Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.13 @ 00:19:42 Player: mr_sack Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (4358) 4358 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (384) 384 TOTAL SCORE: 9207 Bonus ------- High Alert Combat Kills 384 Cogmind --------- Core Integrity 0/1000 Matter 59/300 Energy 37/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Compact Matter Pod Enhanced Optical Array Advanced Signal Interpreter Matter Filter > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Wheel Advanced Heat Sink Transmission Jammer Improved EM Pulse Cannon Heavy Ion Cannon Precision Assault Rifle Heavy Flak Cannon Improved Proton Missile Launcher [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Enhanced Optical Array Protection Reactive Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 1 1 2 1 Weapon 2 | . . . 1 1 . . Parts Attached 149 | 8 4 26 30 25 27 29 Power 10 | 1 1 1 1 2 2 2 Engine 10 | 1 1 1 1 2 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 43 | 2 1 10 9 4 3 14 Treads 18 | 2 . 8 5 2 1 . Leg 7 | . . . 1 1 2 3 Wheel 12 | . 1 2 3 1 . 5 Hover 1 | . . . . . . 1 Flight 5 | . . . . . . 5 Utility 34 | 2 2 3 4 9 9 5 Device 13 | 1 1 2 1 1 3 4 Storage 8 | 1 1 1 1 . 4 . Processor 7 | . . . 1 5 . 1 Hackware . | . . . . . . . Protection 6 | . . . 1 3 2 . Artifact . | . . . . . . . Weapon 62 | 3 . 12 16 10 13 8 Energy Gun 16 | 3 . 2 7 2 1 1 Energy Cannon 4 | . . 1 . . 1 2 Ballistic Gun 18 | . . 5 6 6 . 1 Ballistic Cannon 11 | . . . 1 . 9 1 Launcher 10 | . . 3 1 2 2 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . Unidentified Prototypes 5 | . . 1 1 2 1 . Parts Lost 47 | . 1 2 18 4 3 19 Power 4 | . . . 1 . . 3 Propulsion 14 | . . . 7 1 1 5 Utility 11 | . 1 1 1 2 2 4 Weapon 18 | . . 1 9 1 . 7 Highest Loss Streak 11 | . 1 1 7 2 2 11 Average Slot Usage (%) 93 | . 99 98 95 98 92 68 Engine 8 | . 14 11 8 7 6 4 Treads 10 | . 18 22 11 6 6 1 Leg 2 | . . . . 6 1 6 Wheel 7 | . 9 11 13 7 4 3 Device 12 | . 13 14 16 2 13 15 Storage 11 | . 14 16 15 7 9 8 Processor 10 | . . . 1 21 17 7 Protection 2 | . . . 2 4 4 . Energy Gun 7 | . 28 9 6 4 3 . Energy Cannon 2 | . . . 4 . 4 . Ballistic Gun 8 | . . 10 11 20 6 . Ballistic Cannon 4 | . . . 3 . 9 12 Launcher 1 | . . . . 5 1 3 Naked Turns 62 | . . . . . . 62 Heaviest Build 67 | 14 26 34 43 54 67 55 Greatest Support 40 | 40 40 40 40 28 35 35 Greatest Overweight (x) 18 | . 2 2 3 4 4 18 Average Overweight (x) 1 | . . 1 1 3 1 3 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 9 9 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 8 | 3 8 9 9 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 5 10 10 7 10 10 . Class Distribution -------------------- 31% | Mutant 20% | Gunner 17% | Scavenger-Gunner 6% | Infiltrator-Gunner 6% | Skirmisher 5% | Tank 4% | Scavenger-Mutant 3% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Infiltrator-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3111 | 359 58 401 662 616 731 284 Remotely . | . . . . . . . Salvage Created 5133 | 162 341 700 990 991 1467 482 Parts 294 | 12 10 69 49 48 89 17 Haulers Intercepted 5 | . 1 2 1 . 1 . Recyclers Shooed 7 | 1 . . . . 4 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 80 | . 4 21 16 9 21 9 Guns 38 | . 4 14 11 7 2 . Cannons 27 | . . . 4 . 15 8 AOE 15 | . . 7 1 2 4 1 Classes Destroyed 15 | 3 2 5 3 1 1 . Worker 16 | 1 . 1 3 3 8 . Builder 4 | . . . . . 3 1 Tunneler 5 | 4 . 1 . . . . Hauler 5 | . 1 2 1 . 1 . Recycler 13 | 1 1 1 2 4 2 2 Mechanic 1 | . . . 1 . . . Operator 2 | . . 1 1 . . . Watcher 7 | . . 1 2 1 3 . Swarmer 20 | . . 11 . . 4 5 Grunt 24 | . 4 6 6 2 6 . Brawler 1 | . . 1 . . . . Duelist 2 | . . . 1 . 1 . Sentry 17 | . . 3 5 4 5 . Hunter 7 | . . . 4 . 1 2 Programmer 9 | . . . . 3 4 2 Best Kill Streak 12 | 3 2 12 6 4 9 7 Combat Bots Only 12 | . 2 12 4 3 4 5 Max Kills in Single Turn 4 | 1 1 3 3 2 4 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 1 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8572 | 6 216 1066 1845 1006 1525 2908 Core 1676 | 3 22 122 200 143 168 1018 Absorbed by Shields 53 | . . . . . 53 . Core Remaining (%) 79 | 98 90 69 63 79 80 . Volleys Fired 283 | 11 27 52 62 37 56 38 Largest 4 | 2 2 2 3 4 4 4 Hottest 250 | 80 80 83 144 159 250 183 Shots Fired 727 | 22 53 103 163 114 182 90 Gun 444 | 22 53 94 113 107 51 4 Cannon 260 | . . 3 50 . 125 82 Launcher 21 | . . 6 . 7 6 2 Special 2 | . . . . . . 2 Kinetic 437 | . . 57 83 96 123 78 Thermal 140 | . . 20 80 11 22 7 Explosive 13 | . . 6 . . 6 1 Electromagnetic 137 | 22 53 20 . 7 31 4 Robot Hit Streak 30 | 8 14 30 26 9 15 7 Robot Miss Streak 6 | 2 5 3 3 5 6 4 Penetration Max 1 | . . . 1 1 . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 458 | 15 38 74 109 81 100 41 Core Hits 259 | 7 11 42 48 49 79 23 Critical Hits 4 | . . . 1 1 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . 1 1 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12188 | 326 490 2109 2443 2019 3464 1337 Guns 4984 | 184 490 1052 1199 1365 645 49 Cannons 3499 | . . 18 598 . 1791 1092 Explosions 3698 | 142 . 1039 646 654 1028 189 Melee . | . . . . . . . Ramming 4 | . . . . . . 4 Kinetic 5239 | . . 653 839 1196 1465 1086 Thermal 3873 | 142 . 670 1578 562 863 58 Explosive 1167 | . . 563 26 . 507 71 Electromagnetic 1905 | 184 490 223 . 261 629 118 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 . . 5 3 3 Average Corruption 2 | . 2 . . 3 1 1 Corruption Purged . | . . . . . . . Effects 51 | . 19 . . 17 8 7 Message Errors 14 | . 4 . . 3 2 5 Matter Fused 9 | . 4 . . 5 . . Heat Flow Errors 4 | . 3 . . 1 . . Energy Discharges 7 | . . . . 3 3 1 Data Loss (minor) 6 | . 3 . . 1 2 . Misfires 2 | . . . . 2 . . Targeting Errors 8 | . 4 . . 2 1 1 Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 696 | . . 150 201 130 202 13 Projectiles 94 | . . . 25 . 56 13 Explosions 602 | . . 150 176 130 146 . Melee . | . . . . . . . Knockbacks 30 | . . . 5 . 16 9 Impact . | . . . . . . . Kinetic 27 | . . . 5 . 14 8 Secondary 3 | . . . . . 2 1 Self-Inflicted Damage 484 | 7 . 114 90 48 224 1 Shots 11 | 1 . 3 2 2 3 . Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 505 | 54 249 180 317 405 505 198 Average Temperature 88 | 22 73 39 80 106 132 88 Received Heat Transfer 1665 | . 120 336 342 276 414 177 Effects 10 | . . . 3 2 5 . Shutdowns 4 | . . . . 1 3 . Energy Bleed 2 | . . . 1 . 1 . Interference 2 | . . . 2 . . . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 3 . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 2 . 2 . Heat Transferred 5481 | 200 . 831 2694 407 1250 99 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 2 . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 884 | 30 116 680 507 579 884 583 Average Influence 292 | 14 37 161 321 357 393 428 Maximum Alert Level 3 | . . 2 2 2 3 2 Low Security (%) 30 | 100 100 77 6 13 4 . Level 1 41 | . . 10 70 57 61 25 Level 2 23 | . . 11 23 29 21 74 Level 3 3 | . . . . . 13 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 4 2 3 5 4 Investigation 4 | . 1 2 . . . 1 Extermination 6 | . . . . 1 3 2 Reinforcement 6 | . . 2 2 . 1 1 Assault 1 | . . . . . 1 . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 . 1 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 11 | . . 5 5 . 1 . Communications Jammed 32 | . . . 25 . . 7 Distress Signals 32 | . . . 25 . . 7 Times Spotted 168 | . 3 56 42 17 31 19 Peak Tracking Total 7 | . 2 7 5 4 5 6 Tactical Retreats 29 | . . 15 8 3 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 16 | . 3 1 . 1 7 4 Indirectly 3 | . . . . 1 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 60 | . 1 10 5 21 22 1 Max in Single Turn 8 | . 1 3 2 8 7 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 32 | . 4 5 3 7 10 3 Terminals 21 | . 4 5 2 4 5 1 Fabricators 3 | . . . . . 2 1 Repair Stations 4 | . . . . 1 2 1 Recycling Units 3 | . . . . 2 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 69 | . 14 13 7 13 17 5 Successful 27 | . 5 4 4 4 8 2 Failed 42 | . 9 9 3 9 9 3 Catastrophic 15 | . 1 3 1 3 6 1 Database Lockouts . | . . . . . . . Manual 34 | . 9 9 4 6 4 2 Terminals 51 | . 14 13 5 7 10 2 Fabricators 3 | . . . . . 2 1 Repair Stations 7 | . . . . 1 4 2 Recycling Units 6 | . . . . 5 1 . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 5 4 2 1 4 . Record 2 | . . . . . 2 . Robot Analysis 1 | . 1 . . . . . Level Access Points 3 | . 1 1 1 . . . Terminal Index 3 | . 1 1 . 1 . . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . . 1 . . 1 . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Recall Investigation 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 3 2 Scan Component 3 | . . . . . 2 1 Repair 2 | . . . . . 1 1 Recycling Unit Hacks 4 | . . . . 3 1 . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 3 | . . . . 2 1 . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 4 5 3 7 9 3 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 63 | . . . . . 13 50 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 4 6 . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6450 | 246 807 811 943 1097 1865 681 Spaces Moved 3472 | 127 402 394 450 627 1106 366 Core 134 | 5 . . . . . 129 Treads 1038 | 122 303 189 172 22 230 . Legs 160 | . . . . 86 51 23 Wheels 2137 | . 99 205 278 519 825 211 Hover . | . . . . . . . Flight 3 | . . . . . . 3 Fastest Speed 50 | 50 100 100 100 110 110 50 Average Speed 137 | 155 153 135 137 136 136 124 Slowest Speed 950 | 160 180 180 200 210 240 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 7 40 39 36 25 30 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 441 | 12 . 106 82 56 165 20 Melee . | . . . . . . . Projectile 42 | . . . 7 . 19 16 AOE 399 | 12 . 106 75 56 146 4 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4533 | 149 539 578 636 787 1338 506 Wait 491 | . 95 76 82 76 103 59 Move 3466 | 126 401 393 449 626 1105 366 Hop . | . . . . . . . Pick Up 57 | 4 8 12 8 10 14 1 Fast Attach 46 | 7 . . 11 6 7 15 Attach 38 | . 1 3 12 4 4 14 Detach 7 | . . . 1 . 1 5 Swap 65 | 1 3 23 7 15 16 . Drop 61 | . 4 19 4 13 16 5 Fire 283 | 11 27 52 62 37 56 38 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . 16 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 247 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 580 | -10/Materials | Identified exit to Materials 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1379 | -9/Materials | Discovered new exit (range 9) 1711 | -9/Materials | Discovered new exit (range 5) 1726 | -9/Materials | Identified exit to Materials 1820 | -9/Materials | Destroyed 12 combat bots 1865 | -9/Materials | Entered another Materials area 1865 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2237 | -8/Materials | Lost 3 parts (2n1w) 2336 | -8/Materials | Discovered new exit (range 10) 2665 | -8/Materials | Identified exit to Factory 2737 | -8/Materials | Lost 7 parts (2n5w) 2808 | -8/Materials | Entered Factory 2808 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2948 | -7/Factory | Build established: Scavenger-Gunner 3735 | -7/Factory | Garrison activated, responded to threat 3850 | -7/Factory | Discovered new exit (range 4) 3853 | -7/Factory | Identified exit to Factory 3905 | -7/Factory | Entered another Factory area 3905 | -6/Factory | Evolved 2 slots: Utility x2 4133 | -6/Factory | Build established: Gunner 4175 | -6/Factory | Repaired Lrg. Storage Unit 4810 | -6/Factory | Discovered new exit (range 11) 4821 | -6/Factory | Identified exit to Lower Caves 4994 | -6/Factory | Discovered new exit (range 16) 5011 | -6/Factory | Identified exit to Extension 5305 | -6/Factory | First assault squad dispatched 5471 | -6/Factory | Build established: Tank 5608 | -6/Factory | Discovered new exit (range 14) 5770 | -6/Factory | Entered another Factory area 5770 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5893 | -5/Factory | Spotted B-75 Beast 5966 | -5/Factory | Build established: Skirmisher 6206 | -5/Factory | Lost 3 parts (2n1w) 6332 | -5/Factory | Lost 11 parts (2p2n4u3w) 6368 | -5/Factory | Released all parts (8) 6410 | -5/Factory | Core integrity fell below 50% 6424 | -5/Factory | Core integrity fell below 20% 6451 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06409_ Fusion Modulator explodes. 06409_ P-70 Sage destroyed. 06409_ Scanalyzer disabled. 06414_ System corrupted: Energy discharge (-21). 06416_ Slug penetrates Wall. 06420_ Slug penetrates G-50 Soldier. 06421_ Penetrated by Slug. 06423_ Slug penetrates Wall. 06423_ Penetrated by Slug. 06433_ Slug penetrates Wall. 06437_ H-66 Slayer knocked back. 06438_ Penetrated by Slug. 06441_ Slammed into G-50 Soldier. 06443_ Hvy. Flak Cannon destroyed. 06445_ Slug penetrates Wall. 06445_ Imp. EM Pulse Cannon destroyed. 06448_ Slug penetrates Wall. 06448_ Prc. Assault Rifle destroyed. 06449_ Slammed into G-50 Soldier. 06450_ Slammed into L-41 Fighter. 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