Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.08 @ 11:00:36 Player: M4NZ Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3073) 3073 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 6142 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Treading (152) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Medium Storage Unit Advanced Targeting Computer Weapon Cycler Hacking Suite Hacking Suite > --- WEAPON (3) ------- Heavy Laser Gatling Laser Autogun > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core High-capacity Battery (250) Compact Matter Pod (150) Transmission Jammer Rocket Launcher Rocket Launcher Dirty Datajack (20) Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- EM Shotgun Heavy Laser Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink High-capacity Battery Compact Matter Pod Transmission Jammer Particle Gun Grenade Launcher Remote Datajack Blade Saw [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Surge Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Blade Saw Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 2 1 . Weapon 1 | . . . . 1 . Parts Attached 125 | 7 15 10 20 60 13 Power 15 | 2 4 1 1 6 1 Engine 13 | 2 4 1 . 5 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 38 | 2 3 3 7 21 2 Treads 12 | . . . . 11 1 Leg 18 | 2 1 . 7 7 1 Wheel . | . . . . . . Hover 5 | . 2 3 . . . Flight 3 | . . . . 3 . Utility 32 | 1 2 2 7 17 3 Device 18 | . 1 2 3 10 2 Storage 6 | 1 . . 3 2 . Processor 4 | . 1 . . 3 . Hackware 2 | . . . . 1 1 Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 40 | 2 6 4 5 16 7 Energy Gun 14 | 1 1 2 2 6 2 Energy Cannon 5 | . 1 . 2 2 . Ballistic Gun 7 | 1 3 . . 2 1 Ballistic Cannon . | . . . . . . Launcher 12 | . 1 2 1 5 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 46 | . 1 4 7 26 8 Power 7 | . . 1 1 4 1 Propulsion 15 | . . 2 2 10 1 Utility 15 | . . . 3 8 4 Weapon 9 | . 1 1 1 4 2 Highest Loss Streak 7 | . 1 1 3 7 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 92 95 95 88 89 Engine 5 | . 14 10 1 2 2 Core 2 | . . . 6 3 4 Treads 6 | . . . . 8 21 Leg 12 | . 24 . 24 9 . Hover 3 | . 2 30 1 . . Device 7 | . 5 11 6 9 6 Storage 14 | . 14 11 19 16 7 Processor 9 | . 4 11 9 11 10 Hackware 2 | . . . . 3 8 Protection 2 | . . . 6 2 4 Energy Gun 11 | . 8 12 9 11 13 Energy Cannon 4 | . 6 1 7 3 4 Ballistic Gun 2 | . 9 . . 1 . Launcher 1 | . 1 7 1 . . Naked Turns . | . . . . . . Heaviest Build 42 | 14 16 18 30 42 41 Greatest Support 62 | 20 20 18 30 62 62 Greatest Overweight (x) 11 | 3 4 1 2 11 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 Most Carried 10 | 2 8 8 9 10 10 Average Carried 8 | 1 7 7 7 8 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 2 8 8 9 10 9 Class Distribution -------------------- 38% | Mutant 31% | Scavenger-Gunner 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2455 | 176 620 169 220 1002 268 Remotely . | . . . . . . Salvage Created 3837 | . 719 319 661 1701 437 Parts 220 | . 44 26 45 85 20 Haulers Intercepted 4 | . 1 1 . 2 . Recyclers Shooed 8 | . 2 . . 6 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 76 | . 14 8 14 29 11 Guns 44 | . 9 3 6 20 6 Cannons 15 | . . . 7 6 2 AOE 13 | . 4 4 1 2 2 Classes Destroyed 15 | . 8 . 3 3 1 Worker 6 | . 2 . 1 3 . Builder 4 | . 1 1 1 1 . Tunneler 2 | . 1 1 . . . Hauler 4 | . 1 1 . 2 . Recycler 5 | . 1 . . 4 . Operator 1 | . . . 1 . . Watcher 4 | . 3 . . 1 . Swarmer 19 | . 5 4 2 5 3 Cutter 3 | . . . . 3 . Grunt 41 | . 9 4 9 12 7 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 1 . Sentry 6 | . . . 2 4 . Specialist 2 | . . . . 2 . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 5 4 5 6 4 Combat Bots Only 5 | . 3 4 4 5 4 Max Kills in Single Turn 2 | . 2 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5670 | . 546 436 707 2734 1247 Core 1089 | . 191 78 99 447 274 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . . 34 18 . Regen/Repaired (Parts) 245 | . 3 29 65 148 . Core Remaining (%) 71 | 100 23 80 82 . . Volleys Fired 226 | . 63 23 37 80 23 Largest 3 | . 2 2 2 3 3 Hottest 212 | . 100 103 125 212 212 Shots Fired 472 | . 122 40 67 193 50 Gun 358 | . 111 28 36 149 34 Cannon 80 | . 7 2 27 32 12 Launcher 34 | . 4 10 4 12 4 Special . | . . . . . . Kinetic 74 | . 57 . . 17 . Thermal 275 | . 55 13 28 145 34 Explosive 16 | . 4 4 4 2 2 Electromagnetic 107 | . 6 23 35 29 14 Robot Hit Streak 17 | . 10 6 13 17 9 Robot Miss Streak 5 | . 3 5 1 5 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . 4 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 324 | . 79 20 47 138 40 Core Hits 195 | . 36 13 31 93 22 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 6 . . 1 1 Burn 7 | . 5 . . 1 1 Meltdown 1 | . 1 . . . . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7310 | . 1280 683 1001 3001 1345 Guns 4253 | . 976 250 352 2091 584 Cannons 1120 | . 53 18 313 480 256 Explosions 1895 | . 251 415 336 388 505 Melee 40 | . . . . 40 . Ramming 2 | . . . . 2 . Kinetic 604 | . 469 . . 135 . Thermal 3977 | . 468 180 413 2193 723 Explosive 990 | . 251 236 252 81 170 Electromagnetic 1697 | . 92 267 336 550 452 Impact . | . . . . . . Slashing 40 | . . . . 40 . Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 1 | . . . . 1 1 Corruption Purged 3 | . . . . 1 2 Corruption Blocked . | . . . . . . Effects 4 | . . . . 3 1 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Misfires 1 | . . . . . 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 107 | . 15 50 8 28 6 Projectiles 36 | . . . 7 23 6 Explosions 71 | . 15 50 1 5 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 394 | . 101 156 58 75 4 Shots 15 | . 2 6 2 3 2 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 634 | . 183 186 117 482 634 Average Temperature 106 | . 46 47 33 140 185 Received Heat Transfer 1929 | . 195 87 306 819 522 Effects 30 | . . . . 12 18 Shutdowns 3 | . . . . 1 2 Energy Bleed 3 | . . . . . 3 Interference 11 | . . . . 7 4 Matter Decay 6 | . . . . 3 3 Short Circuit 2 | . . . . 1 1 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Fried 3 | . . 2 . 1 . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . . 1 . Combat Hostiles 2 | . 1 . . 1 . Parts Melted 13 | . 5 . . 7 1 Heat Transferred 9134 | . 1702 322 753 4889 1468 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 2 2 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 508 | . 418 508 482 253 . Initial 173 | . . 109 173 165 . Average 218 | . 244 329 334 164 . Maximum Alert Level 2 | . 2 2 2 1 . Low Security (%) 38 | 100 30 18 . 52 . Level 1 56 | . 59 57 94 47 . Level 2 5 | . 9 23 5 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 2 5 10 . Investigation 6 | . 2 1 1 2 . Extermination 2 | . . . . 2 . Reinforcement 6 | . 1 1 1 3 . Assault . | . . . . . . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . 1 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 21 21 17 35 13 Peak Tracking Total 8 | . 3 8 4 5 4 Tactical Retreats 13 | . 2 7 . 3 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 5 | . 2 . . 3 . Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 7 | . 3 . 1 1 2 Max in Single Turn 2 | . 1 . 1 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 15 | . 4 1 3 5 2 Terminals 3 | . 1 . . 1 1 Fabricators . | . . . . . . Repair Stations 5 | . 1 1 1 2 . Recycling Units 4 | . 2 . 1 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Total Hacks 51 | . 14 3 9 22 3 Successful 32 | . 7 2 7 13 3 Failed 19 | . 7 1 2 9 . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 5 | . 2 . . 3 . Terminals 10 | . 3 . . 5 2 Fabricators . | . . . . . . Repair Stations 19 | . 2 3 5 9 . Recycling Units 15 | . 9 . 2 4 . Scanalyzers 4 | . . . . 4 . Garrison Access 2 | . . . 2 . . Terminal Hacks 7 | . 1 . . 3 3 Record 3 | . . . . 1 2 Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . 2 2 5 5 . Scan Component 8 | . 1 1 3 3 . Repair 6 | . 1 1 2 2 . Recycling Unit Hacks 8 | . 4 . 2 2 . Report Inventory 4 | . 2 . 1 1 . Retrieve Matter 2 | . 1 . 1 . . Retrieve Components 2 | . 1 . . 1 . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 1 3 4 . Full Trace Events 7 | . 2 1 2 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 1 1 2 2 . Time 158 | . 36 13 70 39 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 2 . . 5 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 5341 | 117 1028 530 636 2478 552 Spaces Moved 3034 | 78 594 564 328 1193 277 Core 71 | 28 3 . . 40 . Treads 848 | . . . . 571 277 Legs 1449 | 50 499 . 323 577 . Wheels . | . . . . . . Hover 661 | . 92 564 5 . . Flight 5 | . . . . 5 . Fastest Speed 50 | 50 116 52 116 109 152 Average Speed 124 | 135 120 59 120 148 160 Slowest Speed 600 | 200 250 116 190 600 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 74 53 25 24 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 151 | . 41 35 35 18 22 Melee . | . . . . . . Projectile . | . . . . . . AOE 151 | . 41 35 35 18 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 4154 | 86 792 718 500 1724 334 Wait 651 | . 90 113 101 333 14 Move 3029 | 77 593 563 327 1192 277 Hop . | . . . . . . Pick Up 61 | 2 14 6 9 26 4 Fast Attach 48 | 6 4 2 5 27 4 Attach 33 | . 1 4 6 18 4 Detach 9 | . 2 . . 6 1 Swap 44 | 1 10 4 9 15 5 Drop 51 | . 15 3 6 25 2 Fire 226 | . 63 23 37 80 23 Melee 1 | . . . . 1 . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 412 | -10/Materials | Core integrity fell below 50% 520 | -10/Materials | Discovered new exit (range 8) 636 | -10/Materials | Discovered new exit (range 12) 668 | -10/Materials | Discovered new exit (range 3) 867 | -10/Materials | Identified exit to Materials 880 | -10/Materials | Discovered new exit (range 16) 936 | -10/Materials | Repaired Corrupted Sensor Array 999 | -10/Materials | Identified exit to Mines 1146 | -10/Materials | Entered another Materials area 1146 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1370 | -9/Materials | Repaired Hover Unit 1449 | -9/Materials | Discovered new exit (range 16) 1458 | -9/Materials | Identified exit to Mines 1669 | -9/Materials | Discovered new exit (range 7) 1675 | -9/Materials | Identified exit to Materials 1676 | -9/Materials | Entered another Materials area 1676 | -8/Materials | Evolved 2 slots: Utility x2 1835 | -8/Materials | Lost 3 parts (1p1n1u) 1859 | -8/Materials | Garrison activated, responded to threat 2101 | -8/Materials | Discovered new exit (range 15) 2150 | -8/Materials | Build established: Scavenger-Mutant 2176 | -8/Materials | Identified exit to Factory 2255 | -8/Materials | Repaired Corrupted Imp. Ion Engine 2282 | -8/Materials | Repaired Grenade Launcher 2312 | -8/Materials | Entered Factory 2312 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2407 | -7/Factory | Repaired Hcp. Battery 2770 | -7/Factory | Build established: Scavenger-Gunner 2942 | -7/Factory | Lost 3 parts (3n) 3390 | -7/Factory | Lost 7 parts (1p2n2u2w) 3542 | -7/Factory | Lost 7 parts (2p2n3u) 3594 | -7/Factory | Core integrity fell below 50% 3627 | -7/Factory | Lost 4 parts (1n2u1w) 4034 | -7/Factory | Garrison activated, responded to threat 4484 | -7/Factory | Repaired Lgt. Treads 4761 | -7/Factory | Discovered new exit (range 19) 4790 | -7/Factory | Entered Lower Caves 4839 | -7/Lower Caves | Learned Factory stockpile data 5109 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 5109 | -7/Lower Caves | Learned Research trap positions 5114 | -7/Lower Caves | Spotted B-75 Beast 5119 | -7/Lower Caves | Attracted the attention of an 0b10 base 5147 | -7/Lower Caves | Core integrity fell below 20% 5183 | -7/Lower Caves | Lost 7 parts (1p1n3u2w) 5342 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05170_ Acquired 10 matter. 05171_ Overheating: Matter decay (-33). 05171_ Acquired 25 matter. 05172_ Adv. Treads broken. 05172_ Overheating: Short circuit. 05176_ Corrupted Particle Gun fries itself beyond repair. 05181_ Acquired 8 matter. 05203_ Acquired Aluminum Leg. 05218_ The unstable cave ceiling collapses. 05225_ Dropped Aluminum Leg. 05249_ Acquired Hacking Suite. 05252_ Acquired Weapon Cycler. 05256_ Acquired 22 matter. 05258_ Acquired 18 matter. 05262_ Acquired Lgt. Nuclear Core. 05292_ Acquired Autogun. 05299_ Acquired 10 matter. 05307_ Acquired Mak. Sword. 05320_ System corrupted: FCS attempts to trigger Gatling Laser. 05320_ System corrupted: Gatling Laser misfires. 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