Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 23:18:40

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (54)      270
Value Destroyed (1465)     1465
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 3827

 Bonus
-------
Follower Combat Kills      32

 Cogmind 
---------
Core Integrity             365/550
Matter                     280/300
Energy                     232/280
System Corruption          0%
Temperature                Hot (206)
Movement                   Treading (242) Ox1
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
      Heavy Ion Engine
>           --- PROPULSION (4) ---
      Light Treads
      Light Treads
      Light Treads
    Armored Treads
>           --- UTILITY (4) ------
   Improved Heat Sink
            Huge Storage Unit
            Core Shielding
   Hardened Light Armor Plating
>           --- WEAPON (2) -------
   Improved Medium Laser
            Shock Bomb Launcher
>           --- INVENTORY (25) ---
   Improved Ion Engine
      Light Treads
      Light Treads
      Light Treads
      Light Treads
      Light Treads
    Armored Treads
            Heat Sink
            Disposable Heat Sink
            Particle Cannon
            Particle Cannon
            Particle Cannon
            Ion Cannon
   Improved Assault Rifle
            Minigun
            Gauss Rifle
  Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
      Light Treads
    Armored Treads
>           --- UTILITY ----------
   Improved Heat Sink
            Huge Storage Unit
            Core Shielding
   Hardened Light Armor Plating
>           --- WEAPON -----------
            Beamcaster
            Gauss Rifle
>           --- INVENTORY --------
      Light Treads
      Light Treads
      Light Treads
      Light Treads
      Light Treads
    Armored Treads
            Heat Sink
            Disposable Heat Sink
            Particle Gun
   Improved Medium Laser
            Particle Cannon
            Particle Cannon
            Particle Cannon
            Ion Cannon
      Light Assault Rifle
      Light Assault Rifle
      Light Assault Rifle
      Light Assault Rifle
      Light Assault Rifle
      Light Assault Rifle
      Light Assault Rifle
            Minigun
            Datajack
  Makeshift Axe
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Core Shielding
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             36   | .   7   6   .   .   23  
  Power                    4    | .   1   1   .   .   2   
    Engine                 3    | .   1   1   .   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | .   2   .   .   .   9   
    Treads                 11   | .   2   .   .   .   9   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   1   1   .   .   6   
    Device                 4    | .   1   .   .   .   3   
    Storage                2    | .   .   1   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | .   3   4   .   .   6   
    Energy Gun             3    | .   .   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | .   2   3   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   
Parts Lost                 8    | .   .   .   .   .   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   92  100 100 100 96  
  Engine                   10   | .   14  14  14  14  5   
  Core                     1    | .   .   .   .   .   3   
  Treads                   30   | .   19  28  28  28  35  
  Leg                      1    | .   8   .   .   .   .   
  Device                   11   | .   7   14  14  14  10  
  Storage                  11   | .   14  14  14  14  9   
  Protection               5    | .   .   .   .   .   14  
  Energy Gun               9    | .   .   5   14  14  11  
  Ballistic Gun            14   | .   27  22  14  14  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 12  15  52  52  52  103 
  Greatest Support         80   | 20  40  40  40  40  80  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   
Largest Inventory Capacity 25   | .   8   20  20  20  25  
  Average Capacity         20   | .   8   18  20  20  24  
  Most Carried             25   | .   8   15  15  16  25  
  Average Carried          15   | .   6   12  15  15  19  
  Final Capacity           25   | 8   8   20  20  20  25  
  Final Carried            17   | 6   8   15  15  16  17  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1017 | 200  269  114  .    5    429  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2115 | .    489  206  .    45   1375 
  Parts                    131  | .    31   17   .    3    80   
Haulers Intercepted        7    | .    2    .    .    .    5    
Recyclers Shooed           10   | .    8    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  41   | .   10  7   .   3   21  
  Guns                     38   | .   10  7   .   3   18  
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          12   | .   5   .   .   2   5   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  5    | .   .   .   .   1   4   
  Hauler                   7    | .   2   .   .   .   5   
  Recycler                 2    | .   1   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  9    | .   3   6   .   .   .   
  Grunt                    22   | .   7   1   .   .   14  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   3   
  Hunter                   2    | .   .   .   .   .   2   
  Assembled                3    | .   .   .   .   3   .   
Best Kill Streak           5    | .   3   3   .   2   5   
  Combat Bots Only         5    | .   3   3   .   2   5   
Max Kills in Single Turn   2    | .   1   2   .   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        225  | .    38   35   .    2    150  
  Missed                   55   | .    11   2    .    2    40   
Damage Taken               2321 | .    317  273  .    .    1731 
  Core                     278  | .    41   52   .    .    185  
  Absorbed by Shields      24   | .    .    .    .    .    24   
  Redirected to Shielding  24   | .    .    .    .    .    24   
Core Remaining (%)         81   | 100  .    .    .    62   .    
Volleys Fired              151  | .    40   15   .    5    91   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  131  | .    40   40   .    95   131  
Shots Fired                300  | .    80   30   .    10   180  
  Gun                      299  | .    80   30   .    10   179  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  178  | .    80   30   .    5    63   
  Thermal                  121  | .    .    .    .    5    116  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    1    
  Robot Hit Streak         15   | .    11   6    .    1    15   
  Robot Miss Streak        6    | .    4    3    .    2    6    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           190  | .    53   16   .    4    117  
  Core Hits                87   | .    23   11   .    4    49   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    8    
    Burn                   8    | .    .    .    .    .    8    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3550 | .    752  173  .    70   2555 
  Guns                     3388 | .    721  159  .    55   2453 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               97   | .    .    .    .    .    97   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  65   | .    31   14   .    15   5    
  Kinetic                  1677 | .    721  159  .    15   782  
  Thermal                  1711 | .    .    .    .    40   1671 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          97   | .    .    .    .    .    97   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   12   | .    5    3    .    1    3    
Targets Rammed             19   | .    12   3    .    1    3    
  Kicked                   6    | .    6    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        252  | .    28   .    .    52   252  
  Average Temperature      41   | .    11   .    .    24   45   
  Received Heat Transfer   960  | .    219  6    .    .    735  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             8    | .    .    .    .    .    8    
  Heat Transferred         3737 | .    .    .    .    74   3663 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             325  | .   278 228 .   5   325 
  Initial                  61   | .   .   61  .   .   .   
  Average                  113  | .   146 136 .   .   120 
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         79   | .   59  57  .   100 91  
  Level 1                  20   | .   40  42  .   .   8   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   4   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   18  11  .   4   36  
  Peak Tracking Total      7    | .   3   6   .   2   7   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   1   
Trap Hack Attempts         8    | .   8   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          6    | .   2   .   1   .   3   
  Terminals                5    | .   2   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   5   .   1   .   8   
  Successful               4    | .   1   .   1   .   2   
  Failed                   10   | .   4   .   .   .   6   
    Catastrophic           3    | .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   8   
  Terminals                13   | .   5   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   1   .   2   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   9   .   .   .   
  Total Damage             147  | .   .   147 .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3807 | .    472  830  519  414  1572 
Spaces Moved               1376 | 1    203  325  217  123  507  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1298 | .    126  325  217  123  507  
  Legs                     78   | 1    77   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  240  240  160  
  Average Speed            224  | 120  144  234  240  240  240  
  Slowest Speed            242  | 120  160  240  240  240  242  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    32   75   64   34   41   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    3    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1793 | .   297 366 216 232 682 
  Wait                     134  | .   17  5   .   103 9   
  Move                     1371 | .   202 324 216 122 507 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  41   | .   5   9   .   1   26  
  Fast Attach              6    | .   1   .   .   .   5   
  Attach                   11   | .   1   1   .   .   9   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     19   | .   5   5   .   .   9   
  Drop                     33   | .   6   4   .   .   23  
  Fire                     151  | .   40  15  .   5   91  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     6    | .   6   .   .   .   .   
  Crush                    13   | .   6   3   .   1   3   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     8    | .   8   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 13)
  304 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Entered Mines
  480 | -10/Mines     | Met a Derelict bent on vengeance
  483 | -10/Mines     | Escorted by a lone wolf Derelict
  503 | -10/Mines     | Learned location of Storage (-9)
  508 | -10/Mines     | Discovered new exit (range 9)
  604 | -10/Mines     | Learned location of Zion (-7)
  878 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1207 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1294 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1294 | -10/Mines     | Discovered new exit (range 5)
 1303 | -10/Mines     | Entered Exiles
 1363 | -10/Exiles    | Met 8R-AWN
 1402 | -10/Exiles    | Met EX-HEX
 1515 | -10/Exiles    | Met EX-DEC
 1611 | -10/Exiles    | Met EX-BIN
 1803 | -10/Exiles    | Discovered new exit (range 10)
 1822 | -10/Exiles    | Entered Mines
 1886 | -9/Mines      | Assembled infested the area
 1891 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2202 | -9/Mines      | Discovered new exit (range 9)
 2236 | -9/Mines      | Entered Materials
 2236 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2425 | -8/Materials  | Lost 3 parts (1n2u)
 2534 | -8/Materials  | Build established: Scavenger-Mutant
 3092 | -8/Materials  | Discovered new exit (range 13)
 3808 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03801_ Y-45 Defender suffers critical hit (Burn).
03802_ Critical hit (Burn: +37).
03804_ Beamcaster destroyed.
03805_ Lgt. Treads destroyed.
03806_ Repair Station disabled.
03806_ Backup Laser I tumbles out of repair station.
03806_ Backup Power I tumbles out of repair station.
03806_ Backup Plating I tumbles out of repair station.
03806_ Backup Laser I tumbles out of repair station. <x2>
03806_ Backup Power I tumbles out of repair station. <x3>
03806_ Backup Propulsion I tumbles out of repair station.
03806_ Backup Power I tumbles out of repair station. <x2>
03806_ Backup Laser I tumbles out of repair station.
03806_ Backup Propulsion I tumbles out of repair station.
03806_ Alarm Trap short circuited.
03806_ G-47 Trooper destroyed.
03806_ K-01 Serf destroyed.
03806_ Chain reaction triggered in Corrupted Lgt. Ion Engine.
03806_ An alarm sounds.
03806_ ALERT: Alarm triggered, dispatching investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Arm. Treads | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneTargetingStripper
  Manual?         0
Play Time         00:16:24
  Cumulative      870.6 hours
  Start           2024.03.11 @ 23:02:27
  End             2024.03.11 @ 23:18:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1323
  Rogue           1323
  Adventurer      0
  Explorer        0
Win Type          -
  Total           83
  Types           49/1/14/14/4/0/0/1/0
Lore%             89
Gallery%          91
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc8d41cf-33be-4ca2-82ae-741466f1bc8f