Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.27 @ 02:53:49 Player: Delta Epsilon Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3143) 3143 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6938 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 100/100 System Corruption 48% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Target Analyzer Weapon Cycler Weapon Cycler > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Transmission Jammer Improved Light Armor Plating High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Weapon Cycler Hardened Heavy Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Heavy Rocket Launcher Precision Grenade Launcher > --- INVENTORY -------- Cooled Deuterium Engine Advanced Treads Medium Treads Medium Treads VSS Leg High-capacity Matter Pod Structural Scanner Seismic Detector Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Hardlight Generator EM Pulse Cannon Heavy Ion Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Guided EMP Blaster Great Maul [Rating: 53] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Guided EMP Blaster Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 2 . 1 . 2 . . Weapon . | . . . . . . . . . Parts Attached 142 | 9 . 2 4 10 38 31 17 31 Power 12 | 1 . . . 1 3 3 1 3 Engine 11 | 1 . . . 1 2 3 1 3 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 33 | 4 . . . 3 10 5 3 8 Treads 9 | 2 . . . . . . 3 4 Leg 19 | 2 . . . 2 6 5 . 4 Wheel 2 | . . . . 1 1 . . . Hover 1 | . . . . . 1 . . . Flight 2 | . . . . . 2 . . . Utility 43 | 2 . 1 2 4 7 13 5 9 Device 27 | 1 . 1 1 2 4 9 4 5 Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 12 | . . . . 2 2 3 1 4 Artifact . | . . . . . . . . . Weapon 54 | 2 . 1 2 2 18 10 8 11 Energy Gun 8 | 2 . 1 . . 4 . . 1 Energy Cannon 12 | . . . 1 1 3 2 1 4 Ballistic Gun 5 | . . . . . 5 . . . Ballistic Cannon 13 | . . . . . . 7 4 2 Launcher 6 | . . . . . 2 1 2 1 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 3 Slashing Weapon 6 | . . . 1 1 4 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 5 2 . . Parts Lost 30 | . . . . 2 4 2 5 17 Power 5 | . . . . . 1 1 1 2 Propulsion 10 | . . . . 1 2 . 1 6 Utility 11 | . . . . 1 1 1 2 6 Weapon 4 | . . . . . . . 1 3 Highest Loss Streak 5 | . . . . 2 2 1 5 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 88 97 96 96 91 88 79 Engine 6 | . 14 11 11 8 3 6 6 5 Treads 1 | . . . . . . . 12 8 Leg 20 | . 28 22 22 21 26 22 10 6 Device 21 | . 14 22 31 26 23 21 14 18 Storage 8 | . 14 11 11 9 9 7 7 6 Processor 7 | . . . . . 7 8 15 15 Protection 5 | . . . . 9 4 7 5 5 Energy Gun 5 | . 28 22 11 . 10 . . . Energy Cannon 2 | . . . 4 16 1 . . 1 Ballistic Cannon 7 | . . . . . . 13 12 8 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 13 13 15 57 72 72 90 87 80 Greatest Support 78 | 40 20 20 20 30 30 50 78 78 Greatest Overweight (x) 20 | 3 . . 2 6 6 2 1 20 Average Overweight (x) 1 | . . . . 3 1 1 . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 13 20 20 20 20 18 Most Carried 20 | 3 4 8 12 19 20 20 20 16 Average Carried 15 | 1 3 5 8 14 18 19 17 10 Final Capacity 20 | 8 8 8 20 20 20 20 20 5 Final Carried 20 | 2 4 6 11 19 19 20 13 3 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Matter Collected 4140 | 290 70 160 112 125 534 1506 538 805 Remotely 466 | . . . . . . 251 215 . Salvage Created 4728 | 168 183 107 30 200 919 1196 1254 671 Parts 216 | 9 9 8 1 12 66 75 . 36 Haulers Intercepted 6 | . 1 . . . 4 1 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 63 | . 3 1 . 3 16 19 6 15 Melee 6 | . . . . 1 4 . 1 . Guns 10 | . 2 1 . . 7 . . . Cannons 34 | . . . . 2 1 18 1 12 AOE 11 | . 1 . . . 4 1 4 1 Classes Destroyed 13 | 2 4 3 . . 1 2 1 . Worker 7 | . . . . . 2 5 . . Builder 11 | . . 1 1 2 3 3 . 1 Tunneler 8 | 5 . . . . 1 1 . 1 Hauler 6 | . 1 . . . 4 1 . . Recycler 9 | 1 . . . . 1 6 . 1 Operator 1 | . . 1 . . . . . . Watcher 3 | . 1 . . . . 1 . 1 Swarmer 12 | . 2 . . . 6 . . 4 Grunt 19 | . 1 . . 2 8 5 . 3 Sentry 13 | . . 1 . 1 2 4 . 5 Hunter 2 | . . . . . . 2 . . Programmer 11 | . . . . . . 8 . 3 Compactor 6 | . . . . . . . 6 . Best Kill Streak 7 | 5 2 1 1 2 7 3 3 4 Combat Bots Only 7 | . 2 1 . 1 7 2 3 4 Max Kills in Single Turn 2 | 2 1 1 1 2 2 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . 2 1 2 1 Melee 1 | . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Damage Taken 6412 | . 115 102 . 740 745 1206 729 2775 Core 985 | . 9 . . 146 125 87 72 546 Absorbed by Shields 591 | . . . . 122 63 330 . 76 Regen/Repaired (Parts) 366 | . . . . . . 366 . . Core Remaining (%) 86 | 100 96 . 100 . 50 . . . Volleys Fired 291 | 5 14 9 8 13 56 95 38 53 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 160 | 80 80 80 96 160 155 155 96 128 Shots Fired 524 | 10 28 18 16 26 88 191 67 80 Gun 154 | 10 28 18 16 . 82 . . . Cannon 346 | . . . . 26 3 191 48 78 Launcher 24 | . . . . . 3 . 19 2 Special . | . . . . . . . . . Kinetic 306 | . . . . . 17 187 45 57 Thermal 115 | . . . 8 26 68 4 3 6 Explosive 21 | . . . . . 2 . 19 . Electromagnetic 82 | 10 28 18 8 . 1 . . 17 Robot Hit Streak 22 | 4 3 6 4 8 22 12 21 12 Robot Miss Streak 6 | 1 4 3 3 5 3 5 2 6 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 335 | 7 14 10 10 15 69 96 54 60 Core Hits 135 | 7 5 4 1 6 32 42 15 23 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . . 4 Critical Strikes 23 | . . . . 1 5 8 4 5 Burn 2 | . . . . . 2 . . . Blast 11 | . . . . . . 8 2 1 Smash 6 | . . . . . . . 2 4 Sever 4 | . . . . 1 3 . . . Melee Attacks 48 | . . . . 4 29 . 4 11 Impact 15 | . . . . . . . 4 11 Slashing 33 | . . . . 4 29 . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . 1 4 . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11965 | 176 295 128 143 469 2088 3064 3530 2072 Guns 1485 | 103 197 128 143 . 914 . . . Cannons 5619 | . . . . 333 29 2840 987 1430 Explosions 3172 | 73 98 . . . 307 224 2350 120 Melee 1688 | . . . . 136 837 . 193 522 Ramming 1 | . . . . . 1 . . . Kinetic 4876 | . . . . . 156 2790 906 1024 Thermal 1824 | 73 98 . 88 333 787 229 81 135 Explosive 2592 | . . . . . 242 . 2350 . Electromagnetic 984 | 103 197 128 55 . 65 45 . 391 Impact 715 | . . . . . . . 193 522 Slashing 973 | . . . . 136 837 . . . Piercing . | . . . . . . . . . Highest Corruption 48 | . . 1 1 2 2 2 48 48 Average Corruption 11 | . . 1 1 2 2 1 24 48 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 187 | . . . 5 . 33 36 26 87 Message Errors 33 | . . . . . 6 6 3 18 Matter Fused 46 | . . . 5 . 12 5 4 20 Heat Flow Errors 25 | . . . . . 2 6 6 11 Energy Discharges 24 | . . . . . 5 2 4 13 Parts Rejected 4 | . . . . . . 1 1 2 Data Loss (minor) 22 | . . . . . 5 6 4 7 Data Loss (major) 12 | . . . . . 1 5 1 5 Misfires 3 | . . . . . 1 2 . . Alerts 3 | . . . . . 1 2 . . Misdirections 8 | . . . . . . . . 8 Weapon Failures 7 | . . . . . . 1 3 3 Overload Shots . | . . . . . . . . . Overflow Damage 568 | 2 21 . . 42 58 73 2 370 Projectiles 80 | . . . . . . 73 . 7 Explosions 38 | 2 21 . . . 13 . 2 . Melee 450 | . . . . 42 45 . . 363 Knockbacks 24 | . . . . . . 18 . 6 Impact 2 | . . . . . . . . 2 Kinetic 21 | . . . . . . 17 . 4 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 492 | . 19 . . . . 66 407 . Shots 9 | . 1 . . . . 1 7 . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 437 | 18 84 90 108 279 283 309 437 321 Average Temperature 82 | 12 25 37 38 95 51 79 105 116 Received Heat Transfer 1714 | . 18 42 . 302 367 286 . 699 Effects 3 | . . . . . . . 2 1 Shutdowns 1 | . . . . . . . 1 . Energy Bleed 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . 1 2 . . . . . 7 Impact Corruptions 10 | . . . . . . . . 10 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . Heat Transferred 3109 | 100 100 . 222 650 1567 174 111 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 1 3 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Peak Influence 477 | 30 166 85 60 111 193 477 213 190 Initial 163 | . 19 . 5 . . 52 163 . Average 91 | 13 107 49 27 35 74 131 120 63 Maximum Alert Level 2 | . . . . . . 2 1 . Low Security (%) 90 | 100 100 100 100 100 100 76 97 100 Level 1 4 | . . . . . . 12 2 . Level 2 4 | . . . . . . 11 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 2 1 . 2 13 . 2 Investigation 5 | . . 2 1 . . 2 . . Extermination 9 | . . . . . . 7 . 2 Reinforcement 6 | . 1 . . . 2 3 . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Distress Signals 2 | . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 8 7 . 11 20 24 6 26 Peak Tracking Total 8 | . 4 6 . 8 4 3 5 4 Tactical Retreats 6 | . . . . 1 3 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Traps Triggered 6 | . . 1 . . . 2 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Machines Disabled 13 | . 2 . . 2 3 5 . 1 Max in Single Turn 3 | . 1 . . 2 1 3 . 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Machines Accessed 24 | . 2 3 1 3 8 6 . 1 Terminals 18 | . 2 3 . 2 7 3 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 3 | . . . . . 1 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 43 | . 4 5 1 4 15 12 . 2 Successful 20 | . . 3 1 2 9 5 . . Failed 23 | . 4 2 . 2 6 7 . 2 Catastrophic 6 | . 1 1 . . 1 1 . 2 Database Lockouts . | . . . . . . . . . Manual 16 | . 2 4 . 2 7 1 . . Terminals 35 | . 4 5 . 3 14 7 . 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . Recycling Units 3 | . . . . . 1 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 15 | . . 3 1 1 8 2 . . Record 1 | . . . . . 1 . . . Part Schematic 2 | . . . . . 2 . . . Robot Analysis 1 | . . 1 . . . . . . Open Door 4 | . . . 1 . 3 . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . . 1 . . 1 . . . Alert Level 1 | . . . . . . 1 . . Maintenance Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . Monitor 1 | . . . . . 1 . . . Reject 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 2 . 2 4 5 . 1 Full Trace Events 5 | . 1 1 . . 1 2 . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 22 | . . . . . . 22 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 . . . . . Highest-Rated Group 40 | . . . 40 . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . Total Orders 1 | . . . 1 . . . . . ROAM 1 | . . . 1 . . . . . Ally Attacks 11 | . . . 11 . . . . . Total Damage 133 | . . . 133 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Turns Passed 11263 | 158 400 426 610 808 2404 4424 562 1471 Spaces Moved 4655 | 97 279 317 311 259 742 1794 217 639 Core 194 | 18 . . . . . . . 176 Treads 493 | 5 . . . . . . 155 333 Legs 3804 | 74 279 317 311 176 661 1794 62 130 Wheels 164 | . . . . 83 81 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 170 170 189 155 50 Average Speed 188 | 130 120 120 159 248 203 207 164 186 Slowest Speed 1050 | 200 120 120 260 330 260 260 189 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 59 25 69 18 46 18 95 16 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 16 | . . . . 4 5 1 6 . Terrain Destroyed 241 | 8 4 . . 8 42 59 102 18 Melee 3 | . . . . . 3 . . . Projectile 80 | . . . . 8 5 38 11 18 AOE 158 | 8 4 . . . 34 21 91 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Total 6578 | 116 316 346 411 388 1504 2314 355 828 Wait 1294 | . 22 11 81 97 604 340 77 62 Move 4648 | 96 278 316 310 258 741 1794 216 639 Hop . | . . . . . . . . . Pick Up 66 | 2 2 5 5 6 14 24 2 6 Fast Attach 31 | 9 . . 3 2 5 4 1 7 Attach 35 | . . 2 . . 8 3 8 14 Detach 12 | 2 . 1 . . 4 1 . 4 Swap 76 | . . . 1 8 25 24 8 10 Drop 61 | 2 . 2 3 . 17 29 1 7 Fire 291 | 5 14 9 8 13 56 95 38 53 Melee 48 | . . . . 4 29 . 4 11 Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 159 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 4) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Utility x2 967 | -9/Materials | Discovered new exit (range 16) 985 | -9/Materials | Entered Mines 989 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1239 | -9/Mines | Discovered new exit (range 15) 1247 | -9/Mines | Met a Derelict shopkeep closing up shop 1595 | -9/Mines | Entered Materials 1595 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1596 | -8/Materials | Identified exit to Storage 2170 | -8/Materials | Build established: Scavenger-Mutant 2403 | -8/Materials | Entered Storage 2541 | -8/Storage | Identified exit to Factory 2627 | -8/Storage | Destroyed 7 combat bots 4807 | -8/Storage | Entered Factory 4807 | -7/Factory | Evolved 2 slots: Utility x2 5429 | -7/Factory | Discovered new exit (range 12) 6400 | -7/Factory | Build established: Mutant 8209 | -7/Factory | Repaired Hrd. Heavy Armor Plating 9207 | -7/Factory | First assault squad dispatched 9231 | -7/Factory | Sucked down chute 9231 | -7/Factory | Entered Waste 9246 | -7/Waste | EMP discharged 9297 | -7/Waste | Spotted C-40 Crusher 9305 | -7/Waste | Spotted C-40 Crusher 9346 | -7/Waste | EMP discharged 9346 | -7/Waste | System corruption reached 10% 9365 | -7/Waste | Spotted C-40 Crusher 9425 | -7/Waste | Spotted C-40 Crusher 9427 | -7/Waste | Spotted C-40 Crusher 9427 | -7/Waste | Destroyed C-40 Crusher 9443 | -7/Waste | Destroyed C-40 Crusher 9443 | -7/Waste | Destroyed C-40 Crusher 9446 | -7/Waste | EMP discharged 9466 | -7/Waste | Destroyed C-40 Crusher 9479 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9482 | -7/Waste | Crushed by Compactor (1 part destroyed) 9491 | -7/Waste | Spotted C-40 Crusher 9494 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9495 | -7/Waste | Destroyed C-40 Crusher 9525 | -7/Waste | Lost 5 parts (1p1n2u1w) 9546 | -7/Waste | EMP discharged 9613 | -7/Waste | Destroyed C-40 Crusher 9646 | -7/Waste | EMP discharged 9646 | -7/Waste | System corruption reached 30% 9728 | -7/Waste | Discovered new exit (range 16) 9746 | -7/Waste | EMP discharged 9793 | -7/Waste | Entered Factory 9961 | -7/Factory | Build established: Scavenger-Mutant 10300 | -7/Factory | Core integrity fell below 50% 10330 | -7/Factory | Build established: Mutant 10337 | -7/Factory | Lost 5 parts (1p1n2u1w) 10837 | -7/Factory | Lost 3 parts (2u1w) 11089 | -7/Factory | Core integrity fell below 20% 11133 | -7/Factory | Lost 3 parts (1p2n) 11264 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 11208_ P-60 Hacker system corrupted by crushing effect. 11208_ P-60 Hacker knocked back. 11211_ P-60 Hacker suffers critical hit (Smash). 11211_ Destroyed Shock Rifle. 11211_ P-60 Hacker system corrupted by crushing effect. 11212_ P-60 Hacker system terminally corrupted. 11215_ Acquired 37 matter. 11217_ T-07 Excavator is excavating. 11220_ System corrupted: Component data lost. 11230_ T-07 Excavator is excavating. 11232_ Sneak attack on T-07 Excavator. 11232_ Destroyed Wheel. 11232_ Destroyed Seismic Detector. 11232_ T-07 Excavator system corrupted by crushing effect. 11232_ Lgt. Ion Engine fried. 11232_ Imp. Terrain Scanner fried. 11232_ T-07 Excavator destroyed. 11235_ Acquired 21 matter. 11250_ System corrupted: Component data lost. 11264_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????######## | | ?????????????????????????????+ | | ?????????????????????????????# | | ???????????##############+#### """" | | ???????????# """" | | ???????????# """" | | ???????????# | | ???????????# | | ???????????# ! | | ???????????# | | ???????????# | | ???????????# h | | ???????????# ################## | | ???????????# #????????????????? | | ???????????# #????????????????? | | ???????????+ +????????????????? | | ???????????# #????????????????? | | ???????????# #????????????????? | | ???????????# #????????????????? | | ???????????# #????????????????? | | ?? ????????# #????????????????? | | ?? " ??????# #????????????????? | | ?? " " ????# #????????????????? | | ?? " " ??# #????????????????? | | ? " " # #????????????????? | | ? " " /@ #????????????????? | | ? " " # #????????????????? | | ?? " " " # #????????????????? | | ?? " " ""?# #????????????????? | | ?? " " ????## ##############????? | | ?? ?????????# # #????? | | ????????????# ] # #????? | | ????????????# + #????? | | ????????????# # """" """" #????? | | ????????????# # """" """" #????? | | ????????????# # """" """" #????? | | ????????????# # """" """" #????? | | ????????????# # """" """" #????? | | ????????????# # """" """"?#????? | | ????????????# # ????????? | | ???########## ##########????????? | | ???# # #?????????????????? | | ???# # #?????????????????? | | ???# # #?????????????????? | | ???# # #########?????????? | | ???# # # #?????????? | | ???# +| #?????????? | | ???# # # ##?????????? | | ???# [/ # ########??????????? | | ???# + #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 750 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Flexi-carbon Leg | -8/Storage | Hacked Hvy. Rocket Launcher | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonSpreadRailgun Manual? 0 Play Time 01:28:05 Cumulative 37.7 hours Start 2023.01.27 @ 01:14:21 End 2023.01.27 @ 02:53:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8987e1a-c5e9-4bda-9ce3-b827d462b0d5