Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.17 @ 13:19:20

Player: Tereza

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (173)     865
Value Destroyed (6700)     6700
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (2616)               2616
              TOTAL SCORE: 13681

 Bonus
-------
High Alert Combat Kills    616
Follower Combat Kills      70
Entered Garrisons          400
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -270

 Cogmind 
---------
Core Integrity             0/550
Matter                     195/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (17)
Movement                   Treading (240) Ox1
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
                Huge Storage Unit
       Improved Targeting Computer
       Advanced Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON (2) -------
          Heavy Assault Rifle
       Improved Light Cannon
>               --- INVENTORY (25) ---
     Reinforced Ion Engine
          Light Treads
        Armored Wheel
        Armored Wheel
       Improved Cooling System
  High-capacity Matter Pod (200)
       Improved Sensor Array
          Light Armor Plating
                Hacking Suite
                Relay Coupler [NC] (23)
                Relay Coupler [NC] (31)
                Relay Coupler [Swarmer] (40)
                Relay Coupler [Grunt] (28)
                Relay Coupler [Sentry] (20)
                Relay Coupler [Behemoth] (9)
       Improved Assault Rifle
                Minigun
                Gauss Rifle
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
                Field Lobotomy Kit (5)
                Plasma Cutter
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Targeting Computer
          Heavy Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
                Heat Sink
       Improved Heat Sink
       Improved Cooling System
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Targeting Computer
          Heavy Armor Plating
                Hacking Suite
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Behemoth]
          Heavy Assault Rifle
                Minigun
                Gauss Rifle
           Mini Grenade Launcher
                Datajack
                Field Lobotomy Kit
                Plasma Cutter
                Great Maul
[Rating: 31]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | 5   11  3   12  .   .   7   21  7   11  11  
  Power                    11   | 1   .   .   2   .   .   1   2   1   1   3   
    Engine                 6    | 1   .   .   2   .   .   1   1   .   .   1   
    Core                   5    | .   .   .   .   .   .   .   1   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   3   1   4   .   .   2   7   2   4   4   
    Treads                 26   | 2   1   1   3   .   .   2   7   2   4   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   2   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 1   4   1   3   .   .   .   5   .   3   2   
    Device                 2    | .   .   .   2   .   .   .   .   .   .   .   
    Storage                4    | 1   2   1   .   .   .   .   .   .   .   .   
    Processor              5    | .   2   .   1   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   .   .   5   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 1   4   1   3   .   .   4   7   4   3   2   
    Energy Gun             4    | .   1   .   2   .   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   3   .   .   .   .   2   2   1   2   1   
    Ballistic Cannon       7    | .   .   1   1   .   .   1   2   1   1   .   
    Launcher               4    | .   .   .   .   .   .   1   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   1   .   
Parts Lost                 38   | .   5   .   6   .   .   3   13  3   3   5   
  Power                    6    | .   1   .   1   .   .   1   2   .   .   1   
  Propulsion               17   | .   2   .   2   .   .   2   5   2   1   3   
  Utility                  9    | .   .   .   2   .   .   .   3   1   2   1   
  Weapon                   6    | .   2   .   1   .   .   .   3   .   .   .   
  Highest Loss Streak      4    | .   4   .   3   .   .   2   4   2   1   1   
  To Critical Strikes      1    | .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   82  85  87  100 77  97  89  87  90  93  
  Engine                   5    | .   5   .   6   11  11  10  3   4   .   3   
  Core                     2    | .   .   .   .   .   .   .   .   4   9   4   
  Treads                   30   | .   14  20  28  33  33  32  33  30  35  35  
  Wheel                    1    | .   13  7   .   .   .   .   .   .   .   .   
  Device                   3    | .   .   .   9   11  11  11  .   .   .   .   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   
  Processor                10   | .   7   14  9   11  11  11  9   9   10  12  
  Protection               5    | .   .   .   .   .   .   .   14  12  8   9   
  Energy Gun               3    | .   .   .   10  11  .   .   2   .   .   .   
  Ballistic Gun            9    | .   26  14  .   .   .   14  9   7   8   8   
  Ballistic Cannon         6    | .   .   13  11  11  .   .   4   2   8   9   
Peak Build Rating          31   | 5   9   13  20  20  20  22  30  30  31  30  
  Average Rating           20   | 3   7   11  18  19  15  21  24  26  29  28  
  On Entrance              17   | .   5   9   13  19  20  16  22  30  26  30  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 11  47  85  95  95  95  96  103 104 108 107 
  Greatest Support         89   | 40  40  40  62  60  60  63  89  89  82  82  
  Greatest Overweight (x)  9    | 1   4   8   9   1   1   2   2   1   1   1   
  Average Overweight (x)   1    | .   1   3   1   1   1   1   .   1   1   1   
Largest Inventory Capacity 25   | 8   20  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   16  22  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   20  24  25  25  25  25  25  25  25  25  
  Average Carried          22   | 4   12  21  24  24  24  24  23  24  24  24  
  Final Capacity           25   | 8   20  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 5   18  24  24  25  25  25  25  25  25  25  

 Class Distribution 
--------------------
 54% | Mutant
 33% | Scavenger-Mutant
 12% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           3606 | 217  372  224  427  37   .    345  827  119  574  464  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4875 | .    580  133  1067 17   .    433  1167 230  569  679  
  Parts                    274  | .    37   4    64   .    .    25   66   14   26   38   
Haulers Intercepted        3    | .    1    .    1    .    .    .    1    .    .    .    
Recyclers Shooed           3    | .    3    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  148  | .   15  4   28  1   .   13  37  12  15  23  
  Guns                     59   | .   15  .   14  .   .   5   14  1   5   5   
  Cannons                  59   | .   .   4   14  1   .   2   15  1   10  12  
  AOE                      30   | .   .   .   .   .   .   6   8   10  .   6   
Classes Destroyed          15   | .   5   .   4   1   .   1   2   .   1   1   
  Worker                   3    | .   .   .   1   .   .   1   .   .   1   .   
  Tunneler                 4    | .   .   .   .   .   .   2   1   .   1   .   
  Hauler                   3    | .   1   .   1   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   1   .   .   1   1   .   .   .   
  Operator                 5    | .   2   .   2   .   .   .   1   .   .   .   
  Watcher                  6    | .   1   .   3   .   .   .   1   .   1   .   
  Swarmer                  40   | .   6   .   3   .   .   4   13  4   3   7   
  Grunt                    76   | .   9   4   15  .   .   8   17  8   6   9   
  Brawler                  4    | .   .   .   2   .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   .   8   .   .   .   3   .   5   6   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   2   3   1   .   6   12  8   5   5   
  Combat Bots Only         11   | .   3   2   3   1   .   4   11  8   4   5   
Max Kills in Single Turn   3    | .   1   1   1   1   .   3   3   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   3   3   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        775   | .    116  13   141  2    .    49   183  63   78   130  
  Missed                   219   | .    32   1    44   .    .    13   53   23   19   34   
Damage Taken               7666  | .    857  145  1250 60   .    562  2045 551  894  1302 
  Core                     935   | .    187  22   71   20   .    75   294  36   62   168  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  101   | .    .    .    .    .    .    .    101  .    .    .    
Core Remaining (%)         58    | 100  .    16   .    .    .    58   .    .    .    .    
Volleys Fired              435   | .    93   9    90   6    .    19   93   23   42   60   
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    
  Hottest                  104   | .    60   59   104  104  .    62   90   67   67   72   
Shots Fired                847   | .    185  18   171  12   .    38   174  45   84   120  
  Gun                      503   | .    185  10   83   6    .    25   77   23   42   52   
  Cannon                   314   | .    .    8    88   6    .    8    89   13   42   60   
  Launcher                 30    | .    .    .    .    .    .    5    8    9    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  706   | .    176  18   90   6    .    33   151  36   84   112  
  Thermal                  111   | .    9    .    81   6    .    .    15   .    .    .    
  Explosive                30    | .    .    .    .    .    .    5    8    9    .    8    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         41    | .    14   9    16   9    .    14   34   41   35   12   
  Robot Miss Streak        12    | .    5    1    12   5    .    4    3    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           591   | .    111  14   127  11   .    30   129  32   66   71   
  Core Hits                331   | .    41   7    83   8    .    29   70   21   27   45   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         17    | .    .    .    5    .    .    .    4    .    3    5    
    Burn                   5     | .    .    .    5    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    1    .    
    Blast                  11    | .    .    .    .    .    .    .    4    .    2    5    
Melee Attacks              1     | .    .    .    .    .    .    .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    1    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13028 | .    934  224  2351 219  .    1113 3245 1448 1328 2166 
  Guns                     5014  | .    934  49   1068 92   .    291  1038 403  602  537  
  Cannons                  4738  | .    .    175  1277 127  .    123  1357 144  726  809  
  Explosions               3245  | .    .    .    .    .    .    684  840  901  .    820  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  31    | .    .    .    6    .    .    15   10   .    .    .    
  Kinetic                  8286  | .    851  224  1294 127  .    414  2155 547  1328 1346 
  Thermal                  1466  | .    83   .    1051 92   .    .    240  .    .    .    
  Explosive                3245  | .    .    .    .    .    .    684  840  901  .    820  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    1    3    3    3    3    .    .    .    .    
  Average Corruption       1     | .    1    1    1    3    3    3    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64    | .    11   3    15   7    6    22   .    .    .    .    
    Message Errors         15    | .    3    2    4    3    .    3    .    .    .    .    
    Matter Fused           19    | .    2    1    2    4    3    7    .    .    .    .    
    Heat Flow Errors       10    | .    2    .    2    .    1    5    .    .    .    .    
    Energy Discharges      6     | .    .    .    4    .    .    2    .    .    .    .    
    Data Loss (minor)      8     | .    2    .    1    .    2    3    .    .    .    .    
    Data Loss (major)      1     | .    1    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    2    .    .    .    .    
    Weapon Failures        2     | .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            119   | .    .    .    .    .    .    9    45   58   .    7    
  Projectiles              6     | .    .    .    .    .    .    .    1    5    .    .    
  Explosions               113   | .    .    .    .    .    .    9    44   53   .    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 48    | .    .    1    7    1    .    2    26   1    6    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    .    1    7    1    .    2    21   1    6    4    
  Secondary                5     | .    .    .    .    .    .    .    5    .    .    .    
Self-Inflicted Damage      225   | .    .    .    .    .    .    25   92   98   .    10   
  Shots                    11    | .    .    .    .    .    .    3    3    4    .    1    
  Rammed                   4     | .    .    .    1    .    .    1    2    .    .    .    
Targets Rammed             5     | .    .    .    1    .    .    2    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        276   | .    239  22   166  24   179  276  265  153  165  200  
  Average Temperature      43    | .    32   8    32   11   102  122  50   66   35   38   
  Received Heat Transfer   3219  | .    360  78   441  .    .    225  990  162  405  558  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    2    .    .    .    2    .    .    .    
  Heat Transferred         2927  | .    175  .    2077 120  .    .    555  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             1048 | .    247  126  243  79   .    210  593  751  524  1048 
  Initial                  365  | .    .    21   .    59   .    .    25   301  365  185  
  Average                  295  | .    118  73   112  48   .    108  407  583  392  636  
Maximum Alert Level        3    | .    1    .    1    .    .    1    2    3    2    3    
  Low Security (%)         49   | 100  89   100  93   100  .    79   18   .    .    1    
  Level 1                  17   | .    10   .    6    .    .    20   12   23   48   23   
  Level 2                  23   | .    .    .    .    .    .    .    69   24   51   30   
  Level 3                  9    | .    .    .    .    .    .    .    .    51   .    43   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    3    1    4    1    .    .    8    .    1    .    
  Investigation            5    | .    1    1    2    .    .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            9    | .    2    .    2    .    .    .    4    .    1    .    
  Assault                  1    | .    .    .    .    1    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           14   | .   3   .   4   .   .   .   3   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              202  | .   33  5   39  1   .   13  49  13  22  27  
  Peak Tracking Total      10   | .   4   2   4   1   .   4   7   7   6   10  
  Tactical Retreats        9    | .   2   1   .   .   .   .   2   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            15   | .   .   .   .   .   .   .   .   4   1   10  
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   .   .   .   .   4   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          15   | .   .   .   3   .   .   .   3   2   2   5   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   1   1   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   1   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          26   | .   4   1   7   .   2   .   5   2   4   1   
  Terminals                21   | .   4   .   7   .   .   .   4   2   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                62   | .   12  1   18  .   5   .   12  4   8   2   
  Successful               27   | .   4   1   7   .   5   .   4   2   4   .   
  Failed                   33   | .   7   .   10  .   .   .   8   2   4   2   
    Catastrophic           5    | .   1   .   1   .   .   .   1   1   1   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   
  Manual                   20   | .   10  .   4   .   1   .   .   .   5   .   
  Terminals                53   | .   12  .   18  .   .   .   10  4   7   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   1   .   
Terminal Hacks             25   | .   4   1   7   .   5   .   3   2   3   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   2   .   .   .   .   .   2   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              4    | .   1   .   2   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   5   .   5   .   .   .   4   2   2   1   
  Full Trace Events        6    | .   2   .   2   .   .   .   1   1   .   .   
  Feedback Events          2    | .   1   .   1   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   1   .   2   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   1   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    25   | .   .   .   .   .   .   .   .   5   .   20  
  Machine Destruction      25   | .   .   .   .   .   .   .   .   5   .   20  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               4    | .   .   .   .   1   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   1   .   .   .   .   .   3   
  Highest-Rated Group      54   | .   .   .   .   31  .   .   .   .   .   54  
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   18  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   .   5   
  Total Damage             166  | .   .   .   .   .   .   .   .   .   .   166 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       6    | .   2   .   2   .   .   .   .   .   2   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               11693 | 63   1363 441  2323 572  559  906  1737 631  1387 1711 
Spaces Moved               4501  | 34   791  203  761  228  229  343  580  223  501  608  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    
  Treads                   3759  | 29   241  57   720  228  229  343  580  223  501  608  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   737   | .    550  146  41   .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   110  140  215  243  243  240  160  240  236  236  
  Average Speed            222   | 146  134  196  259  243  243  242  238  240  238  238  
  Slowest Speed            325   | 160  240  325  317  243  243  320  320  240  240  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    94   46   80   50   59   84   48   44   50   68   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          123   | .    .    .    4    .    .    39   40   28   .    12   
  Melee                    1     | .    .    .    .    .    .    .    1    .    .    .    
  Projectile               8     | .    .    .    4    .    .    1    3    .    .    .    
  AOE                      114   | .    .    .    .    .    .    38   36   28   .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total                      5424 | 45  941 229 946 235 234 375 773 276 613 757 
  Wait                     173  | .   15  8   45  1   .   2   43  1   42  16  
  Move                     4493 | 33  790 202 760 227 228 342 580 222 501 608 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  106  | 6   23  5   20  1   2   3   20  5   9   12  
  Fast Attach              26   | 5   3   1   6   .   .   2   4   1   3   1   
  Attach                   35   | .   5   .   6   .   .   3   12  1   4   4   
  Detach                   5    | .   2   1   1   .   .   .   .   .   1   .   
  Swap                     27   | .   3   2   .   .   .   2   5   5   4   6   
  Drop                     66   | 1   7   1   17  .   4   .   13  6   7   10  
  Fire                     435  | .   93  9   90  6   .   19  93  23  42  60  
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   1   .   .   2   2   .   .   .   
  Escape Stasis            22   | .   .   .   .   .   .   .   .   8   .   14  
  Rewire                   26   | .   .   .   .   .   .   .   .   .   .   26  
  Trap                     4    | .   .   .   .   .   .   .   .   4   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: [*Fac] / Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
  Turn | Location      | Event
    23 | -11/Scrapyard | Discovered new exit (range 14)
    64 | -11/Scrapyard | Entered Materials
   111 | -10/Materials | Central database locked down
   296 | -10/Materials | Discovered new exit (range 7)
   305 | -10/Materials | Build established: Mutant
   500 | -10/Materials | Discovered new exit (range 16)
   632 | -10/Materials | Lost 4 parts (1p2n1w)
   655 | -10/Materials | Core integrity fell below 50%
   733 | -10/Materials | Discovered new exit (range 13)
  1195 | -10/Materials | Discovered new exit (range 8)
  1327 | -10/Materials | Discovered new exit (range 4)
  1427 | -10/Materials | Entered Mines
  1508 | -10/Mines     | Learned Materials non-interactive machine intel
  1658 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1747 | -10/Mines     | Core integrity fell below 20%
  1842 | -10/Mines     | Discovered new exit (range 5)
  1868 | -10/Mines     | Entered Materials
  1868 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1869 | -9/Materials  | Loaded intel: 38 non-interactive machine locations
  2331 | -9/Materials  | Central database locked down
  2644 | -9/Materials  | Discovered new exit (range 6)
  3319 | -9/Materials  | Discovered new exit (range 3)
  3809 | -9/Materials  | Discovered new exit (range 16)
  3816 | -9/Materials  | Lost 3 parts (1p2u)
  4098 | -9/Materials  | Build established: Scavenger-Mutant
  4148 | -9/Materials  | Discovered new exit (range 15)
  4191 | -9/Materials  | Entered Mines
  4241 | -9/Mines      | Assembled infested the area
  4246 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  4489 | -9/Mines      | Learned location of Storage (-8)
  4718 | -9/Mines      | Met a Derelict testing a Signal Generator
  4753 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4753 | -9/Mines      | Discovered new exit (range 5)
  4763 | -9/Mines      | Entered Exiles
  4832 | -9/Exiles     | Met 8R-AWN
  4873 | -9/Exiles     | Met EX-HEX
  4948 | -9/Exiles     | Met EX-BIN
  4975 | -9/Exiles     | Aligned with FarCom system
  4977 | -9/Exiles     | Given EX-Vault access code
  5036 | -9/Exiles     | Opened EX-Vault
  5046 | -9/Exiles     | Found Field Lobotomy Kit
  5093 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5168 | -9/Exiles     | Met EX-DEC
  5183 | -9/Exiles     | Learned location of Zion (-7)
  5288 | -9/Exiles     | Discovered new exit (range 10)
  5322 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
  5322 | -9/Exiles     | Entered Mines
  6206 | -8/Mines      | Discovered new exit (range 11)
  6228 | -8/Mines      | Entered Materials
  6228 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6229 | -8/Materials  | Identified exit to Storage
  6374 | -8/Materials  | Lost 4 parts (1p1n1u1w)
  6541 | -8/Materials  | Garrison activated, responded to threat
  6607 | -8/Materials  | Destroyed 11 combat bots
  6611 | -8/Materials  | Lost 4 parts (1p2n1u)
  6857 | -8/Materials  | Build established: Mutant
  7654 | -8/Materials  | Discovered new exit (range 14)
  7710 | -8/Materials  | Core integrity fell below 50%
  7965 | -8/Materials  | Identified exit to Garrison
  7965 | -8/Materials  | Entered Garrison
  7999 | -8/Garrison   | Triggered checkpoint
  8065 | -8/Garrison   | Garrison Relay disabled
  8242 | -8/Garrison   | Destroyed 8 combat bots
  8335 | -8/Garrison   | Discovered new exit (range 19)
  8335 | -8/Garrison   | Discovered new exit (range 52)
  8335 | -8/Garrison   | Discovered new exit (range 57)
  8472 | -8/Garrison   | Installed Relay Interface Framework
  8596 | -8/Garrison   | Entered Materials
  8953 | -8/Materials  | Build established: Scavenger-Mutant
  9606 | -8/Materials  | Build established: Mutant
  9983 | -8/Materials  | Identified exit to Garrison
  9983 | -8/Materials  | Entered Garrison
 10017 | -8/Garrison   | Triggered checkpoint
 10069 | -8/Garrison   | Triggered checkpoint
 10077 | -8/Garrison   | Garrison Relay disabled
 10373 | -8/Garrison   | Triggered checkpoint
 10373 | -8/Garrison   | Build established: Bothacker-Mutant
 10392 | -8/Garrison   | Triggered checkpoint
 10398 | -8/Garrison   | Triggered checkpoint
 10430 | -8/Garrison   | Lost 3 allies
 10437 | -8/Garrison   | Core integrity fell below 20%
 10548 | -8/Garrison   | Discovered new exit (range 11)
 10631 | -8/Garrison   | Triggered checkpoint
 10689 | -8/Garrison   | Garrison Relay disabled
 10767 | -8/Garrison   | Expanded RIF knowledge: Command Fork
 11103 | -8/Garrison   | Discovered new exit (range 15)
 11189 | -8/Garrison   | Triggered checkpoint
 11232 | -8/Garrison   | Garrison Relay disabled
 11467 | -8/Garrison   | Discovered new exit (range 15)
 11491 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 11581 | -8/Garrison   | Garrison Relay disabled
 11610 | -8/Garrison   | Garrison Relay disabled
 11683 | -8/Garrison   | Triggered checkpoint
 11694 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
11602_ P-60 Hacker springs to life.
11610_ P-60 Hacker destroyed.
11610_ Garrison Relay disabled.
11610_ Relay Coupler [Behemoth] tumbles out of
  relay unit.
11610_ Relay Coupler [Grunt] tumbles out of
  relay unit.
11610_ Relay Coupler [NC] tumbles out of relay
  unit.
11610_ Relay Coupler [Sentry] tumbles out of
  relay unit.
11610_ Relay Coupler [NC] tumbles out of relay
  unit.
11620_ Acquired 39 matter.
11644_ Acquired 3 matter.
11683_ Beams of light sweep through the air. An
  alarm sounds.
11687_ Lgt. Treads destroyed.
11688_ G-47 Trooper Aluminum Leg blasted off.
11688_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????###    # !   |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#  ^         |
| ??????????????????????????????????????###   ##     |
| ??????????????????????????????###########   ##     |
| ??????????????????????????????#                    |
| ??????????????????????????????#                    |
| ??????????????????????????????#                    |
| ??????????????????????????????#   ############"""" |
| ??????????????????????????????#   #??????????????? |
| ?????????????????????????##???#   #??????????????? |
| ????????????????????????#  #??#   #??????????????? |
| ????????????????????????   #??#   #??????????????? |
| ????????????????????????   #??#   #??????????????? |
| ????????????????????????   #??#   #??????????????? |
| ????????????????????????#  #??#   #??????????????? |
| ????????????????????????#  #??#   #??????????????? |
| ????????????????????????#  #??#   #??????????????? |
| ???????########?????????#  #??#   #??????????????? |
| ????????       ???????###  #??#   #??????????????? |
| ????????      ????????#g[  #??#   #??????????????? |
| ?????#???""  "????????#=*  #??#   #??????????????? |
| ?????# "###  ####?????#%g  #??#   #??????????????? |
| ?????# "#""  """#####???#@ #??#   #??????????????? |
| ?????#   ""   ""!   #???#  ####   #??????????????? |
| ?????#   ""   "*!   #####         #??????????????? |
| ?????#   ""! = !!!           ^    #??????????????? |
| ?????#   " !![""!   ###########   #??????????????? |
| ?????#   ""!  "     #?????????#   ########???????? |
| ?????# "#"""! ""#####?????????#   ## """"#???????? |
| ?????# "####  ###?????????????#         "#???????? |
| ?????#????""  " ??????????????#   ## """"#???????? |
| ?????????        ?????????????#   ########???????? |
| ?????????         ????????????#   #??????????????? |
| ????????###########???????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ????????????????????????????###   #??????????????? |
| ????????????????????????????#     #??????????????? |
| ????????????????????????????# <   #??????????????? |
| ????????????????????????????#     #??????????????? |
| ????????????????????????????#######??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       66
Evasion (%)                40
Targeting Accuracy         14
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationScrapoidPower
  Manual?         0
Play Time         00:46:22
  Cumulative      144.4 hours
  Start           2024.12.17 @ 12:30:18
  End             2024.12.17 @ 13:19:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           178
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          58
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a5fbc30-a19c-4901-afe3-3330e7fc7362