Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.19 @ 10:38:31 Player: Seabhag Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (165) 825 Value Destroyed (6243) 6243 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 13266 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 57 Cogmind --------- Core Integrity 0/1300 Matter 257/300 Energy 18/100 System Corruption 9% Temperature Cool (-150) Movement Core (600) Ox11 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Cryofiber Web High-capacity Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Energy Filter Hardened Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Improved Arc Projector Cooled Plasma Rifle Cooled Plasma Rifle Improved Remote Datajack > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Cryofiber Web Structural Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Core Analyzer Improved Transmission Jammer System Backup Module Advanced Drone Bay Tesla Rifle Electrolaser Advanced Plasma Cannon Enhanced Nova Cannon KE Penetrator Gamma Bomb Array [Rating: 118] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 . . 2 . . 2 2 2 Power 3 | . . . 1 . . . 1 . . . 1 . Propulsion 4 | . . 1 . 1 . . 1 . . 1 . . Utility 6 | . 1 1 1 1 . . . . . . 1 1 Weapon 2 | . . . . . . . . . . 1 . 1 Parts Attached 160 | 6 6 11 23 4 . 17 8 2 17 25 12 29 Power 26 | 1 1 2 5 . . 2 2 . 3 3 3 4 Engine 16 | 1 1 2 5 . . . 1 . 3 3 . . Core 6 | . . . . . . 1 . . . . 2 3 Reactor 4 | . . . . . . 1 1 . . . 1 1 Propulsion 49 | 2 2 4 7 1 . 5 5 . 3 12 4 4 Treads . | . . . . . . . . . . . . . Leg 48 | 2 2 4 7 1 . 5 5 . 3 11 4 4 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . Utility 48 | 1 2 3 9 2 . 6 1 . 7 2 3 12 Device 23 | . 1 . 3 . . 3 . . 5 2 1 8 Storage 6 | 1 . 1 2 . . 1 . . . . 1 . Processor 11 | . . 2 3 . . . 1 . 1 . . 4 Hackware 2 | . . . . 1 . . . . 1 . . . Protection 6 | . 1 . 1 1 . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 1 2 2 1 . 4 . 2 4 8 2 9 Energy Gun 15 | 2 1 1 2 . . 1 . . . 4 2 2 Energy Cannon 6 | . . . . . . . . . 2 1 . 3 Ballistic Gun 6 | . . 1 . . . 1 . 1 1 2 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . 1 . 1 . 1 . . . 1 Special Weapon 3 | . . . . . . . . . . 1 . 2 Impact Weapon 1 | . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 . . . . 1 1 1 . Parts Lost 54 | . . . 1 . 4 3 . 1 2 5 1 37 Power 12 | . . . . . . 1 . 1 . 2 1 7 Propulsion 14 | . . . . . 3 . . . 1 . . 10 Utility 16 | . . . 1 . 1 2 . . 1 . . 11 Weapon 12 | . . . . . . . . . . 3 . 9 Highest Loss Streak 36 | . . . 1 . 3 1 . 1 1 2 1 36 Average Slot Usage (%) 94 | . 98 99 99 98 85 75 91 91 92 99 99 85 Engine 10 | . 11 10 16 14 13 3 5 6 11 12 8 . Core 2 | . . . . . . 3 6 4 . . 9 9 Reactor 2 | . . . . . . 7 5 6 6 3 1 3 Leg 27 | . 24 30 25 27 22 19 30 31 29 32 30 21 Device 10 | . 11 10 14 14 12 8 7 6 8 11 6 8 Storage 7 | . 12 10 8 7 6 7 6 6 6 5 8 9 Processor 9 | . . 9 8 7 7 7 10 12 12 11 10 9 Hackware 2 | . . . . 7 7 2 . . 2 5 5 3 Protection 4 | . 11 10 7 6 3 2 6 6 1 . 4 2 Energy Gun 8 | . 24 15 9 11 6 1 . . . 7 14 9 Ballistic Gun 3 | . . 4 6 . . 4 . 5 5 5 . . Slashing Weapon 1 | . . . . . . 7 6 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 141 | 17 21 48 85 67 67 80 83 84 90 92 117 141 Greatest Support 126 | 20 20 30 51 68 68 70 96 96 98 116 126 126 Greatest Overweight (x) 26 | 4 5 1 2 1 3 21 1 . 1 1 . 26 Average Overweight (x) . | . . . 1 . . 1 . . . . . . Largest Inventory Capacity 20 | 8 8 12 20 12 12 12 12 12 12 12 18 18 Average Capacity 12 | 7 8 10 12 12 11 11 12 12 12 12 16 17 Most Carried 18 | 4 7 12 13 11 12 10 12 12 12 12 18 18 Average Carried 10 | 3 3 9 11 10 10 3 10 11 11 11 13 14 Final Capacity 18 | 8 8 12 12 12 4 12 12 12 12 12 18 12 Final Carried 18 | 4 7 12 12 11 4 9 12 12 12 12 18 1 Class Distribution -------------------- 71% | Hacker-Mutant 15% | Hacker-Gunner 6% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Hacker-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Matter Collected 2830 | 193 127 128 407 30 70 239 238 . 530 611 120 137 Remotely . | . . . . . . . . . . . . . Salvage Created 8792 | . 142 717 1246 . 450 660 493 . 1395 1933 1253 503 Parts 395 | . 11 42 90 . 3 29 27 . 36 89 45 23 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 10 | . . . . . . . 2 . 2 4 . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 106 | . 2 11 24 . 2 9 5 . 13 23 12 5 Melee 8 | . . . . . . 8 . . . . . . Guns 64 | . 2 10 18 . . 1 . . 6 12 12 3 Cannons 9 | . . . . . . . . . 5 4 . . AOE 16 | . . 1 6 . 2 . 1 . . 5 . 1 Classes Destroyed 17 | . 4 5 2 . 1 1 1 . 1 1 . 1 Worker 14 | . 1 . 1 . . 1 2 . 1 6 2 . Builder 10 | . . . 4 . . . . . 1 4 . 1 Tunneler 1 | . . . . . . . . . . 1 . . Recycler 14 | . . 1 2 . . 2 . . 3 1 4 1 Carrier 1 | . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 17 | . 2 4 4 . . . 2 . . 3 1 1 Swarmer 12 | . 1 . 7 . . . . . . . 4 . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 50 | . 1 7 8 . . 6 3 . 6 15 2 2 Brawler 3 | . . 2 . . . . 1 . . . . . Duelist 4 | . . 1 2 . . . . . . . . 1 Sentry 17 | . . 1 6 . . 1 1 . 4 2 2 . Hunter 4 | . . . 1 . . 1 . . 1 1 . . Programmer 13 | . . . . . . 1 . . 2 5 4 1 Compactor 2 | . . . . . 2 . . . . . . . Best Kill Streak 11 | . 3 3 11 . 2 4 3 . 4 6 6 2 Combat Bots Only 6 | . 2 3 6 . 2 3 2 . 3 5 4 2 Max Kills in Single Turn 7 | . 1 1 7 . 2 1 1 . 1 3 5 2 Gunslinging 1 | . . . . . . . . . . 1 1 . Exploded 2 | . . 1 2 . 2 . 1 . . 2 . 1 Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Damage Taken 9958 | . 66 219 771 . 171 652 158 35 834 1626 716 4710 Core 1800 | . . 19 67 . . 100 11 . 86 113 100 1304 Absorbed by Shields 165 | . . . . . . 165 . . . . . . Core Remaining (%) 91 | 100 100 95 87 . . 85 . . 88 88 91 . Volleys Fired 375 | . 12 33 79 5 3 23 25 7 41 74 34 39 Largest 3 | . 2 2 2 1 2 1 1 2 2 3 3 3 Hottest 248 | . 90 85 106 45 90 23 36 64 68 158 113 248 Shots Fired 771 | . 24 63 158 5 6 25 25 14 73 195 96 87 Gun 663 | . 24 63 158 5 3 25 . 7 41 166 96 75 Cannon 58 | . . . . . . . . . 25 28 . 5 Launcher 43 | . . . . . 3 . 25 7 7 . . 1 Special 7 | . . . . . . . . . . 1 . 6 Kinetic 216 | . . 6 62 . . 25 . 7 41 75 . . Thermal 198 | . 12 . 17 . . . . . 25 28 62 54 Explosive 3 | . . . . . 3 . . . . . . . Electromagnetic 347 | . 12 57 79 5 3 . 25 7 7 91 34 27 Robot Hit Streak 49 | . 10 22 24 3 4 12 17 21 37 47 49 30 Robot Miss Streak 3 | . 1 1 3 3 1 1 1 . 1 1 2 2 Penetration Max 1 | . . . . . . . . . 1 1 . . Secondary Targets 11 | . . 1 1 . . . . . . 3 4 2 Max Gunslinging Chain 2 | . . 1 1 . . . . . . 1 1 2 Shots Hit Robots 672 | . 16 53 122 3 2 47 24 14 75 153 85 78 Core Hits 315 | . 7 25 59 1 9 17 17 3 29 76 41 31 Critical Hits 22 | . . . . . . . . . 11 11 . . Critical Kills 8 | . . . . . . . . . 5 3 . . Critical Parts Destroyed 12 | . . . . . . . . . 6 6 . . Melee Attacks 49 | . . . . . . 23 4 . 14 . . 8 Thermal 8 | . . . . . . . . . . . . 8 Impact 14 | . . . . . . . . . 14 . . . Slashing 27 | . . . . . . 23 4 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 2 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18431 | . 207 997 3036 63 1062 1171 1041 171 2194 4778 2111 1600 Guns 8999 | . 204 791 1659 63 2 407 . 157 300 2497 1714 1205 Cannons 1765 | . . . . . . . . . 753 841 . 171 Explosions 6101 | . . 206 1377 . 1058 . 797 14 602 1436 394 217 Melee 1547 | . . . . . . 764 244 . 539 . . . Ramming 19 | . 3 . . . 2 . . . . 4 3 7 Kinetic 2678 | . . 45 558 . . 407 . 157 300 1211 . . Thermal 7717 | . 62 206 1657 . . . 41 . 758 2115 1765 1113 Explosive 1487 | . . . . . 1058 . . . 290 139 . . Electromagnetic 4983 | . 142 746 821 63 2 . 756 14 307 1309 343 480 Impact 539 | . . . . . . . . . 539 . . . Slashing 1008 | . . . . . . 764 244 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . 1 . . 8 8 . 9 10 6 1 9 Average Corruption 6 | . . 1 . . 6 7 . 6 9 3 1 6 Corruption Purged 10 | . . . . . . 1 . . 5 4 . . Effects 138 | . . 1 . . 5 30 . 4 58 34 1 5 Message Errors 28 | . . 1 . . . 4 . 2 15 6 . . Matter Fused 22 | . . . . . . 6 . 1 9 5 . 1 Heat Flow Errors 19 | . . . . . 3 4 . . 8 3 . 1 Energy Discharges 18 | . . . . . 1 3 . . 9 4 . 1 Parts Rejected 3 | . . . . . 1 2 . . . . . . Data Loss (minor) 7 | . . . . . . 4 . 1 1 . . 1 Data Loss (major) 5 | . . . . . . 1 . . 3 1 . . Misfires 4 | . . . . . . 2 . . 2 . . . Targeting Errors 30 | . . . . . . 4 . . 11 13 1 1 Weapon Failures 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 734 | . . . 152 . . 5 66 . 234 277 . . Projectiles 29 | . . . . . . . . . 24 5 . . Explosions 493 | . . . 152 . . . . . 69 272 . . Melee 212 | . . . . . . 5 66 . 141 . . . Knockbacks 4 | . . . . . . . . . 4 . . . Impact 3 | . . . . . . . . . 3 . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 342 | . 1 27 144 . 48 . 13 . 3 101 . 5 Shots 14 | . . 1 4 . 4 . 1 . 1 2 . 1 Rammed 4 | . 1 . . . 1 . . . . . . 2 Targets Rammed 10 | . 1 . 1 . 1 . . . . 3 1 3 Kicked 6 | . . . 1 . . . . . . 3 1 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 442 | . 238 149 378 32 212 220 12 . 265 442 108 342 Average Temperature 84 | . 99 41 81 18 63 74 4 . 95 93 34 150 Received Heat Transfer 3301 | . 45 108 306 . . 319 87 . 384 498 87 1467 Effects 14 | . . . 1 . . . . . 2 9 . 2 Shutdowns 3 | . . . 1 . . . . . . 1 . 1 Energy Bleed 4 | . . . . . . . . . 2 2 . . Interference 4 | . . . . . . . . . . 4 . . Short Circuit 2 | . . . . . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 4 . 2 1 . . Combat Hostiles 6 | . . . . . . . 4 . 1 1 . . Parts Fried 22 | . . 2 5 . . . 2 . 3 10 . . Impact Corruptions 7 | . . . . . . . . . 7 . . . Robots Melted 2 | . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . 1 Parts Melted 38 | . . . 1 . . . . . 6 5 17 9 Heat Transferred 10477 | . 185 200 1518 . . . 50 . 1150 2250 3050 2074 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 18 | . . 3 6 . . . 2 . 1 5 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Peak Influence 630 | . 102 252 324 84 50 190 167 26 197 377 550 630 Average Influence 112 | . 19 74 109 68 18 57 81 21 85 129 222 371 Maximum Alert Level 2 | . . 1 1 . . . . . . 1 2 2 Low Security (%) 85 | 100 100 87 86 100 100 100 100 100 100 75 56 38 Level 1 9 | . . 12 13 . . . . . . 24 22 2 Level 2 5 | . . . . . . . . . . . 21 58 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . . 3 1 1 . 3 2 . 6 4 2 5 Investigation 4 | . . 1 . . . 1 . . 1 1 . . Extermination 10 | . . . . . . 1 . . 2 3 2 2 Reinforcement 9 | . . 2 1 1 . 1 2 . 2 . . . Assault 3 | . . . . . . . . . . . . 3 Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Distress Signals 2 | . . . . . . . . . . . 2 . Communications Jammed 1 | . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . 1 . . Times Spotted 228 | . 13 29 37 2 5 17 13 6 20 34 22 30 Peak Tracking Total 12 | . 4 5 5 1 4 4 2 6 5 5 6 12 Tactical Retreats 29 | . 3 7 3 . . 4 1 . 2 5 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Traps Triggered 12 | . 2 1 . 1 . 1 2 . 4 1 . . Indirectly 4 | . . . . . . . 1 . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Machines Disabled 45 | . . 2 3 . . . 3 . 3 19 15 . Max in Single Turn 15 | . . 1 2 . . . 2 . 2 8 15 . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Machines Accessed 32 | . 4 4 6 1 . 1 4 . 5 2 4 1 Terminals 12 | . 2 3 1 . . 1 . . 2 . 3 . Fabricators 4 | . . . . . . . 1 . 1 1 . 1 Repair Stations 4 | . . . 1 1 . . 1 . 1 . . . Recycling Units 6 | . 2 . 2 . . . 1 . 1 . . . Scanalyzers 5 | . . 1 2 . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 64 | . 5 8 11 2 . 2 8 . 10 6 10 2 Successful 54 | . 4 6 11 2 . 1 5 . 9 5 10 1 Failed 10 | . 1 2 . . . 1 3 . 1 1 . 1 Catastrophic 2 | . . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . 1 . . . . . . . . . . Terminals 25 | . 2 6 3 . . 2 . . 3 . 9 . Fabricators 6 | . . . . . . . 1 . 1 2 . 2 Repair Stations 11 | . . . 2 2 . . 2 . 5 . . . Recycling Units 9 | . 3 . 2 . . . 3 . 1 . . . Scanalyzers 12 | . . 2 4 . . . 2 . . 4 . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 21 | . 2 3 3 . . 1 . . 3 . 9 . Record 13 | . . 3 3 . . . . . 1 . 6 . Part Schematic 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . Security Status 1 | . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . 1 . 1 1 . 1 Build 4 | . . . . . . . 1 . 1 1 . 1 Repair Station Hacks 10 | . . . 2 2 . . 2 . 4 . . . Scan Component 5 | . . . 1 1 . . 1 . 2 . . . Repair 5 | . . . 1 1 . . 1 . 2 . . . Recycling Unit Hacks 5 | . 2 . 2 . . . . . 1 . . . Retrieve Components 5 | . 2 . 2 . . . . . 1 . . . Scanalyzer 12 | . . 2 4 . . . 2 . . 4 . . Insert Component 5 | . . 1 2 . . . 1 . . 1 . . Analyze 7 | . . 1 2 . . . 1 . . 3 . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 2 2 3 . . 1 2 . 3 2 2 1 Full Trace Events 3 | . . 1 . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 2 . . . 1 . 1 1 . . Parts Built 3 | . . . . . . . . . 1 1 . 1 Matter 980 | . . . . . . . 256 . 234 212 . 278 Time 344 | . . . . . . . 128 . 117 53 . 46 Total Part Build Rating 22 | . . . . . . . . . 7 6 . 9 Parts Repaired 4 | . . . 1 1 . . 1 . 1 . . . Time 213 | . . . 32 19 . . 62 . 100 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 20 | . 9 . 9 . . . . . 2 . . . Parts Scanalyzed 5 | . . 1 2 . . . 1 . . 1 . . Part Schematics Acquired 5 | . . 1 2 . . . 1 . . 1 . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 1 . 2 Non-combat . | . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . 1 . 2 Robot Hacks Applied 3 | . . . . . . . . . . 1 . 2 parse_system 3 | . . . . . . . . . . 1 . 2 Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Total Allies 3 | . . . . . 1 . . . . . 2 . Largest Group 2 | . . . . . 1 . . . . . 2 . Highest-Rated Group 134 | . . . . . 31 . . . . . 134 . Highest-Rated Ally 115 | . . . . . 31 . . . . . 115 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . . 4 . . . . . 10 . Total Damage 605 | . . . . . 82 . . . . . 523 . Kills 4 | . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Turns Passed 9616 | 109 596 1147 1572 153 196 884 576 186 1351 1381 950 515 Spaces Moved 5206 | 42 312 640 747 89 101 398 269 134 811 835 619 209 Core 45 | 13 1 . . . 10 17 . . . . . 4 Treads . | . . . . . . . . . . . . . Legs 5161 | 29 311 640 747 89 91 381 269 134 811 835 619 205 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 130 130 125 120 120 120 121 120 120 Average Speed 137 | 110 149 138 155 130 151 186 123 120 125 121 120 155 Slowest Speed 1350 | 250 300 150 180 160 200 1100 155 120 150 152 121 1350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 55 49 72 3 78 10 6 79 19 22 15 11 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 . . 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 327 | . . 8 72 . 60 . 3 . 27 108 49 . Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . . . . . . 2 7 . . AOE 318 | . . 8 72 . 60 . 3 . 25 101 49 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Total 6914 | 104 417 836 1012 122 135 480 484 144 1067 1047 756 310 Wait 817 | 47 76 126 108 20 30 1 156 . 137 53 58 5 Move 5196 | 41 311 639 746 89 100 397 269 133 810 834 618 209 Hop . | . . . . . . . . . . . . . Pick Up 200 | 10 10 17 30 3 1 19 14 1 27 34 20 14 Fast Attach . | . . . . . . . . . . . . . Attach 92 | 6 6 4 6 3 . 14 3 . 7 12 4 27 Detach . | . . . . . . . . . . . . . Swap 68 | . . 7 17 1 . 3 5 2 10 13 8 2 Drop 105 | . 1 10 25 1 . . 8 1 21 24 11 3 Fire 375 | . 12 33 79 5 3 23 25 7 41 74 34 39 Melee 49 | . . . . . . 23 4 . 14 . . 8 Ram 2 | . . . . . . . . . . . . 2 Kick 8 | . 1 . 1 . 1 . . . . 3 1 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 16) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Utility x1 264 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Discovered exit to Mines (range 7) 315 | -10/Materials | Build established: Hacker-Mutant 682 | -10/Materials | Identified exit to Materials 682 | -10/Materials | Discovered exit to Materials (range 15) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 812 | -9/Materials | Identified exit to Mines 812 | -9/Materials | Discovered exit to Mines (range 16) 1434 | -9/Materials | Identified exit to Materials 1434 | -9/Materials | Discovered exit to Materials (range 5) 1853 | -9/Materials | Entered another Materials area 1853 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2068 | -8/Materials | Repaired Hvy. EM Pulse Gun 2578 | -8/Materials | Identified exit to Factory 2578 | -8/Materials | Discovered exit to Factory (range 7) 2603 | -8/Materials | Build established: Hacker-Skirmisher 2917 | -8/Materials | Build established: Hacker-Mutant 3379 | -8/Materials | Discovered exit to Factory (range 12) 3425 | -8/Materials | Entered Factory 3425 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3486 | -7/Factory | Repaired Imp. Light Armor Plating 3511 | -7/Factory | Found Prototype Launcher 3512 | -7/Factory | Identified Rocket Array 3578 | -7/Factory | Sucked down chute 3578 | -7/Factory | Entered Waste 3579 | -7/Waste | Met a frightened Derelict 3593 | -7/Waste | EMP discharged 3659 | -7/Waste | Spotted C-40 Crusher 3664 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3688 | -7/Waste | Spotted C-40 Crusher 3693 | -7/Waste | EMP discharged 3731 | -7/Waste | Spotted C-40 Crusher 3731 | -7/Waste | Spotted C-40 Crusher 3731 | -7/Waste | Spotted C-40 Crusher 3735 | -7/Waste | Destroyed C-40 Crusher 3735 | -7/Waste | Destroyed C-40 Crusher 3747 | -7/Waste | Identified exit to Factory 3747 | -7/Waste | Discovered exit to Factory (range 14) 3751 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3752 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3755 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3760 | -7/Waste | Spotted C-40 Crusher 3774 | -7/Waste | Entered Factory 3786 | -7/Factory | Lost 3 parts (2n1u) 4495 | -7/Factory | Identified exit to Factory 4495 | -7/Factory | Discovered exit to Factory (range 8) 4658 | -7/Factory | Entered another Factory area 4658 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5138 | -6/Factory | Repaired Antimatter Reactor 5234 | -6/Factory | Sucked down chute 5234 | -6/Factory | Entered Waste 5249 | -6/Waste | EMP discharged 5259 | -6/Waste | Spotted C-40 Crusher 5285 | -6/Waste | Spotted C-40 Crusher 5291 | -6/Waste | Spotted C-40 Crusher 5291 | -6/Waste | Spotted C-40 Crusher 5318 | -6/Waste | Spotted C-40 Crusher 5349 | -6/Waste | EMP discharged 5357 | -6/Waste | Spotted C-40 Crusher 5367 | -6/Waste | Crushed by Compactor (1 part destroyed) 5405 | -6/Waste | Identified exit to Factory 5405 | -6/Waste | Discovered exit to Factory (range 13) 5420 | -6/Waste | Entered Factory 5781 | -6/Factory | Garrison activated, responded to threat 6014 | -6/Factory | Fabricated Adv. Armor Integrity Analyzer (x1) 6230 | -6/Factory | System corruption reached 10% 6478 | -6/Factory | Repaired Angular Momentum Engine 6631 | -6/Factory | Identified exit to Factory 6631 | -6/Factory | Discovered exit to Factory (range 5) 6771 | -6/Factory | Entered another Factory area 6771 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6909 | -5/Factory | Fabricated Imp. Core Analyzer (x1) 7387 | -5/Factory | Spotted B-75 Beast 7991 | -5/Factory | Identified exit to Factory 7991 | -5/Factory | Discovered exit to Factory (range 5) 8152 | -5/Factory | Entered another Factory area 8152 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8511 | -4/Factory | Build established: Hacker-Gunner 8564 | -4/Factory | Identified exit to Upper Caves 8707 | -4/Factory | Spotted B-86 Titan 8730 | -4/Factory | Rewired B-86 Titan 8753 | -4/Factory | Identified exit to Research 8753 | -4/Factory | Discovered exit to Research (range 12) 9102 | -4/Factory | Entered Research 9102 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9166 | -3/Research | Found Gamma Bomb Array 9198 | -3/Research | Fabricated Enh. Nova Cannon? 9200 | -3/Research | Local fabrication network quarantined 9388 | -3/Research | First assault squad dispatched 9576 | -3/Research | Core integrity fell below 50% 9606 | -3/Research | Core integrity fell below 20% 9617 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 09598_ Imp. Hacking Suite destroyed. 09600_ Acquired Adv. Remote Datajack. 09600_ Adv. Targeting Computer destroyed. 09602_ ALERT: Rogue bot located, Programmers report to Research Zone 7J. 09602_ Jacked L-61 Swordsman... 09602_ Command string: link 09602_ No effect. 09602_ Rnf. Fission Core destroyed. 09603_ Jacked L-61 Swordsman... 09603_ Command string: LINK 09603_ No effect. 09603_ Adv. Remote Datajack destroyed. 09604_ Slammed into G-67 Veteran. 09607_ K-01 Serf collects debris. 09611_ L-61 Swordsman heat damages Adv. Melee Analysis Suite. 09613_ System corrupted: Energy discharge (-23). 09613_ Lrg. Storage Unit destroyed. 09615_ Acquired Adv. Heat Sink. 09616_ Slammed into G-73 Enforcer. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????# # ""???????????????????????????????? | | ???????+ # ""???????????????????????????????? | | ???????# #? ???????????????????????????????? | | ???????# #? ?????????????????? #????????????? | | ???????# ###+################ ######???????? | | ???????# +????? | | ???????# ##???????????? | | ???????# % #????????????? | | ???????# #????????????? | | ???????# ###################+##+#????????????? | | ???????# #???????????????????????????????????? | | ???????# % #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ##?????# #?????##############????????????????? | | #?????# ####### #????????????????? | | #?????# # # #????????????????? | | ##????# # # #????????????????? | | ###### # # """"" #?##########?????? | | ## # # """" # ??? | | ### # # * """" /% ??? | | # # %[!"=" # ??? | | + # ! !|![ #?? ??? | | # % / ![*g%g #????#########???? | | % """ # # [=l #????????????????? | | """"# # [%@g #????????????????? | | % "F""# # =% = #????????????????? | | """ ""# ##############????????????????? | | """ """#######?????????????????????????????? | | """ "" #???????????????????????????????????? | | """ #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | # #############???????????????????????????????? | | # #] #???????????????????????????????? | | # # ! #???????????????????????????????? | | # + #???????????????????????????????? | | # # #???????????????????????????????? | | # # ]] #???????????????????????????????? | | # # | #???????????????????????????????? | | # # ]! ! #???????????????????????????????? | | # #############???????????????????????????????? | | # #???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 62 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Energy Filtering 30 Offensive Hacking 32 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Adv. Drone Bay | -6/Factory | Hacked Hpw. Shock Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Armor Integrity Analyzer | x1 | -6/Factory | Preloaded Imp. Core Analyzer | x1 | -5/Factory | Preloaded Enh. Nova Cannon | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Below Dangerous Findings Hey, That's Mine! It Was An Accident, I Swear Just What I Needed Oh No You Don't! Preemptive Strike Remodeling Respectable Loadout Significant Disruption System Compromised True Hacker Challenges ------------ None Game ------ Seed CloakIntegrationFlamer Manual? 0 Play Time 07:05:59 Cumulative 21.5 hours Start 2020.05.15 @ 11:11:15 End 2020.05.19 @ 10:38:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3be6433f-791e-488a-b469-a4451494edec