Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 05:56:06 Player: Zaros426 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2529) 2529 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 7393 Bonus ------- Follower Combat Kills 99 Friendly Fire -25 Cogmind --------- Core Integrity 0/1000 Matter 206/300 Energy 14/100 System Corruption 13% Temperature Cool (2) Movement Hovering (110) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Field Propulsion Drive > --- UTILITY (9) ------ Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Energy Well (0) Energy Well (0) Advanced Signal Interpreter Improved Shock Absorption System Advanced Shield Generator Heavy Assault Cannon Powered Hammer Kinetic Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Layered Medium Armor Plating Graphene Brace > --- WEAPON ----------- Minigun Heavy Machine Gun Power Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Cooling System Coolant Injector Coolant Injector Energy Well Energy Well Energy Well Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Kinecellerator Heavy Assault Cannon Power Maul [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Maul Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Maul Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 7 | . . 2 . 2 1 . 2 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 111 | 6 5 4 4 27 13 23 3 1 25 Power 6 | 1 . . 1 1 2 1 . . . Engine 5 | 1 . . 1 1 1 1 . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . . . 5 1 4 . 1 16 Treads 3 | . . . . 3 . . . . . Leg . | . . . . . . . . . . Wheel 8 | 2 . . . 2 1 1 . . 2 Hover 3 | . . . . . . . . . 3 Flight 15 | . . . . . . 3 . 1 11 Utility 49 | 2 2 2 1 13 6 13 2 . 8 Device 20 | 1 . 1 . 4 2 6 2 . 4 Storage 7 | 1 1 . . 1 1 . . . 3 Processor 7 | . 1 . 1 . 1 3 . . 1 Hackware . | . . . . . . . . . . Protection 15 | . . 1 . 8 2 4 . . . Artifact . | . . . . . . . . . . Weapon 27 | 1 3 2 2 8 4 5 1 . 1 Energy Gun 1 | . . . . 1 . . . . . Energy Cannon 9 | . 2 1 2 3 . 1 . . . Ballistic Gun 3 | 1 . . . . . 2 . . . Ballistic Cannon 3 | . . . . 1 1 . 1 . . Launcher 2 | . . . . 1 1 . . . . Special Weapon 2 | . . . . 1 1 . . . . Impact Weapon 6 | . 1 1 . 1 1 2 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 1 . . 1 Corrupted Parts 6 | . . . . 5 1 . . . . System Corruption 33 | . . . . 29 4 . . . . Parts Lost 45 | . . 1 1 11 . 19 2 1 10 Power 3 | . . . . 2 . 1 . . . Propulsion 16 | . . . . 1 . 5 . 1 9 Utility 16 | . . 1 . 5 . 7 2 . 1 Weapon 10 | . . . 1 3 . 6 . . . Highest Loss Streak 8 | . . 1 1 3 . 8 2 1 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 79 | . 93 91 99 94 77 78 22 17 41 Engine 5 | . 14 11 11 7 2 5 . . . Treads 1 | . . . . 1 6 . . . . Wheel 12 | . 28 22 22 15 4 11 . . . Flight 1 | . . . . . . . . 1 13 Device 8 | . 14 2 . 12 8 12 11 10 3 Storage 8 | . 14 11 11 10 7 6 . . 8 Processor 14 | . . 11 21 18 15 14 9 5 8 Protection 9 | . . 11 11 12 13 9 . . . Energy Cannon 4 | . 9 11 10 8 . . . . . Ballistic Gun 1 | . 3 . . . . 6 . . . Special Weapon 2 | . . . . 6 3 2 . . . Impact Weapon 5 | . 9 10 11 1 7 6 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 13 33 36 40 58 66 64 3 2 30 Greatest Support 40 | 20 20 20 20 40 40 40 3 8 28 Greatest Overweight (x) 17 | 1 1 1 1 5 17 12 . . 9 Average Overweight (x) 1 | . . 1 1 2 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 15 Average Capacity 14 | 7 14 15 15 15 15 14 5 5 13 Most Carried 15 | 2 15 15 15 15 15 15 5 5 11 Average Carried 12 | . 10 14 14 14 12 14 4 5 8 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 15 Final Carried 15 | 2 15 15 15 15 13 5 5 5 9 Class Distribution -------------------- 74% | Mutant 16% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Matter Collected 1583 | 320 58 50 35 221 138 576 . . 185 Remotely . | . . . . . . . . . . Salvage Created 3358 | 158 83 163 422 792 298 1257 . . 185 Parts 147 | 9 7 15 19 50 9 30 . . 8 Haulers Intercepted 3 | . . 1 . 2 . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 53 | . 1 3 8 13 7 20 . . 1 Melee 10 | . . . 1 . 3 5 . . 1 Guns 6 | . . . . . . 6 . . . Cannons 19 | . 1 3 7 8 . . . . . AOE 6 | . . . . 3 . 3 . . . Classes Destroyed 16 | 2 2 2 2 5 1 2 . . . Worker 1 | . . . . 1 . . . . . Builder 4 | . . . . 2 1 1 . . . Tunneler 5 | 4 . . 1 . . . . . . Hauler 3 | . . 1 . 2 . . . . . Recycler 5 | 1 . . . . . 3 . . 1 Operator 1 | . . . . 1 . . . . . Watcher 8 | . 2 2 . 2 . 1 . . 1 Swarmer 4 | . . 3 . 1 . . . . . Grunt 26 | . 1 . 6 8 5 6 . . . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 6 | . . . . 3 1 2 . . . Specialist 4 | . . . . . . 4 . . . Programmer 4 | . . . . . 1 2 . . 1 Heavy 1 | . . . . 1 . . . . . Assembled 6 | . . . . . . 6 . . . Best Kill Streak 8 | 4 2 3 3 7 3 8 . . 2 Combat Bots Only 7 | . 1 1 3 5 3 7 . . 1 Max Kills in Single Turn 5 | 1 1 1 1 2 1 5 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 2 . 3 . . . Melee 1 | . . . 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Hostile Shots Fired 775 | . . 9 18 223 94 275 47 2 107 Missed 242 | . . 3 4 58 30 91 21 1 34 Damage Taken 7799 | . . 105 293 1992 663 2991 512 51 1192 Core 2333 | . . 17 107 311 47 842 370 51 588 Absorbed by Shields 207 | . . . . 120 . . . . 87 Ignored by Resistances 136 | . . . . 106 . 30 . . . Regen/Repaired (Parts) 247 | . . . . . . . 247 . . Core Remaining (%) 67 | 100 100 . 69 43 93 . . . . Volleys Fired 175 | 23 7 12 23 52 3 55 . . . Largest 2 | 1 1 1 1 1 1 2 . . . Hottest 105 | 20 56 56 56 60 5 105 . . . Shots Fired 201 | 23 7 12 23 52 3 81 . . . Gun 93 | 23 3 . . . . 67 . . . Cannon 97 | . 4 12 23 46 . 12 . . . Launcher 2 | . . . . 2 . . . . . Special 9 | . . . . 4 3 2 . . . Kinetic 96 | 23 3 . . 3 . 67 . . . Thermal . | . . . . . . . . . . Explosive 2 | . . . . 2 . . . . . Electromagnetic 94 | . 4 12 23 43 . 12 . . . Robot Hit Streak 13 | 5 4 3 10 8 7 13 . . . Robot Miss Streak 7 | 2 1 1 1 2 . 7 . . . Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 203 | 16 5 8 21 44 24 76 . . 9 Core Hits 84 | 6 3 7 12 25 3 25 . . 3 Critical Kills 5 | 1 . . . 1 1 2 . . . Critical Parts Destroyed 17 | . . . . 3 5 9 . . . Critical Strikes 26 | 1 . . 1 4 6 11 . . 3 Destroy 1 | 1 . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . Smash 21 | . . . . 4 6 11 . . . Impale 3 | . . . . . . . . . 3 Melee Attacks 89 | . . 1 3 5 30 38 . . 12 Impact 77 | . . 1 3 5 30 38 . . . Slashing . | . . . . . . . . . . Piercing 12 | . . . . . . . . . 12 Sneak Attacks 9 | . . . . 3 1 4 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . Damage Inflicted 7397 | 197 124 337 580 1869 881 3008 18 . 383 Guns 1211 | 197 24 . . . . 990 . . . Cannons 1786 | . 100 189 413 926 . 158 . . . Explosions 1189 | . . 148 31 549 . 461 . . . Melee 3193 | . . . 136 394 881 1399 . . 383 Ramming 18 | . . . . . . . 18 . . Kinetic 1435 | 197 24 . . 224 . 990 . . . Thermal 736 | . . 35 31 209 . 461 . . . Explosive 453 | . . 113 . 340 . . . . . Electromagnetic 1562 | . 100 189 413 702 . 158 . . . Impact 2810 | . . . 136 394 881 1399 . . . Slashing . | . . . . . . . . . . Piercing 383 | . . . . . . . . . 383 Highest Corruption 29 | . . 2 2 29 5 3 1 9 13 Average Corruption 4 | . . 2 2 10 1 2 1 7 11 Corruption Purged 5 | . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . 3 4 . 12 . 4 15 Message Errors 7 | . . . . 2 . 3 . 1 1 Matter Fused 11 | . . . . 1 . 3 . 2 5 Heat Flow Errors 7 | . . . 2 . . 2 . . 3 Energy Discharges 3 | . . . 1 . . 1 . . 1 Parts Rejected 2 | . . . . 1 . . . . 1 Data Loss (minor) 4 | . . . . . . 1 . 1 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1292 | . 8 1 32 302 243 643 . . 63 Projectiles 50 | . 8 . . 42 . . . . . Explosions 8 | . . 1 . 7 . . . . . Melee 1234 | . . . 32 253 243 643 . . 63 Knockbacks 16 | . . . . 2 7 7 . . . Impact 15 | . . . . 2 6 7 . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 223 | . . 56 . . . 158 9 . . Shots 3 | . . 1 . . . 2 . . . Rammed 1 | . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 334 | . 32 64 267 334 5 260 . . 247 Average Temperature 71 | . 15 29 80 75 2 71 . . 103 Received Heat Transfer 1222 | . . . 54 475 225 342 33 . 93 Effects 2 | . . . . 2 . . . . . Interference 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 27 | . . 2 2 10 3 10 . . . Impact Corruptions 39 | . . . 2 6 12 19 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 700 | . . 100 50 200 . 350 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 1 1 3 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Peak Influence 385 | 25 110 210 261 385 231 245 91 45 101 Initial 161 | . 16 46 81 23 161 49 61 30 24 Average 121 | 6 63 129 98 194 134 142 76 32 63 Maximum Alert Level 1 | . . 1 1 1 1 1 . . . Low Security (%) 84 | 100 100 87 96 45 85 87 100 100 100 Level 1 15 | . . 12 3 54 14 12 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 1 1 3 3 5 1 . 2 Investigation 5 | . . 1 1 . 1 . 1 . 1 Extermination 3 | . . . . . 1 2 . . . Reinforcement 9 | . 1 . . 3 1 3 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Distress Signals 3 | . 1 1 . 1 . . . . . Communications Jammed 8 | . . . . . . 8 . . . Distress Signals 8 | . . . . . . 8 . . . Times Spotted 122 | . 6 6 9 32 14 31 6 8 10 Peak Tracking Total 7 | . 2 2 3 7 6 4 6 6 5 Tactical Retreats 16 | . 1 1 . 5 3 3 . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Traps Triggered 7 | . . 1 . . . 2 1 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Machines Disabled 5 | . . 2 . . . 3 . . . Max in Single Turn 2 | . . 2 . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Machines Accessed 11 | . 1 1 1 2 1 3 1 . 1 Terminals 5 | . 1 . . 2 . 1 . . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 1 4 1 4 1 5 3 . 3 Successful 15 | . 1 4 1 2 1 4 2 . . Failed 7 | . . . . 2 . 1 1 . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 10 | . 1 . . 4 . 2 . . 3 Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 6 | . . 4 . . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 . 1 2 . 2 . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 5 | . . 4 . . . 1 . . . Insert Component 3 | . . 2 . . . 1 . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 1 . 1 1 1 1 . 2 Full Trace Events 3 | . . 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 53 | . . . . . . . 53 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . . . . 6 . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . 1 1 . . . . Non-combat . | . . . . . . . . . . Combat 2 | . . . . 1 1 . . . . Robot Hacks Applied 2 | . . . . 1 1 . . . . parse_system 2 | . . . . 1 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Total Allies 4 | . . . 4 . . . . . . Largest Group 3 | . . . 3 3 . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . Highest-Rated Ally 31 | . . . 31 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . 20 . . . . . Total Damage 263 | . . . . 263 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Turns Passed 4308 | 128 207 162 726 676 876 953 122 111 347 Spaces Moved 3127 | 79 176 116 649 389 420 523 227 225 323 Core 471 | 1 . . . . 1 11 227 159 72 Treads 150 | . . . . 13 137 . . . . Legs . | . . . . . . . . . . Wheels 2192 | 78 176 116 649 376 282 495 . . 20 Hover 54 | . . . . . . . . . 54 Flight 260 | . . . . . . 17 . 66 177 Fastest Speed 36 | 50 80 95 95 110 115 50 50 40 36 Average Speed 102 | 86 93 95 95 116 168 116 50 47 74 Slowest Speed 900 | 95 95 95 95 250 900 650 50 50 500 Overloaded Moves 13 | . . . . . . 13 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 29 14 99 41 10 13 6 87 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 14 | . . 1 . . 6 6 . . 1 Terrain Destroyed 99 | . . 23 5 36 6 28 . . 1 Melee 14 | . . 1 . . 6 6 . . 1 Projectile . | . . . . . . . . . . AOE 85 | . . 22 5 36 . 22 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Total 3863 | 112 211 152 731 548 527 715 235 229 403 Wait 222 | 3 3 18 43 48 43 55 . 4 5 Move 3119 | 78 175 115 648 388 419 522 227 224 323 Hop . | . . . . . . . . . . Pick Up 71 | 2 16 2 5 15 9 10 2 . 10 Fast Attach 38 | 6 2 . 2 4 2 5 2 1 14 Attach 39 | . 1 2 1 11 7 7 1 . 9 Detach 6 | . . . . . 1 . 1 . 4 Swap 34 | . 2 2 1 12 4 11 . . 2 Drop 40 | . 5 . 5 13 9 6 1 . 1 Fire 175 | 23 7 12 23 52 3 55 . . . Melee 87 | . . 1 3 5 30 36 . . 12 Ram 1 | . . . . . . . 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 31 | . . . . . . 8 . . 23 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 12) 336 | -10/Materials | Identified exit to Materials 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Utility x2 487 | -9/Materials | Discovered new exit (range 9) 497 | -9/Materials | Identified exit to Mines 498 | -9/Materials | Entered Mines 503 | -9/Mines | Met a Derelict shopkeep closing up shop 578 | -9/Mines | Discovered new exit (range 4) 584 | -9/Mines | Identified exit to Materials 702 | -9/Mines | Discovered exit to Materials (range 5) 705 | -9/Mines | Received a Mining Laser from a helpful Derelict 898 | -9/Mines | Learned Materials trap positions 972 | -9/Mines | Learned Materials trap positions 1106 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1139 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1224 | -9/Mines | Entered Materials 1224 | -8/Materials | Accompanied by 3 allies 1224 | -8/Materials | Evolved 2 slots: Utility x2 1225 | -8/Materials | Loaded intel: 23 trap records 1481 | -8/Materials | Discovered new exit (range 11) 1526 | -8/Materials | Identified exit to Factory 1738 | -8/Materials | Lost 3 parts (1p1n1u) 1832 | -8/Materials | Discovered exit to Factory (range 16) 1861 | -8/Materials | System corruption reached 10% 1873 | -8/Materials | Lost 3 parts (1p1u1w) 1880 | -8/Materials | Core integrity fell below 50% 1900 | -8/Materials | Entered Factory 1900 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1925 | -7/Factory | Lost 3 parts (3u) 2125 | -7/Factory | Build established: Scavenger-Mutant 2746 | -7/Factory | Discovered new exit (range 11) 2774 | -7/Factory | Identified exit to Factory 2776 | -7/Factory | Entered another Factory area 2776 | -6/Factory | Evolved 2 slots: Propulsion x2 3239 | -6/Factory | Build established: Mutant 3239 | -6/Factory | Discovered new exit (range 8) 3245 | -6/Factory | Identified exit to Factory 3617 | -6/Factory | Lost 3 parts (1n1u1w) 3623 | -6/Factory | Discovered exit to Factory (range 15) 3627 | -6/Factory | Assembled infested ambush trap array 3663 | -6/Factory | Destroyed 7 combat bots 3665 | -6/Factory | Lost 3 parts (1p1n1w) 3709 | -6/Factory | Core integrity fell below 50% 3723 | -6/Factory | Core integrity fell below 20% 3729 | -6/Factory | Entered another Factory area 3729 | -5/Factory | Evolved 2 slots: Utility x2 3752 | -5/Factory | Lost 8 parts (3n3u2w) 3837 | -5/Factory | Repaired Broken Hvy. Assault Cannon 3851 | -5/Factory | Sucked down chute 3851 | -5/Factory | Entered Waste 3855 | -5/Waste | Spotted C-40 Crusher 3855 | -5/Waste | Spotted C-40 Crusher 3859 | -5/Waste | Spotted C-40 Crusher 3866 | -5/Waste | EMP discharged 3901 | -5/Waste | Spotted C-40 Crusher 3903 | -5/Waste | Spotted C-40 Crusher 3916 | -5/Waste | Spotted C-40 Crusher 3929 | -5/Waste | Discovered new exit (range 10) 3953 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3962 | -5/Waste | Identified exit to Factory 3962 | -5/Waste | Entered Factory 4042 | -5/Factory | Core integrity fell below 50% 4097 | -5/Factory | System corruption reached 10% 4162 | -5/Factory | Core integrity fell below 20% 4309 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04211_ System corrupted: Component data lost. 04212_ Acquired Imp. Sensor Array. 04220_ Penetrated by Slug. 04224_ Slug penetrates Wall. 04227_ Penetrated by Slug. 04229_ System corrupted: Substantial component data lost. 04242_ Field Propulsion Drive destroyed. 04242_ Penetrated by Slug. 04248_ System corrupted: Heat flow error (+281). 04249_ Penetrated by Slug. 04249_ Field Propulsion Drive destroyed. 04253_ ALERT: Security rotation in progress. 04272_ System corrupted: Matter fused (-6). 04278_ K-01 Serf cleans the Garrison Access. 04286_ Slug penetrates Wall. 04289_ Imp. Hover Unit destroyed. 04297_ System corrupted: Matter fused (-10). 04301_ K-01 Serf cleans the Garrison Access. 04309_ Penetrated by Slug. 04309_ Field Propulsion Drive destroyed. 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R ????????? | | g u ????????? | | [ ! ?????????? | | ########+######## ######### ?????????? | | #????? ?????# """ #????????????????????? | | #####???# ! #????# """ #????????????????????? | | ????????# #????# """ #????????????????????? | | ????????# " " #????# #????????????????????? | | ????????# "R" #????+ #????????????????????? | | ????????# """ #????# #????????????????????? | | ????????########????# #????????????????????? | | ????????????????????+ #????????????????????? | | ????????????????????# ####? #????????????????????? | | ?????????????????????+????? #????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 750 Resistance: KI 20 Resistance: EM 15 Evasion (%) 62 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionNuclearPendant Manual? 0 Play Time 01:12:44 Cumulative 52.3 hours Start 2024.04.17 @ 04:38:44 End 2024.04.17 @ 05:56:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8ed8561b-4b99-453f-b9ae-0f117ba39533