materials | Entered Mines 65 | -10/Mines | Assembled infested the area 101 | -10/Mines | Learned Materials security intel 106 | -10/Mines | Discovered new exit (range 15) 116 | -10/Mines | Met a Derelict shopkeep closing up shop 124 | -10/Mines | Entered Materials 124 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 205 | -9/Materials | Discovered new exit (range 13) 211 | -9/Materials | Identified exit to Materials 237 | -9/Materials | Discovered new exit (range 8) 244 | -9/Materials | Identified exit to Mines 245 | -9/Materials | Entered Mines 273 | -9/Mines | Discovered new exit (range 5) 301 | -9/Mines | Build established: Mutant 356 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 373 | -9/Mines | Learned Materials garrison access intel 381 | -9/Mines | Discovered exit to Materials (range 12) 465 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 466 | -9/Mines | Identified exit to Exiles 467 | -9/Mines | Entered Exiles 480 | -9/Exiles | Met 8R-AWN 488 | -9/Exiles | Met EX-HEX 502 | -9/Exiles | Met EX-BIN 508 | -9/Exiles | Aligned with FarCom system 509 | -9/Exiles | Given EX-Vault access code 520 | -9/Exiles | Opened EX-Vault 525 | -9/Exiles | Found Chronowheel 536 | -9/Exiles | Warned to stay clear of 0b10 Research branches 543 | -9/Exiles | Exiles lab attacked by MAIN.C 566 | -9/Exiles | Learned location of Zion (-6) 579 | -9/Exiles | Discovered new exit (range 14) 584 | -9/Exiles | Identified exit to Mines 585 | -9/Exiles | Left Exiles lab with Chronowheel 585 | -9/Exiles | Entered Mines 806 | -8/Mines | Discovered exit to Materials (range 5) 820 | -8/Mines | Entered Materials 820 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 821 | -8/Materials | Loaded intel: 1 garrison access location 951 | -8/Materials | Discovered new exit (range 13) 955 | -8/Materials | Identified exit to Factory 955 | -8/Materials | Entered Factory 955 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1079 | -7/Factory | Identified exit to Storage 1079 | -7/Factory | Identified exit to Lower Caves 1110 | -7/Factory | Entered Lower Caves 1118 | -7/Lower Caves | Encountered a Warlord checkpoint 1145 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1182 | -7/Lower Caves | Discovered new exit (range 4) 1183 | -7/Lower Caves | Identified exit to Lower Caves 1183 | -7/Lower Caves | Entered another Lower Caves area 1186 | -7/Lower Caves | Discovered new exit (range 7) 1191 | -7/Lower Caves | Identified exit to Factory 1217 | -7/Lower Caves | Spotted B-75 Beast 1306 | -7/Lower Caves | Learned 4 Factory zone layouts 1326 | -7/Lower Caves | Encountered a Warlord checkpoint 1370 | -7/Lower Caves | Discovered new exit (range 5) 1371 | -7/Lower Caves | Identified exit to Data Miner 1371 | -7/Lower Caves | Entered Data Miner 1371 | -7/Data Miner | Discovered new exit (range 6) 1376 | -7/Data Miner | Met Data Miner 1384 | -7/Data Miner | Learned location of Section 7 (-2) 1384 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1389 | -7/Data Miner | Received God Mode back door access code from Data Miner 1396 | -7/Data Miner | Identified exit to Proximity Caves 1396 | -7/Data Miner | Entered Proximity Caves 1398 | -6/Proximity Caves | Build established: Sprinter 1420 | -6/Proximity Caves | Learned Factory machine intel 1438 | -6/Proximity Caves | Escorted by Enhanced Grunt 1481 | -6/Proximity Caves | Discovered exit to Factory (range 8) 1487 | -6/Proximity Caves | Entered Factory 1487 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1488 | -6/Factory | Identified exit to Extension 1489 | -6/Factory | Loaded intel: 294 machine locations 1541 | -6/Factory | Discovered new exit (range 7) 1544 | -6/Factory | Identified exit to Lower Caves 1657 | -6/Factory | Entered Extension 1690 | -6/Extension | Rescued a captive Derelict 1792 | -6/Extension | Build established: Scout 1806 | -6/Extension | Rescued a captive Derelict 1810 | -6/Extension | Rescued a captive Derelict 1818 | -6/Extension | Rescued A7 1975 | -6/Extension | Spotted B-75 Beast 1996 | -6/Extension | Spotted B-75 Beast 2039 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 2084 | -6/Extension | Rescued a captive Derelict 2084 | -6/Extension | Rescued a captive Derelict 2094 | -6/Extension | Rescued a captive Derelict 2129 | -6/Extension | Rescued a captive Derelict 2131 | -6/Extension | Rescued a captive Derelict 2146 | -6/Extension | Rescued a captive Derelict 2147 | -6/Extension | Rescued a captive Derelict 2150 | -6/Extension | Rescued a captive Derelict 2263 | -6/Extension | Rescued a captive Derelict 2271 | -6/Extension | Rescued a captive Derelict 2290 | -6/Extension | Rescued a captive Derelict 2296 | -6/Extension | Rescued a captive Derelict 2320 | -6/Extension | Discovered new exit (range 10) 2320 | -6/Extension | Discovered new exit (range 6) 2321 | -6/Extension | Identified exit to Cetus 2325 | -6/Extension | Identified exit to Factory 2362 | -6/Extension | Entered Factory 2362 | -5/Factory | Accompanied by 10 allies 2362 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2481 | -5/Factory | Discovered new exit (range 20) 2486 | -5/Factory | Identified exit to Factory 2561 | -5/Factory | Discovered new exit (range 5) 2562 | -5/Factory | Identified exit to Upper Caves 2562 | -5/Factory | Entered Upper Caves 2663 | -5/Upper Caves | Discovered new exit (range 10) 2665 | -5/Upper Caves | Identified exit to Upper Caves 2666 | -5/Upper Caves | Entered another Upper Caves area 2667 | -5/Upper Caves | Identified exit to Warlord 2675 | -5/Upper Caves | Discovered exit to Factory (range 9) 2697 | -5/Upper Caves | Entered Factory 2697 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2742 | -4/Factory | Discovered new exit (range 16) 2744 | -4/Factory | Identified exit to Upper Caves 2793 | -4/Factory | Entered Upper Caves 2794 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 2797 | -4/Upper Caves | Encountered a Warlord checkpoint 2800 | -4/Upper Caves | Spotted B-86 Titan 2862 | -4/Upper Caves | Learned Research terminal intel 2917 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2921 | -4/Upper Caves | Discovered new exit (range 6) 2922 | -4/Upper Caves | Identified exit to Upper Caves 2922 | -4/Upper Caves | Entered another Upper Caves area 2927 | -4/Upper Caves | Lost 3 parts (1p2n) 2969 | -4/Upper Caves | Discovered new exit (range 5) 2970 | -4/Upper Caves | Identified exit to Zhirov 2970 | -4/Upper Caves | Entered Zhirov 2970 | -4/Zhirov | Discovered new exit (range 3) 2976 | -4/Zhirov | Met Zhirov 2981 | -4/Zhirov | Learned location of Quarantine (-2) 2981 | -4/Zhirov | Learned location of Testing (-3) 2981 | -4/Zhirov | Learned location of Command (-1) 2984 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2988 | -4/Zhirov | Found Alien Artifact 2988 | -4/Zhirov | Identified Integrated Dissipator 2988 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3002 | -4/Zhirov | Found Alien Artifact 3013 | -4/Zhirov | Identified exit to Proximity Caves 3014 | -4/Zhirov | Entered Proximity Caves 3074 | -3/Proximity Caves | Discovered new exit (range 22) 3079 | -3/Proximity Caves | Identified exit to Research 3079 | -3/Proximity Caves | Entered Research 3079 | -3/Research | Evolved 2 slots: Utility x2 3080 | -3/Research | Loaded intel: 22 terminal locations 3103 | -3/Research | Found Antimissile System 3147 | -3/Research | Found Prototype Processor 3147 | -3/Research | Identified Spectral Analyzer 3156 | -3/Research | Found Spectral Analyzer 3394 | -3/Research | Found Enh. Force Lance 3408 | -3/Research | Lost 5 parts (1p1n3u) 3413 | -3/Research | Build established: Ninja 3485 | -3/Research | Found Prototype Slashing Weapon 3490 | -3/Research | Spotted B-86 Titan 3526 | -3/Research | Discovered new exit (range 17) 3527 | -3/Research | Lost 4 parts (2n2u) 3532 | -3/Research | Identified exit to Research 3551 | -3/Research | Identified Nanosword 3563 | -3/Research | Spotted B-86 Titan 3570 | -3/Research | Entered another Research area 3570 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3640 | -2/Research | Identified exit to Quarantine 3747 | -2/Research | Found Prototype Processor 3747 | -2/Research | Identified Exp. Target Analyzer 3763 | -2/Research | Found Prototype Reactor 3763 | -2/Research | Identified Zero-point Reactor 3804 | -2/Research | Build established: Scout 3851 | -2/Research | Spotted B-90 Cyclops 3859 | -2/Research | Spotted B-90 Cyclops 3863 | -2/Research | Search patrols dispatched 4048 | -2/Research | Spotted B-90 Cyclops 4070 | -2/Research | Search patrols dispatched 4082 | -2/Research | Discovered new exit (range 7) 4084 | -2/Research | Identified exit to Access 4085 | -2/Research | Entered Access 4085 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4320 | -1/Access | Spotted B-99 Colossus 4323 | -1/Access | Spotted B-99 Colossus 4335 | -1/Access | Search patrols dispatched 4366 | -1/Access | Identified Transdimensional Reconstructor 4366 | -1/Access | Warped through subspace 4415 | -1/Access | Adv. Hacking Suite fried by hacking feedback 4438 | -1/Access | Energy Cycler disabled 4539 | -1/Access | Lost 6 parts (4n2u) 4545 | -1/Access | Discovered new exit (range 6) 4547 | -1/Access | Identified exit to Surface 4547 | *** | Escaped! Last Messages --------------- 04508_ Penetrated by Slug. 04508_ Slug penetrates Wall. 04508_ Adv. Force Field destroyed. 04510_ System corrupted: Component data lost. 04510_ Slug penetrates Wall. 04518_ Slug penetrates Hyperwave Decoder. 04518_ Slug penetrates Wall. 04518_ Penetrated by Slug. 04528_ >> Machine Analyzer network decryption results: 04528_ Terminal x1 04531_ W-44 Eye sends out distress signal. 04537_ >> Machine Analyzer network decryption results: 04537_ Terminal x2 04537_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04541_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A016. 04544_ Connecting with Terminal... 04545_ The Access Shell folds into the floor. 04545_ EXIT=FOUND 04546_ System corrupted: Matter fused (-8). 04547_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????+ ????""???# " # | | ?????????# !!!????"""??#""" # ! | | ?????????# !! ?????T"??# """ !! # = | | ?????????# !! ???"""??# " !! # """"" | | ?????????# ???""??## ! # """"" | | ?????????# ?????? ## ! # """"" | | ?????????# ???? #?# # """"" | | ??????????? ?? ??# # """"" | | ???????????? ? ????# # | | ?????????????? ?????# w # | | ################/#############+###### ######+##### | | | | | | ?######+### Y###################################?? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# k####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????????"""T"""???????????????????? | | ??????????# ??????????"""?"""???????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 67 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Point Defense Rating 240 Evasion (%) 65 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Point Defense Array | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicAlloyNeutralizer Manual? 0 Play Time 02:03:21 Cumulative 654.7 hours Start 2022.12.15 @ 16:46:00 End 2022.12.21 @ 20:24:32 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 498 Adventurer 0 Explorer 0 Win Type 0 Total 169 Types 94/9/49/6/3/2/4/1/1 Lore% 95 Gallery% 93 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39403edf-0125-4e00-95ef-960616b778c4