Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.14 @ 20:21:55 Player: ChromeKnight Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (85) 425 Value Destroyed (4255) 4255 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2325) 2325 TOTAL SCORE: 14465 Bonus ------- High Alert Combat Kills 922 Follower Combat Kills 1250 Aligned with FarCom 300 Friendly Fire -147 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Matter Compressor (41) Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Core Analyzer Advanced Core Analyzer Antimissile System Antimissile System > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Railgun Linear Accelerator > --- INVENTORY -------- Matter Compressor Firepult Field Lobotomy Kit [Rating: 140] Favorites ----------- Power Cold Fusion Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Coil Gun Energy Gun Arc Projector Energy Cannon Firepult Ballistic Gun Enhanced Coil Gun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Impact Mace Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Slots Evolved 16 | . . . . . 4 2 2 . . 2 2 2 . 2 Power 2 | . . . . . 1 . . . . . . . . 1 Propulsion 3 | . . . . . 1 . . . . 2 . . . . Utility 8 | . . . . . 2 1 2 . . . 1 2 . . Weapon 3 | . . . . . . 1 . . . . 1 . . 1 Parts Attached 186 | 6 2 5 1 . 12 8 33 8 4 18 3 9 63 14 Power 33 | 1 . 2 . . 2 1 6 1 1 3 . 2 11 3 Engine 7 | 1 . 1 . . 2 . 3 . . . . . . . Core 8 | . . 1 . . . 1 . 1 . 3 . 1 1 . Reactor 18 | . . . . . . . 3 . 1 . . 1 10 3 Propulsion 41 | 2 . 3 . . 1 2 6 2 . 6 1 1 16 1 Treads 5 | . . . . . 1 1 3 . . . . . . . Leg 16 | 2 . 3 . . . 1 . . . . . . 10 . Wheel . | . . . . . . . . . . . . . . . Hover 20 | . . . . . . . 3 2 . 6 1 1 6 1 Flight . | . . . . . . . . . . . . . . . Utility 51 | 1 2 . . . 1 3 9 3 2 5 1 4 17 3 Device 34 | . . . . . . 1 5 2 2 4 1 3 15 1 Storage 4 | 1 1 . . . . . . . . . . . . 2 Processor 5 | . . . . . . . 1 . . 1 . 1 2 . Hackware 1 | . . . . . . . 1 . . . . . . . Protection 7 | . 1 . . . 1 2 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 61 | 2 . . 1 . 8 2 12 2 1 4 1 2 19 7 Energy Gun 12 | . . . . . 4 1 2 . . . . . 3 2 Energy Cannon 8 | . . . . . 3 . 1 . . . . . 2 2 Ballistic Gun 20 | 2 . . . . . . 1 . 1 4 1 . 11 . Ballistic Cannon 12 | . . . . . 1 1 4 2 . . . 2 2 . Launcher 2 | . . . 1 . . . 1 . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . 3 Impact Weapon 3 | . . . . . . . 3 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 5 . . . . 2 1 1 Parts Lost 84 | . . . . 2 5 . 1 2 . 1 3 . 55 15 Power 12 | . . . . . 2 . . . . . . . 7 3 Propulsion 22 | . . . . 1 1 . . 1 . . 2 . 12 5 Utility 29 | . . . . 1 . . . 1 . 1 1 . 21 4 Weapon 21 | . . . . . 2 . 1 . . . . . 15 3 Highest Loss Streak 17 | . . . . 2 2 . 1 2 . 1 3 . 17 15 Average Slot Usage (%) 77 | . 98 100 100 81 40 68 91 73 89 97 89 85 61 45 Engine 1 | . 14 1 . . 7 . 2 . . . . . . . Core 4 | . . 12 14 14 2 4 1 1 6 4 5 3 1 . Reactor 3 | . . . . . . . 6 4 2 5 5 4 5 3 Treads 3 | . . . . . 6 13 11 . . . . . . . Leg 8 | . 28 28 28 18 2 1 5 . . . . . 7 . Hover 6 | . . . . . . . 2 18 20 27 24 23 7 13 Device 10 | . . . . . . 4 15 16 21 22 21 24 18 8 Storage 7 | . 14 14 14 14 9 7 6 6 6 5 5 4 1 5 Processor 2 | . . . . . . . 2 6 6 5 5 4 3 7 Protection 7 | . 12 14 14 5 8 15 13 4 6 5 3 . . . Energy Gun 1 | . . . . . 1 11 3 . . . . . . 2 Ballistic Gun 9 | . 28 28 21 14 1 . . 6 9 13 18 16 9 . Ballistic Cannon 3 | . . . . . . 8 5 6 9 2 . 2 3 . Launcher 1 | . . . 6 14 1 . 3 . . . . . . . Impact Weapon 1 | . . . . . . . 6 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 98 | 12 27 27 30 30 39 63 87 55 61 61 64 74 88 98 Greatest Support 160 | 20 20 20 20 20 22 44 84 44 53 92 92 88 160 132 Greatest Overweight (x) 13 | . 1 1 1 2 8 1 4 3 1 . . . 13 6 Average Overweight (x) . | . . 1 1 1 1 . . . 1 . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 10 6 7 Most Carried 10 | 1 2 6 10 10 10 10 10 10 10 10 10 10 10 4 Average Carried 7 | . 1 4 7 10 9 9 9 9 9 9 9 9 5 2 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 1 1 6 10 10 9 10 10 10 10 8 10 10 4 1 Class Distribution -------------------- 51% | Mutant 12% | Tank 10% | Scavenger-Gunner 7% | Gunner 6% | Skirmisher 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Gunner | -3/Research Scavenger-Gunner | -3/Armory Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Matter Collected 4510 | 244 16 150 . . 157 . 529 553 244 237 312 . 1901 167 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4106 | 19 16 193 . 39 119 . 472 380 54 234 195 30 1795 560 Parts 185 | 4 . 14 . . 11 . 22 9 5 16 12 3 69 20 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Combat Hostiles Destroyed 72 | . . 4 . 8 4 . 7 1 . 4 2 . 35 7 Melee 6 | . . . . . . . 2 . . . . . 4 . Guns 32 | . . 4 . 1 . . 1 1 . 4 2 . 16 3 Cannons 13 | . . . . . 2 . 1 . . . . . 10 . AOE 17 | . . . . 7 2 . 3 . . . . . 5 . Classes Destroyed 15 | 1 1 1 . 1 2 . 6 1 . . . . 2 . Worker 4 | . . . . . . . 1 . 2 1 . . . . Builder 5 | . . . . . . . 2 . . . 1 . . 2 Tunneler 2 | 1 . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . Operator 4 | . 1 . . . . . . . 1 1 . 1 . . Watcher 4 | . . . . . 1 . 2 . . . . . 1 . Swarmer 15 | . . . . . 2 . . . . 2 . . 10 1 Grunt 29 | . . 4 . . 2 . 3 . . 1 . . 15 4 Brawler 4 | . . . . . . . 1 . . . . . 3 . Sentry 5 | . . . . . . . 1 . . 1 2 . 1 . Demolisher 2 | . . . . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . . . . 2 . Programmer 6 | . . . . . . . 2 . . . . . 2 2 Compactor 1 | . . . . . . . . 1 . . . . . . Assembled 8 | . . . . 8 . . . . . . . . . . Wasp 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 8 | 1 1 2 . 8 3 . 4 1 2 3 2 1 6 5 Combat Bots Only 8 | . . 2 . 8 2 . 3 1 . 2 1 . 6 5 Max Kills in Single Turn 3 | 1 1 1 . 3 1 . 2 1 2 2 1 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . 1 . Exploded 3 | . . . . 3 1 . 1 . . . . . 2 . Melee 1 | . . . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Damage Taken 13860 | . 145 251 . 331 478 205 531 142 . 235 200 . 8089 3253 Core 2828 | . . 41 . 63 81 . 36 . . 31 7 . 1115 1454 Absorbed by Shields 130 | . . . . . . . 130 . . . . . . . Core Remaining (%) 80 | 100 . . . 58 85 100 . . 95 96 99 . 14 . Volleys Fired 219 | 1 1 18 . 8 10 4 19 15 4 9 8 1 105 16 Largest 4 | 2 2 2 . 2 2 3 3 3 3 3 4 4 4 3 Hottest 409 | 40 40 40 . 53 100 143 163 129 129 111 131 131 232 409 Shots Fired 561 | 2 2 36 . 16 11 12 38 28 12 25 28 4 314 33 Gun 380 | 2 2 36 . 8 2 4 18 15 6 21 28 4 215 19 Cannon 157 | . . . . . 9 8 12 10 6 4 . . 99 9 Launcher 19 | . . . . 8 . . 8 3 . . . . . . Special 5 | . . . . . . . . . . . . . . 5 Kinetic 464 | 2 2 36 . 8 . 8 9 25 12 25 28 4 305 . Thermal 50 | . . . . . 11 . 10 . . . . . 9 20 Explosive 19 | . . . . 8 . . 8 3 . . . . . . Electromagnetic 23 | . . . . . . 4 11 . . . . . . 8 Robot Hit Streak 12 | . 1 8 . 6 4 6 5 8 3 2 7 2 12 5 Robot Miss Streak 15 | 1 . 3 . 2 1 3 3 3 2 2 1 1 15 4 Penetration Max 1 | . . . . . . . . . 1 1 1 . 1 . Secondary Targets 8 | . . 1 . . . . . . . 1 . . 6 . Max Gunslinging Chain 2 | . . 1 . . . . . . . 1 . . 2 . Shots Hit Robots 338 | . 1 24 . 7 3 9 42 18 6 11 20 3 179 15 Core Hits 216 | 1 1 12 . 16 5 1 26 6 6 8 11 2 99 22 Critical Hits 34 | . . . . . 1 . . 6 2 4 6 1 14 . Critical Kills 11 | . . . . . . . . 1 2 2 2 1 3 . Critical Parts Destroyed 17 | . . . . . 1 . . 2 . 1 2 . 11 . Melee Attacks 40 | . . . . . . . 31 . . . . . 9 . Impact 31 | . . . . . . . 31 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . 9 . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 . . . . . . . Damage Inflicted 12764 | 14 15 244 . 491 546 39 1780 693 132 258 384 55 7184 929 Guns 4901 | 14 15 244 . 62 . 15 119 83 75 168 384 55 3389 278 Cannons 3443 | . . . . . 214 24 260 282 57 90 . . 2415 101 Explosions 3337 | . . . . 429 332 . 801 328 . . . . 975 472 Melee 927 | . . . . . . . 600 . . . . . 327 . Ramming 156 | . . . . . . . . . . . . . 78 78 Kinetic 6798 | 14 15 244 . 62 . 24 92 365 132 258 384 55 5153 . Thermal 3598 | . . . . . 546 . 678 . . . . . 1626 748 Explosive 1105 | . . . . 429 . . 348 328 . . . . . . Electromagnetic 180 | . . . . . . 15 62 . . . . . . 103 Impact 600 | . . . . . . . 600 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 327 | . . . . . . . . . . . . . 327 . Highest Corruption 21 | . . . . . 4 . 2 2 2 . . 5 21 9 Average Corruption 8 | . . . . . 4 . 1 2 2 . . 5 15 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 124 | . . . . . 1 . 4 3 3 . . 1 111 1 Message Errors 12 | . . . . . . . 1 1 3 . . . 7 . Matter Fused 12 | . . . . . . . . . . . . . 12 . Heat Flow Errors 8 | . . . . . . . 1 1 . . . 1 5 . Energy Discharges 8 | . . . . . . . 1 . . . . . 7 . Data Loss (minor) 9 | . . . . . 1 . . 1 . . . . 7 . Data Loss (major) 3 | . . . . . . . . . . . . . 3 . Misfires 3 | . . . . . . . . . . . . . 3 . Alerts 2 | . . . . . . . . . . . . . 2 . Misdirections 9 | . . . . . . . . . . . . . 9 . Targeting Errors 51 | . . . . . . . 1 . . . . . 49 1 Weapon Failures 7 | . . . . . . . . . . . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 559 | . . . . 6 18 . 170 . . . . . 299 66 Projectiles 197 | . . . . . . . 33 . . . . . 157 7 Explosions 194 | . . . . 6 18 . 51 . . . . . 109 10 Melee 168 | . . . . . . . 86 . . . . . 33 49 Knockbacks 22 | . . . . . . 1 3 . . . . . 16 2 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 20 | . . . . . . 1 3 . . . . . 16 . Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 621 | . . . . 73 . . 168 42 . . . . 247 91 Shots 17 | . . . . 3 . . 4 1 . . . . 4 5 Rammed 10 | . . . . . . . . . . . . . 5 5 Targets Rammed 10 | . . . . . . . . . . . . . 5 5 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 462 | . 6 35 . 58 74 462 230 196 . 3 23 114 360 294 Average Temperature 94 | . 4 13 . 19 33 319 79 117 . 3 12 40 114 135 Received Heat Transfer 1910 | . 78 141 . 40 117 126 46 9 . 9 27 . 975 342 Effects 2 | . . . . . . 1 . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 2 . . . . . 3 . Impact Corruptions 8 | . . . . . . . 6 . . . . . 1 1 Robots Melted 4 | . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . 4 Parts Melted 22 | . . . . . . . . . . . . . 2 20 Heat Transferred 5940 | . . . . . 511 . 721 . . . . . 1440 3268 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Peak Influence 1098 | 5 23 128 . 15 141 15 199 88 535 1025 1098 604 872 774 Initial 576 | . 3 8 . . . . 7 55 61 261 501 576 279 457 Average 266 | . 10 60 . 1 79 1 72 61 264 632 700 557 618 612 Maximum Alert Level 3 | . . . . . . . . . 2 3 3 2 3 3 Low Security (%) 61 | 100 100 100 . 100 100 100 100 100 42 . . . . . Level 1 3 | . . . . . . . . . 31 9 . . 5 . Level 2 25 | . . . . . . . . . 25 57 65 100 72 57 Level 3 9 | . . . . . . . . . . 32 34 . 21 42 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . . 3 1 4 . 2 2 3 . 3 8 Investigation 8 | . . . . . 1 1 . . 1 1 . . . 4 Extermination 4 | . . . . . . . 2 . 1 . . . 1 . Reinforcement 10 | . 2 . . . 2 . 2 . . 1 1 . 1 1 Assault 2 | . . . . . . . . . . . 1 . 1 . Garrison 4 | . . . . . . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 1 . . 1 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Distress Signals 5 | . . . . . 1 . 1 . . . . . 1 2 Communications Jammed 1 | . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . 1 . . . Times Spotted 174 | . 6 4 . 8 7 4 12 4 1 10 8 . 78 32 Peak Tracking Total 18 | . 4 2 . 7 4 4 3 1 1 5 6 . 18 15 Tactical Retreats 11 | . . . . . 1 . 2 . . . . . 7 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Traps Triggered 9 | . . . . . 1 . 2 . 1 2 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Machines Disabled 24 | . . 1 . . . . 4 . 2 5 1 . 9 2 Max in Single Turn 4 | . . 1 . . . . 4 . 1 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Machines Accessed 12 | . . . 1 . . 2 1 . 2 1 . 1 2 2 Terminals 5 | . . . . . . 1 1 . . . . 1 1 1 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 1 . . . 1 Total Hacks 24 | . . . 1 . . 3 2 . 3 2 . 4 5 4 Successful 9 | . . . 1 . . . 1 . . . . 3 4 . Failed 15 | . . . . . . 3 1 . 3 2 . 1 1 4 Catastrophic 3 | . . . . . . 1 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . Terminals 13 | . . . . . . 1 2 . . . . 4 4 2 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . 2 2 . . . 2 Terminal Hacks 9 | . . . 1 . . . 1 . . . . 3 4 . Record 7 | . . . . . . . 1 . . . . 2 4 . Zone Layout 1 | . . . . . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . 1 . . Used 1 | . . . . . . . . . . . . 1 . . Hacking Detections 11 | . . . . . . 2 1 . 2 1 . 1 2 2 Full Trace Events 4 | . . . . . . 1 . . . 1 . . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Total Allies 24 | . . . . 1 . . . 19 . . . . . 4 Largest Group 19 | . . . . 1 1 . . 19 17 16 13 10 5 2 Highest-Rated Group 696 | . . . . 31 31 . . 696 641 616 512 366 177 138 Highest-Rated Ally 69 | . . . . 31 31 . . 50 50 50 50 46 46 69 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 269 | . . . . . 5 . . 118 19 40 36 13 16 22 Total Damage 8813 | . . . . . 83 . . 3644 959 1356 1607 179 237 748 Kills 48 | . . . . . 2 . . 6 10 11 6 1 4 8 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . 4 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Turns Passed 6032 | 54 177 745 331 129 538 278 1151 336 277 285 90 107 1180 354 Spaces Moved 3908 | 39 101 454 218 62 146 155 528 273 197 390 101 150 674 420 Core 109 | 7 . . . . 3 . . . . . . . 24 75 Treads 686 | . . . . . 88 155 443 . . . . . . . Legs 1169 | 32 101 454 218 62 55 . . . . . . . 247 . Wheels . | . . . . . . . . . . . . . . . Hover 1944 | . . . . . . . 85 273 197 390 101 150 403 345 Flight . | . . . . . . . . . . . . . . . Fastest Speed 43 | 50 120 150 150 150 165 145 112 58 121 48 52 52 44 43 Average Speed 113 | 107 145 150 150 171 181 161 156 101 121 52 52 52 101 57 Slowest Speed 700 | 120 150 150 150 180 450 165 300 240 121 58 58 52 700 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . . . . . 1 . Exploration Rate (%) 28 | 3 30 93 60 22 18 4 11 81 9 12 5 5 54 15 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . . . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 75 | . . . . 6 36 . 32 . . . . . 1 . Terrain Destroyed 377 | . . . . 59 64 . 132 17 . . 2 . 103 . Melee 5 | . . . . . . . 5 . . . . . . . Projectile 51 | . . . . . 3 . 1 . . . 2 . 45 . AOE 321 | . . . . 59 61 . 126 17 . . . . 58 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Total 5010 | 46 129 485 222 69 399 172 785 306 227 456 123 176 921 494 Wait 526 | . 25 1 . . 224 . 135 7 18 26 9 8 39 34 Move 3894 | 38 100 453 217 61 144 154 528 272 196 389 100 149 673 420 Hop . | . . . . . . . . . . . . . . . Pick Up 37 | 1 . 4 3 . 1 4 7 2 2 4 2 3 4 . Fast Attach 130 | 6 1 1 . . 5 6 23 7 3 9 2 7 51 9 Attach 34 | . . . . . 6 2 6 1 1 5 1 2 5 5 Detach 13 | . . . . . 4 . 4 . . . 1 . 1 3 Swap 23 | . 1 4 1 . 1 . 5 . . 4 . . 7 . Drop 90 | . 1 4 1 . 3 2 34 2 3 10 . 6 22 2 Fire 219 | 1 1 18 . 8 10 4 19 15 4 9 8 1 105 16 Melee 33 | . . . . . . . 24 . . . . . 9 . Ram 9 | . . . . . . . . . . . . . 4 5 Kick 1 | . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -3/Armory -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 232 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 381 | -10/Mines | Learned location of Recycling (-7) 445 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 448 | -10/Mines | Found Prototype Device 663 | -10/Mines | Discovered new exit (range 8) 704 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 971 | -10/Mines | Discovered new exit (range 5) 977 | -10/Mines | Entered Exiles 1001 | -10/Exiles | Discovered new exit (range 15) 1018 | -10/Exiles | Met 8R-AWN 1040 | -10/Exiles | Met EX-HEX 1079 | -10/Exiles | Met EX-BIN 1102 | -10/Exiles | Aligned with FarCom system 1103 | -10/Exiles | Given EX-Vault access code 1139 | -10/Exiles | Opened EX-Vault 1150 | -10/Exiles | Found Field Lobotomy Kit 1154 | -10/Exiles | Found Firepult 1161 | -10/Exiles | Found YOLO Cannon 1191 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1242 | -10/Exiles | Met EX-DEC 1294 | -10/Exiles | Discovered new exit (range 10) 1308 | -10/Exiles | Stole three prototypes: Field Lobotomy Kit, Firepult, YOLO Cannon 1308 | -10/Exiles | Entered Mines 1314 | -9/Mines | Met a Derelict bent on vengeance 1324 | -9/Mines | Assembled infested the area 1383 | -9/Mines | Destroyed 8 combat bots 1417 | -9/Mines | Discovered new exit (range 11) 1427 | -9/Mines | Received a Mining Laser from a helpful Derelict 1437 | -9/Mines | Entered Materials 1437 | -8/Materials | Accompanied by 1 ally 1437 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1438 | -8/Materials | Identified exit to Factory 1946 | -8/Materials | Crushed by falling debris 1975 | -8/Materials | Entered Factory 1975 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1977 | -7/Factory | FarCom data flow suspended 2075 | -7/Factory | Identified Exp. Sensor Array 2228 | -7/Factory | Discovered new exit (range 5) 2253 | -7/Factory | Entered another Factory area 2253 | -6/Factory | Evolved 2 slots: Utility x2 2341 | -6/Factory | Build established: Tank 3101 | -6/Factory | Build established: Mutant 3404 | -6/Factory | Sucked down chute 3404 | -6/Factory | Entered Waste 3440 | -6/Waste | Spotted C-40 Crusher 3447 | -6/Waste | Spotted C-40 Crusher 3458 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3462 | -6/Waste | Spotted C-40 Crusher 3502 | -6/Waste | Destroyed C-40 Crusher 3543 | -6/Waste | Warlord forces began an assault 3544 | -6/Waste | Found Antimissile System 3590 | -6/Waste | Spotted C-40 Crusher 3594 | -6/Waste | Allies destroyed C-40 Crusher 3608 | -6/Waste | Allies destroyed C-40 Crusher 3634 | -6/Waste | Spotted C-40 Crusher 3636 | -6/Waste | Allies destroyed C-40 Crusher 3650 | -6/Waste | Allies destroyed C-40 Crusher 3650 | -6/Waste | Spotted C-40 Crusher 3654 | -6/Waste | Allies destroyed C-40 Crusher 3692 | -6/Waste | Discovered new exit (range 12) 3732 | -6/Waste | Identified exit to Factory 3740 | -6/Waste | Entered Factory 3740 | -6/Factory | Accompanied by 17 allies 3972 | -6/Factory | Build established: Scavenger-Skirmisher 3995 | -6/Factory | Discovered new exit (range 9) 4003 | -6/Factory | Identified exit to Factory 4017 | -6/Factory | Entered another Factory area 4017 | -5/Factory | Accompanied by 16 allies 4017 | -5/Factory | Evolved 2 slots: Propulsion x2 4253 | -5/Factory | Discovered new exit (range 12) 4287 | -5/Factory | Identified exit to Factory 4302 | -5/Factory | Entered another Factory area 4302 | -4/Factory | Accompanied by 13 allies 4302 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4357 | -4/Factory | Discovered new exit (range 14) 4392 | -4/Factory | Entered Research 4392 | -3/Research | Accompanied by 10 allies 4392 | -3/Research | Evolved 2 slots: Utility x2 4403 | -3/Research | Lost 3 parts (2n1u) 4468 | -3/Research | Discovered new exit (range 9) 4499 | -3/Research | Entered Armory 4499 | -3/Armory | Accompanied by 5 allies 4652 | -3/Armory | Lost 6 parts (3n2u1w) 4674 | -3/Armory | Spotted B-86 Titan 4822 | -3/Armory | System corruption reached 10% 4866 | -3/Armory | Lost 17 parts (3p1n9u4w) 4929 | -3/Armory | Crushed by falling debris 4962 | -3/Armory | Lost 5 parts (1p1n3w) 4999 | -3/Armory | First assault squad dispatched 5108 | -3/Armory | Lost 11 parts (1p4n4u2w) 5242 | -3/Armory | Lost 3 parts (3u) 5258 | -3/Armory | Core integrity fell below 50% 5413 | -3/Armory | Found Antimissile System 5416 | -3/Armory | Found Antimissile System 5518 | -3/Armory | Build established: Scavenger-Gunner 5585 | -3/Armory | Found Unknown Piercing Weapon 5585 | -3/Armory | Identified Enh. Force Lance 5635 | -3/Armory | Core integrity fell below 20% 5677 | -3/Armory | Discovered new exit (range 5) 5679 | -3/Armory | Entered Research 5679 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 5691 | -2/Research | Lost 12 parts (2p2n3u5w) 5754 | -2/Research | Assimilated H-88 Terminator with FLK Orb 5805 | -2/Research | Assimilated H-88 Terminator with FLK Orb 5806 | -2/Research | Garrison activated, responded to threat 5886 | -2/Research | Assimilated H-88 Terminator with FLK Orb 5890 | -2/Research | Assimilated H-88 Terminator with FLK Orb 5923 | -2/Research | Spotted B-90 Cyclops 5950 | -2/Research | Spotted B-90 Cyclops 6001 | -2/Research | Core integrity fell below 50% 6013 | -2/Research | Core integrity fell below 20% 6033 | -2/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 05999_ G-73 Enforcer IFF system glitched. 05999_ Slammed into H-88 Terminator. 05999_ Destabilizing: Core damaged (-14). 06001_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 06001_ Slug penetrates Wall. 06001_ Slug penetrates Y-72 Warden. 06002_ Penetrated by Slug. 06003_ Dropped Lrg. Storage Unit. 06003_ Dropped Imp. Energy Well. 06014_ Slug penetrates Wall. 06017_ B-90 Cyclops activates siege mode. 06020_ K-01 Serf collects debris. 06024_ Imp. Core Analyzer destroyed. 06024_ K-01 Serf destroyed. 06024_ K-01 Serf collects debris. 06025_ Penetrated by Slug. 06025_ Slug penetrates Wall. 06028_ K-01 Serf collects debris. 06028_ Penetrated by Slug. 06029_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????# ####? +?????????????????????+ """ # | | ??????# # #" #?????????????????????# # | | ??????# # #" ###???????????????????# # | | ??????# #???????????????????# + | | ####### #???????????????????# """ ? # | | # #???????????????????# """ ????? | | # *! % +???????????????????# "???????? | | " !! #???????????????????? ???????? | | " #???????????????????? ???????? | | # #???????????????????? ???????? | | " #???????????????????? ????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | / #???????????????????????????????? | | # #???########????????????????????? | | # "" #???# #????????????????????? | | # """#???# #????????????????????? | | # F"#???# #????????????????????? | | ####### """#???# | #????????????????????? | | " ##### #????????????????????? | | # #????????????????????? | | *% + #????????????????????? | | = # #????????????????????? | | #+######+##### # #????????????????????? | | #?? ??+ # #????????????????????? | | # ######### g@ #????????????????????? | | # #???????# l #????????????????????? | | # #???????#g k g#????????????????????? | | " # #???????####/###????????????????????? | | " # #??????????# #??????????????????????? | | " # ""T"" #??????????# ??????????????????????? | | # """"" #??????????# ??????????????????????? | | ###########??????????# ?????????????????????? | | #????????????????????+ ?????????????????????? | | #????????????????????? ###????????????????????? | | ####????????????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ???????????????????????? | | ######??????????????????? ???????????????????????? | | #??????????????????? ???????????????????????? | | #??????????????????? ???????????????????????? | | #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 80 Energy Generation 45 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 EM Shielding 2 Armor Coverage 675 Resistance: EX 25 Propulsion Shielding 66 Point Defense Rating 480 Reclamation Efficiency 20 Weapon Cycling 20 Evasion (%) 56 Core Analysis 10 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxAlloyMediator Manual? 0 Play Time 00:58:53 Cumulative 145.1 hours Start 2021.04.14 @ 16:59:39 End 2021.04.14 @ 20:21:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 168 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c96a5a9a-7401-4e9b-bcb7-d0d4bf931fa6