Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.07 @ 23:24:04 Player: GregoriusTechneticies Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (91) 455 Value Destroyed (1685) 1685 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 9480 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1300 Matter 230/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Capacitor Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Q-thruster Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Improved Transmission Jammer Advanced Force Field > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Centrium Wheel Q-thruster Improved Transmission Jammer Heavy Machine Gun Advanced Concussive RPG [Rating: 126] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Flight Unit Nuclear Pulse Array Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Slots Evolved 15 | . 1 . 2 2 2 . . 2 . 2 . 2 . 2 Power 2 | . . . . 1 . . . . . . . . . 1 Propulsion 4 | . 1 . . . 1 . . . . . . 2 . . Utility 9 | . . . 2 1 1 . . 2 . 2 . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 165 | 13 4 . 4 23 29 7 . 7 3 30 . 16 3 26 Power 37 | 1 . . . 8 6 2 . 1 2 5 . 2 . 10 Engine 6 | 1 . . . 4 1 . . . . . . . . . Core 24 | . . . . 4 5 2 . 1 2 5 . 2 . 3 Reactor 7 | . . . . . . . . . . . . . . 7 Propulsion 47 | 4 3 . 1 5 8 4 . 2 . 9 . 3 3 5 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 33 | 4 3 . 1 5 8 4 . 2 . 2 . 2 . 2 Hover . | . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . 7 . 1 3 3 Utility 52 | 4 1 . 2 5 9 1 . 4 1 11 . 8 . 6 Device 31 | 2 . . 2 4 3 1 . 3 . 6 . 6 . 4 Storage 3 | . . . . . 2 . . 1 . . . . . . Processor 16 | 2 1 . . 1 2 . . . 1 5 . 2 . 2 Hackware 2 | . . . . . 2 . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 4 . . 1 5 6 . . . . 5 . 3 . 5 Energy Gun 3 | 2 . . . 1 . . . . . . . . . . Energy Cannon 3 | . . . . 2 . . . . . . . . . 1 Ballistic Gun 15 | 1 . . . 2 2 . . . . 4 . 3 . 3 Ballistic Cannon 5 | . . . 1 . 4 . . . . . . . . . Launcher 2 | . . . . . . . . . . 1 . . . 1 Special Weapon 1 | 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . . . 1 Parts Lost 69 | . . . . 22 . . . . 3 19 . . . 25 Power 11 | . . . . 4 . . . . . 3 . . . 4 Propulsion 19 | . . . . 6 . . . . 2 5 . . . 6 Utility 26 | . . . . 6 . . . . 1 8 . . . 11 Weapon 13 | . . . . 6 . . . . . 3 . . . 4 Highest Loss Streak 16 | . . . . 8 . . . . 2 16 . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 100 84 83 100 100 90 87 61 66 84 85 52 Engine 4 | . 12 12 10 10 3 . . . . . . . . . Core 6 | . . . . 2 9 14 14 12 12 6 5 9 10 3 Wheel 19 | . 37 37 30 21 17 28 28 25 19 5 . 6 . . Flight 2 | . . . . . . . . . . 6 11 12 15 8 Device 19 | . 23 12 30 27 14 14 21 19 22 11 5 16 15 14 Storage 1 | . . . . . 6 6 . 2 . . . . . . Processor 9 | . 1 12 10 8 7 7 7 6 7 16 33 30 35 18 Hackware 5 | . . . . . 12 14 14 12 12 4 . . . . Ballistic Gun 4 | . 12 12 9 2 4 . . . . 5 11 9 10 4 Ballistic Cannon 5 | . . . . 5 8 14 14 12 12 3 . . . . Special Weapon 2 | . 12 12 10 3 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 54 | 8 8 7 13 32 30 26 25 28 28 29 16 24 23 54 Greatest Support 42 | 20 30 30 30 34 40 40 40 40 40 30 26 33 39 42 Greatest Overweight (x) 10 | 2 . . . 10 2 . . . 1 8 . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 5 3 4 2 4 4 4 4 4 5 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 56% | Hacker-Mutant 22% | Scavenger-Mutant 15% | Scavenger-Skirmisher 3% | Hacker-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Extension Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Matter Collected 2876 | 429 113 . 60 576 364 254 44 17 86 448 . 193 81 211 Remotely 500 | . . . . 500 . . . . . . . . . . Salvage Created 2642 | 375 198 . 65 814 173 107 26 12 42 460 . 193 . 177 Parts 175 | 28 18 . 8 48 15 6 2 2 2 21 . 5 . 20 Haulers Intercepted 3 | . 1 . . 2 . . . . . . . . . . Recyclers Shooed 9 | 2 2 . . 1 2 . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Combat Hostiles Destroyed 36 | . . . 3 13 . 4 2 . 2 9 . 1 . 2 Melee 1 | . . . . 1 . . . . . . . . . . Guns 18 | . . . 3 4 . . . . . 8 . 1 . 2 Cannons 17 | . . . . 8 . 4 2 . 2 1 . . . . Classes Destroyed 13 | 3 2 . 2 4 . . . . 1 1 . . . . Worker 18 | 4 3 . . 4 5 . . 1 . . . 1 . . Builder 10 | . 3 . . 3 2 . . . . . . . . 2 Tunneler 12 | 9 . . . 1 . . . . . 1 . . . 1 Hauler 3 | . 1 . . 2 . . . . . . . . . . Recycler 8 | 1 1 . . 3 1 . . . . 1 . 1 . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 3 | . . . 1 2 . . . . . . . . . . Swarmer 16 | . . . 3 5 . . 2 . 1 5 . . . . Cutter 1 | . . . . . . . . . 1 . . . . . Grunt 11 | . . . . 5 . 3 . . . 2 . 1 . . Sentry 2 | . . . . 2 . . . . . . . . . . Hunter 2 | . . . . 1 . 1 . . . . . . . . Programmer 4 | . . . . . . . . . . 2 . . . 2 Best Kill Streak 10 | 4 2 . 4 10 3 3 2 1 2 6 . 2 . 3 Combat Bots Only 6 | . . . 3 2 . 3 2 . 2 6 . 1 . 2 Max Kills in Single Turn 2 | 1 1 . 1 2 1 1 1 1 1 2 . 1 . 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Hostile Shots Fired 1088 | . . . 25 291 38 31 6 . 24 233 21 2 9 408 Missed 361 | . . . 12 75 19 7 . . 10 73 8 . 6 151 Damage Taken 7950 | . . . 109 2004 94 233 57 . 333 1801 233 109 66 2911 Core 2858 | . . . 11 457 27 41 21 . 105 807 34 54 . 1301 Absorbed by Shields 192 | . . . . . . . . . . . . . . 192 Ignored by Resistances 4814 | . . . 68 1209 65 135 34 . 188 1060 133 60 38 1824 Core Remaining (%) 74 | 100 . 100 97 16 . . 87 . 87 . 15 . 95 . Volleys Fired 237 | 33 31 . 11 68 17 13 4 1 4 28 . 7 . 20 Largest 2 | 2 2 . 2 2 2 2 2 2 2 2 . 2 . 2 Hottest 160 | 70 120 . 120 160 92 92 92 92 92 92 . 60 . 105 Shots Fired 406 | 66 35 . 17 113 31 26 8 2 8 53 . 14 . 33 Gun 255 | 66 31 . 11 51 13 . . . . 41 . 14 . 28 Cannon 133 | . . . . 55 18 26 8 2 8 12 . . . 4 Launcher 1 | . . . . . . . . . . . . . . 1 Special 17 | . 4 . 6 7 . . . . . . . . . . Kinetic 324 | 33 31 . 11 79 31 26 8 2 8 53 . 14 . 28 Thermal 81 | 33 4 . 6 34 . . . . . . . . . 4 Explosive 1 | . . . . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 56 | 21 40 . 12 24 23 20 4 5 2 24 . 36 . 56 Robot Miss Streak 5 | 1 1 . 1 5 1 1 1 . 1 3 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 . . . . Shots Hit Robots 328 | 54 32 . 4 93 25 23 5 1 4 45 . 12 . 30 Core Hits 187 | 15 10 . 4 88 12 7 2 1 2 18 . 6 . 22 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . . . . 1 Critical Strikes 11 | 3 . . . 4 . 1 . 1 1 . . . . 1 Burn 6 | 3 . . . 3 . . . . . . . . . . Destroy 2 | . . . . 1 . . . . . . . . . 1 Blast 3 | . . . . . . 1 . 1 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6428 | 673 429 . 54 1820 371 505 137 22 109 1100 . 298 . 910 Guns 3324 | 673 357 . 54 500 104 . . . . 839 . 298 . 499 Cannons 2723 | . . . . 1235 267 505 137 22 101 247 . . . 209 Explosions 140 | . . . . . . . . . . . . . . 140 Melee . | . . . . . . . . . . . . . . . Ramming 169 | . . . . 85 . . . . 8 14 . . . 62 Kinetic 4983 | 269 357 . 54 1284 371 505 137 22 101 1086 . 298 . 499 Thermal 1104 | 404 72 . . 451 . . . . . . . . . 177 Explosive 140 | . . . . . . . . . . . . . . 140 Electromagnetic . | . . . . . . . . . . . . . . . Impact 32 | . . . . . . . . . . . . . . 32 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 1 . 5 . . . . . 4 4 . . 15 Average Corruption 3 | . 1 1 . 3 . . . . . 3 4 . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 29 | . 2 . . 10 . . . . . 2 . . . 15 Message Errors 9 | . . . . 3 . . . . . 2 . . . 4 Matter Fused 8 | . 1 . . 3 . . . . . . . . . 4 Heat Flow Errors 2 | . 1 . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . 3 . . . . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 31 | . . . . 11 . . . . . 20 . . . . Projectiles 31 | . . . . 11 . . . . . 20 . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 68 | . . . . 49 5 6 . . 2 4 . . . 2 Impact 3 | . . . . 2 . . . . . . . . . 1 Kinetic 62 | . . . . 46 5 5 . . 2 4 . . . . Secondary 3 | . . . . 1 . 1 . . . . . . . 1 Self-Inflicted Damage 95 | . . . . 39 . . . . 4 6 . . . 46 Shots 1 | . . . . . . . . . . . . . . 1 Rammed 41 | . . 1 . 16 . . . . 1 4 . . . 19 Targets Rammed 41 | . . 1 . 16 . . . . 1 4 . . . 19 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 464 | 56 133 . 5 464 . 24 . . . 10 196 20 . 79 Average Temperature 56 | 21 27 . 3 82 . 15 . . . 4 184 12 . 30 Received Heat Transfer 1829 | . . . 54 990 63 72 . . . 285 275 . . 90 Effects 5 | . . . . 5 . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | 1 . . . 1 . . . . . . . . . . Heat Transferred 2894 | 1406 150 . . 1190 . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Peak Influence 357 | 70 28 . 107 292 101 . . 63 62 357 73 149 80 72 Initial 80 | . . . . 30 45 . . 58 33 24 43 27 80 33 Average 46 | 37 11 . 35 83 27 . . 60 28 89 46 52 80 17 Maximum Alert Level 1 | . . . . 1 . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 100 91 100 . . 100 100 81 100 100 100 100 Level 1 3 | . . . . 8 . . . . . 18 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 1 9 1 . . . 1 2 . 2 1 . Investigation 3 | . . . . 2 . . . . . . . 1 . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 14 | . . . 1 7 1 . . . 1 2 . 1 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 3 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Distress Signals 8 | . . . 1 5 . . . . . 1 . 1 . . Communications Jammed 1 | . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . 1 Times Spotted 133 | . 1 . 9 40 8 5 2 . 8 33 5 6 3 13 Peak Tracking Total 9 | . 1 . 6 9 3 3 2 . 3 9 6 5 3 8 Tactical Retreats 22 | . . . 2 6 2 1 . . 1 8 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Traps Triggered 8 | . 2 . . . 1 . . 1 . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Machines Disabled 3 | . . . . . 1 . . . 1 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Machines Accessed 17 | . 1 . 2 4 2 . . 1 . 2 1 2 . 2 Terminals 16 | . 1 . 2 4 1 . . 1 . 2 1 2 . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 41 | . 6 . 4 16 3 . . 1 . 2 1 4 . 4 Successful 19 | . 2 . 3 5 2 . . 1 . 2 1 2 . 1 Failed 22 | . 4 . 1 11 1 . . . . . . 2 . 3 Catastrophic 5 | . 1 . 1 . 1 . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . 6 . 4 16 2 . . . . . . 3 . 4 Terminals 40 | . 6 . 4 16 2 . . 1 . 2 1 4 . 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 15 | . 2 . 3 2 1 . . 1 . 2 1 2 . 1 Open Door 2 | . . . . . . . . . . 1 1 . . . Open DSF 3 | . . . . . . . . 1 . 1 . 1 . . Unreport Threat 9 | . 2 . 3 2 1 . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . . . . . . . . Terminals 3 | . . . . 3 . . . . . . . . . . Assimilate 3 | . . . . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 4 2 . . . . . 1 1 . 2 Full Trace Events 4 | . . . 1 2 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Turns Passed 5857 | 441 694 17 221 1070 734 766 234 173 111 515 53 187 41 600 Spaces Moved 5057 | 168 259 21 209 643 535 690 276 189 115 552 143 341 80 836 Core 460 | 37 . . . 71 35 . . . . 64 . . . 253 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 3350 | 131 259 21 209 572 500 690 276 189 115 267 . . . 121 Hover . | . . . . . . . . . . . . . . . Flight 1247 | . . . . . . . . . . 221 143 341 80 462 Fastest Speed 26 | 50 80 80 80 50 80 80 80 80 80 26 37 37 34 31 Average Speed 71 | 88 80 80 80 83 89 80 80 80 80 69 37 41 34 54 Slowest Speed 550 | 150 80 80 80 550 150 80 80 80 95 450 37 47 39 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 2 . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 33 12 23 58 17 74 35 6 93 20 25 8 84 16 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . 2 3 . . . . . . . Spaces Dug 9 | . 1 . 6 2 . . . . . . . . . . Terrain Destroyed 25 | . 1 . 6 7 . . . . . . . . . 11 Melee . | . . . . . . . . . . . . . . . Projectile 14 | . 1 . 6 7 . . . . . . . . . . AOE 11 | . . . . . . . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Fac Ext Fac DSF Res Total 6859 | 395 705 21 234 1056 758 877 281 209 124 633 142 374 92 958 Wait 1203 | 159 400 . 3 287 154 161 . . . 3 . . . 36 Move 5038 | 167 258 21 208 642 534 689 275 188 114 547 142 340 77 836 Hop 3 | . . . . . . . . . . 2 . . 1 . Pick Up 88 | 18 5 . 5 12 18 3 1 2 1 6 . 7 1 9 Fast Attach 45 | . 1 . . 3 . . . 3 2 18 . 6 3 9 Attach 64 | 7 1 . 2 10 17 1 . 1 . 7 . 4 . 14 Detach 6 | . 1 . . . 1 . . . . 3 . . . 1 Swap 56 | 6 2 . 2 10 12 6 . 3 1 5 . 6 . 3 Drop 68 | 5 6 . 3 8 5 4 1 5 1 10 . 4 5 11 Fire 237 | 33 31 . 11 68 17 13 4 1 4 28 . 7 . 20 Melee . | . . . . . . . . . . . . . . . Ram 40 | . . . . 16 . . . . 1 4 . . . 19 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . 6 . . . . 5 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -5/Extension -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 14) 442 | -11/Scrapyard | Entered Materials 442 | -10/Materials | Evolved 1 slot: Propulsion x1 463 | -10/Materials | Build established: Scavenger-Mutant 607 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Discovered exit to Mines (range 11) 1136 | -10/Materials | Entered Mines 1139 | -10/Mines | Met a Derelict bent on vengeance 1144 | -10/Mines | Identified exit to Materials 1144 | -10/Mines | Discovered exit to Materials (range 14) 1153 | -10/Mines | Entered Materials 1153 | -9/Materials | Evolved 2 slots: Utility x2 1180 | -9/Materials | Identified exit to Storage 1180 | -9/Materials | Discovered exit to Storage (range 12) 1281 | -9/Materials | Discovered exit to Storage (range 10) 1366 | -9/Materials | Identified exit to Materials 1366 | -9/Materials | Discovered exit to Materials (range 10) 1374 | -9/Materials | Entered another Materials area 1374 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1446 | -8/Materials | Build established: Scavenger-Skirmisher 2300 | -8/Materials | Lost 4 parts (1n1u2w) 2379 | -8/Materials | Core integrity fell below 50% 2431 | -8/Materials | Lost 8 parts (2p2n2u2w) 2439 | -8/Materials | Core integrity fell below 20% 2441 | -8/Materials | Identified exit to Factory 2441 | -8/Materials | Discovered exit to Factory (range 5) 2444 | -8/Materials | Entered Factory 2444 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2675 | -7/Factory | Build established: Hacker-Mutant 3164 | -7/Factory | Identified exit to Lower Caves 3164 | -7/Factory | Discovered exit to Lower Caves (range 14) 3178 | -7/Factory | Entered Lower Caves 3179 | -7/Lower Caves | Encountered a Warlord checkpoint 3259 | -7/Lower Caves | Spotted B-75 Beast 3520 | -7/Lower Caves | Learned Factory garrison access intel 3546 | -7/Lower Caves | Identified exit to Lower Caves 3546 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 3944 | -7/Lower Caves | Entered another Lower Caves area 3984 | -7/Lower Caves | Identified exit to Factory 3984 | -7/Lower Caves | Discovered exit to Factory (range 10) 4010 | -7/Lower Caves | Learned 4 Factory zone layouts 4092 | -7/Lower Caves | Spotted B-75 Beast 4178 | -7/Lower Caves | Entered Factory 4178 | -6/Factory | Evolved 2 slots: Utility x2 4180 | -6/Factory | Loaded intel: 3 garrison access locations 4351 | -6/Factory | Identified exit to DSF 4351 | -6/Factory | Entered DSF 4402 | -6/DSF | Additional patrols routed to DSF 4408 | -6/DSF | Identified exit to Factory 4408 | -6/DSF | Discovered exit to Factory (range 15) 4462 | -6/DSF | Entered Factory 4462 | -5/Factory | Evolved 2 slots: Utility x2 4603 | -5/Factory | Spotted B-75 Beast 4709 | -5/Factory | Core integrity fell below 50% 4738 | -5/Factory | Lost 16 parts (3p3n7u3w) 4898 | -5/Factory | Core integrity fell below 20% 4920 | -5/Factory | Lost 3 parts (2n1u) 4975 | -5/Factory | Identified exit to Extension 4975 | -5/Factory | Discovered exit to Extension (range 6) 4977 | -5/Factory | Entered Extension 5020 | -5/Extension | Spotted B-75 Beast 5024 | -5/Extension | Spotted B-75 Beast 5030 | -5/Extension | Identified exit to Factory 5030 | -5/Extension | Discovered exit to Factory (range 3) 5030 | -5/Extension | Entered Factory 5030 | -4/Factory | Evolved 2 slots: Propulsion x2 5217 | -4/Factory | Identified exit to DSF 5217 | -4/Factory | Entered DSF 5249 | -4/DSF | Additional patrols routed to DSF 5253 | -4/DSF | Identified exit to Research 5253 | -4/DSF | Discovered exit to Research (range 15) 5258 | -4/DSF | Entered Research 5258 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5558 | -3/Research | Lost 7 parts (1p2n2u2w) 5607 | -3/Research | Lost 4 parts (2n1u1w) 5680 | -3/Research | Lost 5 parts (1p2n2u) 5707 | -3/Research | Core integrity fell below 50% 5731 | -3/Research | System corruption reached 10% 5741 | -3/Research | Lost 6 parts (1p5u) 5792 | -3/Research | Core integrity fell below 20% 5856 | -3/Research | Found Quantum Capacitor 5858 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05744_ Penetrated by Slug. 05744_ Slug penetrates Door. 05758_ Acquired Matter Neutralizer. 05773_ Adv. Targeting Computer destroyed. 05775_ Acquired Enh. Optical Array. 05781_ System corrupted: Matter fused (-7). 05791_ Slug penetrates Reaction Chamber. 05796_ System corrupted: Matter fused (-9). 05799_ Matter Neutralizer destroyed. 05807_ Slug penetrates Wall. 05807_ Penetrated by Slug. 05807_ Door malfunctions. 05821_ System corrupted: Heat flow error (+125). 05836_ System corrupted: Energy discharge (-27). 05851_ |SML CBKCOFC&SQTPTP0YMCM 05853_ Penetrated by Slug. 05853_ Slug penetrates Wall. 05853_ Penetrated by Slug. 05856_ Acquired Quantum Capacitor. 05858_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ?????????##+### #????????????????????????????????? | | +######### ####+##########??????????????????? | | ???????????????????? | | #?????????????????????? | | #?????????????????????? | | "Y" #?????????????????????? | | p """ #?????????????????????? | | @ #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ###########+######## #?????????????????????? | | #?????????# #?????????????????????? | | #?????????# h #?????????????????????? | | "" #?????????# h #?????????????????????? | | "" ""#?????????# #?????????????????????? | | "" ""#????????? ????????????????????? | | ""#????????##+##+######???????????????????? | | T#???????????????????????????????????????? | | "" ""#???????????????????????????????????????? | | "" ""#???????????????????###########+##??????? | | "" ""#???????????????????# ???????? | | #????????????######## ???????? | | #??????###???# + ????????? | | ##########????? ??# # ??????????? | | [[[ ]#??? [!! ?# # ????????????? | | [[[ #???" [!! ?# # #######???????? | | [[ ] #??""[ [!= # # # #???????? | | ##?F[[ # * # # #???????? | | ] ##"""[ # + + #???????? | | +######### " # # # #???????? | | + """??# # # #???????? | | ######### """??# # # ] #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 200 Energy Generation 44 Energy Capacity 460 Matter Stores 391 Matter Capacity 400 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 40 Target Analysis 8 Core Analysis 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight GoHome() Omniscient Cartographer Perfect Aim Respectable Loadout Challenges ------------ None Game ------ Seed ConstructCloakingFirepult Manual? 0 Play Time 01:41:01 Cumulative 15.8 hours Start 2024.04.07 @ 21:39:46 End 2024.04.07 @ 23:24:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 0 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c689822d-fba7-4122-8591-ef0e193fd8e0