Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.14 @ 20:58:27 Player: tc Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2246) 2246 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-101) -101 TOTAL SCORE: 5915 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 449 Friendly Fire -692 Cogmind --------- Core Integrity 0/850 Matter 87/300 Energy 41/100 System Corruption 4% Temperature Cool (286) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Heavy EM Shotgun Heavy Particle Gun Gatling Laser Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Heavy Assault Rifle Assault Cannon [Rating: 45] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 Utility 3 | . . . 1 1 . . 1 Weapon 2 | . . . 1 . . 1 . Parts Attached 66 | 5 6 2 12 16 9 5 11 Power 11 | 1 1 . 1 4 . 2 2 Engine 5 | 1 . . 1 . . 1 2 Core 6 | . 1 . . 4 . 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 1 1 3 3 4 2 2 Treads 3 | . . . . 2 1 . . Leg 15 | 2 1 1 3 1 3 2 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . 3 1 3 5 3 . . Device 8 | . . . 1 5 2 . . Storage 5 | . 3 1 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . 1 . . Artifact . | . . . . . . . . Weapon 22 | 2 1 . 5 4 2 1 7 Energy Gun 9 | 1 . . 1 2 2 . 3 Energy Cannon 4 | . . . 2 . . . 2 Ballistic Gun 7 | 1 . . 2 2 . 1 1 Ballistic Cannon 2 | . 1 . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 37 | . 2 1 1 8 5 . 20 Power 4 | . . . . 1 . . 3 Propulsion 9 | . 1 1 . 1 2 . 4 Utility 8 | . . . 1 3 1 . 3 Weapon 16 | . 1 . . 3 2 . 10 Highest Loss Streak 15 | . 2 1 1 5 5 . 15 Average Slot Usage (%) 91 | . 97 99 94 87 84 94 85 Engine 3 | . 7 . 9 . . 4 5 Core 7 | . 6 14 1 7 9 7 5 Treads 2 | . . . . 12 3 . . Leg 19 | . 27 27 22 8 13 23 23 Device 10 | . . . 5 20 13 15 11 Storage 12 | . 25 28 12 9 9 7 6 Protection 5 | . . . 11 2 8 7 4 Energy Gun 7 | . 6 . 6 1 13 15 10 Energy Cannon 1 | . . . 8 2 . . 1 Ballistic Gun 13 | . 14 14 7 19 13 12 12 Ballistic Cannon 4 | . 7 14 11 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 7 18 22 36 39 46 53 52 Greatest Support 71 | 20 20 20 26 49 49 56 71 Greatest Overweight (x) 2 | . . 2 1 2 2 1 1 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 10 | 4 6 8 10 10 10 10 10 Average Capacity 9 | 4 5 7 9 10 10 10 10 Most Carried 10 | 3 6 7 9 10 10 10 10 Average Carried 7 | 1 4 6 7 8 8 8 7 Final Capacity 10 | 4 6 8 10 10 10 10 10 Final Carried 10 | 3 6 7 9 10 8 10 1 Class Distribution -------------------- 35% | Commander-Tank 24% | Mutant 16% | Scavenger-Tank 11% | Tank 9% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Commander-Tank | -8/Storage Commander-Tank | -7/Factory Commander-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Matter Collected 1493 | 262 75 282 160 401 161 102 50 Remotely . | . . . . . . . . Salvage Created 2523 | 42 98 96 248 840 201 230 768 Parts 141 | 3 9 7 19 37 12 11 43 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 50 | 1 4 4 8 17 3 4 9 Guns 29 | 1 2 2 2 10 3 4 5 Cannons 16 | . 2 2 3 7 . . 2 AOE 5 | . . . 3 . . . 2 Classes Destroyed 11 | 1 1 . 1 4 1 . 3 Worker 3 | . . . . . . . 3 Hauler 1 | . . . . 1 . . . Recycler 3 | . . . . 1 . . 2 Operator 1 | . . . . . 1 . . Watcher 2 | . . . . 1 1 . . Swarmer 12 | . 2 2 3 3 . . 2 Grunt 25 | 1 2 2 3 11 . 2 4 Brawler 1 | . . . . . . . 1 Sentry 10 | . . . 2 2 2 2 2 Hunter 3 | . . . . 1 1 . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | 1 4 2 3 5 2 2 6 Combat Bots Only 4 | 1 4 2 3 4 1 2 4 Max Kills in Single Turn 5 | 1 1 1 2 2 1 1 5 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . 2 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Damage Taken 5027 | 45 436 180 192 1028 381 193 2572 Core 1289 | . 143 37 55 150 12 28 864 Absorbed by Shields 194 | . . . . 194 . . . Core Remaining (%) 76 | 100 . 28 86 . 70 96 . Volleys Fired 150 | 4 12 12 13 48 19 9 33 Largest 4 | 2 2 2 3 3 3 4 4 Hottest 208 | 70 70 55 143 126 130 158 208 Shots Fired 438 | 8 24 24 39 129 55 35 124 Gun 332 | 8 19 12 14 87 55 35 102 Cannon 106 | . 5 12 25 42 . . 22 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 289 | 4 17 24 18 93 45 17 71 Thermal 136 | 4 7 . 12 36 10 18 49 Explosive . | . . . . . . . . Electromagnetic 13 | . . . 9 . . . 4 Robot Hit Streak 12 | 5 8 5 6 12 3 8 9 Robot Miss Streak 6 | 3 3 4 2 4 5 6 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 6 | . 1 . . 2 1 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 Shots Hit Robots 249 | 5 13 12 23 82 29 17 68 Core Hits 125 | 2 4 8 13 41 12 11 34 Critical Hits 4 | . . . 1 2 . 1 . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . . . 2 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4993 | 78 184 230 471 1328 438 358 1906 Guns 2861 | 78 113 122 127 866 438 358 759 Cannons 1151 | . 71 108 240 462 . . 270 Explosions 981 | . . . 104 . . . 877 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2377 | 40 147 230 150 854 287 183 486 Thermal 2350 | 38 37 . 248 474 151 175 1227 Explosive 114 | . . . . . . . 114 Electromagnetic 152 | . . . 73 . . . 79 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 205 | . 17 . . . . . 188 Projectiles 17 | . 17 . . . . . . Explosions 188 | . . . . . . . 188 Melee . | . . . . . . . . Knockbacks 9 | . 1 5 1 1 . . 1 Impact . | . . . . . . . . Kinetic 7 | . 1 3 1 1 . . 1 Secondary 2 | . . 2 . . . . . Self-Inflicted Damage 171 | . . . . . . . 171 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 651 | 54 74 33 341 407 197 249 651 Average Temperature 143 | 32 27 18 105 153 66 103 229 Received Heat Transfer 1110 | 24 90 42 72 459 63 63 297 Effects 22 | . . . 1 1 . 1 19 Shutdowns 5 | . . . 1 . . . 4 Energy Bleed 3 | . . . . . . 1 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . 1 . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 5 | . . . . . . . 5 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 . 2 1 1 Heat Transferred 3613 | 111 111 . 409 925 296 333 1428 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Peak Influence 704 | 20 142 145 258 447 428 215 704 Initial 125 | . 13 55 . 37 125 115 105 Average 160 | 2 71 77 94 256 229 101 303 Maximum Alert Level 3 | . . . 1 2 2 1 3 Low Security (%) 68 | 100 100 100 85 20 38 97 51 Level 1 25 | . . . 14 72 55 2 18 Level 2 5 | . . . . 7 6 . 29 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 . 2 2 2 3 5 Investigation 3 | . 1 . . . . 2 . Extermination 2 | . . . . . . 1 1 Reinforcement 9 | . 1 . 2 2 2 . 2 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Distress Signals 5 | . . 1 . 1 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | 1 10 4 18 23 13 9 21 Peak Tracking Total 6 | 1 6 2 4 5 4 3 5 Tactical Retreats 6 | . 2 . . 1 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Traps Triggered 4 | . . . 1 . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Machines Disabled 11 | . . . 2 2 . . 7 Max in Single Turn 3 | . . . 1 1 . . 3 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Machines Accessed 15 | . 4 . 3 1 4 . 3 Terminals 9 | . 3 . 2 . 3 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . 1 . 1 . . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 42 | . 12 . 10 2 9 . 9 Successful 31 | . 8 . 9 2 5 . 7 Failed 11 | . 4 . 1 . 4 . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 7 . 4 . 6 . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 16 | . 5 . 6 . . . 5 Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 13 | . 5 . 3 . 3 . 2 Record 7 | . 2 . 2 . 1 . 2 Open Door 2 | . . . . . 2 . . Alert Level 2 | . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 13 | . 3 . 6 . . . 4 Recycle Component 3 | . 1 . 1 . . . 1 Process 4 | . 1 . 2 . . . 1 Report Inventory 3 | . . . 2 . . . 1 Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 2 | . . . 1 . . . 1 Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . 1 . . . 2 Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled 3 | . 1 . 1 . . . 1 Recycled Matter 99 | . 30 . 5 . . . 64 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Total Allies 13 | . . 3 . . 10 . . Largest Group 10 | . . 3 3 . 10 9 6 Highest-Rated Group 173 | . . 40 40 . 173 157 107 Highest-Rated Ally 29 | . . 16 16 . 29 29 29 Total Orders . | . . . . . . . . Ally Attacks 116 | . . . 15 . 33 25 43 Total Damage 1548 | . . . 190 . 485 338 535 Kills 16 | . . . 2 . 6 3 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Turns Passed 3966 | 102 253 568 554 738 550 782 419 Spaces Moved 2351 | 78 169 366 315 346 285 569 223 Core 27 | 22 . . . . . . 5 Treads 309 | . . . . 253 56 . . Legs 2015 | 56 169 366 315 93 229 569 218 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 120 100 Average Speed 137 | 100 120 143 150 151 150 128 121 Slowest Speed 180 | 120 120 180 150 180 180 150 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 9 35 81 34 25 43 22 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . . . 4 . . . 33 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 35 | . . . 4 . . . 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Total 2756 | 94 194 387 366 459 368 598 290 Wait 96 | . . . 9 20 47 2 18 Move 2342 | 77 168 365 314 345 284 568 221 Hop 1 | . . . . . . . 1 Pick Up 73 | 8 8 5 13 20 7 9 3 Fast Attach . | . . . . . . . . Attach 44 | 5 4 1 5 10 8 2 9 Detach . | . . . . . . . . Swap 22 | . 2 1 7 6 1 3 2 Drop 28 | . . 3 5 10 2 5 3 Fire 150 | 4 12 12 13 48 19 9 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Core integrity fell below 50% 268 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered Mines 390 | -10/Mines | Found a hidden stash of uninstalled traps 410 | -10/Mines | Met a Derelict bent on vengeance 691 | -10/Mines | Discovered new exit (range 9) 741 | -10/Mines | Learned Materials stockpile data 757 | -10/Mines | Discovered new exit (range 13) 772 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 924 | -10/Mines | Entered Materials 924 | -9/Materials | Accompanied by 3 allies 924 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1241 | -9/Materials | Build established: Tank 1252 | -9/Materials | Discovered new exit (range 14) 1478 | -9/Materials | Entered another Materials area 1478 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1581 | -8/Materials | Build established: Scavenger-Tank 1701 | -8/Materials | Lost 5 parts (1p1n2u1w) 1845 | -8/Materials | Discovered new exit (range 13) 2155 | -8/Materials | Build established: Scavenger-Gunner 2216 | -8/Materials | Entered Storage 2375 | -8/Storage | Lost 5 parts (2n1u2w) 2417 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2671 | -8/Storage | Discovered new exit (range 16) 2717 | -8/Storage | Build established: Commander-Tank 2732 | -8/Storage | Repaired Adv. Weight Redist. System 2766 | -8/Storage | Entered Factory 2766 | -7/Factory | Accompanied by 9 allies 2766 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3444 | -7/Factory | Discovered new exit (range 12) 3548 | -7/Factory | Entered another Factory area 3548 | -6/Factory | Accompanied by 6 allies 3548 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3779 | -6/Factory | Garrison activated, responded to threat 3806 | -6/Factory | Identified exit to Garrison 3900 | -6/Factory | Lost 5 parts (1p2u2w) 3937 | -6/Factory | Core integrity fell below 50% 3957 | -6/Factory | Core integrity fell below 20% 3967 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-10 Processor inserts Carbon-fiber Leg into recycling unit. Overheating: Adv. Weight Redist. System damaged (-14). K-01 Serf collects debris. U-05 Engineer lays Concrete. Overheating: Hvy. Particle Gun damaged (-15). Overheating: Lrg. Storage Unit damaged (-54). Overheating: Gauss Rifle damaged (-2). Overheating: Adv. Weight Redist. System damaged (-6). U-05 Engineer lays Concrete. R-10 Processor inserts Lgt. Treads into recycling unit. U-05 Engineer lays Concrete. Gauss Rifle destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. Hvy. Particle Gun destroyed. Adv. Weight Redist. System destroyed. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #???# ????????????????????????????????? | | #???# #?????????????????????????????????? | | ##### #?????????????????????????????????? | | % #?????????????????????????????????? | | #?????????????????????????????????? | | """="%" %%" #?????????????????????????????????? | | """%""" """ #?????????????????????????????????? | | """ """ """ #?????????????????????????????????? | | ####+########?????????????????????? | | """ #?????????????????????? | | """ ""T"" #?????????????????????? | | """ """"" """ #?????????????????????? | | """ ??????????????????????? | | % """ ??????????????????????? | | #?????????????????????? | | #####"##+####### == #?????????????????????? | | ??#=!% # == ????????????????????? | | ???#^= "" #? = ????????????????????? | | #???# %% ! !"^ #? ????????????????????? | | ????# ! #?? ?????????????????????? | | ????# %% [ #?? ?????????????????????? | | ????# % = #??? #??????????????????????? | | ????#"###+## ###????? #??????????????????????? | | ????# %= #??????# #??????????????????????? | | ????# # #??????# #??????????????????????? | | ????# ##?????#@#??????????????????????? | | ????# ######+#####;#??????????????????????? | | ="% # k#??????????????????????? | | ? # #"" =g ##?????????????????????? | | "" # " ] "" % =%* #?????????????????????? | | ?" ?# S"" #"Y %/##?????????????????????? | | ?"??# "" #"" !! | k #??????????????????????? | | ????##########"" ! % h #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# %= #??????????????????????? | | ?????????????# """!*% #??????????????????????? | | ?????????????# """ ![#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????#####+#+######??????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 430 Matter Stores 452 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed BlastNullAutocannon Manual? 0 Play Time 01:20:36 Cumulative 3.8 hours Start 2021.02.14 @ 19:32:03 End 2021.02.14 @ 20:58:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f7ba8dd-aaac-4dc5-a051-56e0ebaf873a