Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.25 @ 19:42:28 Player: Savant Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (420) 2100 Value Destroyed (19215) 19215 Prototype IDs (109) 2180 Alien Tech Used (3) 600 Bonus (19990) 19990 TOTAL SCORE: 54985 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4291 Follower Combat Kills 3221 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2644 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -866 Cogmind --------- Core Integrity 443/1600 Matter 47/300 Energy 16/600 System Corruption 4% Temperature Cool (0) Movement Rolling (110) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Centrium Wheel > --- UTILITY (11) ----- Experimental Cooling System Advanced Energy Well Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Experimental Core Analyzer AEGIS Remote Shield > --- WEAPON (4) ------- Dirty Datajack > --- INVENTORY (5) ---- Triangulator Advanced Weapon Cycler Antimissile System Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Triangulator Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Zionite Shade Armor Medium Regenerative Plating SHELL Armor > --- WEAPON ----------- Enhanced Quantum Rifle Nova Cannon Potential Cannon > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Myomer Leg Biometal Leg Biometal Leg Wheel Centrium Wheel Experimental Cooling System Advanced Energy Well Experimental Core Analyzer Light Regenerative Plating AEGIS Remote Shield Antimissile System Advanced Dynamic Insulation System Hacking Drone Bay Dimensional Node Initializer Heavy Dispersion Rifle Improved Potential Cannon Precision Rocket Launcher Dirty Datajack [Rating: 221] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Advanced Treads Leg Titanium Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Mapper Protection Layered Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Assault Cannon Launcher Precision Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Ripper Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 5 | . . . . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . Utility 9 | . . . 1 . . . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . 1 2 . 1 . Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 541 | 6 4 4 31 4 1 2 16 30 15 14 7 . 7 10 2 7 14 73 5 10 11 11 36 15 8 27 8 34 30 45 17 37 Power 29 | 1 1 . 3 . . . . 1 . 1 . . . 1 . . 1 4 . . . . 3 2 1 2 . . . 4 2 2 Engine 9 | 1 1 . 3 . . . . 1 . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . 3 . . . . 3 1 1 2 . . . 4 2 2 Propulsion 95 | 2 . 2 6 2 . . 5 2 1 2 . . 3 2 . . 3 16 2 2 3 2 6 . 2 7 . 9 2 3 6 5 Treads 29 | 1 . 1 2 1 . . 3 1 1 . . . 1 . . . . . 1 . . . 1 . . . . 3 2 3 5 3 Leg 40 | . . . . . . . . . . 1 . . 2 2 . . 3 13 . 2 1 2 . . 2 5 . 5 . . 1 1 Wheel 23 | 1 . 1 3 1 . . 2 1 . 1 . . . . . . . 3 1 . 1 . 5 . . 1 . 1 . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Flight 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 229 | 1 3 . 5 . 1 2 6 5 9 8 4 . 4 6 2 4 7 29 1 4 4 5 14 6 3 11 . 16 14 32 5 18 Device 128 | . 2 . 2 . . 1 4 2 2 3 1 . 3 2 1 2 4 14 1 2 3 4 8 3 2 8 . 14 9 20 1 10 Storage 8 | 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 Processor 10 | . . . . . . . . . . . . . . . . . . 2 . . . 1 1 . . 1 . . 2 1 1 1 Hackware 5 | . . . . . . . . . 1 . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . Protection 78 | . . . 2 . . 1 2 3 6 5 3 . 1 3 1 2 3 12 . 2 1 . 3 3 1 2 . 1 2 10 3 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 188 | 2 . 2 17 2 . . 5 22 5 3 3 . . 1 . 3 3 24 2 4 4 4 13 7 2 7 8 9 14 6 4 12 Energy Gun 94 | 2 . 1 4 . . . 1 9 4 3 2 . . 1 . 1 1 15 1 2 2 . 9 7 2 5 4 6 8 3 1 . Energy Cannon 46 | . . . 4 1 . . 3 6 1 . . . . . . . . 5 . . . 2 2 . . . 1 3 5 2 2 9 Ballistic Gun 13 | . . 1 4 . . . . . . . . . . . . . . 1 1 1 2 2 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . 1 1 . . 1 4 . . . . . . . . . 2 . 1 . . 1 . . 1 2 . . 1 . 2 Special Weapon 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . Impact Weapon 10 | . . . 4 . . . . 2 . . 1 . . . . 1 1 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Unidentified Prototypes 48 | . . . 4 . . . 1 6 . . . . . . . . . 8 . . 4 . . . . 9 . 1 4 7 3 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . System Corruption 12 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 10 . . . . Parts Lost 116 | . . 3 1 1 . 2 1 1 2 7 1 . 2 . . . 5 22 . 6 . 3 5 1 6 2 1 8 . 11 . 25 Power 9 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . . . 1 . 4 Propulsion 35 | . . 1 1 1 . . . . 1 2 . . 2 . . . 1 7 . 1 . 2 3 . 1 1 . 2 . 1 . 8 Utility 45 | . . . . . . 2 1 1 1 3 . . . . . . 2 8 . 3 . 1 1 . 3 . . 4 . 7 . 8 Weapon 27 | . . 2 . . . . . . . 2 1 . . . . . 2 6 . 2 . . . . 1 1 1 2 . 2 . 5 Highest Loss Streak 20 | . . 1 1 1 . 1 1 1 1 5 1 . 1 . . . 5 10 . 3 . 2 3 1 3 2 1 4 . 6 . 20 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Average Slot Usage (%) 93 | . 99 99 99 100 100 99 100 96 98 99 99 100 99 99 100 99 93 90 99 98 79 98 92 83 87 87 88 82 81 82 70 74 Engine 4 | . 14 14 11 11 11 11 9 8 7 7 7 7 7 6 6 6 6 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 . . . . 5 5 8 7 5 4 4 7 11 11 Treads 5 | . 14 14 11 5 11 11 9 9 10 8 7 7 3 1 . . . . 4 5 5 5 2 . . . . 6 11 16 13 15 Leg 9 | . . . . . . . . . . 5 7 7 17 24 26 26 26 20 5 9 11 13 6 . 7 11 21 10 1 . . . Wheel 7 | . 14 13 10 16 11 11 18 17 11 7 7 7 . . . . . 3 17 12 11 7 13 15 11 9 5 3 4 . . . Device 14 | . 13 14 13 11 11 14 19 14 13 14 9 7 14 20 14 13 14 18 23 21 26 19 11 10 10 9 10 15 22 15 8 10 Storage 6 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 4 | . . . . . . . . . . . . . . . . . . 1 5 5 5 8 14 11 10 10 10 9 8 13 11 12 Protection 10 | . . . 8 11 11 7 7 9 14 15 20 23 16 12 18 19 12 9 5 5 2 5 2 7 10 10 10 3 2 5 12 9 Energy Gun 19 | . 28 25 7 11 11 11 9 20 29 29 29 30 30 26 26 25 21 20 14 14 3 11 13 21 20 20 20 18 15 11 1 3 Energy Cannon 2 | . . . 3 21 22 22 18 6 . . . . . . . . . . . . . . 2 . . . . . 1 2 6 7 Ballistic Gun 1 | . . 2 20 . . . . . . . . . . . . . . . 7 7 . 9 3 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 236 | 12 30 30 44 44 64 64 66 77 79 76 75 75 75 90 90 88 90 104 91 91 83 95 147 142 142 158 160 161 177 198 236 236 Greatest Support 270 | 10 10 10 20 22 12 12 22 22 22 12 10 10 54 74 74 74 75 90 32 32 22 22 84 84 84 56 28 135 120 270 270 260 Greatest Overweight (x) 9 | 1 2 2 4 4 5 5 2 6 6 7 7 7 7 1 1 1 1 8 2 4 3 9 9 1 2 5 5 5 6 6 1 2 Average Overweight (x) 2 | . 1 2 3 1 3 5 2 2 4 6 7 7 1 1 1 1 1 1 2 3 2 5 2 1 1 2 5 4 5 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 13 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 10 13 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Carried 19 | 2 7 11 14 14 15 15 19 19 19 18 17 20 19 19 19 19 19 17 18 18 19 19 20 24 24 24 24 23 24 24 20 23 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 10 11 15 15 15 15 20 20 20 17 20 20 20 20 20 20 20 19 19 18 20 19 25 25 25 25 24 25 24 25 25 5 Class Distribution -------------------- 33% | Scavenger-Tank 33% | Tank 11% | Scavenger-Gunner 4% | Mutant 3% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Hacker-Tank | -3/Research Hacker-Gunner | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Matter Collected 6270 | 237 63 46 555 51 . 30 189 303 116 165 70 . 65 69 61 . 187 789 96 328 . 266 320 141 135 270 105 323 337 630 126 197 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19437 | . 216 342 846 407 . 112 904 1292 571 429 328 . 413 . 62 . 697 3213 . 947 . 243 582 681 674 1094 207 1225 967 1850 . 1135 Parts 771 | . 13 15 64 18 . 12 48 59 19 6 16 . 17 . 5 . 21 105 . 25 . 15 15 31 26 42 5 48 43 64 . 39 Haulers Intercepted 13 | . . . 4 . . . 2 3 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Recyclers Shooed 11 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 164 | . . . . . . . . . . 4 18 . 26 . 5 1 24 . . 19 . 15 . 26 23 . 3 . . . . . Prevented 15 | . . . . . . . . . . . 3 . . . . . 6 . 1 . . . . . . . 5 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Combat Hostiles Destroyed 362 | . 6 9 19 22 . 4 17 22 8 8 9 . 8 . 3 . 15 39 . 20 . 6 10 14 14 19 3 20 9 33 . 25 Guns 243 | . 6 9 15 4 . 1 2 19 7 8 9 . 8 . 3 . 14 29 . 14 . 5 5 14 13 12 3 18 9 14 . 2 Cannons 50 | . . . 1 16 . 3 11 3 . . . . . . . . . 2 . . . 1 . . . . . . . 7 . 6 AOE 53 | . . . 3 2 . . 3 . . . . . . . . . . 7 . 5 . . 4 . . 5 . . . 9 . 15 Classes Destroyed 30 | . 4 . 5 2 . 1 2 . 2 . 1 . . . . . . 2 . . . . . 1 . 3 . 2 1 2 . 2 Worker 17 | . 1 . . . . . 2 3 1 . . . . . . . . 6 . . . . 1 . . . . . . 1 . 2 Builder 6 | . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 1 . . Tunneler 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . . . 4 . . . 2 3 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Recycler 15 | . . . 1 . . . . 2 1 . . . . . . . . 7 . . . . . . . . . . 2 2 . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Swarmer 103 | . 3 3 10 8 . 3 3 7 . 3 5 . 3 . 3 . 5 7 . 5 . 4 4 9 8 . . 4 . 4 . 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 115 | . 3 6 5 3 . . 6 10 2 4 2 . 3 . . . 5 16 . 13 . . 3 3 2 10 . 2 . 6 . 11 Brawler 8 | . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . 2 1 . . 1 . 1 Duelist 14 | . . . . . . . 1 1 . . 1 . 1 . . . 2 . . . . . . . 1 . 1 . . 5 . 1 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 27 | . . . 4 . . . 6 4 4 . . . 1 . . . 2 1 . 1 . . 1 . 1 . 1 . 1 . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . Hunter 35 | . . . . . . 1 . . 1 1 . . . . . . . 7 . . . 2 . 2 2 2 . 4 3 7 . 3 Programmer 28 | . . . . . . . . . 1 . . . . . . . 1 6 . . . . 2 . . . . 5 4 7 . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 2 5 4 . 3 10 5 2 3 4 . 4 . 3 . 5 14 . 5 . 4 5 5 4 8 2 6 3 10 . 7 Combat Bots Only 9 | . 3 2 4 4 . 3 8 5 2 3 4 . 4 . 3 . 5 8 . 5 . 4 4 5 4 8 2 6 2 9 . 7 Max Kills in Single Turn 7 | . 2 1 3 2 . 2 4 3 1 2 2 . 2 . 2 . 1 7 . 4 . 3 5 2 2 4 1 2 1 3 . 3 Gunslinging 2 | . . . . . . . . 1 . 1 1 . 1 . . . . 1 . . . 2 . 1 1 1 . 1 . . . . Exploded 4 | . . . 2 2 . . 3 . . . . . . . . . . 3 . 4 . . 4 . . 3 . . . 2 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Damage Taken 34557 | . 298 388 420 463 . 262 428 842 673 1018 265 . 758 96 133 . 1882 4167 . 891 . 378 774 823 1167 614 435 2354 594 4598 172 9664 Core 2975 | . 37 110 36 98 . 48 38 116 31 87 27 . 28 . . . 138 355 . . . . 14 34 68 144 . 61 62 286 . 1157 Absorbed by Shields 1668 | . . . . . . . . . . . . . . . . . 46 102 . . . . . . . . . 117 357 152 . 894 Reduced by Siege Mode 509 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 18 221 . 193 Redirected to Shielding 928 | . . . . . . . . . . . . . . . . . . 234 . 61 . 124 37 . . . . . 44 185 . 243 Regen/Repaired (Parts) 2921 | . . . . . . . 214 173 107 . . . . . . 807 . . . . . . 126 . . . . 70 . 74 389 961 Core Remaining (%) 68 | 100 . 41 . . . 54 . 72 . . . . 75 . . . 83 . . . . 64 . . . . 77 95 . 68 . 27 Volleys Fired 829 | . 29 40 44 37 . 12 41 58 21 19 14 . 23 . 3 . 41 110 . 35 . 8 19 22 23 30 9 48 38 65 2 38 Largest 4 | . 2 2 3 3 . 3 3 3 4 4 4 . 4 . 4 . 4 4 . 4 . 4 4 4 4 4 4 4 4 4 2 3 Hottest 376 | . 100 100 204 192 . 192 197 197 242 242 262 . 262 . 281 . 296 317 . 229 . 317 354 337 344 284 368 376 376 367 313 305 Shots Fired 2521 | . 58 74 116 109 . 36 119 170 75 71 56 . 92 . 12 . 140 359 . 133 . 34 70 88 92 103 29 166 110 153 3 53 Gun 2120 | . 58 74 106 36 . 12 37 131 72 71 56 . 92 . 12 . 137 325 . 131 . 24 52 88 92 99 27 158 96 123 . 11 Cannon 364 | . . . 8 72 . 24 81 37 3 . . . . . . . . 27 . . . 10 17 . . . 1 8 13 23 3 37 Launcher 33 | . . . 2 1 . . 1 2 . . . . . . . . . 7 . 2 . . 1 . . 4 1 . . 7 . 5 Special 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . Kinetic 138 | . . 2 76 . . . . . . . . . . . . . . 2 . 49 . 7 2 . . . . . . . . . Thermal 2226 | . 58 72 38 108 . 36 118 168 75 71 56 . 92 . 12 . 140 350 . 82 . 27 67 88 92 61 23 144 98 99 3 48 Explosive 26 | . . . 2 1 . . 1 2 . . . . . . . . . 4 . 2 . . 1 . . . 1 . . 7 . 5 Electromagnetic 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 4 . . . . . . Entropic 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . 38 5 22 . . . . Phasic 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 47 . . Robot Hit Streak 26 | . 6 8 12 15 . 5 15 22 15 14 5 . 6 . 3 . 19 18 . 22 . 6 21 24 9 19 26 14 7 23 1 22 Robot Miss Streak 8 | . 3 5 3 3 . 3 8 8 2 3 2 . 6 . 4 . 5 7 . 4 . 3 1 3 3 2 1 2 5 4 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 62 | . . . . . . . . 2 . 3 3 . 3 . . . 4 7 . 6 . 2 . 7 2 5 1 10 2 5 . . Max Gunslinging Chain 2 | . . . . . . . . 1 . 2 1 . 1 . . . 1 2 . 1 . 2 . 2 1 1 1 1 1 1 . . Shots Hit Robots 1609 | . 39 47 73 59 . 18 73 109 46 51 32 . 43 . 6 . 101 220 . 102 . 17 47 56 51 79 30 105 56 100 1 48 Core Hits 791 | . 12 20 38 29 . 6 30 45 23 14 15 . 20 . 5 . 47 120 . 44 . 8 22 27 23 43 11 35 24 71 3 56 Critical Kills 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 7 4 6 . . Critical Parts Destroyed 22 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 5 1 . 4 4 5 . . Critical Strikes 116 | . 3 7 2 3 . 2 2 6 4 7 3 . 5 . 1 . 4 11 . 6 . 1 . 4 7 3 2 11 8 14 . . Burn 72 | . 3 7 2 3 . 2 2 5 4 7 3 . 5 . 1 . 4 11 . 6 . 1 . 2 1 2 1 . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Destroy 38 | . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . 11 8 11 . . Smash 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 25 | . . . 4 . . . . 1 . . 1 . . . . 1 3 3 . . . . . . . . 8 . . . . 4 Impact 13 | . . . 4 . . . . 1 . . 1 . . . . 1 3 3 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 4 Sneak Attacks 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59223 | . 516 583 1431 1359 . 362 1776 2445 1013 1080 707 . 968 . 104 . 2251 6932 . 2678 . 555 1620 1454 1327 4058 720 3847 2168 10821 227 8221 Guns 35183 | . 516 583 889 418 . 136 471 1882 1005 1080 707 . 968 . 104 . 2178 4733 . 2277 . 340 1028 1454 1327 2715 628 3847 2168 3405 . 324 Cannons 8995 | . . . 123 756 . 226 1044 429 . . . . . . . . . 491 . . . 215 238 . . . 34 . . 2775 . 2664 Explosions 14360 | . . . 228 185 . . 261 42 . . . . . . . . . 1668 . 401 . . 354 . . 1343 40 . . 4496 227 5115 Melee 356 | . . . 191 . . . . 92 . . . . . . . . 49 . . . . . . . . . 18 . . . . 6 Ramming 305 | . . . . . . . . . 8 . . . . . . . . 40 . . . . . . . . . . . 145 . 112 Kinetic 1541 | . . 10 656 . . . . . . . . . . . . . . 44 . 764 . 47 20 . . . . . . . . . Thermal 46279 | . 516 573 356 1174 . 362 1515 2311 1005 1080 707 . 968 . 104 . 2202 5290 . 1513 . 508 1246 1454 1327 1936 476 3086 1886 7640 227 6817 Explosive 5657 | . . . 228 185 . . 261 42 . . . . . . . . . 1204 . 401 . . 354 . . . 40 . . 1656 . 1286 Electromagnetic 903 | . . . . . . . . . . . . . . . . . . 354 . . . . . . . 549 . . . . . . Impact 332 | . . . 191 . . . . 92 . . . . . . . . 49 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . 6 Entropic 2520 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1573 186 761 . . . . Phasic 1662 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 1380 . . Highest Corruption 16 | . . . . . . . 1 1 . . . . . . . . 1 12 12 6 6 6 1 . . . . 10 2 16 . 4 Average Corruption 4 | . . . . . . . 1 1 . . . . . . . . 1 4 7 6 6 6 1 . . . . 4 1 7 . 1 Corruption Purged 23 | . . . . . . . . . . . . . . . . . . 1 6 . . . 1 . . . . 15 . . . . Corruption Blocked 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 41 . . Effects 233 | . . . . . . . 9 9 . . . . . . . . 7 40 25 35 6 28 . . . . . 16 10 38 . 10 Message Errors 61 | . . . . . . . 1 6 . . . . . . . . 1 11 7 10 1 5 . . . . . 6 1 8 . 4 Matter Fused 44 | . . . . . . . 3 1 . . . . . . . . 2 5 7 5 1 4 . . . . . 4 1 10 . 1 Heat Flow Errors 28 | . . . . . . . . 1 . . . . . . . . 2 3 6 3 1 5 . . . . . . . 5 . 2 Energy Discharges 34 | . . . . . . . 2 1 . . . . . . . . . 7 1 7 2 4 . . . . . 1 3 5 . 1 Data Loss (minor) 27 | . . . . . . . 2 . . . . . . . . . 2 5 2 4 . 3 . . . . . 3 . 6 . . Data Loss (major) 11 | . . . . . . . . . . . . . . . . . . 1 2 3 . 3 . . . . . . 1 1 . . Misfires 8 | . . . . . . . 1 . . . . . . . . . . 1 . . . 4 . . . . . . 2 . . . Alerts 6 | . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . . . . . 1 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 13 | . . . . . . . . . . . . . . . . . . 6 . 1 . . . . . . . 2 1 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2088 | . . . 38 11 . 4 2 98 . . . . . . . . 10 136 . . . . . . . 4 19 . . 1021 27 718 Projectiles 921 | . . . . 8 . 4 2 4 . . . . . . . . . 9 . . . . . . . . 19 . . 596 . 279 Explosions 999 | . . . 4 3 . . . 2 . . . . . . . . . 127 . . . . . . . 4 . . . 425 27 407 Melee 168 | . . . 34 . . . . 92 . . . . . . . . 10 . . . . . . . . . . . . . . 32 Knockbacks 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Impact 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 803 | . . . . . . . . . . . . . . . . . . 213 . . . . . . . . . . . 313 69 208 Shots 18 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 11 1 3 Rammed 12 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 9 . 2 Targets Rammed 19 | . . . . . . . . . 1 . . . . . . . . 5 . . . . . . . . . . . 9 . 4 Kicked 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Temperature 715 | . 368 125 168 322 . 256 63 340 390 420 423 . 423 . 307 . 419 715 176 191 101 198 305 356 282 253 189 306 218 459 92 410 Average Temperature 106 | . 108 51 31 116 . 88 17 89 115 168 184 . 165 . 146 . 114 114 95 70 101 57 122 131 99 75 70 122 76 100 60 81 Received Heat Transfer 5391 | . 132 171 144 75 . . 171 297 192 459 85 . 264 15 . . 552 525 . 414 . . 130 76 78 57 27 203 12 475 18 819 Effects 26 | . 2 . . . . . . 4 2 1 4 . 3 . . . . 5 . . . . 2 . . . . . . . . 3 Shutdowns 8 | . 1 . . . . . . . 1 . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . 1 Energy Bleed 5 | . . . . . . . . . 1 . 1 . 1 . . . . 2 . . . . . . . . . . . . . . Interference 8 | . 1 . . . . . . 3 . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6 . 1 Total Turns 170 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 13 109 . 11 Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 7 43 . 11 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 5 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . 1 Impact Corruptions 6 | . . . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . 2 Robots Melted 16 | . . . . . . . 1 . 1 . . . . . . . 1 1 . 1 . . 1 . 1 1 1 2 . 3 . 2 Combat Hostiles 15 | . . . . . . . 1 . 1 . . . . . . . 1 1 . 1 . . 1 . 1 1 . 2 . 3 . 2 Parts Melted 158 | . 3 3 1 5 . 3 5 10 14 7 3 . 3 . . . 8 32 . 9 . 3 3 7 7 7 . 11 3 5 . 6 Heat Transferred 68075 | . 1739 2220 1036 2516 . 851 2960 4379 2220 2516 1406 . 1998 . 285 . 3568 9672 . 3196 . 668 1756 2294 2373 2568 844 3634 1887 5942 340 5207 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Peak Influence 2156 | . 252 166 345 379 . 70 504 448 488 . . . . 92 . . . 774 . . . . 245 . . . . 393 984 1835 1729 2156 Initial 1100 | . . 11 25 102 . . . 155 182 . . . . 3 . . . . . . . . . . . . . . 191 495 1100 1059 Average 435 | . 58 60 159 262 . 12 241 261 304 . . . . 31 . . . 405 . . . . 107 . . . . 156 664 1038 1345 1571 Maximum Alert Level 5 | . 1 . 1 1 . . 2 2 2 . . . . . . . . 3 . . . . 1 . . . . 1 3 5 5 5 Low Security (%) 36 | 100 93 100 56 35 . 100 41 21 20 . . . . 100 . . . 6 . . . . 91 . . . . 60 6 . . . Level 1 31 | . 6 . 43 64 . . 40 76 54 . . . . . . . . 53 . . . . 8 . . . . 39 16 . . . Level 2 9 | . . . . . . . 18 1 24 . . . . . . . . 29 . . . . . . . . . . 19 11 . . Level 3 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . 57 52 . 3 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 74 56 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 28 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 12 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 2 . 1 . . . 3 2 4 . . . . 1 . . 1 6 . . . . 2 . . . . 9 7 15 2 11 Investigation 6 | . 1 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 Extermination 15 | . . . . . . . . . 1 . . . . 1 . . . 3 . . . . 1 . . . . 2 2 3 1 1 Reinforcement 22 | . 1 . 1 . . . 1 . 2 . . . . . . . . 2 . . . . . . . . . 7 3 4 . 1 Assault 21 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . 1 8 1 8 Garrison 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 5 Construction Impeded 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Distress Signals 20 | . 1 . 3 . . . 8 3 . . . . . . . . . 2 . . . . . . . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 654 | . 12 11 31 28 . 4 30 36 10 11 12 . 15 7 3 . 31 61 . 21 . 6 16 15 17 47 5 29 22 90 16 68 Peak Tracking Total 24 | . 5 3 4 4 . 3 6 11 5 4 4 . 4 3 3 . 8 10 . 5 . 4 4 5 5 19 3 4 4 24 4 19 Tactical Retreats 45 | . 3 2 . 1 . . 5 1 1 1 3 . 2 . . . 6 4 . 2 . . 1 2 3 1 . 1 . 2 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Traps Triggered 8 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 16 | . . . . . . . . . . . . . . . . . 5 . . . . . . 7 . . 4 . . . . . Triggered 23 | . . . . . . . . . . . 4 . . . . . 2 . 3 . . . . . . 10 2 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Disabled 37 | . . . . . . . . 7 . . 1 . . . . . 1 7 . . . . 4 . . . . 1 3 8 . 5 Max in Single Turn 4 | . . . . . . . . 2 . . 1 . . . . . 1 4 . . . . 1 . . . . 1 1 4 . 1 Garrison Access 8 | . . . . . . . 1 1 2 . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Accessed 89 | . 4 . 8 . 1 1 6 13 10 . 1 4 . 4 1 . . 4 1 . 5 1 4 1 1 6 . 3 4 5 1 . Terminals 34 | . 3 . 6 . . 1 3 10 6 . . . . 1 . . . . 1 . . 1 . . . . . . . 2 . . Fabricators 7 | . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . 2 1 1 . Repair Stations 8 | . . . . . . . 1 1 1 . . . . . . . . 2 . . . . 2 . . . . 1 . . . . Recycling Units 8 | . 1 . 2 . . . 1 1 . . . . . 2 . . . . . . . . 1 . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . Garrison Access 8 | . . . . . . . 1 1 2 . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . Total Hacks 257 | . 15 . 27 . 1 2 26 32 24 . 1 31 . 11 1 . . 6 1 . 18 1 15 1 1 17 . 12 7 5 2 . Successful 180 | . 10 . 17 . 1 1 20 19 11 . 1 31 . 7 1 . . 1 1 . 18 1 7 1 1 17 . 8 2 4 . . Failed 77 | . 5 . 10 . . 1 6 13 13 . . . . 4 . . . 5 . . . . 8 . . . . 4 5 1 2 . Catastrophic 9 | . . . . . . . 2 2 3 . . . . . . . . 1 . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 149 | . 7 . 10 . . 2 9 9 9 . . . . 4 . . . 19 . . . . 7 . . 1 . 15 22 8 11 16 Terminals 104 | . 13 . 24 . . 2 18 26 15 . . . . 2 . . . . 1 . . 1 . . . . . . . 2 . . Fabricators 14 | . . . . . . . . . 2 . . . . 3 . . . 2 . . . . . . . . . . 4 1 2 . Repair Stations 28 | . . . . . . . 4 4 3 . . . . . . . . 2 . . . . 11 . . . . 4 . . . . Recycling Units 18 | . 2 . 3 . . . 3 1 . . . . . 6 . . . . . . . . 3 . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 1 . . Garrison Access 12 | . . . . . . . 1 1 4 . . . . . . . . 2 . . . . 1 . . . . . 2 1 . . Terminal Hacks 112 | . 5 . 10 . 1 1 9 9 3 . 1 31 . . 1 . . . 1 . 18 1 . 1 1 17 . . . 2 . . Record 31 | . . . . . 1 . . . . . . 11 . . . . . . 1 . 6 1 . . . 11 . . . . . . Part Schematic 18 | . . . 1 . . . . . . . . 12 . . . . . . . . 4 . . . . . . . . 1 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 15 | . 1 . . . . . 1 1 . . . 3 . . . . . . . . 4 . . . . 5 . . . . . . Open Door 11 | . . . . . . . . 5 . . 1 . . . 1 . . . . . . . . 1 1 1 . . . 1 . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 2 . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . . . 4 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 19 | . . . . . . . 4 4 2 . . . . . . . . . . . . . 5 . . . . 4 . . . . Scan Component 10 | . . . . . . . 2 2 1 . . . . . . . . . . . . . 3 . . . . 2 . . . . Repair 9 | . . . . . . . 2 2 1 . . . . . . . . . . . . . 2 . . . . 2 . . . . Recycling Unit Hacks 10 | . 1 . 3 . . . 2 1 . . . . . 2 . . . . . . . . 1 . . . . . . . . . Report Inventory 8 | . 1 . 2 . . . 1 1 . . . . . 2 . . . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Garrison Access Hacks 5 | . . . . . . . 1 1 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . Seal Access 5 | . . . . . . . 1 1 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . Unauthorized Hacks 24 | . 4 . 4 . . . 4 4 3 . . . . 2 . . . 1 . . . . . . . . . . 2 . . . Terminals 16 | . 3 . 4 . . . 3 4 2 . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 3 . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . Jam 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 4 . 7 . . 1 4 8 9 . . . . 3 . . . 3 . . . . 3 . . . . 3 4 2 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 5 . . . 3 . . . . . . . . . . . . . . . . Robots Built 6 | . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 215 | . . . . . . . . . 99 . . . . 116 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . 6 . . . . 9 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 76 | . . . 1 . . . . . . . . 12 . . . 14 . 9 . . 4 . . . . . . 12 . 9 . 15 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . . . . 2 2 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . Time 485 | . . . . . . . 102 83 80 . . . . . . . . . . . . . 78 . . . . 142 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Rewired 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total Allies 61 | . . . . 6 . . . 2 3 . . . 1 3 . 4 2 6 . . . . 1 . . 3 1 8 7 . 11 3 Largest Group 11 | . . . . 4 . . . 2 3 . . . 1 3 . 4 4 3 . . . . 1 . . 3 1 5 6 5 11 7 Highest-Rated Group 1126 | . . . . 71 . . . 62 30 . . . 96 48 . 152 152 210 . . . . 31 . . 154 116 260 580 540 1126 725 Highest-Rated Ally 269 | . . . . 31 . . . 31 10 . . . 96 16 . 39 39 70 . . . . 31 . . 56 116 103 269 148 131 122 Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 4 4 . 4 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 51 | . . . . . . . . . 12 . . . . 3 1 . . 6 . . . . 3 . . . . 16 2 3 1 4 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 1 . EXPLORE 29 | . . . . . . . . . 7 . . . . 2 1 . . 4 . . . . 1 . . . . 7 1 2 . 4 RETURN 12 | . . . . . . . . . 5 . . . . 1 . . . 2 . . . . . . . . . 3 . 1 . . Ally Attacks 413 | . . . . 29 . . . 10 3 . . . 26 16 . . 22 38 . . . . . . . 28 . 29 57 64 42 49 Total Damage 18651 | . . . . 283 . . . 145 41 . . . 874 211 . . 627 732 . . . . . . . 1372 . 770 4814 3289 2600 2893 Kills 92 | . . . . 5 . . . 1 . . . . 5 2 . . 7 5 . . . . . . . 6 . 7 13 7 20 14 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Robot Analysis Total 6 | . 1 . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 1 . . . . . 1 3 . 1 . . . 2 . 2 1 . 1 . 3 2 . . . . . . . Drone Launches 26 | . . . . . . . . . 3 . . . . 2 1 . . 4 . . . . 1 . . . . 8 1 2 . 4 Drone Recoveries 16 | . . . . . . . . . 1 . . . . . . . . 3 . . . . 1 . . . . 6 . 2 . 3 Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 1 1 . 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Turns Passed 35932 | 47 433 790 1107 589 252 913 856 1413 1268 2035 2215 143 1843 330 668 1556 2227 2185 1038 1222 225 979 629 1356 1511 1321 1448 1268 1397 1159 527 982 Spaces Moved 20100 | 38 295 550 530 391 180 504 528 830 726 1121 1137 78 879 156 331 782 891 1043 910 816 154 549 399 1072 1097 769 799 576 623 495 305 546 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1385 | . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . 32 403 305 539 Legs 3691 | . . . . . . . . . . . . . 773 156 331 782 891 744 . . . . . . . . . 14 . . . . Wheels 15023 | 37 295 550 424 391 180 504 528 830 726 1121 1137 78 106 . . . . 299 910 816 154 549 399 1072 1097 769 799 562 591 92 . 7 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 125 100 135 165 115 115 130 170 185 185 185 197 197 197 192 120 113 113 115 130 108 115 115 130 175 174 175 148 146 110 Average Speed 152 | 88 106 110 159 113 139 165 115 121 148 172 185 185 198 197 197 197 194 154 113 130 129 168 121 115 125 132 175 174 187 157 156 145 Slowest Speed 260 | 95 110 110 240 140 165 165 115 170 180 185 185 185 200 200 197 197 197 260 113 145 130 215 215 115 130 175 175 176 250 190 230 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 62 | 4 41 98 57 72 54 98 48 90 39 94 98 68 95 20 44 89 91 28 94 85 60 72 13 98 96 92 79 21 25 43 11 34 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 18 | . 1 . . 1 1 . . . . . . 1 1 . . 1 . 6 . . 3 . . 2 1 . . . . . . . Known Exits Taken 9 | . . . 1 . . . 1 . 1 . . . . . . . 1 1 . . . . 1 . . . 1 . 1 . 1 . Unknown Exits Taken 23 | 1 1 1 . 1 1 1 . 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . 1 . 1 . . Scrap Searched 42 | . . 2 . 2 . 2 . . . 3 8 . 1 . 1 3 3 . 5 2 . 2 . 5 2 . 1 . . . . . Spaces Dug 159 | . . . 11 11 . . 10 25 1 . . . . . . . . 12 . . . . . . . 1 1 6 11 26 1 43 Terrain Destroyed 791 | . . . 17 12 . . 10 37 1 . . . 2 . . . . 85 . 31 . 12 22 7 20 30 11 28 38 233 17 178 Melee 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Projectile 193 | . . . . 1 . . . 6 1 . . . 2 . . . . 17 . 5 . 12 10 7 20 7 5 28 38 22 3 9 AOE 595 | . . . 17 11 . . 10 31 . . . . . . . . . 65 . 26 . . 12 . . 23 6 . . 211 14 169 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total 23455 | 48 356 661 698 455 181 559 691 1111 870 1178 1212 77 921 183 342 795 1272 1346 922 894 179 582 502 1154 1172 1008 831 728 779 731 351 666 Wait 1213 | . 21 62 37 17 . 40 70 151 89 16 43 . 11 6 1 1 262 69 . 31 . 7 16 17 33 56 . 37 49 54 5 12 Move 20067 | 37 294 549 529 390 179 503 527 829 725 1120 1136 77 878 155 330 781 890 1042 909 815 153 548 398 1071 1096 768 798 575 622 494 304 545 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 272 | 5 6 5 22 4 . 2 21 15 10 5 7 . 1 4 3 1 6 21 3 2 4 5 16 7 9 13 2 17 14 23 9 10 Fast Attach 131 | 6 1 . 6 . . . 1 12 2 1 . . . 2 . 2 4 21 2 3 7 . 6 3 1 15 . 5 4 14 11 2 Attach 146 | . . 3 5 1 . 2 4 2 6 7 3 . 2 2 . 1 5 21 1 4 2 3 5 1 6 5 1 14 3 9 6 22 Detach 47 | . . . 2 . . . . . 2 1 1 . . . . 1 1 4 2 . 2 . 3 1 . 4 . 8 2 4 5 4 Swap 267 | . 3 1 20 3 1 . 11 16 7 6 4 . 5 6 2 4 5 31 2 3 3 8 25 11 1 7 7 15 23 23 . 14 Drop 291 | . 2 1 29 3 1 . 16 27 7 2 3 . 1 8 3 3 9 19 3 1 8 3 14 14 3 28 2 9 16 36 9 11 Fire 829 | . 29 40 44 37 . 12 41 58 21 19 14 . 23 . 3 . 41 110 . 35 . 8 19 22 23 30 9 48 38 65 2 38 Melee 25 | . . . 4 . . . . 1 . . 1 . . . . 1 3 3 . . . . . . . . 8 . . . . 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Crush 14 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 9 . 4 Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Rewire 124 | . . . . . . . . . . 1 . . . . . . 41 . . . . . . . . 82 . . . . . . Trap 16 | . . . . . . . . . . . . . . . . . 5 . . . . . . 7 . . 4 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 7) 481 | -10/Materials | Entered Mines 504 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 583 | -10/Mines | Discovered new exit (range 10) 631 | -10/Mines | Discovered new exit (range 8) 955 | -10/Mines | Core integrity fell below 50% 1209 | -10/Mines | Learned 2 Materials zone layouts 1271 | -10/Mines | Entered Materials 1271 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1584 | -9/Materials | Identified exit to Mines 1729 | -9/Materials | Discovered new exit (range 16) 2027 | -9/Materials | Build established: Tank 2378 | -9/Materials | Entered Mines 2411 | -9/Mines | Learned Materials emergency access door positions 2469 | -9/Mines | Discovered new exit (range 6) 2596 | -9/Mines | Discovered new exit (range 5) 2621 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2704 | -9/Mines | Escorted by a lone wolf Derelict 2719 | -9/Mines | Assembled infested the area 2724 | -9/Mines | Learned location of Storage (-8) 2960 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2961 | -9/Mines | Discovered new exit (range 5) 2967 | -9/Mines | Entered Exiles 3000 | -9/Exiles | Met 8R-AWN 3023 | -9/Exiles | Met EX-HEX 3107 | -9/Exiles | Met EX-DEC 3131 | -9/Exiles | Learned location of Zion (-6) 3204 | -9/Exiles | Discovered new exit (range 10) 3219 | -9/Exiles | Entered Mines 3557 | -8/Mines | Discovered new exit (range 5) 3950 | -8/Mines | Discovered new exit (range 11) 4132 | -8/Mines | Entered Materials 4132 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4283 | -8/Materials | Discovered new exit (range 15) 4381 | -8/Materials | Repaired Adv. Beam Cannon 4433 | -8/Materials | Repaired Adv. Beam Cannon 4744 | -8/Materials | Discovered new exit (range 11) 4754 | -8/Materials | Garrison activated, responded to threat 4796 | -8/Materials | Identified exit to Storage 4806 | -8/Materials | Destroyed 8 combat bots 4988 | -8/Materials | Entered Storage 5080 | -8/Storage | Repaired Arm. Wheel? 5148 | -8/Storage | Repaired Cld. Ion Engine 5807 | -8/Storage | Met a pair of Derelict thieves 6200 | -8/Storage | Discovered new exit (range 16) 6401 | -8/Storage | Entered Factory 6401 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6535 | -7/Factory | Identified exit to Lower Caves 6804 | -7/Factory | Repaired Imp. Heavy Laser 6949 | -7/Factory | Fabricated B-36 Bruiser? 7669 | -7/Factory | Entered Lower Caves 8007 | -7/Lower Caves | Lost 5 parts (2n2u1w) 8772 | -7/Lower Caves | Learned location of 1 exit from Factory 9052 | -7/Lower Caves | Encountered a Warlord checkpoint 9398 | -7/Lower Caves | Discovered new exit (range 7) 9704 | -7/Lower Caves | Entered another Lower Caves area 9724 | -7/Lower Caves | Learned Factory stockpile data 9727 | -7/Lower Caves | Encountered a Warlord checkpoint 9819 | -7/Lower Caves | Discovered new exit (range 14) 10169 | -7/Lower Caves | Learned 4 Factory zone layouts 11281 | -7/Lower Caves | Learned Factory stockpile data 11609 | -7/Lower Caves | Discovered new exit (range 4) 11747 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11919 | -7/Lower Caves | Entered Data Miner 11919 | -7/Data Miner | Discovered new exit (range 6) 11955 | -7/Data Miner | Met Data Miner 11986 | -7/Data Miner | Learned location of Section 7 (-2) 11986 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12018 | -7/Data Miner | Received God Mode back door access code from Data Miner 12062 | -7/Data Miner | Entered Proximity Caves 12257 | -6/Proximity Caves | Escorted by Enhanced Grunt 12648 | -6/Proximity Caves | Spotted B-75 Beast 13149 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13755 | -6/Proximity Caves | Discovered new exit (range 3) 13905 | -6/Proximity Caves | Entered Factory 13905 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13906 | -6/Factory | Identified exit to Factory 13969 | -6/Factory | Discovered new exit (range 61) 14060 | -6/Factory | Fabricated G-47 Trooper? 14235 | -6/Factory | Entered Lower Caves 14431 | -6/Lower Caves | Build established: Scavenger-Tank 14441 | -6/Lower Caves | Spotted B-75 Beast 14569 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14903 | -6/Lower Caves | Entered Zion 15093 | -6/Zion | Given the Hacking Drone Bay 15093 | -6/Zion | Found Prototype Device 15658 | -6/Zion | Imprinted 15660 | -6/Zion | Declared Zion's savior 16079 | -6/Zion | Given A8's code to call for help 16386 | -6/Zion | Visited the Megawrench Repair Shop 16386 | -6/Zion | Megawrench repaired 14 parts 16423 | -6/Zion | Discovered new exit (range 14) 16459 | -6/Zion | Entered Proximity Caves 16459 | -5/Proximity Caves | Accompanied by 4 allies 16895 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 17071 | -5/Proximity Caves | Lost 5 parts (1n2u2w) 17114 | -5/Proximity Caves | Learned Factory terminal intel 17206 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17428 | -5/Proximity Caves | Found Alien Artifact 17922 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18262 | -5/Proximity Caves | Discovered exit to Factory (range 12) 18686 | -5/Proximity Caves | Entered Factory 18686 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18687 | -5/Factory | Identified exit to Upper Caves 18689 | -5/Factory | Loaded intel: 27 terminal locations 18910 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18911 | -5/Factory | Zion Light squad teleported in 19040 | -5/Factory | P-70 Sage assimilated allied DL-EDP(z) 19051 | -5/Factory | Found Prototype Protection 19051 | -5/Factory | Identified Zio. Weapon Casing 19114 | -5/Factory | Found Zio. Weapon Casing 19336 | -5/Factory | Identified Hacking Drone Bay 19337 | -5/Factory | Zion Fire squad teleported in 19454 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 19924 | -5/Factory | Terminal network hard line cut 20006 | -5/Factory | Cargo convoy interrupted 20062 | -5/Factory | Destroyed 8 combat bots 20069 | -5/Factory | Lost 10 parts (1p4n5u) 20678 | -5/Factory | System corruption reached 10% 20710 | -5/Factory | Lost 5 parts (1n4w) 20871 | -5/Factory | Entered Upper Caves 21035 | -5/Upper Caves | Learned location of 1 exit from Factory 21076 | -5/Upper Caves | Build established: Scavenger-Gunner 21341 | -5/Upper Caves | Learned 12 Factory zone layouts 21610 | -5/Upper Caves | Discovered new exit (range 12) 21909 | -5/Upper Caves | Entered another Upper Caves area 21913 | -5/Upper Caves | Encountered a Warlord checkpoint 22001 | -5/Upper Caves | Discovered new exit (range 16) 22095 | -5/Upper Caves | Learned Factory stockpile data 22214 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22581 | -5/Upper Caves | Lost 3 parts (1u2w) 22719 | -5/Upper Caves | Build established: Scavenger-Tank 22932 | -5/Upper Caves | Discovered new exit (range 7) 23057 | -5/Upper Caves | Build established: Scavenger-Gunner 23131 | -5/Upper Caves | Entered Zhirov 23133 | -5/Zhirov | Discovered new exit (range 3) 23157 | -5/Zhirov | Met Zhirov 23180 | -5/Zhirov | Learned location of Quarantine (-3) 23180 | -5/Zhirov | Learned location of Testing (-2) 23180 | -5/Zhirov | Learned location of Command (-1) 23192 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23224 | -5/Zhirov | Found Alien Artifact 23224 | -5/Zhirov | Identified Integrated Dissipator 23224 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23244 | -5/Zhirov | Found Alien Artifact 23356 | -5/Zhirov | Entered Proximity Caves 23608 | -4/Proximity Caves | Spotted B-86 Titan 24121 | -4/Proximity Caves | Discovered new exit (range 16) 24335 | -4/Proximity Caves | Entered Factory 24335 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 24336 | -4/Factory | Identified exit to Armory 24337 | -4/Factory | Identified exit to Upper Caves 24338 | -4/Factory | Identified exit to Research 24458 | -4/Factory | Lost 3 parts (2n1u) 24542 | -4/Factory | Repaired Imp. Cooling System? 24628 | -4/Factory | Retrieved Zion intel report: Trap Installations 24629 | -4/Factory | Zion Thermal Resupply teleported in 24808 | -4/Factory | Repaired Quantum Rifle 24845 | -4/Factory | Spotted B-86 Titan 24964 | -4/Factory | Entered Upper Caves 25001 | -4/Upper Caves | Learned Research terminal intel 25016 | -4/Upper Caves | Build established: Gunner 26016 | -4/Upper Caves | Build established: Scavenger-Tank 26148 | -4/Upper Caves | Discovered new exit (range 6) 26320 | -4/Upper Caves | Entered another Upper Caves area 26807 | -4/Upper Caves | Lost 3 parts (3u) 26971 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27026 | -4/Upper Caves | Learned 4 Research zone layouts 27324 | -4/Upper Caves | Discovered new exit (range 15) 27831 | -4/Upper Caves | Entered Warlord 28493 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 28536 | -4/Warlord | Rebuked by Warlord 28548 | -4/Warlord | Opened Warlord's prototype stash 28554 | -4/Warlord | Found Prototype Reactor 28554 | -4/Warlord | Identified Vortex Chain Reactor 28560 | -4/Warlord | Found Prototype Device 28560 | -4/Warlord | Identified Exp. Phase Shifter 28561 | -4/Warlord | Warlord's base attacked by MAIN.C 28586 | -4/Warlord | Found Prototype Device 28586 | -4/Warlord | Identified System Purifier 28591 | -4/Warlord | Found Prototype Processor 28596 | -4/Warlord | Identified Exp. Core Analyzer 28597 | -4/Warlord | Found Prototype Hackware 28661 | -4/Warlord | Identified System Mapper 28799 | -4/Warlord | Found Prototype Energy Gun 28799 | -4/Warlord | Identified Vortex Shotgun 28805 | -4/Warlord | Found Prototype Energy Gun 28805 | -4/Warlord | Identified Vortex Rifle 28808 | -4/Warlord | Found Vortex Rifle 28911 | -4/Warlord | Warlord forces counterattacked 28913 | -4/Warlord | Spotted B-90 Cyclops 28928 | -4/Warlord | Spotted Striker 28975 | -4/Warlord | Spotted B-90 Cyclops 28979 | -4/Warlord | Spotted Striker 28979 | -4/Warlord | Spotted Striker 28979 | -4/Warlord | Spotted Executioner 28981 | -4/Warlord | Spotted Executioner 28994 | -4/Warlord | Destroyed Striker 28997 | -4/Warlord | Spotted B-86 Titan 28997 | -4/Warlord | Allies destroyed Striker 29032 | -4/Warlord | Destroyed 8 combat bots 29062 | -4/Warlord | Spotted Striker 29065 | -4/Warlord | Spotted Striker 29097 | -4/Warlord | Destroyed Striker 29125 | -4/Warlord | Destroyed 8 combat bots 29130 | -4/Warlord | Discovered new exit (range 14) 29152 | -4/Warlord | Entered Proximity Caves 29619 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30186 | -3/Proximity Caves | Spotted B-86 Titan 30444 | -3/Proximity Caves | Discovered exit to Research (range 8) 30600 | -3/Proximity Caves | Entered Research 30600 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 30602 | -3/Research | Loaded intel: 24 terminal locations 30737 | -3/Research | Found Prototype Processor 30743 | -3/Research | Lost 4 parts (1n2u1w) 30887 | -3/Research | Repaired Adv. Cooling System? 31085 | -3/Research | Retrieved Zion intel report: Prototype Schematics 31086 | -3/Research | Zion Thermal Resupply teleported in 31149 | -3/Research | Cargo convoy interrupted 31225 | -3/Research | Zion Fire squad teleported in 31298 | -3/Research | Identified Exp. Melee Analysis Suite 31298 | -3/Research | Identified Transdimensional Reconstructor 31298 | -3/Research | Identified Dimensional Node Initializer 31439 | -3/Research | System corruption reached 10% 31446 | -3/Research | Discovered new exit (range 10) 31634 | -3/Research | Zion Infowar Resupply teleported in 31833 | -3/Research | Discovered new exit (range 17) 31845 | -3/Research | Zion Heavy squad teleported in 31868 | -3/Research | Entered another Research area 31868 | -2/Research | Accompanied by 2 allies 31868 | -2/Research | Evolved 2 slots: Utility x2 31948 | -2/Research | Spotted B-90 Cyclops 31983 | -2/Research | Destroyed B-90 Cyclops 32022 | -2/Research | Found Zio. Weapon Casing 32156 | -2/Research | Retrieved Zion intel report: Active Garrisons 32157 | -2/Research | Zion Experimental squad teleported in 32263 | -2/Research | Incoming investigation squad redirected 32449 | -2/Research | Found Prototype Protection 32450 | -2/Research | Identified Zio. Shade Armor 32457 | -2/Research | Found Zio. Shade Armor 32464 | -2/Research | Found Zio. Shade Armor 32467 | -2/Research | Found Zio. Shade Armor 32470 | -2/Research | Found Zio. Weapon Casing 32618 | -2/Research | First assault squad dispatched 32639 | -2/Research | Incoming assault squad redirected 32652 | -2/Research | Spotted B-90 Cyclops 32711 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 32763 | -2/Research | Zion Hacker squad teleported in 32854 | -2/Research | Zion Heavy squad teleported in 32879 | -2/Research | Spotted B-90 Cyclops 32886 | -2/Research | Allies destroyed B-90 Cyclops 32918 | -2/Research | Zion Defense Resupply teleported in 33061 | -2/Research | Discovered new exit (range 7) 33088 | -2/Research | Identified exit to Testing 33131 | -2/Research | Build established: Hacker-Gunner 33265 | -2/Research | Entered Testing 33265 | -2/Testing | Accompanied by 5 allies 33383 | -2/Testing | Spotted Superbehemoth 33387 | -2/Testing | Superbehemoth self-activated to run performance analysis 33421 | -2/Testing | Destroyed B-90 Cyclops 33422 | -2/Testing | Scanned by Researcher 33435 | -2/Testing | Allies destroyed Superbehemoth 33446 | -2/Testing | Destroyed 8 combat bots 33684 | -2/Testing | Retrieved Zion intel report: Trap Installations 33765 | -2/Testing | First assault squad dispatched 33769 | -2/Testing | Build established: Scavenger-Gunner 33777 | -2/Testing | Found Prototype Energy Cannon 33779 | -2/Testing | Identified Potential Cannon 33781 | -2/Testing | Found Prototype Energy Cannon 33865 | -2/Testing | Found Prototype Device 33865 | -2/Testing | Identified AEGIS Remote Shield 33917 | -2/Testing | Found Prototype Device 33917 | -2/Testing | Identified Adv. Kinecellerator 33937 | -2/Testing | Spotted Striker 33939 | -2/Testing | Spotted Striker 33977 | -2/Testing | Destroyed Striker 33977 | -2/Testing | Spotted Alpha 7 33986 | -2/Testing | Destroyed Striker 34010 | -2/Testing | Destroyed Alpha 7 34043 | -2/Testing | Stole the SGEMP Prototype 34197 | -2/Testing | Found Prototype Protection 34212 | -2/Testing | System corruption reached 10% 34237 | -2/Testing | Found Med. Regenerative Plating 34241 | -2/Testing | Found Lgt. Regenerative Plating 34291 | -2/Testing | High security lockdown imminent 34327 | -2/Testing | Destroyed 9 combat bots 34328 | -2/Testing | Warped through subspace 34371 | -2/Testing | High security lockdown engaged 34401 | -2/Testing | Discovered new exit (range 11) 34424 | -2/Testing | Entered Access 34424 | -1/Access | Evolved 2 slots: Power x1, Utility x1 34424 | -1/Access | Identified SHELL Armor 34425 | -1/Access | Loaded intel: 104 machine locations 34425 | -1/Access | Loaded intel: 65 trap records 34425 | -1/Access | Identified exit to Surface 34425 | -1/Access | Discovered exit to Surface (range 211) 34425 | -1/Access | Identified exit to Command 34425 | -1/Access | Discovered exit to Command (range 112) 34425 | -1/Access | Delivered the SGEMP Prototype to Zhirov 34425 | -1/Access | Zhirov transferred Access data 34447 | -1/Access | Build established: Scavenger-Mutant 34451 | -1/Access | Lost 6 parts (1n3u2w) 34471 | -1/Access | Zion Hacker squad teleported in 34647 | -1/Access | Zion Heavy squad teleported in 34674 | -1/Access | First assault squad dispatched 34701 | -1/Access | Incoming assault squad redirected 34702 | -1/Access | Found Antimissile System 34773 | -1/Access | Zion Heavy squad teleported in 34836 | -1/Access | Zion Heavy Resupply teleported in 34951 | -1/Access | Entered Command 34951 | -1/Command | Accompanied by 10 allies (incl. Zhirov, Perun, Svarog) 34952 | -1/Command | Zhirov warped through subspace 35029 | -1/Command | Identified Imp. Potential Cannon 35110 | -1/Command | Retrieved Zion intel report: Main Access 35174 | -1/Command | Spotted B-99 Colossus 35195 | -1/Command | Found Zio. Weapon Casing 35201 | -1/Command | First assault squad dispatched 35220 | -1/Command | Incoming assault squad redirected 35245 | -1/Command | Retrieved Zion intel report: Active Garrisons 35248 | -1/Command | Enhanced Grunt warped into view, answering call for help 35275 | -1/Command | Enhanced Grunt warped into view, answering call for help 35388 | -1/Command | Build established: Generator-Mutant 35431 | -1/Command | Retrieved Zion intel report: Component Schematics 35492 | -1/Command | Spotted B-99 Colossus 35511 | -1/Command | Incoming assault squad redirected 35514 | -1/Command | Incoming assault squad redirected 35655 | -1/Command | Incoming assault squad redirected 35663 | -1/Command | Incoming assault squad redirected 35713 | -1/Command | Destroyed 7 combat bots 35747 | -1/Command | Retrieved Zion intel report: Component Stockpiles 35815 | -1/Command | High security lockdown imminent 35873 | -1/Command | Spotted Alpha 7 35873 | -1/Command | Spotted Striker 35873 | -1/Command | Spotted Executioner 35873 | -1/Command | Spotted Executioner 35873 | -1/Command | Spotted Alpha 7 35873 | -1/Command | Spotted Striker 35873 | -1/Command | Spotted Executioner 35873 | -1/Command | Spotted Executioner 35874 | -1/Command | Spotted B-99 Colossus 35880 | -1/Command | Spotted B-99 Colossus 35884 | -1/Command | Destroyed Striker 35884 | -1/Command | Destroyed Executioner 35888 | -1/Command | Destroyed Striker 35895 | -1/Command | High security lockdown engaged 35904 | -1/Command | Initialized slip node 35904 | -1/Command | Destroyed Executioner 35905 | -1/Command | Core integrity fell below 50% 35933 | *** | Escaped! Last Messages --------------- 35926_ Knocked back. 35926_ Adv. Heavy Treads destroyed. 35926_ Penetrated by Slug. 35926_ Slug penetrates Wall. 35926_ Penetrated by Slug. 35926_ Slug penetrates Wall. 35926_ Penetrated by Slug. 35926_ Biometal Leg destroyed. 35926_ Slug penetrates Wall. 35926_ Acquired 8 matter. 35930_ Penetrated by Slug. 35931_ The unstable cave ceiling collapses. 35932_ Penetrated by Slug. 35932_ Lgt. Quantum Reactor destroyed. 35932_ Penetrated by Slug. 35932_ Slug penetrates Wall. 35932_ Penetrated by Slug. 35932_ Slug penetrates Wall. 35933_ R-10 Processor collects Huge Storage Unit. 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Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Core Shielding | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free 0b10 Decoder Chip [Scout] | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Wave Gun | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Enh. Coil Gun | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Exp. Power Shielding | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Biometal Leg | -3/Research | Z-intel Neutron Cannon | -3/Research | Z-intel Cld. Phase Cannon | -3/Research | Z-intel Lgt. Antimatter Cannon | -3/Research | Z-intel Exp. Field Recycling Unit | -3/Research | Z-intel Exp. Power Amplifier | -3/Research | Z-intel Enh. Armored Medium Treads | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Exp. Thermal Shield | -3/Research | Z-intel Molecular Scythe | -3/Research | Z-intel Gravity Flail | -3/Research | Z-intel Nanosword | -3/Research | Z-intel Exp. Targeting Computer | -2/Testing | Archive Cld. Gravmag System | -2/Testing | Archive Cld. Field Propulsion Drive | -2/Testing | Archive Tiamat Missile Launcher | -2/Testing | Archive Exp. Core Analyzer | -2/Testing | Archive Centrium Heavy Armor Plating | -2/Testing | Archive Adv. Gravity Neutralizer | -2/Testing | Archive Tesla Bomb Launcher | -2/Testing | Archive Med. Regenerative Plating | -2/Testing | Hacked Linear Gravjet | -1/Command | Z-intel Imp. Heavy Treads | -1/Command | Z-intel Energy Well | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Adv. Remote Datajack | -1/Command | Z-intel Adv. Reaction Control System | -1/Command | Z-intel Imp. Heavy Siege Treads | -1/Command | Z-intel Hacking Suite | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Plasma Cutter | -1/Command | Z-intel Adv. Corruption Screen | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Hvy. Pick | -1/Command | Z-intel Imp. VSS Leg | -1/Command | Z-intel Med. Reflective Plating | -1/Command | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded G-47 Trooper | x3 | -6/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- Equal Opportunity Bot Torch Woof! Challenges ------------ None Game ------ Seed SignalSwordCore Manual? 0 Play Time 05:41:57 Cumulative 252.1 hours Start 2022.05.24 @ 21:52:11 End 2022.05.25 @ 19:42:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type 0 Total 14 Types 12/0/2/0/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 340e6114-12cf-46b3-8f97-75274ea7ae49