Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.10 @ 21:08:25 Player: Gargash Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (117) 585 Value Destroyed (4646) 4646 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-262) -262 TOTAL SCORE: 11049 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 91 Friendly Fire -390 Cogmind --------- Core Integrity 0/1300 Matter 3/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Trap Scanner Advanced Component Analysis Suite High-powered Shock Rifle Gatling Laser Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Improved Heavy Siege Treads Carbon-fiber Leg Carbon-fiber Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Seismic Detector Improved Light Armor Plating Force Field Force Field Heart of Steel > --- WEAPON ----------- Improved Arc Projector Gatling Laser Disruptor Cannon Chainsword > --- INVENTORY -------- Nuclear Core Light Particle Reactor Carbon-fiber Leg Armored Leg Armored Leg Improved Thermal Generator Improved Heat Sink Improved Coolant Injector Large Storage Unit Compact Battery Trap Scanner Advanced ECM Suite Advanced Component Analysis Suite High-powered Shock Rifle Tesla Rifle Gatling Laser Flak Gun Makeshift Shrapnel Gun Fusion Bomb Launcher Makeshift Hammer [Rating: 124] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Armored Leg Treads Medium Treads Leg Armored Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Disruptor Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 . . . 1 1 Utility 7 | . . . . 2 2 . . . . 2 . 1 Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 139 | 5 2 3 19 18 6 29 13 12 7 12 8 5 Power 14 | . . 1 2 2 2 3 1 . . . 1 2 Engine 11 | . . 1 2 2 2 3 . . . . 1 . Core 1 | . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 29 | 2 . . 5 1 1 4 1 5 5 2 1 2 Treads 6 | . . . 1 . . . . 3 . . . 2 Leg 20 | . . . 4 1 1 4 1 1 5 2 1 . Wheel 3 | 2 . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 49 | 1 1 1 4 7 3 14 5 2 2 4 5 . Device 24 | . . 1 2 2 1 5 3 1 2 3 4 . Storage 5 | 1 1 . 2 . 1 . . . . . . . Processor 7 | . . . . 1 1 2 1 1 . 1 . . Hackware 1 | . . . . . . . 1 . . . . . Protection 12 | . . . . 4 . 7 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 1 1 8 8 . 8 6 5 . 6 1 1 Energy Gun 18 | . . . 4 4 . 2 2 3 . 2 1 . Energy Cannon 8 | . . . 1 2 . 1 1 . . 3 . . Ballistic Gun 8 | 2 1 . 1 1 . 1 . 1 . 1 . . Ballistic Cannon 5 | . . 1 1 . . 1 2 . . . . . Launcher 5 | . . . . 1 . 1 1 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . Unidentified Prototypes 9 | . . 1 2 2 1 1 1 . 1 . . . Parts Lost 33 | . . . 2 1 . 8 1 13 1 1 1 5 Power 2 | . . . . . . 1 . 1 . . . . Propulsion 9 | . . . . . . 1 1 4 . . . 3 Utility 9 | . . . 1 . . 2 . 3 . 1 1 1 Weapon 13 | . . . 1 1 . 4 . 5 1 . . 1 Highest Loss Streak 6 | . . . 1 1 . 4 1 6 1 1 1 5 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 16 | 4 5 7 10 14 13 19 19 15 19 19 16 16 Power 2 | 1 2 1 1 1 2 2 2 2 3 2 1 2 Propulsion 2 | 2 2 2 1 1 1 3 2 1 2 2 2 2 Utility 6 | . . 1 3 6 6 7 7 5 9 7 6 6 Weapon 5 | 1 1 3 4 4 3 5 7 5 4 6 7 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 42 | . . 1 5 5 . 11 1 5 3 3 . 8 Power 14 | . . . 2 2 . 1 1 4 . 2 . 2 Propulsion 8 | . . . 1 1 . 4 . . 2 . . . Utility 12 | . . . 1 1 . 3 . 1 1 1 . 4 Weapon 8 | . . 1 1 1 . 3 . . . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 79 100 99 99 96 99 99 94 91 87 88 68 Engine 6 | . . 14 11 9 7 6 . 4 6 5 10 2 Treads 2 | . . . 1 . . . . 9 5 . . 4 Leg 18 | . . . 29 26 23 23 25 8 18 22 25 14 Wheel 3 | . 28 28 2 . . . . 2 1 . . . Device 12 | . . 13 10 9 12 12 8 13 9 15 17 18 Storage 7 | . 22 14 11 9 7 7 6 6 6 5 5 3 Processor 8 | . . . . 9 14 15 13 12 12 5 2 . Protection 4 | . . . . 8 7 9 6 5 2 5 5 3 Energy Gun 9 | . . . 8 10 7 3 5 13 19 9 10 7 Energy Cannon 3 | . . . 1 7 7 5 8 1 . 6 7 3 Ballistic Gun 6 | . 28 15 12 8 7 7 . 4 6 3 . . Ballistic Cannon 2 | . . 12 4 . . 1 6 3 . . . . Peak Build Rating 124 | 5 6 16 33 33 40 47 59 59 77 96 99 124 Average Rating 55 | 3 5 14 26 29 38 43 55 51 69 86 95 92 On Entrance 41 | . 5 6 16 23 29 40 43 59 57 74 93 96 Avg Prop Armor Cover (%) 3 | . . . 9 . . . . 2 1 3 . 7 Naked Turns 176 | . . . . . . . . . . . . 176 Heaviest Build 124 | 8 10 16 39 54 74 77 84 81 83 99 110 124 Greatest Support 110 | 32 32 32 51 51 54 56 73 78 78 74 85 110 Greatest Overweight (x) 4 | . . . 1 1 1 1 1 4 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . 1 1 . Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 11 15 15 20 20 20 20 20 20 16 Most Carried 20 | 8 7 8 15 15 15 20 20 20 20 20 20 20 Average Carried 16 | 4 5 7 10 14 13 19 19 15 19 19 16 16 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 5 6 8 15 15 15 20 20 19 20 17 19 5 Class Distribution -------------------- 28% | Scavenger-Gunner 18% | Mutant 17% | Gunner 12% | Derelict-Gunner 10% | Skirmisher 6% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Storage Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Matter Collected 4277 | 216 66 30 405 335 . 1039 282 539 883 368 113 1 Remotely . | . . . . . . . . . . . . . Salvage Created 5580 | . 136 . 324 989 . 1715 294 1144 509 356 113 . Parts 270 | . 8 . 17 64 . 98 18 32 14 14 5 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 11 2 . . . Prevented 4 | . . . . . . . . . 4 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Combat Hostiles Destroyed 96 | . 2 . 7 22 . 29 9 11 9 5 2 . Melee 5 | . . . . . . 2 . . . 1 2 . Guns 36 | . . . 4 11 . 9 3 1 8 . . . Cannons 24 | . . . 2 4 . 10 4 3 . 1 . . AOE 25 | . 2 . . 7 . 6 2 7 1 . . . Classes Destroyed 14 | . 3 . 5 1 . 2 . 2 1 . . . Worker 5 | . 3 . . 1 . . . . . 1 . . Builder 5 | . . . . 2 . 3 . . . . . . Recycler 4 | . 2 . . 2 . . . . . . . . Watcher 7 | . . . 1 4 . 2 . . . . . . Swarmer 19 | . 2 . . 11 . . 6 . . . . . Grunt 37 | . . . 2 5 . 16 . 10 2 2 . . Brawler 3 | . . . 1 1 . 1 . . . . . . Duelist 2 | . . . 1 . . . . . 1 . . . Sentry 19 | . . . 3 5 . 8 2 . . 1 . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 8 | . . . . . . 3 1 . . 2 2 . Behemoth 1 | . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . 1 . . . . Thug 2 | . . . . . . . . . 2 . . . Savage 3 | . . . . . . . . . 3 . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 7 . 5 9 . 6 4 7 2 2 2 . Combat Bots Only 7 | . 2 . 3 7 . 6 4 7 2 2 2 . Max Kills in Single Turn 6 | . 6 . 1 4 . 4 3 3 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 . . 4 . 3 2 3 1 . . . Melee 1 | . . . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Hostile Shots Fired 962 | . 14 . 56 112 . 336 62 110 39 61 29 143 Missed 293 | . 5 . 8 39 . 119 18 37 7 7 8 45 Hits 669 | . 9 . 48 73 . 217 44 73 32 54 21 98 Melee 8 | . . . 8 . . . . . . . . . Projectile 661 | . 9 . 40 73 . 217 44 73 32 54 21 98 Critical Strikes 31 | . . . 1 2 . 7 1 1 2 4 . 13 Actively Blocked 1 | . . . . . . 1 . . . . . . Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 10943 | . 72 . 876 920 . 2356 588 1668 598 1146 276 2443 Core 2349 | . 25 . 154 65 . 300 86 263 60 65 19 1312 Absorbed by Shields 304 | . . . . . . . . . . . 146 158 Redirected to Shielding 22 | . . . . . . 22 . . . . . . Regen/Repaired (Parts) 127 | . . . . 54 . 73 . . . . . . Core Remaining (%) 79 | 100 . 90 61 88 . 57 . . 51 93 98 . Volleys Fired 212 | . 2 . 29 43 . 58 10 21 21 19 4 5 Largest 4 | . 2 . 3 3 . 3 4 4 4 4 3 3 Hottest 311 | . 40 . 154 161 . 165 229 221 253 311 221 226 Shots Fired 613 | . 4 . 81 117 . 145 38 77 78 50 12 11 Gun 374 | . 4 . 48 71 . 83 10 34 78 32 8 6 Cannon 208 | . . . 33 39 . 53 27 29 . 18 4 5 Launcher 31 | . . . . 7 . 9 1 14 . . . . Special . | . . . . . . . . . . . . . Kinetic 198 | . 4 . 38 35 . 69 10 21 21 . . . Thermal 273 | . . . 38 36 . 53 20 42 43 32 4 5 Explosive 18 | . . . . 7 . 1 1 9 . . . . Electromagnetic 124 | . . . 5 39 . 22 7 5 14 18 8 6 Robot Hit Streak 17 | . . . 6 13 . 17 5 10 10 10 11 4 Robot Miss Streak 6 | . 2 . 3 4 . 2 5 5 6 2 1 3 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 3 | . . . . . . . . . 2 1 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . . Shots Hit Robots 422 | . . . 48 63 . 102 16 67 60 42 16 8 Core Hits 246 | . 6 . 11 43 . 59 13 44 54 10 5 1 Critical Kills 5 | . . . 1 1 . 3 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 14 | . . . 1 3 . 5 . 1 . 1 3 . Burn 5 | . . . . 2 . 1 . 1 . . 1 . Meltdown 3 | . . . 1 . . 2 . . . . . . Destroy 2 | . . . . 1 . 1 . . . . . . Corrupt 1 | . . . . . . . . . . 1 . . Sever 3 | . . . . . . 1 . . . . 2 . Melee Attacks 88 | . . . 10 2 . 28 3 15 2 7 10 11 Impact 36 | . . . 10 2 . 21 3 . . . . . Slashing 52 | . . . . . . 7 . 15 2 7 10 11 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13265 | . 758 . 895 2017 . 3026 646 3081 1309 974 420 139 Guns 4542 | . 10 . 465 639 . 1004 55 568 1112 445 124 120 Cannons 3225 | . . . 430 654 . 901 323 532 . 352 20 13 Explosions 3610 | . 748 . . 722 . 883 265 925 67 . . . Melee 1877 | . . . . . . 238 . 1056 130 177 276 . Ramming 11 | . . . . 2 . . 3 . . . . 6 Kinetic 2184 | . 10 . 381 231 . 810 81 381 290 . . . Thermal 5528 | . 748 . 473 525 . 1324 223 719 738 575 83 120 Explosive 1732 | . . . . 597 . 27 265 843 . . . . Electromagnetic 1933 | . . . 41 662 . 627 74 82 151 222 61 13 Impact 52 | . . . . . . 52 . . . . . . Slashing 1825 | . . . . . . 186 . 1056 130 177 276 . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 10 . . 1 9 5 21 Average Corruption 6 | . . . . . . 5 . . 1 8 3 13 Corruption Purged 5 | . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . Effects 64 | . . . . . . 38 . . 1 12 4 9 Message Errors 17 | . . . . . . 10 . . . 4 . 3 Matter Fused 13 | . . . . . . 10 . . . 1 . 2 Heat Flow Errors 8 | . . . . . . 5 . . . 1 1 1 Energy Discharges 5 | . . . . . . 1 . . . 3 1 . Parts Rejected 1 | . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . 6 . . 1 1 1 1 Data Loss (major) 4 | . . . . . . 3 . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . Alerts 1 | . . . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 655 | . 223 . . 83 . 54 . 272 . 17 6 . Projectiles 38 | . . . . 22 . . . . . 16 . . Explosions 338 | . 223 . . 61 . 54 . . . . . . Melee 279 | . . . . . . . . 272 . 1 6 . Knockbacks 7 | . . . 1 . . 1 . 5 . . . . Impact 1 | . . . . . . 1 . . . . . . Kinetic 5 | . . . 1 . . . . 4 . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 497 | . . . . . . 226 101 97 70 . . 3 Shots 12 | . . . . . . 7 2 2 1 . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . 1 . . 1 . . . . 2 Kicked 2 | . . . . 1 . . 1 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 622 | . . . 456 126 . 251 228 532 536 622 312 472 Average Temperature 126 | . . . 157 24 . 74 92 150 193 149 149 233 Received Heat Transfer 2495 | . . . 207 297 . 810 105 611 171 234 42 18 Effects 21 | . . . 4 . . . . 4 3 7 . 3 Shutdowns 4 | . . . 1 . . . . . 1 1 . 1 Energy Bleed 2 | . . . . . . . . 1 . 1 . . Interference 3 | . . . 2 . . . . . 1 . . . Matter Decay 7 | . . . 1 . . . . 2 1 1 . 2 Short Circuit 4 | . . . . . . . . 1 . 3 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . . . 4 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 5 | . . . . 2 . 1 . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . . 2 . . . 2 . . Combat Hostiles 5 | . . . 1 . . 2 . . . 2 . . Parts Melted 14 | . . . . . . 6 1 2 2 3 . . Heat Transferred 9123 | . 500 . 999 1112 . 1880 370 1400 1562 853 222 225 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 1 . 7 . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Maximum Alert Level 2 | . . . . 2 . 2 1 . . . . . Low Security (%) 74 | 100 100 100 100 78 100 18 53 . . 100 100 100 Level 1 22 | . . . . 19 . 70 46 . . . . . Level 2 2 | . . . . 2 . 10 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 441 | . 104 40 91 413 182 441 344 . . 50 42 4 Initial 193 | . . 40 . 22 182 41 193 . . . 13 . Average 98 | . 9 2 17 115 137 267 203 . . 6 3 . Influence Increases 3195 | . 131 . 315 744 . 1067 387 275 85 125 52 14 Destroy 0b10 Robot/C 1860 | . 40 . 200 440 . 580 180 220 60 100 40 . Destroy 0b10 Robot/NC 115 | . 25 . 15 45 . 25 . . . 5 . . Destroy Leader 466 | . . . 74 98 . 164 50 40 10 20 10 . Allied During Kill 16 | . . . 16 . . . . . . . . . Trap Triggered on 0b10 20 | . . . . . . 20 . . . . . . Successful Hack 17 | . 2 . . 15 . . . . . . . . Disable Machine 285 | . 30 . . 45 . 150 60 . . . . . Destroy Structure 251 | . 4 . 10 71 . 68 82 . . . 2 14 Partial Spotted 15 | . . . . 15 . . . . . . . . Lose Combat Pursuer 150 | . 30 . . 15 . 60 15 15 15 . . . Influence Decreases 3195 | . 27 104 262 394 311 734 588 499 85 97 80 14 Entered New Map 698 | . . 64 . 31 221 51 232 84 . . 15 . Time Decay 2213 | . 27 40 212 353 90 603 326 315 85 87 65 10 Lost Part 214 | . . . 10 10 . 80 10 100 . . . 4 Lost Ally 70 | . . . 40 . . . 20 . . 10 . . Squads Dispatched 20 | . 1 . . 4 . 8 2 . . 1 1 3 Investigation 1 | . . . . 1 . . . . . . . . Extermination 9 | . . . . . . 4 . . . 1 1 3 Reinforcement 9 | . 1 . . 3 . 3 2 . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . 1 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Distress Signals 10 | . 1 . 3 3 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 157 | . 5 . 16 34 . 42 16 11 10 5 3 15 Peak Tracking Total 14 | . 3 . 4 7 . 7 7 5 3 2 2 14 Tactical Retreats 10 | . 2 . . 1 . 4 1 1 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Traps Triggered 6 | . . . 1 . . 4 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . Reused 2 | . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Machines Disabled 19 | . 2 . . 3 . 10 4 . . . . . Max in Single Turn 2 | . 2 . . 1 . 2 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Machines Accessed 20 | . 1 . 4 8 . 4 2 . 1 . . . Terminals 15 | . 1 . 4 6 . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . 2 . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 47 | . 2 . 10 25 . 6 3 . 1 . . . Successful 22 | . 1 . 5 10 . 4 1 . 1 . . . Failed 25 | . 1 . 5 15 . 2 2 . . . . . Catastrophic 4 | . . . 1 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 39 | . 2 . 10 21 . 4 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 7 | . . . . 4 . 2 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . 1 . 5 8 . 2 1 . 1 . . . Record 7 | . 1 . 4 1 . . 1 . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . 2 . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . . . . Scan Component 2 | . . . . 1 . 1 . . . . . . Repair 2 | . . . . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 1 8 . 2 2 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . . . . . Time 76 | . . . . 38 . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 45 | . . 45 45 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders 6 | . . . . . . . 2 . . 4 . . EXPLORE 6 | . . . . . . . 2 . . 4 . . Ally Attacks 13 | . . . 13 . . . . . . . . . Total Damage 207 | . . . 207 . . . . . . . . . Kills 5 | . . . 5 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Active Infowar (turns) 8596 | . . 814 734 . 196 1410 275 1970 918 777 808 694 Optics 608 | . . . . . 196 412 . . . . . . Sensors 6465 | . . 814 734 . . 977 275 1970 918 777 . . Traps 576 | . . . . . . 22 . . . . . 554 Seismic 1502 | . . . . . . . . . . . 808 694 ECM 37 | . . . . . 3 34 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . . . . 1 3 . . . Drone Launches 6 | . . . . . . . 2 . . 4 . . Drone Recoveries 2 | . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Turns Passed 13187 | 57 195 850 883 1073 197 2011 739 1970 2413 1064 865 870 Spaces Moved 6372 | 42 105 735 461 534 98 717 331 847 1164 343 399 596 Core 356 | 9 . . . . . . . . . . . 347 Treads 1056 | . . . 1 . . . . 588 402 . . 65 Legs 4026 | . . . 412 534 98 717 331 246 762 343 399 184 Wheels 934 | 33 105 735 48 . . . . 13 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 130 130 193 125 155 155 183 186 50 Average Speed 161 | 89 100 100 127 132 155 194 189 208 181 192 186 113 Slowest Speed 400 | 100 100 100 240 200 200 200 195 400 195 195 186 247 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . 1 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 29 94 39 65 4 70 7 85 94 11 6 11 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . 2 . . . . . 2 5 . . . Spaces Dug 41 | . . . 10 2 . 17 3 . . . 1 8 Terrain Destroyed 382 | . 4 . 10 93 . 60 90 107 9 . 1 8 Melee 41 | . . . 10 2 . 17 3 . . . 1 8 Projectile 27 | . . . . 4 . 13 6 4 . . . . AOE 314 | . 4 . . 87 . 30 81 103 9 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Fac Fac Res Total 8683 | 60 190 849 685 811 144 1183 413 972 1413 695 497 771 Wait 1476 | 6 80 107 122 162 34 255 25 37 189 280 57 122 Move 6360 | 41 104 734 460 533 97 716 330 846 1163 342 398 596 Hop . | . . . . . . . . . . . . . Pick Up 167 | 8 2 4 21 21 4 36 10 20 14 13 7 7 Fast Attach 17 | 2 . . 4 2 . 2 4 . 1 1 . 1 Attach 61 | 3 1 1 4 2 4 9 4 14 2 8 5 4 Detach . | . . . . . . . . . . . . . Swap 137 | . 1 2 19 18 3 45 13 9 7 12 5 3 Drop 150 | . . 1 16 27 2 34 13 8 14 13 2 20 Fire 212 | . 2 . 29 43 . 58 10 21 21 19 4 5 Melee 88 | . . . 10 2 . 28 3 15 2 7 10 11 Ram 2 | . . . . . . . . . . . . 2 Kick 2 | . . . . 1 . . 1 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . Rewire 6 | . . . . . . . . 2 . . 4 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 253 | -10/Materials | Entered Mines 286 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 288 | -10/Mines | Found Prototype Device 289 | -10/Mines | Identified Exp. Sensor Array 310 | -10/Mines | Build established: Mutant 886 | -10/Mines | Learned location of Storage (-7) 899 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 995 | -10/Mines | Discovered new exit (range 5) 1031 | -10/Mines | Learned Materials garrison access intel 1040 | -10/Mines | Discovered new exit (range 6) 1103 | -10/Mines | Entered Materials 1103 | -9/Materials | Accompanied by 2 allies 1103 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1108 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1896 | -9/Materials | Discovered new exit (range 10) 1986 | -9/Materials | Entered another Materials area 1986 | -8/Materials | Evolved 2 slots: Utility x2 1987 | -8/Materials | Loaded intel: 1 garrison access location 2063 | -8/Materials | Repaired Titanium Leg 2146 | -8/Materials | Build established: Gunner 3021 | -8/Materials | Destroyed 7 combat bots 3049 | -8/Materials | Discovered new exit (range 8) 3059 | -8/Materials | Entered Factory 3059 | -7/Factory | Evolved 2 slots: Utility x2 3128 | -7/Factory | Discovered new exit (range 11) 3219 | -7/Factory | Discovered new exit (range 12) 3256 | -7/Factory | Entered Storage 3662 | -7/Storage | Garrison activated, responded to threat 3721 | -7/Storage | Lost 3 parts (1p1n1u) 4707 | -7/Storage | Lost 4 parts (1u3w) 4857 | -7/Storage | Repaired Titanium Leg 5138 | -7/Storage | Discovered new exit (range 16) 5152 | -7/Storage | System corruption reached 10% 5267 | -7/Storage | Entered Factory 5267 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5823 | -6/Factory | Discovered new exit (range 13) 5850 | -6/Factory | Identified exit to Lower Caves 6006 | -6/Factory | Entered Lower Caves 6018 | -6/Lower Caves | Build established: Skirmisher 6076 | -6/Lower Caves | Destroyed 7 combat bots 6469 | -6/Lower Caves | Spotted B-75 Beast 6534 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 6619 | -6/Lower Caves | Lost 3 parts (1n2w) 6649 | -6/Lower Caves | Destroyed B-75 Beast 6666 | -6/Lower Caves | Lost 3 parts (2u1w) 6939 | -6/Lower Caves | Build established: Scavenger-Gunner 7383 | -6/Lower Caves | Found DCF Scrap (12 items) 7889 | -6/Lower Caves | Discovered new exit (range 11) 7976 | -6/Lower Caves | Entered another Lower Caves area 8211 | -6/Lower Caves | Learned Factory emergency access door positions 8402 | -6/Lower Caves | Entered a destroyed Warlord outpost 8542 | -6/Lower Caves | Learned Factory terminal intel 8830 | -6/Lower Caves | Discovered new exit (range 15) 8875 | -6/Lower Caves | Found Prototype Device 8895 | -6/Lower Caves | Identified Heart of Steel 8935 | -6/Lower Caves | Build established: Derelict-Gunner 10222 | -6/Lower Caves | Attacked by a faux Warlord 10376 | -6/Lower Caves | Murdered Warlord Statue 10389 | -6/Lower Caves | Entered Factory 10389 | -5/Factory | Evolved 2 slots: Utility x2 10391 | -5/Factory | Loaded intel: 26 terminal locations 10515 | -5/Factory | Build established: Scavenger-Gunner 11101 | -5/Factory | Discovered new exit (range 9) 11453 | -5/Factory | Entered another Factory area 11453 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11557 | -4/Factory | Discovered new exit (range 6) 12240 | -4/Factory | Build established: Scavenger-Tank 12318 | -4/Factory | Entered Research 12318 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12829 | -3/Research | Found Fusion Bomb Launcher 12969 | -3/Research | Crushed by falling debris 13006 | -3/Research | System corruption reached 10% 13031 | -3/Research | Lost 5 parts (3n1u1w) 13166 | -3/Research | Core integrity fell below 50% 13173 | -3/Research | Spotted B-86 Titan 13181 | -3/Research | Core integrity fell below 20% 13188 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- U C5: ELM S%:1Z NTJL B8C2QYWD< Slammed into U-05 Engineer. System corrupted: Substantial component data lost. BUNP&GXY:I3H:|YRS32MDOA7SFQCP1OLWCQMPY P-80 Master resets U-05 Engineer, system corruption cleaned. P-80 Master resets P-80 Master, system corruption cleaned. System corrupted: Matter fused (-7). ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1O. W-44 Eye destroyed. U-05 Engineer builds a Wall. W-44 Eye sends out distress signal. Fabricator disabled. Acquired 1 matter. Dark Matter Chamber disabled. Slug penetrates Dark Matter Chamber. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????###?# | | ??????????????????????????????##??###???? #?# | | ????????????????????????######"""T"""#### ### | | ??????????????????????### | | ?????????????????????? 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""""" | | ????????????????????????# | | ????????????????????????# s | | ????????????????????????#@ | | ??????????????????########+####################### | | ??????????????????# #??????#! | | ??????????????????# ! #??????# | | ??????????????????# #??????# | | ??????????????????# #??????# """ | | ??????????????????# #??????# """ | | ??????????????????# #??????# """ | | ??????????????????# """ """ #??????# | | ??????????????????# """ """ #???????? ? | | ??????????????????# """ """ #??########+### | | ??????????????????###########?######??# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ####### | | ????????????????????????????""????????# #?????? | | ????????????????????????????? ???????# #?????? | | ????????????????????????????? ??????# #????# | | ?????????????????????????????"" ??????# #????# | | ###??????????????????????????"" ?????# #????# | | ####??????????????????????????" ????# #????# | | #??????????????????????????? ????# #????# | | #??????????###??????????????? ???# #????# | | #######?########??#############/#### #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 62% | -8/Materials Titanium Leg | 49% | -7/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Ew, Corruption Immobile And Lovin' It That Tickles Challenges ------------ None Game ------ Seed ExoskeletonWaveMatter Manual? 0 Play Time 04:08:11 Cumulative 50.9 hours Start 2026.08.06 @ 21:14:08 End 2026.08.10 @ 21:08:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a786253f-d725-44f3-a8c0-d9efc02accfd