Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.03 @ 22:01:59 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (1022) 1022 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3187 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 120/550 Matter 226/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Great Maul > --- INVENTORY (4) ---- Ion Engine Light Ion Engine Improved Ion Engine Relay Coupler [Sentry] (32) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Structural Scanner Advanced Visual Processing Unit > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Ion Engine Light Ion Engine Cooled Ion Engine Light Deuterium Engine Aluminum Leg Assault Rifle Light Assault Rifle Assault Cannon Great Maul Great Maul [Rating: 25] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 5 | . 1 2 2 . Power . | . . . . . Propulsion 2 | . 1 . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 32 | 7 1 9 11 4 Power 5 | 1 . 2 1 1 Engine 5 | 1 . 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 1 6 1 Treads 2 | . . . 2 . Leg 8 | 2 . 1 4 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 5 1 . Device 4 | 1 1 2 . . Storage 1 | . . 1 . . Processor 2 | 1 . 1 . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 8 | 2 . 1 3 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . . . 3 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 11 | . . . 8 3 Power 1 | . . . 1 . Propulsion 7 | . . . 4 3 Utility 2 | . . . 2 . Weapon 1 | . . . 1 . Highest Loss Streak 4 | . . . 4 2 Average Slot Usage (%) 86 | . 87 97 85 44 Engine 8 | . 12 10 7 5 Treads 1 | . . . 4 4 Leg 24 | . 25 29 25 4 Device 14 | . 12 20 11 5 Storage 5 | . . 6 8 5 Processor 9 | . 12 10 8 5 Protection 1 | . . 2 2 . Energy Gun 3 | . 12 4 . . Ballistic Gun 9 | . 12 15 5 . Impact Weapon 4 | . . . 10 7 Naked Turns 37 | . . . . 37 Heaviest Build 33 | 8 8 30 32 33 Greatest Support 55 | 20 20 30 55 20 Greatest Overweight (x) 10 | . . . 3 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 4 10 10 10 Average Capacity 7 | 4 4 7 10 7 Most Carried 10 | 2 3 10 10 10 Average Carried 6 | 1 2 5 9 6 Final Capacity 10 | 4 4 10 10 4 Final Carried 10 | 2 3 10 9 4 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 705 | 312 27 180 140 46 Remotely . | . . . . . Salvage Created 999 | 128 27 393 366 85 Parts 47 | 6 3 21 11 6 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 25 | . 2 9 10 4 Melee 1 | . . . 1 . Guns 13 | . 2 9 2 . Cannons 4 | . . . . 4 Classes Destroyed 8 | 2 1 4 1 . Worker 1 | . . . 1 . Tunneler 2 | 2 . . . . Recycler 1 | 1 . . . . Swarmer 8 | . 2 . 4 2 Grunt 9 | . . 5 4 . Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 6 | . . 2 2 2 Best Kill Streak 5 | 2 1 4 5 3 Combat Bots Only 4 | . 1 4 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2053 | . 36 255 1309 453 Core 460 | . 3 27 300 130 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 98 93 . . Volleys Fired 83 | 16 9 30 13 15 Largest 2 | 2 2 2 2 1 Hottest 70 | 70 70 70 40 44 Shots Fired 131 | 18 18 54 26 15 Gun 116 | 18 18 54 26 . Cannon 15 | . . . . 15 Launcher . | . . . . . Special . | . . . . . Kinetic 104 | 16 9 38 26 15 Thermal 27 | 2 9 16 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 39 | 14 7 39 33 5 Robot Miss Streak 2 | 1 1 1 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 145 | 16 13 51 52 13 Core Hits 42 | 5 3 20 9 5 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 60 | . . . 54 6 Impact 60 | . . . 54 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks 6 | . . . 6 . Damage Inflicted 2356 | 190 150 551 1126 339 Guns 1124 | 182 150 551 241 . Cannons 259 | . . . . 259 Explosions . | . . . . . Melee 965 | . . . 885 80 Ramming 8 | 8 . . . . Kinetic 1085 | 182 51 352 241 259 Thermal 298 | . 99 199 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 965 | . . . 885 80 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 172 | . . . 167 5 Projectiles 5 | . . . . 5 Explosions . | . . . . . Melee 167 | . . . 167 . Knockbacks 5 | 1 . . 3 1 Impact 5 | 1 . . 3 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 4 | 3 . 1 . . Kicked 4 | 3 . 1 . . Crushed . | . . . . . Highest Temperature 72 | 18 72 . 12 6 Average Temperature 20 | 10 34 . 7 4 Received Heat Transfer 876 | . . 111 648 117 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . . . 7 . Impact Corruptions 13 | . . . 13 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 888 | . 296 592 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 262 | 15 76 262 171 249 Initial 23 | . 7 22 19 23 Average 77 | 6 23 100 71 125 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 89 | 100 100 75 100 89 Level 1 10 | . . 24 . 10 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 4 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 2 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 3 15 19 7 Peak Tracking Total 6 | . 2 4 6 4 Tactical Retreats 5 | . . 1 3 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 12 | . 4 5 3 . Terminals 10 | . 4 5 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 33 | . 9 16 8 . Successful 18 | . 2 12 4 . Failed 15 | . 7 4 4 . Catastrophic 4 | . 2 1 1 . Database Lockouts . | . . . . . Manual 25 | . 9 11 5 . Terminals 30 | . 9 16 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 15 | . 2 12 1 . Robot Analysis 2 | . . 2 . . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Terminal Index 2 | . 1 1 . . Garrison Index 1 | . . 1 . . Alert Level 2 | . . 2 . . Unreport Threat 2 | . . 1 1 . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 4 2 . Full Trace Events 4 | . 3 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . . . 5 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1575 | 107 206 603 502 157 Spaces Moved 906 | 52 145 381 221 107 Core 94 | 7 . . . 87 Treads 7 | . . . 1 6 Legs 805 | 45 145 381 220 14 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 117 | 110 120 120 125 89 Slowest Speed 550 | 120 120 120 210 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 24 | 4 37 30 16 35 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 16 | . . . 15 1 Terrain Destroyed 16 | . . . 15 1 Melee 16 | . . . 15 1 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1173 | 79 159 471 325 139 Wait 82 | . 3 41 34 4 Move 903 | 52 144 380 220 107 Hop . | . . . . . Pick Up 12 | 2 1 7 . 2 Fast Attach 19 | 7 1 6 4 1 Attach 5 | . . 1 2 2 Detach . | . . . . . Swap 9 | . . 2 5 2 Drop 6 | . 1 3 2 . Fire 83 | 16 9 30 13 15 Melee 51 | . . . 45 6 Ram . | . . . . . Kick 3 | 2 . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 56 | -11/Scrapyard | Identified exit to Materials 56 | -11/Scrapyard | Discovered exit to Materials (range 16) 108 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Evolved 1 slot: Propulsion x1 163 | -10/Materials | Identified exit to Materials 163 | -10/Materials | Discovered exit to Materials (range 11) 200 | -10/Materials | Identified exit to Mines 200 | -10/Materials | Discovered exit to Mines (range 16) 306 | -10/Materials | Discovered exit to Materials (range 8) 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Hacker-Mutant 732 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Identified exit to Mines 917 | -9/Materials | Entered another Materials area 917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1093 | -8/Materials | Garrison activated, responded to threat 1156 | -8/Materials | Lost 4 parts (2n2u) 1387 | -8/Materials | Crushed by falling debris 1389 | -8/Materials | Core integrity fell below 50% 1417 | -8/Materials | Identified exit to Garrison 1418 | -8/Materials | Lost 3 parts (2n1w) 1419 | -8/Materials | Entered Garrison 1522 | -8/Garrison | Released all parts (6) 1560 | -8/Garrison | Garrison Relay disabled 1576 | -8/Garrison | Self-destructed Last Messages --------------- 01486_ Acquired 2 matter. 01490_ Acquired Beam Rifle. 01494_ Acquired 44 matter. 01500_ ALERT: Garrison interior compromised. 01502_ Lgt. Treads destroyed. 01504_ Y-45 Defender destroyed. 01522_ Released Assault Cannon. 01522_ Released Great Maul. 01522_ Released Structural Scanner. 01522_ Released Lrg. Storage Unit. 01522_ Released Adv. Visual Processing Unit. 01522_ Released Imp. Ion Engine. 01528_ S-10 Pest destroyed. 01560_ Garrison Relay disabled. 01560_ Relay Coupler [Sentry] tumbles out of relay unit. 01560_ Relay Coupler [Swarmer] tumbles out of relay unit. 01560_ Relay Coupler [Grunt] tumbles out of relay unit. 01564_ Acquired Relay Coupler [Sentry]. 01568_ Acquired Relay Coupler [Grunt]. 01568_ Relay Coupler [Grunt] fries itself. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????? ???????????? | | ???????????????????????????????? #??????????? | | ???????????????????????????????? #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ????????????????################ #??????????? | | ????????????????# @ ^ + ?????????? | | ????????????????# ! + ?????????? | | ????????????????### ! #####"""## #??????????? | | ?????????????????#"" ""#???????# #??????????? | | ?????????????????#######???????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# ############ | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????############ # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed ArchitectAssemblySystem Manual? 0 Play Time 00:23:36 Cumulative 16.7 hours Start 2020.10.03 @ 21:39:30 End 2020.10.03 @ 22:01:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 2 Adventurer 11 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd43d5e7-ea53-4559-ad08-6f8abf4211b8