Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 12:14:40 // Halloween2020/ForbiddenLore Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (20) 100 Value Destroyed (514) 514 Prototype IDs (115) 2300 Alien Tech Used (4) 800 Bonus (6355) 6355 TOTAL SCORE: 20769 Bonus ------- Pacifist 200 High Alert Combat Kills 128 Follower Combat Kills 827 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1425/1600 Matter 300/300 Energy 184/190 System Corruption 3% Temperature Cool (6) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Advanced Power Amplifier Experimental Power Amplifier Large Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Phase Shifter AEGIS Remote Shield Antimissile System System Mapper System Shield Improved System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (10) --- Light Particle Reactor Field Propulsion Array Improved Diametric Drive Subatomic Replicator Gamma Rifle Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Experimental Optical Array Advanced Signal Interpreter Improved Maneuvering Thrusters Improved Propulsion Shielding Experimental Weapon Shielding Zionite Weapon Casing Centrium Light Armor Plating Advanced Shield Generator Improved Hacking Suite System Mapper > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Field Propulsion Array Impulse Thruster Array Centrium Light Armor Plating AEGIS Remote Shield Antimissile System Subatomic Replicator [Rating: 173] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Backup Power VII Reactor Vortex Chain Reactor Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Advanced Signal Interpreter Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Propulsion Shielding Weapon CR-A16's Pointy Stick Energy Cannon Enhanced Nova Cannon Launcher Fusion Bomb Launcher Impact Weapon Gravity Flail Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 13 | . . . 1 1 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 160 | 2 1 . 3 1 9 14 1 1 4 . 5 3 1 . 1 18 . 6 10 . 5 1 . 5 1 5 6 16 8 8 25 Power 20 | . . . . . . 2 . . . . 2 . 1 . 1 6 . 2 1 . . . . . . . . . . 1 4 Engine 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Core 13 | . . . . . . 2 . . . . 2 . 1 . 1 5 . 2 . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 4 Propulsion 37 | 2 . . 1 . 4 8 1 . . . 2 1 . . . 3 . 1 2 . 1 . . . . 1 1 3 2 2 2 Treads 6 | 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . 1 . . 8 1 . . . 2 1 . . . 3 . 1 2 . 1 . . . . 1 1 3 2 2 2 Utility 75 | . 1 . 1 1 2 3 . 1 2 . 1 1 . . . 6 . 2 6 . 3 1 . 5 . 4 4 11 3 3 14 Device 29 | . . . . . . 1 . . 1 . . . . . . 4 . 1 3 . . . . 2 . 2 2 5 2 1 5 Storage 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Processor 9 | . 1 . . . 2 . . . . . . . . . . . . 1 . . 2 . . . . 1 1 . . . 1 Hackware 9 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . 3 . . 2 Protection 26 | . . . 1 1 . 2 . 1 1 . 1 1 . . . 1 . . 2 . . . . 2 . . 1 3 1 2 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | . . . 1 . 3 1 . . 2 . . 1 . . . 3 . 1 1 . 1 . . . 1 . 1 2 3 2 5 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . Slashing Weapon 13 | . . . . . . 1 . . 1 . . 1 . . . . . 1 1 . . . . . 1 . . 1 3 2 1 Piercing Weapon 5 | . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . 1 . . 1 . . . . . . 1 . . 5 . 2 . . 4 . . 3 3 2 1 1 Parts Lost 56 | . . . 4 . . 1 1 1 . . 1 . 1 . 1 11 . 1 . 1 . . 1 . . 4 . 9 3 10 6 Power 7 | . . . . . . . . . . . . . 1 . 1 3 . . . . . . . . . . . . . 1 1 Propulsion 18 | . . . 3 . . 1 1 . . . 1 . . . . 5 . . . . . . . . . 1 . 1 1 2 2 Utility 28 | . . . . . . . . 1 . . . . . . . 3 . 1 . 1 . . . . . 3 . 8 2 6 3 Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Highest Loss Streak 10 | . . . 4 . . 1 1 1 . . 1 . 1 . 1 6 . 1 . 1 . . 1 . . 2 . 5 2 10 2 Average Slot Usage (%) 78 | . 40 42 30 19 40 63 91 91 96 100 97 100 100 100 98 78 82 88 89 87 81 89 88 82 89 86 88 86 81 67 66 Core 4 | . . . . . . 1 7 7 7 7 13 13 13 13 11 9 11 10 4 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 4 7 Treads 2 | . 28 28 18 . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . 14 37 38 38 38 30 33 33 33 33 16 17 20 23 23 26 26 26 26 26 23 23 21 19 15 12 Device 9 | . . . . . . 1 7 4 . . . . . . . 13 17 20 22 23 21 21 21 19 15 20 19 15 14 11 12 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 4 Processor 10 | . 12 14 11 9 12 12 7 7 7 7 6 6 6 6 6 5 5 8 11 11 10 15 15 15 15 15 19 14 8 8 11 Hackware 3 | . . . . . . . . . . . . . . . . 4 . . . . 2 5 5 5 5 3 . 7 12 8 11 Protection 16 | . . . . 10 18 22 23 24 29 30 33 33 33 33 33 18 17 13 11 10 5 5 5 5 10 5 7 10 14 13 6 Slashing Weapon 3 | . . . . . . 5 7 7 7 7 6 6 6 6 6 1 . 4 4 5 4 . . . 5 4 3 1 2 . . Piercing Weapon 2 | . . . . . . . . . 3 7 6 6 6 6 6 3 5 5 5 5 5 10 9 5 5 4 4 2 . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | . . . 3 3 3 11 11 14 18 18 25 26 27 27 30 34 30 31 55 55 53 52 52 49 51 67 68 73 75 77 89 Greatest Support 81 | 3 3 3 4 3 3 20 20 20 20 20 28 30 30 30 30 44 35 40 58 58 66 66 66 66 66 78 81 81 76 81 77 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 Average Capacity 5 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 7 10 10 10 10 10 Most Carried 10 | . . . . . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 Average Carried 4 | . . . . . 2 3 4 3 3 4 3 4 3 4 3 3 4 3 3 4 3 4 4 3 4 5 9 8 9 8 7 Final Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 Final Carried 10 | . . . . . 4 4 4 3 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 8 10 10 10 5 8 Class Distribution -------------------- 40% | Mutant 29% | Sprinter 11% | Hacker-Mutant 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Scout | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 1759 | 219 . . 9 . 45 . 81 48 88 88 45 30 . . 10 . 29 198 65 52 . 57 3 . 80 30 . 195 27 68 292 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 550 | . . . 15 . 11 . 11 . . . 79 . . . . . . . . . . . . . . 411 . . . . 23 Parts 25 | . . . 8 . 1 . 1 . . . 5 . . . . . . . . . . . . . . 7 . . . . 3 Haulers Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 1 9 . . . . 2 . . 5 7 . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 14 | . . . 4 . 2 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . 4 Melee 4 | . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . AOE 10 | . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Classes Destroyed 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 Worker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Swarmer 13 | . . . 4 . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . . . 5 . 2 . 1 . . . 3 . . . . . . . . . . . . . . 2 . . . . 5 Combat Bots Only 4 | . . . 4 . 2 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . 4 Max Kills in Single Turn 3 | . . . 3 . 2 . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 9770 | . 65 184 270 17 738 537 127 35 . 106 195 . 123 . 149 1194 104 28 . 75 169 15 21 . 31 412 163 1602 386 1856 1168 Core 1996 | . . 85 74 17 310 284 55 . . . 45 . 30 . 13 289 15 13 . . 81 15 . . 12 60 62 143 38 180 175 Absorbed by Shields 2686 | . . . . . . . . . . . . . . . . 204 37 10 . 26 59 6 7 . 12 150 60 272 140 710 993 Core Remaining (%) 75 | 100 . 66 81 . 40 . . . . 51 . . . . 89 . . . . 68 . . . . 84 . 90 . . 75 89 Volleys Fired 10 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Largest 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hottest 120 | . . . 30 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . 120 Shots Fired 10 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 8 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Explosive 8 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Miss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 14 | . . . 1 . 1 . 1 . . . 3 . . . . . . . . . . . . . . 6 . . . . 2 Core Hits 29 | . . . 5 . 8 . 1 . . . 3 . . . . . . . . . . . . . . 4 . . . . 8 Critical Hits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 118 | . . . . . . 7 4 7 . . 10 . 1 . . 12 . 1 . . 10 . 2 . 2 18 6 9 8 4 17 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Slashing 50 | . . . . . . 7 4 7 . . 2 . 1 . . 2 . 1 . . 7 . . . . 4 1 2 8 4 . Piercing 65 | . . . . . . . . . . . 8 . . . . 10 . . . . 3 . 2 . 2 14 5 4 . . 17 Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 1959 | . 6 . 228 . 187 . 32 . . . 113 . . . . 2 . . . . . . . . . 771 . . . . 620 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1035 | . . . 228 . 187 . . . . . . . . . . . . . . . . . . . . . . . . . 620 Melee 916 | . . . . . . . 32 . . . 113 . . . . . . . . . . . . . . 771 . . . . . Ramming 8 | . 6 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 32 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1003 | . . . 196 . 187 . . . . . . . . . . . . . . . . . . . . . . . . . 620 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 207 | . . . . . . . 32 . . . 78 . . . . . . . . . . . . . . 97 . . . . . Piercing 709 | . . . . . . . . . . . 35 . . . . . . . . . . . . . . 674 . . . . . Highest Corruption 8 | . . . . . . . . . . . . . 1 1 1 8 8 8 8 . . . . . . . . 4 4 4 3 Average Corruption 3 | . . . . . . . . . . . . . 1 1 1 3 8 8 8 . . . . . . . . 2 4 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . . . . . . . . . . . . . 2 16 3 8 . . . . . . . . . 5 3 4 5 Message Errors 12 | . . . . . . . . . . . . . . . 1 2 1 1 . . . . . . . . . 4 . 2 1 Matter Fused 8 | . . . . . . . . . . . . . . . . 5 . 3 . . . . . . . . . . . . . Heat Flow Errors 8 | . . . . . . . . . . . . . . . . 2 1 2 . . . . . . . . . 1 1 . 1 Energy Discharges 12 | . . . . . . . . . . . . . . . 1 5 . . . . . . . . . . . . 1 2 3 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Targeting Errors 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 151 | . . . 55 . . . . . . . . . . . . . . . . . . . . . . 78 . . . . 18 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 73 | . . . 55 . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Melee 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 288 | . 3 . 131 . 41 . . . . . . . . . . 1 . . . . . . . . . . . . . . 112 Shots 6 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rammed 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 269 | . . . . . 2 . 4 . . . 100 105 166 104 250 269 248 250 . . 9 . . . . . . 101 212 . 142 Average Temperature 81 | . . . . . 2 . 4 . . . 36 45 78 53 77 118 128 131 . . 3 . . . . . . 60 118 . 42 Received Heat Transfer 1132 | . 33 80 51 . 171 138 36 . . . 6 . 9 . 18 114 9 12 . . 6 . . . 12 54 14 75 54 152 88 Effects 4 | . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 1909 | . 60 53 315 177 403 533 . . . . 270 . . . . 1128 . . . . 191 . . . . 845 740 1832 1570 1550 1909 Initial 1027 | . . 23 20 132 74 182 . . . . 115 . . . . 69 . . . . . . . . . 81 474 416 1027 891 938 Average 657 | . 7 32 113 153 239 299 . . . . 160 . . . . 542 . . . . 92 . . . . 491 616 1008 1258 1064 1296 Maximum Alert Level 5 | . . . 1 . 2 2 . . . . 1 . . . . 4 . . . . . . . . . 3 3 5 4 4 5 Low Security (%) 24 | 100 100 100 79 100 38 18 . . . . 80 . . . . 26 . . . . 100 . . . . 25 . . . . . Level 1 18 | . . . 20 . 53 76 . . . . 20 . . . . 15 . . . . . . . . . 15 . . . . . Level 2 14 | . . . . . 8 4 . . . . . . . . . 22 . . . . . . . . . 25 82 37 . . . Level 3 21 | . . . . . . . . . . . . . . . . 33 . . . . . . . . . 33 17 21 25 75 32 Level 4 16 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 22 75 24 53 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . 14 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 3 . 1 . 5 2 . . . . 1 . . . 1 4 . . . . . . . . . 2 6 6 1 3 2 Investigation 14 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 2 3 1 1 2 . Extermination 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Reinforcement 14 | . 2 . 1 . 4 1 . . . . . . . . . 2 . . . . . . . . . . 2 2 . . . Assault 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . 1 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 22 | . . 1 . . 4 . . . . . . . . . . 2 . . 1 . 1 . . . . 3 1 7 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 651 | . 7 24 19 2 27 33 4 6 . 13 9 . 8 . 16 95 2 7 4 3 8 5 7 . 8 56 24 90 34 59 81 Peak Tracking Total 25 | . 6 20 10 2 16 14 4 7 . 4 4 . 9 . 10 16 2 4 4 4 6 5 5 . 8 25 9 19 15 22 15 Tactical Retreats 118 | . 1 2 4 . 3 9 2 . . 3 3 . . . 2 24 1 2 1 . 1 . 2 . 2 8 3 15 7 6 17 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 21 | . 1 . . . . 4 . . . . . . . . . 2 . . . . 1 . . . . 3 1 6 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . 1 . . . . . . . . . . . . 1 9 . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 12 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 4 1 2 1 1 Max in Single Turn 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 55 | . 3 . 1 1 5 12 . . . . . . 1 4 . 4 . 1 7 1 3 . . 4 . . 3 4 1 . . Terminals 16 | . 1 . 1 . 5 8 . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 2 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 2 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 124 | . 4 . 1 1 10 26 . . . . . . 1 25 . 10 . 1 7 1 6 . . 14 . . 7 9 1 . . Successful 84 | . 1 . 1 1 6 8 . . . . . . 1 25 . 5 . 1 7 1 3 . . 14 . . 2 7 1 . . Failed 40 | . 3 . . . 4 18 . . . . . . . . . 5 . . . . 3 . . . . . 5 2 . . . Catastrophic 7 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 215 | . . . . . 6 7 . . . . 3 . . . . 39 . . 1 . 12 . . . . 28 8 32 27 29 23 Terminals 32 | . 1 . 1 . 10 19 . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators 19 | . . . . . . . . . . . . . . . . 5 . . . . 4 . . . . . 5 5 . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 3 . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . . 2 4 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . 1 . 1 . 6 4 . . . . . . 1 25 . . . 1 7 1 . . . 14 . . . . . . . Record 21 | . . . . . . . . . . . . . . 11 . . . . 5 . . . . 5 . . . . . . . Part Schematic 7 | . . . . . . . . . . . . . . 6 . . . . . . . . . 1 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 8 | . . . . . 3 . . . . . . . 1 . . . . 1 2 1 . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 1 4 . . . Load Schematic 6 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 2 . . . Build 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 1 3 1 . . Insert Component 8 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 3 1 . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 3 9 . . . . . . . . . 2 . . . . 3 . . . . . 3 3 . . . Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . . . 5 . 8 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 213 | . . . . . . . . . . . . . . 6 . 11 . . . . . . . 1 . 20 12 23 36 68 36 Parts Built 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Matter 1053 | . . . . . . . . . . . . . . . . 318 . . . . . . . . . . . 735 . . . Time 424 | . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . 255 . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 8 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 32 | . . . . . . . . . 7 . . . . . 1 6 . . . . 2 . . . . 4 . 9 . . 3 Largest Group 7 | . . . . . . . . . 7 7 . . . . 1 4 . . . . 2 . . . . 2 . 5 . . 3 Highest-Rated Group 586 | . . . . . . . . . 224 224 . . . . 94 170 . . . . 56 . . . . 206 . 586 . . 342 Highest-Rated Ally 122 | . . . . . . . . . 41 41 . . . . 94 85 . . . . 29 . . . . 103 . 122 . . 114 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . 4 . . 1 Heavy 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Ally Attacks 92 | . . . . . . . . . . 28 . . . . 6 2 . . . . . . . . . 3 . 42 . . 11 Total Damage 4267 | . . . . . . . . . . 901 . . . . 132 35 . . . . . . . . . 924 . 1648 . . 627 Kills 22 | . . . . . . . . . . 8 . . . . 2 . . . . . . . . . . 4 . 4 . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . . . . . . 1 1 1 1 . 1 2 . 2 . 2 1 . 1 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 52 | . . . . . . . . . . . . . . . . 10 . . . . 2 . . . . 7 2 7 8 9 7 Main Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Component Schematics 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 4 1 Prototype Schematics 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 1 1 2 Unaware Schematics 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Active Garrisons 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 7386 | 18 142 95 158 58 198 725 192 232 550 266 95 111 160 23 198 872 86 182 250 129 137 41 107 54 139 235 164 590 204 266 709 Spaces Moved 19699 | 30 221 189 298 106 349 1652 327 489 968 471 192 291 428 82 508 2471 295 600 681 527 404 172 444 178 528 759 556 2176 706 841 1760 Core 1456 | 30 221 189 297 106 349 264 . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18243 | . . . 1 . . 1388 327 489 968 471 192 291 428 82 508 2471 295 600 681 527 404 172 444 178 528 759 556 2176 706 841 1760 Fastest Speed 16 | 50 50 50 50 50 50 32 34 34 34 34 28 28 28 28 28 28 29 27 24 24 23 23 23 23 23 23 23 21 16 26 34 Average Speed 30 | 50 50 50 50 50 50 37 34 34 34 34 29 28 28 28 28 32 29 27 25 24 23 23 23 23 23 23 23 21 21 28 34 Slowest Speed 114 | 50 50 50 60 50 50 50 34 34 34 34 31 28 28 28 31 40 29 29 27 24 23 23 23 23 23 23 23 23 26 34 114 Overloaded Moves 153 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hopped 244 | . . . . . . 19 . 1 . . 4 . 3 . 3 66 . 5 . . 2 1 1 . 2 14 1 53 11 18 40 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 56 | 3 48 46 35 19 78 63 60 51 88 67 6 50 58 69 71 74 54 57 91 61 23 48 59 61 73 50 81 64 89 47 52 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 15 | . . . . . . . . . 1 . . . 1 1 . 5 1 1 . . . . . 3 . . . . . 2 . Known Exits Taken 28 | . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . . . . 4 2 4 1 . 5 1 . 1 . 1 3 . 2 . 2 1 . 4 . . . . . . Spaces Dug 87 | . . . . . 9 7 1 7 . . . . 1 . . 12 . 1 . . 8 . 2 . 2 9 1 8 6 3 10 Terrain Destroyed 188 | . . . 28 . 30 7 1 7 . . . . 1 . . 12 . 1 . . 8 . 2 . 2 9 1 8 6 3 62 Melee 77 | . . . . . . 7 1 7 . . . . 1 . . 12 . 1 . . 8 . 2 . 2 9 1 8 6 3 9 Projectile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 110 | . . . 28 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 20672 | 31 251 188 302 109 366 1735 400 542 1187 576 208 321 463 81 556 2455 294 606 758 528 431 171 444 189 539 781 583 2218 732 842 1785 Wait 714 | . 29 . . 3 . 12 69 47 213 106 4 25 36 . 51 2 . . 50 2 13 . . . 11 1 . 33 6 . 1 Move 19211 | 29 220 188 297 105 348 1616 326 486 967 470 183 290 423 81 503 2344 294 589 680 526 399 169 441 177 523 730 553 2077 685 806 1686 Hop 213 | . . . . . . 16 . 1 . . 4 . 1 . 1 61 . 5 . . 2 1 1 . 2 14 1 45 9 16 33 Pick Up 60 | . . . . . 3 4 . . . . 2 . 1 . . 9 . 2 4 . 1 . . . . 7 5 2 6 4 10 Fast Attach 95 | 2 1 . 3 1 6 9 1 . 4 . 2 . . . . 8 . 4 8 . 4 . . 6 1 2 4 10 3 2 14 Attach 54 | . . . . . 2 3 . 1 . . 2 . 1 . 1 8 . 2 2 . 1 . . . . 3 1 4 5 7 11 Detach 20 | . . . . . 3 1 . . 1 . . . . . . 2 . . 1 . . . . 1 . . 1 2 2 1 5 Swap 14 | . . . . . 1 2 . . . . 1 3 . . . 2 . . . . . 1 . 1 . . 1 2 . . . Drop 72 | . . . . . . 11 . . 2 . 2 3 . . . 7 . 3 13 . 3 . . 4 . . 6 5 8 2 3 Fire 10 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Melee 109 | . . . . . . 7 4 7 . . 8 . 1 . . 12 . 1 . . 8 . 2 . 2 14 5 9 8 4 17 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 99 | . . . . . . 54 . . . . . . . . . . . . . . . . . . . 10 6 29 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 8) 95 | -10/Materials | Identified exit to Materials 101 | -10/Materials | Identified exit to Mines 161 | -10/Materials | Entered Mines 209 | -10/Mines | Assembled infested the area 235 | -10/Mines | Discovered exit to Materials (range 5) 256 | -10/Mines | Entered Materials 256 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Identified exit to Mines 317 | -9/Materials | Build established: Mutant 403 | -9/Materials | Discovered new exit (range 14) 413 | -9/Materials | Identified exit to Materials 414 | -9/Materials | Entered another Materials area 414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 427 | -8/Materials | Lost 4 parts (3n1w) 456 | -8/Materials | Discovered new exit (range 16) 468 | -8/Materials | Identified exit to Storage 472 | -8/Materials | Entered Storage 513 | -8/Storage | Used back door to open Recycling access 513 | -8/Storage | Discovered new exit (range 4) 617 | -8/Storage | Discovered new exit (range 7) 635 | -8/Storage | Core integrity fell below 50% 669 | -8/Storage | Identified exit to Factory 670 | -8/Storage | Entered Factory 670 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 982 | -7/Factory | Discovered new exit (range 8) 1146 | -7/Factory | Discovered new exit (range 16) 1157 | -7/Factory | Identified exit to Factory 1323 | -7/Factory | Identified exit to Lower Caves 1395 | -7/Factory | Entered Lower Caves 1408 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1561 | -7/Lower Caves | Encountered a Warlord checkpoint 1574 | -7/Lower Caves | Discovered new exit (range 14) 1579 | -7/Lower Caves | Learned Factory terminal intel 1587 | -7/Lower Caves | Identified exit to Lower Caves 1587 | -7/Lower Caves | Entered another Lower Caves area 1597 | -7/Lower Caves | Learned 8 Factory zone layouts 1623 | -7/Lower Caves | Discovered exit to Factory (range 4) 1816 | -7/Lower Caves | Discovered new exit (range 9) 1819 | -7/Lower Caves | Identified exit to Zion 1819 | -7/Lower Caves | Entered Zion 1833 | -7/Zion | Discovered new exit (range 15) 1837 | -7/Zion | Learned location of 1 exit from Proximity Caves 1944 | -7/Zion | Learned location of Quarantine (-2) 1977 | -7/Zion | Gained Derelict followers 2029 | -7/Zion | Given the Hacking Drone Bay 2037 | -7/Zion | Found Prototype Device 2037 | -7/Zion | Identified Hacking Drone Bay 2082 | -7/Zion | Imprinted 2084 | -7/Zion | Declared Zion's savior 2113 | -7/Zion | Found CR-A16's Pointy Stick 2155 | -7/Zion | Identified exit to Proximity Caves 2369 | -7/Zion | Entered Proximity Caves 2369 | -6/Proximity Caves | Accompanied by 7 allies 2527 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2635 | -6/Proximity Caves | Entered Factory 2635 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2636 | -6/Factory | Identified exit to Extension 2637 | -6/Factory | Identified exit to Lower Caves 2638 | -6/Factory | Loaded intel: 22 terminal locations 2726 | -6/Factory | Discovered exit to Lower Caves (range 5) 2730 | -6/Factory | Entered Lower Caves 2769 | -6/Lower Caves | Learned Factory stockpile data 2779 | -6/Lower Caves | Encountered a Warlord checkpoint 2837 | -6/Lower Caves | Discovered new exit (range 16) 2841 | -6/Lower Caves | Identified exit to Lower Caves 2841 | -6/Lower Caves | Entered another Lower Caves area 2968 | -6/Lower Caves | Learned Factory terminal intel 3000 | -6/Lower Caves | Discovered new exit (range 6) 3001 | -6/Lower Caves | Entered Data Miner 3001 | -6/Data Miner | Discovered new exit (range 6) 3007 | -6/Data Miner | Met Data Miner 3012 | -6/Data Miner | Learned location of Section 7 (-2) 3012 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3017 | -6/Data Miner | Received God Mode back door access code from Data Miner 3024 | -6/Data Miner | Identified exit to Proximity Caves 3024 | -6/Data Miner | Entered Proximity Caves 3028 | -5/Proximity Caves | Learned Factory garrison access intel 3030 | -5/Proximity Caves | Escorted by Enhanced Grunt 3107 | -5/Proximity Caves | Learned Factory garrison access intel 3216 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3218 | -5/Proximity Caves | Discovered new exit (range 14) 3222 | -5/Proximity Caves | Entered Factory 3222 | -5/Factory | Evolved 2 slots: Utility x2 3224 | -5/Factory | Loaded intel: 19 terminal locations 3225 | -5/Factory | Loaded intel: 4 garrison access locations 3290 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3394 | -5/Factory | Zion Fire squad teleported in 3438 | -5/Factory | Incoming investigation squad redirected 3453 | -5/Factory | Discovered new exit (range 11) 3459 | -5/Factory | Identified exit to Factory 3473 | -5/Factory | Lost 6 parts (1p3n2u) 3473 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3474 | -5/Factory | Zion Heavy squad teleported in 3517 | -5/Factory | Spotted B-75 Beast 3573 | -5/Factory | Retrieved Zion intel report: Main Access 3636 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3649 | -5/Factory | Retrieved Zion intel report: Emergency Access 3679 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 3794 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3857 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3875 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3940 | -5/Factory | Retrieved Zion intel report: Active Terminals 4049 | -5/Factory | Build established: Sprinter 4077 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4078 | -5/Factory | Discovered new exit (range 2) 4093 | -5/Factory | Identified exit to Upper Caves 4094 | -5/Factory | Entered Upper Caves 4110 | -5/Upper Caves | Spotted B-75 Beast 4159 | -5/Upper Caves | Learned Factory terminal intel 4178 | -5/Upper Caves | Discovered new exit (range 8) 4179 | -5/Upper Caves | Identified exit to Upper Caves 4180 | -5/Upper Caves | Entered another Upper Caves area 4191 | -5/Upper Caves | Encountered a Warlord checkpoint 4352 | -5/Upper Caves | Discovered new exit (range 13) 4356 | -5/Upper Caves | Identified exit to Warlord 4362 | -5/Upper Caves | Entered Warlord 4372 | -5/Warlord | System corruption cleaned by Quarantine Array 4401 | -5/Warlord | Visited the Vortex Lab 4404 | -5/Warlord | Warlord's base attacked by MAIN.C 4456 | -5/Warlord | Rebuked by Warlord 4462 | -5/Warlord | Opened Warlord's prototype stash 4470 | -5/Warlord | Found Prototype Reactor 4470 | -5/Warlord | Identified Vortex Chain Reactor 4484 | -5/Warlord | Found Prototype Processor 4487 | -5/Warlord | Found Prototype Processor 4516 | -5/Warlord | Found Prototype Device 4516 | -5/Warlord | Identified Minesniffer Drone Bay 4549 | -5/Warlord | Opened side exit 4610 | -5/Warlord | Discovered new exit (range 12) 4612 | -5/Warlord | Identified exit to Proximity Caves 4612 | -5/Warlord | Entered Proximity Caves 4689 | -4/Proximity Caves | Spotted B-86 Titan 4705 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 4711 | -4/Proximity Caves | Spotted B-86 Titan 4729 | -4/Proximity Caves | Learned Research emergency access door positions 4740 | -4/Proximity Caves | Discovered exit to Factory (range 3) 4741 | -4/Proximity Caves | Entered Factory 4741 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4742 | -4/Factory | Loaded intel: 18 terminal locations 4743 | -4/Factory | Loaded intel: 4 garrison access locations 4778 | -4/Factory | Identified Exp. Target Analyzer 4778 | -4/Factory | Identified Exp. Targeting Computer 4787 | -4/Factory | Retrieved Zion intel report: Branch Access 4787 | -4/Factory | Identified exit to Upper Caves 4807 | -4/Factory | Retrieved Zion intel report: Trap Installations 4808 | -4/Factory | Zion Melee Resupply teleported in 4855 | -4/Factory | Zion Melee Resupply teleported in 4858 | -4/Factory | Found Prototype Processor 4858 | -4/Factory | Identified Exp. Melee Analysis Suite 4878 | -4/Factory | Entered Upper Caves 4908 | -4/Upper Caves | Spotted B-86 Titan 4915 | -4/Upper Caves | Discovered new exit (range 15) 4919 | -4/Upper Caves | Identified exit to Upper Caves 4919 | -4/Upper Caves | Entered another Upper Caves area 4921 | -4/Upper Caves | Discovered new exit (range 21) 4925 | -4/Upper Caves | Learned Research garrison access intel 4925 | -4/Upper Caves | Identified exit to Research 4951 | -4/Upper Caves | Learned location of 1 exit from Research 4961 | -4/Upper Caves | Spotted B-86 Titan 5024 | -4/Upper Caves | Discovered new exit (range 9) 5026 | -4/Upper Caves | Identified exit to Zhirov 5026 | -4/Upper Caves | Entered Zhirov 5026 | -4/Zhirov | Discovered new exit (range 3) 5031 | -4/Zhirov | Met Zhirov 5035 | -4/Zhirov | Learned location of Testing (-3) 5035 | -4/Zhirov | Learned location of Command (-1) 5037 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5041 | -4/Zhirov | Found Alien Artifact 5041 | -4/Zhirov | Identified Integrated Dissipator 5041 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5046 | -4/Zhirov | Found Alien Artifact 5046 | -4/Zhirov | Identified Transdimensional Reconstructor 5046 | -4/Zhirov | Warped through subspace 5047 | -4/Zhirov | Identified exit to Proximity Caves 5080 | -4/Zhirov | Entered Proximity Caves 5215 | -3/Proximity Caves | Discovered exit to Research (range 9) 5219 | -3/Proximity Caves | Entered Research 5219 | -3/Research | Evolved 2 slots: Utility x2 5220 | -3/Research | Identified exit to Research 5222 | -3/Research | Loaded intel: 4 garrison access locations 5283 | -3/Research | Spotted B-86 Titan 5287 | -3/Research | Spotted B-86 Titan 5288 | -3/Research | Zion Demo squad teleported in 5306 | -3/Research | Retrieved Zion intel report: Trap Installations 5308 | -3/Research | Incoming investigation squad redirected 5310 | -3/Research | Retrieved Zion intel report: Prototype Schematics 5324 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 5357 | -3/Research | Retrieved Zion intel report: Prototype Schematics 5379 | -3/Research | Spotted B-86 Titan 5403 | -3/Research | Retrieved Zion intel report: Emergency Access 5404 | -3/Research | Zion Heavy squad teleported in 5411 | -3/Research | Discovered new exit (range 21) 5412 | -3/Research | Retrieved Zion intel report: Active Garrisons 5431 | -3/Research | Retrieved Zion intel report: Branch Access 5431 | -3/Research | Identified exit to Armory 5431 | -3/Research | Identified exit to Testing 5454 | -3/Research | Entered Testing 5458 | -3/Testing | Spotted PL-55NTKCTBW8 5464 | -3/Testing | Protovariant out of control (PL-55NTKCTBW8) 5480 | -3/Testing | Retrieved Zion intel report: Component Schematics 5483 | -3/Testing | Spotted Striker 5501 | -3/Testing | Found Prototype Device 5501 | -3/Testing | Identified AEGIS Remote Shield 5510 | -3/Testing | Incoming investigation squad redirected 5512 | -3/Testing | Unstable Terrabomb Derivative detonated 5517 | -3/Testing | Spotted Investigator 5582 | -3/Testing | Discovered exit to Research (range 9) 5592 | -3/Testing | Found Prototype Hackware 5598 | -3/Testing | Incoming investigation squad redirected 5599 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 5618 | -3/Testing | Entered Research 5618 | -2/Research | Evolved 2 slots: Utility x2 5618 | -2/Research | Identified System Mapper 5660 | -2/Research | Spotted B-90 Cyclops 5737 | -2/Research | Incoming investigation squad redirected 5785 | -2/Research | Fabricated Exp. Power Amplifier? 5860 | -2/Research | Spotted B-90 Cyclops 5868 | -2/Research | First assault squad dispatched 5876 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 5878 | -2/Research | Retrieved Zion intel report: Emergency Access 5896 | -2/Research | Retrieved Zion intel report: Main Access 5896 | -2/Research | Identified exit to Access 5917 | -2/Research | Retrieved Zion intel report: Prototype Schematics 5927 | -2/Research | Found Antimissile System 5938 | -2/Research | Lost 5 parts (5u) 5960 | -2/Research | Retrieved Zion intel report: Component Stockpiles 5961 | -2/Research | Zion Hacking Resupply teleported in 6023 | -2/Research | Local fabrication network quarantined 6046 | -2/Research | Zion Light squad teleported in 6072 | -2/Research | Found Prototype Protection 6072 | -2/Research | Identified Zio. Weapon Casing 6086 | -2/Research | Incoming assault squad redirected 6086 | -2/Research | Spotted B-90 Cyclops 6095 | -2/Research | Retrieved Zion intel report: Unaware Analyses 6119 | -2/Research | Retrieved Zion intel report: Component Schematics 6120 | -2/Research | Zion Heavy squad teleported in 6125 | -2/Research | Zion Light squad teleported in 6131 | -2/Research | Build established: Hacker-Sprinter 6167 | -2/Research | Incoming assault squad redirected 6167 | -2/Research | Spotted B-90 Cyclops 6205 | -2/Research | Discovered new exit (range 13) 6205 | -2/Research | Spotted B-90 Cyclops 6207 | -2/Research | Identified exit to Quarantine 6208 | -2/Research | Entered Quarantine 6212 | -2/Quarantine | Found Prototype Slashing Weapon 6212 | -2/Quarantine | Identified Centrium Greatsword 6244 | -2/Quarantine | Found Alien Artifact 6253 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 6255 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 6262 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 6272 | -2/Quarantine | Identified Core Reset Matrix 6301 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6305 | -2/Quarantine | Found Alien Artifact 6314 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 6317 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 6323 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 6327 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 6333 | -2/Quarantine | Incoming investigation squad redirected 6333 | -2/Quarantine | Discovered exit to Access (range 8) 6357 | -2/Quarantine | Found Alien Slashing Weapon 6378 | -2/Quarantine | Identified Sigix Broadsword 6393 | -2/Quarantine | Spotted Fortress 6411 | -2/Quarantine | Discovered new exit (range 6) 6412 | -2/Quarantine | Identified exit to Section 7 6412 | -2/Quarantine | Entered Section 7 6426 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 6426 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 6430 | -2/Section 7 | Spotted B-90 Cyclops 6440 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 6446 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 6456 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 6470 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 6509 | -2/Section 7 | Found Alien Artifact 6509 | -2/Section 7 | Identified Integrated Reactor 6509 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6560 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 6566 | -2/Section 7 | Discovered exit to Access (range 21) 6566 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 6569 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 6570 | -2/Section 7 | Spotted B-90 Cyclops 6662 | -2/Section 7 | First assault squad dispatched 6678 | -2/Section 7 | Entered Access 6678 | -1/Access | Evolved 2 slots: Utility x2 6708 | -1/Access | Lost 10 parts (1p2n6u1w) 6785 | -1/Access | Found Imp. Powered Armor 6866 | -1/Access | Build established: Hacker-Mutant 6900 | -1/Access | Retrieved Zion intel report: Emergency Access 6922 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 6963 | -1/Access | First assault squad dispatched 6985 | -1/Access | Found Fusion Bomb Launcher 7102 | -1/Access | Spotted B-99 Colossus 7105 | -1/Access | Retrieved Zion intel report: Active Garrisons 7142 | -1/Access | Retrieved Zion intel report: Prototype Schematics 7145 | -1/Access | Retrieved Zion intel report: Prototype Schematics 7154 | -1/Access | Retrieved Zion intel report: Component Schematics 7173 | -1/Access | Retrieved Zion intel report: Component Stockpiles 7174 | -1/Access | Zion Light squad teleported in 7303 | -1/Access | Spotted B-99 Colossus 7311 | -1/Access | Energy Cycler disabled 7385 | -1/Access | Discovered new exit (range 6) 7387 | -1/Access | Identified exit to Surface 7387 | *** | Escaped! Last Messages --------------- 07275_ K-01 Serf collects debris. 07275_ Acquired Lgt. Particle Reactor. 07276_ Penetrated by Slug. 07277_ Impulse Thruster Array destroyed. 07278_ Acquired 10 matter. 07279_ Slug penetrates Wall. 07289_ /HFB9=U/QMY1FIABF86VH|LY=LZQ:9IR 07311_ ALERT: Power surge detected, dispatching additional patrols. 07311_ Energy Cycler explodes. 07323_ U-05 Engineer builds a Door. 07326_ U-05 Engineer builds a Wall. 07336_ Acquired Imp. Diametric Drive. 07357_ Slug penetrates Wall. 07361_ Penetrated by Slug. 07361_ Slug penetrates Wall. 07379_ Knocked back. 07382_ Acquired 10 matter. 07385_ The Access Shell folds into the floor. 07385_ EXIT=FOUND 07387_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ########?????????????????????????????????? | | ####### ## #?????????????????????????????????? | | ??????# ## #?????????????????????????????????? | | ??????# ## #?????????????????????????????????? | | ??????# ## #?????????????????????????????????? | | ??????# ## #?????????????????????????????????? | | ??????# ## #?????????????????????????????????? | | ??????# ## #?????????????????????????????????? | | ??????# #####+##????????????????????????????###??? | | ??????# #???????????????????????????### ##?? | | ??????#########???????????????????????????# ### | | ??????????????????????????????????????????## # | | ????????????????????????????????#########??# # | | ????????????????????????????????# " ?# # | | ?????????????????????????????????# """ ?# # * | | #????????????????????????????????# """ # # | | #????????????????????????????????# " # # | | #????????????????????????????????# + # | | #????????????????????????????????# # # | | #????????????????????????????????# # # | | #??????????????????#""""""""""#??# ?# # | | ???????????????????# #?##########?# #! | | ##############?????# #?# ! ????# # | | # #?????# #?# ??# ###+ | | # #?????# "" #?#" # | | # #?????# "@ #?#"" " + %" | | # " #?????# #?#"" """ # ###/ | | # """ ! #?????# #?#"" """ # # | | # """ #?????# #?#"" " ?# # | | + " #????## ###"T # # | | # #????# ##"" # # | | # = #????##"" ###"" + # | | # // #?????#"" ###"" # # ! | | # //= #?????# #?#"" # # ! | | # // #?????# % =! #?#" !!!?# # ! | | ##############?????# ===%| #?# ! !!??# # | | ???????????????????#" !%!*!! #?# !???# # | | ####################= ![!!%[ ############## # | | %*%|![| ! !! # | | ![=!% ! ! ### | | #######+###########################+############?? | | ????? ??????????##??????????? ???????????? | | ??? ????????????????????# ?!???????? | | ?# " !=! ??????????????????# !???????? | | ?# """ !=! #?????????????????# ?????? | | ?# """ =!! #?????????????????# #???? | | ?# " #?????????????????# " #???? | | ?# #?????????????????#""" #???? | | ?# #?????????????????# """ #???? | | ?# #?????????????????# " ! #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 86 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 70 Additional Mass Support 18 Armor Coverage 300 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 80 Melee Accuracy 8 Offensive Hacking 32 Defensive Hacking 22 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Prc. Rocket Launcher | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Cld. Phase Cannon | -3/Research | Z-intel Imp. Energy Mantle | -3/Research | Z-intel Exp. Cooling System | -3/Research | Z-intel Imp. KE Penetrator | -3/Research | Z-intel Plasma Lance | -3/Research | Z-intel Stealth Drone Bay | -3/Research | Z-intel Kinetic Spear | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Tactical Quantum Warhead | -3/Research | Z-intel Exp. Target Analyzer | -3/Research | Z-intel Centrium Medium Armor Plating | -3/Research | Z-intel Tesla Bomb Launcher | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Imp. Matter Compressor | -3/Research | Z-intel Exp. Weapon Shielding | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Adv. Plasma Rifle | -3/Research | Z-intel Imp. Fusion Compressor | -3/Research | Z-intel Particle Accelerator | -3/Research | Z-intel Exp. Power Amplifier | -3/Research | Z-intel Matter Filter | -3/Testing | Z-intel HERF Cannon | -3/Testing | Z-intel Field Propulsion Array | -3/Testing | Z-intel Imp. Heavy Siege Treads | -3/Testing | Z-intel Imp. Medium Armor Plating | -3/Testing | Z-intel Imp. Cloaking Device | -3/Testing | Z-intel Imp. Thermal Converter | -3/Testing | Z-intel Wave Gun | -3/Testing | Z-intel Arm. Heavy Treads | -3/Testing | Z-intel Enh. Optical Array | -3/Testing | Z-intel Med. Storage Unit | -3/Testing | Z-intel Antigrav System | -3/Testing | Z-intel Exp. Core Shielding | -2/Research | Z-intel Exp. Q-thruster | -2/Research | Z-intel Exp. Coolant Injector | -2/Research | Z-intel Exp. Biometal Medium Treads | -2/Research | Z-intel Exp. Shield Generator | -2/Research | Z-intel Prc. Phase Gun | -2/Research | Z-intel Hvy. Antimatter Reactor | -2/Research | Z-intel Imp. Matter Neutralizer | -2/Research | Z-intel Exp. Thermal Converter | -2/Research | Z-intel Adv. Terrain Scan Processor | -2/Research | Z-intel Adv. Thermal Shield | -2/Research | Z-intel Imp. Core Analyzer | -2/Research | Z-intel Imp. Shock Absorption System | -2/Research | Z-intel Cmb. Antigrav System | -2/Research | Z-intel System Backup Module | -2/Research | Z-intel Imp. Heavy Armor Plating | -2/Research | Z-intel Hvy. Neutron Cannon | -2/Research | Z-intel Impulse Thruster Array | -2/Research | Z-intel Particle Reactor | -2/Research | Z-intel Gyrokinetic Inverter | -2/Research | Z-intel Imp. Remote Shield | -2/Research | Z-intel Imp. Melee Analysis Suite | -2/Research | Z-intel System Guard | -2/Research | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Adv. Micro-nuke Launcher | -2/Quarantine | Z-intel Mni. Smartbomb Launcher | -2/Quarantine | Z-intel Centrium Light Armor Plating | -2/Quarantine | Z-intel Exp. Thermal Defense Suite | -2/Quarantine | Z-intel Adv. Myomer Leg | -2/Quarantine | Z-intel Diametric Drive | -2/Quarantine | Z-intel Femtoactuators | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Dimensional Manipulator | -2/Quarantine | Z-intel Adv. Targeting Computer | -2/Quarantine | Z-intel Imp. Kinecellerator | -2/Quarantine | Z-intel Adv. Weight Redist. System | -2/Quarantine | Z-intel Imp. Force Field | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Adv. Heavy Treads | -2/Quarantine | Z-intel Imp. Overload Regulator | -2/Quarantine | Z-intel Adv. Core Analyzer | -2/Quarantine | Z-intel Enh. Quantum Rifle | -2/Quarantine | Z-intel Plasma Cutter | -2/Quarantine | Z-intel Imp. Dynamic Insulation System | -2/Quarantine | Z-intel Adv. Cryofiber Web | -2/Quarantine | Z-intel Adv. Recalibrator | -2/Quarantine | Z-intel Imp. Overload Amplifier | -2/Quarantine | Z-intel Transmission Jammer | -2/Quarantine | Z-intel Great Axe | -2/Quarantine | Z-intel Lyr. Light Armor Plating | -2/Quarantine | Z-intel EM Shield | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Stasis Projector | -2/Quarantine | Z-intel Adv. Shield Generator | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Imp. System Restoration Module | -2/Quarantine | Z-intel Adv. Heavy Siege Treads | -2/Quarantine | Z-intel Railgun | -2/Quarantine | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Lrn. Terrain Scanner | -2/Section 7 | Z-intel Myomer Leg | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Dynamic Insulation System | -2/Section 7 | Z-intel Stasis Canceller | -2/Section 7 | Z-intel Micro-nuke Launcher | -2/Section 7 | Z-intel Hvy. Shock Bomb Launcher | -2/Section 7 | Z-intel Gamma Bomb Array | -2/Section 7 | Z-intel Lyr. Heavy Armor Plating | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Adv. Powered Armor | -2/Section 7 | Z-intel Adv. Transmission Jammer | -2/Section 7 | Z-intel Point Defense System | -2/Section 7 | Z-intel Greatsword | -2/Section 7 | Z-intel Phase Shifter | -2/Section 7 | Z-intel Maneuvering Thrusters | -2/Section 7 | Z-intel System Restoration Module | -2/Section 7 | Z-intel Centrium Leg | -2/Section 7 | Z-intel Q-thruster | -2/Section 7 | Z-intel Adv. Drone Bay | -2/Section 7 | Z-intel Adv. Salvage Targeting Computer | -2/Section 7 | Z-intel Lyr. Medium Armor Plating | -2/Section 7 | Z-intel Enh. Nova Cannon | -2/Section 7 | Z-intel Imp. Thermal Shield | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Force Field | -2/Section 7 | Z-intel Microactuators | -2/Section 7 | Z-intel Biometal Heavy Treads | -2/Section 7 | Z-intel Adv. Launcher Guidance Computer | -2/Section 7 | Z-intel Adv. Armor Integrity Analyzer | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Imp. Plasma Cutter | -2/Section 7 | Z-intel Imp. Remote Force Field | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Inertial Stasis Machine | -2/Section 7 | Z-intel Hvy. Dispersion Rifle | -2/Section 7 | Z-intel Spectral Analyzer | -2/Section 7 | Z-intel Centrium Heavy Treads | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Exp. Weapon Cycler | -2/Section 7 | Z-intel Exp. Field Recycling Unit | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Adv. Power Amplifier | -2/Section 7 | Z-intel Cld. Proton Cannon | -2/Section 7 | Z-intel Corruption Screen | -2/Section 7 | Z-intel Fusion Compressor | -2/Section 7 | Z-intel Imp. Propulsion Shielding | -2/Section 7 | Z-intel Hvy. Siege Treads | -2/Section 7 | Z-intel Phase Gun | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Hvy. Gauss Cannon | -2/Section 7 | Z-intel Recoil Nullifier | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Cmb. Gravmag System | -2/Section 7 | Z-intel Quantum Capacitor | -2/Section 7 | Z-intel Point Defense Array | -2/Section 7 | Z-intel Antimissile System | -2/Section 7 | Z-intel Launcher Loader | -2/Section 7 | Z-intel Power Sword | -2/Section 7 | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Hdn. Centrium Heavy Treads | -1/Access | Z-intel Adv. Overload Regulator | -1/Access | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Point Singularity Launcher | -1/Access | Z-intel Gui. Micro-nuke Launcher | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Graviton Cannon | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Adv. Dynamic Insulation System | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Exp. Focal Shield | -1/Access | Z-intel Ionic Axe | -1/Access | Z-intel Centrium Greatsword | -1/Access | Z-intel Exp. Hacking Suite | -1/Access | Z-intel Exp. Actuator Array | -1/Access | Z-intel Exp. Biometal Leg | -1/Access | Z-intel Exp. Stasis Projector | -1/Access | Z-intel Exp. Force Field | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel System Shield | -1/Access | Z-intel Disruptor Cannon | -1/Access | Z-intel Imp. Targeting Computer | -1/Access | Z-intel Imp. Particle Charger | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Com. Matter Pod | -1/Access | Z-intel Imp. Arc Projector | -1/Access | Z-intel Imp. Powered Armor | -1/Access | Z-intel Enh. Force Lance | -1/Access | Z-intel Triangulator | -1/Access | Z-intel Imp. System Shield | -1/Access | Z-intel Imp. Gyrokinetic Inverter | -1/Access | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Y-64 Sentinel | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Power Amplifier | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialInsulationDrive Manual? 0 Play Time 03:34:59 Cumulative 558.2 hours Start 2020.11.06 @ 23:13:27 End 2020.12.28 @ 12:14:40 Sessions 18 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 438 Rogue 438 Adventurer 0 Explorer 0 Win Type 0 Total 148 Types 86/8/38/6/3/2/4/1/0 Lore% 98 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 707f386a-9076-435f-aed8-dcc99adb62ab