Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 00:38:08 Player: KoT Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (1871) 1871 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5376 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Thermal Generator Improved Heat Sink Improved Heat Sink Improved Heat Sink Kinecellerator Cloaking Device Hacking Suite Tractor Beam Autogun Gauss Rifle Improved Datajack Remote Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Signal Interpreter Improved Targeting Computer Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Gauss Cannon Katana > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Thermal Generator Improved Heat Sink Improved Heat Sink Improved Heat Sink Kinecellerator Cloaking Device Hacking Suite Tractor Beam Plasma Cannon Improved Datajack Remote Datajack Heavy Hammer [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 4 | . . 1 1 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 65 | 6 4 16 16 12 11 Power 14 | 1 1 2 2 3 5 Engine 9 | 1 1 2 1 . 4 Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 13 | 2 . 6 4 1 . Treads 13 | 2 . 6 4 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 1 2 4 1 Device 4 | . . 1 . 2 1 Storage 3 | 1 2 . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 26 | 2 . 7 8 4 5 Energy Gun 1 | . . . . . 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 17 | 2 . 6 6 1 2 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 1 . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 32 | . . 1 5 8 18 Power 10 | . . 1 . 3 6 Propulsion 3 | . . . . 1 2 Utility 8 | . . . 2 2 4 Weapon 11 | . . . 3 2 6 Highest Loss Streak 10 | . . 1 2 3 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 99 97 95 92 46 Engine 8 | . 14 9 15 1 . Core 3 | . . . 1 11 4 Treads 17 | . 28 21 18 14 4 Device 5 | . . 11 . 4 8 Storage 9 | . 14 11 9 7 6 Processor 14 | . 13 11 18 19 9 Protection 2 | . . . 7 2 . Energy Cannon 2 | . . . . 7 2 Ballistic Gun 19 | . 28 32 21 12 2 Slashing Weapon 2 | . . . 2 6 2 Naked Turns . | . . . . . . Heaviest Build 63 | 14 29 37 46 63 56 Greatest Support 42 | 40 40 40 42 42 42 Greatest Overweight (x) 9 | 1 . 9 1 1 9 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 Most Carried 15 | 5 10 15 15 15 15 Average Carried 12 | 2 5 13 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 10 15 15 14 15 Class Distribution -------------------- 32% | Gunner 31% | Mutant 15% | Scavenger-Gunner 13% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2260 | 233 295 601 465 378 288 Remotely . | . . . . . . Salvage Created 2782 | . 256 931 502 758 335 Parts 150 | . 14 53 33 32 18 Haulers Intercepted 8 | . 2 4 . 2 . Recyclers Shooed 7 | . . 3 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . 3 16 11 16 9 Guns 46 | . 3 16 11 10 6 Cannons 9 | . . . . 6 3 Classes Destroyed 11 | . 4 5 . 1 1 Worker 3 | . . 1 . 1 1 Builder 3 | . . 1 . 1 1 Hauler 8 | . 2 4 . 2 . Recycler 4 | . . 2 2 . . Operator 3 | . 1 1 1 . . Watcher 5 | . 1 3 . 1 . Swarmer 30 | . . 10 7 7 6 Grunt 19 | . 3 3 3 8 2 Duelist 1 | . . . . . 1 Sentry 4 | . . 3 1 . . Hunter 1 | . . . . 1 . Best Kill Streak 10 | . 2 10 5 4 4 Combat Bots Only 5 | . 2 5 4 4 2 Max Kills in Single Turn 2 | . 2 1 2 1 2 Gunslinging 1 | . 1 . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 487 | . 24 75 82 119 187 Missed 120 | . 4 18 17 29 52 Damage Taken 5276 | . 223 648 665 1422 2318 Core 1186 | . 10 122 43 154 857 Absorbed by Shields 90 | . . . . . 90 Core Remaining (%) 87 | 100 96 69 92 78 . Volleys Fired 243 | . 28 62 33 61 59 Largest 3 | . 2 3 3 3 3 Hottest 151 | . 40 66 66 151 151 Shots Fired 515 | . 56 186 64 134 75 Gun 423 | . 56 186 64 76 41 Cannon 91 | . . . . 57 34 Launcher . | . . . . . . Special 1 | . . . . 1 . Kinetic 444 | . 56 186 64 90 48 Thermal 70 | . . . . 43 27 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 7 17 10 10 10 Robot Miss Streak 5 | . 2 5 2 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . 1 5 3 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 334 | . 37 116 45 83 53 Core Hits 134 | . 14 39 27 35 19 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 9 | . 1 1 . 3 4 Burn 2 | . . . . . 2 Destroy 2 | . 1 1 . . . Blast 5 | . . . . 3 2 Melee Attacks 7 | . . . 2 5 . Impact . | . . . . . . Slashing 7 | . . . 2 5 . Piercing . | . . . . . . Sneak Attacks 5 | . . . . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5866 | . 468 1572 525 1910 1391 Guns 3825 | . 468 1572 520 712 553 Cannons 1723 | . . . . 886 837 Explosions . | . . . . . . Melee 312 | . . . . 312 . Ramming 6 | . . . 5 . 1 Kinetic 4322 | . 468 1572 520 932 830 Thermal 1226 | . . . . 666 560 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 312 | . . . . 312 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 131 | . . . . 123 8 Projectiles 11 | . . . . 3 8 Explosions . | . . . . . . Melee 120 | . . . . 120 . Knockbacks 8 | . . . . 1 7 Impact . | . . . . . . Kinetic 8 | . . . . 1 7 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . 1 . 1 . 2 Targets Rammed 4 | . 1 . 1 . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 371 | . 5 15 119 371 139 Average Temperature 73 | . 5 6 36 108 66 Received Heat Transfer 1375 | . 120 216 171 558 310 Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 2 1 Heat Transferred 2533 | . . . . 1300 1233 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 297 | . 94 297 212 254 137 Initial 123 | . . . 78 16 123 Average 70 | . 40 84 83 67 73 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 91 | 100 100 83 87 92 100 Level 1 8 | . . 16 12 7 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 1 2 3 7 Investigation 2 | . . . 1 . 1 Extermination 2 | . . . . 1 1 Reinforcement 8 | . 2 1 1 2 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 3 | . . . . 1 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 3 1 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 7 27 14 30 26 Peak Tracking Total 9 | . 2 6 4 5 9 Tactical Retreats 5 | . . . . 4 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts 21 | . . 3 18 . . Triggered . | . . . . . . Disarmed 3 | . . . 3 . . Reprogrammed 2 | . . 2 . . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 6 5 . . Terminals 11 | . 2 4 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 8 16 12 . . Successful 13 | . 2 7 4 . . Failed 23 | . 6 9 8 . . Catastrophic 5 | . . 2 3 . . Database Lockouts . | . . . . . . Manual 11 | . 1 . 10 . . Terminals 32 | . 8 12 12 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 4 4 . . Record 2 | . . . 2 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . Terminal Index 1 | . . 1 . . . Locate Traps 3 | . 1 1 1 . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 1 3 5 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5595 | 77 849 1219 1145 1437 868 Spaces Moved 2224 | 58 466 503 436 523 238 Core 142 | 26 . 1 . . 115 Treads 2082 | 32 466 502 436 523 123 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 157 157 225 Average Speed 204 | 112 160 160 227 234 297 Slowest Speed 500 | 160 160 500 245 237 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 67 49 41 21 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 25 | . . . 2 20 3 Melee 2 | . . . 2 . . Projectile 6 | . . . . 4 2 AOE 16 | . . . . 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2830 | 69 513 775 539 612 322 Wait 168 | . . 161 4 1 2 Move 2219 | 57 465 502 435 522 238 Hop . | . . . . . . Pick Up 67 | 6 12 18 14 9 8 Fast Attach 11 | 2 . 3 2 2 2 Attach 33 | 4 1 5 5 9 9 Detach 3 | . . . . 1 2 Swap 21 | . 3 8 9 1 . Drop 33 | . 3 13 16 1 . Fire 243 | . 28 62 33 61 59 Melee 7 | . . . 2 5 . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 2 | . 1 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 21 | . . 3 18 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 9) 483 | -10/Materials | Discovered new exit (range 11) 599 | -10/Materials | Discovered new exit (range 15) 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1015 | -9/Materials | Discovered new exit (range 15) 1236 | -9/Materials | Build established: Gunner 2095 | -9/Materials | Discovered new exit (range 16) 2146 | -9/Materials | Entered another Materials area 2146 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2578 | -8/Materials | Build established: Scavenger-Mutant 2986 | -8/Materials | Build established: Scavenger-Gunner 3231 | -8/Materials | Discovered new exit (range 8) 3278 | -8/Materials | Met 7R-MNS 3282 | -8/Materials | Identified exit to Factory 3291 | -8/Materials | Entered Factory 3291 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3292 | -7/Factory | Caught up to 7R-MNS 3598 | -7/Factory | Build established: Gunner 3731 | -7/Factory | Lost 3 parts (2p1u) 4278 | -7/Factory | Build established: Scavenger-Gunner 4539 | -7/Factory | Lost 3 parts (1p1n1u) 4665 | -7/Factory | Discovered new exit (range 15) 4726 | -7/Factory | Identified exit to Factory 4728 | -7/Factory | Entered another Factory area 4728 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4729 | -6/Factory | Caught up to 7R-MNS 4991 | -6/Factory | Garrison activated, responded to threat 5068 | -6/Factory | Lost 7 parts (1p1n1u4w) 5158 | -6/Factory | Core integrity fell below 50% 5212 | -6/Factory | Lost 10 parts (4p1n3u2w) 5303 | -6/Factory | Build established: Mutant 5449 | -6/Factory | Core integrity fell below 20% 5596 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05448_ Destroyed VTOL Module. 05450_ Slug penetrates R-10 Processor. 05451_ ALERT: Cargo convoy en route, clear transfer corridor. 05452_ Slug penetrates S-27 Virus. 05452_ S-27 Virus destroyed. 05455_ K-01 Serf collects debris. 05462_ Acquired Autogun. 05463_ K-01 Serf collects debris. 05464_ Acquired 20 matter. 05474_ Acquired Lgt. Nuclear Core. 05475_ Acquired 21 matter. 05479_ Extracted 28 matter. 05544_ R-10 Processor collects Wheel. 05548_ R-10 Processor collects Sml. Matter Pod. 05562_ ALERT: Rogue bot located, Programmers report to Factory Zone 2D. 05586_ K-01 Serf cleans the Nuclear Reactor. 05596_ Critical hit (Burn: +37). 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[ # # #?????????????????????????? | | ?########## # """ #?????????????????????????? | | ??????????# # """ ]#?????????????????????????? | | ??????????# # """ ??????????????????????????? | | ??????????# # ????????????????????????????????? | | ??????????# ###????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 39 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 2 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed AbsorptionBladeCharger Manual? 0 Play Time 00:49:28 Cumulative 17.0 hours Start 2024.04.03 @ 23:52:05 End 2024.04.04 @ 00:38:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1a273d73-1838-456e-941a-fc9afe793671