Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.05 @ 20:53:24 Player: Olexender Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1779) 1779 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5009 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 157/300 Energy 160/160 System Corruption 5% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Power Shielding Utility Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Huge Storage Unit Humpback High-capacity Battery (250) High-capacity Matter Pod (200) Utility Shielding Heavy Rocket Launcher Heavy Rocket Launcher Scythe Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Supersonic Drone Bay > --- WEAPON ----------- Enhanced Autogun Flak Cannon > --- INVENTORY -------- Ion Engine Cooled Ion Engine Huge Storage Unit Humpback High-capacity Battery High-capacity Matter Pod Weight Redist. System Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Scythe Scythe [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 69 | 6 14 1 4 . 44 Power 8 | 1 1 . . . 6 Engine 6 | 1 1 . . . 4 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 13 | 2 3 . 1 . 7 Treads 11 | . 3 . 1 . 7 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 7 . 3 . 15 Device 8 | . 1 . 1 . 6 Storage 9 | 1 5 . 2 . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 7 | . 1 . . . 6 Artifact . | . . . . . . Weapon 22 | 2 3 1 . . 16 Energy Gun 7 | 1 3 . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 . 1 . . 9 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . 2 . . . 5 Parts Lost 15 | . . 3 . . 12 Power 2 | . . . . . 2 Propulsion 6 | . . 1 . . 5 Utility 3 | . . 1 . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 8 | . . 3 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 87 84 100 94 Engine 14 | . 14 14 14 14 14 Core 1 | . . . . . 2 Treads 24 | . 23 22 20 28 25 Leg 1 | . 4 . . . . Device 7 | . 2 . 6 14 9 Storage 11 | . 14 14 14 14 9 Processor 1 | . . . . . 3 Protection 8 | . 11 7 . . 12 Energy Gun 9 | . 13 14 14 14 4 Ballistic Gun 12 | . 14 13 14 14 9 Ballistic Cannon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 96 | 14 96 36 33 33 55 Greatest Support 66 | 20 40 40 46 46 66 Greatest Overweight (x) 11 | . 2 1 1 . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 25 15 25 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 13 | 2 11 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 15 14 15 15 12 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1699 | 278 176 . 200 112 933 Remotely . | . . . . . . Salvage Created 2394 | 146 575 . . . 1673 Parts 131 | 10 34 . . . 87 Haulers Intercepted 5 | . 2 . . . 3 Recyclers Shooed 4 | 1 2 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 9 . . . 28 Melee 7 | . . . . . 7 Guns 21 | . 9 . . . 12 Cannons 9 | . . . . . 9 Classes Destroyed 10 | 2 4 . . . 4 Worker 3 | . 1 . . . 2 Builder 2 | . . . . . 2 Tunneler 2 | 2 . . . . . Hauler 5 | . 2 . . . 3 Recycler 4 | 1 1 . . . 2 Watcher 5 | . 2 . . . 3 Grunt 27 | . 9 . . . 18 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 8 | . . . . . 8 Best Kill Streak 9 | 2 4 . . . 9 Combat Bots Only 7 | . 3 . . . 7 Max Kills in Single Turn 1 | 1 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 3185 | . 255 446 . 18 2466 Core 644 | . 59 23 . . 562 Absorbed by Shields . | . . . . . . Redirected to Shielding 70 | . . . . . 70 Regen/Repaired (Parts) 45 | . . . . . 45 Core Remaining (%) 83 | 100 . . . 67 . Volleys Fired 150 | 6 41 5 . . 98 Largest 2 | 2 2 2 . . 2 Hottest 100 | 70 76 76 . . 100 Shots Fired 266 | 12 81 6 . . 167 Gun 214 | 12 81 6 . . 115 Cannon 52 | . . . . . 52 Launcher . | . . . . . . Special . | . . . . . . Kinetic 172 | 6 41 1 . . 124 Thermal 94 | 6 40 5 . . 43 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 27 | 4 15 6 . . 27 Robot Miss Streak 4 | 1 2 . . . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 229 | 9 58 6 . . 156 Core Hits 129 | 4 26 2 . . 97 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 5 . . . 6 Burn 9 | . 5 . . . 4 Destroy 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 22 | . . . . . 22 Impact . | . . . . . . Slashing 22 | . . . . . 22 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4138 | 116 807 101 . . 3114 Guns 2522 | 116 797 99 . . 1510 Cannons 953 | . . . . . 953 Explosions . | . . . . . . Melee 651 | . . . . . 651 Ramming 12 | . 10 2 . . . Kinetic 2267 | 64 364 13 . . 1826 Thermal 1208 | 52 433 86 . . 637 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 651 | . . . . . 651 Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . . 17 Message Errors 5 | . . . . . 5 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 10 | . . . . . 10 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 10 | . . . . . 10 Knockbacks 16 | . . . . . 16 Impact . | . . . . . . Kinetic 15 | . . . . . 15 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . 2 1 . . . Targets Rammed 4 | . 2 1 . . 1 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 549 | 18 146 57 . . 549 Average Temperature 128 | 9 42 27 . . 176 Received Heat Transfer 1857 | . 165 . . . 1692 Effects 39 | . . . . . 39 Shutdowns 13 | . . . . . 13 Energy Bleed 3 | . . . . . 3 Interference 5 | . . . . . 5 Matter Decay 4 | . . . . . 4 Short Circuit 2 | . . . . . 2 Damage (minor) 6 | . . . . . 6 Damage (major) 3 | . . . . . 3 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . . . 1 Heat Transferred 3552 | 148 1554 185 . . 1665 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 397 | 15 180 2 . 20 397 Initial 8 | . 8 2 . . . Average 111 | 8 90 1 . 12 166 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 78 | 100 100 100 . 100 57 Level 1 21 | . . . . . 42 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 4 . . . 9 Investigation 5 | . 4 . . . 1 Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 13 3 . 1 42 Peak Tracking Total 7 | . 4 2 . 1 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . 1 . . 2 . Exploded 1 | . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 17 | . 8 . 1 . 8 Terminals 10 | . 7 . . . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . 1 . . . 2 Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Total Hacks 60 | . 23 . 1 . 36 Successful 48 | . 12 . 1 . 35 Failed 12 | . 11 . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . 1 . 4 Terminals 30 | . 22 . . . 8 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 8 | . 1 . . . 7 Scanalyzers 19 | . . . . . 19 Garrison Access . | . . . . . . Terminal Hacks 19 | . 11 . 1 . 7 Record 9 | . 3 . . . 6 Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 2 . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 4 | . 1 . . . 3 Report Inventory 3 | . 1 . . . 2 Retrieve Components 1 | . . . . . 1 Scanalyzer 19 | . . . . . 19 Insert Component 9 | . . . . . 9 Analyze 10 | . . . . . 10 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . . . . 4 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Reject 2 | . . . . . 2 Mask 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 . . . 7 Full Trace Events 6 | . 4 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . . . . 9 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed 9 | . . . . . 9 Part Schematics Acquired 9 | . . . . . 9 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches 1 | . . . . . 1 Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3778 | 90 919 165 532 439 1633 Spaces Moved 1669 | 58 458 67 268 223 595 Core 22 | 19 . . . . 3 Treads 1506 | . 356 67 268 223 592 Legs 141 | 39 102 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 165 | 97 155 191 195 160 166 Slowest Speed 600 | 120 320 240 240 160 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 6 78 21 68 48 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2400 | 78 586 98 277 306 1055 Wait 372 | . 35 25 . 82 230 Move 1664 | 57 457 66 267 222 595 Hop . | . . . . . . Pick Up 64 | 9 21 . 4 1 29 Fast Attach 17 | 2 3 . . . 12 Attach 22 | 4 1 1 2 . 14 Detach 2 | . . . . . 2 Swap 30 | . 10 . 2 . 18 Drop 53 | . 16 . 2 1 34 Fire 150 | 6 41 5 . . 98 Melee 22 | . . . . . 22 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 2 1 . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 11) 1010 | -10/Materials | Entered Mines 1050 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1092 | -10/Mines | Discovered new exit (range 12) 1144 | -10/Mines | Lost 3 parts (1n1u1w) 1165 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1165 | -10/Mines | Discovered new exit (range 5) 1175 | -10/Mines | Entered Exiles 1235 | -10/Exiles | Met 8R-AWN 1274 | -10/Exiles | Met EX-HEX 1351 | -10/Exiles | Met EX-BIN 1377 | -10/Exiles | Aligned with FarCom system 1379 | -10/Exiles | Given EX-Vault access code 1435 | -10/Exiles | Opened EX-Vault 1449 | -10/Exiles | Found Supersonic Drone Bay 1506 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1515 | -10/Exiles | Exiles lab attacked by MAIN.C 1686 | -10/Exiles | Discovered new exit (range 14) 1707 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1707 | -10/Exiles | Entered Mines 1745 | -9/Mines | Assembled infested the area 2048 | -9/Mines | Learned location of Storage (-7) 2084 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2120 | -9/Mines | Discovered new exit (range 14) 2146 | -9/Mines | Entered Materials 2146 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2848 | -8/Materials | Discovered new exit (range 15) 2881 | -8/Materials | Garrison activated, responded to threat 2956 | -8/Materials | Destroyed 7 combat bots 3198 | -8/Materials | Build established: Scavenger-Mutant 3556 | -8/Materials | Repaired Hvy. Assault Rifle 3640 | -8/Materials | Core integrity fell below 50% 3656 | -8/Materials | Garrison activated, responded to threat 3693 | -8/Materials | Core integrity fell below 20% 3772 | -8/Materials | Destroyed 7 combat bots 3778 | -8/Materials | Lost 8 parts (2p3n1u2w) 3779 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03710_ Critical hit (Burn: +37). 03713_ K-01 Serf collects debris. 03716_ Imp. Light Cannon destroyed. 03716_ G-47 Trooper destroyed. 03720_ Broken Lgt. Treads destroyed. 03720_ K-01 Serf collects debris. 03721_ G-47 Trooper destroyed. 03726_ K-01 Serf collects debris. 03729_ Acquired Lgt. Treads. 03730_ G-47 Trooper Aluminum Leg severed. 03731_ K-01 Serf collects debris. 03732_ Lgt. Treads destroyed. 03732_ G-47 Trooper destroyed. 03734_ K-01 Serf collects debris. 03747_ Lgt. Treads destroyed. 03751_ G-47 Trooper destroyed. 03763_ HBCCR2&KSMH3FMHM99IYSTEJWW|YH8 03763_ K-01 Serf collects debris. 03770_ Acquired Aluminum Leg. 03777_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??# #????????? # #??????????? | | ??# #??????????+ #####??????????? | | ??# #??????????# #??????????????? | | ??# #??????????# #??????????????? | | ??# #??????????#! !* #??????????????? | | ??? ???????????# ! #??????????????? | | ??? ???????????# [ ! #??????????????? | | ??? ???????????# #??????????????? | | ??? ????????#######+## ###??????????????? | | ??? ????????# ! == # #????????????????? | | ???#????????# = """ # #????????????????? | | ????????????#! Y" # #????????????????? | | ????????????# = """ # #????????????????? | | ????????????# # #????????????????? | | ????????????# ]]] # #????????????????? | | ???????????# ]]] # #####????????????? | | ???????????## ]] # **#????????????? | | ????????????# # **#????????????? | | ????????????########## ]#????????????? | | ?????????????????????# ]]#????????????? | | ?????????????????????# [[#????????????? | | ?????????????????????# [[#????????????? | | ?????????????????????# #####????????????? | | ??## ???????????????# ########?????????? | | ??# #"############ # ! #?????????? | | ??# !* =%! *[#@% #?????????? | | [%[ % %!*= =[#gk "" #?????????? | | % % = [= [%=+%!S"" #?????????? | | ##############%=#=%"" #?????????? | | #######??????????????#=*#%% #?????????? | | ?????????????????????# ########?????????? | | ?????????????????????# !!##????????????? | | ????????????########## !#????????????? | | ????????????# # !#????????????? | | ????????????# """ # !#????????????? | | ???????????## """ # !#????????????? | | ???????????# """ = # !!##????????????? | | ???????????## [ += ####?????????????? | | ????????????# " " ! # =#????????????????? | | ????????????# "R" # ####?????????????? | | ????????????# """ ] # #?????????????? | | ????????????# # #?????????????? | | ????????????############+####????????????? | | ?????????????????????# [ ! #????????????? | | ?????????????????????# ! #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# !/ ]#????????????? | | ?????????????????????# !/ #????????????? | | ?????????????????????# ! / #????????????? | | ?????????????????????########????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Mining Claw | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Utility Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed IonLongswordUnit Manual? 0 Play Time 00:48:50 Cumulative 88.7 hours Start 2022.12.05 @ 19:56:48 End 2022.12.05 @ 20:53:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 95 Rogue 0 Adventurer 95 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a79356d7-eff4-4efe-97e7-1b2e14f61d9a