Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.07 @ 01:58:06 Player: albenzo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2839) 2839 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1898) 1898 TOTAL SCORE: 8957 Bonus ------- High Alert Combat Kills 498 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 722/850 Matter 298/300 Energy 46/265 System Corruption 0% Temperature Cool (69) Movement Treading (248) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- Medium Treads Treaded Armored Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Medium Laser Beam Rifle Heavy Phase Cannon > --- INVENTORY (20) --- Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Huge Storage Unit Sensor Array Improved Weapon Cycler Improved Light Armor Plating Medium Laser Particle Gun Particle Gun Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Variable Charge Gun Heavy Phase Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Medium Treads Huge Storage Unit Sensor Array Improved Weapon Cycler Improved Light Armor Plating Medium Laser Medium Laser Particle Gun Particle Gun Katana [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Phase Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 . . 2 . 2 . Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . . Utility 4 | . . 1 . . . 1 . 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 103 | 6 9 17 4 39 5 6 13 2 2 Power 12 | 1 1 3 . 5 1 . . . 1 Engine 6 | 1 1 1 . 1 1 . . . 1 Core 6 | . . 2 . 4 . . . . . Reactor . | . . . . . . . . . . Propulsion 43 | 2 . 11 1 16 1 3 9 . . Treads 42 | 2 . 10 1 16 1 3 9 . . Leg 1 | . . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 3 2 2 8 2 2 2 2 . Device 10 | . . 1 1 4 1 1 2 . . Storage 5 | 1 3 1 . . . . . . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 8 | . . . 1 4 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 24 | 2 5 1 1 10 1 1 2 . 1 Energy Gun 22 | 2 4 1 1 10 1 1 1 . 1 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . Parts Lost 28 | . 2 2 . 16 . . 2 . 6 Power 4 | . 1 . . 2 . . . . 1 Propulsion 14 | . . 1 . 9 . . . . 4 Utility 3 | . . . . 3 . . . . . Weapon 7 | . 1 1 . 2 . . 2 . 1 Highest Loss Streak 6 | . 1 1 . 6 . . 1 . 4 To Critical Strikes 1 | . 1 . . . . . . . . Average Slot Usage (%) 98 | . 97 99 100 98 94 100 95 93 89 Engine 6 | . 14 2 9 4 8 7 7 6 5 Core 3 | . . 8 . 4 . . . . . Treads 33 | . 28 31 36 35 36 38 38 33 29 Device 7 | . . 9 13 8 3 15 15 13 13 Storage 14 | . 25 23 9 9 9 7 7 6 6 Protection 5 | . . . 4 8 9 7 3 6 6 Energy Gun 25 | . 27 22 27 27 27 23 19 13 13 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 13 55 60 65 76 80 65 69 72 72 Greatest Support 140 | 40 40 69 89 89 80 104 140 140 140 Greatest Overweight (x) 1 | . 1 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 11 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 20 19 20 20 20 20 16 15 Average Carried 16 | 3 7 17 18 19 19 19 18 15 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 20 19 20 20 20 17 15 12 Class Distribution -------------------- 48% | Scavenger-Tank 29% | Mutant 7% | Tank 7% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Matter Collected 1387 | 189 119 433 . 405 48 . 175 . 18 Remotely . | . . . . . . . . . . Salvage Created 2903 | . 221 493 . 1599 104 . 466 . 20 Parts 157 | . 20 19 . 83 5 . 26 . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Combat Hostiles Destroyed 69 | . 8 10 . 40 2 . 8 . 1 Guns 66 | . 8 9 . 38 2 . 8 . 1 Classes Destroyed 12 | . 5 2 . 2 . . 3 . . Worker 1 | . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 17 | . 6 . . 10 . . . . 1 Grunt 30 | . 2 5 . 20 . . 3 . . Brawler 2 | . . 1 . 1 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 12 | . . 4 . 6 2 . . . . Specialist 3 | . . . . . . . 3 . . Hunter 2 | . . . . 2 . . . . . Programmer 1 | . . . . . . . 1 . . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 3 3 . 4 1 . 3 . 1 Combat Bots Only 4 | . 3 3 . 4 1 . 3 . 1 Max Kills in Single Turn 2 | . 1 1 . 2 1 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Damage Taken 6400 | . 697 316 . 3079 105 . 1082 . 1121 Core 932 | . 226 . . 322 14 . 242 . 128 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 118 | . . 118 . . . . . . . Core Remaining (%) 62 | 100 9 100 . . 38 . 65 . . Volleys Fired 212 | . 34 31 . 120 6 . 15 . 6 Largest 3 | . 2 2 . 3 3 . 3 . 3 Hottest 221 | . 112 112 . 186 196 . 221 . 221 Shots Fired 532 | . 61 62 . 328 18 . 45 . 18 Gun 525 | . 61 62 . 328 18 . 44 . 12 Cannon 7 | . . . . . . . 1 . 6 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 532 | . 61 62 . 328 18 . 45 . 18 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . 9 22 . 13 11 . 10 . 7 Robot Miss Streak 6 | . 5 3 . 6 1 . 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . . . . 10 . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . Shots Hit Robots 317 | . 30 47 . 182 13 . 34 . 11 Core Hits 142 | . 14 16 . 86 5 . 18 . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 21 | . 1 4 . 15 . . 1 . . Burn 21 | . 1 4 . 15 . . 1 . . Melee Attacks 2 | . 2 . . . . . . . . Impact . | . . . . . . . . . . Slashing 2 | . 2 . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5024 | . 519 791 . 2620 238 . 633 . 223 Guns 4901 | . 514 791 . 2620 233 . 591 . 152 Cannons 113 | . . . . . . . 42 . 71 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 10 | . 5 . . . 5 . . . . Kinetic . | . . . . . . . . . . Thermal 5014 | . 514 791 . 2620 233 . 633 . 223 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . . . . . . 10 Projectiles 10 | . . . . . . . . . 10 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . 1 . . . 1 . . . . Targets Rammed 2 | . 1 . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 695 | . 360 225 . 433 468 . 695 . 252 Average Temperature 142 | . 142 74 . 146 181 . 240 . 95 Received Heat Transfer 1431 | . 108 135 . 981 27 . 99 . 81 Effects 26 | . 4 . . 15 1 . 6 . . Shutdowns 2 | . . . . . 1 . 1 . . Energy Bleed 5 | . . . . 4 . . 1 . . Interference 15 | . 4 . . 11 . . . . . Damage (minor) 2 | . . . . . . . 2 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 1 . 2 . . . . . Combat Hostiles 3 | . . 1 . 2 . . . . . Parts Melted 40 | . 1 9 . 24 1 . 5 . . Heat Transferred 12756 | . 1187 2072 . 7277 481 . 1332 . 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Peak Influence 1507 | . 248 290 50 1507 796 361 441 231 176 Initial 734 | . . 49 50 32 734 361 256 231 161 Average 442 | . 101 138 50 709 765 361 379 231 153 Maximum Alert Level 4 | . 1 1 . 4 3 1 2 1 . Low Security (%) 40 | 100 84 81 100 12 . . . . 100 Level 1 22 | . 15 18 . 26 . 100 41 100 . Level 2 8 | . . . . 9 . . 58 . . Level 3 16 | . . . . 22 100 . . . . Level 4 12 | . . . . 28 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 7 | . 1 4 . . . . 2 . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 7 | . 1 4 . . . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Distress Signals 3 | . 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 22 21 . 43 7 . 8 . 5 Peak Tracking Total 6 | . 4 6 . 4 4 . 3 . 4 Tactical Retreats 5 | . . . . 4 . . 1 . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Traps Triggered 5 | . 1 1 . 2 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Machines Disabled 2 | . . . . 2 . . . . . Max in Single Turn 2 | . . . . 2 . . . . . Garrison Relay 1 | . . . . 1 . . . . . Phase Generator 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Machines Accessed 15 | . 4 4 1 3 1 1 . 1 . Terminals 11 | . 4 2 . 3 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Total Hacks 37 | . 11 13 2 6 2 2 . 1 . Successful 19 | . 5 8 1 2 1 1 . 1 . Failed 18 | . 6 5 1 4 1 1 . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 4 2 . . 1 . . . . Terminals 26 | . 11 5 . 6 2 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . . Recycling Units 3 | . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 2 . . . . 1 . Terminal Hacks 10 | . 5 1 . 2 1 1 . . . Part Schematic 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Unlock Access 2 | . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 3 1 2 1 1 . 1 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 52 | . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Turns Passed 5631 | 75 1011 985 115 2528 355 70 356 25 111 Spaces Moved 2755 | 44 481 437 68 1270 178 38 170 14 55 Core 8 | 8 . . . . . . . . . Treads 2747 | 36 481 437 68 1270 178 38 170 14 55 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 154 145 160 158 Average Speed 164 | 140 179 166 160 160 160 156 159 160 161 Slowest Speed 248 | 160 240 240 160 160 160 160 160 160 248 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 74 45 10 90 20 . 92 1 17 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 75 | . . . . 74 1 . . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 74 | . . . . 74 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Gar Total 3468 | 55 567 644 74 1525 239 51 233 16 64 Wait 238 | . 23 112 . 50 35 . 18 . . Move 2748 | 43 480 436 68 1269 177 37 169 14 55 Hop . | . . . . . . . . . . Pick Up 75 | 6 9 27 . 20 6 3 4 . . Fast Attach 20 | 6 3 6 1 3 1 . . . . Attach 38 | . 2 5 3 17 2 2 3 2 2 Detach 6 | . . 3 2 1 . . . . . Swap 45 | . 4 6 . 19 2 4 10 . . Drop 81 | . 9 18 . 25 9 5 14 . 1 Fire 212 | . 34 31 . 120 6 . 15 . 6 Melee 2 | . 2 . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . 1 . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 15) 280 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 14) 651 | -10/Materials | Core integrity fell below 50% 702 | -10/Materials | Core integrity fell below 20% 1087 | -10/Materials | Entered another Materials area 1087 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1637 | -9/Materials | Build established: Scavenger-Mutant 2000 | -9/Materials | Repaired Lgt. Treads 2027 | -9/Materials | Repaired Lgt. Treads 2043 | -9/Materials | Build established: Mutant 2062 | -9/Materials | Discovered new exit (range 7) 2072 | -9/Materials | Entered another Materials area 2072 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2110 | -8/Materials | Discovered new exit (range 16) 2187 | -8/Materials | Identified exit to Garrison 2187 | -8/Materials | Entered Garrison 2244 | -8/Garrison | Triggered checkpoint 2449 | -8/Garrison | Discovered new exit (range 6) 2630 | -8/Garrison | Triggered checkpoint 2649 | -8/Garrison | Garrison Relay disabled 2766 | -8/Garrison | Build established: Scavenger-Tank 2816 | -8/Garrison | Triggered checkpoint 2998 | -8/Garrison | Discovered new exit (range 11) 3030 | -8/Garrison | Triggered checkpoint 3178 | -8/Garrison | Triggered checkpoint 3279 | -8/Garrison | Discovered new exit (range 12) 3374 | -8/Garrison | Triggered checkpoint 3724 | -8/Garrison | Triggered checkpoint 3800 | -8/Garrison | Discovered new exit (range 10) 3884 | -8/Garrison | Triggered checkpoint 4137 | -8/Garrison | Phase Generator disabled 4329 | -8/Garrison | Core integrity fell below 50% 4371 | -8/Garrison | Lost 6 parts (4n1u1w) 4633 | -8/Garrison | Installed Relay Interface Framework 4715 | -8/Garrison | Entered Materials 5044 | -8/Materials | Discovered new exit (range 15) 5070 | -8/Materials | Entered Factory 5070 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5079 | -7/Factory | Found Scrap Engine 5140 | -7/Factory | Identified exit to DSF 5140 | -7/Factory | Entered DSF 5210 | -7/DSF | Additional patrols routed to DSF 5356 | -7/DSF | Sterilization system engaged 5376 | -7/DSF | Ambient heat levels rising (+10) 5391 | -7/DSF | Ambient heat levels rising (+10) 5406 | -7/DSF | Ambient heat levels rising (+10) 5421 | -7/DSF | Ambient heat levels rising (+10) 5436 | -7/DSF | Ambient heat levels rising (+10) 5451 | -7/DSF | Ambient heat levels rising (+10) 5466 | -7/DSF | Ambient heat levels rising (+10) 5474 | -7/DSF | Discovered new exit (range 15) 5481 | -7/DSF | Ambient heat levels rising (+10) 5496 | -7/DSF | Ambient heat levels rising (+10) 5496 | -7/DSF | Entered Factory 5496 | -6/Factory | Evolved 2 slots: Utility x2 5521 | -6/Factory | Identified exit to Garrison 5521 | -6/Factory | Entered Garrison 5551 | -6/Garrison | Spotted B-75 Beast 5557 | -6/Garrison | Spotted B-86 Titan 5591 | -6/Garrison | Build established: Gunner 5604 | -6/Garrison | Triggered checkpoint 5632 | -6/Garrison | Self-destructed Last Messages --------------- 05566_ Deuterium Engine destroyed. 05570_ Arm. Scrap Engine constructs Treaded Armored Exoskeleton. 05596_ Scrap Engine modifies Treaded Armored Exoskeleton: Max Integrity +22, Time/Move +24. 05604_ Beams of light sweep through the air. An alarm sounds. 05604_ S-27 Virus destroyed. 05611_ Destroyed VTOL Module. 05613_ Med. Treads destroyed. 05615_ S-27 Virus overheating. 05616_ S-27 Virus heat short circuits VTOL Module. 05616_ Variable Charge Gun destroyed. 05616_ Slug penetrates Reinforced Barrier. 05619_ Penetrated by Slug. 05620_ S-27 Virus destroyed. 05621_ B-86 Titan activates siege mode. 05623_ Med. Treads destroyed. 05627_ Acquired 8 matter. 05629_ Penetrated by Slug. 05629_ Slug penetrates Reinforced Barrier. 05630_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????####??####???????????????? | | ??????????????###^^#?? ???????????????? | | ??????????????#"#^ #?# ???????????????? | | ??????????????#" #?# ???????????????? | | ??????????????#" #?# #???????????????? | | ???????????????" ^#?# #?????###???????? | | ????????????????#% #?# #???#" """? ???? | | ????????????????#@ #?# ####"" """ ???? | | ????????????????# #?# ## ?? | | ????????????????# #?# ## = " | | ??????????????### #?# ## ! " | | ??????????????#%=s #?# ## | | ??????????????#[= #?# ## | | ??????????????#*% #?# ## ! " | | ??????????????### #?# #" " | | ????????????????# ;?# "" " | | ????????????????# ;## #" [ ! | | ????????????????# B % | | ????????????????# B = " | | ????????????????###### ## % " | | ?????????????????????# ## " | | ?????????????????????# #### " """ """? | | ??????????############ #??##" """ "??? | | ??????????# #???##########??? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????################???????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 275 Matter Stores 500 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedTargetModule Manual? 0 Play Time 00:42:39 Cumulative 58.9 hours Start 2022.09.07 @ 01:14:21 End 2022.09.07 @ 01:58:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 53 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af7a2129-a582-4014-822b-b5daffa4a2d1